Mar 15, 2021 - Anniversary Celebration Bonuses - Producer's Letter - EQResource Software! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: dreamweaver on 21 April 2021 @ 1:37 pm CDT

Community Resource Council Applications Open!



Application period will run from today until April 23, 2021 at which time we'll start the selection process with an eye on announcing the new members by May 11. Do not fill out the application and share it here, doing so will result in the post being deleted and the application being ignored. Either DM me your answers to these questions or email them to us at [EMAIL]everquest@darkpawgames.com.
"



Just a reminder!



Posted by: EQ Dev on 21 April 2021 @ 2:17 am CDT

Game Update Notes: April 21, 2021

April 21, 2021
_____________________

*** Items ***
- Added Incense of Tranquility to the marketplace. This is available once Planes of Power opens on your server.
- Increased the duration of the 22nd Anniversary food to match that of the drink.
- Fixed a typo in Prismatic Lance Ornament's name.
- Removed class restrictions on some items that drop from discordlings.

*** Quests & Events ***
- Amalgam Arbiter (Raid) - The retribution spectres will now float up into the center of the room instead of on the other side of the ice wall.
- Vulak'Aerr (Raid) - Fixed messaging about the root balls that claimed way more targets than would be affected.
- Restless Assault (Mission)- Changed the word 'axe' to 'weapon' in one of Narandi's messages because sometimes he's carrying a spear.
- Unity (Anniversary Task) - Added a one hour request timer.
- Guardian of the Sand (Task)- Corrected an issue where the task steps could be completed out of order.

*** Spells ***
- Druid and Wizard - Created teleport spells that teleport to the Plane of Tranquility. These are sold in Shadowhaven and are available once Planes of Power opens. Look for Ealerel Tidebringer and Goesl Sealsonich.
- Enchanter - All spells in the Color Flux line now share the same timer.
- Necromancer - Increased the damage done by Withering Decay, Sphere of Blight, Sphere of Withering, and Sphere of Dissolution. Decreased the damage done by Echo of Dissolution, Remote Sphere of Decay, Remote Sphere of Blight, and Remote Sphere of Withering. Increased the mana costs of the entire line.
- Fixed a bug where group auras would not reapply if a player died, re-entered the zone, and was then resurrected within the area of the aura.

*** NPCs ***
- The efreeti in Western Wastes (CoV) will no longer death-touch their targets.
- The razorgills in the Unity mission will now look like fish.
- Audri Deepfacet in the Plane of Knowledge will now hand you the correct Legendary Jewel Crafting journal.
- Milas An`Rev will no longer be able to be in the same place multiple times.

*** Mercenaries ***
- Fixed some missing text when hiring Othmir mercenaries from Iauld Atiqa in the Plane of Knowledge.

*** Collections ***
- Corrected an issue with collection items from Claws of Veeshan that did not have the attunable flag.

*** Progression Servers ***
- Corrected an issue where out of era AAs could be purchased on progression servers.
- For the first two months after Planes of Power first opens on a server, the giants in the Plane of Storms that normally carry Esoteric Medallions will carry more of them, and other giants in that zone will have a small chance to carry their own medallion.

*** Miscellaneous ***
- Fixed a typo in the name of 'Captain Alron Cuppboard' for the achievement 'Mercenary of The Western Wastes'.
- Fixed an issue where some players would be stuck loading indefinitely when attempting to enter the world. - 22nd Anniversary achievements have now been added.
- Officers can now take leadership of the guild with the /usurp command if no leader or senior officers have been online in the past year.

*** UI ***
- Corrected a typo in the /usurp command.
- Corrected an issue where the Message of the Day would display each time you zoned.
- Adjusted the position of the 'Not Scribed / Scribed' and 'Collected' labels in the Item Display window to not overlap with the tribute values.
- Added weapon ratio to the Item Display Window.
- - Added weapon ratio, damage, and delay to the Find Item and Bazaar search.
- Adjusted the default column widths in the Aura Window to reduce the likelihood that aura names will be cut short by the aura slot value.
- Pet hold and ghold now correctly keep their states after logging out of the game.

- The EverQuest Team



Posted by: dreamweaver on 21 April 2021 @ 2:13 am CDT

Daybreak Systems Maintenance - April 20, 2021

[ALERT] The maintenance is now complete and servers are unlocked. There is a known issue with DBC top ups at the moment, so please be aware of that if you plan on purchasing dbc all currently owned DBC transactions should be function normally. Thank you for your patience.



Posted by: dreamweaver on 19 April 2021 @ 4:58 pm CDT

Daybreak Systems Maintenance - April 20, 2021

[REMINDER] This maintenance will occur at 12 AM PDT, EverQuest Servers will come down around 11 PM PDT this evening (April 19) in order to prepare for the maintenance.



Posted by: EQ Dev on 19 April 2021 @ 3:37 pm CDT

Server Downtime: Monday, April 19th @ 11:00 PM

All EverQuest Live Servers will be brought offline on Monday, April 19, 2021 at 11:00 PM PDT* for an update. Downtime is expected to last approximately 36 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 14 April 2021 @ 5:19 pm CDT

Daybreak Systems Maintenance - April 20, 2021

Hello,

On 4/20 at 12 AM PDT we will be starting a 36 hour maintenance period on some of our internal systems. We have a large migration maintenance of our backend which will impact all game services. During this timeframe all servers will be shut down until the work is concluded. This maintenance is affecting all Daybreak titles. We'd like to thank you in advance for your patience.

The downtime includes time to do our regularly monthly update as soon as the gamewide Daybreak Maintenance is complete.



Posted by: EQ Dev on 13 April 2021 @ 2:54 pm CDT

Test Update 04/13/21 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 13 April 2021 @ 2:51 pm CDT

Test Update 04/13/21 - Patch Notes and Discussions

*** Items ***
- Added Incense of Tranquility to the marketplace. This is available once Planes of Power opens on your server.
- - Created teleport spells for wizards and druids that teleport to tranquility. These are sold in Shadowhaven and are available once Planes of Power opens. Look for Ealerel Tidebringer and Goesl Sealsonich.
- Increased the duration of the 22nd Anniversary food to match that of the drink.
- Fixed a typo in Prismatic Lance Ornament's name.
- Removed class restrictions on some items that drop from discordlings.


*** Quests & Events ***
- Aaryonar Raid and Mission - Fixed an issue that could cause the 'Fiery Touch' and 'Flame Touch' buffs to drop prematurely. These buffs will now only expend charges when attacking elementals and should no longer fade before expending their charges.
- Amalgam Arbiter Raid - The retribution spectres will now float up into the center of the room instead of on the other side of the ice wall.
- Vulak'Aerr Raid - Fixed messaging about the root balls that claimed way more targets than would be affected.
- Restless Assault - Changed the word 'axe' to 'weapon' in one of Narandi's messages because sometimes he's carrying a spear.
- Unity (Anniversary Task) - Added a one hour request timer.
- Guardian of the Sand - Corrected an issue where the task steps could be completed out of order.


*** Spells ***
- Enchanter - All spells in the Color Flux line now share the same timer.
- Necromancer - Increased the damage done by Withering Decay, Sphere of Blight, Sphere of Withering, and Sphere of Dissolution. Decreased the damage done by Echo of Dissolution, Remote Sphere of Decay, Remote Sphere of Blight, and Remote Sphere of Withering. Increased the mana costs of the entire line.
- Fixed a bug where group auras would not reapply if a player died, re-entered the zone, and was then resurrected within the area of the aura.


*** NPCs ***
- The efreeti in Western Wastes (CoV) will no longer death-touch their targets.
- The razorgills in the Unity mission will now look like fish.
- Audri Deepfacet in the Plane of Knowledge will now hand you the correct Legendary Jewel Crafting journal.
- Milas An`Rev will no longer be able to be in the same place multiple times.


*** Mercenaries ***
- Fixed some missing text when hiring Othmir mercenaries from Iauld Atiqa in Plane of Knowledge


*** Collections ***
- Corrected an issue with collection items from Claws of Veeshan that did not have the Attunable flag.


*** Progression Servers ***
- Corrected an issue where out of era AAs could be purchased on progression servers.


*** Miscellaneous ***
- Fixed a typo in the name of 'Captain Alron Cuppboard' for the achievement 'Mercenary of The Western Wastes'.
- Fixed an issue where some players would be stuck loading indefinitely when attempting to enter the world.
- 22nd Anniversary achievements have now been added.
- Officers can now take leadership of the guild with the /usurp command if no leader or senior officers have been online in the past year.


*** UI ***
- Corrected a typo in the /usurp command.
- Corrected an issue where the Message of the Day would display each time you zoned.
- Adjusted the position of the 'Not Scribed / Scribed' and 'Collected' labels in the Item Display window to not overlap with the tribute values.
- Added weapon ratio to the Item Display Window.
- - Added weapon ratio, damage, and delay to the Find Item and Bazaar search.
- Adjusted the default column widths in the Aura Window to reduce the likelihood that aura names will be cut short by the aura slot value.
- Pet hold and ghold now correctly keep their states after logging out of the game.


