Oct 4, 2023 - Producers Letter + Laurion's Song - EG7 Investor Presentation (MAU, Revenue, EQ3) - EQ Patch 9/20 - Fall Bonuses: Rares, Faction, Lockouts, EXP - EQ Roadmap 2023 - Night of Shadows Launches - EQResource Discord Server - EQResource in-game channel




Posted by: Angeliana on 4 October 2023 @ 12:02 pm PDT

Producer's Letter October 2023



Posted by: Angeliana on 28 September 2023 @ 2:06 pm PDT

[Vaniki] Welcome to Rain of Fear and Call of the Forsaken!

Welcome to Rain of Fear, Call of the Forsaken, and level 90! Good luck adventurers!



Posted by: EQ Dev on 26 September 2023 @ 10:37 am PDT

Test Update 9/26/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
[URL=https://forums.daybreakgames.com/eq/index.php?threads/test-update-9-26-2023-patch-notes-and-discussions.292794/">Patch notes and discussions thread



Posted by: EQ Dev on 26 September 2023 @ 10:35 am PDT

Test Update 9/26/2023 - Patch Notes and Discussions

September 26, 2023
_____________________


*** Miscellaneous ***
- Implemented various DX11 fixes.
- Fixed a zone crash that could occur when accepting a resurrection while having a suspended pet.


- The EverQuest Team

.



Posted by: Angeliana on 22 September 2023 @ 11:04 am PDT

DirectX 11 API Port is on Test Server!

Original post updated with the following information on 9/22/2023:

If you're running Windows 7 (without any service packs) or SP1 without the Platform Update, you will need to upgrade to SP1 AND Platform Update for Windows 7:


For further Windows 7 update information, please visit:



Posted by: Angeliana on 21 September 2023 @ 2:27 pm PDT

[Mangler] Welcome to Ring of Scale!

Adventure on! Happy gaming.



Posted by: EQ Dev on 19 September 2023 @ 4:47 pm PDT

Test Update 9/19/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 19 September 2023 @ 11:44 am PDT

Test Update 9/19/2023 - Patch Notes and Discussions

September 19, 2023
_____________________


- Implemented various DX11 fixes.


- The EverQuest Team



Posted by: EQ Dev on 18 September 2023 @ 5:44 pm PDT

Game Update Notes: September 20th, 2023

September 20, 2023
_____________________


*** Highlights ***

- Improved the loading time of Overseer agent windows.


*** Quests & Events ***

- Pit Fight (Raid) - The event will only message you about failing the Unshattered achievement once, and will no longer do so when you have not failed that achievement.


*** Spells ***

- Bard - Corrected the spell timer for Nord's Disdain.
- Magician - Corrected an issue that prevented Remorseless Servant (Level 105) from being properly focused by Enhanced Minion XXV.
- Necromancer - Corrected an issue that prevented Call Skeleton Mob (Level 105) from being properly focused by Enhanced Minion XXV.
- Player spells with Stun and SpinStun effects that do not have explicit level caps set in data will now stun targets up to level 55 in all zones, rather than level 52 in some zones and level 55 in others.
- - The stun levels will be more clearly displayed in their spell descriptions.


*** Overseer ***

- Improved the loading time of Overseer agent windows.


*** Progression Servers ***

- Encounter Locked NPCs will now properly check whether they should attack a player's charmed pet.
- Encounter Locked NPCs will no longer unlock, when picking a target outside their lock group, if someone on their hate list can still attack them.
- NPCs spawned with a loot lock on servers with the Encounter Lock ruleset will now also be Encounter Locked to the person that spawned them.
- Fixed an issue where the Legacy Experience Bonus was reduced after losing a level, even though the account still had at least 10 max level characters.


*** Miscellaneous ***

- The /follow command now supports the name of another player, as an argument, in place of targeting that player.
- Added the /swarm command with arguments "qattack", "attack", and "leave".
- - These commands have identical effects as the /pet qswarm, /pet swarm, and /pet swarmleave commands.
- Fixed an issue where elemental damage was not being applied appropriately with ranged attacks.
- Added the /extralife command that will open your browser to the Darkpaw Games team page for Extra Life.


*** UI ***

- Fixed an issue that would cause slow loading of items in tradeskill containers when experimenting.
- Fixed an issue that would cause items in the hotbar to not update properly.
- Added a Reset button to the Barter Search window that clears the search text.
- Added a search box to the Dragon's Hoard window.
- Fixed an issue where UI windows moved with the right-click arrange options were not saving their new positions.
- Split the Achievements chat filter into Achievements (You) and Achievements (Others).
- Added a chat filter for Food and Drink messages.
- Added item quantity to the confirmation message when looting a stack of NO TRADE items.

- Changed -

EQUI_BarterSearchWnd.xml
EQUI_DragonHoardWnd.xml


*** Previously Updated ***

- Fixed an issue that prevented the Stone Cold Summer event from running on some eligible progression servers.
- Fixed a client crash when closing the Parcel window.
- Added a replay timer of 2.5 days to all Agent of Change instances.


- The EverQuest Team



Posted by: Angeliana on 18 September 2023 @ 4:53 pm PDT

International Talk Like a Pirate Day



Posted by: EQ Dev on 18 September 2023 @ 12:48 pm PDT

Server Downtime: Wednesday, September 20th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, September 20th, 2023 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Angeliana on 14 September 2023 @ 2:42 pm PDT

[Oakwynd] Scars of Velious is open!

The Scars of Velious is here! The Base Faction modifier in all zones has increased from 100% to 125%.



Posted by: Angeliana on 14 September 2023 @ 2:40 pm PDT

[Thornblade and Mischief] Welcome to Seeds of Destruction!

It's time to get in game and do some adventuring!



Posted by: Angeliana on 14 September 2023 @ 2:39 pm PDT

[Yelinak] Welcome to Dragons of Norrath!

Time to get in game and go, go, go!



Posted by: EQ Dev on 12 September 2023 @ 6:58 pm PDT

Test Update 9/12/2023 - New Bugs Only

[settings snip">"

In your Logs\dbg.txt file, please paste in any lines that contain
D3DXCreateTextureFromFileEx() failed to create texture



Posted by: EQ Dev on 12 September 2023 @ 6:33 pm PDT

Test Update 9/12/2023 - New Bugs Only

Test was working well, I zoned into Stillmoon Temple and got booted to desktop with no error. every time i try log it finishes loading then boots before i get in game.

windows 10 with DX 11"

Please login to another character (or Return Home at character select) and tell us your Options -> Display -> Advanced settings are.

Which are checked / unchecked?
[ ">Allow 2.0 Pixel Shaders
[ ">Enable Windowed Gamma
[ ">Increase Windowed Gamma
[ ">Use Advanced Lighting
[ ">Shadows
[ ">Radial Flora
[ ">Disable Tattoos*
[ ">Enable Post Effects
[ ">Enable Bloom Lighting
[ ">Use new water in old zones*

Also what are these set to?
Dynamic Sky Reflection Size:
Sky Reflection Update Interval:
Terrain Texture Quality:
Memory Mode:



Posted by: EQ Dev on 12 September 2023 @ 6:27 pm PDT

Test Update 9/12/2023 - New Bugs Only

Hello, When attempting to load in After patching, Restarting my system and validating files I cant seem to get to char select before my Client just closes. Live works just fine. I am running Windows 10 pro and have DirectX 11 already on my system."

