Feb 20, 2024 - EQ Patch 2/21 - Bonus: Marketplace - EQ Roadmap 2024 - Year of Darkpaw - End of Year Producers Letter - Laurion's Song Launches - EG7 Investor Presentation (MAU, Revenue, EQ3) - EQResource Discord Server - EQResource in-game channel




Posted by: Angeliana on 2 March 2024 @ 10:11 am PST



Posted by: Angeliana on 1 March 2024 @ 12:02 am PST



Posted by: Angeliana on 29 February 2024 @ 11:43 pm PST

Today is the day!

Can we upgrade from the $150 after the purchase. I'd like to just get the $250 pack"


If one bought the $150 .. can they opt to buy the $250 and only pay the difference like when you buy the expansion sets? So pay $100 difference? Asking for a friend ."


Yes.



Posted by: Angeliana on 29 February 2024 @ 3:56 pm PST

Today is the day!

Added into the article.

Spoiler Alert! You get the digital items for BOTH games, so be sure to check out EverQuest II's digi-loot HERE!



Posted by: Angeliana on 29 February 2024 @ 3:40 pm PST

Login issues

The login issue has been resolved. Thank you for your patience.



Posted by: Angeliana on 29 February 2024 @ 3:19 pm PST

Login issues

We are aware of the issue with login server. It is being looked into.



Posted by: Angeliana on 29 February 2024 @ 2:30 pm PST

Today is the day!

Yep got those i wanted, just was not sure if there was going to be extra goodies with the in person tickets (other than t shirts)"
Along with the physical swag, all the digital items from the VIP Edition, food and beverages, live access to the panels, as well as other pre-livestream activities.



Posted by: Angeliana on 29 February 2024 @ 2:17 pm PST

[Yelinak] Welcome to The Serpent's Spine!

The Serpent's Spine is open, go forth and explore!



Posted by: Angeliana on 29 February 2024 @ 11:21 am PST

Today is the day!

Will there be a discount after the event as it will only be digital items?"
No.

Is there going to be in game items only available with the in person tickets? it would be a shame to miss out on things with being in Europe and the travel would be too much, if there is is purchasing a ticket enough to get items via a code without attending?"
There are digital packages available. (follow the link in the first post of this thread to see them).



Posted by: Angeliana on 29 February 2024 @ 10:55 am PST

Today is the day!

RE: Will the new illusions play nice with the Legendary Enchanter Illusion turn-in?
The Valkyrie will. The Brell illusion will not be available as a player spell.

RE: Are the Sword ornaments for EQ just straight up sword, or is it a convertible myriad of ornaments which is what we've been getting for a while?
No. The swords are just a single sword.



Posted by: Angeliana on 29 February 2024 @ 10:25 am PST

Today is the day!

For the questions about what exactly the $1499 entails:
It includes access to all of the pre-livestream activities the day before the livestreams as well as being able to ask questions directly on the livestreams. This includes face-to-face time with developers, all digital items from the VIP Pack, a physical swag bag with exclusive Fippy Fest in-person items, and more to be announced.

For the comments about digital items being per account as opposed to per character:
This is in line with what is per character / per account from our expansions.

Regarding the comments about the cost:
We understand the $1499 is causing some sticker shock, however, this was the lowest we were able to go for an in-person event due to the very limited size of venue, the actual cost of food and beverages, swag (both digital and physical), and other back-end costs factored in. However, those of you that cannot make it in-person, we do have all of the digital options with the digital swag. The livestream is free to watch for everyone, however all the digital packs also include the ability to post questions to be asked to the panel during the livestream event.



Posted by: Angeliana on 29 February 2024 @ 9:20 am PST

Today is the day!

For the questions related to how long the digital packs will be available:
We'll likely have the digital tickets available through the rest of the year (12/31/2024). The only change would be you obviously won't be able to ask questions to be read out loud at the livestream.

I'm working on getting answers to the other questions.



Posted by: Angeliana on 28 February 2024 @ 6:43 pm PST

Today is the day!

Will the editions be upgradable like the expansions are?"


yes



Posted by: Angeliana on 28 February 2024 @ 6:00 pm PST

Today is the day!



Posted by: Angeliana on 28 February 2024 @ 8:41 am PST

All the information will be provided at 6pm PST.



Posted by: EQ Dev on 27 February 2024 @ 12:51 pm PST

Test Update 02/27/2024 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 27 February 2024 @ 12:51 pm PST

Test Update 02/27/2024 - Discussion

Test has been updated with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: Angeliana on 27 February 2024 @ 10:13 am PST

They really would do well to go back to frying with lard and real sugar in the sodas :mad:
Whataburger, McD's Frys and Mexican Coke :D"


That would be fire!



Posted by: Angeliana on 27 February 2024 @ 9:46 am PST

Five Guys is unique, I'll give you that...but Whataburger...mmmmmm



Posted by: Angeliana on 27 February 2024 @ 9:20 am PST

Whataburger > In-N-Out"
Most important part of this entire thread now...that is all! :cool:



Posted by: EQ Dev on 22 February 2024 @ 7:01 pm PST

Hotfix Notes: February 22, 2024

February 22, 2024
_____________________

*** Miscellaneous ***

- Corrected an issue that prevented players from creating or swapping personas on some servers. You will need to re-patch your client for this fix.


- The EverQuest Team



Posted by: Angeliana on 22 February 2024 @ 4:27 pm PST

And if we just walk up like "what up ninjas!" ? Is this like a meet and greet?"


All the info and deets will be provided in an upcoming article.



Posted by: Angeliana on 22 February 2024 @ 3:01 pm PST



Posted by: Angeliana on 21 February 2024 @ 2:49 pm PST

Year of Darkpaw Lore & Trivia Contest

Original post edited to say "Correct spelling, capitalization, and punctuation" to further clarify the rules for the next round.



Posted by: Angeliana on 21 February 2024 @ 1:59 pm PST

Year of Darkpaw Lore & Trivia Contest

blackburrow"


This months winner is rainner for having the answer with correct spelling FIRST at 9:30 a.m. PST.
This was prior to the addendum of 'punctuation' add-on for clarification at 9:48 a.m. PST. I will message you shortly with a code for your prize!

Thank you all for your participation!



Posted by: Angeliana on 21 February 2024 @ 1:34 pm PST

Anniversary Tower Door 2 is unlocked!



Posted by: Angeliana on 21 February 2024 @ 1:30 pm PST

Extended Server Downtime - Antonious Bayle - 2/20/24 8pm PT (2/21/24 5am CET)

Antonious Bayle is unlocked.



Posted by: Angeliana on 21 February 2024 @ 1:29 pm PST

Game Update Notes - February 21, 2024

Items


  • Loading an equipment set now properly removes the appearance of an ornament from other items.
  • Corrected an issue where identical augments would not load properly in an equipment set.
  • The Northern Desert Outlook Device should now fit into the Teleportation Key Ring.
  • Forsaken Weapon Ornaments no longer have a Free Storage tag.
  • Charms available from Laurion's Song that are associated with Hunter achievements should now be calculating stats more accurately.
  • The various Charms of Distant Echoes have had their type 9 augment slots replaced with a type 25 slot. Additionally, the various type 9 Shards of Distant Echoes augments have been changed into type 25 augments.
  • Serene Pluot Fruit Splash and Serene Succulent Mango Iced Tea are no longer flagged as tradeskill items.