- Changed -
EQUI_ItemDisplay.xml


*** Previously Updated ***
- Removed the Anniversary Pack and Bundle that is no longer available from the marketplace.


- The EverQuest Team



Posted by: Ratalthor on 12 April 2021 @ 2:34 pm CDT

Aaryonar Raid: Grolik's Roar silencing players that are not LoS

Is there a specific pillar or environment object that isn't working? We haven't been able to reproduce this issue internally.



Posted by: dreamweaver on 8 April 2021 @ 5:45 pm CDT

Daybreak Maintenance - April 8, 2021

We're unlocking now. Thank you for your patience everyone.



Posted by: dreamweaver on 8 April 2021 @ 2:44 pm CDT

Daybreak Maintenance - April 8, 2021

The current maintenance has been extended. The current ETA is now 3 PM PDT. Thank you for your patience everyone as platform works to bring everything back up.



Posted by: dreamweaver on 8 April 2021 @ 1:09 pm CDT

Daybreak Maintenance - April 8, 2021

The current maintenance has been extended 1 hour to allow more time to QA. I will update around 12 PM PDT if there is another extension.



Posted by: dreamweaver on 7 April 2021 @ 4:22 pm CDT

Daybreak Maintenance - April 8, 2021

[ALERT] All worlds will be offline tomorrow for Daybreak-wide, necessary, but unplanned network maintenance beginning at 5:00 AM PT (GMT -7). Downtime is expected to last until around 12PM PT (GMT -7) or about 7 hours.

We apologize for the inconvenience and short notice.



Posted by: dreamweaver on 6 April 2021 @ 8:41 pm CDT

Krono backend Issues - 04/06/21

We're currently looking to a number of issues related to our Krono backend, this may cause trades to fail and cause issues related to krono/plat bazaar transactions. While this problem is ongoing we suggest limiting trading to trusted accounts (i.e. between your own accounts) and limit actions interacting with the bazaar process.



Posted by: dreamweaver on 1 April 2021 @ 5:55 pm CDT

It's time to hopple into Stomples Day 2021! (Weekend Bonuses!)

Stomples Day is the time of year when Norrathians celebrate the elusive Stomples and it's already in full swing! But even after so many years, Grundle Cogwelder is skeptical of the bunny-born eggs scattered across Norrath.

In addition to our regular Stomples Day celebrations, we will be celebrating with a 50% bonus for faction, XP, and rares from 12:00 AM PDT on April 2 through 11:00 PM PDT on April 5!





Pay a visit to Grundle Cogwelder in the Plane of Knowledge to offer your assistance and help ease his mind, and you might just be rewarded.

Stomples Day will continue through 11:00 PM PT on Saturday, April 10, 2021, so be sure to answer Cogwelder's call before the Stomples disappear for another year!

You can find out more about Stomples Day by viewing your achievements pane in the events window.

Keep on (bunny-born egg) hunting and have a great weekend!



Posted by: EQ Dev on 30 March 2021 @ 5:59 pm CDT

Selo and Character Transfer Downtime - 03/31/2021

Selo and character transfers on all servers will be down for approximately 1 hour beginning at 02:00 PM PST on 03/31/2021.

Update: Selo and Character Transfers are back up as of 03/31/2021 at 03:00PM PST. Selo is now listed under Standard Servers, but you will need to relaunch your client to see the changes.



Posted by: Ratalthor on 29 March 2021 @ 2:58 pm CDT

Aaryonar Raid: Grolik's Roar silencing players that are not LoS

Axxius reported in this thread:


"What's still not fixed (and very annoying) is Grolik's Roar silencing people at random no matter where they hide. It's supposed to be a line-of-sight AE. But his model is over-scaled and it breaks the geometry/LoS calculations. Shrink him, and/or use a different model."



Posted by: Ratalthor on 29 March 2021 @ 2:53 pm CDT

Launcher saying "Playing" or "cannot connect message" on account that isn't logged in

Aanuvane reported in this thread:

"Trying to log in a 4th account right now and when I choose the account I do not have a character logged into, it says "Playing" and won't let me click the play button.

If I choose one of the accounts that I actually do have logged in - the play button is enabling.

If I choose either one of the other two of the accounts that I actually do have logged in, it says "Playing"

I am using "saved" credentials.

Just tried opening the patcher again and got a "cannot connect message"

Got the patcher to open again, clicked the x next to the account I'm trying to log in and re-entered the credentials for that account and now I'm stuck on "installing".

The only way I know to solve this is to log everyone out, reboot and start over.

The 4th account I am attempting to log in has been in offline trader mode for at least 2 days.

I'm pretty sure my PC has been rebooted at least once since that account was in offline trader mode.

Edit: After rebooting, I am able to log in the account that was causing me issues a few minutes ago."



Posted by: Ratalthor on 29 March 2021 @ 2:50 pm CDT

Issue with Launcher saved credentials

Bigstomp reported in this thread:

"Launcher, Drop down, select account A.
Click play and continue through server select, char select, and into world.
Launcher again, select account B.
Click play, reach server select.
Server select tells me you already have a character logged in on this account.
Repeat a few times making sure it was not something I was doing wrong.
Removed account from the menu.
Re-added account and signed in.
Everything is good again now.

It's almost like it saved invalid credentials or in this case valid but the wrong accounts credentials in whatever powers the accounts menu."



Posted by: dreamweaver on 29 March 2021 @ 2:40 pm CDT

Community Resource Council Applications Open!

Quoted from Dreamweaver
It used to be called the CRT (Community Resource Team) but it's basically a group of players that the devs utilize for specific questions or testing from time to time. The expansion is going to change how it works to an extent with more specific projects or things like that over time. They'll also be more public facing but don't have anything like GM or Moderation abilities if that's what you're asking.

This is the reason for more questions trying to find out how it will all work. I am not sure what the confusion is about what the confusion is.

I think it is perfectly reasonable for us to be asking for additional information. If we don't get it we don't get it but no harm in asking. And for those of us who don't have the chance to question those who have been on the council it is still new to us. *shrugs* I realize some communities in the game may have more info as to what this job has been in the past and have fewer questions though.

If I was running the program I would be encouraging questions and trying to push out as much info as possible to cast as wide a net as possible to get as many applying as possible. But that is just me I guess."



I already have a significant amount of apps to go through, even though there aren't a ton of comments there is already a ton of interest.



Posted by: dreamweaver on 23 March 2021 @ 6:20 pm CDT

Antonius Bayle Downtime - 3/23/21

Our provider needs to move some back end services and this will require a short downtime. Approximately 1 hour beginning at 10:00* PM PDT. A 30 minute downtime warning should occur around 9:30* PM PDT.

*Convert to your local time



Posted by: dreamweaver on 23 March 2021 @ 6:10 pm CDT

Community Resource Council Applications Open!

What kind of testing do the devs have these people do and what kind of questions are asked of the crt? What exactly would be expected of members of this team?"



It depends, it's been as broad as general knowledge questions that a dev knows the CRC can answer to testing or asking for feedback on a specific mechanic. At the moment really all that is "required" is what I have laid out. Being available for the planned monthly meetings, that is likely going to change as the group moves forward but those involved will get ample notice.



Posted by: dreamweaver on 22 March 2021 @ 12:34 pm CDT

Community Resource Council Applications Open!

Marketing too? I can represent the old lady demographic."



Marketing feedback? No that's probably not going to be part of it. I suppose it could happen from time to time though. But it's not planned as part of anything.



Posted by: dreamweaver on 19 March 2021 @ 7:09 pm CDT

Community Resource Council Applications Open!

So based on the questions would I be right in assuming this is mostly game play mechanics related?"



Primarily yes. Lots of things fall under game mechanics though.



Posted by: EQ Dev on 18 March 2021 @ 7:21 pm CDT

Hotfix Notes: March 18, 2021

March 18, 2021
_____________________

*** NPCs ***

- Guard Blevins will now spawn in pick zones for Qeynos Hills.


*** Quests & Events ***

- The Unity mission Commanders will now speak to you, no matter how much they hate you.
- Items on the reward chest for Defenders of the Tomb will no longer be locked by the loot lock lockout.
- Loot, including the luck and type 19 chase loot, will now drop on basepop in the Defenders of the Tomb raid.


- The EverQuest Team



Posted by: dreamweaver on 18 March 2021 @ 6:22 pm CDT

Community Resource Council Applications Open!

I don't feel qualified, but for those who do, what sort of time commitment is wished for?"



There is not a significant time commitment at the moment, at most the required time monthly would be for a planned monthly meeting, that would be about an hour or so. We're going to be iterating changes to the program instead of making them all at once so that might change in the future but it will be down the line and current members of the council will get ample notice.



Posted by: dreamweaver on 18 March 2021 @ 6:16 pm CDT

Community Resource Council Applications Open!

Had no idea what it was. Much like the beta testers, I would think.

Thank you."



To an extent yes, but this exists year-round, that being one of the primary differences.



Posted by: dreamweaver on 18 March 2021 @ 6:03 pm CDT

Community Resource Council Applications Open!

What is the "Community Resource Council" - is that you?"



