September 22, 2017 - Vulak to Fippy Server Merge - Producer's Letter + Expansion: Ring of Scale - EQ Patch 9/20 - GamParse Update Thread - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: Roxxlyy on 25 September 2017 @ 2:15 pm CDT

Vulak`Aerr to Fippy Darkpaw Server Merge - October 18, 2017

What happens to my characters if their combined total exceeds the limits of available slots? Example, 8 Vulak toons + 8 Fippy Toons = 16 total; available slots = 13. I don't want to lose my toons since I bought market place items for them. You going to somehow allow me access to them all?"
You will be able to play characters up to the total available character slots on the account. Characters are selected to fill the slots starting with the most recently logged in characters first. Characters created after the start of Free to Play (March 16, 2012) are limited to the number of slots available due to membership level and purchased slots, while created before Free to Play are always available.



Posted by: Roxxlyy on 25 September 2017 @ 2:12 pm CDT

Vulak`Aerr to Fippy Darkpaw Server Merge - October 18, 2017

Can we expect more server merges and why not do them all at the same time if so like in the past?"
It is possible that we will merge more servers in the future, but this is currently the only merge we have planned at this time.



Posted by: Roxxlyy on 22 September 2017 @ 8:28 pm CDT

Vulak`Aerr to Fippy Darkpaw Server Merge - October 18, 2017

On Wednesday, October 18, 2017, characters on the Vulak`Aerr server will be merged onto Fippy Darkpaw. In order to make the transition as smooth as possible, we have provided a short list of changes you can expect as well as a brief list of answers to some of the questions you may have. If we receive additional questions about the merging process, the sections below will be updated accordingly. Server Merge Standards: Naming Conflicts

  • If two characters have the same name as a result of the server merge, the player that has logged in within the 60 days before the merge will retain the original character name. If there are still conflicts, the character with the higher number of minutes played will retain the original character name.
Guild Transfers
  • Guilds and guild halls will remain intact after the merge.
Real Estate
  • Real estate will merge completely onto the new server.
  • Neighborhood names may change in the event of duplicate names.
Banks
  • All items in banks will be transferred completely.
  • Overflow items will appear within the new overflow interface after the merge.
  • Items in shared banks will also appear in the overflow interface.
Frequently Asked Questions:
  • Will there be free character transfers off of Vulak`Aerr before the merge?
No free transfers will be made available for characters on Vulak at this time.
  • Since these are both Timelocked Progression Servers, what expansion content will be available after the merge?
Since Vulak is being merged onto Fippy, all content that has previously unlocked on Fippy Darkpaw will remain available. The Fippy Darkpaw server is currently contains content up to The Darkened Sea.
  • What will the server be named after the merge?
The server will retain the name Fippy Darkpaw.
  • What happens to my character name if someone else has the same name as me and gets to keep it?
If you have to change names due to a conflict, you will be granted one free rename for your character. You will not have to buy a name change potion.
  • If I only have 8 character slots available on my account, but after the merge I now have 12 characters on the server, what happens? How is it determined which characters I can access?
You will be able to play characters up to the total available character slots on the account. Characters are selected to fill the slots starting with the most recently logged in characters first. Characters created after the start of Free to Play (March 16, 2012) are limited to the number of slots available due to membership level and purchased slots, while created before Free to Play are always available. Please note that a majority of questions asked over the weekend will most likely not be answered until early next week.



Posted by: Mooncast on 20 September 2017 @ 6:00 pm CDT

September 2017 Producer's Letter: It's Expansion Season



Posted by: Roxxlyy on 20 September 2017 @ 3:47 pm CDT

Server Downtime: Wednesday, September 20 @ 6:00 AM PT

Servers are now unlocked and ready for play!



Posted by: Roxxlyy on 20 September 2017 @ 2:07 pm CDT

Server Downtime: Wednesday, September 20 @ 6:00 AM PT

This morning's downtime is running longer than expected, and will be extended accordingly. Live servers will remain locked until further notice. Please check back for updated information as it becomes available.



Posted by: EQ Dev on 20 September 2017 @ 8:39 am CDT

Game Update Notes: September 20, 2017

*** NPCs *** - Beast Domain - Slightly raised the default location of Yahnoa due to reports of him being under the ground. NOTE: He is up on a branch, so make sure to look up. *** Progression Servers *** - Assist Silverwing (Quest) - The Inscribable Words that are ground spawns in Plane of Valor and Karnor's Castle are now restricted to the unlocking of Gates of Discord. - Rellix in Rivervale is now available when Gates of Discord unlocks. - Clan RunnyEye drops that were added mid-2001 are now restricted to the unlocking of Velious. NPCs that drop Blackened Alloy items will drop Blackened Iron until Velious has unlocked. *** Miscellaneous *** - Pick Zone Improvement: The ability to /pick as a group has been added. - - The Multiple Instance Choice window now has the option to pick as a group that the group leader can toggle. - - You must be in the same pick instance as the group leader, be out of combat, and have no pick timer to pick as a group. - Fixed a graphics bug that could cause the game to lock up and become non-responsive. This bug was most commonly encountered during the mission 'A Rotten Heart' in the Tower of Rot. - Added a message at character select if characters are taking a long time to load. - Players can now correctly invite others to password protected chat channels again. - Secalna Galnor in the Plane of Knowledge will again send low level adventurers to the Mines of Gloomingdeep. - Arias in the Mines of Gloomingdeep now has a dialogue that helps explain how to use /pick. *** UI *** - Added the Find Item Window which allows you to search your inventory: - - The window can be toggled with /finditem as well as through buttons found in the inventory window, bank window, and EQ menu. - - You can search for specific item names with /finditem Itemname. - - The window allows you to search for any item or augment in your immediate possession, bank, shared bank, mercenary slot, key ring, or in a real estate that you own. - - The window allows you to directly grab items from your inventory (hold left-click) or offers the ability to highlight the location/bag where the item is located (right-click). - Fixed the display of drop down lists in multiple UI windows so the text in the list will no longer be cut off. - Added a new chat filter to show/hide 'begin casting' messages for proc spells. By default these messages will now be hidden. - The achievement category icons for recent expansions are now a bit brighter. - The /pickzone window now displays the number of group members in each instance of your current zone. - Addressed an issue that caused some events to not properly appear in the calendar. - Added the ability to export data, one month at a time, from the in-game calendar to an iCal format file which can then be imported to most calendars, including Google and Outlook. - Removed the veteran reward reminder when logging in on servers that do not allow veteran rewards to be claimed. - Added PrependText and AppendText fields to the label UI type: - - This will allow for UI modders to define the prepend text and / or the append text to a label with the dynamic text controlled by the game team. - - This is currently demonstrated with the parcel tab in the merchant window. - - Leading and trailing whitespace in UI text fields will now be correctly displayed. - Added a chat message and corresponding chat filter for when items are destroyed. - Added - EQUI_FindItemWnd.xml - Changed - EQUI.xml EQUI_AAWindow.xml EQUI_Animations.xml EQUI_AudioTriggersWindow.xml EQUI_BankWnd.xml EQUI_BazaarSearchWnd.xml EQUI_BigBankWnd.xml EQUI_EventCalendarWnd.xml EQUI_FellowshipWnd.xml EQUI_GuildManagementWnd.xml EQUI_Inventory.xml EQUI_ItemSearchWnd.xml EQUI_LFGuildWnd.xml EQUI_MapViewWnd.xml EQUI_MercenaryMerchantWnd.xml EQUI_MerchantWnd.xml EQUI_MIZoneSelectWnd.xml EQUI_MusicPlayerWnd.xml EQUI_OptionsWindow.xml EQUI_Templates.xml *** Previously Updated *** - Fixed an issue preventing players from being able to join more than one password protected chat channel at a time. - The Agent of Change in Feerrott now gives out the pre-revamp version of Plane of Fear if Velious has not yet launched. - Added the Alternate Ability Cap Increase, Spell Rank Cap Increase, and Task Cap Increase to the Marketplace.



