December 11, 2018 - The Burning Lands Guides! - EQ Patch 12/11 - TBL Launch - GamParse 1.6.1.x Update Thread - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: EQ Dev on 12 December 2018 @ 9:00 pm CST

Game Update Notes: 12/13/2018

December 13, 2018 _____________________ *** NPCs *** - The four speakers that spawn in the center of the Speaker's Amphitheater will no longer crowd each other and will obey the rules and only take their places once the previous speaker has left. *** Mercenaries *** - Fixed Jann and Drolvarg Mercenary strings that displayed bad information. *** Miscellaneous *** - Many zones in The Burning Lands, Seeds of Destruction, Underfoot, and House of Thule now have load balancing enabled. *** UI *** - The Item Fuse Window will no longer pop up a marketplace window if you choose "No" after pressing the Fuse button when you have no Crystallized Luck. *** Previously Updated *** - The claim for Goblet of Adventure II and Shared Goblet of Adventure II from the Collectors and Premium Edition of The Burning Lands now give the correct and functioning potions. - Contract of War - mission - fixed a bug that was causing the bosses to disappear and break the event. - Virtuous Dusk in Stratos: Zephyr's Flight can now correctly remedy problems with a [reminder] about your dissident spells. - The EverQuest Team



Posted by: Roxxlyy on 12 December 2018 @ 3:59 pm CST

Server Downtime: Thursday, December 13 @ 9:00 AM PT

All EverQuest Live Servers will be brought offline on Thursday, December 13, 2018 at 9:00 AM PT* for an update to patch out some recent issues. Downtime is expected to last approximately 4 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they become available. *Convert to your local time



Posted by: EQ Dev on 11 December 2018 @ 6:54 pm CST

Test Update 12/10/2018 - New Bugs Only

This was hotfixed to Test within the past hour. If the zone hadn't repopped before you tried again it would have failed in the same way. Please try again later tonight.



Posted by: EQ Dev on 11 December 2018 @ 4:34 pm CST

Hotfix Notes: 12/11/2018

- Fixed a problem that caused progressive spell scrolls to fail to scribe their first ranks. If your new Dissident ability is failing to cast when you activate it, go to Stratos and ask Virtuous Dusk for a reminder.



Posted by: EQ Dev on 11 December 2018 @ 4:33 pm CST

Test Update 12/10/2018 - Patch Notes and Discussion

*** Hotfix *** - Fixed a problem that caused progressive spell scrolls to fail to scribe their first ranks. If your new Dissident ability is failing to cast when you activate it, go to Stratos and ask Virtuous Dusk for a reminder.



Posted by: EQ Dev on 11 December 2018 @ 1:53 pm CST

Game Update Notes: December 11, 2018

December 11th, 2018 _____________________ *** Highlights *** - EverQuest's 25th expansion, The Burning Lands, is now live! - Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details. - Items will now display their lore text to players at level 50 and higher. *** The Burning Lands *** - The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict? - Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details. - Players with The Burning Lands will have two new shared bank slots available. *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. - Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether. *** UI *** - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Items located in your Item Overflow will now be listed in the Find Item Window. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - Added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team



Posted by: EQ Dev on 11 December 2018 @ 1:52 pm CST

Live Update Bugs 12/11/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. Please be sure that you have re-run the patcher before reporting bugs, as several were addressed while servers were down.



Posted by: EQ Dev on 10 December 2018 @ 6:42 pm CST

Test Update 12/10/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.



Posted by: EQ Dev on 10 December 2018 @ 6:30 pm CST

Test Update 12/10/2018 - Patch Notes and Discussion

This is an update with the same build that is set to go live tomorrow morning. Most notes below are not new. Note that the expansion will not unlock until approximately 6:00 AM PST on December 11th, 2018, and some expansion-specific items, NPCs, features, etc. may take up to an hour to be available. December 10th, 2018 _____________________ *** Highlights *** - EverQuest's 25th expansion, The Burning Lands, is now live! - Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details. - Items will now display their lore text to players at level 50 and higher. *** The Burning Lands *** - The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict? - Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details. - Players with The Burning Lands will have two new shared bank slots available. *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. - Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether. *** UI *** - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Items located in your Item Overflow will now be listed in the Find Item Window. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - Added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team



Posted by: Roxxlyy on 10 December 2018 @ 12:45 pm CST

Server Downtime - The Burning Lands - December 11, 2018

All EverQuest servers will be brought offline on Tuesday, December 11, 2018 at 5:00 AM PT (13:00 UTC) for an update as we prepare to enter The Burning Lands. Estimated downtime is expected to last approximately 7 hours, with servers unlocking for play around noon. Please be aware that this downtime may be extended in the event of delays. Update notes for this downtime can be found in the Game Update Notes section of the forum once they are available. *Convert to your local time



Posted by: EQ Dev on 4 December 2018 @ 12:38 pm CST

Test Update 12/4/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 4 December 2018 @ 12:37 pm CST