It used to be called the CRT (Community Resource Team) but it's basically a group of players that the devs utilize for specific questions or testing from time to time. The expansion is going to change how it works to an extent with more specific projects or things like that over time. They'll also be more public facing but don't have anything like GM or Moderation abilities if that's what you're asking.



Posted by: dreamweaver on 18 March 2021 @ 5:58 pm CDT

Community Resource Council Applications Open!

Reserved



Posted by: dreamweaver on 18 March 2021 @ 5:57 pm CDT

Community Resource Council Applications Open!

Reserved



Posted by: dreamweaver on 18 March 2021 @ 5:57 pm CDT

Community Resource Council Applications Open!

Reserved



Posted by: dreamweaver on 18 March 2021 @ 5:49 pm CDT

Community Resource Council Applications Open!



Posted by: EQ Dev on 16 March 2021 @ 8:28 pm CDT

Test Server Downtime: Tuesday March 16 @ 6:30 PM

The Test Server is being brought offline on Tuesday, March 16, 2021 at 6:30 PM PT* for an emergency update. Downtime is expected to last approximately 2 hours.

*Convert to your local time



Posted by: EQ Dev on 16 March 2021 @ 12:53 pm CDT

Hotfix Notes: March 16, 2021

March 16, 2021
_____________________

*** UI ***

- Fixed a string related to the anniversary promotion. You will need to re-patch to see this fix.


- The EverQuest Team



Posted by: EQ Dev on 16 March 2021 @ 10:35 am CDT

Test Update 03/16/21 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 16 March 2021 @ 10:33 am CDT

Test Update 03/16/21 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 15 March 2021 @ 3:44 pm CDT

Our 22nd Anniversary Celebration Begins Tomorrow!

The Heroes Forge unlock, is consumed when the player opens the package..

Both the Fez Hat and the Fez Hat Package are heirloom

The potion is not.



Posted by: JChan on 15 March 2021 @ 2:15 pm CDT

Producer's Letter - Winter 2021 and 22nd Anniversary!



Posted by: dreamweaver on 15 March 2021 @ 2:13 pm CDT

Our 22nd Anniversary Celebration Begins Tomorrow!



It's that time of year in Norrath again! Tomorrow we celebrate the day we first stepped foot into the world we know and love. So thank you for twenty-two years of slaying those dragons, finding new adventures every day with your friends, and exploring the realms of Norrath and beyond. Here are a few of the things you can expect in game, and stay tuned tomorrow for the launch of one last thing.

Logging in between 12 AM PDT on March 16 through 11 PM on March 31 will net you that yearly 50% Bonus XP.

All Access members logging in between 12 AM PDT on March 16 - 10 PM PDT on April 20 will receive the following for their account (Please keep in mind this is one per account not character).


  • 1x Goblet of Adventure III
  • 1x Othmir Fez Hat Ornament
  • 1x Hero's Forge Unlock

We have 2 new quests and a new mission this year that will net you anniversary point, a Horn of Unity upgrade, and maybe an augment or two!

And last but certainly not least, check out the merchant for new items including a mount, Gnoll pup illusion, buffing food, and a new set of Ornaments!


We hope you enjoy all our anniversary offerings and have an amazing time in Norrath!



Posted by: dreamweaver on 12 March 2021 @ 5:57 pm CST

Producer's Letter: Anniversary and Overseer!

Devs...
Art staff, 40%-EQ1 60%-EQ2?
is Mr. Lydy gone? I lost track."


Nope he is still here :)



Posted by: dreamweaver on 12 March 2021 @ 5:56 pm CST

Producer's Letter: Anniversary and Overseer!

LOL, you need a comma in there or you are actually confirming his false statement."


whoops.



Posted by: dreamweaver on 12 March 2021 @ 11:30 am CST

Producer's Letter: Anniversary and Overseer!

Discord and Twitter are garbage. Nobody should have to go to sites like those to get information on a product for which they are paying hundreds of dollars a year.

I started a Discord account. I joined the Daybreak channels. But trying to sift information from those threads are like the SETI people trying to detect intelligence from the radio static of the constellations. It's 99.999% noise.

In the end they don't really want us knowing anything because then we'd realize most Devs aren't even working on EQ projects."



That's 100% untrue, the devs are working on only EQ projects.



Posted by: dreamweaver on 12 March 2021 @ 11:29 am CST

Producer's Letter: Anniversary and Overseer!

Good point, even if there are some folks who work on both games."



Yeah that photo had EQ2 and support staff as well, even I am hiding in it somewhere.



Posted by: Ratalthor on 11 March 2021 @ 7:41 pm CST

Contract of the Othmir is not useable on Progression Servers

The Contract of the Othmir is not working on progression servers.

Expected: The Contract of the Othmir should be useable/accessible on progression servers that have reached Seeds of Destruction or later expansions.



Posted by: dreamweaver on 11 March 2021 @ 12:36 pm CST

Producer's Letter: Anniversary and Overseer!

They just don't tell us what we want to hear. :p"



Lol well that is definitely possible, but that's not a lack of communication. ;)



Posted by: dreamweaver on 11 March 2021 @ 12:28 pm CST

Producer's Letter: Anniversary and Overseer!

We have Dreamweaver, so we do get some communication, the team is actually too small and too busy to spend as much time as they would like to engaging with the players."



There is another producer's letter coming :). Also the devs communicate on the forums on a regular basis.



Posted by: dreamweaver on 10 March 2021 @ 3:06 pm CST

TLP Servers - Hitting Live

OP has been updated for adjustments to Selo's schedule.



Posted by: EQ Dev on 10 March 2021 @ 11:03 am CST

Game Update Notes: March 10, 2021

March 10, 2021
_____________________


*** Highlights ***

- March 16th marks EverQuest's 22nd anniversary! The Mechanical Fortune Teller in the Plane of Knowledge has information about new quests and a new mission. The Jubilant Merchant has new rewards to earn! We're grateful to all of you for an incredible 22 years of support, and we're excited for the future!


*** Items ***

- Proc chance increase is now correctly applied to Surge of Ice on the Velium Threaded Arcane Staff.
- Volcanic Billow Shard can no longer be placed in a bank.


*** Quests & Events ***

- This Can't Be Good - Animated spell books will have Glowing Pages again.
- Zlandicar Reborn Mission - Fixed an exploit that could grant an unearned chest.
- Sontalak Raid - Both wing buffets are now chromatic resist.
- Aaryonar Raid - The Echoes will no longer be removed when they block a spell. Consider that this will force a change of tactics to control which person has the highest rank of these spells.
- Aaryonar Mission - Made the aura punishment effects less harsh. Root balls will no longer explode and will go away much faster. Reduced the damage caused by Pull of Sleet. Only one fireball will be fired at the target(s) with the highest rank of Echo of Fire.
- Aaryonar Raid and Mission - Added a message when the smaller golems spawn.
- Cleric Epic Changes
- - Blood Soaked Prismatic Priest Robe can no longer be traded.
- - Lake Rathe
- - - Only someone that has handed Lord Bergurgle's Crown to Shmendrik can loot the Damaged Goblin Crown from the spirit of flame.
- - - Once you hand the Damaged Goblin Crown to Natasha you will have to hand a new Lord Bergurgle's Crown to Shmendrik to loot the Damaged Goblin Crown again.
- - - Natasha no longer despawns.
- - - Most of the time Natasha cannot be attacked. She can only be fought when she engages with Shmendrik.
- - - Shmendrik cannot be attacked until someone hands him Lord Bergurgle's Crown.
- - Timorous Deep
- - - Only someone that has handed Blood Soaked Plasmatic Priest Robe to Omat will receive the Ornate Sea Shell II when handing Lord Gimblox's Signet Ring to Natasha.
- - - Once you hand the Lord Gimblox's Signet Ring to Natasha you will have to hand a new Blood Soaked Plasmatic Priest Robe to Omat for Natasha to accept another Signet Ring from you.
- - - Natasha no longer despawns and cannot be killed.
- - - Only someone that has handed Sceptre of Ixiblat Fer and Singed Scroll to Omat will receive the Shimmering Pearl when handing A Message to Natasha to Natasha.
- - - Once you hand A Message to Natasha to Natasha you will have to hand a new Sceptre of Ixiblat Fer and Singed Scroll to Omat for Natasha to accept another Message from you.


*** Spells ***

- Necromancer and Shadowknight - Restored the effectiveness of Spell: Summon Corpse. Lowered its mana cost but it now only summons corpses up to level 60.


*** AA ***

- Wizard - Added 3 new ranks to Fury of Magic that will be auto-granted at levels 12, 30, and 50 to replace the previously hard-coded critical chance bonus wizards are granted at these levels.


*** NPCs ***

- During the Anniversary event, check out the Jubilant Merchant in Plane of Knowledge for some new celebratory goods!


*** UI ***

- Players should now only have to confirm the server ruleset on Aradune and Rizlona once per login.
- Attempting to /consider the corpse of a player who has not yet returned to their bind point will no longer report that the corpse is invalid.