Posted by: EQ Dev on 20 September 2017 @ 8:38 am CDT

Game Update Notes: September 20, 2017

September 20, 2017 _____________________ *** Highlights *** - Added the Find Item Window which allows you to search your inventory. See UI section for details. - Pick Zone Improvement: The ability to /pick as a group has been added. See Miscellaneous section for details. - Illusion Benefit buffs now persist through death. *** Items *** - Stats granted by food and drink will now obey required and recommended levels. - Modified the focus effects on all versions of Brell's Shawl items and augments so that their benefits will no longer be activated by triggered spells. - - Ex: Previously, casting Unity of the Doomscale would attempt to trigger Brell's Sacred Soothing Wave 5 times, now it will only attempt to trigger once. - The kick skill damage modifier has been added to appropriate bard usable items. - The Relife Adornment augment usable by Warriors, Rangers, and Beastlords can now be used by Bards. The Relife Adornment augment currently usable by Bards can now be converted to the version with the kick skill damage modifier. - Bards can now use Struck Quartzite augments. - Corrected an issue that allowed the teleport spells on Zueria Slide to be cast without standing or while moving. - Corrected an issue that prevented the recast timer on Gyrospire Relocation Device from being set as expected. - Nimbuses that had 'aura' in the name have had their names changed, since the word 'aura' implies that the spell would behave as an aura. - Fixed a bug with the Bridle of the Ursus Antonicus that allowed it to be used indoors. - Reverted the names and icons of the items used to create the Hand of Glory. - Horse Bridles that can be sold back to Galic Amondson in The Bazaar will now have description text indicating this fact: - - Creatures that previously dropped Silken Bridles will now instead drop Ornate Silken Bridles. - - Ornate Silken Bridles are equivalent to Silken Bridles with the exception that they cannot be sold back to Galic Amondson, are lore, and cannot be used in Roboboar, Worg, or Ornate Barding combines. *** Tradeskills *** - A spell research table is now available in the Plane of Knowledge near the Rasumus clan. *** Quests And Events *** - Hunter of The Plane of Valor - The rare creature previously named 'a Lumbering Beast' is now named 'an Ungainly Beast' to better differentiate it from the non-rare creatures that were also named 'a Lumbering Beast'. - Lost Dungeons of Norrath hostages will no longer warp to the person they're following if the leader gets too far away. Instead, they will stop moving and wait for their leader to get closer. - Access to Asylum of Anguish (Quest) - A Shrewd Dragorn no longer has a placeholder and is now guaranteed to spawn (in new locations) in all versions of the Dranik's Hollows instances. He now carries six signets but will not respawn in the same instance. - Celestial Fists (Quest) - Gwan should more reliably leave a corpse when slain. - The Rescue (Quest) - Hailing Agilica will now properly cause the two Darkvine guard NPCs to spawn. - Key to Veeshan's Peak (Quest) - Quest hand-ins can no longer be multiquested. - Fatestealer (Quest) - Moved a few of the potential spawn points for the Shapely Vegetation in Fungus Grove. The bad spawn points were inaccessible when the vegetation appeared underneath a fern. - Access to Anguish (Quest) - The achievement Seal: Mastery of All will now complete reliably when all six Muramite Proving Grounds trials have been completed. It is no longer necessary to get a hidden 7th flag in order to get Anguish access. - Key to Charasis (Quest) - Chancellor of Di`Zok now has a small chance to spawn anywhere in the Sarnak Fort in the Lake of Ill Omen. The throne spawn location for the Chancellor now spawns much more frequently, but is no longer guaranteed to be the Chancellor of Di`Zok. - Relm M`Loch's Delivery Service (Quest) - Relm M`Loch now casts Alter Plane: Sky instead of Alter Plane: Hate when teleporting an adventurer to the Plane of Sky. - Mastery of Hatred Trial (Raid) - Voracious Ferans will not respawn during and after the event. - Mastery of Endurance Trial (Raid) - The Ancients will not respawn during and after the event. - Queen Velazul Di`Zok (Raid) - The warcasters once again cast Enveloping Smoke simultaneously. They now cast Electric Blast at staggered intervals. - Kor-Sha Laboratory (Raid) - Fixed an issue that caused Aura of Kor-Sha to be applied (and then resisted) every minute on characters who had completed the Essence of the Dragon II achievement. - The Summoning of Droga (Raid & Mission) - Droga will no longer count down towards consuming one of his priests unless there are actually priests up. This should make it easier and more reliable to earn the No Priests for You achievement. *** Spells *** - Illusion Benefit buffs now persist through death. - Fixed a bug that caused the healing effects of lifetap spells to expend counters on buffs that fade after being hit by detrimental spells. - Berserker - Corrected an issue that prevented several abilities (the Volley line and Dichotomic Rage) from properly checking for the reagent they were flagged to require. - Paladin - Increased the cost of Harmonious Blessing and reduced the number of counters to 40. Reduced the hate added by Harmonious Illumination. Reduced the heal granted by Harmonious Light. - Ranger - Reduced the amount of ATK added by Strength of Tunare to 60 to account for the innate amount of ATK that is granted by AA at level 62. - Shadowknight - Increased the cost of Harmonious Disruption and reduced the number of counters to 40. Reduced the damage dealt by Precise Disruption. Reduced the range and healing amount of Disruptive Recourse. Reduced the hate added by Precise Disruption and Expansive Distraction. - Warrior - Converted Flash of Anger so that it no longer has to buff you with a second 'Flash of Anger Effect' spell. Because two-handed stance negates the parry buff from this ability, you are now prevented from activating Flash of Anger while you are in that stance. - Warrior - Increased the cost of Harmonious Expanse. Reduced the number of counters on Harmonious Expanse Effect to 40. Greatly reduced the hate added by Expansive Disharmony. - Warrior - Increased the cost of Harmonious Precision. Reduced the number of counters on Harmonious Precision Effect to 40. Greatly reduced the hate added and damage done by Precise Disharmony. Greatly reduced the healing done by Harmonious Vigor. - Warrior - Wade In to Battle will now fade after triggering 24 shouts, and the shouts will now incite less hatred in your foes. *** AA *** - All - Corrected a bug that caused the achievement Call of the Forsaken Master Scavenger to not grant ranks 3 or 4 of Trophy Collector. Any affected characters should be fixed the next time they log in. - All - Increased the base mitigation AC soft cap by 6% at level 85 up to 26% at level 105 for all classes. - All - The following ability lines have been consolidated or modified which may result in the need for some classes to repurchase some abilities. Enabling auto-grant should correct the majority of these issues: - - Bard - Removed ranks 2-11 of Lure of the Siren's Song and consolidated Hastened Lure of the Siren's Song to be ranks 2-7. - - Berserker - Removed ranks 2-15 and 17-21 of Self Preservation and consolidated Hastened Self Preservation to be ranks 2-6 and 8-11. - - Cleric - Removed ranks 2-15 of Divine Peace. - - Druid - Removed ranks 2-11 of Veil of the Underbrush. - - Enchanter - Removed ranks 2-31 of Friendly Stasis. - - Enchanter - Removed ranks 3-33 of Self Stasis and consolidated Hastened Self Stasis to be ranks 3-11. - - Magician - Removed ranks 2-21 of Drape of Shadows and consolidated Hastened Drape of Shadows to be ranks 2-14. - - Monk - Removed ranks 2-35 of Imitate Death and consolidated ranks 1-7 of Hastened Imitate Death to be ranks 2-8. - - Monk - Removed ranks 2-11 of Moving Mountains. - - Necromancer - Removed ranks 2-21 of Death's Effigy and consolidated Hastened Death's Effigy to be ranks 2-4. - - Paladin - Removed ranks 2-20 of Balefire Burst. - - Paladin - Removed ranks 2-10 of Divine Call, consolidated Hastened Divine Call to be ranks 2-4 and 6-9, and consolidated Extended Divine Call to be rank 5. - - Ranger - Removed ranks 4-23 of Cover Tracks and consolidated Hastened Cover Tracks to be ranks 4-15. - - Rogue - Removed ranks 4-36 of Escape and consolidated Hastened Escape to be ranks 3-7 and 9-12. - - Pet Classes - Removed ranks 3, 5, and 7-22 of Summon Companion. Extended the summoning range of ranks 2+ of Summon Companion to 10,000. - - Shadowknight - Removed ranks 2-21 of Death's Effigy. - - Shadowknight - Removed ranks 4-8, 10, 12, and 14-23 of Hate's Attraction and consolidated Hastened Hate's Attraction to be ranks 4-6 and 10-13. - - Shaman - Removed ranks 2-5 and 7-21 of Inconspicuous Totem and consolidated Hastened Inconspicuous Totem to be ranks 2-4 and 6-13. Totemic Form now fades when Inconspicuous Totem fades or is removed. - - Warrior - Removed ranks 2-15 of Howl of the Warlord and consolidated Quickened Howl of the Warlord to be ranks 2-4. - - Warrior - Removed ranks 2-5 of Warlord's Grasp. - - Wizard - Removed ranks 2-11 of A Hole in Space. - Multiple - Consolidated Group Perfected Levitation to be rank 2 of Perfected Levitation. - Mana Users - Spell Casting Mastery no longer reduces the mana cost of AA abilities that have a mana cost. - Magician, Shaman - Slightly reduced the effectiveness of ranks 19-25 of Malosinete and ranks 4-10 of Wind of Malosinete so that the appropriate level Malo spells will overwrite the AA ability debuff. - Necromancer, Shadowknight - Consolidated Bony Grasp of Death to be ranks 11 and 15 of Encroaching Darkness. These additional ranks are now available to Necromancers. Starting at rank 11, Encroaching Darkness will now be nearly unresistable against undead targets. - Paladin, Shadowknight - Changed Helix from an activated ability to a passive ability that is triggered when casting hate over time spells. Ranks 1-7 of Helix of the Undying have been consolidated into Improved Demand For Honor for Paladins and Improved Demand for Power for Shadowknights. - Paladin, Shadowknight, Warrior - Made the following adjustments to Weapon Stances: - - Defensive Proficiency: Reduced the defensive percentage on this stance from 20% to 12% and the shield block percentage from 15% to 10%. - - Dual-Wielding Proficiency: Reduced the defensive percentage on this stance from 15% to 6% and added the 20% proc chance bonus (equivalent to Defensive Proficiency). - - Two-Handed Proficiency: This stance now suppresses the effects of Combat Stability, reducing your effective armor class. - Bard - Bards now gain the kick skill at level 17: - - Changed Selo's Kick to be a passive ability that will add an additional Kick attack to your Kick skill button presses. - - Changed Frenzied Kicks to reduce the reuse timer of the Kick skill. - - Changed the skill of the extra attack granted by Furious Refrain from Frenzy to Kick. - Bard - Consolidated Sionachie's Crescendo to be rank 7 of Reaching Notes and made all ranks of Reaching Notes into a toggled passive ability. - Bard - Moved the attack enhancement component of Quick Time to prevent stacking conflicts with several other buffs. - Bard - Rallying Call now consumes 75% of the mana and endurance restored by this ability. The reuse time for this ability has been increased to 10 minutes. The target requirements have been adjusted so that melee classes must be below 30% endurance and classes that use mana must be below 30% mana rather than any class being below 30% of either. - Bard - Added a new self-targeted ability, Rallying Solo, which shares a timer with Rallying Call, but allows the bard to restore their own mana/endurance if they are below 30% mana. - Bard - Fixed an issue that prevented Lure of the Siren's Song from activating if your current target was immune to its effects. - Beastlord - Corrected an issue that caused Group Bestial Alignment to be blocked if Group Bestial Alignment Form was blocked. - Berserker - Removed the restrictions that prevented Blood Sustenance and Furious Rampage/Focused Furious Rampage from coexisting. - Cleric - Consolidated Smite the Wicked to be ranks 30 and 34 of Turn Undead. - Cleric - Quiet Miracle has been renamed Quiet Prayer and now consumes mana equal to the health/mana restored to the target. The ability now shares a timer with Veturika's Perseverance. The amount of health/mana restored by Veturika's Perseverance has been increased to 30,000. The reuse time of these abilities has been increased to 20 minutes. - Cleric, Necromancer, Paladin - Refunded Sense the Dead. - Druid - Consolidated Flight of Eagles to be rank 2 of Spirit of Eagle. - Enchanter - Changed Project Illusion into a toggled passive ability. - Enchanter - Rune of Banishment can no longer be focused for duration. Banishing Force, the defensive proc from Rune of Banishment, will now only push targets that are lower level than the caster. - Enchanter - Scintillating Beam has been removed and its ranks consolidated into Beam of Slumber. These ranks will now cause Beam of Slumber to trigger increasing ranks of Somnolence and Scintillating Beam Root on each of the targets hit by Beam of Slumber. - Enchanter - Removed the snare component from all ranks of Waking Nightmare, the recourse component of Noctambulate. - Magician - Increased the HP:Mana return of Giant Modulation Shard from 30,000:10,000 to 37,500:12,500. - Magician - Improved Reclaim Energy will now cause Reclaim Energy to return a percentage of the pet spell's base mana cost rather than a percentage of the amount of mana used to summon the pet, which accounts for mana preservation. - Magician - Extended the range of the pet fade component of Drape of Shadows from 350 to 10,000. - Magician - Consolidated Virulent Talon to be ranks 23, 29-32, and 38-41 of Frenzied Burnout. Activating Frenzied Burnout now triggers the additional Virulent Talon buff. Adjusted the number of strikes triggered by Virulent Talon to account for the reduced reuse time. - Monk - Made a number of significant changes to the following AA lines: Crippling Strike, Eye Gouge, Gouging Claws of the Jade Tiger, Master's Hastened Combination, and Stunning Kick: - - Eye Gouge has been changed into a passive ability named Resonant Strikes that will add an additional Tiger Claw attack to your Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) skill button presses. - - Stunning Kick has been changed into a passive ability named Resonant Kicks that will add an additional Flying Kick attack to your Kick, Round Kick, or Flying Kick skill button presses. - - Crippling Strike has been changed into a passive ability named Sweeping Kick that allows your Kick skill button presses to snare your target for 6 seconds. - - Gouging Claws of the Jade Tiger has had additional ranks added to it and will now allow your Tiger Claw skill button presses to trigger an attack debuff equivalent to Eye Gouge. - - Master's Hastened Combination has had additional ranks added and has been renamed to Stunning Round Kick. It will now allow your Round Kick skill button presses to stun your target for up to 1.5 seconds. - Necromancer - Consolidated Death's Malaise to be ranks 8-9 and 12-13 of Scent of Terris. Undead targets will now be slowed in addition to having their resistances debuffed. - Necromancer - Consolidated Perfected Dead Men Floating to be rank 3 of Dead Man Floating. - Necromancer - Consolidated Lingering Nightmares to be ranks 3-7 of Frenzy of the Dead. Activating Frenzy of the Dead now triggers the additional Lingering Nightmares buff. Increased the duration of Frenzy of the Dead by 6 seconds. Increased the reuse time by 100 seconds. Increased the damage and number of the lifetaps triggered by Lingering Nightmares. - Necromancer - Consolidated Smoldering Fury, Inner Fire, and Soul Fire into a single buff named Funeral Pyre. - Necromancer - Added a 100 hit limit to both ranks of Embalmer's Carapace and increased the damage dealt by rank 2 of Embalmer's Curse from 1,500 every 6 seconds to 4,500 every 6 seconds. - Necromancer - Made the following adjustments to Reluctant Benevolence: - - All ranks of Reluctant Benevolence are now toggled passive. - - The amount of healing offered by each rank of Reluctant Lifeshare has been adjusted to account for the change to a permanent duration, scaling from 28% at rank 1 to 116% at rank 12. - - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 10 levels of the AA ability level will trigger Reluctant Lifeshare. - Ranger - Scout's Mastery of the Elements, Scout's Mastery of Fire, and Scout's Mastery of Ice will no longer increase the damage of weapon procs. - Ranger - Improved the resist rate of Ferocious Kicks. - Shadowknight - Moved the melee damage enhancement component of Visage of Death to prevent stacking conflicts with Unholy Guardian Discipline. Note: The melee damage reduction of Unholy Guardian Discipline will still preclude the effects of Visage of Death's enhancement. - Shadowknight - Thought Leech is now exempt from the twincast chance granted by Twintap. - Shadowknight - Made the following adjustments to Soul Flay: - - All ranks of Soul Flay are now toggled passive. - - The amount of mana restored by each rank of Soul Flay has been adjusted to account for the change to a permanent duration, scaling from 51% at rank 1 to 60% at rank 9. - - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 6 levels of the AA ability level will trigger Soul Flay. - Shaman - Fleeting Spirit has been changed to now double the effectiveness of 5 at rank 1 to 10 at max rank. Reduced the duration of the ability for damage over time spells to 2 minutes and heal over time spells to 4 minutes. - Shaman - Extended Spirit of the Puma will no longer extend the duration of Roar of the Lion. - Shaman - Refunded Paralytic Spores and Paralytic Spray. Changed Spiritual Rebuke to be a knock back that triggers a root effect (similar to Paralytic Spray) and added additional ranks. - Warrior - Refunded War Stomp as it is less effective than Battle Leap. - Wizard - Consolidated Druzzil's, E'ci's, Improved, Kerafyrm's, and Ro's Familiar abilities to be a single line. - Wizard - Reduced the fire debuff of Pyromantic Ignition for ranks 13-24 of Pyromancy to 50 to match Cryomancy and Arcomancy.



Posted by: EQ Dev on 20 September 2017 @ 8:32 am CDT

Live Update Bugs 09/20/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: Roxxlyy on 19 September 2017 @ 3:22 pm CDT

Server Downtime: Wednesday, September 20 @ 6:00 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, September 20, 2017 at 6:00 AM PT* for an update. Estimated downtime is approximately 6 hours. Once available, notes for this update can be found here. *Convert to your local time



