July 13, 2020 - EQ Patch 7/15 - A Note to the EQ Community from Jenn Chan - Update on Server Merges + FAQ - EQResource Software! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: dreamweaver on 29 July 2020 @ 4:34 pm CDT

Update Regarding Server Transfers - 07/29/2020

Server Transfers are currently intentionally disabled until the next update in order to fix a bug where real estate items are not transferring with you when the transfer occurs.

Players who have lost items will have them restored as time allows.



Posted by: dreamweaver on 22 July 2020 @ 5:53 pm CDT

The EverQuest Show partners with EQ for a Special Announcement!

We've sold out in less than 24 hours, thank you all for your interest in these special collectors items! We are continuing to look at ways of creating these types of offerings and merchandise for you, our passionate fans.



Posted by: EQ Dev on 22 July 2020 @ 1:21 pm CDT

Test Update 07/22/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 22 July 2020 @ 1:17 pm CDT

Test Update 07/22/2020 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 21 July 2020 @ 2:52 pm CDT

The EverQuest Show partners with EQ for a Special Announcement!

The newest episode of The EverQuest Show with Fading has a special announcement from us! Check it out at the link below.

The EverQuest Show



Posted by: dreamweaver on 17 July 2020 @ 7:15 pm CDT

The Nameless are searching for new blood.

Hail Norrath,

The formless, nameless beings that formed our very heavens are looking for new members to join their ranks and help shape our world. Have you dreamed of creating new stories for adventures, or shaping the world that is Norrath, maybe you've dreamed of playing with the words and numbers that make our world a reality, well now is your chance!

Check out the links below for more information about each position and to apply!

Associate Game Designer

3D Character Artist (Mid to Senior)

Associate Software Engineer



Posted by: EQ Dev on 13 July 2020 @ 8:06 pm CDT

Game Update Notes: July 15, 2020

July 15, 2020
_____________________


*** Highlights ***

- Made various improvements to world performance and stability related to loading characters, real estate data, and instances.
- Fixed several causes of zone and client crashes.
- Made a number of speculative fixes to address issues with overseer data not loading as expected.
- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. See Progression Servers section for details.
- Norrath now embraces free-range eggs. See Tradeskills section for details.


*** Items ***

- Corrected an issue where some ornamentations would not display after zoning, or in player housing.
- The spell description on Black Fur Boots now correctly indicates that the Spirit of the Wolf buff affects the caster and not their target.
- Snow Griffin Saddle will no longer display as a bag when placed in a real estate.
- Unwritten Glyph and the glyphs sold by Alerynril the Loyal now include the level 115 rank of the glyph ability.
- 'Transforming Surprises' that dropped from Convorteum raids have been removed as they served absolutely no purpose other than to annoy completionists.
- Adjusted the price of the Hero's Forge Suit Consolidator on loyalty merchants down to 781 crowns.
- Painting: Tassel's Tavern when placed in housing should now correctly teleport you to the tavern in classic North Freeport.
- Adjusted the buffs offered by the following marketplace potions to prevent them from being overwritten by other buffs/debuffs: Double Faction Potion, Draught of the Craftsman, Locked Faction Potion, Bottle of Alacrity, the Avian, Buoyancy, the Cetacean, Clarity, Endless Air, Health, Replenishment, See Invisible, Speed, Spirits, Ultravision, and the Ursine.
- Fixed the missing ornamentation slot on Darkened Wind Saber.


*** Tradeskills ***

- Norrath now embraces free-range eggs. You'll find them on some baking merchants. These eggs work the same as snake eggs in many of the generic egg recipes.


*** Quests & Events ***

- Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.
- Seeking the Sorcerer (Raid) - It will no longer be possible to avoid Bledrek's Discharge by standing behind things. You will need to move out of the area.
- Seeking the Sorcerer - Bledrek and Bled should no longer target the guardian golems with spells that are meant to cause the target to flee the room.
- Seeking the Sorcerer - The bosses will no longer be willing to chase people down the stairs.
- Tower of Frozen Shadow (Raid - Torment of Velious) - Once all the raids in the zone have been successfully completed, the mirrors will behave as they do in the group version of the zone.
- The Ice Moves - Fixed an issue that could cause the Notes of a Grand Armsman and Smelting for the Grand Master to not drop from the Grand Armsman.
- Crusader Vraket will no longer praise random summoned entities if he cannot find the player that made a kill worthy of mention, he will instead praise himself. After all, he is worthy!
- Cactiikii (Raid) - The atrocious cacti will now only spawn one add at a time instead of four.
- Kerafyrm the Awakened (Raid) - Kerafyrm can no longer be slain, which will ensure that the raid will complete successfully when he is reduced below 5% health.
- Disable the Recycler (Fortress Mechanotus Task) - Added safety logic to despawn the event if it has not been completed for 15 minutes, which should prevent it from getting into a bad state for days.
- Marton Sayer in Qeynos Hills will now reward adventurers with a version of the Gnoll Slayer that does not include Bane Damage before Shadows of Luclin is active.
- - Once Shadows of Luclin is active, the Gnoll Slayer can be converted into the version that provides Bane Damage: Gnolls.
- Made the following changes to the Gloomingdeep Tutorial:
- - Clicking OK at the conclusion of the tutorial will correctly whisk you away to The Mines of Gloomingdeep.
- - Made several formatting and text fixes.


*** Spells ***

- Corrected an issue where creatures slain by direct damage spells reported their death to everyone in the zone.
- Updated the description on some familiar spells that said they summon a minotaur.


*** NPCs ***

- Added a small chance for 'humanoids' in Torment of Velious to drop Raw Velium Ore, Velium Infused Pelt, Velium Infused Spider Silk, or Velium Infused Logs. The ore is in addition to the ore they already drop.
- Thach Jerden decided now was a good time to leave the Plane of Knowledge and embark on a journey of his own. Since he no longer wants your Hardcore Heritage items, we decided to update the Hardcore Heritage armor drops to simply be a right click on the dropped item.
- - We'll miss Thach in the Plane of Knowledge, but hopefully he can find that eagle he keeps talking about...
- Treants in classic zones have reverted to their classic appearance.
- The cages in Combine Dredge are now less feisty, and no longer fight back.


*** Overseer ***

- Corrected an issue where the Finish Now! button would not be disabled if you had claimed 10 Overseer quest rewards.
- When the last copy of an Agent is removed, if that Agent is assigned to an offered quest, the assigned quest will have all Agents cleared.
- Corrected an issue where the number of reported Max Completed Quests could reset to its previous value after zoning.


