May 21, 2020 - Memorial Day Weekend Bonuses - EQ Patch + 24 Hour Downtime 5/19 - Update on Server Merges + FAQ - EQResource Software! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: dreamweaver on 30 May 2020 @ 10:44 pm CDT

Aradune Status Update

We know lots of you are excited to play on Aradune, and wanted to provide an update. We've been monitoring queue times for the server closely and at this time we're at the maximum capacity it can safely handle. We have noticed, If you have a flexible play time, there have been little to no queues between 12 AM and 7 AM PDT. We have made changes to the AFK timer to improve queue flow and are continuing to look at further improvements to reduce queue times during peak hours.



Posted by: dreamweaver on 28 May 2020 @ 1:01 am CDT

Current Server Issues Update - May 27, 2020

[UPDATE] Servers are now up and unlocked, thank you for your patience. The team is continuing to monitor as players log in.



Posted by: dreamweaver on 28 May 2020 @ 1:01 am CDT

Community Letter: A Note from Jennifer Chan

since this thread has veered of course like quite a few others the thread is locked. Thank you to everyone that contributed.



Posted by: dreamweaver on 27 May 2020 @ 11:28 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] The cause of the current issues was a database service failing and causing a cascading failure across all worlds. The team is currently working on killing the remaining processes and bring them back up. We will be doing a root cause analysis after the current issue is fixed. We are looking at an ETA of about 2.5 hours but will be unlocking the servers as soon as we're up.



Posted by: dreamweaver on 27 May 2020 @ 10:27 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] We are investigating the issue with all servers that began around 8 PM PDT, we will update with more information once an ETA is available.



Posted by: dreamweaver on 27 May 2020 @ 9:23 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] Login issues are in the process of clearing and accounts should be able to log in as the process runs for the next 20 minutes or so. You may be able to log in sooner, if you changed your password please use the most recent one.



Posted by: dreamweaver on 27 May 2020 @ 8:45 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] All servers are unlocked and we are monitoring them, thank you for your patience while the team worked to solve the issues. If you are still experiencing log in or authentication issues that is being worked on a we will provide an update as one is available.



Posted by: dreamweaver on 27 May 2020 @ 7:40 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] Final tests and checks are being performed on all servers. ETA 1 hour. If there are any changes to this time frame we will update.



Posted by: dreamweaver on 27 May 2020 @ 6:18 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] Testing, bringing the servers up, and server health checks are still ongoing, there is no ETA at this time.



Posted by: dreamweaver on 27 May 2020 @ 4:42 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] We are still in the process of bringing up and checking the health of servers. We will update ETA as one is available.



Posted by: dreamweaver on 27 May 2020 @ 4:10 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] We're aware of the current issues affecting log in, servers, and the forums. All are being worked on and we will provide updates as we can.

*Sorry about that everyone I was unable to access the forums.



Posted by: dreamweaver on 27 May 2020 @ 10:15 am CDT

EQ Website Maintenance - May 27, 2020

[ALERT] In order to facilitate changes to the EverQuest website we will be performing maintenance at 9 AM PDT we anticipate some pages may be unavailable during this time and maintenance will last about 2 hours. Thank you.



Posted by: EQ Dev on 26 May 2020 @ 8:39 pm CDT

Hotfix Notes: May 26, 2020

*** Items ***

- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.


*** Quests & Events ***

- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.

- The EverQuest Team



Posted by: EQ Dev on 26 May 2020 @ 10:58 am CDT

Test Update 05/26/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 26 May 2020 @ 10:56 am CDT

Test Update 05/26/2020 - Discussion

Test is being updated this afternoon with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 23 May 2020 @ 12:10 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

[UPDATE] We apologize sincerely for the loss of items and platinum from your shared banks. It's an incredibly large amount of lost items, especially as multiple servers were involved. We realize getting them now, or still missing them, is not a great experience from a player perspective, but the team has been working day (and night) to get the servers up, and everything back to you as soon as possible.

The lost items were definitely not intended, and was one of many problems that occurred during the server merges that we attempted to solve as quickly as possible to get the servers open again. Shared banks in particular have already had corrupted data in the past, which worsened the problem. It is no excuse for the damage that was done. We have plans to improve the server merge process so something like this doesn't happen again.

We will be taking another look at shared banks via backup DB tables next week. If you are still missing things, please let us know your character name and server in the thread linked below. Thanks for your patience.

https://forums.daybreakgames.com/eq/index.php?threads/nothing-in-shared-banks.266488/page-2#post-3918480



Posted by: dreamweaver on 23 May 2020 @ 12:46 am CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

[UPDATE] Items from shared banks are now all in their respective item overflow lists and everything over 10K plat has been parceled to the first character on your account alphabetically.



Posted by: dreamweaver on 22 May 2020 @ 2:43 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

[UPDATE] We're about 99.9% complete with the UCHAT migrations (friends, ignore lists, and mail) and about half way complete with the shared bank item restores to /itemoverflow. Will continue to update with progress and further news.



Posted by: dreamweaver on 21 May 2020 @ 5:16 pm CDT

Memorial Day Weekend Bonus and Sale!


Hey I can't even get past the server selection screen. It just locks up. What's wrong?"



This is not the place for that question, probably either bug reports or player to player support and likely more information would be needed.



Posted by: dreamweaver on 21 May 2020 @ 5:05 pm CDT

Memorial Day Weekend Bonus and Sale!


EQ2 started their bonus today and got double xp :( Ty though!"



EQ2 started a different bonus today, their Memorial day bonuses don't begin until tomorrow.