Posted by: EQ Dev on 12 September 2017 @ 7:19 pm CDT

Test Update 09/12/2017 - Patch Notes and Discussion

*** AA *** - All - Corrected a bug that caused the achievement Call of the Forsaken Master Scavenger to not grant ranks 3 or 4 of Trophy Collector. Any affected characters should be fixed the next time they log in. - All - Increased the base mitigation AC soft cap by 6-26% starting at level 85 for all classes. - All - The following ability lines have been consolidated or modified which may result in the need for some classes to repurchase some abilities. Enabling auto-grant should correct the majority of these issues: - - Bard - Removed ranks 2-11 of Lure of the Siren's Song and consolidated Hastened Lure of the Siren's Song to be ranks 2-7. - - Berserker - Removed ranks 2-15 and 17-21 of Self Preservation and consolidated Hastened Self Preservation to be ranks 2-6 and 8-11. - - Cleric - Removed ranks 2-15 of Divine Peace. - - Druid - Removed ranks 2-11 of Veil of the Underbrush. - - Enchanter - Removed ranks 2-31 of Friendly Stasis. - - Enchanter - Removed ranks 3-33 of Self Stasis and consolidated Hastened Self Stasis to be ranks 3-11. - - Magician - Removed ranks 2-21 of Drape of Shadows and consolidated Hastened Drape of Shadows to be ranks 2-14. - - Monk - Removed ranks 2-35 of Imitate Death and consolidated ranks 1-7 of Hastened Imitate Death to be ranks 2-8. - - Monk - Removed ranks 2-11 of Moving Mountains. - - Necromancer - Removed ranks 2-21 of Death's Effigy and consolidated Hastened Death's Effigy to be ranks 2-4. - - Paladin - Removed ranks 2-20 of Balefire Burst. - - Paladin - Removed ranks 2-10 of Divine Call, consolidated Hastened Divine Call to be ranks 2-4 and 6-9, and consolidated Extended Divine Call to be rank 5. - - Ranger - Removed ranks 4-23 of Cover Tracks and consolidated Hastened Cover Tracks to be ranks 4-15. - - Rogue - Removed ranks 4-36 of Escape and consolidated Hastened Escape to be ranks 3-7 and 9-12. - - Pet Classes - Removed ranks 3, 5, and 7-22 of Summon Companion and extended the range of ranks 2+ of Summon Companion from 350 to 10,000. - - Shadowknight - Removed ranks 2-21 of Death's Effigy. - - Shadowknight - Removed ranks 4-8, 10, 12, and 14-23 of Hate's Attraction and consolidated Hastened Hate's Attraction to be ranks 4-6 and 10-13. - - Shaman - Removed ranks 2-5 and 7-21 of Inconspicuous Totem and consolidated Hastened Inconspicuous Totem to be ranks 2-4 and 6-13. Totemic Form now fades when Inconspicuous Totem fades or is removed. - - Warrior - Removed ranks 2-15 of Howl of the Warlord and consolidated Quickened Howl of the Warlord to be ranks 2-4. - - Warrior - Removed ranks 2-5 of Warlord's Grasp. - - Wizard - Removed ranks 2-11 of A Hole in Space. - Multiple - Consolidated Group Perfected Levitation to be rank 2 of Perfected Levitation. - Bard - Bards now gain the kick skill at level 17: - - Changed Selo's Kick to be a passive ability that will add an additional Kick attack to your Kick skill button presses. - - Changed Frenzied Kicks to reduce the reuse timer of the Kick skill. - - Changed the skill of the extra attack granted by Furious Refrain from Frenzy to Kick. - Bard - Consolidated Sionachie's Crescendo to be rank 7 of Reaching Notes and made all ranks of Reaching Notes into a toggled passive ability. - Bard - Moved the attack enhancement component of Quick Time to prevent stacking conflicts with several other buffs. - Bard - Rallying Call now consumes 75% of the mana and endurance restored by this ability, the reuse time for this ability has been increased to 10 minutes, and the target requirements have been adjusted so that melee classes must be below 30% endurance and classes that use mana must be below 30% mana rather than any class being below 30% of either. - Bard - Fixed an issue that prevented Lure of the Siren's Song from activating based on the status of your current target. - Beastlord - Corrected an issue that caused Group Bestial Alignment to be blocked if Group Bestial Alignment Form was blocked. - Berserker - Removed the restrictions that prevented Blood Sustenance and Furious Rampage/Focused Furious Rampage from coexisting. - Cleric - Consolidated Smite the Wicked to be ranks 30 and 34 of Turn Undead. - Cleric - Quiet Miracle has been renamed Quiet Prayer and now consumes mana equal to the health/mana restored to the target. The ability now shares a timer with Veturika's Perseverance. The amount of health/mana restored by Veturika's Perseverance has been increased to 30000. The reuse time of these abilities has been increased to 20 minutes. - Cleric, Necromancer, Paladin - Refunded Sense the Dead. - Druid - Consolidated Flight of Eagles to be rank 2 of Spirit of Eagle. - Enchanter - Changed Project Illusion into a toggled passive ability. - Enchanter - Rune of Banishment can no longer be focused for duration. Banishing Force, the defensive proc from Rune of Banishment, will now only push targets that are lower level than the caster. - Enchanter - Scintillating Beam has removed and its ranks consolidated into Beam of Slumber. These ranks will now cause Beam of Slumber to trigger increasing ranks of Somnolence and Scintillating Beam Root on each of the targets hit by Beam of Slumber. - Enchanter - Removed the snare component from all ranks of Waking Nightmare (the recourse component of Noctambulate.) - Magician - Increased the HP:mana ratio of Giant Modulation Shard from 30000:10000 to 37500:12500. - Magician - Improved Reclaim Energy will now cause Reclaim Energy to return a percentage of the pet spell's base mana cost rather than a percentage of the amount of mana used to summon the pet (which accounts for mana preservation.) - Magician - Extended the range of the pet fade component of Drape of Shadows from 350 to 10000. - Magician - Consolidated Virulent Talon to be ranks 23, 29-32, and 38-41 of Frenzied Burnout. Activating Frenzied Burnout now triggers the additional Virulent Talon buff. Adjusted the number of strikes triggered by Virulent Talon to account for the reduced reuse time. - Magician, Shaman - Slightly reduced the effectiveness of ranks 19-25 of Malosinete and ranks 4-10 of Wind of Malosinete so that the appropriate level Malo spells will overwrite the AA ability debuff. - Mana Users - Spell Casting Mastery no longer reduces the mana cost of AA abilities that have a mana cost. - Monk - Made a number of significant changes to the following AA lines: Crippling Strike, Eye Gouge, Gouging Claws of the Jade Tiger, Master's Hastened Combination, and Stunning Kick: - - Eye Gouge has been changed into a passive ability named Resonant Strikes that will add an additional Tiger Claw attack to your Tiger Claw, Eagle Strike, or Dragon Punch (or Tail Rake) skill button presses. - - Stunning Kick has been changed into a passive ability named Resonant Kicks that will add an additional Flying Kick attack to your Kick, Round Kick, or Flying Kick skill button presses. - - Crippling Strike has been changed into a passive ability named Sweeping Kick that allows your Kick skill button presses to snare your target for 6 seconds. - - Gouging Claws of the Jade Tiger has had additional ranks added to it and will now allow your Tiger Claw skill button presses to trigger an attack debuff equivalent to Eye Gouge. - - Master's Hastened Combination has had additional ranks added and has been renamed Stunning Round Kick, it will now allow your Round Kick skill button presses to stun your target for up to 1.5 seconds. - Necromancer - Consolidated Death's Malaise to be ranks 8-9 and 12-13 of Scent of Terris. Undead targets will now be slowed in addition to having their resistances debuffed. - Necromancer - Consolidated Perfected Dead Men Floating to be rank 3 of Dead Man Floating. - Necromancer - Consolidated Lingering Nightmares to be ranks 3-7 of Frenzy of the Dead. Activating Frenzy of the Dead now triggers the additional Lingering Nightmares buff. Increased the duration of Frenzy of the Dead by 6 seconds. Increased the reuse time by 100 seconds. Increased the damage and number of of the lifetaps triggered by Lingering Nightmares. - Necromancer - Consolidated the 3 component buffs of Funeral Pyre (Smoldering Fury, Inner Fire, and Soul Fire) into a single buff named Funeral Pyre. - Necromancer - Added a 100 hit limit to both ranks of Embalmer's Carapace and increased the damage dealt by rank 2 of Embalmer's Curse from 1500 every 6 seconds to 4500 every 6 seconds. - Necromancer - Made the following adjustments to Reluctant Benevolence: - - All ranks of Reluctant Benevolence are now toggled passive. - - The amount of healing offered by each rank of Reluctant Lifeshare has been adjusted to account for the change to a permanent duration, scaling from 28% at rank 1 to 116% at rank 12. - - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 10 levels of the AA ability level will trigger Reluctant Lifeshare. - Paladin, Shadowknight - Changed Helix from an activated ability to a passive ability that is triggered when casting hate over time spells. Ranks 1-7 of Helix of the Undying have been consolidated into Improved Demand For Honor for paladins and Improved Demand for Power for shadowknights. - Paladin, Shadowknight, Warrior - Made the following adjustments to Weapon Stances: - - Defensive Proficiency: Reduced the defensive percentage on this stance from 20% to 12% and the shield block percentage from 15% to 10%. - - Dual-Wielding Proficiency: Reduced the defensive percentage on this stance from 15% to 6%, added the 20% proc chance bonus (equivalent to Defensive Proficiency). - - Two-Handed Proficiency: This stance now suppresses the effects of Combat Stability, reducing your effective armor class. - Ranger - Scout's Mastery of the Elements, Scout's Mastery of Fire, and Scout's Mastery of Ice will no longer increase the damage of weapon procs. - Shadowknight - Moved the melee damage enhancement component of Visage of Death to prevent stacking conflicts with Unholy Guardian Discipline. Note: The melee damage reduction of Unholy Guardian Discipline will still preclude the effects of Visage of Death's enhancement. - Shadowknight - Consolidated Bony Grasp of Death to be ranks 11 and 15 of Encroaching Darkness. These additional ranks are now available to necromancers. Starting at rank 11 Encroaching Darkness will now be nearly unresistable against undead targets. - Shadowknight - Thought Leech is now exempt from the twincast chance granted by Twintap. - Shadowknight - Made the following adjustments to Soul Flay: - - All ranks of Soul Flay are now toggled passive. - - The amount of mana restored by each rank of Soul Flay has been adjusted to account for the change to a permanent duration, scaling from 51% at rank 1 to 60% at rank 9. - - The focus limits on the ability have been adjusted so that only lifetap spells that cost 100 or more mana that are within approximately 6 levels of the AA ability level will trigger Soul Flay. - Shaman - Fleeting Spirit has been changed to now double the effectiveness of 5-10 heal over time and 5-10 damage over time spells rather than 10-20 of either. Reduced the duration of the ability for damage over time spells to 2 minutes and heal over time spells to 4 minutes. - Shaman - Extended Spirit of the Puma will no longer extend the duration of Roar of the Lion. - Shaman - Refunded Paralytic Spores and Paralytic Spray. Changed Spiritual Rebuke to be a knock back that triggers a root effect (similar to Paralytic Spray) and added additional ranks. - Warrior - Refunded War Stomp as it is less effective than Battle Leap. - Wizard - Consolidated Druzzil's E'ci's, Improved, Kerafyrm's, and Ro's Familiar abilities to be a single line. - Wizard - Reduced the fire debuff of Pyromantic Ignition for ranks 13-24 of Pyromancy to 50 to match Cryomancy and Arcomancy. *** NPCs *** - Beast Domain - Slightly raised the default location of Yahnoa due to reports of him being under the ground. NOTE: he is up on a branch, so make sure to look up. *** Progression Servers *** - Pick Zone Improvement: The ability to /pick as a group has been added. - - The Multiple Instance Choice window now has the option to pick as a group that the group leader can toggle. - - You must be in the same pick instance as the group leader, be out of combat, and have no pick timer to pick as a group. - Assist Silverwing (Quest) - The Inscribable Words that are ground spawns in Plane of Valor and Karnor's Castle are now restricted to the unlocking of Gates of Discord. - Rellix in Rivervale is now available when Gates of Discord unlocks. - Clan RunnyEye drops that were added mid-2001 are now restricted to the unlocking of Velious. NPCs that drop Blackened Alloy items will drop Blackened Iron until Velious has unlocked. *** Miscellaneous *** - Fixed a graphics bug that could cause the game to lock up and become non-responsive. This bug was most commonly encountered during the mission 'A Rotten Heart' in the Tower of Rot. - Added a message at character select if characters are taking a long time to load. - Players can now correctly invite others to password protected chat channels again. - A spell research table is available for player use in the Plane of Knowledge near the Rasumus clan. - Secalna Galnor in the Plane of Knowledge will again send low level adventurers to the Mines of Gloomingdeep. - Arias in the Mines of Gloomingdeep now has a dialogue that helps explain how to use /pick. *** UI *** - Added the Find Item Window which allows you to search your inventory: - - The window can be toggled with /finditem as well as through buttons found in the inventory window, bank window, and EQ menu - - You can search for specific item names with /finditem Itemname - - The window allows you to search for any item or augment in your immediate possession, in your bank, in your shared bank, in a mercenary slot, in a key ring, or in a real estate that you own with the same filtering options as the bazaar search window - - The window allows you to directly grab items from your inventory (hold left click) or offers the ability to highlight the location/bag where the item is located (right click) - Fixed the display of drop down lists in multiple UI windows so the text in the list will no longer be cut off. - Added a new chat filter to show/hide 'begin casting' messages for proc spells. By default these messages will now be hidden. - The achievement category icons for recent expansions are now a bit brighter. - The /pickzone window now displays the number of group members in each instance of your current zone. - Addressed an issue that caused some events to not properly appear in the calendar. - Added the ability to export data, one month at a time, from the in-game calendar to an iCal format file which can then be imported to most calendars (including Google and Outlook). - Removed the veteran reward reminder when logging in on servers that do not allow veteran rewards to be claimed. - Added PrependText and AppendText fields to the label UI type: - - This will allow for UI modders to define the prepend text and / or the append text to a label with the dynamic text controlled by the game team. - - This is currently demonstrated with the parcel tab in the merchant window. - - Leading and trailing whitespace in UI text fields will now be correctly displayed. - Added a chat message and corresponding chat filter for when items are destroyed. - Changed - EQUI.xml EQUI_AAWindow.xml EQUI_Animations.xml EQUI_AudioTriggersWindow.xml EQUI_BankWnd.xml EQUI_BazaarSearchWnd.xml EQUI_BigBankWnd.xml EQUI_EventCalendarWnd.xml EQUI_FellowshipWnd.xml EQUI_FindItemWnd.xml EQUI_GuildManagementWnd.xml EQUI_Inventory.xml EQUI_ItemSearchWnd.xml EQUI_LFGuildWnd.xml EQUI_MapViewWnd.xml EQUI_MercenaryMerchantWnd.xml EQUI_MerchantWnd.xml EQUI_MIZoneSelectWnd.xml EQUI_MusicPlayerWnd.xml EQUI_OptionsWindow.xml EQUI_Templates.xml *** Previously Updated *** - Fixed an issue preventing players from being able to join more than one password protected chat channel at a time. - The Agent of Change in Feerrott now gives out the pre-revamp version of Plane of Fear if Velious has not yet launched. - Added the Alternate Ability Cap Increase, Spell Rank Cap Increase, and Task Cap Increase to the Marketplace. - Various Marketplace changes. - The EverQuest Team



Posted by: EQ Dev on 12 September 2017 @ 12:19 pm CDT

Test Update 09/12/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 12 September 2017 @ 12:18 pm CDT

Test Update 09/12/2017 - Patch Notes and Discussion

September 12, 2017 _____________________ *** Highlights *** - Added the Find Item Window which allows you to search your inventory. See UI section for detail. *** Items *** - Stats granted by food and drink will now obey required and recommended levels. - Modified the focus effects on all versions of Brell's Shawl items and augments so that their benefits will no longer be activated by triggered spells. - - Ex: Previously, casting Unity of the Doomscale would attempt to trigger Brell's Sacred Soothing Wave 5 times, now it will only attempt to trigger once. - The kick skill damage modifier has been added to appropriate bard usable items. - The Relife Adornment augment usable by Warriors, Rangers, and Beastlords can now be used by Bards. The Relife Adornment augment currently usable by Bards can now be converted to the version with the kick skill damage modifier. - Bards can now use Struck Quartzite augments. - Corrected an issue that allowed the teleport spells on Zueria Slide to be cast without standing or while moving. - Corrected an issue that prevented the recast timer on Gyrospire Relocation Device from being set as expected. - Nimbuses that had "aura" in the name have had their names changed, since "aura" has another meaning. - The Bridle of the Ursus Antonicus can no longer be used indoors. - Reverted the names and icons of the items used to create the Hand of Glory. - Horse Bridles that can be sold back to Galic Amondson in The Bazaar will now have description text indicating this fact: - - Creatures that previously dropped Silken Bridles will now instead drop Ornate Silken Bridles. - - Ornate Silken Bridles are equivalent to Silken Bridles with the exception that they cannot be sold back to Galic Amondson, are lore, and cannot be used in Roboboar, Worg, or Ornate Barding combines. *** Quests And Events *** - Hunter of The Plane of Valor - The rare creature previously named 'a Lumbering Beast' is now named 'an Ungainly Beast' to better differentiate it from the non-rare creatures that were also named 'a Lumbering Beast'. - Queen Velazul Di`zok (Raid) - Modified the Queen event so that the warcasters once again cast Enveloping Smoke all at the same time. They now cast Electric Blast at staggered intervals. - Kor-Sha Laboratory (Raid) - Fixed an issue that would cause Aura of Kor-Sha to be applied (but resisted) every minute for players who had completed the Essence of the Dragon II achievement. - Access to Asylum of Anguish - A Shrewd Dragorn no longer has a placeholder and is now guaranteed to spawn (in new locations) in all versions of the Dranik's Hollows instances. He now carries six signets but will not respawn in the same instance. - The Summoning of Droga (Raid & Mission) - Droga will no longer count down towards consuming one of his priests unless there are priests up. It should make it easier and more reliable to get the No Priests for You achievement. - Celestial Fists (Quest) - Gwan should more reliably leave a corpse when slain. - The Rescue (Quest) - Hailing Agilica will now properly cause the two Darkvine guard NPCs to spawn. - Lost Dungeons of Norrath hostages will no longer warp to the person they're following if the leader gets too far away. They will instead stop moving and wait for their leader to get closer. *** Spells *** - Berserker - Corrected an issue that prevented several abilities (the Volley line and Dichotomic Rage) from properly checking for the reagent they were flagged to require. - Paladin - Increased the cost of Harmonious Blessing and reduced the number of counters to 40. Reduced the hate added by Harmonious Illumination. Reduced the heal granted by Harmonious Light. - Ranger - Reduced the amount of ATK added by Strength of Tunare to 60 to account for the innate amount of ATK that is granted by AA at level 62. - Shadowknight - Increased the cost of Harmonious Disruption and reduced the number of counters to 40. Reduced the damage dealt by Precise Disruption. Reduced the range and healing amount of Disruptive Recourse. Reduced the hate added by Precise Disruption and Expansive Distraction. - Warrior - Converted Flash of Anger so that it no longer has to buff you with a second 'Flash of Anger Effect' spell. Because two-handed stance negates the parry buff from this ability, you are now prevented from activating Flash of Anger while you are in that stance. - Warrior - Increased the cost of Harmonious Expanse. Reduced the number of counters on Harmonious Expanse Effect to 40. Greatly reduced the hate added by Expansive Disharmony. - Warrior - Wade In to Battle will now fade after triggering 24 shouts, and the shouts will now incite less hatred in your foes. - Illusion Benefit buffs now persist through death.



Posted by: EQ Dev on 24 August 2017 @ 7:26 pm CDT

Hotfix notes August 24, 2017

*** Hotfix *** - Fixed an issue preventing players from being able to join more than one password protected chat channel at a time. - The Agent of Change in Feerrott now gives out the pre-revamp version of Plane of Fear if Velious has not yet launched.



Posted by: Roxxlyy on 18 August 2017 @ 6:16 pm CDT

Antonius Bayle Server: Free Transfers to Vox Available

Hi folks, I've been keeping up with this thread for the past week and have read through all of the feedback we've gotten. I understand the frustrations that many of you have been facing for so long, and how passionate many of you are about your guilds and community. For now, though, we will be continuing with our current plan of action. Antonius Bayle will remain open for players as we continue to work to improve server conditions. Free transfers to Vox will still be available to players, and will remain an option for the foreseeable future. Should this change, we'll give a heads up before the free transfer period ends. We are not trying to force a split of the whole AB/EU playerbase, but are presenting the server transfer as an option for individuals who do feel that their gameplay experience is more enjoyable on Vox. As previously stated, we are actively continuing to work on fixes for the problems on AB, but as there is currently no time frame for when the work will be complete, we wanted players to have some sort of option in the meantime. I know that this option isn't ideal for everyone, but it is what we are best able to offer at the moment. Since we will not be shutting down the AB server, merging servers or otherwise transferring the entire playerbase does not make sense for us to do. I'm going to close this thread for now since this plan will not be changing any time soon. As we continue to work on the issues surrounding AB, I will absolutely be providing updates as they arise.