*** Progression Servers ***

- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. Note that the character needs to be of level 20 or above and your account and character must be at least 30 days old.
- Narron Jenork in Ak'Anon is now available in original EverQuest. He has nothing to say to anyone about anything, including Initiate Watchman armor, until Planes of Power unlocks.
- Iksar shaman Plane of Hate class armors are no longer available until Ruins of Kunark has unlocked.
- Beastlord Plane of Fear class armors are no longer available until Shadows of Luclin has unlocked.
- Berserker Plane of Fear class armors are no longer available until Gates of Discord has unlocked.
- Magus Burlshin will be able to help players on Selo, and possible future fast servers, gain a shard for use in the Shard Experiences task.


*** Miscellaneous ***

- Corrected an issue where /hidemodels hid your character after dying in the same zone.
- Added /hidemodels none as an option to more easily un-hide all players, pets, and mercenaries.


*** UI ***
- Removed the 'All Access Days Left:' label in the inventory window. This most accurate place to find this information is in the Membership Info section of your account at everquest.com.


- Changed -
EQUI_Inventory.xml


- The EverQuest Team



Posted by: EQ Dev on 13 July 2020 @ 2:08 pm CDT

Server Downtime: Wednesday, July 15th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, July 15, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 10 July 2020 @ 12:39 pm CDT

Test Update 07/10/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 10 July 2020 @ 12:37 pm CDT

Test Update 07/10/2020 - Patch Notes and Discussions

July 10, 2020
_____________________

*** Items ***

- Adjusted the buffs offered by the following marketplace potions to prevent them from being overwritten by player buffs: Bottle of the Avian, the Cetacean, the Ursine, Replenishment, and Spirits.

*** Quests & Events ***

- Tower of Frozen Shadow (Raid - Torment of Velious) - Once all the raids in the zone have been successfully completed, the mirrors will behave as they do in the group version of the zone.
- Cactikii (Raid) - The atrocious cacti will now only spawn one add at a time instead of four.
- Disable the Recycler (Fortress Mechanotus Task) - Added safety logic to despawn the event if it has not been completed for 15 minutes, which should prevent it from getting into a bad state for days.


*** NPCs ***

- The cages in Combine Dredge are less feisty, and no longer fight back.


*** Progression Servers ***

- Iksar shaman Plane of Hate class armors are no longer available until Ruins of Kunark has unlocked.
- Magus Burlshin will be able to help players on Selo, and possible future fast servers, gain a shard for use in the Shard Experiences task.


- The EverQuest Team



Posted by: EQ Dev on 7 July 2020 @ 3:21 pm CDT

Test Update 07/07/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 7 July 2020 @ 3:19 pm CDT

Test Update 07/07/2020 - Patch Notes and Discussions

July 7, 2020
_____________________


*** Items ***

- Corrected an issue where some ornamentations would not display after zoning, or in player housing.
- The spell description on Black Fur Boots now correctly indicates that the Spirit of the Wolf buff affects the caster and not their target.
- Snow Griffin Saddle will now place as a snow griffin instead of a bag.
- The glyphs sold by Alerynril the Loyal now include the level 115 glyphs.
- "Transforming Surprises" items dropped from the Convorteum Event have been removed as they served absolutely no purpose other than to annoy completionists.
- Reduced the Crowns price of the Hero's Forge Suit Consolidator.
- Using the Painting: Tassel's Tavern placed in housing should correctly teleport you to the tavern in old North Freeport.

*** Tradeskills ***

- Norrath now embraces free-range eggs. You'll find them on some baking merchants. These eggs work the same as snake eggs in many of the generic egg recipes.


*** Quests & Events ***

- Seeking the Sorcerer - Bledrek and Bled should no longer target the guardian golems with spells that are meant to cause the target to flee the room.
- Seeking the Sorcerer (Raid) - it will no longer be possible to avoid Bledek's Discharge by standing behind things. You will need to move out of the area.
- Crusader Vraket will no longer praise random summoned entities if he cannot find the player the made the kill worthy of mention, he will praise himself. After all, he is worthy!
- The Ice Moves - Fixed an issue that could cause the Notes of a Grand Armsman and Smelting for the Grand Master to not drop from the Grand Armsman.
- Marton Sayer in Qeynos Hills will now reward adventurers with a version of the Gnoll Slayer that does not include Bane Damage before Shadows of Luclin is active.
- - Once Shadows of Luclin is active, the Gnoll Slayer can be converted into the version that contains Bane Damage: Gnolls.
- Seeking the Sorcerer - The bosses will no longer be willing to chase people down the stairs.
- Made the following changes to the Gloomingdeep Tutorial:
- - Clicking OK at the conclusion of the tutorial will correctly whisk you away to The Mines of Gloomingdeep.
- - Made several formatting and text fixes.
- Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.
- Kerafyrm the Awakened - Kerafyrm can no longer be slain, which will ensure that the raid will complete successfully when he is reduced below 5% health.


*** Spells ***

- Corrected an issue where killshots from direct damage spells were reported to anyone in the zone.
- Updated the description on some familiar spells that said they summon a minotaur.


*** NPCs ***

- Added a small chance for "humanoids" in Torment of Velious to drop Raw Velium Ore, Velium Infused Pelt, Velium Infused Spider Silk, or Velium Infused Logs. The ore is in addition to the ore they already drop.
- Thach Jerden decided now was a good time to leave the Plane of Knowledge and embark on a journey of his own. Since he no longer wants your Hardcore Heritage items, we decided to update the Hardcore Heritage armor drops to simply be a right click on the dropped item. We'll miss Thach in the Plane of Knowledge, but hopefully he can find that eagle he keeps talking about...
- Treants in classic zones have reverted to their classic appearance.


*** Overseer ***

- Corrected an issue where the Finish Now! button would not be disabled if you had claimed 10 Overseer quest rewards.
- When the last copy of an Agent is removed, if that Agent is assigned to an offered quest, the assigned quest will have all Agents cleared.


*** Progression Servers ***

- Added the ability for characters on Aradune to transfer to Rizlona for free. Note that the character needs to be of level 20 or above and your account and character must be at least 30 days old.
- Narron Jenork in Ak'Anon is now available in original EverQuest. He has nothing to say to anyone about anything, including Initiate Watcham armor, until Planes of Power unlocks.
- Beastlord Plane of Fear class armors are no longer available until Shadows of Luclin has unlocked.
- Berserker Plane of Fear class armors are no longer available until Gates of Discord has unlocked.


*** Miscellaneous ***

- Corrected an issue where /hidemodels hid your character after dying in the same zone.
- - Added /hidemodels none as an option to more easily un-hide all players, pets, and mercenaries.
- Fixed an ornamentation slot on the Darkened Wind Saber that was erroneously marked as a hidden slot.


- The EverQuest Team



Posted by: dreamweaver on 2 July 2020 @ 7:17 pm CDT

Aradune/Mangler Performance Update 7/2/2020

We're aware of the performance issues on the following servers.

Aradune
Mangler

Ops is continuing to investigate. Thank you for continuing to send in reports, we will share more information as we have it.