What is your DirectX feature level and your video card model? (Instructions to get those at https://forums.daybreakgames.com/eq/index.php?threads/directx-11-api-port-is-on-test-server.292584/.)



Posted by: EQ Dev on 12 September 2023 @ 6:27 pm PDT

Test Update 9/12/2023 - New Bugs Only

When eqgame.exe comes up after pressing Play on the launch pad, the eqgame.exe window comes up as a black screen for a few seconds before closing.

I tried:
-Validating game files
-Swapping back to Live version (loads up fine)
-Restarting
-Running as administrator

I'm running Windows 7. I have DirectX 11 already loaded."

What is your DirectX feature level and your video card model? (Instructions to get those at https://forums.daybreakgames.com/eq/index.php?threads/directx-11-api-port-is-on-test-server.292584/.)



Posted by: Angeliana on 12 September 2023 @ 5:34 pm PDT

DirectX 11 API Port is on Test Server!

The DirectX 11 API Port is now on the Test Server. DirectX 11 is included with the required Windows OS versions (see below) so in most cases you will not need to install more software.DirectX 11 is not planned to go to the Live servers in the September update.

Most systems that currently play EverQuest should be able to run DirectX 11. If you have concerns that your system will not run on DirectX 11, please attempt to login to the Test Server during this testing period.Instructions on how to access the Test server can be found HERE.

There are a few goals with this port. For many people, the immediate benefit will be improved graphics performance and stability from modern drivers. Additionally, this allows our game to continue running in non-emulated graphics modes. Major graphics card manufacturers have already started running games for DirectX 9 in emulated modes (and thus introducing another area for potential graphical lag in the future). Eventually,we'll have some new and improved art that takes advantage of the features of DirectX 11 too.

New Minimum Requirements
You will need to ensure your PC meets the new requirements, which are as follows:
?
MINIMUM SYSTEM REQUIREMENTS


  • OS: Windows 7 SP1 64-bit or newer
  • Processor:?Intel Core i7-4771 / AMD Athlon X4 840 or similar CPUs
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 780 Ti / AMD Radeon HD 7970, hardware feature level 11_1 or greater
  • Network: Broadband Internet Connection
  • Hard Drive: 20 GB of free hard drive space

OPTIMAL RECOMMENDED SYSTEM SPECIFICATIONS

  • OS: Windows 10 64-bit or newer
  • Processor:?Intel Core i5-9600K / AMD Ryzen 5 3600X or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 or better, hardware feature level 11_1 or greater
  • Network: Broadband Internet Connection
  • Hard Drive: 20 GB of free hard drive space

To verify your Operating System and Service Pack, open your Windows Search on your PC and type in MSINFO. You will see "System Information", press that. Within the "System Summary", you will find what OS Name and Version you have.



To verify your DirectX version and your GPU's hardware feature level check DXDIAG. Go to Windows Search on your PC and type in DXDIAG. Click on the Display tab and in the box on the right titled Drivers, you will find your feature level.



Alternatively, you can look up any video card to check for compatibility at: https://www.techpowerup.com/gpu-specs. The hardware feature level will look like this, the number in the parenthesis is the feature level that this graphics card supports:



Troubleshooting

If your system meets the minimum specifications, you may need to install updates.

If you're running Windows 7 (without any service packs), you will need to upgrade to Windows 7 SP1:

UPDATED INFO:
If you're running Windows 7 (without any service packs) or SP1 without the Platform Update, you will need to upgrade to SP1 AND Platform Update for Windows 7:

For further Windows 7 update information, please visit:

If you're running Windows 8, you may need to install the DirectX 11.1 optional updates:

Reporting Issues

To report bugs on this port, please post HERE. With each issue, please include as much information as possible. Such as zone, loc's, NPC names, your current graphics settings, screenshots of issues, or anything else that may be helpful for us to try to reproduce the issue internally.

FAQs

Q: What will the DirectX 11 change let you do that can't be done now, or is this just keep the UI working with DX11 with bigger monitors?
A: Some of the DirectX 11 features are tessellation, improvements to occlusion, and access to additional post-processing effects. You can read more about DirectX 11 features here: https://learn.microsoft.com/en-us/windows/win32/direct3d11/direct3d-11-features

Q: I play on a laptop with just onboard Intel graphics chip. Will this make things worse for me to play?
A:If your integrated graphics supports DirectX 11 there should be a performance improvement. There should be a lot of coverage for DirectX 11 and that is part of the reason why DirectX 11 was chosen instead of a newer version (wider hardware support). You can read more about Intel graphics API support here: https://www.intel.com/content/www/us/en/support/articles/000005524/graphics.html

Q: Will the DirectX 11 require a stand-alone graphics card?
A: Depending on the capabilities of your PCs integrated graphics, DirectX 11 may be supported. Intel HD4200 and higher should support DirectX 11.1.

Q: Will the lag get worse with DirectX 11 on older systems?
A: Most likely not, though some older graphics cards, typically graphics cards older than 10 years, may not support DirectX 11 which would be the main drawback of the upgrade (most have had updates that added DX11 support). Graphics cards that support both DirectX 9 and DirectX 11 should see a performance improvement.

Q: What are the long-term plans for DirectX 11?
A: The initial reason to move off DirectX 9 was to help future proof our game which may not be supported natively by modern graphics cards in the next few years. Intel stopped supporting DirectX 9 natively in 2022. DirectX 11 allows us to use newer features (see https://learn.microsoft.com/en-us/windows/win32/direct3d11/direct3d-11-features) such as tessellation and multithreading. DirectX 11 was chosen vs a newer version to support older hardware and overall be a less disruptive change.



Posted by: EQ Dev on 12 September 2023 @ 5:23 pm PDT

Test Update 9/12/2023 - New Bugs Only

There is currently a known issue with window tinting when using the new UI.



Posted by: EQ Dev on 12 September 2023 @ 12:51 pm PDT

Test Update 9/12/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 12 September 2023 @ 12:50 pm PDT

Test Update 9/12/2023 - Patch Notes and Discussions

September 20, 2023
_____________________


*** Highlights ***

- Released DirectX 11 to the Test server for open testing. Please see Test Update Notes on the forums for details.
- Temporarily enabled the Encounter Lock feature on the Test server. This will be removed after the Live update.
- Improved the loading time of Overseer agent windows.


*** Quests & Events ***

- Pit Fight (Raid) - The event will only message you about failing the Unshattered achievement once, and will no longer do so when you have not failed that achievement.


*** Spells ***

- Bard - Corrected the spell timer for Nord's Disdain.
- Magician - Corrected an issue that prevented Remorseless Servant (Level 105) from being properly focused by Enhanced Minion XXV.
- Necromancer - Corrected an issue that prevented Call Skeleton Mob (Level 105) from being properly focused by Enhanced Minion XXV.
- Player spells with Stun and SpinStun effects that do not have explicit level caps set in data will now stun targets up to level 55 in all zones, rather than level 52 in some zones and level 55 in others.
- - The stun levels will be more clearly displayed in their spell descriptions.


*** Overseer ***

- Improved the loading time of Overseer agent windows.