Posted by: EQ Dev on 17 August 2017 @ 2:26 pm CDT

Test Update 08/17/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread



Posted by: EQ Dev on 17 August 2017 @ 2:24 pm CDT

Test Update 08/17/17 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 16 August 2017 @ 12:23 pm CDT

Live Update Bugs 08/16/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 15 August 2017 @ 2:50 pm CDT

Game Update Notes: August 16, 2017

August 16, 2017 _____________________ *** Highlights *** - Look to the marketplace August 16th for the Ayr`Dal Heritage Crate. See details below. - Pick zones with grouping have been improved. See details below. *** Items *** - The Scimitar of the Mistwalker pet now attacks its target before disappearing. - Enraged Goblin Beads no longer have an augment slot. - Updated the icons on many mount items. - No-rent items will now be removed from key ring slots after logging out for 30+ minutes in the same fashion that no-rent items are removed from standard inventory slots. - Returned the original bard song to Darkened Breath of Harmony. - Many item based proc effects for recent expansions now have a different spell particle. - Wand of Everlasting Water will only summon 20 water. - Increased the stack size of fishing bait items to 1000. - Added the heirloom flag to most 12+ slot, lore, no-drop containers. - Fixed a number of miscellaneous book/note items that were not displaying the correct text. - Fixed a number of lore group items that were missing the name of their lore group. - Removed the placeable flag from a number of shroud/monster mission items. - Removed the ability to place Ghostly Bridle, Samhain Costume, and Burning Dead Robes in key rings as temporary items were not intended to fit into the key ring. - Fixed a number of cases where the level required to activate the effect on an item did not match the level required to wear the item. - Changed bard items that grant Amplification effects (Bloodfiend`s Throat Gem, Phosphorescent Rapier of Light, Shadowsong Cloak, and Voice of the Serpent) to unlock a passive AA ability which grants the same effects. The buff triggered by these items is now a shadow buff similar to other items that unlock passive AA abilities. - Changed Bloodmetal Inlaid Gnollish Totem to unlock a passive AA ability which grants AC rather than applying a buff that grants AC. The illusion benefit is now a shadow buff similar to other items that unlock passive AA abilities. - Changed how Gunthak Grit is applied when using Gunthak Swabby's Eyepatch to function like standard illusion benefit buffs. - Fixed the typo in Rarundel's Memory Stone. - The following items will now fit into the Illusion Key Ring: Bloodmetal Inlaid Gnollish Totem, Guise of the Ancient Gods, Gunthak Swabby's Eyepatch, Shroud of the Council, and Visage of the Daft Trickster. - Look to the marketplace August 16th for the Ayr`Dal Heritage Crate. Each crate contains a random item. Trade these Ayr`Dal Heritage items to your friends or collect them all yourself! - Adjusted the buff stacking of mount and illusion benefits that increase maximum HP: - - Mount and illusion buffs that previously used slot 11 to increase maximum HP have been moved to slot 13 to allow AA abilities such as Pact of the Wurine or Pact of the Wolf to coexist with these buffs. - - Mount and illusion benefits that previously triggered a second 'Fortitude' component have had the HP component consolidated into the primary buff. *** Tradeskills *** - The scroll for Focus Mass Runed Spellcaster's Essence can now be researched using Runic Charta Arcanum. - Increased the chance to forage tradeskill components rather than food in Gates of Discord zones. *** Quests And Events *** - Queen Velazul Di`zok (Raid) - The Queen will no longer summon the same captain that she has just killed. - Queen Velazul Di`zok (Raid) - Modified the Queen event so that the warcasters no longer cast Enveloping Smoke all at the same time. They are also a LOT more vulnerable to area of effect spells. - Uqua (Raid) - The door puzzle messages now use the Event Messages filter. The keys on the bench now look like keys instead of bags. - Harmony of the Soul (Quest) - Killing Muramites in Barindu near where the Kyv Runner died will now indicate when they could have dropped the Encrypted Note but did not. The message indicating the Muramite had the note will now always display. - Lady Vox (Raid) - Lady Vox should no longer proc a huge damage nuke when she has the Scimitar of the Mistwalker equipped. - Alternate Access: Qvic (Quest) - The Vial of Foul Toxins is now a right-clickable item that must be used near the water source in Yxtta. This change should help address problems with lag in Yxtta. - Beastlord - An Epic Request - Corrected a bug that prevented your warder from being recognized during the event. - Mistmoore Catacombs: Scion Lair of Fury - Fixed a bug where the lockout timer was not given on success. - Hunter of Dulak's Harbor - Added several missing rare targets. - Hunter of The Crypt of Nadox - Added a missing rare target. - Hunter of The Crypt of Decay - Assassin Kakoo will now correctly update this achievement. - Hunter of The Dawnshroud Peaks - An Age Old Rockhopper will now more consistently update this achievement. - Conqueror of The Rujarkian Hills - Hidden Vale of Deceit and War March of Imal Ojun will now correctly update this achievement. - Conqueror of Takish-Hiz - The Palace Grounds will now correctly update this achievement. - Fixed a bug where the following achievements had overlapping requirements: Conqueror of The Prison of the Forsaken, Conqueror of The Reef of Coirnav, Hunter of Torment, the Plane of Pain, Hunter of The Plane of Storms, Hunter of Drunder, the Fortress of Zek, and Hunter of Eryslai, the Kingdom of Wind. - Many of the raid bosses in The Broken Mirror will now leave corpses on raid success. - Fixed a bug where one or more of the possible bosses for these Lost Dungeons of Norrath adventures were broken: - - Deepest Guk: Drowning Crypt - Jinta Savant Grisk, Madakan, and Oime Ugun - - Miragul's Menagerie: Frosted Halls - The Dream Defiler - - Mistmoore's Catacombs: Ritualistic Summoning Grounds - Dierdri the Raven - - Takish-Hiz: Balancing Chamber - Chancellor Etometh, Lord Pasreet, and Shadow Assassin Juni - - Takish-Hiz: Sunken Library - Master Architect Naida *** Spells *** - Gift of Xev will only summon 20 pods of water. - Corrected an issue where a number of long duration buffs would display a heal over time message every 6 seconds. - Fixed a number of combat abilities that were not listed in the right-click menu when creating a hotkey in the combat abilities window. - Fixed a bug that prevented undead summoned minions from being treated as undead creatures. - Wizard - Corrected the icon on Chaos Scintillation. *** NPCs *** - Reduced the respawn time of The Sleep Walker in Plane of Valor. - Corrected an issue where a number of NPCs were missing the rare creature designation. Ex: Tarris Ellarn, Shardwing, Elishia Blackguard, and Zed Sticklebush. - Corrected an issue where a number of raid NPCs were missing the correct difficulty designations. Ex: Faydedar, Phinigel Autropos, and Venril Sathir. - Corrected the consider message for a number of creatures that were not correctly reporting that 'This creature looks relatively weak.' - Many NPCs treated as bosses are now immune to memory blur and highsun effects and will exhibit boss pet tanking behavior. This change mostly affected bosses in Cazic-Thule 2.0 and Gates of Discord zones. - Many NPCs in classic zones like Qeynos and Neriak are now wearing their robes and other chest items instead of merely carrying them. - Lord Elgnub's spawn time has been reduced to what it was in classic. *** Progression Servers *** - The tutorial will now unlock when Gates of Discord unlocks. - Fippy, Vulak, Ragefire, and Lockjaw will now open at approximately 2pm Pacific time the Monday after a completed vote if the vote is successful. - The Veeshan's Peak revamp will open with Omens of War. *** Miscellaneous *** - Chests, boxes, and other containers in Lost Dungeons of Norrath adventures now have a chance to drop Adventure Points. - When a chat channel is full, new channels will now properly spin up and add new players as needed. - Pick zones with grouping have been improved. - - When entering a zone, if you do not have a pick zone timer, you will be placed in the zone where all of your group members are and get a timer. - - If your group members are not all in the same instance of the zone, you will be placed in the default zone and you will not get a timer. - The command /outputfile missingspells should no longer list spells that cannot be scribed. Ex: Recourse spells triggered by spells that can be scribed. - The commands /outputfile 'spellbook' and 'missingspells' have been updated: - - These commands will now list combat abilities in addition to spells - - Entries are now sorted by level and then alphabetically by spell name - - Missingspells will now list the lowest rank you do not have. Ex: If you do not have any rank it will only list rank 1, if you have rank 2 it will only list rank 3. *** UI *** - Fixed an issue that caused events that are not available on your current server to be displayed in the calendar window. - The member list in the expedition window can now be sorted by clicking on the column headings. Column width can also now be adjusted. *** Previously Updated *** - Lady Vox (Raid) - Lady Vox will no longer wield her drops. - Berserker Epic: Kerasian Axe of Ire (Quest) - The Handful of Prism Grains is now restricted to Gates of Discord instead of Omens of War. - The Rathe Council (Raid) - Added logic to prevent the Rathe Council members from respawning instantly when slain. - Load balanced versions of Kod'Taz, Broken Trial Grounds will have normal population. - The EverQuest Team



Posted by: Roxxlyy on 15 August 2017 @ 11:45 am CDT

Antonius Bayle Server: Free Transfers to Vox Available

I honestly don't understand your offer for individuals to move to Vox when you reply the following regarding server merge: Merging server will most definately increase ping for a number of players currently on AB Isn't it the same ping then that you are offering us by moving to the Vox server? So what makes your offer different than a server merge?"
This is why in the initial post we mentioned that we are encouraging players to try a new character on Vox before initiating the transfer. For the moment, some players may find they have a better, more enjoyable gameplay experience on Vox. It's really a matter of the individuals preference; some may be okay with the higher ping, while others may prefer to stay on AB.



Posted by: Roxxlyy on 14 August 2017 @ 7:11 pm CDT

Server Downtime: Wednesday, August 16 @ 6:30 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, August 16, 2017 at 6:30 AM PT* for an update. Estimated downtime is less than 5 hours. Once available, notes for this update can be found here. *Convert to your local time



Posted by: Roxxlyy on 14 August 2017 @ 4:24 pm CDT

Antonius Bayle Server: Free Transfers to Vox Available

There is no improvement whatsoever. Reread what Deillusional, Bellower, Vividor, Thancra, Blackjaw, Adroxia wrote yesterday. THE SERVER IS GETTING WORSE. So keep telling yourself that you "improve" the server until you believe it yourself. By then there won't be any need to fix Antonius Bayle any more because there won't be any population on that server any more. "
Please refer back to my post where I stated that fixes will be rolling out within the next update and in future updates and patches. I have not stated that the server should be improved at this very moment, rather that we have plans for it to be fixed in the future and are currently in the process making progress to get to that point.



Posted by: Roxxlyy on 14 August 2017 @ 3:50 pm CDT

Antonius Bayle Server: Free Transfers to Vox Available

Merging servers will most definitely increase ping for a number of the players currently on AB. We have decided that merging servers is not something we are going to do as we would effectively be forcing players onto a new server where they may end up having a much worse gameplay experience in terms of lag and connection issues. Although there is currently no ETA for when AB will be completely fixed, as I previously stated, improvements are rolling out. Some fixes will be included in the next update, and some will be released in future game updates/patches.



Posted by: Roxxlyy on 14 August 2017 @ 12:41 pm CDT

Antonius Bayle Server: Free Transfers to Vox Available

What we need is a new server and after 1 year bearing tons of bugs and lag issues I think we deserve it. "
Rebuilding a server with new hardware will actually not solve the lag issues. It's the server's physical location is causing the problems. We can fix this (and are fixing it) but it is something that has to be rolled out over time. With that being considered, we are not planning on merging servers because we intend to leave AB up and running on it's own.



Posted by: Roxxlyy on 11 August 2017 @ 2:34 pm CDT

Antonius Bayle Server: Free Transfers to Vox Available

How do you do the transfer?"
Type in /servertransfer and select Vox - you should be all set!



Posted by: Roxxlyy on 10 August 2017 @ 5:14 pm CDT

Antonius Bayle Server: Free Transfers to Vox Available

I guess "lol" was a bit too short, let me elaborate. You're saying that it's a good idea to cut in half the euro population. Is it because we're way too many? Do you understand how gaming community works?"
We're offering transfers as an option for players who have decided they no longer want to play under the issues that AB is currently facing. As it has been several months, we don't want players to feel that they are being subjected to play on a server that is not running as smoothly as it should be. Again, as stated in the original post, the transfers are completely optional. We're not forcing the population to split by any means, and AB will remain playable for all of those who wish to stay.



Posted by: Roxxlyy on 10 August 2017 @ 5:04 pm CDT

Antonius Bayle Server: Free Transfers to Vox Available

What is so different about that server that it needs rework of the core architecture? Is it running other code than the other servers?"
The difference for this server is quite literally where it's physically located on the planet.
How much is considerable amount of time ? 2 months, 4 months, 6 months or more ? Also, why VOX and not any server ? I dont think there is many raiding guilds there, and potentiel applications for euro raiding guilds ? "
The issues are actively being worked on, but we currently don't have a set time frame to share. Additionally, we are only allowing transfers to Vox as it has a lower population - we don't want to overpopulate any of our servers with a surge of unrestricted free transfers.



Posted by: Roxxlyy on 10 August 2017 @ 2:02 pm CDT

Antonius Bayle Server: Free Transfers to Vox Available



Posted by: EQ Dev on 7 August 2017 @ 8:31 pm CDT

Test Update 08/08/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 7 August 2017 @ 8:30 pm CDT

