April 19, 2019 - Bonuses: EXP, Rares, Faction - New EQR Software - EQR Discord Bot - Gnome Memorial Mountain launching 3/16 - New section: EQResource Software! - The Burning Lands Guides! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: Roxxlyy on 19 April 2019 @ 7:10 pm CDT

Progression Servers - Boss Spell Damage Issues

Yesterday we investigated an issue reported by players where raid bosses on Progression Servers were taking less damage from direct damage and damage over time spells. We have uncovered that this issue was the result of two bugs, one of which has been fixed and one that we are looking to fix in our next patch. The first bug, which has been fixed, is that spell damage was not being reported accurately. For example, a 300 damage Banestrike was never actually hitting Lord Inquisitor Seru for 210. The damage being reported as 210 was incorrect. It turns out that the real value is 147, and this is what you are now seeing. However, the second bug is that spell guard effects are currently twice as effective as they are supposed to be. Spell parsers will show that Mitigation of the Mighty III has a 30% spell damage reduction, so the real damage output should be 210. However, the spell damage reduction is being called twice, so the NPC has only been taking 147 damage (and was inaccurately showing players that 210 damage was being dealt). Damage is now being displayed accurately, but we will be addressing the outstanding bug and adjusting damage values so that there will be no change in kill times or effectiveness in the next update.



Posted by: EQ Dev on 18 April 2019 @ 9:11 pm CDT

Server Downtime April 19th @ 10:00 AM

All EverQuest Live Servers will be brought offline on Friday, April 19th, 2019 at 10:00AM PT* for maintenance. Servers are scheduled to be unavailable for approximately 2 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time



Posted by: EQ Dev on 18 April 2019 @ 7:44 pm CDT

Hotfix Notes: April 19, 2019

*** Quests & Events *** - Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil. *** Miscellaneous *** - Addressed an issue that would cause some machines to not be able to login.



Posted by: EQ Dev on 17 April 2019 @ 9:50 am CDT

Live Update Bugs 04/17/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 15 April 2019 @ 9:29 pm CDT

Game Update Notes: April 17, 2019

April 17, 2019 _____________________ *** Highlights *** - There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs should now work correctly on Progression Servers. - Added several statless mounts to the Marketplace for progression servers. - - These new mounts are available for purchase starting with the unlock of Shadows of Luclin and will remain available until Omens of War unlocks, at which point standard Marketplace mounts become available for purchase. - - These new mounts are equivalent in speed to silk bridles. - Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain. - Increased the range that direct-damage and damage-over-time spell messages are reported from 75 feet to 200 feet. *** Items *** - Added the correct version of Soothing Breath to Transverse Yaw Stabilizer and Mana Battery Pendant. - Fate's Accumulator and Blazing Utopia augments now drop in all The Burning Lands raid zones. - - The chance for each of these to drop per kill has been reduced. - Fixed the spelling of Exceptional-Quality Scrap Metal. - Removed the extraneous quest flag from the book Revenge on the Fallen. - Added a minimum level to trigger combat activated spells from a handful of weapons and augments that lacked an appropriate required level. - Added Cleave and Ferocity to The Burning Lands Cleric armor, and Ferocity to Shaman armor. - Added a chance for NPCs in some The Burning Lands zones to drop Whispering Midnight augments. - Added the appropriate click spells to The Burning Lands evolving ring and shoulder items that offer rewards. - Changed the cast proc of Ascending Sun Devotional Staff to Sympathetic Arms of Holy Wrath VI. - Attached the correct recourse to the Hand/Arms of Holy Wrath VI spells. - Fixed the roman numeral in the name of Arms of Holy Wrath VI Recourse. - Minion of Darkness effects will now work on Beastlord warders summoned between levels 56 and 75, when they previously only worked on warders summoned between levels 66 and 75. - Beastlords can now use the Gloves of Dark Summoning. - Added Ring of Scale power sources to The Burning Lands rares, and some basepop. *** Quests And Events *** - Sixth Anniversary Scavenger Hunt - Fixed a bug that prevented the Collector's Drachnid Web Sac from dropping from Dreadlands drachnids. - Bristlebane Events - These events will run for two more weeks in late April this year. The Mischief continues! - This Ain't Right - Bristlebane will appear when needed again. - Danger Zone - Player spells will no longer heal ballistae. - Danger Zone (Group mission) - It's again possible to request this task. - Danger Zone (Group mission) - This task now allows up to 6 characters and mercenaries to participate. - Dragon in the Works - Changed some of the warnings to use user event colors, and made the dragon immune to knockback effects. - Dragon in the Works - Added an enrage mechanic. After 30 minutes of fighting, the dragon will grow stronger. - Mechagnomic Whirlrender - Added an enrage mechanic. After 30 minutes of fighting, new enemies will begin to spawn. - Mechagnomic Whirlrender - Added logic to prevent the boss from being stuck in the sky. - Ironing Out the Legion - Allowing the Legendary Clockwork to be activated no longer has a chance to prevent the task from updating. All debuffs on the busy mechanics in the furnace room will be removed when they go back to work. - Ironing Out the Legion - Added loot to Consul of Cooperation. - Night at the Museum - Added a delay between when you get the warning that the roboboar is chasing you and the boar slams into you. This should allow you to get away if you are standing next to the boar when you get the warning. - Night at the Museum - Fixed an issue that could cause the rattling roboboar to kill a seemingly random character when it starts its chase. - Night at the Museum - Fixed a problem that prevented two of the large gold statues in the museum from respawning after an event reset. - Trial of Stoning - Fixed a problem that was preventing the pitiless avengers from shooting the accused prisoners during the trial. - Defending Knowledge - Removed erroneous particles from the zone. - Unfettered Emerald Excellence - Made the following balance changes to this raid event: - - Lowered the boss's regeneration slightly. - - Increased the damage done to mephits by bane abilities slightly. - - Increased the amount of time between mephit waves in the final phase of the encounter. - - Increased the amount of time between armor suit waves in the final phase of the encounter. - - Decreased the number of mephit spawns per wave in the final phase of the encounter. - The Mechanical Fortune Teller will now mention the cake-eating challenge if queried for details of 20th Anniversary events. - Added rewards for the 20th-anniversary challenge and some Gnome Memorial Mountain achievements. *** Spells *** - Damage-over-time spells once again display a twincast message when the spell first lands, and no longer reassociate with their caster if they zone or die. - PvP: Damage shield damage received from attacking players will now deal a maximum of 5% of the attacker's health per hit. Damage shield damage received from non-player targets is unchanged. - Beastlord - Ogre Beastlord warders are now a little bit larger by default. - Ranger - Corrected the name of the Irae Faycite Shard that adds damage to the Hornet Swarm spell. - Enchanter - Adjusted the stacking of Night's Endless Terror to better coexist with a number of other abilities. - Druid - Lowered the required level to cast Zephyr: Lavastorm to 47. Lowered the spell difficulty and price. Moved the scroll from Wanderer Frardok to Wanderer Qenda. - Reduced the effectiveness of Crippling Snare. *** NPCs *** - All racnors are now racnars. - Added coin to Gnome Memorial Mountain NPCs. - Tinzenwen Geargoggler has now been given the title 'Overseer of Repairs'. *** Mercenaries *** - Increased some of the statistics of The Burning Lands mercenary items. *** Progression Servers *** - Agent of Change instance in Great Divide - The 10th Ring War is now started by handing in the Declaration of War and the Coldain Hero's Insignia Ring to Sentry Badain in the instance. - The Blade of the Black Dragon Eye will be available for a brief period starting a few weeks after Ruins of Kunark launches. - Fabled NPCs are now eligible to spawn in Agent of Change instances. - Added the appropriate teleportation item to Collectors of Transference in the Nexus and Overthere on Selo. - Added vendors in Overthere and Firiona Vie that sell melee tomes for disciplines that were previously available in Kunark as commands. - Updated the dates for Legend of Ykesha unlock to run on the same day as the Planes of Power unlock on Mangler. - Changed a number of quest items to not drop until the proper expansion has unlocked: - - Ruined Blackburrow Gnoll Pelt drops have been restricted to the unlock of Planes of Power. - - Scalded Rat Skin drops have been restricted to the unlock of Gates of Discord. They will now only drop from rats in Dagnor's Cauldron. - - Essence of Shadow, Moonlight, Sunlight, and Winter drops have been restricted to the unlock of Shadows of Luclin. - - Quest drops for Escape to Norrath tasks no longer drop until Dragons of Norrath has unlocked on the server. - - Many quest items for Planes of Power era newbie quests no longer drop until Planes of Power has unlocked on the server. - - Removed many Planes of Power era quest items from low level zones. *** Miscellaneous *** - Corrected an issue where /nod would cause you to disagree wholeheartedly (/no). - Players who log in on their character's birthday will have a rainbow colored name for the day. Updated the /played command to include your age in Norrath. - Fixed spelling and grammar errors in the 20th Anniversary achievement challenge. - Fixed an issue with the Rallos Zek Puppet's name changing back after using a Potion of Familiar's Amnesia to change its name. *** UI *** - Attempting to open the Faction Window while shrouded will no longer cause a client crash. - If a task rewards a faction change, the Task Window will now correctly link to that faction in your Faction Window. - Disabled the context menu to move the main chat tab into another chat window. - Fixed an issue that prevented audio triggers from matching text that contains formatting data such as spell or item links. - Riposte messages are now reported before their resulting hit damage. - Added the ability to customize the color that chat windows are highlighted with when displaying a new message. - Dealing direct-damage with spells now reports the caster as 'You' rather than your name. - Fixed a messaging issue where non-song spells activated by bards would report as the bard 'singing' the spell. - Moved spell reflect messages to the spell failures chat filter. - Changed a number of places where the name of a spell is displayed in chat to have that name function as a link to the spell description: - - Spell interrupts, fizzles, and reflect messages now contain the name of the spell that failed. - - Messages indicating the start of a spell cast now include a link to the spell description. - - Messages indicating that a spell has worn off now include a link to the spell description. - - The spell name in damage reporting messages will now function as a link to the spell description. *** Previously Updated *** - Fixed an issue that caused the Tsaph Katta Leather Ornaments set to glow neon blue. - Fixed an issue where characters would fail to create but the name would still appear in use. - Gnome Memorial Mountain - Removed chance that some items could spawn where characters could not go at the lowest level of the zone. - Gnome Mountain Raids - Fixed some errors that were preventing travel between the raids. - Gnome Mountain Raids - NPCs will no longer drop loot that they were not intended to drop. They will also not remain to hold loot between events that they should not. - Increased the AA experience rate on Selo. - The EverQuest Team