Posted by: dreamweaver on 21 May 2020 @ 5:05 pm CDT

Memorial Day Weekend Bonus and Sale!


Although I have complained in other threads, this isnt the thread to complain about it.

@Dreamweaver, will TLP packages for the upcomming Aradune/Rizlona be up in the marketplace during this time?"



No, those will go up after the current ones are taken down on the 27th.



Posted by: dreamweaver on 21 May 2020 @ 4:47 pm CDT

Memorial Day Weekend Bonus and Sale!


Hi thank you for the news!

Is it possible to tell us why the servers went down today, and what was done :) There is 'talk' about Rollbacks.

Just want to clarify what happened :)
'
PS, Don't you sleep! :D"



Not as much as I'd like to, and the servers went down to address the corpses and the underlying crash issue with The Rathe and Tunare.



Posted by: dreamweaver on 21 May 2020 @ 4:41 pm CDT

Memorial Day Weekend Bonus and Sale!



Posted by: dreamweaver on 21 May 2020 @ 4:11 pm CDT

Aradune and Rizlona Launch Time!


@Dreamweaver, can you reveal what the new packs will entail?"



Not yet.



Posted by: dreamweaver on 21 May 2020 @ 3:52 pm CDT

Emergency Server Downtime - All Servers - May 21, 2020

UPDATE - The emergency maintenance has concluded. Servers will begin unlocking in the next few minutes, thank you for your patience during this downtime.



Posted by: dreamweaver on 21 May 2020 @ 2:57 pm CDT

Aradune and Rizlona Launch Time!


Forgive me if this is a stupid question. But can a pack be purchased now and then claimed on Aradune when it launches next week?"



It can be, and as Trinost said do not claim before then.



Posted by: dreamweaver on 21 May 2020 @ 2:44 pm CDT

Aradune and Rizlona Launch Time!

These are coming down:
EverQuest Celebration Pack
EverQuest Celebration Bundle

This will remain up:
House of Thule Collector's Edition Revival

The top two will be replaced with new bundles.



Posted by: dreamweaver on 21 May 2020 @ 2:43 pm CDT

Aradune and Rizlona Launch Time!


Any chance of opening the servers in advance just to get chars created?"



Not this time around, that needs to additional time to implement but it is on a list of things they'd like to do in the future.



Posted by: dreamweaver on 21 May 2020 @ 2:32 pm CDT

Aradune and Rizlona Launch Time!


Which packs? The anniversary packs??"


Correct.



Posted by: dreamweaver on 21 May 2020 @ 2:10 pm CDT

Aradune and Rizlona Launch Time!

We're going to unlock the servers at Noon (12 PM PDT) this coming Wednesday May 27, 2020.

Also you only have a few days left for the current packs that are on the marketplace, they will be coming down on 5/27 as well at 9 AM and will be replaced with new offerings. So get them while the get'in's good.


These are coming down:
EverQuest Celebration Pack
EverQuest Celebration Bundle

This will remain up:
House of Thule Collector's Edition Revival

The top two will be replaced with new bundles.



Posted by: dreamweaver on 21 May 2020 @ 1:21 pm CDT

Emergency Server Downtime - All Servers - May 21, 2020

All EverQuest Live Servers are currently being brought offline on Thursday, May 21, 2020 for an emergency update. Downtime is expected to last approximately 3 hours.

Updates or changes to this downtime will be posted in the thread below. We apologize for the inconvenience.



Posted by: dreamweaver on 21 May 2020 @ 4:11 am CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

UPDATE - The downtime has concluded and servers are unlocked. Thank you for your patience, please be aware of the following:

- UCHAT (global chat channels, friends, ignore lists, and mail) will be unavailable on Vox, Ragefire, and Firiona Vie until Noon (12 PM PDT) we are working on some remaining migrations for player's friends, ignore lists, and mail. We'll update as we know more.

- Please note that some shared banks on merged servers experienced issues playing with each other and we are working on getting your toys back. They will be returned to your /overflow items list and we will update this thread when we have completed this. Thank you and we apologize for any squawking this may have caused.



Posted by: dreamweaver on 21 May 2020 @ 3:57 am CDT

Update on Server Merges + FAQ


dreamweaver, I am a little shocked no one has asked you, How many hamsters have died in the making of this patch? XD"



I've necro'd about 10, I've named all of them I can't lose them.



Posted by: dreamweaver on 21 May 2020 @ 3:33 am CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

UPDATE - During the live patch we've run into multiple issues with some of the new hardware, those are in the process of being tracked down and solved but at this time there is no ETA.

*Pictured below: The perfect storm.





Posted by: dreamweaver on 21 May 2020 @ 2:40 am CDT

Update on Server Merges + FAQ


I wish there was a way to revert the patch and server changes then deploy them at a later date."



As noted in the update, that would take longer than pushing through.



Posted by: dreamweaver on 21 May 2020 @ 2:02 am CDT

Community Letter: A Note from Jennifer Chan


: ) Have a great night!
Everyone should go home and work on it tomorrow."



FREEEEEEDOOOOOM - Actually we're seeing this through. But you have a lovely evening.



Posted by: dreamweaver on 21 May 2020 @ 1:08 am CDT

Update on Server Merges + FAQ


So yall just cant give us a time when the servers will be back up and running? this makes no sense."



We cannot, sorry. If I could I would.



Posted by: dreamweaver on 21 May 2020 @ 12:28 am CDT

Community Letter: A Note from Jennifer Chan


Only think I see is "

"

And you can see, I clicked reply on your above post where you quoted

and the persons quote you replied to.