- The EverQuest Team



Posted by: EQ Dev on 8 March 2021 @ 1:52 pm CST

Server Downtime: Wednesday, March 10th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, March 10, 2021 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 4 March 2021 @ 7:02 pm CST

TLP Servers - Hitting Live

OP has been updated with additional info for Selo and new information for Phinigel.



Posted by: EQ Dev on 4 March 2021 @ 1:32 pm CST

Test Update 03/04/2021 - Discussion

Test was updated this afternoon. This was in preparation for our Live update next week and there are no additional patch notes.



Posted by: EQ Dev on 2 March 2021 @ 11:47 am CST

Test Update 03/02/21 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 2 March 2021 @ 11:44 am CST

Test Update 03/02/21 - Patch Notes and Discussions

*** Items ***

- Proc chance increase is now correctly applied to Surge of Ice on the Velium Threaded Arcane Staff.
- Volcanic Billow Shard can no longer be placed in a bank.


*** Quests & Events ***

- This Can't Be Good - animated spell books will have Glowing Pages again.
- Fixed an exploit in the Zlandicar Reborn mission that could grant an unearned chest.
- Aaryonar Raid - The Echoes will no longer be removed when they block a spell. Consider that this will force a change of tactics to control which person has the highest rank of these spells.
- - Aaryonar Mission - Made the aura punishment effects less harsh. Root balls will no longer explode and will go away much faster. Reduced the damage caused by Pull of Sleet. Only one fireball will be fired at the target(s) with the highest rank of Echo of Fire.
- - Aaryonar Raid and Mission - added a message when the smaller golems spawn.


*** Spells ***

- Necromancer and Shadowknight - Restored the effectiveness of Spell: Summon Corpse. Lowered its mana cost but it now only summons corpses up to level 60.


*** AA ***

- Wizard Fury of Magic has been updated to automatically grant 1/2/3% spell crit chance at levels 12/30/50. The spell crit chance of all preexisting Fury of Magic ranks has been subsequently increased by 3%, with the current max rank now granting 53% total spell crit chance. This change both surfaces and replaces the spell crit chance formerly granted to Wizards innately, which was exactly 1/2/3% at levels 12/30/50.


*** UI ***

- Players should now only have to confirm the server ruleset on Aradune and Rizlona once per login.
- Attempting to /consider the corpse of a player who has not yet returned to their bind point will no longer report that the corpse is invalid.



Posted by: dreamweaver on 25 February 2021 @ 3:47 pm CST

Login Issues - Feb 25, 2021

[UPDATE] It appears the current issue with the login server is fixed at this time. Please log into your accounts.

(Sorry everyone, I was having forum access problems)



Posted by: dreamweaver on 25 February 2021 @ 11:01 am CST

Login Issues - Feb 25, 2021

[ALERT] The ops team is aware of the issue players are experiencing with the login server. This is separate from the ongoing commerce maintenance and is being investigated.

(Sorry everyone I was unable to get into the forums until right now, updates should be ongoing now that I was able to get in. If not, please refer to our social media or discord for updates. The issue with the login server is also occasionally stopping me from logging into the forums.)



Posted by: Pip on 23 February 2021 @ 5:55 pm CST

EverQuest Lore Feedback - We need your help!

You are all incredible! Thank you for helping us out with this, it means a lot. Keep them coming though. This is helping the creative brain juices...ferment? I got lost in that metaphor, the point is that if you have more ideas you wanted to submit or if you got that one friend who says something like.
"I want to come back to EQ but they never continued <insert story here>!"

Then this is your(or theirs's) chance!
We love you all and look forward to hearing more stories.



Posted by: EQ Dev on 23 February 2021 @ 3:13 pm CST

Test Update 02/23/21 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 23 February 2021 @ 3:11 pm CST

Test Update 02/23/21 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 19 February 2021 @ 5:37 pm CST

Daybreak Commerce Maintenance - February 25, 2021

This maintenance has been moved to 2/25.



Posted by: dreamweaver on 18 February 2021 @ 1:21 pm CST

Daybreak Commerce Maintenance - February 25, 2021

Hello,
On 2/25 at 1 AM PST we will be starting a 24 hour maintenance period on our commerce systems. During this timeframe


During this timeframe there may also be intermittent issues with launch pad, if you have trouble and see the following message, "LaunchPad was unable to connect. Please check the network connection or try again later. If the problem persists, please visit https://help.daybreakgames.comfor assistance."

Please also refer to https://help.daybreakgames.com/hc/en-us/articles/360063029213 for a possible work around.


It's important to note, this does not mean the game servers will be down for maintenance, you will still be able to log in and play. Please take the time to make sure you know your username and password for your accounts as those will be not be able to be auto filled during the maintenance.



Posted by: dreamweaver on 18 February 2021 @ 10:54 am CST

Daybreak Maintenance [Launchpad] - February 18, 2021

[ALERT] We are going to be doing some quick maintenance on our Launchpad today beginning at 10 AM PST with the work approximately lasting 1 hour. You may experience some issues with the LP during this window. If you do, please do not reset your password.

Thank you.



Posted by: dreamweaver on 17 February 2021 @ 12:57 pm CST

Overseer Active Quest Wipe and Compensation

Overseer active quests were removed in the February patch as a speculative fix to the bug where quests can be lost while zoning. For the inconvenience, any account who has used the Overseer system before last Saturday should receive an Overseer Agent Pack in your /itemoverflow window. The Overseer Agent Packs should be added to all accounts that have used Overseer in the past by Saturday 2/20/2021.



Posted by: EQ Dev on 16 February 2021 @ 1:53 pm CST

Game Update Notes: February 17, 2021

February 17, 2021
_____________________

*** Highlights ***

- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.
- Many changes have been made to Epic 1.0 quests. See the Quests & Events sections for details.
- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.


*** Items ***

- Marionette puppet familiars can now be placed in a real estate without looking like a brown bag.
- Augments purchased from Tanin Gleamstone in Western Wastes can now be sold back to him for 70% of the purchase price.
- Increased AC values for caster 2-handed blunt weapons from Claws of Veeshan.
- Claws of Veeshan augments now have the correct Lore and Lore Equip groups attached.
- Merchants that sell the 'Tracker's Water Extractor' will now carry an unlimited stock of this item.
- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.


*** Quests & Events ***

- Aaryonar Raid - Made a speculative fix to a reported issue that would cause Grolik to lock his hit points.
- Paladin and Rogue Epic: Reduced the respawn time for the Oracle of K'Arnon from about 7 hours to 2 hours.
- Paladin Epic: Lich of Miragul will now spawn 35 hours after being killed. There will now be a delay for between 5 and 14 hours before it will spawn for the first time.
- Druid and Ranger Epic: Venril Sathir's remains will spawn every 20 hours instead of just over 26 hours. This will increase the window to access this NPC for quest hand-ins.
- Magician Epic: Undertow (and its placeholder) will spawn every 6 hours instead of just over 7 hours.
- Monk Epic changes:
- - Increased the chance for Targin the Rock from 5% to 15% and Raster of Guk from 2% to 10%.
- - Brother Zephyl, Brother Qwinn, Ran'un, Brother Velan Torresk, and Thena Lonnes have grown in strength. They are much more dangerous. Also, persons killing these folks will be greatly disliked by monk factions.
- Rogue Epic changes:
- - Eldreth will now return after leaving for 1 hour rather than 8. He can no longer be killed by miscreants.
- - Founy Jestands and Tani N'Mar will no longer have any parchment on their corpses if killed. They will, however, always have them in their pockets if someone happens to be clever enough to take them.
- - Renux Herkanor will no longer carry a Jagged Diamond Dagger.
- - General V'ghera will no longer carry a Cazic Quill.
- - Karg IceBear will be a bit easier to find and will be carrying the Gigantic Zweihander more often.
- Enchanter Epic changes:
- - Vessel Drozlin and Wraith of a Shissar will now respawn 9 hours after being killed and from 5 to 14 hours after a zone or server reset.
- - Verina Tomb will now respawn 13 hours after being killed and from 5 to 14 hours after a zone or server reset.
- - The One Key, Lost Scroll, and Charm and Sacrifice have had their respawn time reduced from 24 to 5 hours.
- Shadowknight Epic changes:
- - Caradon will now spawn 8 hours after being killed and from 5 to 14 hours after a zone or server reset.
- - Lhranc will now spawn 13 hours after being killed and from 5 to 15 hours after a zone or server reset.
- - NPCs involved in the quest for Innoruuk's Curse can now see things that are invisible. They will only deal with people they like.
- Wizard Epic: Broken golem will now spawn 8 hours after being killed and from 4 to 12 hours after a zone or server reset.


*** Spells ***

- Beastlord - Auspice of Kildrukaun Rk. II and Rk. III can now be selected as rewards from the Lesser Bloodmarked Velium Gem and Lesser Dragontouched Rune, respectively.


*** NPCs ***

- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.


*** Overseer ***

- Changed how Overseer quests load and save as a speculative fix to the bug where Overseer quests sometimes disappear. As part of this change, all Overseer Active Quests have been deleted. For the inconvenience, all players who have used Overseer before should have an Overseer Agent Pack available in /itemoverflow.