Posted by: EQ Dev on 15 April 2019 @ 2:08 pm CDT

Server Downtime April 17th @ 5:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, April 17th, 2019 at 5:30AM PT* for maintenance. Servers are scheduled to be unavailable for approximately 4 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time



Posted by: EQ Dev on 8 April 2019 @ 6:23 pm CDT

Test Update 04/09/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 8 April 2019 @ 6:23 pm CDT

Test Update 04/09/2019 - Patch Notes and Discussions

April 9, 2019 _____________________ *** Highlights *** - There are no longer Progression Server specific spawns for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they normally spawn on Live servers, with a variance equal to a quarter of their respawn time. Fabled versions of these NPCs should now work correctly on Progression Servers. - A few new statless mounts will be available on the Marketplace when Luclin is open. These mounts are equivalent in speed to silk bridles, and will go away when Omens of War unlocks. - The evolving items from The Burning Lands will gain experience from all NPCs, at least light blue con, in The Burning Lands that give experience. This includes Gnome Memorial Mountain. - Increased the range that direct-damage and damage-over-time spell messages are reported from 75 feet to 200 feet. *** Uncategorized *** - Fixed an issue with the Rallos Zek Puppet's name changing back after using a Potion of Familiar's Amnesia to change its name. - Tinzenwen Geargoggler has now been given the title "Overseer of Repairs" *** Items *** - Added the correct version of Soothing Breath to Transverse Yaw Stabilizer and Mana Battery Pendant. - Fixed the spelling of Exceptional-Quality Scrap Metal. - Removes the extraneous quest flag from the book Revenge on the Fallen. - Added a minimum level to trigger combat activated spells from a handful of weapons and augments that lacked an appropriate required level. - Added Cleave and Ferocity to The Burning Lands Cleric armor, and Ferocity to Shaman armor. - Added a chance for NPCs in some of the Burning Lands zones to drop Whispering Midnight Augments. - Added the appropriate click spells to the Burning Lands evolving ring and shoulder items that offer rewards. - Changed the cast proc of Ascending Sun Devotional Staff to Sympathetic Arms of Holy Wrath VI. - Beastlords - Minion of Darkness effects will now work on warders summoned between levels 56 and 75, when they previously only worked on warders summoned between levels 66 and 75. - Beastlords can now use the Gloves of Dark Summoning. *** Quests And Events *** - Bristlebane Events - These events will run for two more weeks in late April this year. The Mischief continues! - This Ain't Right - Bristlebane will appear when needed again. - Danger Zone - Player spells will no longer heal ballistae. - Dragon in the Works - Added an enrage mechanic. After 30 minutes of fighting the dragon will grow stronger. - Mechagnomic Whirlrender event - there is now an "enrage" mechanic. If the event is not defeated after 30 minutes new enemies will begin to spawn. - Fates Accumulator and Blazing Utopia augments now drop in all The Burning Lands raid zones. - - The chance of each of these to drop per kill is reduced. - Night at the Museum - Added a delay between when you get the warning the the roboboar is chasing you and the boar slams into you, allowing the target time to get away if they were standing next to the boar at the time the chase is announced. - Dragon in the Works - changed some of the warnings to use user event colors, and made the dragon immune to knockback effects. - Added loot to Consul of Cooperation. - The Mechanical Fortune Teller will now mention the cake-eating challenge if queried for details of 20th Anniversary events. - Trial of Stoning - Fixed a problem that was preventing the pitiless avengers from shooting the accused prisoners during the trial. - Removed erroneous particles from the mission zone for Defending Knowledge. - Unfettered Emerald Excellence - Made the following balance changes to this raid event: - - Lowered the boss's regeneration slightly. - - Increased the damage done to mephits by bane abilities slightly. - - Increased the amount of time between mephit waves in the final phase of the encounter. - - Increased the amount of time between armor suit waves in the final phase of the encounter. - - Decreased the number of mephit spawns per wave in the final phase of the encounter. *** Spells *** - DoT spells once again display a twincast message when the spell first lands, and no longer reassociate with their caster if they zone or die. - PVP Servers: Damage shield damage received from attacking players will now deal a maximum of 5% of the attacker's health in damage per hit. Damage shield damage received from non-player targets is unchanged. - Spell interrupts, fizzles, and reflect messages now contain the name of the spell that failed. - - Moved spell reflect messages to the spell failures chat filter. - Attached the correct recourse to the Hand/Arms of Holy Wrath VI spells. - Fixed the roman numeral in the name of Arms of Holy Wrath VI Recourse. - Beastlord - Ogre Beastlord warders are now a little bit larger by default. - Ranger - Corrected the name of the Irae Faycite Shard that adds damage to the Hornet Swarm spell. - Enchanter - Adjusted the stacking of Night's Endless Terror to better coexist with a number of other abilities. - Druid - Lowered the required level to cast Zephyr: Lavastorm to 47. Lowered the spell difficulty and price. Moved the scroll from Wanderer Frardok to Wanderer Qenda. *** NPCs *** - All racnors are now racnars. - Added coin to Gnome Memorial Mountain NPCs. *** Mercenaries *** - Increased some of the statistics of The Burning Lands mercenary items. *** Progression Servers *** - Changed the drop rate for the Blade of the Black Dragon Eye to drop for one month after Ruins of Kunark launches. - Ruined Blackburrow Gnoll Pelt drops have been restricted to the unlock of Planes of Power. - - Scalded Rat Skin drops have been restricted to the unlock of Gates of Discord. This will now only drop from rats in Dagnor's Cauldron. - Many quest items for Planes of Power era newbie quests no longer drop until Planes of Power has unlocked on the server. - Essence of Shadow, Moonlight, Sunlight, and Winter drops have been restricted to the unlock of Shadows of Luclin. - Quest drops for Escape to Norrath tasks no longer drop until Dragons of Norrath has unlocked on the server. - Removed many Planes of Power era quest items from low level zones. - Added the appropriate teleportation item to Collectors of Transference in the Nexus and Overthere on Selo. - Updated the dates for Legend of Ykesha unlock to run on the same day as the Planes of Power unlock on Mangler. *** Miscellaneous *** - Corrected an issue where /nod would cause you to disagree wholeheartedly. - Players who log in on their character's birthday will have a rainbow colored name for the day. Updated the /played command to include your age in Norrath. - Fixed spelling and grammar errors in the 20th Anniversary Achievement Challenge. *** UI *** - Using the faction window while shrouded should fail now, instead of crashing your client. - If a task rewards a faction change, the task window will now correctly link to that faction in your faction window. - Disabled the context menu to move the main chat tab into another chat window. - Fixed an issue that prevented audio triggers from matching text that contains formatting data such as spell or item links. - Messages indicating the start of a spell cast now include a link to the spell description. - - Fixed a messaging issue where non-song spells activated by bards would report as the bard 'singing' the spell. - Riposte messages are now reported before their resulting hit damage. - Added the ability to customize the color that chat windows are highlighted with when displaying a new message. - Messages indicating that a spell has worn off now include a link to the spell description. - - Dealing direct-damage with spells now reports the caster as 'You' rather than your name. - - The spell name in damage reporting messages will now function as a link to the spell description. *** Previously Updated *** - Fixed an issue that caused the Tsaph Katta Leather Ornaments set to glow neon blue. - Fixed an issue where characters would fail to create but the name would still appear in use. - Gnome Memorial Mountain - Removed chance that some items could spawn where characters could not go at the lowest level of the zone. - Gnome Mountain Raids - Fixed some errors that were preventing travel between the raids. - Gnome Mountain Raids - NPCs will no longer drop loot that they were not intended to drop. They will also not remain to hold loot between events that they should not. - Increased the AA experience rate on Selo. - The EverQuest Team



Posted by: Windstalker on 5 April 2019 @ 1:37 pm CDT

Selo Experience Boost Inc!



Posted by: Roxxlyy on 2 April 2019 @ 12:54 pm CDT

Earn 50% More EXP until April 3rd at 10:30 AM PT!

Late last night, a handful of server hamsters decided to take off before their shifts were up, and we saw several server crashes and character rollbacks. In order to combat this rough patch, from now until tomorrow, April 3rd at around 10:30 AM PT, players will be able to earn 50% more experience! Thank you for your patience, and we'll see you back in Norrath!



Posted by: EQ Dev on 29 March 2019 @ 8:19 pm CDT

Hotfix Notes: April 1, 2019

*** Miscellaneous *** - Updated the loading screen in honor of all Vah Shir kind in Norrath (and Luclin).



Posted by: EQ Dev on 28 March 2019 @ 1:47 pm CDT

Hotfix Notes: March 28, 2019

*** Progression Servers *** - Increased AA experience rate on Selo.



Posted by: Mepps on 28 March 2019 @ 9:33 am CDT

Selo Server Downtime: Thursday, March 28th @ 11:00 AM

Selo will be brought offline on Thursday, March 28, at 11AM PT* for an update. Downtime is expected to last approximately 2 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time



Posted by: EQ Dev on 19 March 2019 @ 12:13 pm CDT

Hotfix Notes: March 19, 2019

*** Quests And Events *** - Gnome Memorial Mountain - Removed chance that some items could spawn where characters could not go at the lowest level of the zone. - Gnome Mountain Raids - Fixed some errors that were preventing travel between the raids. - Gnome Mountain Raids - NPCs will no longer drop loot that they were not intended to drop. They will also not remain to hold loot between events that they should not.