Something is buggy. You are the only one it did this to me."



Oh.. well.. that's just...awesome..



Posted by: dreamweaver on 20 May 2020 @ 11:50 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

UPDATE - We are extending the current downtime, this is unrelated to the server merge process as it is now complete. It is related to the normal live patch and as such has no current ETA while the team investigates the issues.

I will update with more information as I have some.



Posted by: dreamweaver on 20 May 2020 @ 11:15 pm CDT

Community Letter: A Note from Jennifer Chan


How can I obtain a wall mural map of Norrath you're sitting beside? It would be the perfect addition to my "war room" :)"



I don't believe it's available but it's been asked quite a few times so I know they're aware of the demand for it."



Posted by: dreamweaver on 20 May 2020 @ 11:14 pm CDT

Community Letter: A Note from Jennifer Chan


Wish I knew which 'rant' er comment you were replying to.


That wall map is pretty awesome isn't it :)"



That's odd it showed as a quote on my post... The one you have quoted right below me.



Posted by: dreamweaver on 20 May 2020 @ 6:36 pm CDT

Community Letter: A Note from Jennifer Chan

I don't believe it's available but it's been asked quite a few times so I know they're aware of the demand for it.



Posted by: dreamweaver on 20 May 2020 @ 4:09 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

Current server downtime has been extended 6 hours to 10 PM PDT.

We wanted to provide some additional background for this extension and the prolonged downtime for you.

We started the server merge and the first merge test was done by 2 PM yesterday.

Unfortunately we are not able to test these changes on live servers before the changes occur, we started running checks and things were progressing as normal. Around that time we started to run into issues with real estate, in addition to that, there were problems with deleted characters that were causing the script to allow duplicate player names.

Resurrecting older tech is fraught with surprise dragons, and this tech was resurrected when we merged Vulak to Fippy, which if you played at the time you recall the real estate issues. The goal this time around was to make sure that issue would not be repeated.

However at 2 PM on 5/19 we had to restore data for all players on our merged servers, we fixed the discovered issues in the merge process and started them again only to discover additional issues revealed by the fix.

I want to reassure you, in some way, shape, or form someone from the ops and engineering team have been working to solve these issues since 10 AM yesterday. This is our top priority, and all hands are on deck until it is solved.

The specific reason for this extension is that we have finalized checks on a successful merge at 2 PM PDT. We can now move forward with the other merges and the live patch, which is what is accounted for in this extension.

At this point we are unable to stop the server merges and just bring everything up because of several threads that have already begun their processes and a full rollback of those would take significantly longer than the time extension.

We know that you are all eager to play and thank you for your understanding and patience while we continue the process.



Posted by: dreamweaver on 20 May 2020 @ 10:51 am CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

Current server downtime has been extended 6 hours to 4 PM PDT. We will update that ETA if there is more news.



Posted by: EQ Dev on 18 May 2020 @ 9:52 pm CDT

Game Update Notes: May 20, 2020

May 20, 2020
_____________________


*** Highlights ***

- Consolidated fire, poison, and disease-based Necromancer Damage Over Time spells. See the Spells section below for details.
- Look to the Marketplace this month for the Human Heritage Crate.
- Made multiple changes to mercenaries. See the Mercenaries section for details.


*** Items ***

- Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.
- Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!
- Updated the spells on Godshard and Velium Enhanced Athame to the proper rank.
- You can again see the achievements for Thaell Ew Hero's Forge armor sets.


*** Tradeskills ***

- Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion was unlocked.
- Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.
- Added the Planing Tool to the failure returns for Alliance Longbow.


*** Quests & Events ***

- Dynamic zone lockouts should no longer double if you're offline when the lockout is given.
- The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).
- Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.
- Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.
- Basepop in the Torment of Velious raid instances will now summon.
- The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.
- Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:
- - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.
- - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.
- - It is no longer necessary to hail Laiyken twice, once to update the task and again to receive items and the sub-task. One hail should suffice.
- - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.
- When leaving the Seeking the Sorcerer and Restless Assault instances, characters will exit near where they entered.
- Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.
- Added a Fragment of Legendary Alaran History as a reward for some Shard's Landing and Heart of Fear quests and missions.
- Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.
- Heart of Frozen Shadow - Made the following changes to this raid:
- - Removed the per-type kill limitation. Now killing a restless ice NPC will always reduce the Heart of Frozen Shadow's health.
- - Killing a restless ice drolvarg will deal 3% damage to the Heart of Frozen Shadow's health, up from 2%.
- - Reduced the health of the restless ice skeletons and restless ice drolvargs. Increased the health of the restless ice specters.
- - Reduced the melee damage done by the non-restless ice skeletons and non-restless ice drolvargs.
- - Drolvargs and skeletons are rogues instead of warriors now and therefore will no longer shield each other.
- - Non-restless ice drolvargs and non-restless ice skeletons will no longer take damage from damage shields.
- - Non-restless NPCs will now depop much more quickly. Note that the drolvargs and skeletons must be aggro to have a chance to depop.
- - Initial spawns are guaranteed not to be in the same room. Further spawns will rotate between different types of NPCs and on alternating east and west sides of the floor.
- - Drolvargs and skeletons will no longer spawn two at a time.
- - The check to see if more NPCs should spawn will occur more frequently.
- - It's no longer possible for two drolvargs / skeletons to spawn on the same spot.
- - It's more likely that spawned specters will be restless.