Tradeskills


  • A new recipe for Myrmidon's Sloth XIX using Laurion's Song items has been added.

Quests & Events


  • Fixed spelling errors in the Final Fugue mission.
  • Reduced the damage done by non-raid NPCs in the Return of Kanghammer instance.
  • Year of Darkpaw Heroic Adventures will no longer consume the repaired keys on entry to the tower rooms.
  • Year of Darkpaw Heroic Adventures now have the standard 6-hour lock-out timer.
  • Coin is no longer temporarily granted in monster missions.
  • The Tides of Time anniversary tower can now be located using the Zone Guide and Find Window.
  • Changed the final three raids in Laurions Song to use the old reward system. Note: This system is less reliable at delivering rewards if you are zoning at the time the event ends.

Spells


  • Fixed an issue that caused hidden players to remain visible after casting an invisibility spell.
  • Unhiding no longer removes invisibility buffs.
  • Fixed a bug where changing personas or shrouding did not correctly apply a previous illusion.
  • Renamed all spells with both a Roman Numeral ordinal and a letter-designated rank (Azia, Beza, or Caza) to have a consistent order. They should all be in the form of "Spellname IX Caza" now.
  • Added zone-based monsters to the Magician monster summoning spells for Veil of Alaris to Laurion's Song zones.
  • Beastlord, Magician, and Necromancer focusable pets from level 116-120 have been rebalanced. Base pets and focused pets below Enhanced Minion XXVII will be stronger than they were, but focused pets of Enhanced Minion XXVIII or higher will be weaker.
  • Shaman - The Spiritual Surge line of spells can no longer be twincast.
  • Cleric - Corrected the Resist Poison and Resist Disease values for Hammer of the Remembered.
  • Cleric - Corrected an issue where several spells in the Rallied Rampart of Vie line were casting the wrong version of Light of Vie on fade.
  • Rogue - Corrected a pronoun issue in the spell landed message for the Toxic Blade line of abilities.
  • Bard - Fixed an issue where many songs in the Veshma's Crescendo line were not as powerful as intended.
  • Berserker - Fixed descriptions for the Rage Strike ability line.
  • Shadowknight - Fixed some descriptions in the Touch/Gift line.
  • Shadowknight - Fixed a few spelling issues with the description of the Unholy Guardian Spell line.
  • Beastlord - Reduced the power of pets summoned by the Howling at the Moon line and increased the chance for two pets to be summoned.
  • Necromancer - Reduced the power of the pets summoned by the Call Skeleton Swarm line to bring them back in line with Magician pets. Renamed the spells in the line to reflect that only one skeleton is summoned.

AA


  • AAs granted via rewards should now correctly apply to all personas. This includes Banestrike, Essence of the Dragon, Hero's Barracks, Hero's Fortitude, Hero's Resolution, Hero's Vitality, and Trophy Collector.
  • Paladin - Updated the Focus AA, Extended Preservation of Marr, reducing the current max rank to 19 and the bonus it provides the Preservation of Tunare spell line to 96 seconds additional duration and 62 additional charges at rank 19.
  • Paladin - Added a new Focus AA, Extended Rejuvenating Steel, that increases the duration and available charges of the Rejuvenating Steel spell line by 36 seconds and 12 charges at max rank.
  • Paladin/Shadowknight - Updated the Focus AA, Extended Steely Stance, so that ranks 6-7 are now free but no longer increase duration beyond the 25 ticks added via rank 5.
  • Berserker/Warrior - Updated the Archetype AA, Battle Leap, to provide its base melee damage bonus as an always-active passive effect starting at rank 8.
  • Additionally, added a damage component to all ranks of the activated leap that hits for up to 95k at max rank. A new rank has also been added for Laurion's Song, available at level 125, and an issue with the Auto Grant expansion check for ranks 4 through 7 has been fixed.
  • Berserker - Updated the Focus AA, Hastened Mangling Discipline, to provide up to 10 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
  • Necromancer - Updated the Class AA, Hand of Death, so that rank 11 is an upgrade over previous ranks.
  • Necromancer - Updated the Class AA, Blood Magic, so that the duration of the rank 15 and 16 spells match rank 14 (36 seconds) and updated the cast time of the rank 16 spell to be 2.5 seconds.
  • Necromancer - Updated the Archetype AA, Critical Affliction, so that ranks 18-20 are upgrades over previous ranks.
  • Enchanter/Magician/Wizard - Updated the Archetype AA, Arcane Whisper, to actually reduce hate. Additionally, all ranks have been rebalanced, culminating in -420k flat hate and -10% current hate at max rank, which is now rank 21 instead of rank 18.
  • Shaman - Updated the Archetype AA, Malaise/Wind of Malaise, so that Rank 38 of Malaise and 15 of Wind of Malaise now require level 122 to purchase, the same level required to learn Malosinera.
  • Shaman - Updated the Class AA, Union of Spirits, so that ranks 22-33 provide stat buffs equivalent to ranks of Ancestral Aid available at the same levels (100-115).
  • Bard - Updated the Class AA, Rallying Call/Solo, so that the endurance regen (which is intentionally much lower than the mana regen) is listed as a separate value in the AA and spell description. Also slightly increased endurance regen at ranks 8-11, to 2100 at max rank.

NPCs


  • Pets will now attempt to equip items given to them into the left and right version of their ear, finger, and wrist slots.
  • Fixed an issue with erroneous spells being cast from blight speakers in Bloodmoon Keep.

Mercenaries


  • Zones will no longer auto-suspend mercenaries due to being over capacity.
  • Corrected an issue that caused a mercenary's buffs to expire when their level changed.
  • Mercenary slots from the Hero's Barracks AA should now properly update when changing personas.
  • Fixed an issue where mercenaries would die when zoning from floating zones after entering the new zone.
  • Unsuspending a mercenary with a higher-level persona than they were suspended at sets their health to the maximum level.

Progression Servers


  • Vaniki: The achievement for defeating Sendaii, the Hive Queen now has a one-level grace.
  • Removed the loot lockout enforcement on the Hive Guardians in Arthicrex.

Miscellaneous


  • Corpses are tired of standing around.
  • Corrected an issue that caused upgrading a Heroic character to fail after recently deleting one.
  • Fixed issue where the Map window would be blank after swapping personas.
  • Players will now have full health after swapping personas.
  • Made it so all max-level personas on an account count towards the legacy XP bonus and fixed a bug where camping with a non-max-level persona would cause a max-level character to not count.
  • Corrected an issue where secondary weapons could proc for characters without dual-wield skill.
  • Added a single slot Hero's Forge keyring slot option in the marketplace.
  • Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.
  • DirectX 11 Changes:

    • Additional fixes for kaleidoscope-like rendering artifacts.
    • Fixed Windows 10/11 display flickering caused by FLIP mode.