*** Miscellaneous ***

- Made the following changes to guild halls to prevent them from being removed when a player deletes their character or server transfers:
- - Placed guild halls no longer have an item owner, instead, they are owned by the guild.
- - Only the guild leader will be able to put a placed guild hall in their inventory.
- - Anyone with Move-Item access will be able to adjust a guild hall's placement.
- Activated combat skills (ex: kick, bash) with reuse times affected by haste or slow effects can now only be slowed to a maximum of 2x their base reuse time.
- - This ensures that skills activated while you are heavily slowed will no longer be locked out for exceptionally long periods of time.
- Marketplace - Corrected an issue where additional Mount Key Ring Slots were not visible for purchase.
- Fixed a bug that caused group invites to someone that has a shortened version of your name to not function.


- The EverQuest Team



Posted by: dreamweaver on 12 February 2021 @ 2:57 pm CST

It's a weekend sale!



Time to celebrate this multi-holiday weekend with 15% off marketplace purchases! Have a lovely Lunar New Year, Valentine's Day, Presidents Day weekend.



Posted by: EQ Dev on 12 February 2021 @ 2:41 pm CST

Server Downtime: Wednesday February 17th @ 4:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, February 17, 2021 at 4:30 AM PT* for an update. Downtime is expected to last approximately 7.5 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 9 February 2021 @ 3:06 pm CST

Test Update 02/09/2021 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 9 February 2021 @ 3:03 pm CST

Test Update 02/09/2021 - Patch Notes and Discussions

February 09, 2021
_____________________

*** Items ***

- Marionette puppet familiars can now be placed in real estate without looking like a brown bag.
- Augments purchased from Tanin Gleamstone in Western Wastes can now be sold back to him for a fraction of the purchase price.
- Corrected AC values for caster 2-handed blunt weapons.
- Claws of Veeshan augments now have the correct Lore and Lore Equip groups attached.
- Merchants that sell the 'Tracker's Water Extractor' will now carry an unlimited stock of this item.
- Changed some of the modern Spell Casting Proc items so they won't trigger from other proc effects or twincast. This is a step, but not the entire solution, to reduce raid lag. Recursive proc casting is causing a huge amount of spells to be cast in a short time.

*** Quests & Events ***

- Aaryonar Raid - Made a speculative fix to a reported issue that would cause Grolik to lock his hit points.
- Paladin and Rogue Epic: Reduced the respawn time for the Oracle of K'Arnon from about 7 hours to 2 hours.
- Paladin Epic: Lich of Miragul will now spawn thirty-five hours after being killed. There will now be a delay for between five and fourteen hours before it will spawn for the first time.
- Druid and Ranger Epic: Venril Sathir's remains will spawn every twenty hours instead of just over twenty-six hours. This will increase the window to access this NPC for quest hand-ins.
- Magician Epic: Undertow (and its placeholder) will spawn every six hours instead of just over seven hours.
- Monk Epic changes:
- - Increased the chance for Targin the Rock from 5 percent to 15 percent and Raster of Guk from 2 percent to 10 percent.
- - Brother Zephyl, Brother Qwinn, Ran'un, Brother Velan Torresk, and Thena Lonnes have grown in strength. They are much more dangerous. Also, persons killing these folks will be greatly disliked by monk factions.
- Rogue Epic changes:
- - Eldreth will now return after leaving for one hour rather than eight. He can no longer be killed by miscreants.
- - Founy Jesthands and Tani N'Mar will no longer have any parchment on their corpses if killed. They will, however, always have them in their pockets if someone happens to be clever enough to take them.
- - Renux Heranor will no longer carry a Jagged Diamond Dagger.
- - General V'ghera will no longer carry a Cazic Quill.
- - Karg IceBear will be a bit easier to find and will be carrying the Gigantic Zweihander more often.
- Enchanter Epic changes:
- - Vessel Drozlin and Wraith of Shissar will now respawn nine hours after being killed and from five to fourteen hours after zone or server reset.
- - Verina Tomb will now respawn thirteen hours after being killed and from five to fourteen hours after zone or server reset.
- - The One Key, Lost Scroll, and Charm and Sacrifice have had their respawn time reduced from twenty-four to five hours.
- Shadowknight epic changes:
- - Caradon will now spawn 8 hours after being killed and from five to fourteen hours after a zone or server reset.
- - Lhranc will now spawn 13 hours after being killed and from five to fifteen hours after a zone or server reset.
- - NPCs involved in the quest for Innoruuk's Curse can now see things that are invisible. They will only deal with people they like.
- Wizard Epic: Broken golem will now spawn 8 hours after being killed and from four to twelve hours after a zone or server reset.

*** Spells ***

- Beastlord - Auspice of Kildrukaun Rk. II and Rk. III can now be selected as rewards from the Lesser Bloodmarked Velium Gem and Lesser Dragontouched Rune, respectively.

*** NPCs ***

- All wares sold by Morton Stonebreaker in Western Wastes have had a pricing decrease.

*** Overseer ***

- Changed how Overseer quests load and save as a speculative fix to the bug where Overseer quests sometimes disappear. As part of this change, all Overseer Active Quests have been deleted. For the inconvenience, all players who have used Overseer before should have an Overseer Agent Pack available to you in /itemoverflow.

*** Miscellaneous ***

- Made the following changes to guild halls to prevent them from being removed when a player deletes their character or server transfers:
- - Placed guild halls no longer have an item owner, instead, they are owned by the guild.
- - Only the guild leader will be able to put a placed guildhall in their inventory.
- - Anyone with Move-Item access will be able to adjust a guild hall's placement.
- Activated combat skills (ex: kick, bash) with reuse times affected by haste or slow effects can now only be slowed to a maximum of 2x their base reuse time.
- - This ensures that skills activated while you are heavily slowed will no longer be locked out for exceptionally long periods of time.
- Marketplace - Corrected an issue where additional Mount Key Ring Slots were not visible for purchase.
- Fixed a bug that caused group invites to someone that has a shortened version of your name to not function.

- The EverQuest Team



Posted by: dreamweaver on 9 February 2021 @ 12:46 pm CST

Overseer Active Quest Wipe and Compensation



Posted by: dreamweaver on 3 February 2021 @ 7:14 pm CST

Erollisi Day Celebrations 2021!


Clink the image above for more information about Erollisi Day 2021!



Posted by: Ratalthor on 3 February 2021 @ 7:11 pm CST

Account logged out when backing out from character select to server select multiple times

If the user backs out from character select to server select twice in a row, the client will require them to submit their login credentials again.

This issue was reported initially in this thread: https://forums.daybreakgames.com/eq/index.php?threads/fast-camp-equals-trip-to-server-select.272522/#post-3995821



Posted by: dreamweaver on 3 February 2021 @ 11:57 am CST

TLP Servers - Hitting Live

Hello Everyone,

We know there has been lots of discussion of what would happen when a TLP hits live and Selo will be the first to arrive there when it hits Claws of Veeshan on March 3rd. This thread will be the central place for finding out what will happen to your server when it hits live. Not every server will be the same and those of you waiting for news on Phinigel or other servers should keep an eye on this thread.

Selo: EDIT: Starting with the first patch after you reach Claws of Veeshan, which is March 10th, we will open free transfers off of Selo. Because of a move in the merge date we have moved free transfers to March 31st as well. You will be able to utilize these free transfers until your server is merged at a later date to be announced in the future at which time you will be merged into Povar.

Selo will true-up with live server rules tentatively on March 31, 2021 (it could shift to possibly a week later but will not happen sooner) at which time we will also be removing the membership requirement from the server.

Phinigel: Phinigel will true-up with live server rules with the first available patch after it hits live, at which time we will also be removing the membership requirement from the server.


Miragul: TBA



Posted by: EQ Dev on 25 January 2021 @ 4:04 pm CST

Test Update 01/25/2021 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 25 January 2021 @ 4:03 pm CST

Test Update 01/25/2021 - Discussion

Test is being updated today with our current* Live build.
There are no new patch notes at this time.
Everything should match Live.


*This update includes some additional code upgrades but should otherwise be identical to live.



