January 14, 2019 - EQ Patch 1/16 - New section: EQResource Software! - The Burning Lands Guides! - GamParse 1.6.1.x Update Thread - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: Roxxlyy on 13 February 2019 @ 7:27 pm CST

Selo and Mangler Progression Servers - Coming March 16, 2019!

Just a very small update - there's still a lot of feedback coming in, and we're doing our best to filter and assess it. With that in mind, we won't have any major updates to share before the weekend, though we encourage everyone to continue their discussions here on the forums.



Posted by: EQ Dev on 13 February 2019 @ 4:24 pm CST

Test Maintenance 02/14/2019

Test is coming down tomorrow morning, 02/14/2019 at 7:00AM* Pacific (3:00 PM UTC) for maintenance. The server is scheduled to be unavailable for approximately 4 hours. This maintenance is for some back-end fixes, please use the existing discussion and bug report threads to report any new issues. *Convert to your local time



Posted by: Roxxlyy on 12 February 2019 @ 7:41 pm CST

Selo and Mangler Progression Servers - Coming March 16, 2019!

There has been a lot of feedback coming in today, and the team is aware and reviewing it.



Posted by: Roxxlyy on 12 February 2019 @ 12:39 pm CST

Mangler Progression Server FAQ - March 16, 2019

Our hardcore Progression Server, Mangler, will become available to players on Saturday, March 16, 2018 at 12 PM PT. If this is the first time you've heard about this server, you may want to take a moment to go back and read this announcement. Q: Will classes or races that were not available at launch be available on Mangler? Not until the server progresses to the point at which the race, class, or combination was added.

  • Iksar will not be available until Kunark is unlocked.
  • Gnome Shadowknights, Gnome Paladins, Halfling Rangers, and Halfling Paladins will not be available until Luclin is unlocked.
  • Beastlords and Vah Shir will not be available until Luclin is unlocked.
  • Frogloks will not be available until Legacy of Ykesha is unlocked.
  • Berserkers will not be available until Gates of Discord is unlocked.
  • Drakkin will not be available until the Serpent's Spine is unlocked.
  • Froglok monks and Wood Elf beastlords will not be available until Veil of Alaris is unlocked.
Q: Will the Tutorial or Veteran Rewards be enabled on the server? What about holiday events like Fabled Mobs or Hardcore Heritage? Can I claim loot rewards from Legends of Norrath on this server? Not at launch. These features and events will be enabled at approximately the time they were introduced to the live game. Q: How will you be handling the rush of players at launch? Zones have a form of load-balancing that can spawn another version of a zone when the current zone gets too full. Once those zones reach a certain threshold of players (which varies based on the size of the zone), it will spawn another version of itself. You will be able to choose which version of the zone you want to enter, or you will be able to use the /pickzone command to choose another version of the zone you are in. This should let people group up with friends while still being able to find things to kill and interact plenty of other players. We also utilize technology to dynamically increase the maximum number of characters allowable on a server at any given time. Between these two systems, we expect to be able to handle the players who want to play on the new server on the first day. Q: Will Recruit-A-Friend or other account-based bonuses apply to this server? No. This is a special ruleset server and account bonuses will not apply to characters on it. Q: What is the difference between a Progression Server and a Standard Server? Standard servers have all race/class combinations available, and players can reach the maximum level cap (currently 110) with no restrictions. Features we added later in the game to speed the path from 1-50 (or 70, or 85, or...) such as revamped Newbie quests, Defiant armor, and Hot Zones, all exist. A Progression Server starts out with only original EverQuest zones (plus some early additions). In cases where we feel additions were too powerful when backfilled into an era, we have done our best to remove them or disable them in other ways until the appropriate time. Q: I found a piece of equipment that my character can't use, but I was able to equip it anyway! Is this a bug? No, it's not a bug. While you may be able to wear it, the item will not give you any benefits. You can tell when an item isn't usable by you for some reason when it turns that slot yellow in your inventory. Q: There are some augmentation vendors in home cities. Weren't augs a later addition? Augmentations weren't added to the game until Lost Dungeons of Norrath, but these augmentation vendors were created specifically for Progression servers with the intent to even out the disparity between casters and melee weapon users. Q: How do I use an augmentation? Move the augmentation into that item's aug slot and it will pop right in! You will need to find an augmentation distiller to remove an augmentation from a weapon, but if you have the correct distiller in your inventory you can remove that aug at any time in any place. Q: What are all of these spell research merchants doing here? The spell research system is one of the few tradeskills where we could not keep both the old version and the new version working at the same time. While you can still use words, pages, and runes to create practice runes to gain research skill, you must use the new system to make new spells. You may see many items such as "exquisite platinum etched rune" and "gold embossed runes" on some creatures. These replaced the old runes, words, or pages that no longer are useful for research and are intended to be sold freely. Q: Why are there Soulbinders here? While Soulbinders were not available as a part of original EverQuest, we feel that they provide a necessary service for players at all levels who can't bind themselves in a new town. Q: What are Noble Exchange Merchants? Nobles are meant to allow players to make very large value transfers (over two million platinum) that weren't possible before. They also allow players to send and receive parcels in addition to their service as merchants. Q: There are NPCs up that were added for later quests. Is this okay? Yes, even though many NPCs have been added to the game for quests that are not yet available (including epic quests), we have not removed most of the NPCs that exist for those quest purposes in the original continents. You're free to "pre-loot" as many items as you wish. Q: Why are there two Greater Faydarks? We have enabled zone load balancing on many newbie zones, so that once population hits a certain level, a new version of that zone will load. You can use the /pickzone command to swap between them. Q: Sometimes I click on the blue text when I talk to an NPC but they don't respond. In original EverQuest content, many NPCs did not tell you exactly what they would respond to. Although we have added brackets that should lead you to the correct phrase, in some cases you will have to experiment with what you say to get a response. We have been correcting these over time, so if you find any that are still not updated, please let us know about them on dgcissuetracker.com. Q: What has changed with pets? Quite a lot, but in short, your pet will stay with you when zoning, logging out, or if you become invisible. If your pet decides it won't equip an item you give it, it will give you the item back. Additionally, several adjustments have been made to the power curve of pets prior to the release of the Shadows of Luclin expansion. Q: How have pets changed for Progression Servers? Raid targets on Progression Servers have the ability "Mark of the Old Ways". This reduces the power of summoned companions with increasing severity based on the total number of summoned companions that are attacking the raid target. Q: I died but all of my items stayed with me. Is this a bug? No, like on live servers, you no longer have to find your corpse in order to retrieve your items if you die. If you are level 6 or above, though, you do lose experience and can be resurrected to restore a portion of that experience. Q: I think I found a bug. How do I report it? Join our community JIRA project here: dgcissuetracker.com You can see if your issue has already been reported, and if not, let us know about it. The more information you can provide, the quicker it can be confirmed and sent to us. It's also good practice to use the command /bug, particularly if a specific NPC is involved. If you have that NPC targeted and check the "Send target information" box in a /bug, it helps us find and fix the problem much more quickly. Want to discuss additional questions you have? Please do so in the Progression Server forums!