UI


  • Fixed an issue where new UI engine windows sometimes didn't load their default position.
  • Added Center Vertically and Center Horizontally options to the window arrange menu.
  • Fixed an issue that caused new UI engine windows to not scale properly between play sessions.
  • New chat filters related to critical hits should now properly save.
  • Moved many combat related chat filters to the Combat tab by default. Note that this will only affect a new UI.
  • Fixed an issue where direct damage of players hitting themselves would incorrectly go to the Direct Damage (Yours) filter.
  • Added a warning to the surname change confirmation dialog to inform the player that if their existing surname was granted by a GM they will not be able to switch back.
  • When a player is invited to a group and then swaps personas the Follow button in the Group window will now remain enabled.
  • Updated experienced-based chat messages to use the Experience chat filter.
  • Removed Heroic Character options when creating a new Persona. Personas can still be upgraded using the options in the Inventory window.
  • Fixed character creation after canceling creating a new persona.
  • Added HTML attributes to new UI engine windows so they can easily be centered in any screen resolution.
  • Fixed tooltips not working on disabled buttons in new UI engine windows.
  • Removed flashing and hitching during ALT-ENTER and ALT-TAB full screen transitions.

Changed


  • CastingWindow.html
  • SelectorWindow.html
  • EQUI_DragItems.xml

Previously Updated


  • DirectX 11 Changes:

    • Fixed 2.0 Pixel Shader usage.
    • Applied a speculative fix for some kaleidoscope-like rendering artifacts.



The EverQuest Team



Posted by: Angeliana on 21 February 2024 @ 1:29 pm PST

Server Downtime: Wednesday, February 21, 2024 at 6:00 AM

All servers are unlocked!



Posted by: Angeliana on 21 February 2024 @ 12:25 pm PST

Server Downtime: Wednesday, February 21, 2024 at 6:00 AM

Server downtime is extended by 2 hours. Thank you for your patience.



Posted by: Angeliana on 21 February 2024 @ 9:23 am PST

Year of Darkpaw Lore & Trivia Contest



Posted by: Angeliana on 21 February 2024 @ 9:19 am PST

Year of Darkpaw Lore & Trivia Contest


Knowledge test time, we hope you studied!

Do you know EverQuest, like REALLY know EverQuest? How about the lore surrounding locations, NPCs, and more? Well, this is your chance to put your knowledge to work for some sweet loot!

Once a month, during server downtime on patch day, we will ask a lore-related trivia question on the forums. The first player to respond correctly, with correct spelling, capitalization, and punctuation, will win a code for one of the following, which will change monthly:


  • Goblet of Adventure II
  • Potion of Energy
  • Perfected Augmentation Distiller
  • Heritage Crate Choice

Of course, we need to have some guidelines to follow, so be sure to read all of them to ensure they are followed.

Answers must follow all posted forum guidelines and Daybreak Games Terms of Service.

Only posts made in the Lore & trivia thread will be accepted. Answers in private messages to staff will not be counted.

Participants understand that admins can see edits, including timestamps, to posts and will accept admin rulings regarding responses.

  • All off-topic posts will be removed without notice, and possible warnings will be issued.

This event will take place solely on the official EverQuest Forum, and we will not be accepting entries from Twitter/X, Facebook, Instagram, or any other social websites, including but not limited to, Reddit and Discord. Participants must have an account on the forum to win.?

No purchase necessary. Void where prohibited. Sponsored by Daybreak Games.

Be sure to follow us on social media to keep up with all EverQuest news! Twitter,?Facebook,?Instagram, and?Discord.??



Posted by: Angeliana on 20 February 2024 @ 5:19 pm PST

Server Downtime: Wednesday, February 21, 2024 at 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, February 21, 2024 at 6:00
AM PT* for an update. Estimated downtime for most servers, except Antonious Bayle, is expected to be 6 hours.

Please see this post about Antonious Bayle server specifically regarding their downtime: https://forums.daybreakgames.com/eq/index.php?threads/extended-server-downtime-antonious-bayle-2-20-24-8pm-pt-2-21-24-5am-cet.296276/

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Angeliana on 20 February 2024 @ 8:51 am PST

Extended Server Downtime - Antonious Bayle - 2/20/24 8pm PT (2/21/24 5am CET)

My apologies on the time/date confusion. I failed to adjust the date when I converted to CET. It has been corrected.



Posted by: Angeliana on 16 February 2024 @ 12:43 pm PST

Extended Server Downtime - Antonious Bayle - 2/20/24 8pm PT (2/21/24 5am CET)

The Antonious Bayle Server will be brought offline on Wednesday, February 21, 2024 at 5:00 AM CET* (Tuesday, February 20, 2024 at 8:00 PM PT*) for an update. Downtime is expected to last approximately 24 hours.

The reason for this downtime is that the EU datacenter is being moved to a new location.

We appreciate your patience and understanding during this downtime and will keep you updated of issues or time extensions should the need arise.

*Convert to your local time



Posted by: EQ Dev on 16 February 2024 @ 11:28 am PST

Test Update 02/16/2024 - Patch Notes and Discussions

There will be a Test update today to correct an issue with not being able to switch personas.

*** Miscellaneous ***

- Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.


Edit: Memory.ini update happened today as well. Deferred loading topic is a correction in the notes.



Posted by: Angeliana on 14 February 2024 @ 5:46 pm PST

Thank you all for your questions! We will gather them all up, parse them out, and get some answers back to you in March!



Posted by: EQ Dev on 13 February 2024 @ 10:03 am PST

Test Update 02/13/2024 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 13 February 2024 @ 10:02 am PST

Test Update 02/13/2024 - Patch Notes and Discussions

February 13, 2024
_____________________


*** Items ***

- Loading an equipment set now properly removes the appearance of an ornament from other items.
- Corrected an issue where identical augments would not load properly in an equipment set.
- The Northern Desert Outlook Device should now fit into the Teleportation Key Ring.
- Forsaken Weapon Ornaments no longer have a Free Storage tag.
- Charms available from Laurion's Song that are associated with Hunter achievements should now be calculating stats more accurately.
- The various Charms of Distant Echoes have had their type 9 augment slots replaced with a type 25 slot. Additionally, the various type 9 Shards of Distant Echoes augments have been changed into type 25 augments.
- Fixed a small typo in the spell description for Metamorph: Resplendent Combine Owlbear.
- Serene Pluot Fruit Splash and Serene Succulent Mango Iced Tea are no longer flagged as tradeskill items.


*** Tradeskills ***

- A new recipe for Myrmidon's Sloth XIX using Laurion's Song items has been added.


*** Quests & Events ***

- Fixed spelling errors in the Final Fugue mission.
- Reduced the damage done by non-raid NPCs in the Return of Kanghammer instance.
- Year of Darkpaw Heroic Adventures will no longer consume the repaired keys on entry to the tower rooms.
- Year of Darkpaw Heroic Adventures now have the standard 6-hour lock-out timer.
- Coin is no longer temporarily granted in monster missions.
- The Tides of Time anniversary tower can now be located using the Zone Guide and Find Window.