Posted by: EQ Dev on 19 January 2021 @ 4:59 pm CST

Game Update Notes: January 20, 2021

January 20, 2021
_____________________

*** Items ***

- Made changes to many items that have unlimited charges and instant-cast spells attached:
- - Many items that previously had no cast or recast time now have a 1 second recast time.
- - Many spells on these items, such as the Poison Fungus Skull Staff, Pale Dragon Bone Ring, and Aspect of the Brood, will no longer generate aggro.
- - Items that cast player spells, such as Lute of the Flowing Waters, Rod of Insidious Glamour, or Robe of the Whistling Fists, will now cast new copies of those spells that do not generate aggro. The player-usable spells that were on them remain unchanged.
- Added tribute to the Item Display Window.
- Corrected an issue where the bandolier wouldn't allow you to swap between sets of lore equipped items that had a conflict with each other.
- Many illusion potions have had their spell descriptions adjusted to make more sense.
- Kitlaa's War Whip is now Kitlaa's War Blade.
- Scroll: Illusion: Hooded Othmir can now be traded as intended.
- Adjusted the AC stats on Claws of Veeshan ranged items to the intended values.
- Reduced the drop rate of Crystallized Restless Ore on basepop.
- - Added Crystallized Restless Ore to Claws of Veeshan rare NPCs and mission treasure chests.
- Changed the focus effect on Claws of Veeshan Shaman chest items to Roar Duration.
- Added descriptive text to Skyshrine Dragon Brazier to indicate it teleports you to Cobalt Scar.
- Fixed an issue with the Contract of the Othmir where it wouldn't remove itself from your inventory after being used.
- Claws of Veeshan Ranger bows have had their click effects attached.
- Zieri's Shawl of Compassion now has the correct rank of Myrmidon's Skill.
- The Warforged Emblem currency no longer has a double-space in its name.
- Ornate Restless Shield and Bow ornamentations will now fit in the correct items.
- The Warrior's Velium Threaded Broadsword no longer has Sympathetic Vampiric Draw.
- Fixed a typo in the book 'Of Moving Ice Volume 7 - Weapons'.
- Reactive Frozen Grommet, Complimentary Frozen Grommet, Reactive Velium Threaded Gem of Striking, Complimentary Velium Threaded Gem of Striking, Reactive Velium Threaded Gem of Devastation, and Complimentary Velium Threaded Gem of Devastation now fit in the appropriate items with the correct slots and have the intended spells attached.
- Fixed many weapon ornaments that had incorrect restrictions or description text.
- Changed the name of Knowm's Rod of Disempowerment to Mrtyu's Rod of Disempowerment.
- Corrected the description for Velium Composite Scale.
- Torment of Velious raid spells can now be found on Hrenvy Bloodyhand of East Wastes.
- Claws of Veeshan raid spells will be available on Morton Stonebreaker of West Wastes after six months have passed from the launch of Claws of Veeshan.
- Changed the Silver Spoon Ornament to work on bows exclusively.


*** Quests & Events ***

- Fixed a bug that would sometimes prevent players from zoning out of a dynamic zone.
- The Conflagration Generals - Changed the filter for the zone-wide message that occurs when a whorling wildfire is hit with the proper spell. The message will now be displayed through the Direct Damage (Others) filter.
- Zlandicar Reborn (Mission) - Basepop will not respawn within the event, and will no longer con higher than they should.
- Aaryonar (Mission) - Fixed an issue that would leave the Echo debuffs on PCs when the event resets.
- Aaryonar (Mission) - Fixed an issue that caused the Echo auras to despawn prematurely. Reduced the damage on the Intruder's Curse spell to be more reasonable. Fixed an issue that would cause the echo auras to fail to give their protective buffs. When the earthen orb is absorbed by the earthen echo, if there are no guardians to be destroyed, no message about destroying one will appear. Now only two orbs will spawn at a time. Racnar will no longer spawn in this event. Lastly, Aaryonar will not rejoin the fight until Grolik has been defeated.
- The Call (Mission) - Fixed an issue that prevented all of the golems from spawning. This prevented successful accomplishment of the Let Them Go achievement.
- The Call (Mission) - The worried golem will now send PCs back up to access the rest of the tomb, if they wish.
- The Crusaders (Mission) - Many of the spells used by the NPCs in this event now have a chance to be resisted. Those spells have had their damage slightly increased. Dramatically reduced the damage on Dismal Fury of the Shrine (Sussarak's breath weapon). Reduced the damage on the spell cast by the foyer guardians.
- Quincy Algernope (Dragon Necropolis) - Corrected an issue that prevented "sorry" when spoken in /say from progressing this quest giver's conversation.
- The Coldain Ring War - Churn the Axeman, Kargin the Archer, Corbin Blackwell, Dobbin Crossaxe, and Garadain Glacierbane will now only give their rewards once at the end of the event.
- Boridain Glacierbane has gone home, as his services are not needed. Speak with Essedera to obtain the same services.
- Defenders of the Tomb - The drakes will be much harder to avoid now, they are much more aware of their surroundings.
- The Call (Raid) - Fixed an issue with achievement messaging talking about the wrong achievements. Vulak will now have his HP locked until all of the tomb guardians are killed. Eliminated a couple of exploits.
- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.
- Eye of Zomm will no longer break the "Others' Things" Heroic Adventure when clicking on crystals to cause them to disappear.
- Resolved an issue in the Tower of Rot where Scions would create a mega train when a player completes a specific step of the quest "Narius' Plan."
- 13th Anniversary (Raid) - Tserrina's Keepsake - Fixed an issue where defeating Lanys too quickly would cause the event to break.


*** Spells ***

- We removed Mount Blessing Kala from all players. If you are on live, or a progression server that has reached Torment of Velious, you may re-click your mount to gain the buff again.
- Corrected an issue where Quick Time could sometimes cause spells to become locked out.
- Magician - Fixed several errors in Claws of Veeshan spell descriptions that create items.


*** NPCs ***

- Updated basepop NPCs in Sleeper's Tomb, Dragon Necropolis, Western Wastes, and Skyshrine raid so they will drop their rare loot, including the luck augment.
- "The Overseer Reborn" is now correctly listed as a hunt target, instead of "The Captain of the Guard" for the hunter achievement "Hunter of The Sleeper's Tomb."
- - Fixed an issue that caused "The Captain of the Guard" to report being a rare spawn when /considered.
- Fixed an issue with necromancers in the Dragon Necropolis where they could see through invisibility.
- Sirens in the Cobalt Scar no longer see through invisibility.
- Adjusted the bats in the Dragon Necropolis to behave correctly when pathing near water.
- The terror of the flying sharks of the Cobalt Scar has been resolved. Sharks now stay in the water where they belong...for now.


*** Mercenaries ***

- Several new ranks have been added to the following mercenary AAs:
- - Improved Health
- - Improved Mana
- - Improved Melee Defense
- - Improved Spell Resistance
- - Furious Wrath
- - Steadfast Resolve
- - Subtle Magic
- - Healing Acumen
- - Subtle Strikes
- - Rising Fury
- - Silent Arcanum
- - Mystic Destruction


*** Collections ***

- Claws of Veeshan collection item achievement links should now work, and lore text should be more grammatically consistent.
- Fixed an issue where some collectibles said they were from a different zone than they actually were.
- Fixed a typo in the component name 'Don't be a Guppy' for the collection achievement "Cobalt Scar Scavenger."
- Changed the component name "Journal of a Shadow Knight" to be more "Lost" to better match the other components for the collection achievement "More Lost Journals."


*** Overseer ***

- Made a speculative fix to prevent Overseer quests from failing to start.
- Added in a message reporting when an Overseer agent has recovered.
- The Conflagrant Platinum in the Ring of Scale worker reward is limited to The Burning Lands like the rest of the items in that reward option.


*** Miscellaneous ***

- "Watcher Scots" is now correctly listed as the mission giver for the mission achievement "Hero of Dragon Necropolis"
- Corrected an issue where /testcopy would fail if you had no items in the Dragon's Hoard.
- Addressed a client crash when unloading models during the zoning or camping process.
- Addressed a client crash when rendering text.
- Fixed a client crash that could occur when failing to initialize chat windows.
- Added diagnostics to help prevent future zone crashes.
- The pet who leader command should once again be usable by all players to find out the leader of a targeted pet.
- Fixed a bug where the help message from /lootnodrop was being displayed incorrectly.
- Server select and the old login screens will now properly use your default browser when opening a web page.
- Improved pathing in the Claws of Veeshan version of Temple of Veeshan.
- Corrected typos in the Dwarf Heritage Crate: Dwarf Art Collector achievement.


*** UI ***

- Removed the no longer in use embedded browser window.
- Fixed an issue that could occur if you tried to deposit an item in your Dragon's Hoard before it completely loaded.
- Corrected an issue where Task Overlay options weren't loading and saving correctly.
- The Dragon's Hoard will now automatically re-sort stackable items so that the partial stack will always be on the top or bottom (depending on which way you have the window sorted).
- Replaced the item filter type 'Combinable' with 'Tradeskill' which should prove to be a more useful search type.
- Added a help window to the Dragon's Hoard window.
- Added tribute as a search option to the Find Item Window and Bazaar Window.
- Fixed the text description for augments that require using a Perfected Augmentation Distiller to remove.
- Added the Zone Guide connections between Cobalt Scar and Kael Drakkel.

- Changed -
EQUI.xml
EQUI_DragonHoardWnd.xml

- Removed -
EQUI_HtmlWnd.xml


- The EverQuest Team



Posted by: EQ Dev on 19 January 2021 @ 2:14 pm CST

Server Downtime: Wednesday, January 20th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, January 20, 2021 at 6:00 AM PT* for an update. Downtime is expected to last approximately 8 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Pip on 15 January 2021 @ 7:44 pm CST

EverQuest Lore Feedback - We need your help!

Greetings Norrathians! Norraths? Norrathinites? ...Y'all! I come to you with an interesting situation that we are having here at Darkpaw. We recently began growing our team! However, with that, we seemed to have run into a new problem:

Us newer developers are insufferable millennials, and have spent the last few decades not partaking in the epic tale that is EverQuest.