*** Progression Servers ***

- Encounter Locked NPCs will now properly check whether they should attack a player's charmed pet.
- Encounter Locked NPCs will no longer unlock, when picking a target outside their lock group, if someone on their hate list can still attack them.
- NPCs spawned with a loot lock on servers with the Encounter Lock ruleset will now also be Encounter Locked to the person that spawned them.
- Fixed an issue where the Legacy Experience Bonus was reduced after losing a level, even though the account still had at least 10 max level characters.


*** Miscellaneous ***

- The /follow command now supports the name of another player, as an argument, in place of targeting that player.
- Added the /swarm command with arguments "qattack", "attack", and "leave".
- - These commands have identical effects as the /pet qswarm, /pet swarm, and /pet swarmleave commands.
- Fixed an issue where elemental damage was not being applied appropriately with ranged attacks.
- Added the /extralife command that will open your browser to the Darkpaw Games team page for Extra Life.


*** UI ***

- Fixed an issue that would cause slow loading of items in tradeskill containers when experimenting.
- Fixed an issue that would cause items in the hotbar to not update properly.
- Added a Reset button to the Barter Search window that clears the search text.
- Added a search box to the Dragon's Hoard window.
- Fixed an issue where UI windows moved with the right-click arrange options were not saving their new positions.
- Split the Achievements chat filter into Achievements (You) and Achievements (Others).
- Added a chat filter for Food and Drink messages.
- Added item quantity to the confirmation message when looting a stack of NO TRADE items.

- Changed -

EQUI_BarterSearchWnd.xml
EQUI_DragonHoardWnd.xml


*** Previously Updated ***

- Fixed an issue that prevented the Stone Cold Summer event from running on some eligible progression servers.
- Fixed a client crash when closing the Parcel window.
- Added a replay timer of 2.5 days to all Agent of Change instances.


- The EverQuest Team



Posted by: Angeliana on 12 September 2023 @ 12:03 pm PDT

Night of Shadows is now on sale!



This is your chance to get our latest expansion at a discount.


Night of Shadows will go down in history as the night which seemed eternal. The mysterious sealed door in Shadow Haven was demolished, unleashing a shadowy fiend that tore through the city, leaving mayhem, destruction, and death in its wake. While this seemed to last an eternity, the rampage lasted only one short night.


Shar Vhal

The only saving grace was the heroes who came to render aid to the Vah Shir and help stop the horror which has befallen the city. Those who have yet to join the fight, there is still time! From September 12, 2023 at 10:00 a.m. until October 9, 2023 at 11:59 p.m. PDT, you can get this expansion for 25% off!

Check out the trailer for Night of Shadows HERE!
To read more about Night of Shadows, click HERE!



Be sure to follow us on social media:?Twitter,?Facebook,?Instagram?and?Discord.



Posted by: Angeliana on 12 September 2023 @ 8:36 am PDT



Posted by: EQ Dev on 1 September 2023 @ 3:56 pm PDT

Hotfix Notes: September 1, 2023

September 1, 2023
_____________________

*** Quests & Events ***

- Added a replay timer of 2.5 days to all AoC instances.


- The EverQuest Team



Posted by: Angeliana on 1 September 2023 @ 11:00 am PDT

Labor Day 2023



Posted by: Angeliana on 24 August 2023 @ 4:50 pm PDT

Extra-Life Incentives for 2023

We've created a How-To Guide for Extra-Life first timers, or just those who might need a quick refresher on how to get to the proper place to start earning the nifty incentives! https://www.everquest.com/guides/eq-el-guide

This will also be linked in the above article.



Posted by: EQ Dev on 24 August 2023 @ 10:34 am PDT

Hotfix Notes: August 24, 2023

August 24, 2023
_____________________

*** Quests & Events ***

- Fixed an issue that prevented the Stone Cold Summer event from running on some eligible progression servers.


*** UI ***

- Fixed a client crash when closing the Parcel window. (You will need to re-patch your client.)


- The EverQuest Team



Posted by: Angeliana on 23 August 2023 @ 6:01 pm PDT

Stone Cold Summer 2023

We've manually spawned the event NPCs for now on the TLP's which have unlocked TBS, but we're implementing a more permanent solution for a future hotfix.



Posted by: Angeliana on 23 August 2023 @ 10:09 am PDT

Stone Cold Summer 2023



Posted by: Angeliana on 23 August 2023 @ 9:55 am PDT

Extra-Life Incentives for 2023

EDIT: I fixed the images, they weren't working. Apologies!



Posted by: Angeliana on 22 August 2023 @ 11:04 am PDT

Extra-Life Incentives for 2023



Posted by: EQ Dev on 22 August 2023 @ 9:17 am PDT

Test Update 08/22/23 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 22 August 2023 @ 9:15 am PDT

Test Update 08/22/23 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: Angeliana on 16 August 2023 @ 12:11 pm PDT

Empires of Kunark Expansion Items



Posted by: EQ Dev on 16 August 2023 @ 9:48 am PDT

Game Update Notes: August 16, 2023

August 16, 2023
_____________________


*** Highlights ***

- Added an option to use the old UI instead of the new UI. See the UI section for more details.
- The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.


*** Items ***

- Added the quest flag to Humming Finsternacht Rune, Whirring Clockwork Rune, Glowing Prismatic Rune, Humming Fleshwrought Rune, Whirring Archaen Rune, Glowing Entropic Rune, Scintillating Obsidianite Rune, Sparkling Precandescent Rune, and Twinkling Hyperfiligreed Rune.
- The Ice Encrusted Katar, Velium Threaded Katar, Luclinite Ensanguined Katar and the Phantasmal Luclinite Katar have all had Sympathetic Vampiric Draw added to them.


*** Tradeskills ***

- Fixed a client crash caused by running out of inventory space while tradeskilling with Make All.
- Tradeskill combines completed with Make All now place items directly into your bags instead of being automatically put away from your cursor. If you run out of room while using Make All, the items will be placed on your cursor. If you are holding item(s) when it's time for a new combine, they will be placed into your bags.
- If the zone and client go out of sync when doing tradeskill combines with Make All, there should no longer be a 12 second delay.


*** Quests & Events ***

- Rallos Returns: Both tasks will now lock once Rallos Zek is defeated. Also, the Council will do less damage and Rallos will do a bit more damage.
- One of Our Own (Task): Added a 30 minute replay timer.
- Pit Fight (Raid): No non-grimlings will gain the benefits of being within Hargil Bloodpoint's aura. Achievement failure messages will be given when the first failure happens.


*** Spells ***

- The various guild and fellowship banner spells will no longer stack with each other.
- Refined the description for the Superior Standard of Power.
- Increased pet HP for the following swarm pet spell lines at all ranks:
- - Bard - Pests of the Piper
- - Beastlord - Bark at the Moon
- - Shaman - Pack of Aina
- - Monk - Cloud of Fists
- - Necromancer - Call Skeleton Swarm
- Updated the focused pets for the following swarm pet spell lines. They are once again more powerful than the unfocused pets.
- - Beastlord - Bark at the Moon
- - Necromancer - Call Skeleton Swarm
- Fixed many spell descriptions that were incomplete or inaccurate.
- Added messages that will indicate when your pets are summoned with the benefit of a pet focus.
- Adjusted the damage values of Mana Recursion spell line to make up for the twinproc changes.