Posted by: dreamweaver on 2 July 2020 @ 4:27 pm CDT

Login Server Issue 7/2/2020

This issue should be resolved now and logins accessible again. Thank you for you patience. Please send me a private message with your account name if you are still having issues.



Posted by: dreamweaver on 2 July 2020 @ 3:55 pm CDT

Login Server Issue 7/2/2020

The ops/platform team are working on a fix, players may be able to get past the login intermittently. Please do not reset your password if you see the error. It is not the issue.



Posted by: dreamweaver on 2 July 2020 @ 2:52 pm CDT

Login Server Issue 7/2/2020

We're currently investigating an issue with the login servers. There is no ETA at this time. More updates to follow as they are available.



Posted by: dreamweaver on 1 July 2020 @ 7:54 pm CDT

Mangler & Aradune Update Thread.

We're currently investigating login and performance issues for the following servers.

Mangler
Aradune

We will update this thread once more information is available.



Posted by: dreamweaver on 30 June 2020 @ 6:37 pm CDT

Aradune Update 6/30/20

Tomorrow morning at 6 AM PDT we will be bringing just Aradune down to make some changes to the hardware for the server. The downtime will last approximately 4 hours. Thank you for your continued patience while we continue to work on the issues.



Posted by: dreamweaver on 30 June 2020 @ 6:05 pm CDT

Summer Spectacular Begins Tomorrow!


Is there a market place sale that accompanies this event as well?"



There is not.



Posted by: dreamweaver on 30 June 2020 @ 5:28 pm CDT

Summer Spectacular Begins Tomorrow!

Summer Spectacular!

Summer is here, the days are long, and that means it's time to celebrate. Start your July off right with in-game bonuses! Things begin July 1, 2020:

Bonus Rewards!
All XP, faction, and rare spawns will be increased by 76%.


The Summer Spectacular begins at 12 AM PT (Midnight) on July 1, 2020, and ends at 11 PM PT on July 8, 2020.



Posted by: dreamweaver on 17 June 2020 @ 1:13 pm CDT

Aradune Update - 6/17/20

Some of the fixes for issues that were mentioned previously have gone in today, so we've raised the population cap slightly to a point we're comfortable with. This won't eliminate the queue entirely at this time but you should see some changes to it.

The team is continuing to work on the underlying issues, and we will continue to update as more information is available.



Posted by: EQ Dev on 17 June 2020 @ 9:12 am CDT

Game Update Notes: June 17, 2020

June 17, 2020
_____________________


*** Highlights ***

- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.


*** Items ***

- Fixed a problem with the teleport on Painting: Tassel's Tavern.
- Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.
- The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.
- Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.
- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.
- Mounts will no longer activate for Paladins or Shadowknights before Luclin.
- Adoptable Heritage Crate Familiars are no longer Heirloom, as the adoptable versions of the items are tradable and the adopted familiar versions of the items are not.


*** Quests & Events ***

- Derakor the Vindicator (Raid - Torment of Velious) - At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don't Eat the Dead achievement.
- Greater Spirit Shield (Achievement - The Broken Mirror) - Corrected a typo in the reward description of this achievement.
- Bugglegupp, Tergon's Spellbook, Toko's Head, Darkforge Helm - Fixed some broken dialogues and other bad behavior in these quests.
- Till Death Do Us Part - Increased the threshold before the raid will reset due to any NPCs being idle.
- Heart of Frozen Shadow - Made the following changes to this raid:
- - Increased the threshold before the raid will reset due to all NPCs being idle.
- - It's again equally likely that spawned specters will be restless or non-restless.
- The Tavern at the End of Norrath (Achievement) - Now correctly indicates that you need to have completed The Fall of Toskirakk in order to have access to Korafax, Home of the Riders.
- Hardcore Heritage, Sebilis Phase - Extended the duration of this event from 2 to 4 weeks.
- The Beast Below - Fixed several issues with the messaging of the mechanics in this raid event. The messages will no longer show # and ! symbols, they will no longer display if the target is invalid, the pop-up message sent directly to a target will now also appear in chat, and chat messages now use the event color / filter.
- Veil of Alaris - If you do not have the correct flags to request raids in the tier that your evolving Record book has advanced to, activating it again should correctly flag you to request access to any tier in which you have completed all raids.
- Convorteum Raids - The "Transforming Surprises" have been removed as they served absolutely no purpose other than to annoy completionists.


*** Spells ***

- Necromancer and Shadowknight - Changed Vampiric Curse and Bond of Death to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - Changed the Dyn`Leth's Grasp line of Damage over Time spells to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - The Dyn`Leth's Grasp line of Damage over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - The Swift Lifedraw line of Damage over Time spells no longer stacks with itself or the Dyn`Leth's Grasp line. Its damage and mana cost now matches the Grasp line per tick. Reduced the recast time and removed the timer. It no longer deals different amounts of damage to raid targets. Converted all ranks to use a resource tap rather than a reflected recourse spell to return health to you. Moved the memorization category from Taps->Health to Taps->Duration Tap.
- Necromancer - The Dark Leech line of Damage Over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - Lowered the recast time of Zevfeer's Theft of Vitae and Night Stalker to 1.5 seconds. Removed the linked spell timer from Night Stalker.


*** NPCs ***

- NPCs in Classic through Luclin will inflict 20% less damage while charmed.


*** Overseer ***

- Removed the membership requirements for collection, tradeskill, and ornament rewards.
- If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.
- If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.
- Addressed an issue that could cause the agent count when assigning agents to a quest.


*** Progression Servers ***

- It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.
- Aradune unlock events will show on the in-game calendar.
- The Demiplane of Blood - It's now possible to launch this raid instance once Secrets of Faydwer has been unlocked for at least one month and the character requesting the raid is at least level 70.


*** Miscellaneous ***

- Corrected an issue where guild names would sometimes display as 'Unknown Guild'.
- The Hero's Forge Suit Consolidator is now available on the loyalty merchant.
- Hero's Forge - Fixed a clipping problem in the backs of the arms that affected some races.
- Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.
- Disabled the use of the keyring window and keyring-item hotkeys during monster missions.


*** UI ***

- Corrected an issue where the LDoN leaderboards failed to display all players in the list.
- Experience reward types will now display more detailed descriptions when previewed in the reward selection window.
- Added the command /rewards to open the reward window.
- Added a chat message when you try to open the reward window without having any pending rewards instead of opening and immediately closing the window.
- Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.
- Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.


*** Previously Updated ***

- Agnarr: Added three worg mounts to the marketplace.
- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.
- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.