Don't get us wrong, we absolutely love EverQuest. We are huge nerds for this universe and for the tales within it! We simply could not be there with you all as you climbed up through the expansions! So, I come to you today with a request...

Which EverQuest stories/lore are you the most excited to have expanded upon?

We are all super excited to expand on the wonderful lore that this universe provides, but we just were not there when these stories were being fermented and how the community responded. Dzarn once told me that "EverQuest is a tapestry that so many people worked on". Which is a fine visual, but I think EverQuest is more of a "Wizard airbrushed on the side of a van", and I want to meet the people driving said van. You may think its us who should be driving this van, but that's the role that the community took over at this point. We are more mechanics for the van, but we don't know how you want to steer this thing.

We ask you, the most important people on the planet when it comes to the EverQuest universe, what stories do you care about? Is there a story you had with your friends that were particularly funny that involves our lore? Are there any locations that particularly stick out to you as something you would like us to expand on? What mysteries of Norrath would you like to have unearthed? Which characters do you want to know more about or have been curious as to what they have been up to since the last time you saw them?

Please submit your suggestions before May 10th, 2021 as we want to use your feedback in the upcoming expansions and I, for one, cannot wait to hear what tales of adventures each and everyone of you are excited about!

~Pip



Posted by: EQ Dev on 12 January 2021 @ 3:53 pm CST

Test Update 01/12/2021 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.

Patch notes and discussions thread



Posted by: EQ Dev on 12 January 2021 @ 3:52 pm CST

Test Update 01/12/2021 - Patch Notes and Discussions

January 12, 2021
_____________________

*** Items ***

- Added tribute to the Item Display Window.
- Corrected an issue where bandolier wouldn't allow you to swap between sets of lore equipped items that had a conflict with each other.
- Journal of a Shadow Knight is now more lost.
- Many illusion potions have had their spell descriptions adjusted to make more sense.
- Kitlaa's War Whip is now Kitlaa's War Blade.
- Scroll: Illusion: Hooded Othmir can now be traded as intended.
- Adjusted the AC stats on Claws of Veeshan ranged items to the intended values.
- Reduced the drop rate of Crystalized Restless Ore on basepop.
- - Added Crystalized Restless Ore to Claws of Veeshan rare NPCs and mission treasure chests.
- Changed the focus effect on Claws of Veeshan Shaman chest items to Roar Duration.
- Added descriptive text to Skyshrine Dragon Brazier to indicate it teleports you to Cobalt Scar.
- Fixed an issue with the Contract of the Othmir where it wouldn't remove itself from your inventory after being used.
- Claws of Veeshan Ranger bows have had their click effects attached.
- Zieri's Shawl of Compassion now has the correct rank of Myrmidon's Skill.
- The Warforged Emblem currency no longer has a double-space in its name.
- Ornate Restless Shield and Bow ornamentations will now fit in the correct items.
- Fixed an issue where some collectibles said they were from a different zone than they actually were.
- The Warrior's Velium Threaded Broadsword no longer has Sympathetic Vampiric Draw.
- Fixed a typo in the book Of Moving Ice Volume 7 - Weapons.
- Reactive Frozen Grommet, Complimentary Frozen Grommet, Reactive Velium Threaded Gem of Striking, Complimentary Velium Threaded Gem of Striking, Reactive Velium Threaded Gem of Devastation, and Complimentary Velium Threaded Gem of Devastation now fit in the appropriate items with the correct slots.
- Fixed many weapon ornaments that had incorrect restrictions or item information text.
- Changed the name of Knowm's Rod of Disempowerment to Mrtyu's Rod of Disempowerment.
- Collection item achievement links should now work, and lore text should be more grammatically consistent.
- Corrected the description for Velium Composite Scale.
- Torment of Velious raid spells can now be found on Hrenvy Bloodyhand of East Wastes.
- Claws of Veeshan raid spells will be available on Morton Stonebreaker of West Wastes after six months have passed from the launch of Claws of Veeshan.
- Changed the Silver Spoon Ornament to work on bows exclusively.


*** Quests & Events ***

- Fixed a bug that would sometimes prevent players from zoning out of a dynamic zone.
- The Conflagration Generals - Changed the filter for the zone-wide message that occur when a whorling wildfire is hit with the proper spell. The message will now be displayed through the Direct Damage (Others) filter.
- Zlandicar Reborn (Mission) - Trash NPCs will not respawn within the event, and will no longer con higher than they should.
- Aaryonar (Mission) - Fixed an issue that would leave the Echo debuffs on PCs when the event resets.
- The Call (Mission) - Fixed an issue that prevented all of the golems from spawning. This prevented successful accomplishment of the Let Them Go achievement.
- The Call (Mission) - The worried golem will now send PCs back up to access the rest of the tomb, if they wish.
- The Crusaders (Mission) - Many of the spells used by the NPCs in this event now have a chance to be resisted. Those spells have had their damage slightly increased. Dramatically reduced the damage on Dismal Fury of the Shrine (Sussarak's breath weapon). Reduced the damage on the spell cast by the foyer guardians.
- Aaryonar (Mission) - Fixed an issue that caused the Echo auras to despawn prematurely. Reduced the damage on the Intruder's Curse spell to be more reasonable. Fixed an issue that would cause the echo auras to fail to give their protective buffs. When the earthen orb is absorbed by the earthen echo, if there are no guardians to be destroyed, no message about destroying one will appear. Now only two orbs will spawn at a time. Racnar will no longer spawn in this event. Lastly, Aaryonar will not rejoin the fight until Grolik has been defeated.
- "Sorry" text can now be spoken in /say to advance the text for Quincy Algernope's dialogue.
- Churn the Axeman, Kargin the Archer, Corbin Blackwell, Dobbin Crossaxe, and Garadain Glacierbane will only give their rewards once at the end of the tenth ring war.
- Boridain Glacierbane has gone home, as his services are not needed. Speak with Essedera to obtain the same services.
- Defenders of the Tomb - The drakes will be much harder to avoid now, they are much more aware of their surroundings.
- The Call (Raid) - Fixed an issue with achievement messaging talking about the wrong achievements. Vulak will now have his HP locked until all of the tomb guardians are killed. Eliminated a couple of exploits.
- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.
- Eye of Zomm will no longer break the "Others' Things" Heroic Adventure when clicking on crystals to cause them to disappear.
- Resolved an issue in the Tower of Rot where Scions would create a mega train when a player completes a specific step of the quest "Narius' Plan."


*** Spells ***

- We removed Mount Blessing Kala from all players. If you are on live, or a progression server that has reached Torment of Velious, you may re-click your mount to gain the buff again.
- Corrected an issue where Quick Time could sometimes cause spells to become locked out.
- Magician - Fixed several errors in Claws of Veeshan spell descriptions that create items.


*** NPCs ***

- Updated basepop NPCs in Sleeper's Tomb, Dragon Necropolis, Western Wastes, and Skyshrine raid so they will drop their rare loot, including the luck augment.
- "The Overseer Reborn" is now correctly listed as a hunt target, instead of "The Captain of the Guard" for the hunter achievement "Hunter of The Sleeper's Tomb."
- Resolved an issue where an NPC that is not a rare spawn was showing up as one.
- Fixed an issue with necromancers in the Dragon Necropolis where they could see through invisibility.
- Siren's in the Cobalt Scar no longer see through invisibility.
- Adjusted the bats in the Dragon Necropolis to behave correctly when pathing near water.
- The terror of the flying sharks of the Cobalt Scar has been resolved. Sharks now stay in the water where they belong...for now.


*** Mercenaries ***

- Several new ranks have been added to the following mercenary AAs:
- - Improved Health
- - Improved Mana
- - Improved Melee Defense
- - Improved Spell Resistance
- - Furious Wrath
- - Steadfast Resolve
- - Subtle Magic
- - Healing Acumen
- - Subtle Strikes
- - Rising Fury
- - Silent Arcanum
- - Mystic Destruction


*** Collections ***

- Fixed a typo in the component name "Don't be a Guppy" for the collection achievement "Cobalt Scar Scavenger."


*** Overseer ***

- Made a speculative fix to prevent Overseer quests from failing to start.
- Added in a message reporting when an Overseer agent has recovered.
- The Conflagrant Platinum in the Ring of Scale worker reward is limited to The Burning Lands like the rest of the items in that reward option.


*** Miscellaneous ***

- "Watcher Scots" is now correctly listed as the mission giver for the mission achievement "Hero of Dragon Necropolis"
- Corrected an issue where /testcopy would fail if you had no items in the Dragon's Hoard.
- Addressed a client crash when unloading models during the zoning or camping process.
- Addressed a client crash when rendering text.
- Fixed a client crash that could occur when failing to initialize chat windows.
- Added diagnostics to help prevent future zone crashes.
- The pet who leader command should once again be usable by all players to find out the leader of a targeted pet.
- Fixed a bug where the help message from /lootnodrop was being displayed incorrectly.
- Server select and the old login screens will now properly use your default browser when opening a web page.
- Made a pathing pass on the Claws of Veeshan version of Temple of Veeshan.
- Corrected typos in the Dwarf Heritage Crate: Dwarf Art Collector achievement.