Posted by: Roxxlyy on 12 February 2019 @ 12:39 pm CST

Selo Progression Server FAQ - March 16, 2019



Posted by: Roxxlyy on 12 February 2019 @ 12:39 pm CST

Selo and Mangler Progression Servers - Coming March 16, 2019!



Posted by: EQ Dev on 12 February 2019 @ 12:28 pm CST

Test Update 02/12/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 12 February 2019 @ 12:27 pm CST

Test Update 02/12/2019 - Patch Notes and Discussions

February 12, 2019 _____________________ *** Items *** - Corrected an issue where classes that were not plate couldn't claim the reward for several TBL evolving items. - Equipping multiple evolving items will no longer cause item experience to be split. - - Removed the evolving items tab in the inventory window now that the concept of 'active' vs 'inactive' evolving items has been deprecated. - - Evolving items will now display their evolution progress percentage in the lower left corner of the item's icon, similar to activated items with charges. - Swapping augments no longer requires a specific solvent and instead looks for a solvent of equal or higher level, like removing an augment. - Items with spent charges that are sold to a vendor now display the correct amount of charges remaining in the purchase tab. - Increased the proc rate of: Ascending Sun Arcane Staff, Ascending Sun Devotional Staff, Ascending Sun Mace, Bloodstaff, Breaker Bar, Divine, Bludgeon of the Inferno, Enraptured Bludgeon, Harmonious Tightener, Heavy Onyx Heart Scepter, Mute Spiral, Premier Staff, Ralaifin's Dogma, Rustdown, Secret Dawn Arcane Staff, Secret Dawn Devotional Staff, Secret Dawn Mace, Sun's Golden Orb, and Vanda glow - The Burning lands charm items will include Rank 3 and up evolving boots and gloves from that expansion. - Added disease and corruption focus to Ice Star, Hoarfrosted Bow, and Arc of the Saffron Sky - The evolved step of the cloth class Djarn's Platinum Amethyst Ring will allow a claim. - Added icons to Immortal Curio of Ondine Force and Elemental Curio of Ondine Force - Updated the descriptions of the Whispering Midnight Casting * spells on the items of the same name. - Corrected the reward set name for Golden Efreeti Boots on Silver Efreeti Boot. - The Burning Lands Evolving items will offer the correct items, and offer options if more than one item is available to your class. - Added spaces to the name of the recources of the Hand Of Holy Wrath # spells on healer weapons. *** Tradeskills *** - Sagacious Great Jade no longer sells Etching Tools - Released poison making components and recipes for the initial poison revamp when Seeds of Destruction opens. *** Quests And Events *** - The Conflagration Generals - Increased the size of the area that's checked when the bosses need to be near the towers. - Trials of Smoke: Trial of the Wending Ways: Falling down the center, and failing the Don't Trip achievement, gives a message. - Unfettered Emerald Excellence - Lowered the boss's regeneration slightly. Increased the amount of time between mephit spawns and armor suit spawns in the final phase of the encounter. Decreased the number of mephit spawns per wave in the final phase of the encounter. - Tyrant of Fire - The mission will no longer be in an unwinnable state if one or more of the adventurer NPCs runs away. - - Tyrant of Fire - Fixed some problems with text and messaging in this mission. - Remodeling and Delivery missions - an update to these tasks will not happen when speaking to Unrepentant Sunrise or entering the instance. This was a bug and may have been a cause of other issues in these missions. - Trial of the Ashes of Rusted Cliff's Glory - Fixed an error that would allow completion of the All Alone achievement when there were ashen elementals alive when Indomitable Onyx was defeated. - All raid events in Underfoot will now drop more items, keys, and backflag items. - Raid: Prince Ralaifin - Volcanic Billow Shards are removed from players when the raid resets. - - Raid: Prince Ralaifin - Volcanic Billow Shards must finish their casting time to activate a tower. - - Raid: Prince Ralaifin - When informing the raid who is safe from the billow, it should not add the new name to the existing name if there is more than one safe person. Each player will have their own line. - - Raid: Prince Ralaifin - All of the spiderlings will despawn on reset. - Skyfire Mountains - Ring of Scale - (raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not. - Brass Palace - Discipline of Flame will no longer try to target pets with Spreading Heat and he will shout his warning about it. - Trials of Smoke - The reward chest in the Trial of Three will no longer try to appear over and over again (though it was failing to actually do so). - Trails of Smoke - The Trial of Three will no longer reset after success - Contract of War (Raid) - The binding breeze NPCs will now spawn at the location of an adventurer near Radiant Fog Evening instead of a random person in the zone. In addition, the binding breezes will not choose to spawn at the location of the person tanking Radiant Fog Evening, unless there is no one else nearby. - The Rise of Smoke - Causing the mephits in the Trial of Three will now gain the power to cast their spells faster each time they are drawn out of their elemental domes. - Royal Visits - Fixed an error where Heart of Flawless Brass refers to the Aalishai as the home of the djinn. - Relic Raider - mission - When the elemental deep earth tell you that you are too close to the earth, moving to the top of the steps will now be high enough for