*** Spells ***

- Fixed an issue where auras would override mount spells when zoning.
- Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.
- Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.
- Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.
- Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.
- Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.
- Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.
- Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.
- Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.
- Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.
- Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.
- Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.
- Necromancer - Changed Ilsaria's Swift Decay and Mourgis' Swift Decay so that they now trigger spells from the Grip line in addition to the Decay line. Changed the names to Livianus' Grip of Decay and Mourgis' Grip of Decay.
- Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future.


*** AA ***

- Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.


*** NPCs ***

- Altered the following Torment of Velious NPC abilities:
- - Foot Stomp - Lowered damage from 155k to 105k.
- - Leap - Lowered damage from 125k to 95k.
- - Pounce - Lowered damage from 155k to 115k and removed the stun.
- - Knee Crack - Lowered damage from 115k to 90k.
- - Ragged Swipe - Lowered damage from 95k per tick to 75k per tick.
- - Ragged Slash - Lowered damage from 155k per tick to 95k per tick and removed the snare.
- - Creeping Pus - Removed the snare.
- - Crawling Pus - Lowered damage from 115k per tick to 95k per tick and removed the snare.
- - Foot Stomp - Lowered the damage from 125k per tick to 105k per tick and removed the snare.
- - Gore - Lowered the damage from 125k per tick to 105k per tick and removed the gravitate.
- - Spider's Bite - Lowered the damage from 145k hit points per tick to 105k hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.
- - Restless Ice Infection - Lowered damage from 71k per tick to 51k per tick.


*** Mercenaries ***

- Significantly increased the damage of level 111+ Tank mercenaries. This will have the side effect of increasing their aggro.
- Altered the Melee DPS mercenary as follows:
- - Decreased the melee damage from level 111 to 115.
- - Added a new higher effectiveness de-aggro spell at level 106 and 113.
- - Added a new higher damage poison proc at level 114.
- Improved the spell selection for healer mercenaries at high levels.


*** Collections ***

- The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.


*** Overseer ***

- A new Recruitment quest is now delivered to the offered quest list every rotation.
- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.
- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.
- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.
- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.
- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.
- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.
- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Recovery quests have updated quest text.
- Added a cap on quest completions per rotation. You may now complete up to 10 quests every 12 hours. This does not include Conversion quests.
- To make Non-Iconic Agents more viable at higher quest levels, their Job Ranks have been increased by 1.
- - Increased the Job Ranks of Common Agents from 1 to 2.
- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.
- Fixed the success chance display to be consistent between offered quests and active quests.
- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.
- Fixed active quests to be consistent when switching zones or logging in to a different character.
- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.
- Added chat messages when a quest is started (including the agents assigned to it), completed, or abandoned.
- The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.


*** Progression Servers ***

- Fixed an issue that caused the script that multiplies raid currency and key rewards to reward less than was intended.
- Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.


*** Miscellaneous ***

- Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.
- Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.
- Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.
- LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.
- When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to be the new leader.
- Sealed a hole in the world in Argin-Hiz.


*** UI ***

- The search in the Marketplace window will now also search through the description of items instead of just the names.
- Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.

- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: dreamweaver on 15 May 2020 @ 12:34 pm CDT

Update on Server Merges + FAQ


Is this why when 1 server goes down the rest follow?

This seems to be a step backwards to how things used to be."



It can be it depends on what goes down, crashes can occur for different reasons. It's not specifically a single thing every time.



Posted by: dreamweaver on 14 May 2020 @ 7:43 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

All EverQuest Live Servers will be brought offline on Tuesday, May 19, 2020 at 10:00 AM PT* for an update. Downtime is expected to last approximately 24 hours.

This additional downtime will combine both the downtime needed for the live patch and server merges.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 14 May 2020 @ 6:33 pm CDT

Update on Server Merges + FAQ


All servers down for the merge of the few? I suspect I know the answer already."



Yes, server merges affect the shared databases. The regular downtime will also be paired with this.



Posted by: dreamweaver on 14 May 2020 @ 3:36 pm CDT

Update on Server Merges + FAQ


Have you got a time in which this patch begins on the 19th set or available yet?"



It is set, I'll be updating with a post today but we'll come down at 10 AM on the 19th and are still slated for a 24 hour downtime.



Posted by: EQ Dev on 12 May 2020 @ 10:40 am CDT

Test Update 05/12/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 12 May 2020 @ 10:39 am CDT

Test Update 05/12/2020 - Patch Notes and Discussions

May 12, 2020
_____________________

*** Items ***

- Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.
- Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!
- Updated the spells on Godshard and Velium Enhanced Athame to the proper "rank."
- You can again see the achievements for Thaell Hero's Forge armor sets.


*** Tradeskills ***

- Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion is unlocked.
- Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.
- Added the Planing Tool to the failure returns for Alliance Longbow.


*** Quests & Events ***

- Dynamic zone lockouts should no longer double if you're offline when the lockout is given.
- Changed the dates of Hardcore Heritage and Death, Death, Death to begin and end a day earlier.
- The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).
- Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.
- Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.
- Basepop in the Torment of Velious raid instances will now summon.
- The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.
- Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:
- - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.
- - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.
- - It is no longer necessary to hail Laiyken twice, once to update the task and twice to then receive items and the sub-task. One hail should suffice.
- - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.
- When leaving the Seeking the Sorcerer and Restless Assault dynamic zones, characters will exit near where they entered.
- Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.
- Added a Fragment of Legendary Alaran History as a reward for some Shards Landing and Heart of Fear quests and missions.
- Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.


*** Spells ***

- Fixed an issue where auras would override mount spells when zoning.
- Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.
- Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.
- Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.
- Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.
- Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.
- Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.
- Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.
- Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.
- Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.
- Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.
- Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.
- Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future.