*** Spells ***

- Fixed an issue that caused hidden players to remain visible after casting an invisibility spell.
- Unhiding no longer removes invisibility buffs.
- Fixed a bug where changing personas or shrouding did not correctly apply a previous illusion.
- Added zone-based monsters to the Magician monster summoning spells for Veil of Alaris to Laurion's Song zones.
- Beastlord, Magician, and Necromancer focusable pets from level 116-120 have been rebalanced. Base pets and focused pets below Enhanced Minion XXVII will be stronger than they were, but focused pets of Enhanced Minion XXVIII or higher will be weaker.
- Shaman - The Spiritual Surge line of spells can no longer be twincast.
- Cleric - Corrected the Resist Poison and Resist Disease values for Hammer of the Remembered.
- Cleric - Corrected an issue where several spells in the Rallied Rampart of Vie line were casting the wrong version of Light of Vie on fade.
- Rogue - Corrected a pronoun issue in the spell landed message for the Toxic Blade line of abilities.
- Bard - Fixed an issue where many songs in the Veshma's Crescendo line were not as powerful as intended.
- Berserker - Fixed descriptions for the Rage Strike ability line.
- Shadowknight - Fixed some descriptions in the Touch/Gift line.
- Shadowknight - Fixed a few spelling issues with the description of the Unholy Guardian Spell line.
- Beastlord - Reduced the power of pets summoned by the Howling at the Moon line and increased the chance for two pets to be summoned.
- Necromancer - Reduced the power of the pets summoned by the Call Skeleton Swarm line to bring them back in line with Magician pets. Renamed the spells in the line to reflect that only one skeleton is summoned.


*** AA ***

- AAs granted via rewards should now correctly apply to all personas. This includes Banestrike, Essence of the Dragon, Hero's Barracks, Hero's Fortitude, Hero's Resolution, Hero's Vitality, and Trophy Collector.
- Paladin - Updated the Focus AA, Extended Preservation of Marr, reducing the current max rank to 19 and the bonus it provides the Preservation of Tunare spell line to 96 seconds additional duration and 62 additional charges at rank 19.
- Paladin - Added a new Focus AA, Extended Rejuvenating Steel, that increases the duration and available charges of the Rejuvenating Steel spell line by 36 seconds and 12 charges at max rank.
- Paladin/Shadowknight - Updated the Focus AA, Extended Steely Stance, so that ranks 6-7 are now free but no longer increase duration beyond the 25 ticks added via rank 5.
- Berserker/Warrior - Updated the Archetype AA, Battle Leap, to provide its base melee damage bonus as an always-active passive effect starting at rank 8. Additionally, added a damage component to all ranks of the activated leap that hits for up to 95k at max rank. A new rank has also been added for Laurion's Song, available at level 125, and an issue with the Auto Grant expansion check for ranks 4 through 7 has been fixed.
- Berserker - Updated the Focus AA, Hastened Mangling Discipline, to provide up to 10 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
- Necromancer - Updated the Class AA, Hand of Death, so that rank 11 is an upgrade over previous ranks.
- Necromancer - Updated the Class AA, Blood Magic, so that the duration of the rank 15 and 16 spells match rank 14 (36 seconds) and updated the cast time of the rank 16 spell to be 2.5 seconds.
- Necromancer - Updated the Archetype AA, Critical Affliction, so that ranks 18-20 are upgrades over previous ranks.
- Enchanter/Magician/Wizard - Updated the Archetype AA, Arcane Whisper, to actually reduce hate. Additionally, all ranks have been rebalanced, culminating in -420k flat hate and -10% current hate at max rank, which is now rank 21 instead of rank 18.
- Shaman - Updated the Archetype AA, Malaise/Wind of Malaise, so that Rank 38 of Malaise and 15 of Wind of Malaise now require level 122 to purchase, the same level required to learn Malosinera.
- Shaman - Updated the Class AA, Union of Spirits, so that ranks 22-33 provide stat buffs equivalent to ranks of Ancestral Aid available at the same levels (100-115).
- Bard - Updated the Class AA, Rallying Call/Solo, so that the endurance regen (which is intentionally much lower than the mana regen) is listed as a separate value in the AA and spell description. Also slightly increased endurance regen at ranks 8-11, to 2100 at max rank.


*** NPCs ***

- Pets will now attempt to equip items given to them into the left and right version of their ear, finger, and wrist slots.
- Fixed an issue with erroneous spells being cast from blight speakers in Bloodmoon Keep.


*** Mercenaries ***

- Zones will no longer auto-suspend mercenaries due to being over capacity.
- Corrected an issue that caused a mercenary's buffs to expire when their level changed.
- Mercenary slots from the Hero's Barracks AA should now properly update when changing personas.
- Fixed an issue where mercenaries would die when zoning from floating zones after entering the new zone.
- Unsuspending a mercenary with a higher-level persona than they were suspended at sets their health to the maximum level.


*** Progression Servers ***

- Vaniki: The achievement for defeating Sendaii, the Hive Queen now has a one-level grace.
- Removed the loot lockout enforcement on the Hive Guardians in Arthicrex.


*** Miscellaneous ***

- Corpses are tired of standing around.
- Corrected an issue that caused upgrading a Heroic character to fail after recently deleting one.
- Fixed issue where the Map window would be blank after swapping personas.
- Players will now have full health after swapping personas.
- Made it so all max-level personas on an account count towards the legacy XP bonus and fixed a bug where camping with a non-max-level persona would cause a max-level character to not count.
- Corrected an issue where secondary weapons could proc for characters without dual-wield skill.
- Added a single slot Hero's Forge keyring slot option in the marketplace.
- Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.
- DirectX 11 Changes:
- - Additional fixes for kaleidoscope-like rendering artifacts.
- - Fixed Windows 10/11 display flickering caused by FLIP mode.


*** UI ***

- Fixed an issue where new UI engine windows sometimes didn't load their default position.
- Added Center Vertically and Center Horizontally options to the window arrange menu.
- Fixed an issue that caused new UI engine windows to not scale properly between play sessions.
- New chat filters related to critical hits should now properly save.
- Moved many combat related chat filters to the Combat tab by default. Note that this will only affect a new UI.
- Fixed an issue where direct damage of players hitting themselves would incorrectly go to the Direct Damage (Yours) filter.
- Added a warning to the surname change confirmation dialog to inform the player that if their existing surname was granted by a GM they will not be able to switch back.
- When a player is invited to a group and then swaps personas the Follow button in the Group window will now remain enabled.
- Updated experienced-based chat messages to use the Experience chat filter.
- Removed Heroic Character options when creating a new Persona. Personas can still be upgraded using the options in the Inventory window.
- Fixed character creation after canceling creating a new persona.
- Added HTML attributes to new UI engine windows so they can easily be centered in any screen resolution.
- Fixed tooltips not working on disabled buttons in new UI engine windows.

- Changed -

CastingWindow.html
SelectorWindow.html
EQUI_DragItems.xml


*** Previously Updated ***

- DirectX 11 Changes:
- - Fixed 2.0 Pixel Shader usage.
- - Applied a speculative fix for some kaleidoscope-like rendering artifacts.


- The EverQuest Team



Posted by: Angeliana on 12 February 2024 @ 10:19 am PST

EverQuest Soundtrack Vol. 2



Posted by: Angeliana on 9 February 2024 @ 11:23 am PST

Tis the season of love!