Test Update 08/08/2017 - Patch Notes and Discussion

August 8, 2017 _____________________ *** Items *** - No-rent items will now be removed from keyring slots after logging out for 30+ minutes in the same fashion that no-rent items are removed from standard inventory slots. - Returned the original bard spell to Darkened Breath of Harmony. - Many Item based proc effects for recent expansions now have a different spell particle. - Wand of Everlasting Water will only summon 20 water. - Increased the stack size of fishing bait items to 1000. - Added the heirloom flag to most 12+ slot, lore, no-drop containers. - Fixed a number of miscellaneous book/note items that were not displaying the correct text. - Fixed a number of lore group items that were missing the name of their lore group. - Removed the placeable flag from a number of shroud/monster mission items. - Removed the ability to place Ghostly Bridle, Samhain Costume, and Burning Dead Robes in key rings as temporary items were not intended to fit into the key ring. - Fixed a number of cases where the level required to activate the effect on an item did not match the level required to wear the item. - Changed bard items that grant Amplification effects (Bloodfiend`s Throat Gem, Phosphorescent Rapier of Light, Shadowsong Cloak, and Voice of the Serpent) to unlock a passive AA ability which grants the same effects. The buff triggered by these items is now a shadow buff similar to other items that unlock passive AA abilities. - Changed Bloodmetal Inlaid Gnollish Totem to unlock a passive AA ability which grants AC rather than applying a buff that grants AC. The illusion benefit is now a shadow buff similar to other items that unlock passive AA abilities. - Changed how Gunthak Grit is applied when using Gunthak Swabby's Eyepatch to function like standard illusion benefit buffs. - Fixed the typo in Rarundel's Memory Stone. - The following items will now fit into the Illusion Key Ring: Bloodmetal Inlaid Gnollish Totem, Guise of the Ancient Gods, Gunthak Swabby's Eyepatch, Shroud of the Council, and Visage of the Daft Trickster. - Adjusted the buff stacking of mount and illusion benefits that increase maximum HP: - - Mount and illusion buffs that previously used slot 11 to increase maximum HP have been moved to slot 13 to allow AA abilities such as Pact of the Wurine or Pact of the Wolf to coexist with these buffs. - - Mount and illusion benefits that previously triggered a second 'Fortitude' component have had the HP component consolidated into the primary buff. *** Tradeskills *** - The scroll for Focus Mass Runed Spellcaster's Essence can now be researched using Runic Charta Arcanum. - Increased the chance to forage tradeskill components rather than food in Gates of Discord zones. *** Quests And Events *** - Queen Velazul Di`zok (Raid) - The Queen will no longer summon the same captain that she has just killed. - Queen Velazul Di`zok (Raid) - Modified the Queen event so that the warcasters no longer cast Enveloping Smoke all at the same time. They are also a LOT more vulnerable to area of effect spells. - Uqua (Raid) - The door puzzle messages now use the Event Messages filter. The keys on the bench now look like keys instead of bags. - Harmony of the Soul (Quest) - Killing Muramites in Barindu near where the Kyv Runner died will now indicate when they could have dropped the Encrypted Note, but did not. The message indicating the Muramite had the note will now always display. - Lady Vox (Raid) - Lady Vox should no longer proc a huge damage nuke when she has the Scimitar of the Mistwalker equipped. - Alternate Access: Qvic (Quest) - The Vial of Foul Toxins is now a right-clickable item that must be used near the water source in Yxtta. This change should help address problems with lag in Yxtta. - Beastlord - An Epic Request - Corrected a bug that prevented your warder from being recognized during the event. - Mistmoore Catacombs: Scion Lair of Fury - Fixed a bug where the lockout timer was not given on success. - Hunter of Dulak's Harbor - Added several missing rare targets. - Hunter of The Crypt of Nadox - Added a missing rare target. - Hunter of The Crypt of Decay - Assassin Kakoo will now correctly update this achievement. - Hunter of The Dawnshroud Peaks - An Age Old Rockhopper will now more consistently update this achievement. - Conqueror of The Rujarkian Hills - Hidden Vale of Deceit and War March of Imal Ojun will now correctly update this achievement. - Conqueror of Takish-Hiz - The Palace Grounds will now correctly update this achievement. - Fixed a bug where the following achievements had overlapping requirements: Conqueror of The Prison of the Forsaken, Conqueror of The Reef of Coirnav, Hunter of Torment, the Plane of Pain, Hunter of The Plane of Storms, Hunter of Drunder, the Fortress of Zek, and Hunter of Eryslai, the Kingdom of Wind. - Many of the raid bosses in The Broken Mirror will now leave corpses on raid success. - Fixed a bug where one or more of the possible bosses for these LDoN dungeons was broken: - - Deepest Guk: Drowning Crypt - Jinta Savant Grisk, Madakan, and Oime Ugun - - Miragul's Menagerie: Frosted Halls - The Dream Defiler - - Mistmoore's Catacombs: Ritualistic Summoning Grounds - Dierdri the Raven - - Takish-Hiz: Balancing Chamber - Chancellor Etometh, Lord Pasreet, and Shadow Assassin Juni - - Takish-Hiz: Sunken Library - Master Architect Naida *** Spells *** - Gift of Xev will only summon 20 pods of water. - Corrected an issue where a number of long duration buffs would display a heal over time message every 6 seconds. - Fixed a number of combat abilities that were not listed in the right-click menu when creating a hotkey in the combat abilities window. - Fixed a bug that prevented undead summoned minions from being treated as undead creatures. - Wizard - Corrected the icon on Chaos Scintillation. *** NPCs *** - Elishia Blackguard in Jaggedpine Forest will now /con as a rare creature. - Reduced the respawn time of The Sleep Walker in Plane of Valor. - Corrected an issue where a number of NPCs were missing the rare creature designation. Ex: Tarris Ellarn, Shardwing, and Zed Sticklebush. - Corrected an issue where a number of raid NPCs were missing the correct difficulty designations. Ex: Faydedar, Phinigel Autropos, and Venril Sathir. - Corrected the consider message for a number of creatures that were not correctly reporting that 'This creature looks relatively weak.' - Many NPCs treated as bosses are now immune to memory blur and highsun effects and will exhibit boss pet tanking behavior. This change mostly affected bosses in Cazic-Thule 2.0 and Gates of Discord zones. - Many NPCs in classic zones like Qeynos and Neriak are now wearing their robes and other chest items instead of merely carrying them. - Lord Elgnub's spawn time has been reduced to what it was in classic. *** Progression Servers *** - The tutorial will now unlock when Gates of Discord unlocks. - Fippy, Vulak, Ragefire, and Lockjaw will now open at approximately 2pm Pacific time the Monday after a completed vote if the vote is successful. - The Veeshan's Peak revamp will open with Omens of War. *** Miscellaneous *** - When a chat channel is full, new channels will now properly spin up and add new players as needed. - Pick zones with grouping have been improved. - - When entering a zone, if you do not have a pick zone timer, you will be placed in the zone where all of your group members are and get a timer. - - If your group members are not all in the same instance of the zone, you will be placed in the default zone and you will not get a timer. - The command /outputfile missingspells should no longer list spells that cannot be scribed. Ex: Recourse spells triggered by spells that can be scribed. - The commands /Outputfile 'spellbook' and 'missingspells' have been updated: - - These commands will now list combat abilities in addition to spells - - Entries are now sorted by level then alphabetically by spell name - - Missingspells will now list the lowest rank you do not have - - - Ex: If you do not have any rank it will only list rank 1, if you have rank 2 it will only list rank 3. *** UI *** - Fixed an issue that caused events that are not available on your current server to be displayed in the calendar window. - The member list in the expedition window can now be sorted by clicking on the column headings. Column width can also now be adjusted. - Changed - *** Previously Updated *** - Lady Vox (Raid) - Lady Vox cannot wield her drops, preventing her from equipping the dreaded Scimitar of the Mistwalker. - Berserker Epic: Kerasian Axe of Ire (Quest) - The Handful of Prism Grains is now restricted to Gates of Discord instead of Omens of War. - The Rathe Council (Raid) - Added logic to prevent the Rathe Council members from respawning instantly when slain. - Load balanced versions of Kod'Taz, Broken Trial Grounds will have normal population. - The EverQuest Team



Posted by: EQ Dev on 26 July 2017 @ 7:10 pm CDT

Hotfix notes July 26, 2017

*** Hotfix *** - Lady Vox (Raid) - Lady Vox cannot wield her drops, preventing her from equipping the dreaded Scimitar of the Mistwalker. - Berserker Epic: Kerasian Axe of Ire (Quest) - The Handful of Prism Grains is now restricted to Gates of Discord instead of Omens of War. - The Rathe Council (Raid) - Added logic to prevent the Rathe Council members from respawning instantly when slain. - Load balanced versions of Kod'Taz, Broken Trial Grounds will have normal population.



Posted by: EQ Dev on 25 July 2017 @ 10:01 am CDT

Hotfix notes July 25, 2017

*** Hotfix *** - Fixed an issue that was preventing character transfers from completing properly.



Posted by: EQ Dev on 20 July 2017 @ 7:30 pm CDT

Test Update 07/21/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread



Posted by: EQ Dev on 20 July 2017 @ 7:29 pm CDT

Test Update 07/21/17 - Discussion

Test is being updated tomorrow morning with our current Live build. There are no new patch notes at this time. Everything should match Live. Players should now be able to use /testcopy again to copy their characters to test.



Posted by: EQ Dev on 19 July 2017 @ 5:02 pm CDT

Live Update Bugs 07/19/17

This is a helpful reminder to keep discussions out of this thread. If you have questions or comments that are not directly related to new information on a bug, please move them to another location.



Posted by: EQ Dev on 19 July 2017 @ 11:36 am CDT

Live Update Bugs 07/19/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 July 2017 @ 7:16 pm CDT

Game Update Notes: July 19, 2017

July 19, 2017 _____________________ *** Highlights *** - Increased the maximum stack size of most tradeskill components up to 1000. - The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed. *** Items *** - Spell casting bar and chat now displays the name of the spell being cast from an item. - All weapon ornamentation augments (Type 20) are no longer magic. - The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard and Purity of Chastity. - Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank. - The crafted mounted head furniture from Veil of Alaris is no longer no-trade. - Spellshielding Generator, Belt of the Guardian, Battle Soother's Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot. - Increased the maximum stack size of most tradeskill components up to 1000. - Made changes to various Hardcore Heritage Sebilis items: - - The Hardcore Heritage Sebilis Raid chest items now have purity of 75. - - Darkened Trakanon's Femur - Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats. - - Darkened Trakanon's Tooth - Increased the HP it offers. - - Darkened Trakanon's Malleus: Increased Heal amount, reduced the weapon damage to the proper damage ratio for priest weapons of that tier, and lowered Spell Damage. - - Darkened Poisoned Mantle - Increased HP and AC. - - Darkened Cloak of Piety - Increased HP, Mana, END, AC, and added backstab skill damage. - Improved the potential power of the Artisan's Prize: - - Reduced the initial percentage of stats granted by this augment from 75% to 40%. - - The augment will now grant an increased percentage of its stats for every 7 points of extended tradeskill specialization completed rather than for every 18 points. *** Quests And Events *** - There are now Hunter and Raid achievements for Lost Dungeons of Norrath. - Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements. - Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter's whole party. - A few long lost quests in Velious have been restored! - A heavy mist has returned to Surefall Glade. - Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood. - Jaggedpine Druid Boots (Quest) - It is no longer necessary to bring Lerian Wyndrunner Shadowjade Fern Seeds for him to create the Shadowjade Hide. He still needs the Shadowjade Fern Leaves and Jaggedpine Panther Hide though! - Bonus: Fate Rewards the Bold (Quest) - Fixed a bug that was causing Clayton Teek to send players to Karth Punox rather than Tarl Punox. - The spelling of potamides is now consistent with the mythical creature. - Fixed the following achievements: - - Conquerer of the Hole - Echo of Nortlav is now the target. - - Hunter of the Plane of Hate - An ashenbone drake will now update. - - Hunter of Eastern Wastes - Chief Ry'Gorr will now update. - - Hunter of The Tower of Frozen Shadow - Xalgoti will now update. - Mithril Coldain Insignia Ring (Quest) - Made several fixes and improvements to this quest: - - Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes. - - Korrigain will tell his story correctly again. - - The escortable Icefang will no longer repeatedly despawn and respawn. - - The escortable Icefang runs slightly faster. - - The escortable Icefang is now player friendly. - Plane of Earth: Dust Ring (Raid) - Multiple improvements and changes to this event. - - The event should now respawn more reliably. - - It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order. - - The event should clean up completely on success or failure. - Updated several Planes of Power hunter and conqueror achievements: - - Drunder, the Fortress of Zek - Added several missing raid targets. - - Conqueror of Eryslai, the Kingdom of Wind - Replaced several raid targets and added a number of missing targets to this event. - - Conqueror of The Halls of Honor - Fixed a bug that prevented the trials from awarding credit. - - Conqueror of The Plane of Disease - Added a missing raid target. - - Conqueror of The Plane of Nightmare - Added several missing raid targets. - - Conqueror of The Plane of Storms - Added several missing raid targets. - - Conqueror of The Plane of Valor - Added a missing raid target. - - Conqueror of The Prison of the Forsaken - Sorted the raid targets in this zone by event phase. - - Conqueror of The Reef of Coirnav - Added some missing raid targets. - - Conqueror of The Ruins of Lxanvom - Replaced Spectre of Corruption with High Priest Ultor Szanvon. - - Conqueror of Solusek Ro's Tower - Replaced Guardian of Dresolik with The Protector of Dresolik. - - Conqueror of Torden, the Bastion of Thunder - Added several missing raid targets. - - Hunter of Drunder, the Fortress of Zek - Added a missing rare target. - - Hunter of Eryslai, the Kingdom of Wind - Added several missing rare targets. - - Hunter of The Plane of Storms - Added a missing rare target. - - Hunter of The Ruins of Lxanvom - Added a missing rare target. - - Hunter of The Reef of Coirnav - Added a missing rare target. - - Hunter of Torment, the Plane of Pain - Added several missing rare targets. *** Spells *** - Changed all Mount Blessing buffs to no longer be dispellable. *** NPCs *** - King Dronan now spawns within the caves of Droga instead of deep inside the walls. - Torden, Bastion of Thunder - The rare creature named Eindride Icestorm has been renamed Finvakur Icemantle to better differentiate him from the raid difficulty creature that shared the same name. - Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin. - A concerned citizen in Lceanium will stop moving when hailed. - Harpies in Steamfont Mountains have been reverted to their classic appearance. - Made the spelling consistent in the name of Te`Anara, Druid Guildmaster in Surefall Glade. - Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner. - Arias in the tutorial has regrown his hair and healed his wounded eye. - Hunter of The Swamp of No Hope - Improved the chance to encounter the various rare creatures in this zone. *** Progression Servers *** - Many MORE quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server. - Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server. - Reduced the amount of broadcast messages for killing raid targets on progression servers. *** Miscellaneous *** - Fixed a bug that was causing some corpses to take a very long time to go back to the base zone from the pick zones when they shut down. Note that it will still take about 15-20 minutes once the zone has locked. - - As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick. - Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them. - Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers. - Increased the distance that environmental particle effects (smoke, torches, etc) will render. - When a chat channel is full, new channels will now properly spin up and add new players as needed. - Fixed a bug that was allowing PVP combat in Dead Hills instances. - Lowered the bloom intensity dramatically in the Miragul's Menagerie themed Lost Dungeons of Norrath zones. - The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil. *** UI *** - The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed. - The Target's Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial. - Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category. - The achievement category for Quarm has been removed from the achievements window. - Limited the maximum number of items that can be purchased in a single merchant window transaction to 100 (if the item being purchased has a stack size greater than 100). - Changed - EQUI_Animations.xml - The EverQuest Team



Posted by: EQ Dev on 11 July 2017 @ 11:57 am CDT

Test Update 07/11/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 11 July 2017 @ 11:56 am CDT