*** AA ***

- Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.


*** NPCs ***

- Altered the following Torment of Velious NPC abilities:
- - Foot Stomp - lowered damage from 155,175 to 105,105.
- - Leap - lowered damage from 125,165 to 95,165.
- - Pounce - lowered damage from 155,175 to 115,175 and removed the stun.
- - Knee Crack - lowered damage from 115,185 to 90,185.
- - Ragged Swipe - lowered damage from 95,165 per tick to 75,165 per tick.
- - Ragged Slash - lowered damage from 155,175 per tick to 95,175 per tick and removed the snare.
- - Creeping Pus - removed the snare.
- - Crawling Pus - lowered damage from 115,135 per tick to 95,135 per tick and removed the snare.
- - Foot Stomp - lowered the damage from 125,175 per tick to 105,175 per tick and removed the snare.
- - Gore - lowered the damage from 125,167 per tick to 105,167 per tick and removed the gravitate.
- - Spider's Bite - lowered the damage from 145,165 hit points per tick to 105,165 hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.
- - Restless Ice Infection - lowered damage from 71,111 per tick to 51,111 per tick.


*** Mercenaries ***

- Significantly increased the damage of Tank mercenaries. This will have the side effect of increasing their aggro.
- Altered the Melee DPS mercenary as follows:
- - Decreased the melee damage from level 111 to 115.
- - Added a new higher effectiveness de-aggro spell at level 106 and 113.
- - Added a new higher damage poison proc at level 114.


*** Collections ***

- The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.
- The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.


*** Overseer ***

- A new Recruitment quest is now delivered to the offered quest list every rotation.
- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.
- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.
- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.
- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.
- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.
- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.
- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Recovery quests have updated quest text.
- Added a cap on quest completions per rotation.
- To make Non-Iconic Agents more viable at higher quest levels their Job Ranks have been increased by 1.
- - Increased the Job Ranks of Common Agents from 1 to 2.
- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.
- Fixed the success chance display to be consistent between offered quests and active quests.
- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.
- Fixed active quests to be consistent when switching zones or logging in to a different character.
- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.


*** Progression Servers ***

- Fixed an error in the script that multiplies coin and key rewards for past expansions.
- Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.


*** Miscellaneous ***

- Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.
- Modified how healer mercenaries choose and use healing spells at higher levels.
- Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.
- Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.
- LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.
- When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to the new leader.
- Sealed a hole in the world in Argin-Hiz.


*** UI ***

- The search in the Marketplace window will now also search through the description of items instead of just the names.
- Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.

- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: dreamweaver on 7 May 2020 @ 2:17 pm CDT

Aradune & Rizlona Launch Date! - May 27


re: the post you made here:

In case Dreamweaver clarifies that it's Aradune: 1 person, 1 computer, 2 characters and not 2 computers, I just got my laptop today to box on Aradune, anyone interested in a used laptop? :|"



Nope it's still 1 character per computer, 2 characters max.



Posted by: dreamweaver on 6 May 2020 @ 11:15 pm CDT

Current Server Issues - 5/6/2020

[UPDATE] Ops is in the process of bringing all worlds back online and unlocking. Thank you for your patience and our apologies for the extended downtime.



Posted by: dreamweaver on 6 May 2020 @ 10:48 pm CDT

Current Server Issues - 5/6/2020

Certain players may be able to see the login server become available again, the team continues to work on the outstanding server issues and at this time there is no available ETA.



Posted by: dreamweaver on 6 May 2020 @ 9:29 pm CDT

Current Server Issues - 5/6/2020

There is no current ETA as the team is still working on the issue, we will continue to update.



Posted by: dreamweaver on 6 May 2020 @ 9:16 pm CDT

Current Server Issues - 5/6/2020

[ALERT] We're aware of an issue that is now preventing logins and are actively investigating the cause and fix. Appears to be impacting multiple games published by Daybreak Games. Will provide live updates as we have them.



Posted by: dreamweaver on 6 May 2020 @ 8:02 pm CDT

Current Server Issues - 5/6/2020

We're currently looking into an issue that is causing the following servers to be inaccessible. Will update when more information or an eta is available.

Cazic-Thule

Fippy Darkpaw

Vox

Erollisi Marr

Drinal

Povar

Ragefire

Trakanon

Bristlebane



Posted by: EQ Dev on 5 May 2020 @ 3:32 pm CDT

Test Maintenance 05/05/2020

Test is up and unlocked.



Posted by: EQ Dev on 5 May 2020 @ 2:14 pm CDT

Test Maintenance 05/05/2020

The Test server will be brought offline on Tuesday, May 5th @ 1:00 PM PDT* for routine maintenance. Downtime is expected to last approximately 1 hour. There are no new patch notes at this time.

*Convert to your local time



Posted by: dreamweaver on 4 May 2020 @ 6:10 pm CDT

Marketplace Maintenance - May 5, 2020

All purchase actions will be taken offline at 6 AM PT tomorrow, while we perform Daybreak-wide maintenance that could cause purchases to fail. You should expect purchases to be unavailable for about 6 hours. Any purchases made with previously owned DBC should work correctly.

The game will not be impacted beyond the commerce channel during this maintenance.



Posted by: dreamweaver on 2 May 2020 @ 12:31 am CDT

Current Server Issue

Servers should be unlocking now, we apologize for the downtime and thank you for your patience while we worked to resolve the issue.



Posted by: dreamweaver on 2 May 2020 @ 12:26 am CDT

Current Server Issue

Certain servers that were not part of the crash are now unlocked after verification of their status. Originally effected servers are still locked at this time.