*** AA ***

- Increased pet HP for the following swarm pet AAs at all ranks:
- - Bard - Song of Stone
- - Beastlord - Attack of the Warder (renamed from "Attack of the Warders")
- - Druid - Spirit of Nature (renamed from "Spirits of Nature")
- - Magician - Host of the Elements
- - Necromancer - Rise of Bones
- - Necromancer - Swarm of Decay
- Increased max pet count for the following swarm pet AAs:
- - Ranger - Pack Hunt (max pet count is now 2 starting at rank 4)
- - Shadow Knight - Chattering Bones (max pet count is now 2 starting at rank 13)
- - Shaman - Spirit Call (max pet count is now 2 starting at rank 2)
- - Wizard - Call of Xuzl (max pet count is now 2 starting at rank 3)


*** Overseer ***

- Overseer event quests are now shorter! Specifically, duration timers now range from 3 - 6 hours. This change applies to all Overseer event quests, including the new quests for Stone Cold Summer, Feast of Giving, and next years Tempest Festival in addition to the previously released quests for EQ's Anniversary, Scorched Skies, Nights of the Dead, and Frostfell.


*** Progression Servers ***

- Davorre Bloodthorn is available starting in classic.
- Living Legacy will now be available on servers with Secrets of Faydwer unlocked.
- Corrected an issue that could cause stationary NPCs to not regain the ability to proximity aggro players after being Encounter Locked.
- Updated how Kalim`Kar the Gold (in Seeds of Destruction) and Dwekvard Gravelpick execute their spell rune exchange.


*** Miscellaneous ***

- Corrected multiple issues that could cause an NPC's death to be credited to someone that didn't actually do the most damage to it.
- Fixed several issues related to the spell buff windows that could cause the client to crash if a spell is attributed to a corpse or a player that's not in the current zone.
- The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.


*** UI ***

- Fixed an issue where the quantity window would initialize partially off-screen.
- Resolved an issue that would cause items in bags to flicker constantly. Flickering still may occur if you have many, many bags open, but should be less obvious.
- Fixed item power source bars to show in all bags/banks.
- Fixed the mail icon on the selector window always showing unread mail when using the older UI.
- Tweaked the quantity window so it can now be escaped.
- Added an option to use the old UI instead of the new UI. You can enable it by either checking the appropriate box in the display tab of the options window, or by adding UseNewUIEngine=0 in the Defaults section of your eqclient.ini. Please note that you MUST restart your client for the change to take effect!
- When holding an item (or hot button or spell gem) and zoning, the attached icon should now be much closer to your cursor instead of at the top left of the screen.
- Fixed typos and consistency mistakes in Inventory Stats and Mercenary tooltips.


- Changed -
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
EQUI_TradeskillWnd.xml


- The EverQuest Team



Posted by: EQ Dev on 10 August 2023 @ 10:38 am PDT

Server Downtime: Wednesday, August 16th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, August 16th, 2023 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 8 August 2023 @ 9:21 am PDT

Test Update 08/08/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 8 August 2023 @ 9:15 am PDT

Test Update 08/08/223 - Patch Notes and Discussions

August 16, 2023
_____________________


*** Highlights ***

- Added an option to use the old UI instead of the new UI. See the UI section for more details.
- The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.


*** Items ***

- Added the quest flag to Humming Finsternacht Rune, Whirring Clockwork Rune, Glowing Prismatic Rune, Humming Fleshwrought Rune, Whirring Archaen Rune, Glowing Entropic Rune, Scintillating Obsidianite Rune, Sparkling Precandescent Rune, and Twinkling Hyperfiligreed Rune.
- The Ice Encrusted Katar, Velium Threaded Katar, Luclinite Ensanguined Katar and the Phantasmal Luclinite Katar have all had Sympathetic Vampiric Draw added to them.


*** Tradeskills ***

- Fixed a client crash caused by running out of inventory space while tradeskilling with Make All.
- Tradeskill combines completed with Make All now place items directly into your bags instead of being automatically put away from your cursor. If you run out of room while using Make All, the items will be placed on your cursor. If you are holding item(s) when it's time for a new combine, they will be placed into your bags.
- If the zone and client go out of sync when doing tradeskill combines with Make All, there should no longer be a 12 second delay.


*** Quests & Events ***

- Rallos Returns: Both tasks will now lock once Rallos Zek is defeated. Also, the Council will do less damage and Rallos will do a bit more damage.
- One of Our Own (Task): Added a 30 minute replay timer.
- Pit Fight (Raid): No non-grimlings will gain the benefits of being within Hargil Bloodpoint's aura. Achievement failure messages will be given when the first failure happens.


*** Spells ***

- The various guild and fellowship banner spells will no longer stack with each other.
- Refined the description for the Superior Standard of Power.
- Increased pet HP for the following swarm pet spell lines at all ranks:
- - Bard - Pests of the Piper
- - Beastlord - Bark at the Moon
- - Shaman - Pack of Aina
- - Monk - Cloud of Fists
- - Necromancer - Call Skeleton Swarm
- Fixed many spell descriptions that were incomplete or inaccurate.
- Added messages that will indicate when your pets are summoned with the benefit of a pet focus.


*** AA ***

- Increased pet HP for the following swarm pet AAs at all ranks:
- - Bard - Song of Stone
- - Beastlord - Attack of the Warder (renamed from "Attack of the Warders")
- - Druid - Spirit of Nature (renamed from "Spirits of Nature")
- - Magician - Host of the Elements
- - Necromancer - Rise of Bones
- - Necromancer - Swarm of Decay
- Increased max pet count for the following swarm pet AAs:
- - Ranger - Pack Hunt (max pet count is now 2 starting at rank 4)
- - Shadow Knight - Chattering Bones (max pet count is now 2 starting at rank 13)
- - Shaman - Spirit Call (max pet count is now 2 starting at rank 2)
- - Wizard - Call of Xuzl (max pet count is now 2 starting at rank 3)


*** Overseer ***

- Overseer event quests are now shorter! Specifically, duration timers now range from 3 - 6 hours. This change applies to all Overseer event quests, including the new quests for Stone Cold Summer, Feast of Giving, and next years Tempest Festival in addition to the previously released quests for EQ's Anniversary, Scorched Skies, Nights of the Dead, and Frostfell.


*** Progression Servers ***

- Davorre Bloodthorn is available starting in classic.
- Living Legacy will now be available on servers with Secrets of Faydwer unlocked.
- Corrected an issue that could cause stationary NPCs to not regain the ability to proximity aggro players after being Encounter Locked.
- Updated how Kalim`Kar the Gold (in Seeds of Destruction) and Dwekvard Gravelpick execute their spell rune exchange.


*** Miscellaneous ***

- Corrected multiple issues that could cause an NPC's death to be credited to someone that didn't actually do the most damage to it.
- Fixed several issues related to the spell buff windows that could cause the client to crash if a spell is attributed to a corpse or a player that's not in the current zone.
- The expansion requirement for purchasing and using custom Guild Halls and Guild Trophy Tribute has been reduced from Veil of Alaris to House of Thule.