Posted by: EQ Dev on 15 March 2019 @ 4:57 pm CDT

Hotfix Notes: March 15, 2019

*** Miscellaneous *** - Fixed an issue that caused the Tsaph Katta Leather Ornaments set to glow neon blue.



Posted by: EQ Dev on 13 March 2019 @ 1:44 pm CDT

Live Update Bugs 03/13/2019

Always chat here, if you set it to a "window" it will bring you back to that tab, i'd like to beable to /gu /g /rs /1 without it always switching the window back to that tab. So far work around is setting up another chat window shrinking it all the way down which isn't that far down and setting it to always chat here. Maybe option to remove the banner from a chat window would help."
This is intentional. My recommendation would be a single tabbed window for always chat here. If we did not swap the tabs, you would be unable to see what you were typing.



Posted by: EQ Dev on 13 March 2019 @ 1:40 pm CDT

Live Update Bugs 03/13/2019

Post discussions in the discussions threads.



Posted by: EQ Dev on 13 March 2019 @ 9:01 am CDT

Live Update Bugs 03/13/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 13 March 2019 @ 7:14 am CDT

Game Update Notes: March 13, 2019

March 13, 2019 _____________________ *** Highlights *** - Added tabs to chat windows. See the UI section for more details. - Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself! - Added new emotes. See Miscellaneous for more information below. - Updated the appearance of the Gloomingdeep Mines. - This Saturday the 16th, keep an eye out for brand new progression servers and new content featuring: Gnome Memorial Mountain! *** Items *** - Corrected the spell description of Drogan Goblin Familiar. - The evolving Efreeti Boots and White Satin Gloves will now accept Hero's Forge ornaments in their evolved state. - Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself! - Corrected the cast proc on Bloodstaff to the higher damage Sympathetic Blaze of Fire VI. - Corrected both the proc and cast proc on Deep Cavern's Shard to the lesser Spike of Corruption VIII. - As a temporary solution until the core issues with real estate items can be solved we've implemented the following functionality for real estate anchors: - - Activating a Primary Anchor Transport Device or Secondary Anchor Transport Device without possessing the corresponding Anchor item will now give you a replacement Anchor. - - Druids and wizards whose Guild Hall Anchor has gone missing will be granted a replacement when logging in. *** Tradeskills *** - Secret Dawn Mace Muhbis will now return Trillion Cut Elder Mist Diamond and Oval Cut Elder Mist Diamond on failure. *** Quests And Events *** - Celestial Fists (Monk Epic) - The spawn in Karnor's Castle that has a chance to be a drolvarg pawbuster no longer shares an encounter with a drolvarg warlord. The remaining spawns in the room have a higher chance of being a drolvarg warlord. - Prince Ralaifin (Mission) - A Giant Lapillus Lava Spiderling no longer summons. - Lost but Not Forgotten - Added an out of character message when speaking to Dismas Kaneriti that indicates that Lost but Not Forgotten is a two group mission. - Death, Death, Death - This event will be available for four weeks a year now, up from two. - Unfettered Emerald Excellence - Removed particle effects from Unbearable Heat and Magnificent Presence. - Fight Fire - Fixed an issue that prevented the Leading a Charmed Life achievement from completing. - Delivery - The Duende Female Mold is no longer lost upon zoning. - Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil. *** Spells *** - Changed Whispering Midnight Casting Fire, Whispering Midnight Casting Magic, Blazing Euphoria Casting Fire, and Blazing Euphoria Casting Magic to only work with spells that do damage. - Corrected the spell description for Hand of Holy Wrath VI. - Corrected a rounding error that caused critical spells to deal one less point of damage/healing than intended. - Percentage heal spells now display their name in healing messages. *** AA *** - Improved the rate that mercenary alternate advancement experience is gained. - - The mercenary AA experience granted by completing Clayton Teek's daily bonus tasks has been extended to cover levels 106-110. *** Progression Servers *** - Updated the expansion unlock dates for The Broken Mirror and onward to reflect the normal extra time in The Darkened Sea for a level increase expansion. *** Miscellaneous *** - The water in Trials of Smoke is now also stocked with Primordial Lion Fish. - Added the following new emotes: /airlute, /facepalm, /faint, /fight, /fistbump, /freakout, /growl, /maybe, /no, /pie, /pizza, /rps, /ttth, and /yes. - Fixed a bug when looting items in a raid that would display the number of items remaining on the body rather than the number of items looted. - Fixed an issue where the event calendar would report that events end 59 minutes later than their actual end time. - Corrected an issue where melee attacks against slain targets would sometimes report as misses. - Updated the appearance of the Gloomingdeep Mines. - Updated various character models to better reflect lighting and detailing. *** UI *** - Corrected an issue where DoT damage on players would display the victim's name instead of the caster's name. - Improved the layout of the Marketplace window. - Direct damage spells caused by a twincast now have a flag at the end of the damage message instead of a separate twincast message. Twincasts of melee abilities are now indicated as twinstrikes. - Added the option to blink the active chat window when you begin typing. - Added tabs for chat. All existing chat windows will be put into new tabbed chat windows and will appear where they were placed before. - - You can move tabs around in the existing windows, or send the tabs to other windows. - - When using tell windows, by default all of the tells will go into a single tell window in separate tabs instead of opening a new window for each tell. - Added - EQUI_ChatContainerWindow.xml - Changed - EQUI.xml EQUI_Animations.xml EQUI_ChatWindow.xml EQUI_MarketplaceWnd.xml EQUI_OptionsWindow.xml *** Previously Updated *** - Trials of Smoke - Fixed an issue that prevented looting of the sigils in the Trial of the Speaker's Amphitheater. - Spear of Fate - Corrected an issue where Ooglyn would sometimes fail to initiate the Test of Patience. - The EverQuest Team



Posted by: Roxxlyy on 12 March 2019 @ 3:00 pm CDT

Server Downtime: Wednesday, March 13th @ 6:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, March 13, 2019 at 3:00 AM PT* for an update. Downtime is expected to last approximately 8 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time



Posted by: EQ Dev on 12 March 2019 @ 11:22 am CDT

Live Update Bugs 02/20/19

Friendly reminder - this thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: Mepps on 8 March 2019 @ 11:55 am CST

Forum Guidelines



Posted by: Mepps on 8 March 2019 @ 11:55 am CST

Forum Guidelines

In the Guild Recruitment forum, threads should be used for communicating about the guild (by members) and for learning about guilds (from interested applicants). Recruitment threads do not exist for others to offer opinions on guilds/members or for rivalries.



Posted by: Mepps on 8 March 2019 @ 11:53 am CST

Forum Guidelines



Posted by: EQ Dev on 5 March 2019 @ 5:53 pm CST

Test Update 03/05/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 5 March 2019 @ 5:52 pm CST

Test Update 03/05/2019 - Patch Notes and Discussions

March 05, 2019 _____________________ *** Highlights *** - Added tabs to chat windows. See the UI section for more details. - New and old players are invited to play in the revamped tutorial. *** Items *** - Corrected a grammar mistake in the spell description of Drogan Goblin Familiar. - The evolving Efreeti Boots and White Satin Gloves will now accept Hero's Forge ornaments in their evolved state. - Look to the Marketplace this month for the Gnomish Heritage Crate. Each crate contains a random item. Trade these Gnomish Heritage items to your friends or collect them all yourself! - Corrected the cast proc on Bloodstaff to the higher damage Sympathetic Blaze of Fire VI. Corrected both the proc and cast proc on Deep Cavern's Shard to the lesser Spike of Corruption VIII - As a temporary solution until the core issues with real estate items can be solved we've implemented the following functionality for real estate anchors: - - Activating a Primary Anchor Transport Device or Secondary Anchor Transport Device without possessing the corresponding Anchor item will now give you a replacement Anchor. - - Druids and wizards whose Guild Hall Anchor has gone missing will be granted will be granted a replacement when logging in. *** Tradeskills *** - Secret Dawn Mace Muhbis will now return Trillion Cut Elder Mist Diamond and Oval Cut Elder Mist Diamond on failure. *** Quests And Events *** - Celestial Fists (Monk Epic) - The spawn in Karnor's Castle that has a chance to be a drolvarg pawbuster no longer shares an encounter with a drolvarg warlord. The remaining spawns in the room have a slightly higher chance of being a drolvarg warlord. - Prince Ralaifin Mission: A_giant_lapillus_lava_spiderling no longer summons. - Lost but Not Forgotten - Added an out of character message when speaking to Dismas Kaneriti that indicates that Lost but Not Forgotten is a two group mission. - Death, Death, Death - This event will be available for 4 weeks a year now, up from 2. - Unfettered Emerald Excellence - Removed particle effects from Unbearable Heat and Magnificent Presence. - Fight Fire - Fixed an issue that would cause it to not give the Leading a Charmed Life achievement. Note that you must have the targets charmed for at least a few seconds or they do not count for the achievement. - Delivery - The Duende Female Mold is no longer lost upon zoning. *** Spells *** - Changed Whispering Midnight Casting Fire, Whispering Midnight Casting Magic, Blazing Euphoria Casting Fire, and Blazing Euphoria Casting Magic to only work with spells that do damage. - Corrected the spell description for Hand of Holy Wrath VI. - Corrected a rounding error that caused critical spells to deal 1 less point of damage/healing than intended. - Percentage heal spells now display their name in healing messages. *** AA *** - Improved the rate that mercenary alternate advancement experience is gained. - - The mercenary AA experience granted by completing Clayton Teek's daily bonus tasks has been extended to cover levels 106-110. *** NPCs *** *** Mercenaries *** *** Collections *** *** Progression Servers *** - Phinigel: Updated the expansion unlock dates for The Broken Mirror and on to reflect the normal extra time in TDS for a level increase expansion. *** Miscellaneous *** - The water in Trials of Smoke is now stocked with Primordial Lion Fish - Made some improvements to dynamic zones to mitigate the issue that periodically prevents them from functioning on the Test server. - Added the following new emotes: /airlute, /facepalm, /faint, /fight, /fistbump, /freakout, /growl, /maybe, /no, /pie, /pizza, /rps, /ttth, and /yes. - Fixed a bug when looting items in a raid that would display the number of items remaining on the body rather than the number of items looted. - Fixed an issue where the event calendar would report that events end 59 minutes later than their actual end time. - Corrected an issue where melee attacks against slain targets would sometimes report as misses. *** UI *** - Corrected an issue where DoT damage on players would display the victim's name instead of the caster's name. - Improved the layout of the Marketplace window. - Direct damage spells caused by a twincast now have a flag at the end of the damage message instead of a separate twincast message. Twincasts of melee abilities are now indicated as twinstrikes. - Added the option to blink the active chat window when you begin typing. - Added tabs for chat. All existing chat windows will be put into new tabbed chat windows and will appear where they were placed before. - - You can move tabs around in the existing windows, or send the tabs to other windows. - - When using tell windows, by default all of the tells will go into a single tell window in separate tabs instead of opening a new window for each tell. - Added - EQUI_ChatContainerWindow.xml - Changed - EQUI.xml EQUI_Animations.xml EQUI_ChatWindow.xml EQUI_MarketplaceWnd.xml EQUI_OptionsWindow.xml *** Previously Updated *** - Trials of Smoke - Fixed an issue that prevented looting of the sigils in the Trial of the Speaker's Amphitheater. - Spear of Fate - Corrected an issue where Ooglyn would sometimes fail to initiate the Test of Patience. - The EverQuest Team



Posted by: EQ Dev on 27 February 2019 @ 8:13 pm CST

Hotfix Notes: February 27, 2019

*** Quests And Events *** - Trials of Smoke - Fixed an issue that prevented looting of the sigils in the Trial of the Speaker's Amphitheater. - Spear of Fate - Corrected an issue where Ooglyn would sometimes fail to initiate the Test of Patience.