anyone that is very short. - Sky Orchid Understanding in Esianti will now respond to [continue] properly. - Trials of Smoke - If you have a lockout for any trial, you will no longer be able to loot items from the chest for that trial. - 10th Ring Questline - Made the following changes: - - 2nd ring quest - It's now necessary to have the Copper Coldain Insignia Ring to receive the Dull Bladed Axe from Garadain Glacierbane. - - 4th ring quest - It's now necessary to have the Gold Coldain Insignia Ring to receive the Note to Tain from Garadain Glacierbane or to loot the Frozen Elixir. Handing the Note to Tain to Tain Hammerfrost now triggers the attack wave instead of his dialogue. The Note to Tain is now lore and no drop. - - 5th ring quest - It's now necessary to have the Platinum Coldain Insignia Ring to hand in the Ry`Gorr Invasion Plans to a coldain lookout. Only someone who has handed in the Invasion Plans can loot the Head of Scarbrow. - - 6th ring quest - It's now necessary to have the Obsidian Coldain Insignia Ring to loot the Note from Kromrif. - - 7th ring quest - Only someone who has handed in the Shackle Key and Mithril Coldain Insignia Ring to Corbin Blackwell can hand in the Mithril Coldain Insignia Ring to Dobbin Crossaxe. - - 8th ring quest - Only someone who has handed in the Adamantium Coldain Insignia Ring to Garadain Glacierbane can loot Chief Ry`Gorr's Head. Garadain Glacierbane now stays up after the attack on the Ry`Gorr fort much longer. Handing in Chief Ry`Gorr's Head to Garadain Glacierbane no longer despawns Garadain Glacierbane. - - 10th ring quest - Only someone who has handed in the Coldain Hero's Insignia Ring and the Declaration of War to Sentry Badain can loot Narandi's Head. - - Key NPCs that are being protected or escorted are now flagged as PC friendly. This applies to Boridain Glacierbane (2nd ring quest), Tain Hammerfrost (4th ring quest), Corbin Blackwell (7th ring quest), and Garadain Glacierbane (8th ring quest). Icefang (6th ring quest) was already set to friendly during its escort. - - Hand-ins can no longer be multiquested. - - Several dialogue triggers are bracketed that weren't previously. - - Fixed many minor bugs and typos. *** Spells *** - Paladin - Corrected bad descriptions for several spells in the Ward of Tunare line. - Fixed several spell scrolls from The Buried Sea that were not able to be scribed correctly. - Druid - Fixed a problem that prevented the enervation heals from the Remote Manaflux and Remote Moonfire lines of spells from landing on pets and mercenaries. - Enchanters - Corrected a problem that prevented the Arcane Disjunction Aura debuff from landing on most NPCs. *** Mercenaries *** - Made a first pass at improving level 106 to 110 Mercenaries. There will be further tuning in later patches. *** Progression Servers *** - Drowned Katta Castrum Powerstone is available when The Darkened Sea unlocks. - Erollisi Day - Fixed an issue that was preventing Gilbina from spawning while the event is running on servers that had not yet unlocked The Darkened Sea. *** Miscellaneous *** - Fixed a bug where typing /pick in your guild hall would send you to another location in your guild hall. - Dramatically increased the chance to gain skills when your current skill level is less than your class' skill cap from 5 or 10 levels less than your current level. - - Ex: A level 50 ranger with a 1-Hand Blunt skill less than 210 will gain skill at 16 times the normal rate. - - These bonuses do not apply to tradeskills. - The Broken Mirror and Empires of Kunark are now free to play on Live, non-progression servers. - Fixed an issue that could cause taunt to report that your target is too far away despite being in melee range. - Names that were rejected when creating a new character will now display more information about why. - Removed some legacy experience code so that experience-per-level is now uniform for all races/classes. Warriors, Rogues, and Halflings will no longer gain experience faster than other classes/races. *** UI *** - Fix an error noting no additional shared bank slots when logging onto progression servers. - Added a (Riposte) tag to hits and misses that occurred due to a riposte. - Throwing damage is now reported as a hit instead of a shot. - Updated the Alternate Currency page of the inventory window to include an expansion name and brief description for each of the point types. - Added the ability to change the color for faction links and messages through the options window. - - Also added a new chat filter for 'Faction Messages' to stop the overflow into the 'Other' filter. - Added the spell name and resist type to spell damage messages. - Strikethrough messages are now reported at the end of a hit message instead of in a separate line. The Strikethrough chat filter has also been removed. - Mana and endurance regeneration from bard songs will no longer incorrectly display the focused amount in the Stats window. - Made the following changes to DoT reporting: - - - DoT filters should be working again. - - - If the caster of a DoT dies, their damage will now be reported as being cast by their corpse. - - - If the caster zones or is charmed, their damage will be reported without a caster's name, and the damage will not be focused. - - - If the caster returns to the zone or is resurrected, these DoT messages will once again associate with them and be focused. - - - NPC's awakened by a DoT cast by someone who has left the zone or died will now display a message. - Changed - EQUI_Inventory.xml - The EverQuest Team