Test Update 07/11/17 - Patch Notes and Discussion

July 19, 2017 _____________________ *** Items *** - Increased the stack size of most tradeskill components from 1-200 to 1-1000. - Spell casting bar and chat now displays the name of the spell being cast from an item. - The Hardcore Heritage Sebilis Raid chest items now have purity of 75. - Darkened Trakanon's Femur - Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats. - Darkened Trakanon's Tooth - Increased the HP it offers. - Darkened Trakanon's Malleus - Increased Heal amount and Lowered Spell Damage. - Darkened Poisoned Mantle - Increased HP and AC. - Darkened Cloak of Piety - Increased HP, Mana, END, AC, and added backstab skill damage. - All weapon ornamentation augments (Type 20) are no longer magic. - The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard, Kunark Volcanic Dynamo, and Purity of Chastity. - Improved the potential power of the Artisan's Prize: - - Reduced the initial percentage of stats granted by this augment from 75% to 40%. - - The augment will now grant an increased percentage of its stats for every 8 7 points of extended tradeskill specialization completed rather than for every 18 points. - Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank. - The crafted mounted head furniture from Veil of Alaris is no longer no-trade. - Spellshielding Generator, Belt of the Guardian, Battle Soother's Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot. *** Quests And Events *** - Updated several Planes of Power hunter and conqueror achievements: - - Drunder, the Fortress of Zek - Added several missing raid targets. - - Conqueror of Eryslai, the Kingdom of Wind - Replaced several raid targets and added a number of missing targets to this event. - - Conqueror of The Halls of Honor - Fixed a bug that prevented the trials from awarding credit. - - Conqueror of The Plane of Disease - Added a missing raid target. - - Conqueror of The Plane of Nightmare - Added several missing raid targets. - - Conqueror of The Plane of Storms - Added several missing raid targets. - - Conqueror of The Plane of Valor - Added a missing raid target. - - Conqueror of The Prison of the Forsaken - Sorted the raid targets in this zone by event phase. - - Conqueror of The Reef of Coirnav - Added some missing raid targets. - - Conqueror of The Ruins of Lxanvom - Replaced 'Spectre of Corruption' with 'High Priest Ultor Szanvon'. - - Conqueror of Solusek Ro's Tower - Replaced Guardian of Dresolik with 'The Protector of Dresolik'. - - Conqueror of Torden, the Bastion of Thunder - Added several missing raid targets. - - Hunter of Drunder, the Fortress of Zek - Added a missing rare target. - - Hunter of Eryslai, the Kingdom of Wind - Added several missing rare targets. - - Hunter of The Plane of Storms - Added a missing rare target. - - Hunter of The Ruins of Lxanvom - Added a missing rare target. - - Hunter of The Reef of Coirnav - Added a missing rare target. - - Hunter of Torment, the Plane of Pain - Added several missing rare targets. - There are now Hunter and Raid achievements for Lost Dungeons of Norrath. - Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements. - The Following achievement errors are fixed: - - an ashenbone drake in Hunter of the Plane of Hate will now update - - Echo of Nortlav is now the target for Conquerer of the Hole - - Chief Ry'Gorr in Hunter of Eastern Wastes will now update - - Xalgoti in Hunter of The Tower of Frozen Shadow will now update - Fixed a bug that was causing Clayton Teek to send players to 'Karth Punox' rather than 'Tarl Punox' when working on the task 'Bonus: Fate Rewards the Bold'. - Hunter of The Swamp of No Hope - Improved the chance to encounter the various rare creatures in this zone. - Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter's whole party. - Mithril Coldain Insignia Ring (Quest) - Made several fixes and improvements to this quest: - - Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes. - - Korrigain will tell his story correctly again. - - The escortable Icefang will no longer chain despawn and respawn. - - The escortable Icefang runs slightly faster. - - The escortable Icefang is now player friendly. - A heavy mist has returned to Surefall Glade. - Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood. - The spelling of potamides is now consistent with the mythical creature. - Dust Ring (Raid) - Multiple improvements and changes to this event. - - The event should now respawn more reliably. - - It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order. - - The event should clean up completely on success or failure. - A few long lost quests in Velious have been restored! *** Spells *** - Changed all 'Mount Blessing' buffs to no longer be dispellable. *** NPCs *** - King Dronan now spawns within the caves of Droga instead deep inside the walls. - Torden, Bastion of Thunder - The rare creature named 'Eindride Icestorm' has been renamed 'Finvakur Icemantle' to better differentiate him from the raid difficulty creature that shared the same name. - Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin. - A concerned citizen in Lceanium will stop moving when hailed. - Harpies in Steamfont Mountains have been reverted to their classic appearance. - Te`Anara, Druid Guildmaster in Surefall Glade, now has a dash in her name. - Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner. *** Progression Servers *** - Many MORE quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server. - Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server. *** Miscellaneous *** - A bug that was causing some corpses to take a very long time to go back the the base zone from the pick zones when they shut down has been resolved. Note that it will still take about 15-20 minutes once the zone has locked. - - As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick. - Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them. - Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers. - Increased the distance that environmental particle effects (smoke, torches, etc) will render. - When a chat channel is full, new channels will now properly spin up and add new players as needed. - Fixed a bug that was allowing PVP combat in Dead Hills instances. - Lowered the bloom intensity dramatically in Miragul Everfrost Lost Dungeons zones. - The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil. *** UI *** - The default behavior for the advanced loot window popup setting will be to only show if new actions are needed. - The Target's Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial. - Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category. - The achievement category for Quarm has been removed from the achievements window. - The EverQuest Team



Posted by: Mepps on 29 June 2017 @ 5:52 pm CDT



Posted by: EQ Dev on 21 June 2017 @ 5:09 pm CDT

Live Update Bugs 06/21/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 20 June 2017 @ 5:11 pm CDT

Game Update Notes: June 21, 2017

June 21, 2017 _____________________ *** Highlights *** - Updated many items in Hardcore Heritage Sebillis (see Items section). *** Items *** - Serisaria's Pearl Stud: Fixed the unprintable character in the lore text. - Added cleave to Darkened Sebilite Scale Vambraces . - Added ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings. - Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage. - The spell on Darkened Breath of Harmony should no longer break Melody. - Runed Helm of Strategy now has 41% haste. - Collection items for Medal from the Living will now drop from humanoid undead in Sul Vius: Demiplane of Decay instead of NPCs in Arx Mentis and Plane of Sky. - The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm. - Darkened Trakanon's Malleus, Darkened Trakanon's Claw, and Darkened Trakanon's Femur now have raid level damage ratios. - Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming. - Tendon Slice, a worn effect on some items, now has block as a trigger skill in addition to parry. *** Quests And Events *** - There are now Hunter and Raid achievements for Scars of Velious, Shadows of Luclin, Planes of Power, and Legacy of Ykesha. - Updated the Hunter and Raid achievements for Ruins of Kunark zones. - The guild tutorial quest will now properly add you to 'Novices of Brekt' on the Brekt server. - Access to Asylum of Anguish - A Cunning Dragorn in the Sewers of Dranik and the Insidious Dragorn in the Dranik Catacombs no longer have placeholders and are now guaranteed to spawn in all three versions of these instances. They now carry six signets, but will not respawn. - Taskmistress Krisz (Raid) - Taskmistress Krisz no longer waits for 30 minutes between each leg of her journey around Riwwi. - Taskmistress Krisz (Raid) - The dialogues on Pixtt Uxnikk and Pixtt Kekken now indicate that you need one group to spawn Taskmistress Krisz, not three. - Reef of Coirnav (Plane of Water) - Addressed the following issues with the Fishlord Craiyk/Lezom events: - - Fixed a bug that caused various anglerfish to get stuck and prevent the event from progressing as intended. - - Increased the chance that fierce, ferocious, or furious anglerfish will spawn. - - Reduced the time between anglerfish spawns from 2 minutes to 30 seconds. - Made the following adjustments and fixes to Hunter and Conqueror achievements: - - Conquerer of the Hole - Added an achievement for slaying Nortlav the Scalekeeper. This achievement will become available when the achievement for slaying Master Yael is no longer available. - - Hunter of The Castle Mistmoore - Renamed a specific 'a werewolf' to 'a werewolf gypsy' and updated the achievement label to reflect this change. - - Hunter of Feerrott - Fixed a typo where the 'Tae Ew Archon' and 'Tae Ew Templar' were swapped. - - Hunter of Freeport Sewers - Will now be hidden until Prophecy of Ro unlocks on progression servers. - - Hunter of Jaggedpine Forest - Two of the three versions of 'A Potameid Matriarch' have been renamed 'A Potameid Dame' and 'A Potameid Matron'. These creatures have been added to the achievement. - - Hunter of The Plane of Hate - Added 'an ashenbone broodmaster' and 'thought destroyer' to this achievement. - - Hunter of Timorous Deep - Removed Captain Crag, Captain Velinos, Chartsman Longneck, Chartsman Tallbones, First Mate Daggerfist, and First Mate Morgan from this achievement. - - Hunter of The Warsliks Woods - Removed 'Gibold Goblin Stomper' from this achievement. - - Ruinslayer - Renamed the 'Veteran Hunter of Kunark' achievement to 'Ruinslayer' and corrected an issue with the 'Hunter of Kurn's Tower' component. - Hardcore Heritage - The Trakanon raid will again use the spell Ennui of the Dead instead of Mire of Crimson Mists II and Oppression of Thule. - Hardcore Heritage - The zone experience modifier in hardcore Sebilis has been increased. *** Spells *** - Song: Saryrn's Scream of Pain is now available on Minstrel Silnon when Planes of Power unlocks. - Berserker - Reduced the effectiveness of Disconcerting Discipline so that it better fits its intended role as an enhancement for sustained damage rather than being the best discipline to use under most situations. *** AA *** - Shadowknight - Fixed a bug that caused ranks 4, 6, 13, and 26 of Leech Touch to deal rank 1 damage rather than the intended amount of damage. *** NPCs *** - Considering an NPC will now indicate if that NPC is 'Rare'. - NPC names are now automatically capitalized at the beginning of sentences. This applies to consider messages, aggro, death, victory texts, all combat messages, and more. - Efreeti Lord Djarn in Nagafen's Lair has returned to his fire appearance. The fire djinn look is so hot right now. - Fixed a bug that was preventing some Kod`Taz NPCs from summoning as they should. - Corrected an issue where some NPCs in Old Commonlands and Crypt of Sul appeared as default humans. - Rare and boss NPCs in Charasis can no longer be charmed. - Chardok: The Halls of Betrayal - The three different rare creatures named 'a rabid chokidai' have been given unique names. - Dalnir - The three different rare creatures named 'a kly imprecator' have been given unique names. - Kurn's Tower - The three different rare creatures named 'thick boned skeleton' have been given unique names. - The two different rare creatures named 'Velketor's Experiment' and 'Failed Experiment' in Velketor's Labyrinth have been given unique names. - Fixed a bug where Nintal in Western Wastes would drop Bufa's Talisman rather than his own talisman. *** Progression Servers *** - Alerts for Hot Zones will not display until The Serpent's Spine has unlocked. - Phylactery Will Get You Nowhere (Quest) - The Ghoul of Takish-Hiz is now restricted to the unlock of Lost Dungeons of Norrath. - Many quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server. - Raster of Guk is no longer restricted to the unlocking of Kunark. - The achievement 'Hunter of Veeshan's Peak (Enhanced)' will now replace the non-enhanced achievement with Dragons of Norrath instead of Lost Dungeons of Norrath. Note: If the non-enhanced achievement is completed before Dragons of Norrath launches, it will remain visible. - Plane of Sky - The Hand of Veeshan and Overseer of Air will no longer spawn when the instance of this zone starts up. This will prevent multiple spawns of The Hand of Veeshan. *** Miscellaneous *** - Servers that require membership will now be visible to all players regardless of membership status. - Achievements that require you to have certain items will now properly check items stored in key rings. - Many Gates of Discord zones now have load balancing enabled. - The allowable distance for targeted emotes has been increased dramatically. Now you can /point at that aviak on the horizon like you've always wanted! - Fixed a crash that could occur while the computer is locked with the client running. - Removed unprintable characters from some Neighborhood names. These changes will only be visible if these names were chosen by your server. *** UI *** - The advanced loot window has a new setting, 'Show on new items only'. - - This will prevent the advanced loot window from popping up if an item drops that is already filtered. - - This is off by default. - - The window will always show if something is in your personal loot list. - - For Master Looter, the window will still pop up unless you have already marked all of the items in the list as auto ask/roll. - The reminders for claim items and veteran rewards displayed when logging in will now only display once per week and only for level 5 or higher characters. - - Note: The ability to claim items and veteran rewards remains unchanged. These changes only impact the messages displayed when logging in. - Fixed a bug that prevented the player name left-click context menu from working correctly if chat timestamps were enabled. - Added the option 'missingSpells' to the /outputfile command. - - Running this command will output a list of any spells usable by your class up to your current level that you haven't yet scribed in your spellbook. - The Claim window will now display information about the highlighted claim. Generally this will describe where the claim came from. However, in a few cases the information will also indicate what servers the item can be claimed on, if that item has server restrictions. - Changed - EQUI_LootSettingsWnd.xml *** Previously Updated *** - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll. - Fixed a potential zone crash in Skyshrine and Icewell Keep. - Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement. - Wandering low level NPCs in the western section of Everfrost will respawn much more quickly. - Low level spawns have returned near the entrance to Neriak in Nektulos Forest. - Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful. - The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day. - The Reinforced Lair of Trakanon (Raid) - The debuff Ennui of the Dead has been temporarily replaced. - The Reinforced Lair of Trakanon (Raid) - Fixed a bug that caused the chest at the end of the raid to not contain loot. - Fixed a bug where the hotzone experience bonus would not work with global experience bonuses. - Hardcore Heritage - Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates. - Hardcore Heritage - The exits from Sebilis will now work correctly in the zone's Hardcore Heritage version. - Hardcore Heritage - Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis. - Hardcore Heritage - The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid. - Hardcore Heritage - The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days. - Hardcore Heritage - The Trakanon raid should now clean up completely on success or failure. - The EverQuest Team



Posted by: RadarX on 16 June 2017 @ 10:19 pm CDT

Reminder: Posting Exploits

As a reminder, exploits should be reported through the bug system. As a few of you have found out recently, openly and knowingly posting an exploit will result in an immediate permanent ban on any forum account associated with you. If you have questions regarding our moderation policy please feel free to PM me.



Posted by: Ngreth Thergn on 14 June 2017 @ 12:42 pm CDT

Update to some Sebilis Hardcore Heritage loot incoming.

Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming. Darkened Trakanon's Malleus, Darkened Trakanon's Claw, and Darkened Trakanon's Femur now have Raid damage ratio's The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm. Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage. The spell on Darkened Breath of Harmony should no longer break Melody Added cleave to Darkened Sebilite Scale Vambraces and ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings. ---------------------------- As for general stats. I'll look into them, but those changes, if I make them, will not make this patch. I believe that what happened is I made these items BEFORE final tuning was done on the EoK items, so even though these started slightly (and I mean slightly, not the 10% someone asked for in one of the threads...) better, the EoK items then got tuned above these.