Posted by: Angeliana on 8 February 2024 @ 2:28 pm PST

[Mangler] Welcome to Torment of Velious

The denizen's of Velious need thy assistance once more! Rumors of living ice infecting creatures, stories of undeath, and the return of giants require attention. Head forth and arm thyselves!



Posted by: Mepps on 2 February 2024 @ 3:57 pm PST

EQ Survey

Hi all. Please take a moment to fill out this exceptionally brief survey about your experiences playing EverQuest. We really appreciate it!

Click here to take the survey.



Posted by: EQ Dev on 1 February 2024 @ 2:42 pm PST

Hotfix Notes: February 1, 2024

February 1, 2024
_____________________

*** Miscellaneous ***

DirectX 11 Changes:

- Fixed 2.0 Pixel Shader usage.
- Applied a speculative fix for some kaleidoscope-like rendering artifacts.


- The EverQuest Team



Posted by: Angeliana on 1 February 2024 @ 2:13 pm PST

[Mischief] & [Thornblade] Welcome to House of Thule!

It is time to fight the overlords of the House of Thule. Unravel their secrets and prevent Norrath from being consumed by the power of dreams. Welcome to the House of Thule!!



Posted by: Angeliana on 1 February 2024 @ 1:09 pm PST

just a heads up the teleport device even tho says free storage cannot be put into teleport ring"
Please make a bug report. This sounds like it should be a bug.



Posted by: Angeliana on 1 February 2024 @ 11:38 am PST

I was hoping the new heroic adventure and items would be released on the first."
Those release with the Anniversary Tower update, which is on patch days.



Posted by: Angeliana on 1 February 2024 @ 9:22 am PST



Posted by: Angeliana on 25 January 2024 @ 10:36 am PST

Extra-Life Incentives for 2023

Just got my email with the codes.
Copied the code out and entered it in on the page...
only to find out it was the EQ2 code not the EQ1.
Is there any way to fix or am i screwed on my hat?"


You will have gotten BOTH EQ and EQII codes.



Posted by: Angeliana on 25 January 2024 @ 10:35 am PST

Extra-Life Incentives for 2023



Posted by: EQ Dev on 25 January 2024 @ 10:25 am PST

Test Update 1/23/24 - Discussion

*** Miscellaneous ***

DirectX 11 Changes:

- Fixed 2.0 Pixel Shader usage.
- Applied a speculative fix for some kaleidoscope-like rendering artifacts.



Posted by: EQ Dev on 23 January 2024 @ 1:37 pm PST

Test Update 1/23/24 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 23 January 2024 @ 1:36 pm PST

Test Update 1/23/24 - Discussion

Test has been updated with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 19 January 2024 @ 3:24 pm PST

Hotfix Notes: January 19, 2024

January 19, 2024
_____________________

*** Quests & Events ***

- Characters in Tides of Time pick zones should now be able to zone into the Heroic Adventure instances.


- The EverQuest Team



Posted by: Angeliana on 19 January 2024 @ 11:59 am PST

Happy New Year!

Can you tell us which Heroic Adventures (HA) will give the new currency? Or is it all HA's?
"
All HA's that are part of the tower.



Posted by: Angeliana on 18 January 2024 @ 1:08 pm PST

EverQuest Roadmap 2024



Posted by: Angeliana on 18 January 2024 @ 10:13 am PST

Once again, this thread is for QUESTIONS for the game team to answer. It is not for conversations or feedback.



Posted by: Angeliana on 17 January 2024 @ 6:02 pm PST

Welcome to the Anniversary Tower!

Doors will unlock on a monthly schedule.



Posted by: Angeliana on 17 January 2024 @ 1:48 pm PST

DirectX 11 API Port is live!



Posted by: Angeliana on 17 January 2024 @ 1:44 pm PST

Welcome to the Anniversary Tower!



Posted by: Angeliana on 17 January 2024 @ 1:41 pm PST

Happy New Year!

so where do we go to start the trials im inside the tower and all i see is merchant npc"


It's in the article. "Once you are ready, look for the shinies in the tower, they will lead the way!"



Posted by: Angeliana on 17 January 2024 @ 1:23 pm PST

Game Update Notes - January 17, 2024

Highlights


  • Added the 'inventory' option to the /pet command to interact with your pet's currently equipped items. See details below.
  • The DirectX 11 API Port is now Live. Please see forums for details.

Items

  • Harmonious and Reactive versions of Goliath's Amphibian Skin augment can now be equipped in range weapons, and all three augments now share a lore equip group.
  • Charms from Laurion's Song that require rare creature kills to improve stats should now function correctly.
  • Achievements for collecting Copperleaf and Echoing Memoryforge Hero's Forge armor should now function correctly.
  • Rallos Zek augments from Torment of Velious now share Lore Equip groups with Legacies Lost augments from Laurion's Song.
  • Memoryforged Desolation weapons have had their damage ratios adjusted.
  • Memoryforged Desolation items have had their procs and focus effects adjusted to bring them in line with original intentions.
  • The Captain's Strength and Concentrated Goblin Smarts augments received slight adjustments to heal amount and spell damage stats.
  • Devotee's Focus of Legacies Lost will now drop off raid base population in Laurion's Song raids rather than chests.

Tradeskills

  • Dried Vanilla Beans are no longer tagged as No Trade.

Quests & Events

  • Added bonus experience to Laurion's Song evolving items for opening chests in Laurion's Song missions.
  • Year of Darkpaw collections will now reward Timeless Tokens instead of experience.
  • Removed the experience from giving wine to Lady Shae or Lokar To`Biath. The quests will continue to grant faction rewards.
  • Updated the Calendar events for Laurion's Song raids to properly mention Laurion's Song raids.
  • Final Fugue (Mission)

    • Achievements now will be credited properly.
    • Player characters will no longer suffer longer combat rest lockouts.
    • Any stun should help to make Kar movable again after he draws his shield.
    • The boars are now animals.

  • Heroes are Forged (Mission) -

    • Entry into the Spider Queen's web should work properly.
    • The slimes will now drop a Glob of Slippery Slime.
    • The mender now mends properly.
    • Enemies will now summon.

  • Shadow of my Shadow (Raid) - Fixed a few issues with miscommunications.
  • Fixed a typo with the 'easy-going layabout' in Timorous Falls.
  • Fixed an issue with Snart's Riddle not dropping for groups correctly.
  • Fixed a typo in the quest 'Shadier Neighbors'.

Spells

  • Added monsters from The Burning Lands in zones for magician's monster summoning spells.
  • Added monsters from Ring of Scale in zones for magician's monster summoning spells.
  • Added monsters from Empires of Kunark in zones for magician's monster summoning spells.
  • Beneficial spells that target the caster's group, if cast by a pet, will now include the mercenaries and pets (subject to their leader's pet affinity AA) in the pet leader's group.
  • Fixed an issue with Krizad's Malosinera triggering the wrong version of Malosinera.