Posted by: EQ Dev on 27 February 2019 @ 6:28 pm CST

Test Hotfix Notes: February 27, 2019

*** Quests And Events *** - Trials of Smoke - Fixed an issue that prevented looting of the sigils in the Trial of the Speaker's Amphitheater. - Spear of Fate - Corrected an issue where Ooglyn would sometimes fail to initiate the Test of Patience.



Posted by: Roxxlyy on 25 February 2019 @ 3:12 pm CST

Chat Services Downtime: February 26 @ 7 AM PT

Chat services may be unavailable tomorrow morning (Tuesday, February 26, 2019) from 7:00 AM PT until up to 9:00 AM PT as we perform a brief maintenance. All other game functions should remain online. Thank you!



Posted by: EQ Dev on 22 February 2019 @ 1:07 pm CST

Test Update 02/22/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread



Posted by: EQ Dev on 22 February 2019 @ 1:06 pm CST

Test Update 02/22/2019 - Discussion

Test is being updated this afternoon with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: Roxxlyy on 22 February 2019 @ 12:26 pm CST

An Update to Selos and Mangler - Coming March 16, 2019

Greetings Norrathians, From the first announcement of our 20th Anniversary plans, we said that this year was about the EverQuest community, a celebration we'd all be excited to be a part of. When we announced the upcoming Progression Servers, it made quite a splash, and players let us know that we hadn't quite hit the mark. We heard your feedback, reviewed all of the different concerns and suggestions, and spent the past week revisiting in detail the experiences that we wanted to craft on these new servers. With that in mind, we have made some changes to the rulesets for the upcoming Selo and Mangler Progression Servers. Selo Fast Progression Server Selo is going to be a Fast Progression Server. This server is for anyone who wants to experience all of EverQuest's 20 years of content and fly through the expansions. Whether you want to relive the whole history in a short time, experience what you missed the first time around, or race your fellow adventurers through the eras, this is the server for you. On this server, experience will be gained at nearly double the rate of Ragefire or Lockjaw. Instances can be reused more often, rares will be more likely to spawn, and faction can be earned more quickly. The server will open with EverQuest Classic, Ruins of Kunark, Scars of Velious, and Shadows of Luclin unlocked. This means the server opens with Iksar, Vah Shir, Beastlords, and of course four massive eras of content and raids to pursue. New expansions will release on the first Wednesday of each month, starting with The Planes of Power on May 1, 2019. Selo is a Truebox server and, once the server catches up to the present era, will become a standard Live server. For more detailed information on Selo, you can read the updated server FAQ here. Mangler Standard Progression Server Mangler is going to be a Standard Progression Server. This server is for anyone who wants to start off with that 1999 experience and progress through the years and expansions at a leisurely pace. Like without bard speed. On this server, experience will match the standard rates on Ragefire and Lockjaw. Instances, rares, and faction will all be standard. The previously mentioned (new) experience and death penalties will not exist, but Focus Effects will remain unavailable until the Shadows of Luclin unlocks. Mangler will open with only classic EverQuest unlocked. New expansions will unlock every 12 weeks. After Gates of Discord unlocks, expansions that do not include a level cap increase will remain current for only 8 weeks before the next unlock. Expansions that do have a level cap increase will be current for 12 weeks. Mangler is a Truebox server and, once the server catches up to the present era, will become a standard Live server. For additional information on Mangler, you can read the updated server FAQ here. Whatever piece of EverQuest you are looking forward to reliving, we hope these revised ruleset options will provide a new old place for you to call home. We look forward to seeing you in Norrath when the servers launch on March 16, 2019!



Posted by: EQ Dev on 20 February 2019 @ 10:53 am CST

Server Downtime February 20th @ 4:30 AM

This downtime has been extended. Will update with an ETA as soon as we have one.



Posted by: EQ Dev on 20 February 2019 @ 7:15 am CST

Live Update Bugs 02/20/19

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 19 February 2019 @ 7:00 pm CST

Game Update Notes: February 20, 2019

February 20, 2019 _____________________ *** Highlights *** - Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level. - Made various changes to evolving items. See the Items section for details. - Made various improvements to the Coldain ring quests. See the Quests and Events section for details. *** Items *** - All equipped evolving items will gain full experience rather than splitting between them. - Corrected an issue where classes that were not plate couldn't claim the reward for several The Burning Lands evolving items. - The Burning Lands evolving item rewards will offer the correct items, and offer options if more than one item is available to your class. - The current fifth tier of The Burning Lands evolving items will have reduced stats and an attached reward set. This attached reward set will offer a sixth tier of items that have the stats that the old tier five had. You must have all The Burning Lands achievements to earn this sixth tier. - Corrected the reward set name offered by Silver Efreeti Boots. - Swapping augments no longer requires a specific solvent and instead looks for a solvent of equal or higher level, like removing an augment. - Items with spent charges that are sold to a vendor now display the correct amount of charges remaining in the purchase tab. - Increased the proc rate of: Ascending Sun Arcane Staff, Ascending Sun Devotional Staff, Ascending Sun Mace, Bloodstaff, Breaker Bar, Divine Bludgeon of the Inferno, Enraptured Bludgeon, Harmonious Tightener, Heavy Onyx Heart Scepter, Mute Spiral, Premier Staff, Ralaifin's Dogma, Rustdown, Secret Dawn Arcane Staff, Secret Dawn Devotional Staff, Secret Dawn Mace, Sun's Golden Orb, and Vanda Glow. - The Burning Lands charms that increase in power from class armor now benefit from The Burning Lands evolving boots and gloves at levels 3 and higher. - Added disease and corruption focus to Ice Star, Hoarfrosted Bow, and Arc of the Saffron Sky. - Added icons to Immortal Curio of Ondine Force and Elemental Curio of Ondine Force. - Updated the descriptions of the Whispering Midnight Casting spells on the items of the same name. - Added spaces to the name of the recourses of the Hand Of Holy Wrath spells on healer weapons. *** Tradeskills *** - Sagacious Great Jade no longer sells Etching Tools. *** Quests And Events *** - The Conflagration Generals (Raid) - Increased the size of the area that's checked when the bosses need to be positioned near the towers. - Tyrant of Fire - The mission will no longer be in an unwinnable state if one or more of the adventurer NPCs runs away. - Remodeling and Delivery - An update to these tasks will not happen when speaking to Unrepentant Sunrise or entering the instance. This was a bug and may have been a cause of other issues in these missions. - Prince Ralaifin (Raid) - Volcanic Billow Shards are removed from players when the raid resets, and must finish their casting time to activate a tower. - Prince Ralaifin (Raid) - Improved the messaging on the billow mechanic. - Prince Ralaifin (Raid) - All of the spiderlings will despawn on reset. - Prince Ralaifin (Mission) - Added a message when a player is struck by the billow, thus failing the All Safe achievement. Only one player is mentioned, even if more than one player is struck. - End of Empire (Raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not. - Brass Palace - Discipline of Flame will now shout a warning when casting Spreading Heat. This spell no longer targets pets. - Trials of Smoke - Trial of the Wending Ways: Added a message when failing the Don't Trip achievement. - Trials of Smoke - The reward chest in the Trial of Three will no longer try to appear over and over again (though it was failing to actually do so). - Trials of Smoke - The Trial of Three will no longer reset after success. - Trials of Smoke - Trial of the Ashes of Rusted Cliff's Glory: Fixed an error that would allow completion of the All Alone achievement when there were ashen elementals alive when Indomitable Onyx was defeated. - Trials of Smoke - If you have a lockout for any trial, you will no longer be able to loot items from the chest for that trial. - Contract of War (Raid) - The binding breeze NPCs will now spawn at the location of an adventurer near Radiant Fog Evening instead of a random person in the zone. In addition, the binding breezes will not choose to spawn at the location of the person tanking Radiant Fog Evening, unless there is no one else nearby. - The Rise of Smoke (Raid) - Leashing the mephits in the Trial of Three will now cause them to cast their spells faster. - Royal Visits - Fixed an error where Heart of Flawless Brass refers to Aalishai as the home of the djinn. - Relic Raider - Moving to the top of the steps will now be safe for everyone. - Sky Orchid Understanding in Esianti will now respond to [continue] properly. - All raid events in Underfoot will now drop more items, keys, and backflag items. - Spear of Fate - It is no longer possible to bypass steps in this epic quest by completing early steps multiple times. - - Hand-ins for this quest can no longer be multiquested. - 10th Ring Questline - Made the following changes: - - Hand-ins for the Coldain ring quests can no longer be multiquested. - - Key NPCs that are being protected or escorted are now flagged as PC Friendly. This applies to Boridain Glacierbane (2nd ring quest), Tain Hammerfrost (4th ring quest), Corbin Blackwell (7th ring quest), Gloradin Coldheart (8th ring quest), and Garadain Glacierbane (8th ring quest). Icefang (6th ring quest) was already set to friendly during its escort. - - Several dialogue triggers are bracketed that weren't previously. - - Fixed many minor bugs and typos. - - 2nd ring quest - It's now necessary to have the Copper Coldain Insignia Ring to receive the Dull Bladed Axe from Garadain Glacierbane. - - 4th ring quest - It's now necessary to have the Gold Coldain Insignia Ring to receive the Note to Tain from Garadain Glacierbane or to loot the Frozen Elixir. Tain Hammerfrost no longer drops the Note to Tain when killed. Handing the Note to Tain to Tain Hammerfrost now triggers the attack wave instead of one of his dialogues. The Note to Tain is now lore and no trade. - - 5th ring quest - It's now necessary to have the Platinum Coldain Insignia Ring to hand in the Ry`Gorr Invasion Plans to a coldain lookout. Only someone who has handed in the Invasion Plans can loot the Head of Scarbrow. - - 6th ring quest - It's now necessary to have the Obsidian Coldain Insignia Ring to loot the Note from Kromrif. - - 7th ring quest - Only someone who has handed in the Shackle Key and Mithril Coldain Insignia Ring to Corbin Blackwell can hand in the Mithril Coldain Insignia Ring to Dobbin Crossaxe. - - 8th ring quest - Only someone who has handed in the Adamantium Coldain Insignia Ring to Garadain Glacierbane can loot Chief Ry`Gorr's Head. Garadain Glacierbane now stays up after the attack on the Ry`Gorr fort much longer. Handing in Chief Ry`Gorr's Head to Garadain Glacierbane no longer despawns Garadain Glacierbane. - - 10th ring quest - Only someone who has handed in the Coldain Hero's Insignia Ring and the Declaration of War to Sentry Badain can loot Narandi's Head. *** Spells *** - Paladin - Corrected bad descriptions for several spells in the Ward of Tunare line. - Druid - Fixed a problem that prevented the enervation heals from the Remote Manaflux and Remote Moonfire lines of spells from landing on pets and mercenaries. - Enchanters - Corrected a problem that prevented the Arcane Disjunction Aura debuff from landing on most NPCs. - Fixed several spell scrolls from The Buried Sea that were not able to be scribed correctly. *** Mercenaries *** - Made a first pass at improving level 106 to 110 Mercenaries. There will be further tuning in future updates. *** Progression Servers *** - Drowned Katta Castrum Powerstone is now available when The Darkened Sea unlocks. - Erollisi Day - Fixed an issue that was preventing Gilbina from spawning while the event is running on servers that had not yet unlocked The Darkened Sea. - Released revamped poison making components and recipes when Seeds of Destruction opens. *** Miscellaneous *** - Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level. - - Ex: A level 50 ranger with a 1-Hand Blunt skill less than 210 will gain skill at 16 times the normal rate. - - These bonuses do not apply to tradeskills. - The Broken Mirror and Empires of Kunark are now free to play on all servers. - Fixed an issue that could cause taunt to report that your target is too far away, despite being in melee range. - Names that were rejected when creating a new character will now display more information about why. - Removed some legacy experience code so that experience-per-level is now uniform for all races/classes. Warriors, Rogues, and Halflings will no longer gain experience faster than other classes/races. *** UI *** - Removed the evolving items tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated. - Evolving items will now display their evolution progress percentage in the lower left corner of the item's icon, similar to activated items with charges. - Fixed a UI error regarding the shared bank window on progression servers. - Added a (Riposte) tag to hits and misses that occurred due to a riposte. - Throwing damage is now reported as a hit instead of a shot. - Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types. - You can now change the color and filter for faction links and messages. They will no longer go to the Other filter. - Added the spell name and resist type to spell damage messages. - Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed. - Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window. - Made the following changes to DoT reporting: - - DoT filters should be working again. - - If the caster of a DoT dies, their damage will now be reported as being cast by their corpse. - - If the caster zones or is charmed, their damage will be reported without a caster's name, and the damage will not be focused. - - If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused. - - NPCs awakened by a DoT cast by someone who has left the zone or died will now display a message. - Changed - EQUI_Inventory.xml - The EverQuest Team