- The EverQuest Team



Posted by: EQ Dev on 15 June 2020 @ 2:37 pm CDT

Server Downtime: Wednesday, June 17th @ 6AM

All EverQuest Live Servers will be brought offline on Wednesday, June 17th @ 6AM PDT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.
*Convert to your local time



Posted by: dreamweaver on 10 June 2020 @ 3:52 pm CDT

Aradune Update 6/10/20

We wanted to update players on Aradune with some changes made recently. Since launch we have been working on solving the issues with server performance that has affected game play for many of you. In the interim we have reduced the server capacity slightly as a short term fix. Disconnects while zoning have been greatly reduced, and some of the sources of crashes while zoning will be addressed in the upcoming June update.

While the server is at a reduced capacity it is likely that you might see a queue during peak times, we know this can be frustrating and thank you for your patience while we continue to work on the outstanding issues.



Posted by: JChan on 9 June 2020 @ 2:00 pm CDT

A Note to the EQ Community from Jenn Chan



Posted by: EQ Dev on 8 June 2020 @ 10:27 pm CDT

Test Update 06/09/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 8 June 2020 @ 10:23 pm CDT

Test Update 06/09/2020 - Patch Notes and Discussions

June 9, 2020
_____________________


*** Items ***

- Fixed a problem with the Painting: Tassel's Tavern teleport.
- Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.
- The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.
- Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.
- Three new pride hares, along with the three existing hares, will be available Jun 24th.


*** Quests & Events ***

- Derakor the Vindicator (Raid - Torment of Velious) - At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don't Eat the Dead achievement.
- Greater Spirit Shield (Achievement - The Broken Mirror) - Corrected a typo where the word 'shield' was misspelled as 'sheild' in the reward description of this achievement.
- Bugglegupp, Tergon's Spellbook, Toko's Head - Fixed some broken dialogues and other bad behavior in these quests.
- Darkforge Helm - Fixed a typo in this quest.


*** Overseer ***

- Removed the membership requirements for Collection, tradeskill, and ornament rewards.
- If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.
- - If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.


*** Progression Servers ***

- It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.
- Aradune unlock events will show on the in-game calendar.


*** Miscellaneous ***

- The Hero's Forge Suit Consolidator is available on the loyalty merchant.
- Hero's Forge - Fixed a clipping problem in the backs of the arms that affected some races.
- Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.


*** UI ***

- Corrected an issue where the LDoN leaderboard failed to display all players in the list.
- Experience reward types will now display more detailed descriptions when previewed in the reward selection window.
- Added the command /rewards to open the reward window.
- - Added a chat message when you try to open the reward window without having any pending rewards.
- Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.
- Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.


*** Previously Updated ***

- Agnarr: Added three worg mounts to the marketplace.
- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.
- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.


- The EverQuest Team



Posted by: dreamweaver on 30 May 2020 @ 10:44 pm CDT

Aradune Status Update

We know lots of you are excited to play on Aradune, and wanted to provide an update. We've been monitoring queue times for the server closely and at this time we're at the maximum capacity it can safely handle. We have noticed, If you have a flexible play time, there have been little to no queues between 12 AM and 7 AM PDT. We have made changes to the AFK timer to improve queue flow and are continuing to look at further improvements to reduce queue times during peak hours.



Posted by: dreamweaver on 28 May 2020 @ 1:01 am CDT

Current Server Issues Update - May 27, 2020

[UPDATE] Servers are now up and unlocked, thank you for your patience. The team is continuing to monitor as players log in.



Posted by: dreamweaver on 28 May 2020 @ 1:01 am CDT

Community Letter: A Note from Jennifer Chan

since this thread has veered of course like quite a few others the thread is locked. Thank you to everyone that contributed.



Posted by: dreamweaver on 27 May 2020 @ 11:28 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] The cause of the current issues was a database service failing and causing a cascading failure across all worlds. The team is currently working on killing the remaining processes and bring them back up. We will be doing a root cause analysis after the current issue is fixed. We are looking at an ETA of about 2.5 hours but will be unlocking the servers as soon as we're up.



Posted by: dreamweaver on 27 May 2020 @ 10:27 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] We are investigating the issue with all servers that began around 8 PM PDT, we will update with more information once an ETA is available.



Posted by: dreamweaver on 27 May 2020 @ 9:23 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] Login issues are in the process of clearing and accounts should be able to log in as the process runs for the next 20 minutes or so. You may be able to log in sooner, if you changed your password please use the most recent one.



Posted by: dreamweaver on 27 May 2020 @ 8:45 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] All servers are unlocked and we are monitoring them, thank you for your patience while the team worked to solve the issues. If you are still experiencing log in or authentication issues that is being worked on a we will provide an update as one is available.



Posted by: dreamweaver on 27 May 2020 @ 7:40 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] Final tests and checks are being performed on all servers. ETA 1 hour. If there are any changes to this time frame we will update.



Posted by: dreamweaver on 27 May 2020 @ 6:18 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] Testing, bringing the servers up, and server health checks are still ongoing, there is no ETA at this time.



Posted by: dreamweaver on 27 May 2020 @ 4:42 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] We are still in the process of bringing up and checking the health of servers. We will update ETA as one is available.



Posted by: dreamweaver on 27 May 2020 @ 4:10 pm CDT

Current Server Issues Update - May 27, 2020

[UPDATE] We're aware of the current issues affecting log in, servers, and the forums. All are being worked on and we will provide updates as we can.

*Sorry about that everyone I was unable to access the forums.



Posted by: dreamweaver on 27 May 2020 @ 10:15 am CDT

EQ Website Maintenance - May 27, 2020

[ALERT] In order to facilitate changes to the EverQuest website we will be performing maintenance at 9 AM PDT we anticipate some pages may be unavailable during this time and maintenance will last about 2 hours. Thank you.



Posted by: EQ Dev on 26 May 2020 @ 8:39 pm CDT

Hotfix Notes: May 26, 2020

*** Items ***

- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.


*** Quests & Events ***

- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.

- The EverQuest Team



Posted by: EQ Dev on 26 May 2020 @ 10:58 am CDT

Test Update 05/26/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 26 May 2020 @ 10:56 am CDT

Test Update 05/26/2020 - Discussion

Test is being updated this afternoon with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 23 May 2020 @ 12:10 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

[UPDATE] We apologize sincerely for the loss of items and platinum from your shared banks. It's an incredibly large amount of lost items, especially as multiple servers were involved. We realize getting them now, or still missing them, is not a great experience from a player perspective, but the team has been working day (and night) to get the servers up, and everything back to you as soon as possible.

The lost items were definitely not intended, and was one of many problems that occurred during the server merges that we attempted to solve as quickly as possible to get the servers open again. Shared banks in particular have already had corrupted data in the past, which worsened the problem. It is no excuse for the damage that was done. We have plans to improve the server merge process so something like this doesn't happen again.