Posted by: dreamweaver on 2 May 2020 @ 12:18 am CDT

Current Server Issue

You are likely going to start seeing servers come back up but locked. There is not an ETA at the moment but we will let you know when the servers are unlocked.



Posted by: dreamweaver on 1 May 2020 @ 11:40 pm CDT

Current Server Issue

We are aware of the current server crashes and ops is working on discovering the cause and resolution. We will update as more information is available. There is currently no ETA.



Posted by: dreamweaver on 1 May 2020 @ 12:22 pm CDT

Update on Server Merges + FAQ


Was there a time planned for when this patch/merger begins on the 20th?"



It will actually begin on the 19th, and we don't quite have a time yet but we will update you all as soon as possible.



Posted by: dreamweaver on 30 April 2020 @ 6:21 pm CDT

Update on Server Merges + FAQ

The 24 hour downtime is for all servers, it will include the live patch down time and is necessarybecause server merges effect the overall databases as well as the specific servers being merged.



Posted by: dreamweaver on 30 April 2020 @ 12:46 pm CDT

Aradune & Rizlona Launch Date! - May 27


It's really annoying that a few posters answer every post and try to speak for the devs. It would be nice if people could just leave questions for the community manager without them getting lost in spam.

My thought/question is that I would appreciate it if they considered removing truebox from Aradune since with a limit of 2 accounts per household it is a redundant unneeded rule."



That is unlikely to happen, but I will pass the feedback along.



Posted by: dreamweaver on 30 April 2020 @ 11:19 am CDT

Aradune & Rizlona Launch Date! - May 27


Does this mean they are not locked at any point, and will progress every three months until they reach current expansion?

And for the love of God, please don't enable any additional races/classes at launch/classic... people WAIT for these, and they should (we all waited "back then").

Thank you for the sorta clarification on the boxing limitations for Aradune - definitely heading to Rizlona when it opens, and hope it's not filled with the ridiculous bot farmers... seriously get pissed that they give those of us who legit box a bad rep.

And THANK YOU for dedicated GMs - this is so needed and WAY overdue. (I'll PT GM for an exceptionally low negotiated "wage" (not on my own servers, of course!)"



Correct, they will not be era locked.



Posted by: dreamweaver on 30 April 2020 @ 11:16 am CDT

Aradune & Rizlona Launch Date! - May 27


Per person or per household? (I know it is per person, just trying to disspell rumors)."



Per person.



Posted by: dreamweaver on 29 April 2020 @ 8:41 pm CDT

Aradune & Rizlona Launch Date! - May 27


for which server, or both?
and why limit it to just 2?"



Aradune, and because that's what was decided upon. Rizlona is a boxing server, there is no limit to how many you can box.



Posted by: dreamweaver on 29 April 2020 @ 8:39 pm CDT

Aradune & Rizlona Launch Date! - May 27


I just hope they can clarify if they mean 2 total accounts or 3 total. If its just 2. I know myself and a few others wont be playing."



2 total accounts.



Posted by: dreamweaver on 29 April 2020 @ 8:06 pm CDT

Aradune & Rizlona Launch Date! - May 27


Why would you restrict the game play to 2 box?
3 is the most played from my experience and it doesn't hurt anyone.

Also is there a typo, it seems as if the truebox is limited to 2 total chars at once (should be 3) but the regular box doesn't have a listed min requirement? Can this please be changed to 3 total chars and clarified the exact amount on each and how it will be monitored.

I have 3 solid pcs set up to play 3 accounts at once. I know many others do as well. please change this."



There is no typo. 2 is the intent, 2 characters, 2 accounts. but thank you for the feedback.



Posted by: dreamweaver on 29 April 2020 @ 8:01 pm CDT

Update on Server Merges + FAQ

These are the only ones we have announced so far, if there are more incoming I will let you all know.



Posted by: dreamweaver on 29 April 2020 @ 7:49 pm CDT

Aradune & Rizlona Launch Date! - May 27


Unintended Game Play? I am thinking you meant to say Unattended there...."



Nope, cheating/abusing exploits that is unintended gameplay.



Posted by: dreamweaver on 29 April 2020 @ 7:09 pm CDT

Aradune & Rizlona Launch Date! - May 27


Maybe remove the text "Planes of Power/Lost Dungeons of Norrath at which point it will be locked." as it will cause confusion."



Because it's part of the original announcement I am not going to be removing it but I did strikethrough.



Posted by: dreamweaver on 29 April 2020 @ 7:06 pm CDT

Update on Server Merges + FAQ



Posted by: dreamweaver on 29 April 2020 @ 6:33 pm CDT

Aradune & Rizlona Launch Date! - May 27

There is an update on the original post.



Posted by: dreamweaver on 29 April 2020 @ 12:33 pm CDT

Aradune & Rizlona Launch Date! - May 27


New members of staff? Or are all other servers being given less GM support as they are 2 staff down?"


New staff.



Posted by: dreamweaver on 28 April 2020 @ 4:37 pm CDT

Aradune & Rizlona Launch Date! - May 27


can we get confirmation that you can play 2 characters on one PC on Aradune?"


Aradune is truebox.



Posted by: dreamweaver on 28 April 2020 @ 4:24 pm CDT

Aradune & Rizlona Launch Date! - May 27


PoP locked on both?

Either way, it's nice to see something unique. Kudos. These will be the best newbie experiences in a long time."



Pop Locked on both.