Posted by: EQ Dev on 15 February 2019 @ 5:24 pm CST

Server Downtime February 20th @ 4:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, February 20th, 2019 at 4:30AM Pacific (12:30 PM UTC) for maintenance. Servers are scheduled to be unavailable for approximately 5 hours.



Posted by: Roxxlyy on 13 February 2019 @ 7:27 pm CST

Selo and Mangler Progression Servers - Coming March 16, 2019!

Just a very small update - there's still a lot of feedback coming in, and we're doing our best to filter and assess it. With that in mind, we won't have any major updates to share before the weekend, though we encourage everyone to continue their discussions here on the forums.



Posted by: EQ Dev on 13 February 2019 @ 4:24 pm CST

Test Maintenance 02/14/2019

Test is coming down tomorrow morning, 02/14/2019 at 7:00AM* Pacific (3:00 PM UTC) for maintenance. The server is scheduled to be unavailable for approximately 4 hours. This maintenance is for some back-end fixes, please use the existing discussion and bug report threads to report any new issues. *Convert to your local time



Posted by: Roxxlyy on 12 February 2019 @ 7:41 pm CST

Selo and Mangler Progression Servers - Coming March 16, 2019!

There has been a lot of feedback coming in today, and the team is aware and reviewing it.



Posted by: Roxxlyy on 12 February 2019 @ 12:39 pm CST

Selo and Mangler Progression Servers - Coming March 16, 2019!



Posted by: EQ Dev on 12 February 2019 @ 12:28 pm CST

Test Update 02/12/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 12 February 2019 @ 12:27 pm CST