Posted by: EQ Dev on 13 June 2017 @ 1:12 pm CDT

Test Update 06/13/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 13 June 2017 @ 1:11 pm CDT

Test Update 06/13/17 - Patch Notes and Discussion

June 13, 2017 _____________________ *** Items *** - Serisaria's Pearl Stud: Fixed the unprintable character in the lore text. - Added cleave to Darkened Sebilite Scale Vambraces and ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings. - Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage. - The spell on Darkened Breath of Harmony should no longer break Melody - Runed Helm of Strategy now has 41% haste. - Collection items for Medal from the Living will now drop from humanoid undead in Sul Vius: Demiplane of Decay instead of NPCs in Arx Mentis and Plane of Sky. - The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm. *** Quests And Events *** - There are now Hunter and Raid achievements for Scars of Velious, Shadows of Luclin, Legacy of Ykesha, and Planes of Power. - Newbies of Brekt will now be granted by the Guild's Tutorial quest. - Access to Asylum of Anguish - A Cunning Dragorn no longer has a placeholder and is now guaranteed to spawn in all three versions of the Sewers of Dranik instances. He now carries six signets but will not respawn. - Access to Asylum of Anguish - The Insidious Dragorn no longer has a placeholder and is now guaranteed to spawn in all three versions of the Dranik Catacombs instances. He now carries six signets but will not respawn. - Taskmistress Krisz (Raid) - Taskmistress Krisz no longer waits for 30 minutes between each leg of her journey around Riwwi. - Taskmistress Krisz (Raid) - The dialogues on Pixtt Uxnikk and Pixtt Kekken now indicate that you need one group to spawn Taskmistress Krisz, not three. *** Spells *** - Tendon slice now has block as a trigger skill. - Song: Saryrn's Scream of Pain is now available on Minstrel Silnon when Planes of Power unlocks. - Berserker - Reduced the effectiveness of Disconcerting Discipline so that it better fits its intended role as an enhancement for sustained damage rather than being the best discipline to use all the time for everything. *** AA *** - Shadowknight - Fixed a bug that caused ranks 4, 6, 13, and 26 of Leech Touch to deal rank 1 damage rather than the intended amount of damage. *** NPCs *** - Considering an NPC will now indicate if that NPC is 'Rare'. - NPC names are now automatically capitalized at the beginning of sentences. This applies to consider messages, aggro, death, and victory texts, all combat messages, and more. - Efreeti Lord Djarn in Nagafen's Lair has returned to his fire appearance. The fire djinn look is so hot right now. - Fixed a bug that was preventing some Kod`Taz NPCs from summoning as they should. - Corrected an issue where some NPCs in Old Commonlands and Crypt of Sul appeared as default humans. - Rare and boss NPCs in Charasis can no longer be charmed. *** Progression Servers *** - Alerts for Hot Zones will not display until The Serpent's Spine has unlocked. - Phylactery Will Get You Nowhere (Quest) - The Ghoul of Takish-Hiz is now restricted to the unlock of Lost Dungeons of Norrath. - Many quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server. - Raster of Guk is no longer restricted to the unlocking of Kunark. *** Miscellaneous *** - Non members will now see the list of membership required servers but will still not be able to access them. - Achievements that require you to have certain items will now properly check items stored in keyrings. - Many Gates of Discord zones now have load balancing enabled. - The allowable distance for targeted emotes has been increased dramatically. Now you can /point at that aviak on the horizon like you've always wanted! - Speculative fix for a crash that could occur while the computer is locked with the client running. - Removed unprintable characters from some Neighborhood names. These changes will only be visible if these names were chosen by your server. *** UI *** - The advanced loot window has a new setting, 'Show on new items only', off by default, that will prevent the advanced loot window from popping up if the item is already marked always need/always greed/never loot or has been manually checked need/greed/no. - - The window will always show if something is in your personal loot list. - - For master looter, the window will still pop up unless you have already marked all of the items in the list as auto ask/roll. - The reminders for claim items and veteran rewards displayed when logging in will now only display once per week and only for level 5 or higher characters. - - Note: The ability to claim items and veteran rewards remains unchanged. These changes only impact the messages displayed when logging in. - Fixed a bug that prevented the player name left-click context menu from working correctly if chat timestamps were enabled. - Added the option 'missingSpells' to the /outputfile command. - - Running this command will output a list of any spells usable by your class up to your current level that you haven't yet scribed in your spellbook. - Changed - EQUI_LootSettingsWnd.xml *** Previously Updated *** - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll. - Fixed a potential zone crash in Skyshrine and Icewell Keep. - Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement. - Wandering low level NPCs in the western section of Everfrost will respawn much more quickly. - Low level spawns have returned near the entrance to Neriak in Nektulos Forest. - Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful. - The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day. - Kithicor NPCs should swap states between the night and day versions more reliably. - The Reinforced Lair of Trakanon (Raid) - The debuff Ennui of the Dead has been temporarily replaced. - The Reinforced Lair of Trakanon (Raid) - Fixed a bug that caused the chest at the end of the raid to not contain loot. - Fixed a bug where the hotzone experience bonus would not work with global experience bonuses. - Hardcore Heritage - Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates. - Hardcore Heritage - The exits from Sebilis will now work correctly in the zone's Hardcore Heritage version. - Hardcore Heritage - Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis. - Hardcore Heritage - The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid. - Hardcore Heritage - The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days. - Hardcore Heritage - The Trakanon raid should now clean up completely on success or failure. - The EverQuest Team



Posted by: EQ Dev on 9 June 2017 @ 7:47 pm CDT

Hotfix notes June 9, 2017

*** Hotfix *** - The Reinforced Lair of Trakanon (Raid) - Fixed a bug that caused the chest at the end of the raid to not contain loot. - Fixed a bug where the hotzone experience bonus would not work with global experience bonuses. - Hardcore Heritage - Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates. - Hardcore Heritage - The exits from Sebilis will now work correctly in the zone's Hardcore Heritage version. - Hardcore Heritage - Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis. - Hardcore Heritage - The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid. - Hardcore Heritage - The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days. - Hardcore Heritage - The Trakanon raid should now clean up completely on success or failure.



Posted by: Ngreth Thergn on 9 June 2017 @ 4:54 pm CDT

Sebilis Hardcore Heritage items with Direct Damage clicks will gain a shared recast timer

Well, the idea was to emulate (not be exact) what the items were in a more current level, not necessarily change "what" they are.



Posted by: Ngreth Thergn on 9 June 2017 @ 4:39 pm CDT

Sebilis Hardcore Heritage items with Direct Damage clicks will gain a shared recast timer

The following items will gain a shared recast timer for their click effect in the June patch: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm.



Posted by: EQ Dev on 6 June 2017 @ 5:31 pm CDT

Hotfix notes June 6, 2017

*** Hotfix *** - The Reinforced Lair of Trakanon (Raid) - The debuff Ennui of the Dead has been temporarily replaced.



Posted by: EQ Dev on 2 June 2017 @ 4:21 pm CDT

Hotfix notes June 2, 2017

*** Hotfix *** - Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful. - The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day. - Kithicor NPCs should swap states between the night and day versions more reliably.



Posted by: EQ Dev on 1 June 2017 @ 7:46 pm CDT

Test Update 06/01/2017 - Discussion

We've been investigating the zone issues and it's taking longer than expected. Test will probably be down for the remainder of tonight and will most likely be back up tomorrow, however it could be slightly longer. We'll keep this thread updated as we have more information.



Posted by: EQ Dev on 1 June 2017 @ 3:37 pm CDT

Test Update 06/01/2017 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread



Posted by: EQ Dev on 1 June 2017 @ 3:36 pm CDT

Test Update 06/01/2017 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: Mepps on 25 May 2017 @ 5:12 pm CDT

FAQ for the EQ Queue!

FAQ for the EQ Queue If you are logging in to Agnarr this weekend (or other servers around their launch in the future), you may see the login queue. What is it? How does it work? We've compiled this F-A-Queue to explain! Q: What does this "queue" message mean? A: When a server is in extreme demand, we place players in a queue so that the server doesn't get overloaded and become unplayable for everyone. As players log out of the server, we allow players waiting in the queue to log in. Q: Do I have to leave the message up? Does clicking "OK" reset my place in the queue? A: You don't have to do anything. Once your account is in the queue, your place is set. You don't lose your place by clicking OK or entering chat. As long as you are online when your account gets to the head of the queue, you will enter the game at that time. If you are not online at that time, you will be removed from the queue and start at the back again next time you attempt to log in. Q: What happens if I get disconnected? Do I lose my place? A: No. If you log back in and click "Play" on your desired server, you will resume your position in the queue where you were (as long as your account didn't reach the head of the queue while you were away). Q: Why does the time estimate keep going up if I'm not losing my place? A: The time estimate message for the queue is the estimate of the TOTAL time for someone new to the queue to get through. While the estimate is based on how quickly other players are logging off and being replaced, it can not predict lulls when no one logs out, or technical problems if players are unable to log in for some reason. If players are adding themselves in to the queue faster than players are leaving the server, the time estimate will go up. Q: Can I play on another server while I wait in the queue? A: No. Once you log in to any server you will be removed from the queue. Q: Is there a way for me to know my position in the queue? A: Not at this time.



Posted by: Mepps on 24 May 2017 @ 9:05 pm CDT

Agnarr Launch Status

Update: The automatic AFK kick-timer has also been enabled and the AFK time temporarily reduced, to make sure players on the server are active players.



Posted by: Mepps on 24 May 2017 @ 8:58 pm CDT

Agnarr Launch Status

Update: We continue to increase population as players enter the game and get characters created. The queue system continues to work as expected, so once queued you will get into the server.



Posted by: Mepps on 24 May 2017 @ 7:56 pm CDT

New PoP-Locked Progression Server Agnarr Is Now Live!

New Progression Server: Agnarr! The latest EverQuest Progression Server is Agnarr, and it has launched today (May 24, 2017)! Join us and your fellow adventurers in Norrath in-game now. Agnarr is a PoP-Locked Progression Server, meaning it launches with original content and unlocks expansions over time up to the Planes of Power era. The final expansion unlocked will be Lost Dungeons of Norrath: EverQuest --> Ruins of Kunark --> Scars of Velious --> Shadows of Luclin --> Planes of Power --> Legacy of Ykesha --> Lost Dungeons of Norrath. For more information about the new server, visit the Agnarr FAQ. Time-Locked Server Adventure Pack! The Time-Locked Server Adventure Pack is back for a third time! The pack contains one Steadfast Satchel (a 40-slot 100% weight reduction bag) and 3 Bottles of Adventure II (a bundle of three 25% experience potions). Visit the EverQuest store to pick up your pack today! Click here to go the EverQuest store. Agnarr Sweepstakes! Want to win one of those Time-Locked Server Adventure Packs for free? You have three opportunities over the next three weekends. All it takes is you, your screenshot button, and a little perseverence! To enter, take the screenshot described below, then follow and tweet the screenshot to @everquest on Twitter and use the hashtag #AgnarrSweeps. You can also visit the sweepstakes' sites linked below to enter directly. Please note the starting and end dates for each sweeps! EverQuest Agnarr Sweepstakes (May 25-29) Take a screenshot of your EverQuest character at level 1 in-game, and you could win the Time-Locked Server Adventure Pack! Click here to enter. NO PURCHASE NECESSARY TO ENTER OR WIN. THIS PROMOTION IS SUBJECT TO ALL APPLICABLE LAWS. VOID WHERE PROHIBITED. Limit one (1) entry per person per entry method. Open to everyone who plays EverQuest and is eighteen (18) and over; void where prohibited. Begins at 12:01AM PT on Thursday, May 25, 2017, and ends at 11:59PM PT Monday, May 29, 2017. This promotion is sponsored by Daybreak Game Company LLC (Daybreak Games). Submissions are administered by Votigo, Inc. The information you provide will only be used to verify your eligibility for the promotion and to contact you if you are the winner. This promotion is in no way sponsored, endorsed or administered by, or associated with Facebook, Instagram, and/or Twitter. EverQuest Agnarr Sweepstakes (June 1-5) Take a screenshot of your EverQuest character at or above level 5 in-game, and you could win the Time-Locked Server Adventure Pack! Click here to enter. NO PURCHASE NECESSARY TO ENTER OR WIN. THIS PROMOTION IS SUBJECT TO ALL APPLICABLE LAWS. VOID WHERE PROHIBITED. Limit one (1) entry per person per entry method. Open to everyone who plays EverQuest and is eighteen (18) and over; void where prohibited. Begins at 12:01AM PT on Thursday, June 1, 2017, and ends at 11:59PM PT Monday, June 5, 2017. This promotion is sponsored by Daybreak Game Company LLC (Daybreak Games). Submissions are administered by Votigo, Inc. The information you provide will only be used to verify your eligibility for the promotion and to contact you if you are the winner. This promotion is in no way sponsored, endorsed or administered by, or associated with Facebook, Instagram, and/or Twitter. EverQuest Agnarr Sweepstakes (June 8-12) Take a screenshot of your EverQuest character at or above level 10 in-game, and you could win the Time-Locked Server Adventure Pack! Click here to enter. NO PURCHASE NECESSARY TO ENTER OR WIN. THIS PROMOTION IS SUBJECT TO ALL APPLICABLE LAWS. VOID WHERE PROHIBITED. Limit one (1) entry per person per entry method. Open to everyone who plays EverQuest and is eighteen (18) and over; void where prohibited. Begins at 12:01AM PT on Thursday, June 8, 2017, and ends at 11:59PM PT Monday, June 12, 2017. This promotion is sponsored by Daybreak Game Company LLC (Daybreak Games). Submissions are administered by Votigo, Inc. The information you provide will only be used to verify your eligibility for the promotion and to contact you if you are the winner. This promotion is in no way sponsored, endorsed or administered by, or associated with Facebook, Instagram, and/or Twitter.



Posted by: Mepps on 24 May 2017 @ 7:36 pm CDT

Agnarr Launch Status

Update: We have confirmed the login server/queue is performing as expected now. Thank you for your patience to everyone still waiting in line.



Posted by: Mepps on 24 May 2017 @ 7:17 pm CDT

Agnarr Launch Status

Update: We are investigating item-related bug reports. Please feel free to send me specific concerns/reports privately via PM.



Posted by: Mepps on 24 May 2017 @ 6:43 pm CDT

Agnarr Launch Status

Update: We have completed a few login server improvements that we expect will speed things along.



Posted by: Mepps on 24 May 2017 @ 5:42 pm CDT

Agnarr Launch Status

Hi folks! The enormous number of players attempting to create characters on Agnarr is straining our systems. We are currently managing the heavy load with a reduced maximum population cap, which we are increasing manually as players get through character creation and into the world. We are also working on improvements to the login/queue system, and appreciate everyone's patience while we sort through these day one performance issues.



Posted by: EQ Dev on 24 May 2017 @ 11:49 am CDT

Hotfix notes May 24, 2017

*** Hotfix *** - Wandering low level NPCs in the western section of Everfrost will respawn much more quickly. - Low level spawns have returned near the entrance to Neriak in Nektulos Forest.



Posted by: Mepps on 24 May 2017 @ 11:49 am CDT

Update On Newbie NPCs

As we continued investigating yesterday, we identified two unintended issues with certain very low level NPCs. We will hotfix today before Agnarr launches to restore NPCs near the entrance to Neriak in Nektulos that were integral after the zone revamp. We will also reduce the respawn timer on wandering newbie NPCs in Everfrost who had a significantly longer respawn than newbie NPCs in other zones. No downtime will be required. We will also continue to monitor the newbie zones today after launch.



Posted by: Mepps on 22 May 2017 @ 12:45 pm CDT

New Progression Server Agnarr Scheduled To Launch Weds, May 24 @ 2PM PT

The new PoP-Locked Progression Server, Agnarr, is scheduled to launch on Wednesday, May 24, 2017 @ 2PM PDT* Get your plans made, get your guild ready, and clear your schedule, because your EverQuest adventure is about to begin again. Is this the first time you've heard about the Agnarr progression server? Learn more about this special server here! *convert this to your local time



Posted by: Mepps on 22 May 2017 @ 12:43 pm CDT

GUIDE: What Are EverQuest's Progression Servers?

What Are EverQuest's Progression Servers? EverQuest has a long, storied history. What began with the original launch of the game in the spring of 1999 continues over eighteen years and twenty-three expansions later. In that time, we have seen numerous eras, expansions, worlds, and characters as the game and the community have evolved. EverQuest Progression Servers invite everyone to go back and relive those bygone eras again. For some, they are a wonderful stroll down memory lane, a chance to relive memories of the past. For others, they are a chance to make those memories for the first time, to see those legendary times they missed the first time around. For everyone, EverQuest Progression Servers are an invitation to start anew in what is unquestionably one of the most incredible gaming experiences, ever. This guide will walk you through your various options regarding Progression Servers - because, yes, there are more than one! - and keep you up to date on how each one works. Read the full Progression Server guide here.