Posted by: dreamweaver on 28 April 2020 @ 4:20 pm CDT

Aradune & Rizlona Launch Date! - May 27


It doesnt say locked. It just lists 3 months releases up till PoP"



It is locked, that is what the "Until" is meant to convey but I will make it more specific.



Posted by: dreamweaver on 28 April 2020 @ 4:18 pm CDT

Aradune & Rizlona Launch Date! - May 27


Sooo these stop at pop/ldon like agnarr......and u can play 2 toons on the truebox server and infinite on the non truebox? did i read that right?"



If you can play infinite toons I'd be impressed but more or less. Yes.



Posted by: dreamweaver on 28 April 2020 @ 4:07 pm CDT

Aradune & Rizlona Launch Date! - May 27



[UPDATE]

Hello Everyone,


After discussing with the team, we wanted to announce a change to the upcoming Progression Servers and also make something a little clearer. Due to the feedback we've received, we're going to be removing the PoP locking from both servers, allowing them to unlock expansions at the established rate (the same cadence as Mangler). The second point is, the dedicated GM status of these two servers is an experiment. We hope that it will prove to be viable, but it does have a time limit associated with it. We are targeting at least 6 months, post server launch, after which we will review the results and move forward from there.

[UPDATE]

Hail, Norrathians! It is almost time to begin a fantastic new adventure. The Time-Locked Progression servers Aradune and Rizlona are launching on May 27! It's time to begin new adventures and forge new alliances.

An EverQuest Progression Server is a way to experience EverQuest as it grew over time, starting during the earlier eras of the game. The Aradune Truebox Dedicated Progression and Rizlona Boxed Dedicated Progression servers begin with access to the original zones that were available at launch and will gradually add expansions every 3 months until Planes of Power/Lost Dungeons of Norrath at which point it will be locked.


Need to know what to expect on Aradune and Rizlona?

Dedicated GM - Rizlona and Aradune are GM dedicated servers, this means they will be more visible on your server and petition queues will go direct to them. It is possible that there will be instances where other GMs may assist when available but most will go to your specific GMs. Stay tuned in the coming weeks for more about your server's GMs!

Aradune Ruleset -
Mangler Ruleset for XP Progression
Agents of Change Enabled
Pick Zones Enabled

By playing on Aradune you agree to:

Absolutely No Automated/Unintended Game-play, any incident of automated gameplay is immediate suspension, second offence is a ban including Aradune associated accounts.

Boxing any more than 2 characters will result in the following actions taken against your account. First Offence: A written warning from the GM. Second Offence: A 7 day suspension of account privileges on all Aradune related accounts. Third Offence: Permanent ban on all Aradune associated accounts.

Rizlona Ruleset -
Mangler Ruleset for XP Progression
Agents of Change Enabled
Pick Zones Enabled

By playing on Rizlona you agree to:

Absolutely No Automated/Unintended Game-play, any incident of automated gameplay is immediate suspension, second offence is a ban including all Rizlona associated accounts.

To play on Aradune or Rizlona server when they launch, all you'll need is an All Access Membership. You can discover all of the perks of being an All Access Member and sign up here!



Posted by: EQ Dev on 22 April 2020 @ 9:10 pm CDT

Server Downtime: Thursday, April 23rd @ 10:00 AM

All EverQuest Live Servers will be brought offline on Thursday, April 23rd @ 10:00 AM PDT* for an update. Downtime is expected to last approximately 2 hours.

This is to help resolve issues with server stability. We apologize for the inconvenience.

*Convert to your local time



Posted by: EQ Dev on 22 April 2020 @ 12:24 pm CDT

Hotfix Notes: April 22, 2020

*** Items ***

- Restored the missing visuals of the troll heritage armor ornaments.


*** Quests And Events ***

- Seeking the Sorcerer (Mission) - Mercenaries are allowed in this mission.
- Seeking the Sorcerer and Kael raid (ToV) - fixed issues with the basic population of the zone. They are now of the proper difficulty and will also drop the right rewards.
- Made the following changes to the Tower of Frozen Shadow raids:
- - Heart of Frozen Shadow - Relaxed the limitation on killing type of monsters to reduce the Heart of Frozen Shadow's health. Up to 60% of the heart's HP reduction can come from specters and up to 70% from skeletons / drolvargs.
- - Heart of Frozen Shadow - Fixed the bug that caused the deaths of the drolvargs to behave as if they were a specter.
- - Heart of Frozen Shadow - Reduced the health of the restless ice skeletons / drolvargs.
- - Heart of Frozen Shadow - Increased the health of the non-restless ice skeletons / drolvargs / specters.
- - Heart of Frozen Shadow - Increased how frequently the controller checks to see if it's time to spawn more adds.
- - Heart of Frozen Shadow - Increased how many skeletons or drolvargs spawn.
- - Heart of Frozen Shadow - Lower level slows and AA cast slows will now land on the drolvargs.
- - Heart of Frozen Shadow - Reduced the magic resistance of the drolvargs.
- A Different Perspective - Killing Vhal`Sera will update the step to Unlock the way to the seventh floor.


*** Miscellaneous ***

- Restored the missing Aradune Memorial stone.

- The EverQuest Team



Posted by: EQ Dev on 21 April 2020 @ 7:34 pm CDT

Test Update 04/21/2020 - Patch Notes and Discussions

Test is up and unlocked.