Test Update 02/12/2019 - Patch Notes and Discussions

February 12, 2019 _____________________ *** Items *** - Corrected an issue where classes that were not plate couldn't claim the reward for several TBL evolving items. - Equipping multiple evolving items will no longer cause item experience to be split. - - Removed the evolving items tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated. - - Evolving items will now display their evolution progress percentage in the lower left corner of the item's icon, similar to activated items with charges. - Swapping augments no longer requires a specific solvent and instead looks for a solvent of equal or higher level, like removing an augment. - Items with spent charges that are sold to a vendor now display the correct amount of charges remaining in the purchase tab. - Increased the proc rate of: Ascending Sun Arcane Staff, Ascending Sun Devotional Staff, Ascending Sun Mace, Bloodstaff, Breaker Bar, Divine, Bludgeon of the Inferno, Enraptured Bludgeon, Harmonious Tightener, Heavy Onyx Heart Scepter, Mute Spiral, Premier Staff, Ralaifin's Dogma, Rustdown, Secret Dawn Arcane Staff, Secret Dawn Devotional Staff, Secret Dawn Mace, Sun's Golden Orb, and Vanda glow - The Burning lands charm items will include Rank 3 and up evolving boots and gloves from that expansion. - Added disease and corruption focus to Ice Star, Hoarfrosted Bow, and Arc of the Saffron Sky - The evolved step of the cloth class Djarn's Platinum Amethyst Ring will allow a claim. - Added icons to Immortal Curio of Ondine Force and Elemental Curio of Ondine Force - Updated the descriptions of the Whispering Midnight Casting * spells on the items of the same name. - Corrected the reward set name for Golden Efreeti Boots on Silver Efreeti Boot. - The Burning Lands Evolving items will offer the correct items, and offer options if more than one item is available to your class. - Added spaces to the name of the recources of the Hand Of Holy Wrath # spells on healer weapons. *** Tradeskills *** - Sagacious Great Jade no longer sells Etching Tools - Released poison making components and recipes for the initial poison revamp when Seeds of Destruction opens. *** Quests And Events *** - The Conflagration Generals - Increased the size of the area that's checked when the bosses need to be near the towers. - Trials of Smoke: Trial of the Wending Ways: Falling down the center, and failing the Don't Trip achievement, gives a message. - Unfettered Emerald Excellence - Lowered the boss's regeneration slightly. Increased the amount of time between mephit spawns and armor suit spawns in the final phase of the encounter. Decreased the number of mephit spawns per wave in the final phase of the encounter. - Tyrant of Fire - The mission will no longer be in an unwinnable state if one or more of the adventurer NPCs runs away. - - Tyrant of Fire - Fixed some problems with text and messaging in this mission. - Remodeling and Delivery missions - an update to these tasks will not happen when speaking to Unrepentant Sunrise or entering the instance. This was a bug and may have been a cause of other issues in these missions. - Trial of the Ashes of Rusted Cliff's Glory - Fixed an error that would allow completion of the All Alone achievement when there were ashen elementals alive when Indomitable Onyx was defeated. - All raid events in Underfoot will now drop more items, keys, and backflag items. - Raid: Prince Ralaifin - Volcanic Billow Shards are removed from players when the raid resets. - - Raid: Prince Ralaifin - Volcanic Billow Shards must finish their casting time to activate a tower. - - Raid: Prince Ralaifin - When informing the raid who is safe from the billow, it should not add the new name to the existing name if there is more than one safe person. Each player will have their own line. - - Raid: Prince Ralaifin - All of the spiderlings will despawn on reset. - Skyfire Mountains - Ring of Scale - (raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not. - Brass Palace - Discipline of Flame will no longer try to target pets with Spreading Heat and he will shout his warning about it. - Trials of Smoke - The reward chest in the Trial of Three will no longer try to appear over and over again (though it was failing to actually do so). - Trails of Smoke - The Trial of Three will no longer reset after success - Contract of War (Raid) - The binding breeze NPCs will now spawn at the location of an adventurer near Radiant Fog Evening instead of a random person in the zone. In addition, the binding breezes will not choose to spawn at the location of the person tanking Radiant Fog Evening, unless there is no one else nearby. - The Rise of Smoke - Causing the mephits in the Trial of Three will now gain the power to cast their spells faster each time they are drawn out of their elemental domes. - Royal Visits - Fixed an error where Heart of Flawless Brass refers to the Aalishai as the home of the djinn. - Relic Raider - mission - When the elemental deep earth tell you that you are too close to the earth, moving to the top of the steps will now be high enough for anyone that is very short. - Sky Orchid Understanding in Esianti will now respond to [continue] properly. - Trials of Smoke - If you have a lockout for any trial, you will no longer be able to loot items from the chest for that trial. - 10th Ring Questline - Made the following changes: - - 2nd ring quest - It's now necessary to have the Copper Coldain Insignia Ring to receive the Dull Bladed Axe from Garadain Glacierbane. - - 4th ring quest - It's now necessary to have the Gold Coldain Insignia Ring to receive the Note to Tain from Garadain Glacierbane or to loot the Frozen Elixir. Handing the Note to Tain to Tain Hammerfrost now triggers the attack wave instead of his dialogue. The Note to Tain is now lore and no drop. - - 5th ring quest - It's now necessary to have the Platinum Coldain Insignia Ring to hand in the Ry`Gorr Invasion Plans to a coldain lookout. Only someone who has handed in the Invasion Plans can loot the Head of Scarbrow. - - 6th ring quest - It's now necessary to have the Obsidian Coldain Insignia Ring to loot the Note from Kromrif. - - 7th ring quest - Only someone who has handed in the Shackle Key and Mithril Coldain Insignia Ring to Corbin Blackwell can hand in the Mithril Coldain Insignia Ring to Dobbin Crossaxe. - - 8th ring quest - Only someone who has handed in the Adamantium Coldain Insignia Ring to Garadain Glacierbane can loot Chief Ry`Gorr's Head. Garadain Glacierbane now stays up after the attack on the Ry`Gorr fort much longer. Handing in Chief Ry`Gorr's Head to Garadain Glacierbane no longer despawns Garadain Glacierbane. - - 10th ring quest - Only someone who has handed in the Coldain Hero's Insignia Ring and the Declaration of War to Sentry Badain can loot Narandi's Head. - - Key NPCs that are being protected or escorted are now flagged as PC friendly. This applies to Boridain Glacierbane (2nd ring quest), Tain Hammerfrost (4th ring quest), Corbin Blackwell (7th ring quest), and Garadain Glacierbane (8th ring quest). Icefang (6th ring quest) was already set to friendly during its escort. - - Hand-ins can no longer be multiquested. - - Several dialogue triggers are bracketed that weren't previously. - - Fixed many minor bugs and typos. *** Spells *** - Paladin - Corrected bad descriptions for several spells in the Ward of Tunare line. - Fixed several spell scrolls from The Buried Sea that were not able to be scribed correctly. - Druid - Fixed a problem that prevented the enervation heals from the Remote Manaflux and Remote Moonfire lines of spells from landing on pets and mercenaries. - Enchanters - Corrected a problem that prevented the Arcane Disjunction Aura debuff from landing on most NPCs. *** Mercenaries *** - Made a first pass at improving level 106 to 110 Mercenaries. There will be further tuning in later patches. *** Progression Servers *** - Drowned Katta Castrum Powerstone is available when The Darkened Sea unlocks. - Erollisi Day - Fixed an issue that was preventing Gilbina from spawning while the event is running on servers that had not yet unlocked The Darkened Sea. *** Miscellaneous *** - Fixed a bug where typing /pick in your guild hall would send you to another location in your guild hall. - Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level. - - Ex: A level 50 ranger with a 1-Hand Blunt skill less than 210 will gain skill at 16 times the normal rate. - - These bonuses do not apply to tradeskills. - The Broken Mirror and Empires of Kunark are now free to play on Live, non-progression servers. - Fixed an issue that could cause taunt to report that your target is too far away despite being in melee range. - Names that were rejected when creating a new character will now display more information about why. - Removed some legacy experience code so that experience-per-level is now uniform for all races/classes. Warriors, Rogues, and Halflings will no longer gain experience faster than other classes/races. *** UI *** - Fix an error noting no additional shared bank slots when logging onto progression servers. - Added a (Riposte) tag to hits and misses that occurred due to a riposte. - Throwing damage is now reported as a hit instead of a shot. - Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types. - Added the ability to change the color for faction links and messages through the options window. - - Also added a new chat filter for 'Faction Messages' to stop the overflow into the 'Other' filter. - Added the spell name and resist type to spell damage messages. - Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed. - Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window. - Made the following changes to DoT reporting: - - - DoT filters should be working again. - - - If the caster of a DoT dies, their damage will now be reported as being cast by their corpse. - - - If the caster zones or is charmed, their damage will be reported without a caster's name, and the damage will not be focused. - - - If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused. - - - NPC's awakened by a DoT cast by someone who has left the zone or died will now display a message. - Changed - EQUI_Inventory.xml - The EverQuest Team



Posted by: Roxxlyy on 5 February 2019 @ 6:53 pm CST

We Want to Hear Your EQ Stories!

During the last 20 years of playing and creating EverQuest, we've made countless memories and shared unforgettable moments. As we rapidly approach our momentous 20th Anniversary, we want to hear YOUR EverQuest stories! This year we want to take the time to feature one of the things that makes EverQuest so incredible - the community. If you'd like to share your own story with the world, there are several ways that you can do so:

  • Write-up your best or most memorable EverQuest story and send it to [EMAIL]winkluke@gmail.com for an opportunity for your experiences to be shared in PCGamer! Please be sure to submit by Monday, February 11.
  • Record a 15-second video on how EQ changed your life and send us the link through Player Direct for a chance to be featured during our anniversary celebrations!
We look forward to hearing your stories, and to making new stories with you all this anniversary.



Posted by: EQ Dev on 16 January 2019 @ 11:05 am CST

Live Update Bugs 01/16/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 16 January 2019 @ 8:00 am CST

Game Update Notes: January 16, 2019

January 16, 2019 _____________________ *** Highlights *** - Most NPCs in The Burning Lands group content will inflict less melee damage. - Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn. - Corrected errors with a number of achievements in The Burning Lands content. See the Quests and Events section below for details. - Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti. *** Items *** - Removed the tribute values from Scaled and Scaleborn Bracer Facets. - Added Duende Hero's Forge ornaments to The Burning Lands zones. - Altered the HP, Mana, and Endurance values of Secret Dawn Gem of Vigor and Secret Dawn Gem of Brilliance. - Corrected the proc and casting proc on Ascending Sun Bodkin to the one-handed version. - Corrected the AC on Ascending Sun Battle Rod. - Corrected the appearance of Ascending Sun Claws when equipped in the off-hand. - Fixed an issue where Secret Dawn Compound Bow, Secret Dawn Longbow, Ascending Sun Compound Bow, and Ascending Sun Longbow were not granting the passive AA ability Prismatic Ward. - Added the appropriate Disease/Corruption Damage focus to Secret Dawn Longbow and Ascending Sun Longbow. - Crystallized Luck can now be purchased from the NPCs that sell nobles. - The Torn Efreeti Boots and Tattered White Satin Gloves line will change worn looks to plate and chain as they turn more class specific. They both start with the leather/cloth look. - Fixed the icon and appearance of Fiery Quill of Rumination. - The Burning Lands items now have appropriate tribute values. - Fixed an issue where several ranks of the item effect 'Strike of the Archer' were not dealing archery damage. - Dark Water's Lifeblood, Flask of Evening Fog, and Essential Relentless Flames no longer look like bags. - Altered the hate inspired by some Breastplate click spells from recent expansions. This specifically affects Unleashed Fury, Demon Crusher, and Nature's Fury. - Corrected typos in the name of Lemon Breaded Primordial Filets and Purified Plasma Shot. - Nature's Destruction and Path of Destruction will no longer trigger on Damage over Time spells. - Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti. - Increased the drop rate of Dark Elf and Bixie Hero's Forge Ornaments. Bixie Ornaments can now drop from the bixies in Bixie Warfront. - Removed the tradeskill flag from Primordial Pod of Water. - Suits of Hero's Forge armor now have item information that describes what types of armor they'll fit into. *** Tradeskills *** - Changed The Burning Lands Purified Coal to Primordial Coal to differentiate it from the existing Purified Coal. - Updated the recipe for Secret Dawn Mace Muhbis to properly use Oval Cut Elder Mist Diamond and Trillion Cut Elder Mist Diamond. *** Quests And Events *** - Increased the drop rate of Fate's Accumulator and Blazing Euphoria augments in The Burning Lands raids. - Reduced the chance to get Mortal Corporeal Type 5 augments from NPCs and chests. - Contract of War - The Guarded achievement now requires facing seven or more mephits. - Crypt Robbers - Corrected several NPCs that were errantly on the Damsel of Decay faction. - Crypt Robbers - Fixed a bug that could prevent the event from completing successfully when making an accusation. - Fight Fire (Mission) - Fixed the requirements to obtain achievements in this mission. - Fight Fire (Raid) - Fixed a bug that was preventing the event from resetting in some situations. - Prince Ralaifin (Mission) - The giant lapillus lava spiderling NPCs no longer leave a corpse. - Prince Ralaifin (Mission) - Increased the power of enemies in this mission. - Prince Ralaifin (Raid and Mission) - Prince Ralaifin's Enfeeblement and Prince Ralaifin's Softening now explode from the target instead of the boss when they activate. Increased the power of the raid versions of these spells. - Prince Ralaifin (Raid) - The message about the Ralaifins filling with holy light will no longer display numbers in the text. - Sneaky Sarnak - Corrected an issue that could prevent Lcea from being present at the proper time. - Strange Magic - The Life and Death and Gathering Forces achievements should now work properly. - Relic Raider - The higher / lower emotes will no longer target player pets. - Relic Raider - The Perfect Timing achievement now grants properly. - Remodeling - It's now possible to receive the Unslug Hero achievement. - Remodeling - Fixed an issue that could cause the slugs and the throne guardians to tether oddly. - Remodeling - Blazing Sorrow's Darkness will hold up her end of the conversation with Fennin Ro now. - Trial of the Wending Ways - This trial will no longer give the Appointments Required achievement if the trial is done out of order. - Tyrant of Fire - It's now possible to receive the Swift Murder achievement. - Tyrant of Fire - The corpses of the vanquished defenders of the Plane of Fire can no longer be targeted. - The fling pad from the water room in the Plane of Smoke's arena should land you in a safer location. *** Spells *** - Fixed the cast message on Summon Stratos Carpet. - Fixed an issue that could cause progressive spells to fail to grant you their necessary component spells. - - Ex: Scribing Dissident Companion could fail to grant Dissident Companion 1-5. - Whispering Midnight Warding Fire, Whispering Midnight Warding Magic, Blazing Euphoria Warding Fire, and Blazing Euphoria Warding Magic now indicate which damage type they absorb in their spell description. *** AA *** - Bard - Fixed a bug where ranks 9-10 of Domination Mastery were not extending the duration of single target mesmerization songs. - Poison Mastery AAs now state that they effect Make Poison instead of Tinkering. *** NPCs *** - Most NPCs in The Burning Lands group content will inflict less melee damage. - Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn. - Sagacious Great Jade no longer sells Runic Sortilege Sheets or Fine Runic Sortilege Sheets. *** Miscellaneous *** - Fixed the typo in Then Eastern Plains of Karana. - Fixed an issue where some items in the Marketplace Window could not be inspected. - Fixed a bug that could cause the 'Add Funds' button in the marketplace purchase window to fail to work under certain conditions. - The game will now launch all external web pages in your default browser. - The default name of text files created when using the /outputfile command will now include a server name. Ex: Soandso_Test-Inventory.txt. - Added a hidecorpse alwaysnpc command, which hides current and future NPC corpses, but leaves player corpses intact. - - Corrected an issue where hidecorpse always would leave a phantom version of your corpse after being resurrected. - Entering a load balanced zone will now send you to the least populated instance of the zone (unless you are joining your group). - Added scheduled monthly updates to the calendar for the first half of 2019. *** UI *** - Charms will now display the correct luck for items when inspected. - Fixed an issue where you could not open your last two bags if you had 40 slot bags in every slot and had each of them open. - The Faction Window now allows you to sort entries by Reaction or Standing in addition to Faction Name. - Spell and combat ability resist messages will now include the name of the target (if you are the caster) or the name of the caster (if you are the target). The name of the spell will now function as a link to the spell description. - - Ex: 'You resist the Skunk Spray spell!' is now 'You resist a large skunk's Skunk Spray!' - - Ex: 'Your target resisted the Fireball spell.' is now 'A large skunk resisted your Fireball!' - Corrected an issue where pet damage wouldn't report at a large distance if you turned on other's hits. - Specifying an optional filename for /outputfile now automatically appends '.txt' to the end of the filename if it is not already specified. - Made the following adjustments to the Alternate Currency tab of the Inventory Window: - - Moved the 'maximum items in a stack' label and the 'Show currencies that you don't have' checkbox down so that they no longer overlap the currency list. - - Changed the Reclaim button to automatically reclaim the currency type on your cursor rather than requiring you to first select an entry in the currency list to reclaim to. - - Added a Reclaim All button that reclaims all currency items in your inventory. - - Adjusting the column widths of the currency list will now save per character. - The speed of your target's name flash is no longer dependent on FPS settings. Added a slider in the Advanced Options window to adjust the flash speed. - Changed - EQUI_AdvancedDisplayOptionsWnd.xml EQUI_Inventory.xml - The EverQuest Team