Posted by: Roxxlyy on 5 February 2019 @ 6:53 pm CST

We Want to Hear Your EQ Stories!

During the last 20 years of playing and creating EverQuest, we've made countless memories and shared unforgettable moments. As we rapidly approach our momentous 20th Anniversary, we want to hear YOUR EverQuest stories! This year we want to take the time to feature one of the things that makes EverQuest so incredible - the community. If you'd like to share your own story with the world, there are several ways that you can do so:

  • Write-up your best or most memorable EverQuest story and send it to [EMAIL]winkluke@gmail.com for an opportunity for your experiences to be shared in PCGamer! Please be sure to submit by Monday, February 11.
  • Record a 15-second video on how EQ changed your life and send us the link through Player Direct for a chance to be featured during our anniversary celebrations!
We look forward to hearing your stories, and to making new stories with you all this anniversary.



Posted by: EQ Dev on 16 January 2019 @ 11:05 am CST

Live Update Bugs 01/16/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 16 January 2019 @ 8:00 am CST

Game Update Notes: January 16, 2019

January 16, 2019 _____________________ *** Highlights *** - Most NPCs in The Burning Lands group content will inflict less melee damage. - Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn. - Corrected errors with a number of achievements in The Burning Lands content. See the Quests and Events section below for details. - Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti. *** Items *** - Removed the tribute values from Scaled and Scaleborn Bracer Facets. - Added Duende Hero's Forge ornaments to The Burning Lands zones. - Altered the HP, Mana, and Endurance values of Secret Dawn Gem of Vigor and Secret Dawn Gem of Brilliance. - Corrected the proc and casting proc on Ascending Sun Bodkin to the one-handed version. - Corrected the AC on Ascending Sun Battle Rod. - Corrected the appearance of Ascending Sun Claws when equipped in the off-hand. - Fixed an issue where Secret Dawn Compound Bow, Secret Dawn Longbow, Ascending Sun Compound Bow, and Ascending Sun Longbow were not granting the passive AA ability Prismatic Ward. - Added the appropriate Disease/Corruption Damage focus to Secret Dawn Longbow and Ascending Sun Longbow. - Crystallized Luck can now be purchased from the NPCs that sell nobles. - The Torn Efreeti Boots and Tattered White Satin Gloves line will change worn looks to plate and chain as they turn more class specific. They both start with the leather/cloth look. - Fixed the icon and appearance of Fiery Quill of Rumination. - The Burning Lands items now have appropriate tribute values. - Fixed an issue where several ranks of the item effect 'Strike of the Archer' were not dealing archery damage. - Dark Water's Lifeblood, Flask of Evening Fog, and Essential Relentless Flames no longer look like bags. - Altered the hate inspired by some Breastplate click spells from recent expansions. This specifically affects Unleashed Fury, Demon Crusher, and Nature's Fury. - Corrected typos in the name of Lemon Breaded Primordial Filets and Purified Plasma Shot. - Nature's Destruction and Path of Destruction will no longer trigger on Damage over Time spells. - Fixed an issue with the Flowing Blue Ribbon collectible not spawning in Esianti. - Increased the drop rate of Dark Elf and Bixie Hero's Forge Ornaments. Bixie Ornaments can now drop from the bixies in Bixie Warfront. - Removed the tradeskill flag from Primordial Pod of Water. - Suits of Hero's Forge armor now have item information that describes what types of armor they'll fit into. *** Tradeskills *** - Changed The Burning Lands Purified Coal to Primordial Coal to differentiate it from the existing Purified Coal. - Updated the recipe for Secret Dawn Mace Muhbis to properly use Oval Cut Elder Mist Diamond and Trillion Cut Elder Mist Diamond. *** Quests And Events *** - Increased the drop rate of Fate's Accumulator and Blazing Euphoria augments in The Burning Lands raids. - Reduced the chance to get Mortal Corporeal Type 5 augments from NPCs and chests. - Contract of War - The Guarded achievement now requires facing seven or more mephits. - Crypt Robbers - Corrected several NPCs that were errantly on the Damsel of Decay faction. - Crypt Robbers - Fixed a bug that could prevent the event from completing successfully when making an accusation. - Fight Fire (Mission) - Fixed the requirements to obtain achievements in this mission. - Fight Fire (Raid) - Fixed a bug that was preventing the event from resetting in some situations. - Prince Ralaifin (Mission) - The giant lapillus lava spiderling NPCs no longer leave a corpse. - Prince Ralaifin (Mission) - Increased the power of enemies in this mission. - Prince Ralaifin (Raid and Mission) - Prince Ralaifin's Enfeeblement and Prince Ralaifin's Softening now explode from the target instead of the boss when they activate. Increased the power of the raid versions of these spells. - Prince Ralaifin (Raid) - The message about the Ralaifins filling with holy light will no longer display numbers in the text. - Sneaky Sarnak - Corrected an issue that could prevent Lcea from being present at the proper time. - Strange Magic - The Life and Death and Gathering Forces achievements should now work properly. - Relic Raider - The higher / lower emotes will no longer target player pets. - Relic Raider - The Perfect Timing achievement now grants properly. - Remodeling - It's now possible to receive the Unslug Hero achievement. - Remodeling - Fixed an issue that could cause the slugs and the throne guardians to tether oddly. - Remodeling - Blazing Sorrow's Darkness will hold up her end of the conversation with Fennin Ro now. - Trial of the Wending Ways - This trial will no longer give the Appointments Required achievement if the trial is done out of order. - Tyrant of Fire - It's now possible to receive the Swift Murder achievement. - Tyrant of Fire - The corpses of the vanquished defenders of the Plane of Fire can no longer be targeted. - The fling pad from the water room in the Plane of Smoke's arena should land you in a safer location. *** Spells *** - Fixed the cast message on Summon Stratos Carpet. - Fixed an issue that could cause progressive spells to fail to grant you their necessary component spells. - - Ex: Scribing Dissident Companion could fail to grant Dissident Companion 1-5. - Whispering Midnight Warding Fire, Whispering Midnight Warding Magic, Blazing Euphoria Warding Fire, and Blazing Euphoria Warding Magic now indicate which damage type they absorb in their spell description. *** AA *** - Bard - Fixed a bug where ranks 9-10 of Domination Mastery were not extending the duration of single target mesmerization songs. - Poison Mastery AAs now state that they effect Make Poison instead of Tinkering. *** NPCs *** - Most NPCs in The Burning Lands group content will inflict less melee damage. - Lowered the damage dealt by the NPC spells Lava Ball, Breathe Fire, and Soul Burn. - Sagacious Great Jade no longer sells Runic Sortilege Sheets or Fine Runic Sortilege Sheets. *** Miscellaneous *** - Fixed the typo in Then Eastern Plains of Karana. - Fixed an issue where some items in the Marketplace Window could not be inspected. - Fixed a bug that could cause the 'Add Funds' button in the marketplace purchase window to fail to work under certain conditions. - The game will now launch all external web pages in your default browser. - The default name of text files created when using the /outputfile command will now include a server name. Ex: Soandso_Test-Inventory.txt. - Added a hidecorpse alwaysnpc command, which hides current and future NPC corpses, but leaves player corpses intact. - - Corrected an issue where hidecorpse always would leave a phantom version of your corpse after being resurrected. - Entering a load balanced zone will now send you to the least populated instance of the zone (unless you are joining your group). - Added scheduled monthly updates to the calendar for the first half of 2019. *** UI *** - Charms will now display the correct luck for items when inspected. - Fixed an issue where you could not open your last two bags if you had 40 slot bags in every slot and had each of them open. - The Faction Window now allows you to sort entries by Reaction or Standing in addition to Faction Name. - Spell and combat ability resist messages will now include the name of the target (if you are the caster) or the name of the caster (if you are the target). The name of the spell will now function as a link to the spell description. - - Ex: 'You resist the Skunk Spray spell!' is now 'You resist a large skunk's Skunk Spray!' - - Ex: 'Your target resisted the Fireball spell.' is now 'A large skunk resisted your Fireball!' - Corrected an issue where pet damage wouldn't report at a large distance if you turned on other's hits. - Specifying an optional filename for /outputfile now automatically appends '.txt' to the end of the filename if it is not already specified. - Made the following adjustments to the Alternate Currency tab of the Inventory Window: - - Moved the 'maximum items in a stack' label and the 'Show currencies that you don't have' checkbox down so that they no longer overlap the currency list. - - Changed the Reclaim button to automatically reclaim the currency type on your cursor rather than requiring you to first select an entry in the currency list to reclaim to. - - Added a Reclaim All button that reclaims all currency items in your inventory. - - Adjusting the column widths of the currency list will now save per character. - The speed of your target's name flash is no longer dependent on FPS settings. Added a slider in the Advanced Options window to adjust the flash speed. - Changed - EQUI_AdvancedDisplayOptionsWnd.xml EQUI_Inventory.xml - The EverQuest Team