*** UI ***

- Fixed an issue where the quantity window would initialize partially off-screen.
- Resolved an issue that would cause items in bags to flicker constantly. Flickering still may occur if you have many, many bags open, but should be less obvious.
- Fixed item power source bars to show in all bags/banks.
- Fixed the mail icon on the selector window always showing unread mail when using the older UI.
- Tweaked the quantity window so it can now be escaped.
- Added an option to use the old UI instead of the new UI. You can enable it by either checking the appropriate box in the display tab of the options window, or by adding UseNewUIEngine=0 in the Defaults section of your eqclient.ini. Please note that you MUST restart your client for the change to take effect!
- When holding an item (or hot button or spell gem) and zoning, the attached icon should now be much closer to your cursor instead of at the top left of the screen.
- Fixed typos and consistency mistakes in Inventory Stats and Mercenary tooltips.


- Changed -
EQUI_Inventory.xml
EQUI_OptionsWindow.xml
EQUI_TradeskillWnd.xml


*** Previously Updated ***

-


- The EverQuest Team



Posted by: Angeliana on 3 August 2023 @ 2:50 pm PDT

[Vaniki] Welcome to Veil of Alaris!

Welcome to VoA and Level 85!

It's time to hop on an airship in Steamfont and head to Argath! Are you ready?



Posted by: Angeliana on 3 August 2023 @ 8:59 am PDT

Living Legacy Raids are back!

Added:
NOTE: Server needs to have unlocked Seeds of Destruction to participate in this event.



Posted by: Angeliana on 2 August 2023 @ 3:32 pm PDT

Living Legacy Raids are back!


It is time to band together and take on the toughest villains in Norrath.

The Ak'Anon Strike Force is looking for a few good adventurers to help them with their latest project. In their efforts to defeat Meldrath once and for all, these brave gnomes constructed an Infinitely Regenerative Automaton. Before they unleash I.R.A., however, they need to test it out.


Metamorph: Clockwork Whirlygig, Metamorph: Flexible Repair Unit, Metamorph: Sandkeep Scorpion, and Metamorph: Eye of Despair new to the Marketplace!
Living Legacy Raids started today and will end on August 29, 2023, at 11:00 p.m. PDT. Speak with Whizzlebang Twempt in Steamfont Mountains to spin-up your adventure!


NOTE: Server needs to have unlocked Seeds of Destruction to participate in this event.
Be sure to follow us on social media:?Twitter,?Facebook,?Instagram?and?Discord.



Posted by: Angeliana on 27 July 2023 @ 2:07 pm PDT

[Mangler] Welcome to Empires of Kunark!

Imperator Tsaph Katta has awakened! Will you help him reform the Combine Empire?



Posted by: EQ Dev on 21 July 2023 @ 3:45 pm PDT

Hotfix Notes: July 21, 2023

July 21, 2023
_____________________

*** NPCs ***

- Restored missing Akheva in Firefall Pass.


- The EverQuest Team



Posted by: Angeliana on 21 July 2023 @ 11:22 am PDT

Death, Death, Death!



Posted by: Angeliana on 20 July 2023 @ 2:18 pm PDT

[Aradune & Rizlona] Welcome to the House of Thule!

A strange home has appeared in the Feerrott jungle, it's time to explore!



Posted by: Angeliana on 20 July 2023 @ 2:17 pm PDT

[Oakwynd] Welcome to Ruins of Kunark!

Oakwynd has unlocked Ruins of Kunark and Loot Modifier to 125%.

Happy gaming!



Posted by: EQ Dev on 17 July 2023 @ 5:10 pm PDT

Game Update Notes: July 19, 2023

July 19, 2023
_____________________


*** Highlights ***

- The Coirnav server has been merged into Vox.


*** Items ***

- Kaznak's Bulwark Emblem, Fragment of Ethereal Steel, Dour Blue, Sleeper's Essence, Petrified Sharktooth, Sylra's Trinket and Smoldering Core of Radir will now work on charms and range items with appropriate augment slots.
- Mixolydian Arpeggio on the on the Spectral Loremaster Breastplate and Loremaster Breastplate of Spectral Luminosity will now cast Masterful Mixolydian Root instead of Masterful Mixolydian Third.
- Geerlok Party Bot now has more appropriate lore text.
- Earrings and augments that can drop in Firefall Pass or Shadeweaver's Tangle now drop at an increased rate.


*** Quests & Events ***

- Added a replay timer to the task for the Bloodmoon Keep raid "Ralkor's Crystals" and "The Soulbleeder Must Bleed" event.
- Fixed the Superior Standard to scale properly. Also adjusted the spell to add additional effects and account for the proper scaling.


*** Spells ***

- Magician - Adjusted damage values for the Shock Of Many spell line. All spells now do increased damage with fewer pets (tier 1) and many do increased damage with many pets (tier 2 and 3), but Shock, Jolt, Clash, Strike, and Barrage have had their tier 2 and 3 damage reduced.
- Corrected an issue where certain spell reagents (Essence Emeralds, Fuligan Soulstones of Innoruuk, and Cloudy Stones of Veeshan) would not be consumed.


*** AA ***

- Necromancer - Added Rank 11 of the Archetype AA Summon Corpse, which casts Thanatos' Proclamation.
- Shaman - Fixed an issue with the Class AA Spirit Call that caused certain ranks to summon the wrong pet.
- Berserker - Updated Ranks 10 and 11 of the Focus AA Focus Arcslice to correctly focus Arcshear.


*** NPCs ***

- The general supplies merchant Duath Untez in Abysmal Sea can now send and receive parcels.
- Lowered the number of rare placeholders in Firefall Pass and adjusted their spawn percentages.


*** Overseer ***

- Several new event-specific Agents have been added to Overseer, available only during the Stone Cold Summer event in August.
- - A new line of event-specific Overseer Quests, available at all Overseer levels, are also available for a limited time during Stone Cold Summer.
- - New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Stone Cold Summer event Overseer Quests.


*** Progression Servers ***

- Corrected an issue that could cause an Encounter Locked NPC to become unattackable if it killed the only person on its hatelist.
- Disarm will no longer affect NPCs that you cannot attack due to it being Encounter Locked to someone else.
- Updated the /yell command to unlock all Encounter Locked NPCs that you're able to and added a one second reuse timer.
- Corrected an issue with Legacy experience bonuses appearing for other characters in the group who did not have a bonus.


*** Miscellaneous ***

- The /bug command will now only report target information for NPCs.
- World server lag during raid win completion and receiving rewards should be reduced.


*** UI ***

- Fixed the location of the Quantity Window when opening it from windows using the old UI engine, or when the UI scale is not 1.
- Fixed some spots on item cursor attachments.
- Fixed cursor trails sticking around when the UI is scaled below 1.0.
- Switching between windowed and full screen modes and resolutions should be more responsive and interactive.
- Fixed links in the Story Window. They now will either open into the story window (local files only) or in an external browser. It's strongly recommended that players go through their existing custom story files and verify that any HTML is correct (all tags are properly closed, no missing quotation marks, etc.) to ensure they display properly.
- Guild banners have learned to include the zone instance number where they are planted.


- The EverQuest Team



Posted by: EQ Dev on 17 July 2023 @ 4:55 pm PDT

Server Downtime: Wednesday, July 19th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, July 19, 2023 at 6:00 AM PT* for an update. Downtime is expected to last approximately 12 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Angeliana on 17 July 2023 @ 2:02 pm PDT

[Ragefire] Welcome to Empires of Kunark!

Imperator Tsaph Katta has awakened and vows to reform the Combine Empire, will you help?