Posted by: EQ Dev on 14 January 2019 @ 2:05 pm CST

Server Downtime: Wednesday, January 16th @ 6:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, January 16th, 2019 at 6:30AM* Pacific (2:30 PM UTC) for an update. Servers are scheduled to be unavailable for approximately 5.5 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time



Posted by: EQ Dev on 7 January 2019 @ 12:04 pm CST

Test Update 01/08/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 7 January 2019 @ 12:02 pm CST

Test Update 01/08/2019 - Patch Notes and Discussions

January 08, 2019 _____________________ *** Items *** - Duende Hero's Forge Ornaments will drop in The Burning Lands zones. - Altered the HP/mana-endurance values of Secret Dawn Gem of Vigor and Secret Dawn Gem of Brilliance. - Corrected the proc and casting proc on Ascending Sun Bodkin to the one-handed version. - Fixed an issue where Secret Dawn Compound Bow, Secret Dawn Longbow, Ascending Sun Compound Bow, and Ascending Sun Longbow were not granting the passive AA ability Prismatic Ward. - - Added the appropriate Disease/Corrupt damage focus to Secret Dawn Longbow and Ascending Sun Longbow. - Crystallized Luck is available on the NPCs that sell nobles. - The Torn Efreeti Boots and Tattered White Satin Gloves line will change worn looks to plate and chain as they turn more class specific. They both start with the leather/cloth look. - Increased the drop rate of Dark Elf and Bixie Hero's Forge Ornaments. Bixie Ornaments can now drop from the bixies in Bixie Warfront. - Fixed the icon and appearance of Fiery Quill of Rumination. - The Burning Lands items now have appropriate tribute values. - Removed the tradeskill flag from Primordial Pod of Water. - Fixed an issue where several ranks of the item effect 'Strike of the Archer' were not dealing archery damage. - Dark Water's Lifeblood, Flask of Evening Fog, and Essential Relentless Flames no longer look like bags. - Altered the hate done by some Breastplate click spells from recent expansions. This specifically affects Unleashed Fury, Demon Crusher, and Nature's Fury. - Corrected typos in the name of Lemon Breaded Primordial Filets and Purified Plasma Shot. *** Tradeskills *** - Updated the recipe for Secret Dawn Mace Muhbis to properly use Oval Cut Elder Mist Diamond and Trillion Cut Elder Mist Diamond. - Change The Burning Lands Purified Coal to Primordial Coal to differentiate it from the other Purified Coal. *** Quests And Events *** - Reduced the chance to get Mortal Corporeal Type 5 augments from NPCs and Chests. The primary source for these is the vendor. - Trials of Smoke / Plane of Smoke: The fling pad from the water room in the arena should land you in a safer location. - Task Sneaky Sarnak: Step 15th should spawn Lcea if she is not already up. - Fight Fire - Fixed a typo in a pop-up message. - Crypt Robbers - Corrected several NPCs that were errantly on the Damsel of Decay faction. - Crypt Robbers - Fixed a bug that could prevent the event from completing successfully when making an accusation. - Contract of war now requires that you loot the Writ of Access - King in Esianti item before the king will spawn. The guardian mephits will spawn outside of the room so they do not open the door for you. - Prince Ralaifin: Raid and Mission. Prince Ralaifin's Enfeeblement and Prince Ralaifin's Softening now explode from the target instead of the boss when they go off. The raid versions of these spells increased in effectiveness. - Prince Ralaifin (Mission) - Increased the power of enemies in this mission. - Trial of the Wending Ways: This trial will no longer give the Appointments Required achievement if the trial is done out of order. - Prince Ralaifin Raid: The message about the Ralaifins filling with holly light will no longer display the 00 in the text. *** Spells *** - Fixed an issue that could cause progressive spells to fail to grant you their necessary component spells. - - Ex: Scribing 'Dissident Companion' could fail to grant 'Dissident Companion 1-5'. - Whispering Midnight Warding Fire, Whispering Midnight Warding Magic, Blazing Euphoria Warding Fire, and Blazing Euphoria Warding Magic show which damage type they protect in their spell description. *** AA *** - Poison Mastery AA's now state that they effect Make Poison instead of Tinkering. - Bard - Fixed a bug where ranks 9-10 of Domination Mastery were not extending the duration of single target mesmerization songs. *** NPCs *** - Sagacious Great Jade no longer sells Runic Sortilege Sheets or Fine Runic Sortilege Sheets *** Miscellaneous *** - Fixed a typo with the messages displayed when successfully picking a lock or sensing a trap. - Fixed an issue where some items in the Marketplace Window could not be inspected. - Fixed a bug that could cause the 'Add Funds' button in the marketplace purchase window to fail to work under certain conditions. - The game will now launch all external web pages in your default browser. - The default name of text files created when using the /outputfile command will now include a server name. Ex: Soandso_Test-Inventory.txt. - Added a hidecorpse alwaysnpc command, which hides current and future NPC corpses, but leaves player corpses intact. - - Corrected an issue where hidecorpse always would leave a phantom version of your corpse after being resurrected. - Entering a load balanced zone from character select will now send you to the least populated instance of the zone. - Added scheduled updated events to the calendar for the first half of 2019. *** UI *** - Charms will now display the correct luck for items when inspected. - Fixed an issue where you could not open the last two bags if you had 40 slot bags in every slot and had each of them open. - The Faction Window now allows you to sort entries by Reaction or Standing in addition to Faction Name. - Spell and combat ability resist messages will now include the name of the target (if you are the caster) or the name of the caster (if you are the target.) Additionally, the name of the spell will now function as a link to the spell description. - - Ex: 'You resist the Skunk Spray spell!' is now 'You resist a large skunk's Skunk Spray!' - - Ex: 'Your target resisted the Fireball spell.' is now 'A large skunk resisted your Fireball!' - Corrected an issue where pet damage wouldn't report at a large distance if you turned on other's hits. - Specifying an optional filename for /outputfile now automatically appends '.txt' to the end of the filename if it is not already specified. - Made the following adjustments to the Alternate Currency tab of the Inventory Window: - - Moved the 'maximum items in a stack' label and the 'Show currencies that you don't have' button down so that it doesn't overlap the currency list. - - Changed the Reclaim button to automatically reclaim the currency type on your cursor rather than requiring you to first select an entry in the currency list to reclaim to. - - Added a 'Reclaim All' button that reclaims all currency items in your inventory. - - Adjusting the column widths of the currency list will now save per character. - The speed of your target's name flash is no longer dependent on FPS settings. Added a slider in options to adjust the flash speed. - Changed - EQUI_AdvancedDisplayOptionsWnd.xml EQUI_Inventory.xml - The EverQuest Team



Posted by: Roxxlyy on 18 December 2018 @ 8:03 pm CST

Daybreak Winter Extravaganza! December 18 - 31

*a panicked gnome scrambles up to the message board, crayon clutched tightly in one hand* Announcement says vault is open! Announcement says cuddlesome critters nin vault! Vault is not open. Who is gonna feeds the critters an' gives 'em pets an' treats? PEASE SEND HELP!!!!!!!!!!!!! (Translation: none of the items mentioned in the Frostfell post are actually available in the DB store.)"
They should have gone live at noon, but I'll check - if the devs have gone home for the evening it may have to wait until the morning, unfortunately.