Posted by: EQ Dev on 14 January 2019 @ 2:05 pm CST

Server Downtime: Wednesday, January 16th @ 6:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, January 16th, 2019 at 6:30AM* Pacific (2:30 PM UTC) for an update. Servers are scheduled to be unavailable for approximately 5.5 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time



Posted by: EQ Dev on 7 January 2019 @ 12:04 pm CST

Test Update 01/08/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 7 January 2019 @ 12:02 pm CST

Test Update 01/08/2019 - Patch Notes and Discussions

January 08, 2019 _____________________ *** Items *** - Duende Hero's Forge Ornaments will drop in The Burning Lands zones. - Altered the HP/mana-endurance values of Secret Dawn Gem of Vigor and Secret Dawn Gem of Brilliance. - Corrected the proc and casting proc on Ascending Sun Bodkin to the one-handed version. - Fixed an issue where Secret Dawn Compound Bow, Secret Dawn Longbow, Ascending Sun Compound Bow, and Ascending Sun Longbow were not granting the passive AA ability Prismatic Ward. - - Added the appropriate Disease/Corrupt damage focus to Secret Dawn Longbow and Ascending Sun Longbow. - Crystallized Luck is available on the NPCs that sell nobles. - The Torn Efreeti Boots and Tattered White Satin Gloves line will change worn looks to plate and chain as they turn more class specific. They both start with the leather/cloth look. - Increased the drop rate of Dark Elf and Bixie Hero's Forge Ornaments. Bixie Ornaments can now drop from the bixies in Bixie Warfront. - Fixed the icon and appearance of Fiery Quill of Rumination. - The Burning Lands items now have appropriate tribute values. - Removed the tradeskill flag from Primordial Pod of Water. - Fixed an issue where several ranks of the item effect 'Strike of the Archer' were not dealing archery damage. - Dark Water's Lifeblood, Flask of Evening Fog, and Essential Relentless Flames no longer look like bags. - Altered the hate done by some Breastplate click spells from recent expansions. This specifically affects Unleashed Fury, Demon Crusher, and Nature's Fury. - Corrected typos in the name of Lemon Breaded Primordial Filets and Purified Plasma Shot. *** Tradeskills *** - Updated the recipe for Secret Dawn Mace Muhbis to properly use Oval Cut Elder Mist Diamond and Trillion Cut Elder Mist Diamond. - Change The Burning Lands Purified Coal to Primordial Coal to differentiate it from the other Purified Coal. *** Quests And Events *** - Reduced the chance to get Mortal Corporeal Type 5 augments from NPCs and Chests. The primary source for these is the vendor. - Trials of Smoke / Plane of Smoke: The fling pad from the water room in the arena should land you in a safer location. - Task Sneaky Sarnak: Step 15th should spawn Lcea if she is not already up. - Fight Fire - Fixed a typo in a pop-up message. - Crypt Robbers - Corrected several NPCs that were errantly on the Damsel of Decay faction. - Crypt Robbers - Fixed a bug that could prevent the event from completing successfully when making an accusation. - Contract of war now requires that you loot the Writ of Access - King in Esianti item before the king will spawn. The guardian mephits will spawn outside of the room so they do not open the door for you. - Prince Ralaifin: Raid and Mission. Prince Ralaifin's Enfeeblement and Prince Ralaifin's Softening now explode from the target instead of the boss when they go off. The raid versions of these spells increased in effectiveness. - Prince Ralaifin (Mission) - Increased the power of enemies in this mission. - Trial of the Wending Ways: This trial will no longer give the Appointments Required achievement if the trial is done out of order. - Prince Ralaifin Raid: The message about the Ralaifins filling with holly light will no longer display the 00 in the text. *** Spells *** - Fixed an issue that could cause progressive spells to fail to grant you their necessary component spells. - - Ex: Scribing 'Dissident Companion' could fail to grant 'Dissident Companion 1-5'. - Whispering Midnight Warding Fire, Whispering Midnight Warding Magic, Blazing Euphoria Warding Fire, and Blazing Euphoria Warding Magic show which damage type they protect in their spell description. *** AA *** - Poison Mastery AA's now state that they effect Make Poison instead of Tinkering. - Bard - Fixed a bug where ranks 9-10 of Domination Mastery were not extending the duration of single target mesmerization songs. *** NPCs *** - Sagacious Great Jade no longer sells Runic Sortilege Sheets or Fine Runic Sortilege Sheets *** Miscellaneous *** - Fixed a typo with the messages displayed when successfully picking a lock or sensing a trap. - Fixed an issue where some items in the Marketplace Window could not be inspected. - Fixed a bug that could cause the 'Add Funds' button in the marketplace purchase window to fail to work under certain conditions. - The game will now launch all external web pages in your default browser. - The default name of text files created when using the /outputfile command will now include a server name. Ex: Soandso_Test-Inventory.txt. - Added a hidecorpse alwaysnpc command, which hides current and future NPC corpses, but leaves player corpses intact. - - Corrected an issue where hidecorpse always would leave a phantom version of your corpse after being resurrected. - Entering a load balanced zone from character select will now send you to the least populated instance of the zone. - Added scheduled updated events to the calendar for the first half of 2019. *** UI *** - Charms will now display the correct luck for items when inspected. - Fixed an issue where you could not open the last two bags if you had 40 slot bags in every slot and had each of them open. - The Faction Window now allows you to sort entries by Reaction or Standing in addition to Faction Name. - Spell and combat ability resist messages will now include the name of the target (if you are the caster) or the name of the caster (if you are the target.) Additionally, the name of the spell will now function as a link to the spell description. - - Ex: 'You resist the Skunk Spray spell!' is now 'You resist a large skunk's Skunk Spray!' - - Ex: 'Your target resisted the Fireball spell.' is now 'A large skunk resisted your Fireball!' - Corrected an issue where pet damage wouldn't report at a large distance if you turned on other's hits. - Specifying an optional filename for /outputfile now automatically appends '.txt' to the end of the filename if it is not already specified. - Made the following adjustments to the Alternate Currency tab of the Inventory Window: - - Moved the 'maximum items in a stack' label and the 'Show currencies that you don't have' button down so that it doesn't overlap the currency list. - - Changed the Reclaim button to automatically reclaim the currency type on your cursor rather than requiring you to first select an entry in the currency list to reclaim to. - - Added a 'Reclaim All' button that reclaims all currency items in your inventory. - - Adjusting the column widths of the currency list will now save per character. - The speed of your target's name flash is no longer dependent on FPS settings. Added a slider in options to adjust the flash speed. - Changed - EQUI_AdvancedDisplayOptionsWnd.xml EQUI_Inventory.xml - The EverQuest Team