Posted by: Ratalthor on 10 July 2023 @ 5:31 pm PDT

Extended Server and Website Downtime Wednesday, July 12th@ 5:30 AM

All EverQuest servers, Test server, and services, will be taken offline for scheduled extended maintenance on Wednesday, July 12, 2023 at 5:30 a.m. PT*. This affects login, commerce, and authentication services. Read-only access on forums and websites will be possible. Please watch our socials or forums for updates! The estimated downtime is expected to last until approximately 12:00pm PT.

*Convert to your local time



Posted by: EQ Dev on 10 July 2023 @ 11:33 am PDT

Test Update 07/11/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 10 July 2023 @ 11:33 am PDT

Test Update 07/11/2023 - Patch Notes and Discussions

July 11, 2023
_____________________


*** Items ***

- Kaznak's Bulwark Emblem, Fragment of Ethereal Steel, Dour Blue, Sleeper's Essence, Petrified Sharktooth, Sylra's Trinket and Smoldering Core of Radir will now work on charms and range items with appropriate augment slots.
- Mixolydian Arpeggio on the on the Spectral Loremaster Breastplate and Loremaster Breastplate of Spectral Luminosity will now cast Masterful Mixolydian Root instead of Masterful Mixolydian Third.
- Geerlok Party Bot now has more appropriate lore text.


*** Quests & Events ***

- Added a replay timer to the task for the Bloodmoon Keep raid "Ralkor's Crystals" and "The Soulbleeder Must Bleed" event.
- Fixed the Superior Standard to scale properly. Also adjusted the spell to add additional effects and account for the proper scaling.


*** Spells ***

- Magician - Adjusted damage values for the Shock Of Many spell line. All spells now do increased damage with fewer pets (tier 1) and many do increased damage with many pets (tier 2 and 3), but Shock, Jolt, Clash, Strike, and Barrage, have had their tier 2 and 3 damage reduced.


*** AA ***

- Necromancer - Added Rank 11 of the Archetype AA Summon Corpse, which casts Thanatos' Proclamation.
- Shaman - Fixed an issue with the Class AA Spirit Call that caused certain ranks to summon the wrong pet.
- Berserker - Updated Ranks 10 and 11 of the Focus AA Focus Arcslice to correctly focus Arcshear.


*** NPCs ***

- The general supplies merchant Duath Untez in Abysmal Sea can now send and receive parcels.


*** Overseer ***

- Several new event-specific Agents have been added to Overseer, available only during the Stone Cold Summer event in August.
- - A new line of event-specific Overseer Quests, available at all Overseer levels, are also available for a limited time during Stone Cold Summer.
- - New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Stone Cold Summer event Overseer Quests.


*** Progression Servers ***

- Corrected an issue that could cause an Encounter Locked NPC to become unattackable if it killed the only person on its hatelist.
- Updated the /yell command to unlock all Encounter Locked NPCs that you're able to and added a one second reuse timer.
- Corrected an issue with Legacy experience bonuses appearing to other characters in the group who did not have a bonus.


*** Miscellaneous ***

- The /bug command will now only report target information for NPCs.
- World server lag during raid win completion and receiving rewards should be reduced.
- - This is a speculative fix and any additional testing before the Live update on July 19, 2023 would be greatly appreciated.


*** UI ***

- Fixed the location of the Quantity Window when opening it from windows using the old UI engine, or when the UI scale is not 1.
- Fixed some spots on item cursor attachments.
- Fixed cursor trails sticking around when the UI is scaled below 1.0.
- Switching between windowed and full screen modes and resolutions should be more responsive and interactive.
- Fixed links in the Story Window. They now will either open into the story window (local files only) or in an external browser. It's strongly recommended that players go through their existing custom story files and verify that any HTML is correct (all tags are properly closed, no missing quotation marks, etc.) to ensure they display properly.
- Guild banners have learned to include the zone instance number where they are planted.


- The EverQuest Team



Posted by: Angeliana on 8 July 2023 @ 12:33 pm PDT

The Twitter API was removed from the forums as Twitters new policy rendered it inoperable. As for the updates to the socials, they all occurred at the same time as the posting of the Producer's Letter to the homepage which was at noon Pacific Time.



Posted by: Angeliana on 6 July 2023 @ 12:03 pm PDT



Posted by: Angeliana on 30 June 2023 @ 8:58 pm PDT

Scorched Sky Bonuses Return!


The Scorched Sky Celebration just got hotter! Starting on July 1, 2023 at 12:01 a.m. PDT and ending on July 8, 2023 at 11:00 p.m. PDT, all characters will earn:


  • A 76% bonus to character experience.
  • A 76% bonus to faction experience.
  • A 76% increase to rare spawn chance.

So, as you're out there in Norrath showing your allegiance to Fennin and Solusek Ro, why not reap some extra rewards?

Enjoy, and on behalf of the entire EQ team, Happy Scorched Sky!



Posted by: Angeliana on 27 June 2023 @ 3:52 pm PDT

Extended Server and Website Downtime Wednesday, June 28th @ 5:30 AM

This extended downtime is being rescheduled, as such there is no downtime for EverQuest tomorrow!



Posted by: EQ Dev on 27 June 2023 @ 3:48 pm PDT

Test Update 06/27/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 27 June 2023 @ 3:48 pm PDT

Test Update 06/27/2023 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: Angeliana on 26 June 2023 @ 3:16 pm PDT

Extended Server and Website Downtime Wednesday, June 28th @ 5:30 AM

All EverQuest servers, Test server, and services, will be taken offline for scheduled extended maintenance on Wednesday, June 28, 2023 at 5:30 a.m. PT*. This affects login, commerce, and authentication services. Read-only access on forums and websites will be possible. Please watch our socials or forums for updates! The estimated downtime is expected to last until approximately 11:00am PT.

*Convert to your local time



Posted by: Angeliana on 26 June 2023 @ 8:30 am PDT

Scorched Sky is back!



Posted by: Angeliana on 22 June 2023 @ 2:04 pm PDT

[Mischief & Thornblade] Welcome to the Secrets of Faydwer!

New paths into unexplored regions of the ancient continent of Faydwer have been exposed. Venture forth and explore, if you dare!



Posted by: Angeliana on 22 June 2023 @ 2:04 pm PDT

[Yelinak] Welcome to Omens of War!

It is time to help end the tyrannical ways of the Muramites once and for all. Will you be the one to stop them?



Posted by: Angeliana on 22 June 2023 @ 10:18 am PDT

Upcoming Server Merge



Posted by: Angeliana on 21 June 2023 @ 9:26 am PDT

New Raid Banner and Claws of Veeshan Free for All!



Posted by: EQ Dev on 21 June 2023 @ 5:51 am PDT

Game Update Notes: June 21, 2023

June 21, 2023
_____________________


*** Highlights ***

- Claws of Veeshan is now free-to-play.
- New "Superior Standards" are available as an option for guild banners. See details in Quests & Events.


*** Items ***

- The Tradable: Night of Shadows Expansion Ticket will check that you do not already own the expansion and stop if you do.


*** Quests & Events ***

- Yxtta Door puzzle: Made a speculative fix for this puzzle getting stuck.
- The Expanding Spores in the Insatiable an Appetite raid will once again display their decal.
- New "Superior Standards" are available as an option for guild banners. These standards will only function in instances of zones within expansions that have been released for at least six months. These banners offer enhanced buffs to have an "easy" option for raids. We will evaluate these buffs and see if they need further adjusting. These will also function on progression servers with a one-month delay (except Vaniki).
- The enrage mechanic for Animated Derakor and Restless Avatar of War have been fixed. Now if the event runs too long each of the bosses will hit harder.
- Increased the drop rate of various Veeshan's Peak and Sebilis key drops. There will be more key pieces that drop from other mobs in the zones that they key pieces already currently drop in. Items dropped on the ground have had their spawn times reduced as well.


*** Spells ***

- Updated all spells in the Shock of Many spell line to have only 3 damage tiers and to require significantly fewer in-combat pets per tier.
- Player spells that trigger on kills no longer trigger when killing player pets.


*** AA ***

- Necromancer - Fixed an issue where the AA ability Summon Corpse would always resolve on the caster rather than on the caster's target.
- Updated the following swarm pet Class AAs to spawn fewer pets. The damage and health values of each pet have been increased to compensate for the reduced number of spawns.
- - Bard - Song of Stone
- - Beastlord - Attack of the Warders
- - Druid - Spirits of Nature
- - Magician - Host of the Elements
- - Necromancer - Rise of Bones
- - Necromancer - Swarm of Decay
- - Ranger - Pack Hunt
- - Shadow Knight - Chattering Bones
- - Shaman - Spirit Call
- - Wizard - Call of Xuzl


*** NPCs ***

- Tin Merchant I in The Overthere and Glinya Sweetpie in Firiona Vie can now send and receive parcels.


*** Progression Servers ***

- Corrected an issue where encounter locking would cause charmed pets to behave erratically.
- Pets should no longer repeatedly report their inability to fight an encounter locked target when instructed to /guard a location.
- Corrected an issue where encounter locked NPCs would sometimes remember a player who DoTed them after their lock had reset.
- Corrected an issue where the ring event at the top of Harbinger's Spire would sometimes fail to reset.
- Removed Copperfang from randomized loot.
- City guards have been convinced to guard their city again on Encounter Locked servers.


*** Miscellaneous ***

- The Claws of Veeshan expansion is now free-to-play on Test and Live servers.
- Parcel merchants are once again delivering self-addressed parcels, subject to customs.
- Added an on-screen message when a pickzone will be closing soon.
- Added a chat message that provides the names of conflicting lore group items when attempting to loot an item that is in the same lore group as an item that the looter already has in their possession.


*** UI ***

- Removed the specific display of Legacy bonuses in experience messages to be more consistent with other bonus messaging.
- Power sources will no longer display colored lines on the screen when in the bank.
- Hotbuttons with an assigned icon will now show the proper icon when on the cursor.
- The quantity window now opens at the location of the cursor (for items only), and its input is automatically focused. It also now appears over other UI windows.
- Fixed a bug in the bazaar window that removed results from the list when sorting by quantity or weapon ratio.
- Added text samples to the Spell Display Window of what is seen when the spell wears off for spells that have such a description.
- Added commas to messages received upon login about purchases (or sales) you made on an offline buyer or trader.
- The Heroic Upgrade button on the Inventory Window will now properly disable immediately after being clicked.
- Heroic stats on the Stat page of the Inventory Window now have the proper tooltips again.
- Improved the display of skill damage mod stat differences (e.g. kick) when comparing items.
- Fixed the mail notification on the Selector Window to no longer indicate you always have unread mail.
- Clicking on something that brings up the quantity window will now do so at the location of the click, not halfway across the screen.


- The EverQuest Team



Posted by: Angeliana on 19 June 2023 @ 12:00 pm PDT

Server Downtime: Wednesday, June 21st @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, June 21, 2023 at 6:00 AM PT* for an update. Downtime is expected to last approximately 7 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Angeliana on 14 June 2023 @ 8:12 am PDT

The Broken Mirror Expansion Items



Posted by: EQ Dev on 13 June 2023 @ 12:29 pm PDT

Test Update 06/13/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 13 June 2023 @ 12:28 pm PDT

Test Update 06/13/2023 - Patch Notes and Discussions

June 13, 2023
_____________________


*** Highlights ***

- Claws of Veeshan is now free-to-play.
- New "Superior Standards" are available as an option for guild banners. See details in Quests & Events.


*** Items ***

- The Tradable: Night of Shadows Expansion Ticket will check that you do not already own the expansion and stop if you do.


*** Quests & Events ***

- Yxtta Door puzzle: Made a speculative fix for this puzzle getting stuck.
- The Expanding Spores in the Insatiable an Appetite raid will once again display their decal.
- New "Superior Standards" are available as an option for guild banners. These standards will only function in instances of zones within expansions that have been released for at least six months. These banners offer enhanced buffs to have an "easy" option for raids. We will evaluate these buffs and see if they need further adjusting. These will also function on progression servers with a one-month delay (except Vaniki).
- The enrage mechanic for Animated Derakor and Restless Avatar of War have been fixed. Now if the event runs too long each of the bosses will hit harder.
- Increased the drop rate of various Veeshan's Peak and Sebilis key drops. There will be more key pieces that drop from other mobs in the zones that they key pieces already currently drop in. Items dropped on the ground have had their spawn times reduced as well.


*** Spells ***

- Updated all spells in the Shock of Many spell line to have only 3 damage tiers and to require significantly fewer in-combat pets per tier.
- Player spells that trigger on kills no longer trigger when killing player pets.


*** AA ***

- Necromancer - Fixed an issue where the AA ability Summon Corpse would always resolve on the caster rather than on the caster's target.
- Updated the following swarm pet Class AAs to spawn fewer pets. The damage and health values of each pet have been increased to compensate for the reduced number of spawns.
- - Bard - Song of Stone
- - Beastlord - Attack of the Warders
- - Druid - Spirits of Nature
- - Magician - Host of the Elements
- - Necromancer - Rise of Bones
- - Necromancer - Swarm of Decay
- - Ranger - Pack Hunt
- - Shadow Knight - Chattering Bones
- - Shaman - Spirit Call
- - Wizard - Call of Xuzl


*** NPCs ***

- Tin Merchant I in The Overthere and Glinya Sweetpie in Firiona Vie can now send and receive parcels.


*** Progression Servers ***

- Corrected an issue where encounter locking would cause charmed pets to behave erratically.
- Pets should no longer repeatedly report their inability to fight an encounter locked target when instructed to /guard a location.
- Corrected an issue where encounter locked NPCs would sometimes remember a player who DoTed them after their lock had reset.
- Corrected an issue where the ring event at the top of Harbinger's Spire would sometimes fail to reset.
- Removed Copperfang from randomized loot.


*** Miscellaneous ***

- The Claws of Veeshan expansion is now free-to-play on Test and Live servers.
- Parcel merchants are once again delivering self-addressed parcels, subject to customs.
- Added an on-screen message when a pickzone will be closing soon.
- Added a chat message that provides the names of conflicting lore group items when attempting to loot an item that is in the same lore group as an item that the looter already has in their possession.