AA

  • Berserker/Monk - Added a new activated Archetype AA, Devastating Assault, available starting at level 112, that provides a percentage of weapon damage as AE damage in a 40-foot radius for 2m every 5m (using timer 30).
  • Berserker - Updated the Archetype AA, Veteran's Wrath, ranks 31 through 35, increasing the melee crit damage bonus to 325% at max rank.
  • Berserker - Added a new passive Focus AA, Hastened Mangling Discipline, available starting at level 112, that provides up to 5 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
  • Monk - Updated the Class AA, Zan Fi's Whistle, starting at rank 31, to passively buff base melee, hand to hand, 1 and 2 handed blunt, and Flying Kick damage. Additionally, the activated ability now exclusively provides damage procs of up to 240k at max rank, with a bonus 50% proc chance, on up to 30 successful hits with Tiger Claw, Eagle Strike, and Dragon Punch attacks for 3m every 10m (using timer 41). A new rank of Zan Fi's Whistle has also been added for Laurion's Song, available at level 125.

NPCs

  • The Nokk Rallosians have better trained their battleworgs to assist them in battle.
  • Fixed an issue with Dhakka Nogg's height.

Mercenaries

  • Gave weapon visuals to the level 125 player race Healer and Tank mercenaries.
  • Mercenaries will once again use their abilities to the fullest while in combat.
  • Corrected an issue with unspent mercenary AA points decreasing when swapping personas.
  • Mercenary AA experience is now based off the highest level persona your character has rather than the level of your current persona.

Collections

  • The Spirit of the Lost collectible finder can now locate Year of Darkpaw collection item spawns.
  • Fixed an issue with the 'Mind Your Steppe' collection from Timorous Falls not dropping correctly.
  • Fixed an issue with a 'Have A Drink on Me' collection spawn point being under the map in Timorous Falls.

Overseer

  • Corrected an issue with Overseer data not loading when swapping personas.

Progression Servers

  • Added a level 90 check for Empires of Kunark Amorphous armor items for Vaniki.

Miscellaneous

  • Corrected an issue with triggered spells not functioning when swapping personas.
  • Corrected an issue where you would log in as your most recently created persona. This will occur one more time for existing personas, as the information needed to load the correct persona does not yet exist.
  • Character equipment will visually update correctly when swapping personas and equipment sets.
  • Fixed an issue where Player A's pet could sometimes have Player B's name if Player B's name started with Player A's name, such as Sam and Samwise.
  • Increased the maximum number of Hero's Forge key ring items to 500.
  • Reward previews now factor in: perk, legacy character, and level and server-based experience modifiers.
  • Added a minimum viability check to ensure that the client has at least Windows 7 Service Pack 1 installed.
  • Added the 'inventory' option to the /pet command to interact with your pet's currently equipped items.

    • /pet inventory check - This will return a list of your pet's currently equipped items.
    • /pet inventory destroy slot - This will destroy the item your pet has in the chosen slot.


UI

  • Converted the Breathing window to the new UI engine.
  • Added a confirmation popup when selecting the UI reset checkbox on the Character Select screen.
  • The Legacy experience tooltip is now visible when not using the new UI engine.
  • Corrected an issue with the Alternate Advancement window showing an incorrect experience percent split value.
  • Made the following changes to chat filters:

    • Direct Damage and Damage Over Time filters have been split into Yours, Your Critical Hits, You Being Hit, Others, and Other Critical Hits.
    • Healing filters have been split into Yours, Your Critical Heals, Heals Received, Others, and Other Critical Heals.
    • Added a separate chat filter for others' melee critical hits, Others Hits (Critical).
    • Moved auto attack on/off and other attack-related messages to the Melee Warnings chat filter. Also renamed 'Too far away (melee)' to 'Melee Warnings' in Chat options.
    • Added new chat filter 'Chat Channel Info' for universal chat messages such as output from commands /list and /autojoin.
    • Created new chat filter for Consider Messages generated by right clicking or using /consider on a target.

  • Updated the Guild, Raid, and Fellowship windows to properly display class changes.
  • Deleting a character with multiple heroic personas will now refund all heroic features that qualify.
  • The minimum and maximum required levels for a task are now displayed in the task window.
  • Fixed item name colors in the Item Display Window when a persona is unable to use an item.
  • Corrected an issue with the Faction window being blank after swapping personas.
  • The tooltip for the AA and normal EXP bar should now display correctly in the new UI engine.
  • The Spell Display window caster field no longer persists from one instance to the next.
  • Fixed an issue where the new UI engine Casting Window could slowly move out of position.
  • Fixed the Actions window not updating Abilities and Combat buttons after swapping personas.
  • Removed display gamma options and replaced them with a rendering effect that enhances brightness in the scene.
  • Corrected an issue where mercenaries didn't update their displayed level when their owner's level changed.
  • Corrected an issue where the Target window didn't update its consider color when your target's level changed.

Changed

  • BreathWindow.html
  • EQUI_AdvancedDisplayOptionsWnd.xml
  • EQUI_CharacterListWnd.xml
  • EQUI_OptionsWindow.xml
  • EQUI_TaskWnd.xml
  • index.html
  • main.css

Previously Updated

  • Fixed the missing NPCs in the Bidils the Quickhand raid.

The EverQuest Team



Posted by: Angeliana on 17 January 2024 @ 1:23 pm PST

Server Downtime: Wednesday, January 17, 2024 at 6:00 AM

Servers are unlocked!



Posted by: Angeliana on 17 January 2024 @ 12:09 pm PST

Server Downtime: Wednesday, January 17, 2024 at 6:00 AM

We will be extending the server downtime to 2:00pm PST.



Posted by: Angeliana on 16 January 2024 @ 12:15 pm PST

Server Downtime: Wednesday, January 17, 2024 at 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, January 17, 2024 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Angeliana on 13 January 2024 @ 10:51 am PST

Please remember this is a thread for questions to the staff only. Also remember to remain constructive, follow all forum guidelines, ToS, and the guidelines in the first post of this thread.

Thank you.



Posted by: EQ Dev on 11 January 2024 @ 1:28 pm PST

Test Update 1/9/2024 - Patch Notes and Discussions

*** Items ***
- Devotee's Focus of Legacies Lost will now drop off raid base population in Laurion's Song raids rather than chests.

*** Mercenaries ***
- Corrected an issue with unspent mercenary AA points decreasing when swapping personas."


The original post has had the above lines added. Additionally, Year of Darkpaw content should now be accessible on Test.



Posted by: Angeliana on 10 January 2024 @ 6:08 pm PST



Posted by: Angeliana on 10 January 2024 @ 1:04 pm PST

EverQuest Soundtrack Vol. 1



Posted by: EQ Dev on 9 January 2024 @ 10:04 am PST

Test Update 1/9/2024 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 9 January 2024 @ 10:04 am PST

Test Update 1/9/2024 - Patch Notes and Discussions

January 9, 2024
_____________________


*** Highlights ***

- Added the 'inventory' option to the /pet command to interact with your pet's currently equipped items. See details below.