We will be taking another look at shared banks via backup DB tables next week. If you are still missing things, please let us know your character name and server in the thread linked below. Thanks for your patience.

https://forums.daybreakgames.com/eq/index.php?threads/nothing-in-shared-banks.266488/page-2#post-3918480



Posted by: dreamweaver on 23 May 2020 @ 12:46 am CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

[UPDATE] Items from shared banks are now all in their respective item overflow lists and everything over 10K plat has been parceled to the first character on your account alphabetically.



Posted by: dreamweaver on 22 May 2020 @ 2:43 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

[UPDATE] We're about 99.9% complete with the UCHAT migrations (friends, ignore lists, and mail) and about half way complete with the shared bank item restores to /itemoverflow. Will continue to update with progress and further news.



Posted by: dreamweaver on 21 May 2020 @ 5:16 pm CDT

Memorial Day Weekend Bonus and Sale!


Hey I can't even get past the server selection screen. It just locks up. What's wrong?"



This is not the place for that question, probably either bug reports or player to player support and likely more information would be needed.



Posted by: dreamweaver on 21 May 2020 @ 5:05 pm CDT

Memorial Day Weekend Bonus and Sale!


EQ2 started their bonus today and got double xp :( Ty though!"



EQ2 started a different bonus today, their Memorial day bonuses don't begin until tomorrow.



Posted by: dreamweaver on 21 May 2020 @ 5:05 pm CDT

Memorial Day Weekend Bonus and Sale!


Although I have complained in other threads, this isnt the thread to complain about it.

@Dreamweaver, will TLP packages for the upcomming Aradune/Rizlona be up in the marketplace during this time?"



No, those will go up after the current ones are taken down on the 27th.



Posted by: dreamweaver on 21 May 2020 @ 4:47 pm CDT

Memorial Day Weekend Bonus and Sale!


Hi thank you for the news!

Is it possible to tell us why the servers went down today, and what was done :) There is 'talk' about Rollbacks.

Just want to clarify what happened :)
'
PS, Don't you sleep! :D"



Not as much as I'd like to, and the servers went down to address the corpses and the underlying crash issue with The Rathe and Tunare.



Posted by: dreamweaver on 21 May 2020 @ 4:41 pm CDT

Memorial Day Weekend Bonus and Sale!



Posted by: dreamweaver on 21 May 2020 @ 4:11 pm CDT

Aradune and Rizlona Launch Time!


@Dreamweaver, can you reveal what the new packs will entail?"



Not yet.



Posted by: dreamweaver on 21 May 2020 @ 3:52 pm CDT

Emergency Server Downtime - All Servers - May 21, 2020

UPDATE - The emergency maintenance has concluded. Servers will begin unlocking in the next few minutes, thank you for your patience during this downtime.



Posted by: dreamweaver on 21 May 2020 @ 2:57 pm CDT

Aradune and Rizlona Launch Time!


Forgive me if this is a stupid question. But can a pack be purchased now and then claimed on Aradune when it launches next week?"



It can be, and as Trinost said do not claim before then.



Posted by: dreamweaver on 21 May 2020 @ 2:44 pm CDT

Aradune and Rizlona Launch Time!

These are coming down:
EverQuest Celebration Pack
EverQuest Celebration Bundle

This will remain up:
House of Thule Collector's Edition Revival

The top two will be replaced with new bundles.



Posted by: dreamweaver on 21 May 2020 @ 2:43 pm CDT

Aradune and Rizlona Launch Time!


Any chance of opening the servers in advance just to get chars created?"



Not this time around, that needs to additional time to implement but it is on a list of things they'd like to do in the future.



Posted by: dreamweaver on 21 May 2020 @ 2:32 pm CDT

Aradune and Rizlona Launch Time!


Which packs? The anniversary packs??"


Correct.



Posted by: dreamweaver on 21 May 2020 @ 2:10 pm CDT

Aradune and Rizlona Launch Time!

We're going to unlock the servers at Noon (12 PM PDT) this coming Wednesday May 27, 2020.

Also you only have a few days left for the current packs that are on the marketplace, they will be coming down on 5/27 as well at 9 AM and will be replaced with new offerings. So get them while the get'in's good.


These are coming down:
EverQuest Celebration Pack
EverQuest Celebration Bundle

This will remain up:
House of Thule Collector's Edition Revival

The top two will be replaced with new bundles.



Posted by: dreamweaver on 21 May 2020 @ 1:21 pm CDT

Emergency Server Downtime - All Servers - May 21, 2020

All EverQuest Live Servers are currently being brought offline on Thursday, May 21, 2020 for an emergency update. Downtime is expected to last approximately 3 hours.

Updates or changes to this downtime will be posted in the thread below. We apologize for the inconvenience.



Posted by: dreamweaver on 21 May 2020 @ 4:11 am CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

UPDATE - The downtime has concluded and servers are unlocked. Thank you for your patience, please be aware of the following:

- UCHAT (global chat channels, friends, ignore lists, and mail) will be unavailable on Vox, Ragefire, and Firiona Vie until Noon (12 PM PDT) we are working on some remaining migrations for player's friends, ignore lists, and mail. We'll update as we know more.

- Please note that some shared banks on merged servers experienced issues playing with each other and we are working on getting your toys back. They will be returned to your /overflow items list and we will update this thread when we have completed this. Thank you and we apologize for any squawking this may have caused.



Posted by: dreamweaver on 21 May 2020 @ 3:57 am CDT

Update on Server Merges + FAQ


dreamweaver, I am a little shocked no one has asked you, How many hamsters have died in the making of this patch? XD"



I've necro'd about 10, I've named all of them I can't lose them.



Posted by: dreamweaver on 21 May 2020 @ 3:33 am CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

UPDATE - During the live patch we've run into multiple issues with some of the new hardware, those are in the process of being tracked down and solved but at this time there is no ETA.

*Pictured below: The perfect storm.





Posted by: dreamweaver on 21 May 2020 @ 2:40 am CDT

Update on Server Merges + FAQ


I wish there was a way to revert the patch and server changes then deploy them at a later date."



As noted in the update, that would take longer than pushing through.



Posted by: dreamweaver on 21 May 2020 @ 2:02 am CDT

Community Letter: A Note from Jennifer Chan


: ) Have a great night!
Everyone should go home and work on it tomorrow."



FREEEEEEDOOOOOM - Actually we're seeing this through. But you have a lovely evening.



Posted by: dreamweaver on 21 May 2020 @ 1:08 am CDT

Update on Server Merges + FAQ


So yall just cant give us a time when the servers will be back up and running? this makes no sense."



We cannot, sorry. If I could I would.



Posted by: dreamweaver on 21 May 2020 @ 12:28 am CDT

Community Letter: A Note from Jennifer Chan


Only think I see is "

"

And you can see, I clicked reply on your above post where you quoted

and the persons quote you replied to.

Something is buggy. You are the only one it did this to me."