Posted by: Roxxlyy on 18 December 2018 @ 5:33 pm CST

Daybreak Winter Extravaganza! December 18 - 31



Posted by: EQ Dev on 18 December 2018 @ 2:20 pm CST

Live Update Bugs 12/18/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 December 2018 @ 11:00 am CST

Game Update Notes: December 18, 2018

December 18, 2018 _____________________ *** Items *** - Added the appropriate bard focuses to the Torn Efreeti Boots evolving line of items. - The Threadbare Weighted Tarbard evolving item line now has luck. *** Quests & Events *** - Tyrant of Fire - Fixed requirements to get the Deathless achievement. - Tyrant of Fire - Fixed an issue that could cause the event to fail in a way that prevented Fennin Ro from summoning the players and responding to his dialogue. Note that a player character in the event zone must have the Golden Ruby and Garnet Ring. - Fight Fire (mission) - Added a loot lockout to the mission. This means that while you have a lockout you will not be able to loot items from the bosses. *** NPCs *** - Reduced the damage on some spells cast by the general inhabitants of The Burning Lands, also made it so some of those spells can be cured. - Reduced the default spell resistances on The Burning Lands NON-Raid NPCs. - Enter Mearatas - Dread Last Guardian and Hidden Dust have grown stronger. Beware! - Brilliant Jade and Clouded Jade can no longer be attacked and shall therefore always be able to sell their wares. - The EverQuest Team



Posted by: Roxxlyy on 17 December 2018 @ 7:00 pm CST

Server Downtime: Tuesday, December 18 @ 9:00 AM PT

All EverQuest Live Servers will be brought offline on Tuesday, December 18, 2018 at 9:00 AM PT* for an update! Downtime is expected to last approximately 5 hours. Patch notes for this update will be found in the Game Update Notes section of the forumsonce they become available. *Convert to your local time



Posted by: EQ Dev on 17 December 2018 @ 4:23 pm CST

Test Update 12/17/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.



Posted by: EQ Dev on 17 December 2018 @ 4:21 pm CST

Test Update 12/17/2018 - Patch Notes and Discussion

December 17, 2018 _____________________ *** Items *** - Added the appropriate bard focuses to the Torn Efreeti Boots evolving line of items. - The Threadbare Weighted Tarbard evolving item line now has luck. *** Quests & Events *** - Tyrant of Fire - Fixed requirements to get the Deathless achievement. - Tyrant of Fire - Fixed an issue that could cause the event to fail in a way that prevented Fennin Ro from summoning the players and responding to his dialogue. Note that a player character in the event zone must have the Golden Ruby and Garnet Ring. - Fight Fire (mission) - Added a loot lockout to the mission. This means that while you have a lockout you will not be able to loot items from the bosses. *** NPCs *** - Reduced the damage on some spells cast by the general inhabitants of The Burning Lands, also made it so some of those spells can be cured. - Reduced the default spell resistances on The Burning Lands NON-Raid NPCs. - Enter Mearatas - Dread Last Guardian and Hidden Dust have grown stronger. Beware! - Brilliant Jade and Clouded Jade can no longer be attacked and shall therefore always be able to sell their wares. - The EverQuest Team



Posted by: Roxxlyy on 13 December 2018 @ 5:11 pm CST

Server Downtime: Thursday, December 13 @ 9:00 AM PT

Servers are now back up! Enjoy your time in Norrath.



Posted by: EQ Dev on 13 December 2018 @ 5:03 pm CST

Live Update Bugs 12/13/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: Roxxlyy on 13 December 2018 @ 4:42 pm CST

Server Downtime: Thursday, December 13 @ 9:00 AM PT

Today's downtime is running longer than expected due to some hardware issues. There is currently no ETA for when things will be back up and running, but we will provide updates as they become available.



Posted by: EQ Dev on 13 December 2018 @ 12:00 pm CST

Game Update Notes: December 13, 2018

December 13, 2018 _____________________ *** NPCs *** - The four speakers that spawn in the center of the Speaker's Amphitheater will no longer crowd each other and will obey the rules and only take their places once the previous speaker has left. *** Mercenaries *** - Fixed Jann and Drolvarg Mercenary strings that displayed bad information. *** Miscellaneous *** - Many zones in The Burning Lands, Seeds of Destruction, Underfoot, and House of Thule now have load balancing enabled. *** UI *** - The Item Fuse Window will no longer pop up a marketplace window if you choose "No" after pressing the Fuse button when you have no Crystallized Luck. *** Previously Updated *** - The claim for Goblet of Adventure II and Shared Goblet of Adventure II from the Collectors and Premium Edition of The Burning Lands now give the correct and functioning potions. - Contract of War - mission - fixed a bug that was causing the bosses to disappear and break the event. - Virtuous Dusk in Stratos: Zephyr's Flight can now correctly remedy problems with a [reminder] about your dissident spells. - The EverQuest Team



Posted by: Roxxlyy on 12 December 2018 @ 3:59 pm CST

Server Downtime: Thursday, December 13 @ 9:00 AM PT

All EverQuest Live Servers will be brought offline on Thursday, December 13, 2018 at 9:00 AM PT* for an update to patch out some recent issues. Downtime is expected to last approximately 4 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they become available. *Convert to your local time



Posted by: EQ Dev on 11 December 2018 @ 6:54 pm CST

Test Update 12/10/2018 - New Bugs Only

This was hotfixed to Test within the past hour. If the zone hadn't repopped before you tried again it would have failed in the same way. Please try again later tonight.



Posted by: EQ Dev on 11 December 2018 @ 4:34 pm CST

Hotfix Notes: December 11, 2018

- Fixed a problem that caused progressive spell scrolls to fail to scribe their first ranks. If your new Dissident ability is failing to cast when you activate it, go to Stratos and ask Virtuous Dusk for a reminder.



Posted by: EQ Dev on 11 December 2018 @ 4:33 pm CST

Test Update 12/10/2018 - Patch Notes and Discussion

*** Hotfix *** - Fixed a problem that caused progressive spell scrolls to fail to scribe their first ranks. If your new Dissident ability is failing to cast when you activate it, go to Stratos and ask Virtuous Dusk for a reminder.



Posted by: EQ Dev on 11 December 2018 @ 1:53 pm CST

Game Update Notes: December 11, 2018

December 11th, 2018 _____________________ *** Highlights *** - EverQuest's 25th expansion, The Burning Lands, is now live! - Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details. - Items will now display their lore text to players at level 50 and higher. *** The Burning Lands *** - The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict? - Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details. - Players with The Burning Lands will have two new shared bank slots available. *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. - Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether. *** UI *** - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Items located in your Item Overflow will now be listed in the Find Item Window. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - Added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team



Posted by: EQ Dev on 11 December 2018 @ 1:52 pm CST

Live Update Bugs 12/11/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. Please be sure that you have re-run the patcher before reporting bugs, as several were addressed while servers were down.



Posted by: EQ Dev on 10 December 2018 @ 6:42 pm CST

Test Update 12/10/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.



Posted by: EQ Dev on 10 December 2018 @ 6:30 pm CST

Test Update 12/10/2018 - Patch Notes and Discussion

This is an update with the same build that is set to go live tomorrow morning. Most notes below are not new. Note that the expansion will not unlock until approximately 6:00 AM PST on December 11th, 2018, and some expansion-specific items, NPCs, features, etc. may take up to an hour to be available. December 10th, 2018 _____________________ *** Highlights *** - EverQuest's 25th expansion, The Burning Lands, is now live! - Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details. - Items will now display their lore text to players at level 50 and higher. *** The Burning Lands *** - The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict? - Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details. - Players with The Burning Lands will have two new shared bank slots available. *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. - Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether. *** UI *** - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Items located in your Item Overflow will now be listed in the Find Item Window. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - Added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team



Posted by: Roxxlyy on 10 December 2018 @ 12:45 pm CST

Server Downtime - The Burning Lands - December 11, 2018

All EverQuest servers will be brought offline on Tuesday, December 11, 2018 at 5:00 AM PT (13:00 UTC) for an update as we prepare to enter The Burning Lands. Estimated downtime is expected to last approximately 7 hours, with servers unlocking for play around noon. Please be aware that this downtime may be extended in the event of delays. Update notes for this downtime can be found in the Game Update Notes section of the forum once they are available. *Convert to your local time



Posted by: EQ Dev on 4 December 2018 @ 12:38 pm CST

Test Update 12/4/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 4 December 2018 @ 12:37 pm CST

Test Update 12/04/2018 - Patch Notes and Discussions

December 4, 2018 _____________________ *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new item stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of various skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage next to their luck total can have their luck increased (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors for crowns, or from the Marketplace for DBC. - Inspecting items (via the item recovery tab, links in chat, corpse looting, etc.) will now show the amount of luck on the item. In cases where luck is dynamic and has not yet been rolled (such as when purchasing from merchants, previewing the final evolution of an item, looking at the possible result of a combine, etc.) it will instead be displayed as an orange "??". You can hover over this to see what the minimum and maximum luck value on the item are. The actual luck on the item will not be set until it has successfully been created and is in a player's inventory. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where a bugged character could stop you from logging into your account. *** UI *** - Added two new shared bank slots. - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the (Lucky) tag from Dodge/Block/Parry/Riposte - these messages instead display as "luckily dodged" for the appropriate avoidance type. Removed the single line messages that indicated something flurried or rampaged. - Items located in your Item Overflow will now be listed in the Find Item Window. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - - Also added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team



Posted by: EQ Dev on 28 November 2018 @ 10:38 am CST

Live Update Bugs 11/28/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 28 November 2018 @ 10:38 am CST

Game Update Notes: November 28, 2018

November 28, 2018 _____________________ *** Miscellaneous *** - You can no longer attempt (and fail) to purchase more than 3 additional character slots in the Marketplace. - Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login. - The EverQuest Team