*** Items ***

- Harmonious and Reactive versions of Goliath's Amphibian Skin augment can now be equipped in range weapons, and all three augments now share a lore equip group.
- Charms from Laurion's Song that require rare creature kills to improve stats should now function correctly.
- Achievements for collecting Copperleaf and Echoing Memoryforge Hero's Forge armor should now function correctly.
- Rallos Zek augments from Torment of Velious now share Lore Equip groups with Legacies Lost augments from Laurion's Song.
- Memoryforged Desolation weapons have had their damage ratios adjusted.
- Memoryforged Desolation items have had their procs and focus effects adjusted to bring them in line with original intentions.
- The Captain's Strength and Concentrated Goblin Smarts augments received slight adjustments to heal amount and spell damage stats.
- Devotee's Focus of Legacies Lost will now drop off raid base population in Laurion's Song raids rather than chests.


*** Tradeskills ***

- Dried Vanilla Beans are no longer tagged as No Trade.


*** Quests & Events ***

- Added bonus experience to Laurion's Song evolving items for opening chests in Laurion's Song missions.
- Year of Darkpaw collections will now reward Timeless Tokens instead of experience.
- Removed the experience from giving wine to Lady Shae or Lokar To`Biath. The quests will continue to grant faction rewards.
- Updated the Calendar events for Laurion's Song raids to properly mention Laurion's Song raids.
- Final Fugue (Mission) -
- - Achievements now will be credited properly.
- - Player characters will no longer suffer longer combat rest lockouts.
- - Any stun should help to make Kar movable again after he draws his shield.
- - The boars are now animals.
- Heroes are Forged (Mission) -
- - Entry into the Spider Queen's web should work properly.
- - The slimes will now drop a Glob of Slippery Slime.
- - The mender now mends properly.
- - Enemies will now summon.
- Shadow of my Shadow (Raid) - Fixed a few issues with miscommunications.
- Fixed a typo with the 'easy-going layabout' in Timorous Falls.
- Fixed an issue with Snart's Riddle not dropping for groups correctly.
- Fixed a typo in the quest 'Shadier Neighbors'.


*** Spells ***

- Added monsters from The Burning Lands in zones for magician's monster summoning spells.
- Added monsters from Ring of Scale in zones for magician's monster summoning spells.
- Added monsters from Empires of Kunark in zones for magician's monster summoning spells.
- Beneficial spells that target the caster's group, if cast by a pet, will now include the mercenaries and pets (subject to their leader's pet affinity AA) in the pet leader's group.
- Fixed an issue with Krizad's Malosinera triggering the wrong version of Malosinera.


*** AA ***

- Berserker/Monk - Added a new activated Archetype AA, Devastating Assault, available starting at level 112, that provides a percentage of weapon damage as AE damage in a 40-foot radius for 2m every 5m (using timer 30).
- Berserker - Updated the Archetype AA, Veteran's Wrath, ranks 31 through 35, increasing the melee crit damage bonus to 325% at max rank.
- Berserker - Added a new passive Focus AA, Hastened Mangling Discipline, available starting at level 112, that provides up to 5 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
- Monk - Updated the Class AA, Zan Fi's Whistle, starting at rank 31, to passively buff base melee, hand to hand, 1 and 2 handed blunt, and Flying Kick damage. Additionally, the activated ability now exclusively provides damage procs of up to 240k at max rank, with a bonus 50% proc chance, on up to 30 successful hits with Tiger Claw, Eagle Strike, and Dragon Punch attacks for 3m every 10m (using timer 41). A new rank of Zan Fi's Whistle has also been added for Laurion's Song, available at level 125.


*** NPCs ***

- The Nokk Rallosians have better trained their battleworgs to assist them in battle.
- Fixed an issue with Dhakka Nogg's height.


*** Mercenaries ***

- Gave weapon visuals to the level 125 player race Healer and Tank mercenaries.
- Mercenaries will once again use their abilities to the fullest while in combat.
- Corrected an issue with unspent mercenary AA points decreasing when swapping personas.


*** Collections ***

- The Spirit of the Lost collectible finder can now locate Year of Darkpaw collection item spawns.
- Fixed an issue with the 'Mind Your Steppe' collection from Timorous Falls not dropping correctly.
- Fixed an issue with a 'Have A Drink on Me' collection spawn point being under the map in Timorous Falls.


*** Overseer ***

- Corrected an issue with Overseer data not loading when swapping personas.


*** Progression Servers ***

- Added a level 90 check for Empires of Kunark Amorphous armor items for Vaniki.


*** Miscellaneous ***

- Fixed a DX11 client issue that caused excessive memory growth while zoning.
- Corrected an issue with triggered spells not functioning when swapping personas.
- Corrected an issue where you would log in as your most recently created persona. This will occur one more time for existing personas, as the information needed to load the correct persona does not yet exist.
- Character equipment will visually update correctly when swapping personas and equipment sets.
- Fixed an issue where Player A's pet could sometimes have Player B's name if Player B's name started with Player A's name, such as Sam and Samwise.
- Reward previews now factor in: perk, legacy character, and level and server-based experience modifiers.
- Added a minimum viability check to ensure that the client has at least Windows 7 Service Pack 1 installed.
- - Added a warning dialog if the client's hardware does not support DirectX hardware feature level 11_0.
- Added the 'inventory' option to the /pet command to interact with your pet's currently equipped items.
- - /pet inventory check - This will return a list of your pet's currently equipped items.
- - /pet inventory destroy slot - This will destroy the item your pet has in the chosen slot.


*** UI ***

- Converted the Breathing window to the new UI engine.
- Added a confirmation popup when selecting the UI reset checkbox on the Character Select screen.
- The Legacy experience tooltip is now visible when not using the new UI engine.
- Corrected an issue with the Alternate Advancement window showing an incorrect experience percent split value.
- Made the following changes to chat filters:
- - Direct Damage and Damage Over Time filters have been split into Yours, Your Critical Hits, You Being Hit, Others, and Other Critical Hits.
- - Healing filters have been split into Yours, Your Critical Heals, Heals Received, Others, and Other Critical Heals.
- - Added a separate chat filter for others' melee critical hits, Others Hits (Critical).
- - Moved auto attack on/off and other attack-related messages to the Melee Warnings chat filter. Also renamed 'Too far away (melee)' to 'Melee Warnings' in Chat options.
- - Added new chat filter 'Chat Channel Info' for universal chat messages such as output from commands /list and /autojoin.
- - Created new chat filter for Consider Messages generated by right clicking or using /consider on a target.
- Updated the Guild, Raid, and Fellowship windows to properly display class changes.
- Deleting a character with multiple heroic personas will now refund all heroic features that qualify.
- The minimum and maximum required levels for a task are now displayed in the task window.
- Fixed item name colors in the Item Display Window when a persona is unable to use an item.
- Corrected an issue with the Faction window being blank after swapping personas.
- The tooltip for the AA and normal EXP bar should now display correctly in the new UI engine.
- The Spell Display window caster field no longer persists from one instance to the next.
- Fixed an issue where the new UI engine Casting Window could slowly move out of position.
- Fixed the Actions window not updating Abilities and Combat buttons after swapping personas.
- Removed display gamma options and replaced them with a rendering effect that enhances brightness in the scene.
- Corrected an issue where mercenaries didn't update their displayed level when their owner's level changed.
- Corrected an issue where the Target window didn't update its consider color when your target's level changed.