Posted by: Roxxlyy on 18 December 2018 @ 8:03 pm CST

Daybreak Winter Extravaganza! December 18 - 31

*a panicked gnome scrambles up to the message board, crayon clutched tightly in one hand* Announcement says vault is open! Announcement says cuddlesome critters nin vault! Vault is not open. Who is gonna feeds the critters an' gives 'em pets an' treats? PEASE SEND HELP!!!!!!!!!!!!! (Translation: none of the items mentioned in the Frostfell post are actually available in the DB store.)"
They should have gone live at noon, but I'll check - if the devs have gone home for the evening it may have to wait until the morning, unfortunately.



Posted by: Roxxlyy on 18 December 2018 @ 5:33 pm CST

Daybreak Winter Extravaganza! December 18 - 31



Posted by: EQ Dev on 18 December 2018 @ 2:20 pm CST

Live Update Bugs 12/18/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 December 2018 @ 11:00 am CST

Game Update Notes: December 18, 2018

December 18, 2018 _____________________ *** Items *** - Added the appropriate bard focuses to the Torn Efreeti Boots evolving line of items. - The Threadbare Weighted Tarbard evolving item line now has luck. *** Quests & Events *** - Tyrant of Fire - Fixed requirements to get the Deathless achievement. - Tyrant of Fire - Fixed an issue that could cause the event to fail in a way that prevented Fennin Ro from summoning the players and responding to his dialogue. Note that a player character in the event zone must have the Golden Ruby and Garnet Ring. - Fight Fire (mission) - Added a loot lockout to the mission. This means that while you have a lockout you will not be able to loot items from the bosses. *** NPCs *** - Reduced the damage on some spells cast by the general inhabitants of The Burning Lands, also made it so some of those spells can be cured. - Reduced the default spell resistances on The Burning Lands NON-Raid NPCs. - Enter Mearatas - Dread Last Guardian and Hidden Dust have grown stronger. Beware! - Brilliant Jade and Clouded Jade can no longer be attacked and shall therefore always be able to sell their wares. - The EverQuest Team



Posted by: Roxxlyy on 17 December 2018 @ 7:00 pm CST

Server Downtime: Tuesday, December 18 @ 9:00 AM PT

All EverQuest Live Servers will be brought offline on Tuesday, December 18, 2018 at 9:00 AM PT* for an update! Downtime is expected to last approximately 5 hours. Patch notes for this update will be found in the Game Update Notes section of the forumsonce they become available. *Convert to your local time



Posted by: EQ Dev on 17 December 2018 @ 4:23 pm CST

Test Update 12/17/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.



Posted by: EQ Dev on 17 December 2018 @ 4:21 pm CST

Test Update 12/17/2018 - Patch Notes and Discussion

December 17, 2018 _____________________ *** Items *** - Added the appropriate bard focuses to the Torn Efreeti Boots evolving line of items. - The Threadbare Weighted Tarbard evolving item line now has luck. *** Quests & Events *** - Tyrant of Fire - Fixed requirements to get the Deathless achievement. - Tyrant of Fire - Fixed an issue that could cause the event to fail in a way that prevented Fennin Ro from summoning the players and responding to his dialogue. Note that a player character in the event zone must have the Golden Ruby and Garnet Ring. - Fight Fire (mission) - Added a loot lockout to the mission. This means that while you have a lockout you will not be able to loot items from the bosses. *** NPCs *** - Reduced the damage on some spells cast by the general inhabitants of The Burning Lands, also made it so some of those spells can be cured. - Reduced the default spell resistances on The Burning Lands NON-Raid NPCs. - Enter Mearatas - Dread Last Guardian and Hidden Dust have grown stronger. Beware! - Brilliant Jade and Clouded Jade can no longer be attacked and shall therefore always be able to sell their wares. - The EverQuest Team



Posted by: Roxxlyy on 13 December 2018 @ 5:11 pm CST

Server Downtime: Thursday, December 13 @ 9:00 AM PT

Servers are now back up! Enjoy your time in Norrath.



Posted by: EQ Dev on 13 December 2018 @ 5:03 pm CST

Live Update Bugs 12/13/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: Roxxlyy on 13 December 2018 @ 4:42 pm CST

Server Downtime: Thursday, December 13 @ 9:00 AM PT

Today's downtime is running longer than expected due to some hardware issues. There is currently no ETA for when things will be back up and running, but we will provide updates as they become available.