Posted by: EQ Dev on 18 May 2017 @ 5:53 pm CDT

Live Update Bugs 05/18/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 May 2017 @ 5:48 pm CDT

Game Update Notes: May 18, 2017

May 18, 2017 _____________________ *** Items *** - The Reassuring Strike II spell on Darkened Mrylokar's Helm now only requires level 105. - Darkened Bracer of Wrath now fits on wrists instead of heads. *** Quests & Events *** - Kar'zok (Raid) - Added safeguards for the functionality of the frost sphere so that if it can't find a valid target it will move to the center of the cave. - Maria Starforge in the Loping Plains no longer gives out a Rain of Fear task. - Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement. *** AA *** - Bard - Fixed a bug where rank 2 of Flurry of Notes was not extending the duration of the ability as intended. *** NPCs *** - Basilisk NPCs that had an alligator head now have a basilisk head. - Guardian Adew no longer spawns in the Arena. - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll. *** Progression Servers *** - Plane of War - Gorod's Medallion will once again spawn in Frostcrypt. *** Miscellaneous *** - Fixed an error that caused many scripts in the game to fail to run correctly. - Fixed a potential zone crash in Skyshrine and Icewell Keep. - The EverQuest Team



Posted by: EQ Dev on 17 May 2017 @ 11:54 am CDT

Live Update Bugs 05/17/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 16 May 2017 @ 5:06 pm CDT

Game Update Notes: May 17, 2017

May 17, 2017 _____________________ *** Items *** - Corrected a bug where some types of throwing items could not be placed in bandolier containers. - - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks. - - The 'Bandoleer of Luclin' has been renamed 'Bandolier of Luclin' and has had its weight reduction reduced from 100% to 10%. - Corrected a bug where 'Darkened Blackburrow Trinket' could only reach 98% of its potential power. - In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance. *** Tradeskills *** - Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces. *** Quests & Events *** - Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected. - Atrebe (Raid) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. - Atrebe (Mission) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear. - The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended. - Demi Lich Skullcap (Quest) - It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan. - All Necromancer Skullcap (Quests) - Quest steps that require handing in a skullcap can no longer be multiquested. - The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command. - - Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time. - - Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases. - - Living Legacy has been consolidated into a single event. - - Stone Cold Summer has been consolidated into a single event. - - Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday. - - Hardcore Heritage events now begin on June 7th. - Bane of Decay (Mission) - The skulls will no longer have a massive amount of hit points. *** Spells *** - Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana costs of these spells have increased accordingly. - - These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines. - Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability 'Drunken Monkey Style' or 'Breather'. - The Fulmination components of Empires of Kunark Alliance spells have been adjusted to generate less aggro. - Monk - The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro. - Berserker - Frenzied Resolve has been changed to function as a discipline and has been renamed 'Frenzied Resolve Discipline'. - Necromancer - Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs. *** NPCs *** - Fixed a kobold that was spawning outside the world in Nagafen's Lair. - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf. *** Mercenaries *** - Mercenaries will now automatically get suspended if you join a raid. *** Progression Servers *** - The Enchanter spell Apathy is now available when Planes of Power unlocks. - Agents of Change on the Agnarr server will take on a more thematically appropriate appearance. - Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock. - Maestro of Rancor (Raid) - Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways. - Innoruuk (Raid) - The post revamp version of Innoruuk can use Mark of the Old Ways. *** Miscellaneous *** - Addressed an issue where Replay Timers were sometimes improperly increased. - Addressed an issue that could cause Real Estate Anchors to not properly function. - Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones. *** UI *** - Added an event calendar that displays all of the event alerts for the year: - - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu. - - The event calendar lists all active events with beginning and end dates. - - The event calendar displays your localized start and end time for each event. - You can now toggle the potion belt UI on and off using the EQ menu. - Added the following commands to the menu that is displayed when left clicking a player's name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone. - Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the 'Match Chat Color' setting. - Made a number of adjustments to heroic stat labels in the item display window: - - Corrected a bug that prevented items that have negative heroic stats from displaying these stats. - - Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do. - - Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values. - Fixed an issue where newly created characters weren't properly loading their default Hot Buttons. - Changed - EQUI.xml EQUI_Animations.xml EQUI_EventCalendarWnd.xml *** Previously Updated *** - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - The EverQuest Team



Posted by: EQ Dev on 9 May 2017 @ 1:32 pm CDT

Test Update 05/09/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 9 May 2017 @ 1:31 pm CDT

Test Update 05/09/17 - Patch Notes and Discussion

May 9, 2017 _____________________ *** Items *** - Corrected a bug where some types of throwing items could not be placed in bandolier containers. - - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks. - - The 'Bandoleer of Luclin' has been renamed 'Bandolier of Luclin' and has had its weight reduction reduced from 100% to 10%. - Corrected a bug where 'Darkened Blackburrow Trinket' could only reach 98% of its potential power. - In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance. *** Tradeskills *** - Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces. *** Quests & Events *** - Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected. - Atrebe Raid: Everything Reborn achievement fix. Reworked the way the event works to ensure that this achievement will function and the event will be easier to understand. Now there will only ever be 4 Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. - The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended. - Demi Lich Skullcap (Quest) - It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan. - All Necromancer Skullcap (Quests) - Quest steps that require handing in a skullcap can no longer be multiquested. - The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command. - - Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time. - - Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases. - - Living Legacy has been consolidated into a single event. - - Stone Cold Summer has been consolidated into a single event. - - Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday. - Hardcore Heritage events now begin on June 7th. - Atrebe Mission: Everything Reborn achievement fix. Reworked the way the event works to ensure that this achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear. - Bane of Decay - The skulls will no longer have a massive amount of hit points. *** Spells *** - Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana cost of these spells have increased accordingly. - - These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines. - Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability 'Drunken Monkey Style' or 'Breather'. - The Fulmination component of EoK Alliance spells have been adjusted to generate less aggro. - Monk - The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro. - Berserker - Frenzied Resolve has been changed to function as a discipline and has been renamed 'Frenzied Resolve Discipline'. - Necromancer - Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs. *** NPCs *** - Fixed a kobold that was spawning outside the world in Nagafen's Lair. - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf. *** Mercenaries *** - Mercenaries will now automatically get suspended if you join a raid. *** Progression Servers *** - The Enchanter spell Apathy is now available when Planes of Power unlocks. - Agents of Change on the Agnarr server will take on a more thematically appropriate appearance. - Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock. - Maestro of Rancor (Raid) - Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways. - Innoruuk (Raid) - The post revamp version of Innoruuk can use Mark of the Old Ways. *** Miscellaneous *** - Addressed an issue where sometimes Replay Timers were improperly increased. - Addressed an issue that could cause Real Estate Anchors to not properly function. - Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones. *** UI *** - Added an event calendar that displays all of the event alerts for the year: - - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu. - - The event calendar lists all active events with beginning and end dates. - - The event calendar displays (your localized) start and end time for each event. - You can now toggle the potion belt UI on and off using the EQ menu. - Added the following commands to the menu that is displayed when left clicking a player's name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone. - Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the 'Match Chat Color' setting. - Made a number of adjustments to heroic stat labels in the item display window: - - Corrected a bug that prevented items that have negative heroic stats from displaying these stats. - - Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do. - - Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values. - Fixed an issue where newly created characters weren't properly loading their default Hot Buttons. - Changed - EQUI.xml EQUI_Animations.xml EQUI_EventCalendarWnd.xml *** Previously Updated *** - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - The EverQuest Team



Posted by: RadarX on 2 May 2017 @ 7:58 pm CDT

Windows XP and Vista Support



Posted by: EQ Dev on 28 April 2017 @ 1:35 pm CDT

Test Update 04/28/17 - Event Calendar

*** UI *** - Added an event calendar that displays all of the event alerts for the year: - - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu. - - The event calendar lists all active events with beginning and end dates. - - The event calendar displays (your localized) start and end time for each event. - Changed - EQUI.xml EQUI_EventCalendarWnd.xml Known Issues: Calendar events might end not appear on the appropriate dates for the test server due to a bug that is being investigated. Scrolling can be broken if the size exactly the size of the window.



Posted by: EQ Dev on 25 April 2017 @ 10:52 am CDT

Game Update Notes: April 25, 2017

April 25, 2017 _____________________ *** Miscellaneous *** - The dynamic zone disconnects issue has been addressed. We will continue to monitor the affected zone systems for additional problems. - Server transfers should now work as they did before. The item will be available again on the marketplace within the next 12 hours. - Guildhall anchors: We have published a speculative fix for this and continue to need your reports if anchors are not functioning correctly. - The EverQuest Team



Posted by: EQ Dev on 25 April 2017 @ 10:45 am CDT

Live Update Bugs 04/25/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 20 April 2017 @ 6:34 pm CDT

Hotfix notes April 20, 2017

*** Hotfix *** - Origin of the Cuniculus (Quest) - Removed spawn requirements on the first 4 eggs that made these items not spawn until Secrets of Faydwer.



Posted by: EQ Dev on 19 April 2017 @ 1:33 pm CDT

Live Update Bugs 04/19/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 April 2017 @ 1:44 pm CDT

Game Update Notes: April 19, 2017

April 19, 2017 _____________________ *** Highlights *** - Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details. - Fixed an issue that caused boats to stop following their intended sailing paths. *** Items *** - Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window. - The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items. - Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement. - Corrected the lore text on Giant Dire Wolf Skin. - Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set. - Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the "Wind the Music Box" option. *** Quests And Events *** - Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary. - Prince Selrach Di'Zok (Raid) - It should now be possible to get the Maximum Anger Achievement. - Kor-Sha: The Kar'Zok (Raid) - Adds should no longer spawn after an event reset. - Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs. - Valdoon Paladin Epic 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun. - Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently. - Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. - Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now. - Jail Break! (Quest) - It is no longer possible to aggro Arias. - Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events. - Plane of Health Heroic Adventures - Lowered the level of the weapon racks in Plane of Health heroic adventures so they can be killed at a reasonable pace by lower level characters. - Icons for alerts on many events will now show properly instead of displaying the hand reaching towards the heart spell icon. *** Spells *** - Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Magician - Firebound Alliance now focuses bolt target type spells in addition to single target type spells. - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier. - Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player. - Updated the description on all Empires of Kunark 'Alliance' spells to include more information about their 'Fulmination' effects. - Updated Empires of Kunark 'Alliance' spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target. - Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected. *** AA *** - Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell. - Rewrote the description for Stoicism to more clearly explain its effect. - Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target. - - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally', or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders. - Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself. - Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%. - Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks. - Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%. - Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%. - Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%. - Made a number of adjustments to buffs that increase the damage of critical melee attacks. - - A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage. - - Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect. - - The following abilities and buffs have been modified to use this new effect: - - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills. - - - Bard - Thousand Blades now grants a non-cumulative increase. - - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker's health when the effect wears off. - - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed. - - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect. - - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase. *** NPCs *** - The feigned bone golems in Miragul's Menagerie adventures that can act as a short term pet should now work more reliably. *** Progression Servers *** - Temple of Veeshan (Raid) - Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now. - Temple of Veeshan (Raid) - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ. - 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror. - 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers. - Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha. - Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist. - Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest. - Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers. - - This will happen when the following expansions unlock: The Ruins of Kunark, The Planes of Power, Omens of War, The Serpent's Spine, Secrets of Faydwer, Seeds of Destruction, House of Thule, Veil of Alaris, Rain of Fear, The Darkened Sea, and future expansions that include a level increase. - We've updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order: - - New Year - Omens of War - - Erollisi Day - Seeds of Destruction - - Brew Day - no restriction - - Bristlebane Day - Seeds of Destruction - - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord - - 6th anniversary fabled (NPCs in Ruins of Kunark) - Dragons of Norrath - - 7th anniversary fabled (NPCs in Scars of Velious) - Prophecy of Ro - - 8th anniversary fabled (NPCs in Shadows of Luclin) - The Buried Sea - - 9th anniversary fabled (NPCs in Planes of Power) - Secrets of Faydwer - - 14th-18th anniversary Player Designed Missions - Rain of Fear - - 17th anniversary Faydwer Gnome Race - no restriction - - 17th anniversary Hate's Fury - The Broken Mirror - - 18th anniversary Tsaph's Day Off - Empires of Kunark - - Stomples Day - Planes of Power - - Hardcore Heritage Blackburrow - Secrets of Faydwer - - Hardcore Heritage Cazic-Thule - Secrets of Faydwer - - Hardcore Heritage Old Guk - Seeds of Destruction - - Hardcore Heritage Unrest - Seeds of Destruction - - Hardcore Heritage Crushbone - House of Thule - - Hardcore Heritage Permafrost - House of Thule - - Hardcore Heritage Mistmoore - Rain of Fear - - Hardcore Heritage Nagafen's Lair - Rain of Fear - - Hardcore Heritage NEW - Empires of Kunark - - Death, Death, Death! - Scars of Velious - - Living Legacy - Seeds of Destruction - - Stone Cold Summer - Veil of Alaris - - Nights of the Dead - Omens of War - - Raid, Raid, Raid! - Seeds of Destruction - - Frostfell - The Serpent's Spine *** Miscellaneous *** - Pickzones that lock will no longer suspend mercenaries. - Fixed an issue that caused boats to stop following their intended sailing paths. - In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs. - Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking: - - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills. - - The slash command /autoskill can also be used to toggle the automatic activation of these skills. - Fixed several grammatical errors related to tells and emotes. - Fixed an issue with purchasing Key Ring Slots. - Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue. *** UI *** - Added chat color and filtering options for 'You can't use that command' messages. - Added chat color and filtering options for combat ability and AA ability reuse time messages. *** Previously Updated *** - On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens. - Fippy's Revenge (Group) - Removed the despawn behavior from the NPCs in the instance. - Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced. - Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find. - The EverQuest Team



Posted by: Roshen on 18 April 2017 @ 1:09 pm CDT

Agnarr FAQ - POP Locked Progression Server - Coming Weds, May 24, 2017



Posted by: Roshen on 18 April 2017 @ 1:06 pm CDT

Agnarr FAQ - POP Locked Progression Server - Coming Weds, May 24, 2017



Posted by: EQ Dev on 12 April 2017 @ 12:00 pm CDT

Test Update 04/12/17 - Patch Notes and Discussion

April 19, 2017 _____________________ *** Items *** - Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window. - The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items. - Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement. - Corrected the lore text on Giant Dire Wolf Skin. - Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set. *** Quests And Events *** - Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find. - Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary. - Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs. - Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun. - Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently. - Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. - Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now. - Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced. - Hardcore Heritage versions of zones now all have "Reinforced" in the long name to help differentiate them. - Fixed a problem that was preventing some Frostfell NPCs from spawning during Frostfell. Fixed a problem that was preventing some Bristlebane Day NPCs from spawning during the Bristlebane Day celebration. Fixed a problem that was preventing some anniversary NPCs from spawning during the anniversary. *** Spells *** - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier. - Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player. - Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected. *** AA *** - Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell. - Multiple Classes - Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target. - - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally' or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders. - Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself. - Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66 to 53-70%. - Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks. - Multiple - Rewrote the description for Stoicism to more clearly explain its effect. - Multiple - Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency to 20% from 30%. - Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120 to 100%. - Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120 to 80-90. - Made a number of adjustments to buffs that increase the damage of critical melee attacks. A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage. Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect. The following abilities and buffs have been modified to use this new effect: - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills. - - Bard - Thousand Blades now grants a non-cumulative increase. - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the berserker's health when the effect wears off. - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed. - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect. - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase. *** Progression Servers *** - Temple of Veeshan (Raid) - Fixed some error with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now. - Temple of Veeshan Raid Instances - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ. - 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror. - - 14th Anniversary NPCs now have alt tags that are consistent with other Player Designed Mission quest givers. - Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha. - Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist. *** Miscellaneous *** - Pickzones that lock will no longer suspend mercenaries. - Fixed an issue that caused boats stop following their intended sailing paths. - In an effort to reduce the frustration caused by watery environments melee attacks will no cause push back if the defender is in water, this applies to both PCs and NPCs. - Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking: - - 1. The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills. - - 2. The slash command /autoskill can also be used to toggle the automatic activation of these skills. - Fixed several grammatical errors related to tells and emotes. - Fixed an issue with purchasing Key Ring Slots. - Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue. *** UI *** - Added chat color and filtering options for 'You can't use that command' messages. - Added chat color and filtering options for combat ability and AA ability reuse time messages. *** Previously Updated *** - On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens. - Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, andTome of Stonewall Discipline are available when Gates of Discord opens. - Fippy's Revenge (Group) - Removed the despawn behavior from the NPC's in the instance. - The EverQuest Team



Posted by: EQ Dev on 12 April 2017 @ 12:00 pm CDT

Test Update 04/12/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread