[15:26] <Winnowyl> Would an AA that allowed us a chance at not using up a poison when we clicked it be possible? As well as one that allowed poisons to persist through death?
[15:27] <Winnowyl> Our weapons didn't die, after all, and some of those drops are stupidly hard to get to make raid poisons.
[15:27] <HSishi> Ya, "Persist through death" buffs already exist - the Experience potions from Market for example
[15:28] <@Elidroth> Those are on the spell itself.. don't have a way to set that flag via another ability
[15:28] <HSishi> modify the poisons itself then?
[15:28] <Winnowyl> Would it be possible to get an AA that would allow at least a chance for double and/or triple backstabs to fire from the front of a mob?
[15:29] <@Elidroth> No. The code specifically runs a single attack process when not behind the npc
[15:30] <Winnowyl> Can you talk to the UI people, and see if we can get an arrow or something to show where the heck the back of the mob is then? Cause it's sometimes impossible to find it among all the pets, spam pets, swarm pets, and people. =\
[15:30] <Brogett> Agreed
[15:30] <HSishi> totally
[15:30] <Soddan-Luclin> lol
[15:30] <bahdah> strikethrough ftw !
[15:30] <Brogett> I use a strikethrough audiotriger to help me! But if it's fixed that will stop working
[15:31] <HSishi> speaking of swarm pets ... wait, we had that "no copy from others" thing ylready :(
[15:31] <HSishi> already~
[15:31] <Winnowyl> yeah, i have strikethrough filtered so i can see the spam and adjust. but it's still horrible trying to figure out WHY i'm striking through
[15:32] <Winnowyl> and my final question, then I yield the floor. They'd take away my rogue card if I didn't ask. Shadowman illusion AA? <3
[15:32] <bahdah> NO
[15:32] <@Elidroth> Not a chance
[15:32] <bahdah> OMG
[15:32] <Brogett> Lol you knew it was coming ;)
[15:32] <HSishi> Seriously, why not?
[15:32] <bahdah> why?
[15:33] <HSishi> Ya, why? The weapons keep vis, our name keeps vis ...
[15:33] <Winnowyl> we could use /afk to get it on other's screens, but we still can't see it =( and we'd get hit with that annoying message
[15:33] <bahdah> i mean why do rogues want that illusion
[15:33] <Soddan-Luclin> Can anything be changed on the raid poisons with having 2 rogues not many procs and half the time the thing is full from all the necros
[15:34] <Winnowyl> I'm a bellikos. have been since it came out. I don't care if we get it or not. but seriously, i think they'd take away my rogue card if i didn't ask
[15:34] <Brogett> So I'll tackle the big question hanging over us - Rake's Rampage :-)
[15:34] <Soddan-Luclin> Cant get a debuff in
[15:34] <Brogett> First up, I accept it is bugged, and I understand why you want to fix it. It's around 30% primary dps boost (IIRC) to us and 70% or so to berserkers (1h vs 2h etc).
[15:35] <Brogett> Is there any chance that *instead* of a flat nerf across the board in damage output, that it is split up into primary dps AA vs AoE (not hitting primary target) AA?
[15:35] <bahdah> ^
[15:35] <Brogett> This will allow better control of AE vs primary dps for you, and better control for us over not waking up mezzed mobs etc. (It's a pain knowing we run that risk if we want to maximise our dps)
[15:36] <Brogett> Frankly, most rogues don't see the AoE portion as THAT big an issue. It's nice on some events, biut not useful at all on many others. Where it is potentially broken is with regards to stacking with everything else to make our short single target burns much hiugher than intended
[15:37] <bahdah> those wake up messages tho =)
[15:37] <@Elidroth> I've talked about these abilities.. when I have more info on what we're doing.. I'll bring you guys in on it
[15:37] <Brogett> Is it possible in principle though, or is it a major coding issue to NOT hit the primary target when doing an AE attack?
[15:38] <@Elidroth> I've said what I need to say on that matter
[15:38] <@Elidroth> When we're ready to talk about it more.. we will
[15:38] <Brogett> Ok
[15:38] <HSishi> I have a different question, not AA related ... who is in charge for tradeskill stuff, especially poisons, now?
[15:39] <@Elidroth> Jansan
[15:39] <Spedocd> Although you said "I'm really not making any improvements to positioning abilities right now", does that also mean you are not granting them, as a little positioning help for a rogue would go a long way (a nerve twitch type ability to jerk them forward a step).
[15:39] <bahdah> i'd hate that
[15:40] <Winnowyl> I think our tanks would hate it more.
[15:42] <Winnowyl> is there anything you can think of, Elidroth, that would be feasable and help rogues with ramps? When we get one rounded from it, it's a problem. When we don't even have time to back out or hit escape, it's also an issue. This is predominantly a raid issue, but our crappy mitigation is also an issue in the group game.
[15:43] <@Elidroth> That's not a class problem, that's a content problem
[15:43] <Spedocd> Can we get a Potion Belt ability to unlock that consta-gray slot in the belt.
[15:44] <HSishi> You can unlock slots up to 5 available
[15:44] <Winnowyl> hmm. is that going to be addressed? I know you guys were looking into flattening out the spikes some, and I know that's not really your department. But when it's gone on this long, it's more of a "that's not a bug, it's a feature" and we have to find a way to work around the limitations
[15:44] <HSishi> Two by default, two by AA, one by belt you wear
[15:45] <bahdah> lol
[15:46] <Spedocd> yup it sure is and I am now using them all, thanks for the fast response Elidroth
[15:46] <Spedocd> insta-game fix
[15:46] <Spedocd> :P
[15:46] <bahdah> gg
[15:46] <@Elidroth> Rampage/AERamp damage is one of the things on our list to ensure isn't crushing people
[15:47] <Winnowyl> *nod* right now, it's flattening rogues. Berzerkers also. Even the casters take it better than we do. =(
[15:47] <Winnowyl> heck the RANGERS take it better than we do. That's a sad state of affairs, sir.
[15:47] <HSishi> Casters usually arent in AE ramp range
[15:48] <Brogett> A lot of thatis runes too
[15:48] <Winnowyl> they are on belly casters. but even the fact that they get to stand out of range is a boon for them.
[15:48] <Ferriciean> AA discussion?
[15:48] <Frib> AHH BACK IN TEH DAY WHEN CHin armor use to mean something )
[15:49] <Winnowyl> 12 mins left on rogues, atm, Ferriciean
[15:49] <Ferriciean> my point was
[15:49] <Ferriciean> this is AA discussion
[15:49] <bahdah> relax
[15:49] <Brogett> AAs that help mitigate ramp etc is valid question
[15:49] <Brogett> But wer got the answer anyway
[15:50] <Winnowyl> Is it possible to make AA's that would extend the number of blocked buffs we could have? 30 is not even in the ballpark of enough =\
[15:50] <@Elidroth> No
[15:51] <Winnowyl> i'm drawing a blank at this point, rogues. Anyone else have anything to throw at him, before I start groping around for fluff AA's to increase our miserable AA counts? (go go Achievements!)
[15:52] <Rhymez> more cheesements plz
[15:52] <Spedocd> Additional level of Shroud of Stealth (since more and more mobs see current Shroud)
[15:52] <HSishi> Well, my questions got answered ... not always positive
[15:53] <Spedocd> Add new abilities of Anatomy for other races, for example "Anatomy of Giants" (have to ask even for the automatic "No")
[15:53] <Brogett> For AA achievement fluffing we just need 20 ranks of hastened appraisal ;-)
[15:54] <Bloodydag> what is your thoughts on widining the Cunning Disguise lines
[15:54] <bahdah> eli, frenzied, what was response on 1 more rank to FS, extended?
[15:55] <@Elidroth> Don't really want to add more disguises right now
[15:56] <@Elidroth> Extended Frenzied Stabbing is fine
[15:56] <@Elidroth> where it is right now
[15:57] <bahdah> how bout extended twisted chance?
[15:58] <@Elidroth> I can discuss it with the rest of the team, but I doubt it
[15:58] <bahdah> im ok with that !
[15:58] <bahdah> ty
[15:59] <bahdah> dont like the doubt tho
[15:59] <bahdah> do away with that
[15:59] <bahdah> :p
[15:59] <Zilten> ok
[16:00] * Crystilla warns Bahdah that if Elidroth removes the 'doubt' the answer becomes a 'no'
[16:00] <Soddan-Luclin> lol
[16:01] <Bloodydag> speaking of nos how about that shadowman illusion aa
[16:01] <bahdah> giggle
[16:01] <Winnowyl> See? I told you they'd take away my rogue-card if I didn't ask...
[16:01] <Berserker01> ill ask for that during zerker chat bloody :)
[16:01] <HSishi> got already answered ...
[16:01] <bahdah> i heart you bloody
[16:01] <Bloodydag> i asked at fanfaire last year i got to see his face say no i qq'd inside
[16:01] <Winnowyl> and BD is totally the one I expected to show up for the card.
[16:02] <Brogett> lol
[16:02] <Brogett> TRadition has to be respected :-)
[16:03] <HSishi> Can Jansan be contacted through SOE forums?
[16:03] <Brogett> Anyway many thanks Elidroth for your time.
[16:03] <Bloodydag> ty mr.Elidroth
[16:03] <@Elidroth> Yes he can
[16:03] <Berserker01> yes
[16:03] <Berserker01>
https://forums.station.sony.com/eq/index.php?members/jansan.12/[16:03] <HSishi> Thanks alot, tried already to dig him up :)
[16:03] <HSishi> (or her?)
[16:04] <bahdah> rthank you eli
[16:04] <bahdah> whoa
[16:04] <HSishi> Thanks alot from me too, Elidroth
[16:04] <Maxxer> Toxic Blade. I never use it for the simple reason it's on the same timer as Asp Blade, Possible to move it to say... 0
[16:04] <Soddan-Luclin> Just dont nerf us to hard please )
[16:05] <Soddan-Luclin> were good right where we are
[16:05] <@Elidroth> Toxic Blade isn't an AA
[16:05] <Maxxer> right, sry, got carried away here :)
[16:06] <Winnowyl> would an extended Mark be possible? and perhaps Pins as well?
[16:06] <@Elidroth> Mark of what? Pins?
[16:06] <Winnowyl> and more Pins hastened, and some Mark hastened as well?
[16:07] <Winnowyl> Gullible Mark, and Pinpoint Weakness (those lines, I'm not even sure what the current incarnation is called)
[16:07] <Spedocd> Pinpoint Deficiencies
[16:07] <bahdah> extended mark
[16:07] <bahdah> would be good
[16:08] <bahdah> im ok with the pp duration
[16:09] <bahdah> pinpoint*
[16:10] <@Elidroth> I don't think either of those need any improvement right now