Posted by: EQ Dev on 13 December 2018 @ 12:00 pm CST

Game Update Notes: December 13, 2018

December 13, 2018 _____________________ *** NPCs *** - The four speakers that spawn in the center of the Speaker's Amphitheater will no longer crowd each other and will obey the rules and only take their places once the previous speaker has left. *** Mercenaries *** - Fixed Jann and Drolvarg Mercenary strings that displayed bad information. *** Miscellaneous *** - Many zones in The Burning Lands, Seeds of Destruction, Underfoot, and House of Thule now have load balancing enabled. *** UI *** - The Item Fuse Window will no longer pop up a marketplace window if you choose "No" after pressing the Fuse button when you have no Crystallized Luck. *** Previously Updated *** - The claim for Goblet of Adventure II and Shared Goblet of Adventure II from the Collectors and Premium Edition of The Burning Lands now give the correct and functioning potions. - Contract of War - mission - fixed a bug that was causing the bosses to disappear and break the event. - Virtuous Dusk in Stratos: Zephyr's Flight can now correctly remedy problems with a [reminder] about your dissident spells. - The EverQuest Team



Posted by: Roxxlyy on 12 December 2018 @ 3:59 pm CST

Server Downtime: Thursday, December 13 @ 9:00 AM PT

All EverQuest Live Servers will be brought offline on Thursday, December 13, 2018 at 9:00 AM PT* for an update to patch out some recent issues. Downtime is expected to last approximately 4 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they become available. *Convert to your local time



Posted by: EQ Dev on 11 December 2018 @ 6:54 pm CST

Test Update 12/10/2018 - New Bugs Only

This was hotfixed to Test within the past hour. If the zone hadn't repopped before you tried again it would have failed in the same way. Please try again later tonight.



Posted by: EQ Dev on 11 December 2018 @ 4:34 pm CST

Hotfix Notes: December 11, 2018

- Fixed a problem that caused progressive spell scrolls to fail to scribe their first ranks. If your new Dissident ability is failing to cast when you activate it, go to Stratos and ask Virtuous Dusk for a reminder.



Posted by: EQ Dev on 11 December 2018 @ 4:33 pm CST

Test Update 12/10/2018 - Patch Notes and Discussion

*** Hotfix *** - Fixed a problem that caused progressive spell scrolls to fail to scribe their first ranks. If your new Dissident ability is failing to cast when you activate it, go to Stratos and ask Virtuous Dusk for a reminder.



Posted by: EQ Dev on 11 December 2018 @ 1:53 pm CST

Game Update Notes: December 11, 2018

December 11th, 2018 _____________________ *** Highlights *** - EverQuest's 25th expansion, The Burning Lands, is now live! - Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details. - Items will now display their lore text to players at level 50 and higher. *** The Burning Lands *** - The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict? - Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details. - Players with The Burning Lands will have two new shared bank slots available. *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. - Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether. *** UI *** - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Items located in your Item Overflow will now be listed in the Find Item Window. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - Added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team



Posted by: EQ Dev on 11 December 2018 @ 1:52 pm CST

Live Update Bugs 12/11/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. Please be sure that you have re-run the patcher before reporting bugs, as several were addressed while servers were down.



Posted by: EQ Dev on 10 December 2018 @ 6:42 pm CST

Test Update 12/10/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.



Posted by: EQ Dev on 10 December 2018 @ 6:30 pm CST

Test Update 12/10/2018 - Patch Notes and Discussion

This is an update with the same build that is set to go live tomorrow morning. Most notes below are not new. Note that the expansion will not unlock until approximately 6:00 AM PST on December 11th, 2018, and some expansion-specific items, NPCs, features, etc. may take up to an hour to be available. December 10th, 2018 _____________________ *** Highlights *** - EverQuest's 25th expansion, The Burning Lands, is now live! - Added the Faction Window to allow the quick viewing of your current faction standings. See the UI section below for details. - Items will now display their lore text to players at level 50 and higher. *** The Burning Lands *** - The longstanding peace between the jann is over, and war has broken out between the djinn from the Plane of Air and the efreeti from the Plane of Fire! What has sparked this dispute and who will emerge victorious? Will you survive the Trials of Smoke and help end this conflict? - Many items found in The Burning Lands will have a new stat called Luck. See the item section below for details. - Players with The Burning Lands will have two new shared bank slots available. *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of many skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage symbol next to their luck total can have their luck increased via item fusion (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors, or from the Marketplace. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. - Bard - Moved the Dirge of the Darkvine line of songs from Statistic Buffs -> Armor Class to Statistic Buffs -> Shielding since it adds shielding and not armor class. Extended the base duration to one minute as the line was originally intended to function. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where an issue with one of your characters could stop you from logging into your account altogether. *** UI *** - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Items located in your Item Overflow will now be listed in the Find Item Window. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the single line messages that indicated something flurried or rampaged. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - Added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team



Posted by: Roxxlyy on 10 December 2018 @ 12:45 pm CST

Server Downtime - The Burning Lands - December 11, 2018

All EverQuest servers will be brought offline on Tuesday, December 11, 2018 at 5:00 AM PT (13:00 UTC) for an update as we prepare to enter The Burning Lands. Estimated downtime is expected to last approximately 7 hours, with servers unlocking for play around noon. Please be aware that this downtime may be extended in the event of delays. Update notes for this downtime can be found in the Game Update Notes section of the forum once they are available. *Convert to your local time



Posted by: EQ Dev on 4 December 2018 @ 12:38 pm CST

Test Update 12/4/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 4 December 2018 @ 12:37 pm CST