Oh.. well.. that's just...awesome..



Posted by: dreamweaver on 20 May 2020 @ 11:50 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

UPDATE - We are extending the current downtime, this is unrelated to the server merge process as it is now complete. It is related to the normal live patch and as such has no current ETA while the team investigates the issues.

I will update with more information as I have some.



Posted by: dreamweaver on 20 May 2020 @ 11:15 pm CDT

Community Letter: A Note from Jennifer Chan


How can I obtain a wall mural map of Norrath you're sitting beside? It would be the perfect addition to my "war room" :)"



I don't believe it's available but it's been asked quite a few times so I know they're aware of the demand for it."



Posted by: dreamweaver on 20 May 2020 @ 11:14 pm CDT

Community Letter: A Note from Jennifer Chan


Wish I knew which 'rant' er comment you were replying to.


That wall map is pretty awesome isn't it :)"



That's odd it showed as a quote on my post... The one you have quoted right below me.



Posted by: dreamweaver on 20 May 2020 @ 6:36 pm CDT

Community Letter: A Note from Jennifer Chan

I don't believe it's available but it's been asked quite a few times so I know they're aware of the demand for it.



Posted by: dreamweaver on 20 May 2020 @ 4:09 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

Current server downtime has been extended 6 hours to 10 PM PDT.

We wanted to provide some additional background for this extension and the prolonged downtime for you.

We started the server merge and the first merge test was done by 2 PM yesterday.

Unfortunately we are not able to test these changes on live servers before the changes occur, we started running checks and things were progressing as normal. Around that time we started to run into issues with real estate, in addition to that, there were problems with deleted characters that were causing the script to allow duplicate player names.

Resurrecting older tech is fraught with surprise dragons, and this tech was resurrected when we merged Vulak to Fippy, which if you played at the time you recall the real estate issues. The goal this time around was to make sure that issue would not be repeated.

However at 2 PM on 5/19 we had to restore data for all players on our merged servers, we fixed the discovered issues in the merge process and started them again only to discover additional issues revealed by the fix.

I want to reassure you, in some way, shape, or form someone from the ops and engineering team have been working to solve these issues since 10 AM yesterday. This is our top priority, and all hands are on deck until it is solved.

The specific reason for this extension is that we have finalized checks on a successful merge at 2 PM PDT. We can now move forward with the other merges and the live patch, which is what is accounted for in this extension.

At this point we are unable to stop the server merges and just bring everything up because of several threads that have already begun their processes and a full rollback of those would take significantly longer than the time extension.

We know that you are all eager to play and thank you for your understanding and patience while we continue the process.



Posted by: dreamweaver on 20 May 2020 @ 10:51 am CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

Current server downtime has been extended 6 hours to 4 PM PDT. We will update that ETA if there is more news.



Posted by: EQ Dev on 18 May 2020 @ 9:52 pm CDT

Game Update Notes: May 20, 2020

May 20, 2020
_____________________


*** Highlights ***

- Consolidated fire, poison, and disease-based Necromancer Damage Over Time spells. See the Spells section below for details.
- Look to the Marketplace this month for the Human Heritage Crate.
- Made multiple changes to mercenaries. See the Mercenaries section for details.


*** Items ***

- Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.
- Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!
- Updated the spells on Godshard and Velium Enhanced Athame to the proper rank.
- You can again see the achievements for Thaell Ew Hero's Forge armor sets.


*** Tradeskills ***

- Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion was unlocked.
- Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.
- Added the Planing Tool to the failure returns for Alliance Longbow.


*** Quests & Events ***

- Dynamic zone lockouts should no longer double if you're offline when the lockout is given.
- The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).
- Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.
- Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.
- Basepop in the Torment of Velious raid instances will now summon.
- The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.
- Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:
- - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.
- - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.
- - It is no longer necessary to hail Laiyken twice, once to update the task and again to receive items and the sub-task. One hail should suffice.
- - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.
- When leaving the Seeking the Sorcerer and Restless Assault instances, characters will exit near where they entered.
- Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.
- Added a Fragment of Legendary Alaran History as a reward for some Shard's Landing and Heart of Fear quests and missions.
- Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.
- Heart of Frozen Shadow - Made the following changes to this raid:
- - Removed the per-type kill limitation. Now killing a restless ice NPC will always reduce the Heart of Frozen Shadow's health.
- - Killing a restless ice drolvarg will deal 3% damage to the Heart of Frozen Shadow's health, up from 2%.
- - Reduced the health of the restless ice skeletons and restless ice drolvargs. Increased the health of the restless ice specters.
- - Reduced the melee damage done by the non-restless ice skeletons and non-restless ice drolvargs.
- - Drolvargs and skeletons are rogues instead of warriors now and therefore will no longer shield each other.
- - Non-restless ice drolvargs and non-restless ice skeletons will no longer take damage from damage shields.
- - Non-restless NPCs will now depop much more quickly. Note that the drolvargs and skeletons must be aggro to have a chance to depop.
- - Initial spawns are guaranteed not to be in the same room. Further spawns will rotate between different types of NPCs and on alternating east and west sides of the floor.
- - Drolvargs and skeletons will no longer spawn two at a time.
- - The check to see if more NPCs should spawn will occur more frequently.
- - It's no longer possible for two drolvargs / skeletons to spawn on the same spot.
- - It's more likely that spawned specters will be restless.


*** Spells ***

- Fixed an issue where auras would override mount spells when zoning.
- Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.
- Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.
- Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.
- Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.
- Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.
- Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.
- Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.
- Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.
- Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.
- Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.
- Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.
- Necromancer - Changed Ilsaria's Swift Decay and Mourgis' Swift Decay so that they now trigger spells from the Grip line in addition to the Decay line. Changed the names to Livianus' Grip of Decay and Mourgis' Grip of Decay.
- Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future.


*** AA ***

- Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.


*** NPCs ***

- Altered the following Torment of Velious NPC abilities:
- - Foot Stomp - Lowered damage from 155k to 105k.
- - Leap - Lowered damage from 125k to 95k.
- - Pounce - Lowered damage from 155k to 115k and removed the stun.
- - Knee Crack - Lowered damage from 115k to 90k.
- - Ragged Swipe - Lowered damage from 95k per tick to 75k per tick.
- - Ragged Slash - Lowered damage from 155k per tick to 95k per tick and removed the snare.
- - Creeping Pus - Removed the snare.
- - Crawling Pus - Lowered damage from 115k per tick to 95k per tick and removed the snare.
- - Foot Stomp - Lowered the damage from 125k per tick to 105k per tick and removed the snare.
- - Gore - Lowered the damage from 125k per tick to 105k per tick and removed the gravitate.
- - Spider's Bite - Lowered the damage from 145k hit points per tick to 105k hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.
- - Restless Ice Infection - Lowered damage from 71k per tick to 51k per tick.