- Changed -

BreathWindow.html
ctxinventory.html
ctxpersona.html
EQUI_AdvancedDisplayOptionsWnd.xml
EQUI_Animations.xml
EQUI_CharacterListWnd.xml
EQUI_GuildBankWnd.xml
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
EQUI_TaskWnd.xml
index.html
InventoryWindow.css
InventoryWindow.html
InventoryWindowPersonas.html
main.css
style.css


*** Previously Updated ***

- Fixed the missing NPCs in the Bidils the Quickhand raid.


- The EverQuest Team



Posted by: Angeliana on 6 January 2024 @ 10:43 am PST

Extra-Life Incentives for 2023

The final set of codes (For donations/fundraising between November 5 and December 31) are not finalized due to the holidays. As soon as I have information on when they will be sent out, it will be posted.



Posted by: Angeliana on 5 January 2024 @ 12:50 pm PST

Happy New Year!

When is the Argent Clockwork Bear Saddle supposed to show up in the marketplace? It's not there yet."


Please check now! Enjoy.



Posted by: Angeliana on 4 January 2024 @ 2:05 pm PST

[Yelinak] Prophecy of Ro!

Welcome to the Prophecy of Ro!



Posted by: Angeliana on 4 January 2024 @ 2:04 pm PST

[Rizlona & Aradune] Rain of Fear!

Welcome to Rain of Fear!



Posted by: Angeliana on 4 January 2024 @ 2:04 pm PST

[Oakwynd] Planes of Power & The Legacy of Ykesha

Welcome to Planes of Power and The Legacy of Ykesha!
Base Coin Drop modifier has increased in all zones from 100% to 150%.



Posted by: Angeliana on 1 January 2024 @ 11:12 am PST

Happy New Year!



Posted by: Angeliana on 27 December 2023 @ 3:27 pm PST



Posted by: Angeliana on 26 December 2023 @ 11:24 am PST

The end of 2023 is nigh!



The year might be ending, but the commotion is just beginning.


Frostbeard and Changing Luck quests have returned, and it is time to head to Plane of Knowledge and visit with M.C. Tinkerton and Pizmip Nobbletod to find out how you can help. These questlines have started today and will end on January 21, 2024 at 11:00 p.m. PST.


Conquering Frostbeard and Changing Luck will earn you a handful of exclusiveitems you can't get any other time of the year.


Be sure to follow us on social media:?Twitter,?Facebook,?Instagram,?and?Discord.



Posted by: Angeliana on 20 December 2023 @ 12:16 pm PST

The Laurion's Song Beta reward item, Visage for the Rallosian Goblin, has been sent out! Enjoy!



Posted by: Angeliana on 15 December 2023 @ 10:57 am PST

Extra-Life Incentives for 2023

As soon as I get news of them being sent, I will post it up!



Posted by: Angeliana on 14 December 2023 @ 9:36 am PST

Goodbye 2023, Hello 2024!

I have my 20th anniversary shirt still, but it's getting worn out. Can we get some new shirts for the 25th?"


I'll pass the request onto the game team!



Posted by: Angeliana on 14 December 2023 @ 9:35 am PST

Extra-Life Incentives for 2023

How do I get codes resent? I donatrd Oct 10th and not received codes. And I checked spam. they not there"


Please send a ticket to them through their helpdesk: https://www.extra-life.org/index.cfm?fuseaction=cms.page&id=1519



Posted by: Angeliana on 14 December 2023 @ 9:00 am PST

Goodbye 2023, Hello 2024!

Per account, server or char?"


Per character.



Posted by: EQ Dev on 13 December 2023 @ 10:46 am PST

Test Update 12/13/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 13 December 2023 @ 10:43 am PST

Test Update 12/13/2023 - Discussion

Test is being updated today with our current Live build. Everything should match Live, with some additional DX11 fixes implemented.

*** Miscellaneous ***

Fixed several DirectX 11 issues:

- Fixed a crash on application exit.
- Fixed the "X" end-point that's drawn when finding a path in the map window.
- Fixed the black rendering of post effects spells where bloom lighting was disabled.
- Improved D3D device reset logic.
- Improved the handling of display mode aspect ratios that are close to native resolution.
- Improved the performance of texture loading.
- Fixed rendering jitter at the distant horizon
- Fixed a D3D device reset crash
- Fixed the rendering of items with post effects

- The EverQuest Team



Posted by: Angeliana on 12 December 2023 @ 11:28 am PST

Goodbye 2023, Hello 2024!



Posted by: EQ Dev on 12 December 2023 @ 8:19 am PST

Game Update Notes: December 12, 2023

December 12, 2023
_____________________


*** Items ***

- Added the proper armor class value to the Aura of Preservation XVI tribute benefit.
- Laurion Inn Voucher and Shalowain's Private Reserve alternate currencies now have description text.


*** Quests & Events ***

- Corrected an issue that caused monster missions, such as those offered by Old Man McKenzie, to check the minimum level incorrectly.
- Updated the Calendar events for Laurion's Song raids with correct descriptions.


*** Spells ***

- Faycite shards for many Laurion's Song abilities are available from Lauren Festule, Victor Pedalfoot, and Charice Malfor, who can be found on the second floor of the Laurion Inn.


*** AA ***

- Rogue - Adjusted the Class AA, Anatomy, ranks 37-40, to correctly target enemies at least 1 level lower than the required level of the AA.


*** Miscellaneous ***

- Laurion's Song zones will now spawn pick zones when appropriate.
- Corrected an issue with the Legacy Character experience bonus not applying to alternate advancement experience.


- The EverQuest Team



Posted by: Angeliana on 11 December 2023 @ 6:18 pm PST

Extra Life Group Incentives Stretch Goal

This was the last post with info on sendout, they were from Oct. 2 through Nov. 5. It is it in the main incentives thread: https://forums.daybreakgames.com/eq/index.php?threads/extra-life-incentives-for-2023.292315/page-2#post-4259935



Posted by: EQ Dev on 11 December 2023 @ 11:40 am PST

Server Downtime: Tuesday, December 12th @ 8:00 AM

All EverQuest Live Servers will be brought offline on Tuesday, December 12, 2023 at 8:00 AM PT* for an update. Downtime is expected to last approximately 4 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Angeliana on 11 December 2023 @ 10:14 am PST

Extra Life Group Incentives Stretch Goal

So I donated to Darkpaw, and one of the DP team members (Kuvani) who is supporting another institution in the CMN other than Rady's (I think?)

Will that donation to Kuvani count towards the in game incentives, and will the donations be compounded under one email? Like if I donated 250$ to DP and 250$ to Kuvani would that compound to 500$ total towards in game incentives?

I saw you on the team list Ephyr so I am hoping yes?

Will I just get an email with codes?

I would love to get one of those cuddle dolls that a family gets when a child passes..."
You will receive an email from Extra Life with the codes, please be sure to check your Spam folder. I am not sure of an exact date for the next batch, but I generally do post when I notice them being sent out.



Posted by: Angeliana on 7 December 2023 @ 2:13 pm PST

[Mischief & Thornblade] Welcome to Underfoot!

Get ready for more adventuring!



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