Test Update 12/04/2018 - Patch Notes and Discussions

December 4, 2018 _____________________ *** Items *** - Items will now display their lore text to players at level 50 and higher. - Added a new item stat, Luck, to many items found in The Burning Lands. - - Luck can be found on new items and the amount of luck you have will influence the outcome of various skills, abilities, and spells. You can see the luck on items by inspecting them. Items with a percentage next to their luck total can have their luck increased (hover over the percentage for more information). - - Many items with luck can utilize the Item Fusion Window to improve that item's luck stat. At the cost of one Crystallized Luck, this window allows you to fuse two items together (the base item and the component) to increase the luck on the base item. Fusing two items will result in the luck on the base item being increased and the component item will be destroyed. After fusing two items together, the base item will receive the higher luck of the two, plus one. For example, fusing a base item with 2 luck and a component at 4 luck will result in the base item having 5 luck. - - Crystallized Luck can be purchased from Noble Exchange Merchants for platinum, from Loyalty Vendors for crowns, or from the Marketplace for DBC. - Inspecting items (via the item recovery tab, links in chat, corpse looting, etc.) will now show the amount of luck on the item. In cases where luck is dynamic and has not yet been rolled (such as when purchasing from merchants, previewing the final evolution of an item, looking at the possible result of a combine, etc.) it will instead be displayed as an orange "??". You can hover over this to see what the minimum and maximum luck value on the item are. The actual luck on the item will not be set until it has successfully been created and is in a player's inventory. - Corrected an issue where players could equip multiple lore equipped items using bandolier. - Upgraded the effect of Threads of Potential and Boon of the Soother. *** Tradeskills *** - Doing tradeskill combines that don't require a skill will no longer proc unrelated skills or abilities. - Changed the name of two alchemy recipes to match the name of their products (Ward of Retribution, Wasp Swarm). *** Spells *** - Cleaned up messaging when an aura spell fails to hit a pet or mercenary due to being in a different environment type (such as water or lava) than the caster. - Aura spells that kill their targets in one tick now properly report the death. - Melody now skips to the next song if a recast timer hasn't elapsed, instead of interrupting the melody. - Modern generic proc spells on items will no longer cause odd skill increases. *** NPCs *** - Fixed the bug that was causing Heratius Grolden in Tenebrous Mountains to spawn when killing the placeholder trigger NPCs instead of the rare trigger NPCs. *** Progression Servers *** - The Agent of Change will not appear in Cazic-Thule until Planes of Power has unlocked on the server. *** Miscellaneous *** - Corrected an issue where a bugged character could stop you from logging into your account. *** UI *** - Added two new shared bank slots. - Added a Faction Window that allows you to check your reaction and standing with every group in EverQuest. - - This new window can be accessed by clicking the EQ Button and selecting Character -> Faction Standings or by typing /faction. - - Hovering over a faction name or reaction entry will display your current reaction value with a group as well as the number of points needed to reach the next reaction rank. - - Hovering over the standing progress bar will display your current standing (how much you have done to help or hurt this group) as well as the minimum and maximum possible standing with the group. - Added Rampage, Wild Rampage, and Flurry tags messages to the full round of melee attacks. Removed the (Lucky) tag from Dodge/Block/Parry/Riposte - these messages instead display as "luckily dodged" for the appropriate avoidance type. Removed the single line messages that indicated something flurried or rampaged. - Items located in your Item Overflow will now be listed in the Find Item Window. - Consolidated many chat messages that were duplicates of melee and non melee hits, including: Flurry, Finishing/Crippling Blow, Assassinate, Deadly Strike, Slay Undead, Headshot, and critical spells. These messages no longer have a separate line of text, instead they end with an indication of the special attack type in parenthesis. - - Also added an indicator for twincasted and critical damage over time spells. - Corrected an issue where players could not make a hotkey for Remove Traps. - Using the AA ability 'Buy All' button with purchase confirmations enabled will now display the number of ranks and total cost of the purchase. This applies to both player and mercenary AA purchases. - Corrected an issue where a new group wouldn't display the role of a master looter for the leader in the group window. - Changed - EQUI.xml EQUI_Animations.xml EQUI_BigBankWnd.xml EQUI_DragItems.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml - Added - EQUI_FactionWnd.xml EQUI_ItemFuseWnd.xml - The EverQuest Team



Posted by: EQ Dev on 28 November 2018 @ 10:38 am CST

Live Update Bugs 11/28/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 28 November 2018 @ 10:38 am CST

Game Update Notes: November 28, 2018

November 28, 2018 _____________________ *** Miscellaneous *** - You can no longer attempt (and fail) to purchase more than 3 additional character slots in the Marketplace. - Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login. - The EverQuest Team



Posted by: Roxxlyy on 27 November 2018 @ 2:30 pm CST

Server Downtime: Wednesday, November 28 @ 7:30 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, November 28, 2018 at 7:30 AM PT* for an update. Downtime is expected to last approximately 4 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time



Posted by: EQ Dev on 19 November 2018 @ 6:10 pm CST

Test Update 11/19/2018 - New Bugs Only

Test is being updated at 4:30 with our current Live build, with the following exception: Fixed an issue where characters who camped in guild halls would be kicked to Sunrise Hills upon login. This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread Everything else should match live.



Posted by: EQ Dev on 19 November 2018 @ 5:30 pm CST

Test Update 11/19/2018 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live



Posted by: Roxxlyy on 14 November 2018 @ 4:09 pm CST

Chat Services Downtime: November 15 @ 6 AM PT

Chat services may be unavailable tomorrow morning (Thursday, November 15, 2018) from 6:00 AM PT until approximately 6:30 AM PT as we perform a brief maintenance. All other game functions should remain online. Thank you!



Posted by: EQ Dev on 14 November 2018 @ 10:05 am CST

Live Update Bugs 11/14/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 14 November 2018 @ 8:30 am CST

Game Update Notes: November 14, 2018

November 14, 2018 _____________________ *** Items *** - If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail. - Added a new type of item, lore equipped items. Players can own many of these items, but may only wear one at a time. - Corrected the typo on the spell for Lifesoothing Potion - Corrected the spelling of several 'Crystalized' items to be 'Crystallized' items. *** Spells *** - Added messaging when a spell fails to hit a target due to being in a different environment than the caster. - Healing spells now report actual and potential healing to all players in the area. Added an additional chat filter option to turn off heals that land for zero. - Paladin - Corrected an inconsistency in the maximum targets hit by the Splash of Sanctification. All ranks are now unlimited as intended. *** Miscellaneous *** - Changed how guild data works on the server to help alleviate server lag. *** UI *** - Added chat messages for player summoned healing auras. - Fixed an issue where players with large bags could not open all of their bags at once. - The EverQuest Team



Posted by: EQ Dev on 9 November 2018 @ 1:24 pm CST

Server Downtime November 14th @ 6:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, November 14th, 2018 at 6:30AM Pacific (2:30 PM UTC) for maintenance. Downtime is expected to last 5 hours.