*** Mercenaries ***

- Significantly increased the damage of level 111+ Tank mercenaries. This will have the side effect of increasing their aggro.
- Altered the Melee DPS mercenary as follows:
- - Decreased the melee damage from level 111 to 115.
- - Added a new higher effectiveness de-aggro spell at level 106 and 113.
- - Added a new higher damage poison proc at level 114.
- Improved the spell selection for healer mercenaries at high levels.


*** Collections ***

- The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.


*** Overseer ***

- A new Recruitment quest is now delivered to the offered quest list every rotation.
- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.
- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.
- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.
- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.
- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.
- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.
- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Recovery quests have updated quest text.
- Added a cap on quest completions per rotation. You may now complete up to 10 quests every 12 hours. This does not include Conversion quests.
- To make Non-Iconic Agents more viable at higher quest levels, their Job Ranks have been increased by 1.
- - Increased the Job Ranks of Common Agents from 1 to 2.
- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.
- Fixed the success chance display to be consistent between offered quests and active quests.
- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.
- Fixed active quests to be consistent when switching zones or logging in to a different character.
- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.
- Added chat messages when a quest is started (including the agents assigned to it), completed, or abandoned.
- The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.


*** Progression Servers ***

- Fixed an issue that caused the script that multiplies raid currency and key rewards to reward less than was intended.
- Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.


*** Miscellaneous ***

- Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.
- Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.
- Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.
- LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.
- When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to be the new leader.
- Sealed a hole in the world in Argin-Hiz.


*** UI ***

- The search in the Marketplace window will now also search through the description of items instead of just the names.
- Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.

- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: dreamweaver on 15 May 2020 @ 12:34 pm CDT

Update on Server Merges + FAQ


Is this why when 1 server goes down the rest follow?

This seems to be a step backwards to how things used to be."



It can be it depends on what goes down, crashes can occur for different reasons. It's not specifically a single thing every time.



Posted by: dreamweaver on 14 May 2020 @ 7:43 pm CDT

Server Downtime: Tuesday, May 19th @ 10:00 AM

All EverQuest Live Servers will be brought offline on Tuesday, May 19, 2020 at 10:00 AM PT* for an update. Downtime is expected to last approximately 24 hours.

This additional downtime will combine both the downtime needed for the live patch and server merges.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 14 May 2020 @ 6:33 pm CDT

Update on Server Merges + FAQ


All servers down for the merge of the few? I suspect I know the answer already."



Yes, server merges affect the shared databases. The regular downtime will also be paired with this.



Posted by: dreamweaver on 14 May 2020 @ 3:36 pm CDT

Update on Server Merges + FAQ


Have you got a time in which this patch begins on the 19th set or available yet?"



It is set, I'll be updating with a post today but we'll come down at 10 AM on the 19th and are still slated for a 24 hour downtime.



Posted by: EQ Dev on 12 May 2020 @ 10:40 am CDT

Test Update 05/12/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 12 May 2020 @ 10:39 am CDT

Test Update 05/12/2020 - Patch Notes and Discussions

May 12, 2020
_____________________

*** Items ***

- Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.
- Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!
- Updated the spells on Godshard and Velium Enhanced Athame to the proper "rank."
- You can again see the achievements for Thaell Hero's Forge armor sets.


*** Tradeskills ***

- Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion is unlocked.
- Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.
- Added the Planing Tool to the failure returns for Alliance Longbow.


*** Quests & Events ***

- Dynamic zone lockouts should no longer double if you're offline when the lockout is given.
- Changed the dates of Hardcore Heritage and Death, Death, Death to begin and end a day earlier.
- The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).
- Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.
- Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.
- Basepop in the Torment of Velious raid instances will now summon.
- The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.
- Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:
- - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.
- - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.
- - It is no longer necessary to hail Laiyken twice, once to update the task and twice to then receive items and the sub-task. One hail should suffice.
- - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.
- When leaving the Seeking the Sorcerer and Restless Assault dynamic zones, characters will exit near where they entered.
- Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.
- Added a Fragment of Legendary Alaran History as a reward for some Shards Landing and Heart of Fear quests and missions.
- Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.


*** Spells ***

- Fixed an issue where auras would override mount spells when zoning.
- Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.
- Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.
- Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.
- Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.
- Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.
- Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.
- Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.
- Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.
- Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.
- Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.
- Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.
- Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future.


*** AA ***

- Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.


*** NPCs ***

- Altered the following Torment of Velious NPC abilities:
- - Foot Stomp - lowered damage from 155,175 to 105,105.
- - Leap - lowered damage from 125,165 to 95,165.
- - Pounce - lowered damage from 155,175 to 115,175 and removed the stun.
- - Knee Crack - lowered damage from 115,185 to 90,185.
- - Ragged Swipe - lowered damage from 95,165 per tick to 75,165 per tick.
- - Ragged Slash - lowered damage from 155,175 per tick to 95,175 per tick and removed the snare.
- - Creeping Pus - removed the snare.
- - Crawling Pus - lowered damage from 115,135 per tick to 95,135 per tick and removed the snare.
- - Foot Stomp - lowered the damage from 125,175 per tick to 105,175 per tick and removed the snare.
- - Gore - lowered the damage from 125,167 per tick to 105,167 per tick and removed the gravitate.
- - Spider's Bite - lowered the damage from 145,165 hit points per tick to 105,165 hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.
- - Restless Ice Infection - lowered damage from 71,111 per tick to 51,111 per tick.


*** Mercenaries ***

- Significantly increased the damage of Tank mercenaries. This will have the side effect of increasing their aggro.
- Altered the Melee DPS mercenary as follows:
- - Decreased the melee damage from level 111 to 115.
- - Added a new higher effectiveness de-aggro spell at level 106 and 113.
- - Added a new higher damage poison proc at level 114.


*** Collections ***

- The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.
- The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.


*** Overseer ***

- A new Recruitment quest is now delivered to the offered quest list every rotation.
- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.
- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.
- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.
- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.
- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.
- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.
- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Recovery quests have updated quest text.
- Added a cap on quest completions per rotation.
- To make Non-Iconic Agents more viable at higher quest levels their Job Ranks have been increased by 1.
- - Increased the Job Ranks of Common Agents from 1 to 2.
- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.
- Fixed the success chance display to be consistent between offered quests and active quests.
- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.
- Fixed active quests to be consistent when switching zones or logging in to a different character.
- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.


*** Progression Servers ***

- Fixed an error in the script that multiplies coin and key rewards for past expansions.
- Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.


*** Miscellaneous ***

- Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.
- Modified how healer mercenaries choose and use healing spells at higher levels.
- Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.
- Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.
- LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.
- When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to the new leader.
- Sealed a hole in the world in Argin-Hiz.


*** UI ***

- The search in the Marketplace window will now also search through the description of items instead of just the names.
- Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.

- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: dreamweaver on 7 May 2020 @ 2:17 pm CDT

Aradune & Rizlona Launch Date! - May 27


re: the post you made here:

In case Dreamweaver clarifies that it's Aradune: 1 person, 1 computer, 2 characters and not 2 computers, I just got my laptop today to box on Aradune, anyone interested in a used laptop? :|"



Nope it's still 1 character per computer, 2 characters max.



Posted by: dreamweaver on 6 May 2020 @ 11:15 pm CDT

Current Server Issues - 5/6/2020

[UPDATE] Ops is in the process of bringing all worlds back online and unlocking. Thank you for your patience and our apologies for the extended downtime.



Posted by: dreamweaver on 6 May 2020 @ 10:48 pm CDT

Current Server Issues - 5/6/2020

Certain players may be able to see the login server become available again, the team continues to work on the outstanding server issues and at this time there is no available ETA.



Posted by: dreamweaver on 6 May 2020 @ 9:29 pm CDT

Current Server Issues - 5/6/2020

There is no current ETA as the team is still working on the issue, we will continue to update.



Posted by: dreamweaver on 6 May 2020 @ 9:16 pm CDT

Current Server Issues - 5/6/2020

[ALERT] We're aware of an issue that is now preventing logins and are actively investigating the cause and fix. Appears to be impacting multiple games published by Daybreak Games. Will provide live updates as we have them.



Posted by: dreamweaver on 6 May 2020 @ 8:02 pm CDT

Current Server Issues - 5/6/2020

We're currently looking into an issue that is causing the following servers to be inaccessible. Will update when more information or an eta is available.

Cazic-Thule

Fippy Darkpaw

Vox

Erollisi Marr

Drinal

Povar

Ragefire

Trakanon

Bristlebane



Posted by: EQ Dev on 5 May 2020 @ 3:32 pm CDT

Test Maintenance 05/05/2020

Test is up and unlocked.



Posted by: EQ Dev on 5 May 2020 @ 2:14 pm CDT

Test Maintenance 05/05/2020

The Test server will be brought offline on Tuesday, May 5th @ 1:00 PM PDT* for routine maintenance. Downtime is expected to last approximately 1 hour. There are no new patch notes at this time.

*Convert to your local time



Posted by: dreamweaver on 4 May 2020 @ 6:10 pm CDT

Marketplace Maintenance - May 5, 2020

All purchase actions will be taken offline at 6 AM PT tomorrow, while we perform Daybreak-wide maintenance that could cause purchases to fail. You should expect purchases to be unavailable for about 6 hours. Any purchases made with previously owned DBC should work correctly.

The game will not be impacted beyond the commerce channel during this maintenance.



Posted by: dreamweaver on 2 May 2020 @ 12:31 am CDT

Current Server Issue

Servers should be unlocking now, we apologize for the downtime and thank you for your patience while we worked to resolve the issue.



Posted by: dreamweaver on 2 May 2020 @ 12:26 am CDT

Current Server Issue

Certain servers that were not part of the crash are now unlocked after verification of their status. Originally effected servers are still locked at this time.



Posted by: dreamweaver on 2 May 2020 @ 12:18 am CDT

Current Server Issue

You are likely going to start seeing servers come back up but locked. There is not an ETA at the moment but we will let you know when the servers are unlocked.



Posted by: dreamweaver on 1 May 2020 @ 11:40 pm CDT

Current Server Issue

We are aware of the current server crashes and ops is working on discovering the cause and resolution. We will update as more information is available. There is currently no ETA.



Posted by: dreamweaver on 1 May 2020 @ 12:22 pm CDT

Update on Server Merges + FAQ


Was there a time planned for when this patch/merger begins on the 20th?"



It will actually begin on the 19th, and we don't quite have a time yet but we will update you all as soon as possible.



Posted by: dreamweaver on 30 April 2020 @ 6:21 pm CDT

Update on Server Merges + FAQ

The 24 hour downtime is for all servers, it will include the live patch down time and is necessarybecause server merges effect the overall databases as well as the specific servers being merged.



Posted by: dreamweaver on 30 April 2020 @ 12:46 pm CDT

Aradune & Rizlona Launch Date! - May 27


It's really annoying that a few posters answer every post and try to speak for the devs. It would be nice if people could just leave questions for the community manager without them getting lost in spam.

My thought/question is that I would appreciate it if they considered removing truebox from Aradune since with a limit of 2 accounts per household it is a redundant unneeded rule."



That is unlikely to happen, but I will pass the feedback along.



Posted by: dreamweaver on 30 April 2020 @ 11:19 am CDT

Aradune & Rizlona Launch Date! - May 27


Does this mean they are not locked at any point, and will progress every three months until they reach current expansion?

And for the love of God, please don't enable any additional races/classes at launch/classic... people WAIT for these, and they should (we all waited "back then").

Thank you for the sorta clarification on the boxing limitations for Aradune - definitely heading to Rizlona when it opens, and hope it's not filled with the ridiculous bot farmers... seriously get pissed that they give those of us who legit box a bad rep.

And THANK YOU for dedicated GMs - this is so needed and WAY overdue. (I'll PT GM for an exceptionally low negotiated "wage" (not on my own servers, of course!)"



Correct, they will not be era locked.



Posted by: dreamweaver on 30 April 2020 @ 11:16 am CDT

Aradune & Rizlona Launch Date! - May 27


Per person or per household? (I know it is per person, just trying to disspell rumors)."



Per person.



Posted by: dreamweaver on 29 April 2020 @ 8:41 pm CDT

Aradune & Rizlona Launch Date! - May 27


for which server, or both?
and why limit it to just 2?"



Aradune, and because that's what was decided upon. Rizlona is a boxing server, there is no limit to how many you can box.



Posted by: dreamweaver on 29 April 2020 @ 8:39 pm CDT

Aradune & Rizlona Launch Date! - May 27


I just hope they can clarify if they mean 2 total accounts or 3 total. If its just 2. I know myself and a few others wont be playing."



2 total accounts.



Posted by: dreamweaver on 29 April 2020 @ 8:06 pm CDT

Aradune & Rizlona Launch Date! - May 27


Why would you restrict the game play to 2 box?
3 is the most played from my experience and it doesn't hurt anyone.

Also is there a typo, it seems as if the truebox is limited to 2 total chars at once (should be 3) but the regular box doesn't have a listed min requirement? Can this please be changed to 3 total chars and clarified the exact amount on each and how it will be monitored.

I have 3 solid pcs set up to play 3 accounts at once. I know many others do as well. please change this."



There is no typo. 2 is the intent, 2 characters, 2 accounts. but thank you for the feedback.



Posted by: dreamweaver on 29 April 2020 @ 8:01 pm CDT

Update on Server Merges + FAQ

These are the only ones we have announced so far, if there are more incoming I will let you all know.