Test Update 12/04/2018 - Patch Notes and Discussions

December 4, 2018 _____________________ *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new item stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of various skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage next to their luck total can have their luck increased (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors for crowns, or from the Marketplace for DBC. - Inspecting items (via the item recovery tab, links in chat, corpse looting, etc.) will now show the amount of luck on the item. In cases where luck is dynamic and has not yet been rolled (such as when purchasing from merchants, previewing the final evolution of an item, looking at the possible result of a combine, etc.) it will instead be displayed as an orange "??". You can hover over this to see what the minimum and maximum luck value on the item are. The actual luck on the item will not be set until it has successfully been created and is in a player's inventory. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where a bugged character could stop you from logging into your account. *** UI *** - Added two new shared bank slots. - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the (Lucky) tag from Dodge/Block/Parry/Riposte - these messages instead display as "luckily dodged" for the appropriate avoidance type. Removed the single line messages that indicated something flurried or rampaged. - Items located in your Item Overflow will now be listed in the Find Item Window. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - - Also added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team



Posted by: EQ Dev on 28 November 2018 @ 10:38 am CST

Live Update Bugs 11/28/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 28 November 2018 @ 10:38 am CST

Game Update Notes: November 28, 2018

November 28, 2018 _____________________ *** Miscellaneous *** - You can no longer attempt (and fail) to purchase more than 3 additional character slots in the Marketplace. - Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login. - The EverQuest Team



Posted by: Roxxlyy on 27 November 2018 @ 2:30 pm CST

Server Downtime: Wednesday, November 28 @ 7:30 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, November 28, 2018 at 7:30 AM PT* for an update. Downtime is expected to last approximately 4 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time



Posted by: EQ Dev on 19 November 2018 @ 6:10 pm CST

Test Update 11/19/2018 - New Bugs Only

Test is being updated at 4:30 with our current Live build, with the following exception: Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login. This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread Everything else should match live.



Posted by: EQ Dev on 19 November 2018 @ 5:30 pm CST

Test Update 11/19/2018 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live



Posted by: Roxxlyy on 14 November 2018 @ 4:09 pm CST

Chat Services Downtime: November 15 @ 6 AM PT

Chat services may be unavailable tomorrow morning (Thursday, November 15, 2018) from 6:00 AM PT until approximately 6:30 AM PT as we perform a brief maintenance. All other game functions should remain online. Thank you!



Posted by: EQ Dev on 14 November 2018 @ 10:05 am CST

Live Update Bugs 11/14/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 14 November 2018 @ 8:30 am CST

Game Update Notes: November 14, 2018

November 14, 2018 _____________________ *** Items *** - If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail. - Added a new type of item, lore equipped items. Players can own many of these items, but may only wear one at a time. - Corrected the typo on the spell for Lifesoothing Potion - Corrected the spelling of several 'Crystalized' items to be 'Crystallized' items. *** Spells *** - Added messaging when a spell fails to hit a target due to being in a different environment than the caster. - Healing spells now report actual and potential healing to all players in the area. Added an additional chat filter option to turn off heals that land for zero. - Paladin - Corrected an inconsistency in the maximum targets hit by the Splash of Sanctification. All ranks are now unlimited as intended. *** Miscellaneous *** - Changed how guild data works on the server to help alleviate server lag. *** UI *** - Added chat messages for player summoned healing auras. - Fixed an issue where players with large bags could not open all of their bags at once. - The EverQuest Team



Posted by: EQ Dev on 9 November 2018 @ 1:24 pm CST

Server Downtime November 14th @ 6:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, November 14th, 2018 at 6:30AM Pacific (2:30 PM UTC) for maintenance. Downtime is expected to last 5 hours.



Posted by: EQ Dev on 7 November 2018 @ 1:14 pm CST

Test Update 11/07/18 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 7 November 2018 @ 1:12 pm CST

Test Update 11/07/18 - Patch Notes and Discussions

November 7, 2018 _____________________ *** Items *** - If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail. - Added a new type of item, lore equipped items. Players can own many of these items, but may only wear one at a time. - Corrected the typo on the spell for Lifesoothing Potion - Corrected the spelling of several 'Crystalized' items to be 'Crystallized' items. *** Spells *** - Added messaging when a spell fails to hit a target due to being in a different environment than the caster. - Healing spells now report actual and potential healing to all players in the area. Added an additional chat filter option to turn off heals that land for zero. - Paladin - Corrected an inconsistency in the maximum targets hit by the Splash of Sanctification. All ranks are now unlimited as intended. *** Miscellaneous *** - Changed how guild data works on the server to help alleviate server lag. *** UI *** - Added chat messages for player summoned healing auras. - Fixed an issue where players with large bags could not open all of their bags at once. - The EverQuest Team



Posted by: EQ Dev on 6 November 2018 @ 7:41 pm CST

Regarding the Test update for 11/6/2018

Due to the system wide outage we have to push back our test update to tomorrow (11/7/2018). We apologize for the confusion in this matter.



Posted by: Roxxlyy on 6 November 2018 @ 7:40 pm CST

[ALERT] Server Downtime: Tuesday, November 6

All services should be back up and running - we are in the clear. Enjoy Norrath!



Posted by: Roxxlyy on 6 November 2018 @ 5:07 pm CST

[ALERT] Server Downtime: Tuesday, November 6

As we work to resolve the connection issues impacting our titles, all game servers for EverQuest will be coming offline. There is no ETA at this time, so be sure to stay tuned for additional updates!