*** UI ***

- Removed the specific display of Legacy bonuses in experience messages to be more consistent with other bonus messaging.
- Power sources will no longer display colored lines on the screen when in the bank.
- Hotbuttons with an assigned icon will now show the proper icon when on the cursor.
- Clicking on something that brings up the quantity window will now do so at the location of the click, not halfway across the screen.
- The quantity window will now have its input automatically focused and appear over other UI windows.
- Fixed a bug in the bazaar window that removed results from the list when sorting by quantity or weapon ratio.
- Added text samples to the Spell Display Window of what is seen when the spell wears off for spells that have such a description.
- Added commas to messages received upon login about purchases (or sales) you made on an offline buyer or trader.
- The Heroic Upgrade button on the Inventory Window will now properly disable immediately after being clicked.
- Heroic stats on the Stat page of the Inventory Window now have the proper tooltips again.
- Improved the display of skill damage mod stat differences (e.g. kick) when comparing items.
- Fixed the mail notification on the Selector Window to no longer indicate you always have unread mail.
- Clicking on something that brings up the quantity window will now do so at the location of the click, not halfway across the screen.



- The EverQuest Team



Posted by: Angeliana on 8 June 2023 @ 2:18 pm PDT

[Vaniki] Welcome to House of Thule and Level 80!

The time has come to awaken!

Happy gaming!



Posted by: Angeliana on 7 June 2023 @ 8:26 am PDT

Hardcore Heritage 2023


Hardcore Heritage is turning up the heat once again! These challenges won't be easy, but nothing worth it is ever easy. Everything begins today and ends on July 4, 2023 at 11:00 p.m. PDT.

For anyone new to Hardcore Heritage, popular zones from the early days of EverQuest get ramped for higher level characters to earn some sweet, sweet loot. Only if you are capable enough to survive until the end!
Here's the zone schedule for this year.

Phase 1: June 7 to June 20, characters at a suggested level of 80 and up can cross over to the dark side in Blackburrow, Cazic Thule, and characters at a suggested level of 85 and up can take on The Ruins of Old Guk, and the Estate of Unrest.

Phase 2: June 21 to July 4, put on the new, fancy loot and head to Crushbone and Permafrost if you're at a suggested level of 90 and above, and then head over to The Castle of Mistmoore and Nagafen's Lair if you're at a suggested level of 100 and above.

We're also turning things up to 11 in raids in those zones again. Engage the more challenging Emperor Crush, Lady Vox, Lord Nagafen, and Trakanon.
Here's the raid schedule for this year.

Old Sebilis: June 7 to July 4, if you're at a suggested level of 105 and above, Ruins of Sebilis beckons and wants to see if you have what it takes to survive. Once that's done, the denizens of Trakanon will call out and taunt you to bring your best and do your worst!

Challenges and loot galore await the bravest of heroes, do you have what it takes?

Be sure to follow us on social media:?Twitter,?Facebook,?Instagram,?and?Discord.



Posted by: Angeliana on 5 June 2023 @ 3:14 pm PDT

How to revert to the old UI



Posted by: Angeliana on 2 June 2023 @ 9:19 am PDT

Show Your Pride!



Posted by: Accendo on 26 May 2023 @ 2:56 pm PDT

Memorial Day Celebration is Back!



Posted by: Accendo on 25 May 2023 @ 2:06 pm PDT

[Aradune and Rizlona] Welcome to Underfoot!

Watch your step! :D



Posted by: Accendo on 24 May 2023 @ 12:20 pm PDT

Oakwynd Now Live!



Posted by: EQ Dev on 19 May 2023 @ 1:31 pm PDT

Hotfix Notes: May 19, 2023

May 19, 2023
_____________________

*** UI ***
- Updated the font on converted windows to be easier to read.
- Corrected the issue with flickering text when opening bags from the Inventory window.
- Selecting an item from your inventory while interacting with a merchant will now properly highlight that item again.

**You will need to re-patch your client to apply these fixes.

- The EverQuest Team



Posted by: EQ Dev on 17 May 2023 @ 1:47 pm PDT

Hotfix Notes: May 17, 2023

May 17, 2023
_____________________

*** UI ***

- Added missing DLL files to the client patcher to support the new UI.


- The EverQuest Team



Posted by: EQ Dev on 17 May 2023 @ 9:14 am PDT

Game Update Notes: May 17, 2023

May 17, 2023
_____________________

*** Highlights ***

- Our new UI Engine is now available and supports scaling and docking for converted windows. See the UI section below for more details.


*** Items ***

- Text has been added to evolving cloaks of the Selenelion to indicate which achievements are required to attain the next tier.
- Fixed a typo in the lore text of Ferocious Pernach of the Khati Sha.
- Achievements: Hero's Forge - Restless Ice Cloth. Fixed an error in the description of the chest/robe component.
- Fixed several typos in messages seen when activating the Lingering Essence of Cazic-Thule.


*** Tradeskills ***

- Faded Restless Velium Short Spear and Faded Bloodied Luclinite Short Spear are now blacksmithing combines to better align with the source items used.
- Recommended levels on Martial Treatises have been adjusted to closer match the required levels on the combat ability tomes they are used to create.
- Recipes for Tome of Calanin's Synergy Rk. II, Tome of Bleed Rk. II, Tome of Shield Topple Rk. II, Tome of Blood Hatchet Rk. II, Tome of Procure Sap Rk. II, and Tome of Bazu Bluster Rk. II have had the required treatises adjusted to better match the level of the combat ability tomes created.


*** Quests & Events ***

- The Spirit Fades (Mission) - Opening the chest will now update the task, even if you have not completed the first step.
- Many inhabitants of the Plane of Valor have relearned how to speak.
- Harbinger's Spire Event: Made a speculative fix for cases when this event breaks.


*** Spells ***

- Fixed a typo in the description for Ringing Crystal Temple.
- Fixed a typo in the cast on other text of Summon Sonic Wolf.


*** AA ***

- Form of Endurance XXXI, found on some Night of Shadows masks, should now work as intended.


*** Mercenaries ***

- Corrected an issue that would prevent level 120 mercenaries from showing illusory weapons.


*** Progression Servers ***

- Tiny Phosphene Cluster, Small Phosphene Cluster, Phosphene Cluster, and Large Phosphene Cluster now have the quest tag.
- Made the following items quest items for randomized loot: Corrupted Drop of Focused Sunlight, Impure Drop of Focused Sunlight, Purified Drop of Focused Sunlight, and Pristine Drop of Focused Sunlight.
- Shrouds will no longer grant the "Reach Level XX" achievements.


*** Miscellaneous ***

- Corrected an issue where Aradune players could not server transfer to Zek for free.
- Fixed a bug that could prevent players from returning to the tutorial right after escaping.
- Fixed a typo in the Veil of Alaris achievement West Sepulcher Traveler.
- The /cast command's usage text is now more accurate.


*** UI ***

- The following windows have been converted to the new UI engine: Inventory, Quantity, Selector, and Story.
- - Custom Suite XML implementations of these windows will continue to work as expected but will now generate a warning in UIErrors.txt suggesting that you remove this file in favor of either a custom, or the new default UI implementation.
- - Converted windows can be scaled using the slider in the Display tab of the Options window or by using the /ui scale command.
- - Converted windows can be docked to other converted windows by moving them close together. Their edges will snap together to allow for ease of positioning.
- A tool to support the conversion from Suite XML to the new UI format has been included for optional installation in the LayoutConverter directory of the EverQuest client.

- Changed -
EQUI_OptionsWindow.xml


- The EverQuest Team



Posted by: EQ Dev on 16 May 2023 @ 3:28 pm PDT

Server Downtime: Wednesday, May 17th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, May 17, 2023 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



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