Posted by: EQ Dev on 21 April 2020 @ 2:56 pm CDT

Test Update 04/21/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
https://forums.daybreakgames.com/eq/index.php?threads/test-update-04-21-2020-patch-notes-and-discussions.265331/">Discussion Thread



Posted by: EQ Dev on 21 April 2020 @ 2:55 pm CDT

Test Update 04/21/2020 - Patch Notes and Discussions

April 21, 2020
_____________________


*** Items ***

- Restored the missing visuals of the troll heritage armor ornaments.


*** Quests And Events ***

- Seeking the Sorcerer (Raid) - The undead gnolls and Coldain will now drop loot.
- Seeking the Sorcerer (Mission) - Mercenaries may come along.
- Seeking the Sorcerer and Kael raid (ToV) - fixed issues with the basic population of the zone. They are now of the proper difficulty and will also drop the right rewards.
- Made the following changes to the Tower of Frozen Shadow raids:
- - Heart of Frozen Shadow - Relaxed the limitation on killing type of monsters to reduce the Heart of Frozen Shadow's health. Up to 60% of the heart's HP reduction can come from specters and up to 70% from skeletons / drolvargs.
- - Heart of Frozen Shadow - Fixed the bug that caused the deaths of the drolvargs to behave as if they were a specter.
- - Heart of Frozen Shadow - Reduced the health of the restless ice skeletons / drolvargs.
- - Heart of Frozen Shadow - Increased the health of the non-restless ice skeletons / drolvargs / specters.
- - Heart of Frozen Shadow - Reduced the health of the restless ice skeletons / drolvargs.
- - Heart of Frozen Shadow - Increased how frequently the controller checks to see if it's time to spawn more adds.
- - Heart of Frozen Shadow - Increased how many skeletons or drolvargs spawn when they spawn.
- - Heart of Frozen Shadow - Lower level slows and AA cast slows will now land on the drolvargs.
- - Heart of Frozen Shadow - Reduced the magic resistance of the drolvargs.
- A Different Perspective - Killing Vhal`Sera will update the step to Unlock the way to the seventh floor.


*** Miscellaneous ***

- Restored the missing Aradune Memorial stone.

- The EverQuest Team



Posted by: dreamweaver on 21 April 2020 @ 2:35 pm CDT

Connection Issue Update

[UPDATE] We've received confirmation from our CDN provider that an issue with their network is contributing to slower connection speeds and lag.

Repairs have begun and we're working with our partner to get full service restoration as soon as possible. Current ETA is 7PM PDT.



Posted by: Ngreth Thergn on 17 April 2020 @ 4:01 pm CDT

TLP and mount buffs


Does this mean that maybe we can get them back on the market place so those who didn't have a chance to purchase one now have the opportunity? :)"


That is the current plan, but it will be a small list of mounts AND limited to Agnarr. Other servers will not get the opportunity until the originally planned releases. (This includes Mangler) We are only doing it on Agnarr to be "fair" to the people that didn't get it the time it was available.

Note. Plans can change.

This will take a full patch and NOT a hotfix. So it will, unfortunately, be in May that this is fixed.



Posted by: Ngreth Thergn on 17 April 2020 @ 12:13 pm CDT

TLP and mount buffs

Yeah. I made a mistake.

I looked at when the mounts came into the game, NOT when we later decided to make them available in the marketplace.

I'll adjust some of the buffs to allow casting earlier, and we will be making a special case for Agnar



Posted by: dreamweaver on 16 April 2020 @ 8:37 pm CDT

Current Downtime Issues

[UPDATE] Servers are now unlocked to players, thank you for your patience.



Posted by: dreamweaver on 16 April 2020 @ 8:10 pm CDT

Update Regarding T3 Raid Unlock

Since this thread has moved quite a ways away from being about the T3 unlock it is now locked.



Posted by: dreamweaver on 16 April 2020 @ 7:51 pm CDT

Current Downtime Issues

[UPDATE] Thank you for your patience while the team is working to solve the issue, we are currently looking at bringing the servers back up with an ETA of 90 Minutes or 720 PM PDT. If that changes or there are any further updates they will be reflected here.



Posted by: dreamweaver on 16 April 2020 @ 6:51 pm CDT

Current Downtime Issues

[UPDATE] At this time we do not have an ETA for servers coming back up as the team is still working to solve the issue. When one is available I will update here.



Posted by: dreamweaver on 16 April 2020 @ 4:37 pm CDT

Current Downtime Issues

[UPDATE] We're aware of the current downtime issues being experienced. I have alerted the ops team and will update as soon as I have more information.



Posted by: dreamweaver on 16 April 2020 @ 3:19 pm CDT

Super Soft Bristlebane Day!

Strange, nothing in your account seems to be an issue, what browser are you using?



Posted by: dreamweaver on 16 April 2020 @ 2:47 pm CDT

#EverQuestTogether


What if you are not a paying member? Are you still considered a customer? Also TLPs are usually locked to the general public?

Finally... has anyone else ever noticed that the Erudite is checking out Firiona, very thirstily?:eek:"



If you mean a free to play player than yes the TLPs are unlocked for you as well. Yes, normally TLPs are for All Access Members.



Posted by: dreamweaver on 16 April 2020 @ 2:46 pm CDT

Super Soft Bristlebane Day!


I did not have anywhere on the edit screen to attach a photo, and it would not let me drop and drag it. It just would not take."


So there is no image on the tool bar that looks like a small tree?



Posted by: dreamweaver on 16 April 2020 @ 2:24 pm CDT

Super Soft Bristlebane Day!


When I tried to post a pic it was way too large. Do I need to run something to reduce the pixels or would it have fixed size automatically when i posted it?"



That is odd, it should definitely resize. If it's not you may need to run an image resizer beforehand.