*** UI ***

- Removed the no longer in use embedded browser window.
- Fixed an issue that could occur if you tried to deposit an item in your Dragon's Hoard before it completely loaded.
- Corrected an issue where Task Overlay options weren't loading and saving correctly.
- The Dragon's Hoard will now automatically re-sort stackable items so that the partial stack will always be on the top or bottom (depending on which way you have the window sorted).
- Replaced the item filter type 'Combinable' with 'Tradeskill' which should prove to be a more useful search type.
- Added a help window to the Dragon's Hoard window.
- Added tribute as a search option to the Find Item Window and Bazaar Window.
- Fixed the text description for augments that require using a Perfected Augmentation Distiller to remove.
- Added the Zone Guide connections between Cobalt Scar and Kael Drakkel.

- Changed -
EQUI.xml
EQUI_DragonHoardWnd.xml
EQUI_HtmlWnd.xml



Posted by: dreamweaver on 24 December 2020 @ 6:20 pm CST

Celebrating the end of Frostfell and the beginning of 2021!

One last bonus and sale for the year!

Event begins on December 27 at 12 AM PST and ends on January 3 at 11 PM PST.



From all of us at Darkpaw, we hope you have a lovely holiday season. Thank you for spending another year in Norrath with us!



Posted by: EQ Dev on 14 December 2020 @ 3:33 pm CST

Test Update 12/14/20 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 14 December 2020 @ 3:32 pm CST

Test Update 12/14/20 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 11 December 2020 @ 1:09 am CST

Hotfix Notes: December 10, 2020

December 10, 2020
_____________________


*** Items ***

- Addressed an issue where raid chests and other NPCs that had more than 10 items in them were not properly allowing for those items to be looted.


*** Quests & Events ***

- Aaryonar (mission) - Removed a couple of wandering drakes that could ambush people just as they zoned in.
- The Call (mission) - Corrected an issue that was preventing the achievements from being awarded properly.
- The New Brood (raid) - Messaging for Klandicar's Sortilege Strike and Klandicar's Concussion spells will start a little earlier. On a strategy note, one of those starts happening after Klandicar loses a specific amount of HP, and that should really be the warning...


*** Collections ***

- Corrected an issue that was preventing collections from spawning in a few Claws of Veeshan zones.


*** Miscellaneous ***

- Corrected experience modifiers in the Claws of Veeshan version of Cobalt Scar, The Western Wastes, Skyshrine, and The Temple of Veeshan.


*** UI ***

- Fixed some missing strings on the server select screen.


- The EverQuest Team



Posted by: dreamweaver on 9 December 2020 @ 4:47 am CST

Emergency Maintenance - December 8, 2020

Quick update, this downtime has been postponed for the time being as the team is still working on some things they're going to be adjusting during the maintenance. We will announce the adjusted time when one is available. It is still possible it will happen early this morning so keep an eye out on discord and this thread.



Posted by: dreamweaver on 9 December 2020 @ 1:39 am CST

Emergency Maintenance - December 8, 2020

Ops is in the process of bringing down all worlds. Once all worlds are down we will be doing a short emergency maintenance. ETA to server unlock will be approximately 2 hours. We apologize for the inconvenience and thank you for your patience.



Posted by: EQ Dev on 8 December 2020 @ 10:17 pm CST

Test Update 12/07/2020 - Discussion

After our latest update, there is a known issue where /testcopy may not work if you do not have any items in your Dragon's Hoard. This may be resolved by attempting to open the hoard (or put one item in it, and then remove it). If you have items in your hoard and perform a testcopy or server transfer, the items should go with you as expected. We apologize for the inconvenience.



Posted by: dreamweaver on 8 December 2020 @ 2:03 pm CST

Claws of Veeshan is here!

Hail Norrath! It's time to confront the forces that have been tormenting Velious and take the fight to those behind the attacks on the Continent. Your new adventure begins right now! Claws of Veeshan is open!

Check out the trailer today and we can't wait to hear all the stories you'll be ready to tell.

zR6epWIR2bg



Posted by: EQ Dev on 8 December 2020 @ 10:34 am CST

Game Update Notes: December 8, 2020

December 8, 2020
_____________________


*** Highlights ***

- Claws of Veeshan is now available for anyone that has purchased it.
- - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael Drakkel, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.
- - Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!
- - The Dragon's Hoard is now available. See below for details.


*** Quests & Events ***

- Lake-Effect Snow Devils - Updated text to reflect which mob should be killed for credit with the quest.
- - Fixed an issue with snow dervishes appearing with incorrect names.
- - Fixed an issue in where players were not getting kill credit for killing snow dervishes in the Great Divide.
- To Kill a Thel Ereth Ril - Fixed an issue where Alchemist Vaskerin would not give the player the correct item to continue the quest.


*** Spells ***

- Monk - Increased the incoming damage modifier for ranks 2 and 3 of Firewalker's Covenant.
- Necromancer - Increased the maximum level affected by Malevolent Alliance from 110 to 115.
- Paladin - Increased the maximum level affected by Holy Alliance from 110 to 115.
- Wizard - Increased the maximum level affected by Self-Combustion Effect from 110 to 115.


*** AA ***

- The following Archetype AAs are now collectively called "Battlefield Vengeance":
- - Return Kick, Frenzied Return Strike, Knight's Return Strike, Hunter's Return Kick, Knave's Return Strike, Warlord's Return Kick, Beastlord's Feral Kick, and Furious Refrain.
- - Their functionality remains the same.


*** NPCs ***

- More windchill sprites can be found in the Eastern Wastes (Torment of Velious).
- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Cobalt Scar.


*** Miscellaneous ***

- The Dragon's Hoard is now available. To find it, open the bank and click on the Dragon's Hoard button.
- - This will act as a separate bank for each character and allow you to store additional items.
- - It can be accessed from any banker in the world on all servers as long as you have purchased the Claws of Veeshan expansion.
- - This gives you the option to store your items in a list based format that is easily sorted and auto-merges your stacks of items for you.
- - The cap for each character's Hoard is 100 items for members, 25 items for non-members, and 100 additional items from purchased Dragon's Hoard Slots.
- - Dragon's Hoard items will only show up in Find Item window searches when the Dragon's Hoard window is open.
- - Dragon's Hoard items will be listed in /outputfile inventory if it is run when the Dragon's Hoard window is open.
- - The Dragon's Hoard allows for one additional instance of a lore/lore-group item to be stored, independent of your inventory, similar to the shared bank.
- Fixed a potential client crash when trying to render lighting on some models.
- Fixed a potential rare client crash related to chat channels and invalid character data.


*** UI ***

- Fixed several potential client crashes related to custom UIs and the Overseer window.

- Added -
EQUI_DragonHoardWnd.xml

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml


- The EverQuest Team



Posted by: EQ Dev on 7 December 2020 @ 12:43 pm CST

Test Update 12/07/2020 - Discussion

Test is being updated this afternoon. There are no external patch notes as this is to get Test up to date with our build for the Live update tomorrow.



Posted by: Absor on 4 December 2020 @ 6:24 pm CST

Claws of Veeshan raid information.

Hello EverQuest raiders!

I just wanted to write a quick note to let you all know the schedule for the opening of the Claws of Veeshan raids. As we did last year, we are delaying the raid openings by one month for each tier. The goal is to reduce the pressure to raid over the holidays. This also allows us to remove almost all the requirements for raid access, with one exception.

On January 7th, 2021 the first tier of raid events will become available.


  • Tantor
  • Klandicar and the New Brood
  • Zlandicar Reborn

Then on February 6th, 2021 the second tier of raid events become available.

  • The Crusaders
  • Sontalak
  • Aaryonar

And on March 8th, 2021 the final tier become available.

  • Defenders of the Tomb
  • Amalgam Arbiter
  • Vulak'Aerr

Also, to request the Amalgam Arbiter and Vulak'Aerr events, the person doing the requesting must have recently defeated the Defenders of the Tomb. In game terms, they must have the lockout for Defenders of the Tomb to get the Sleeper's Tomb dynamic zone.

Edit: this line is no longer true. You can just waltz in and get murdered any time you like.
Characters wishing to enter the non-instanced base version of the Sleeper's Tomb for this expansion will also have to complete the Torment of Velious task The Ice Moves to gain access.

I hope you all have a great holiday season. Stay safe and help to keep other's safe.

Absor



Posted by: EQ Dev on 3 December 2020 @ 12:59 pm CST

Server Downtime: Tuesday, December 8th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Tuesday, December 8, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 3 December 2020 @ 11:44 am CST

You better watch out! Santug Claugg is Coming to Town for Frostfell!

Get ready to spread some holiday cheer, because Frostfell is finally here!

From Thursday, December 3, 2020 at 12:00 AM PST (It's already begun!) until the snow melts on Thursday, January 21, 2020 at 11:00 PM PST, you'll be able to take part in the festivities with a sleigh-full of wonderful wintry activities! Can't wait a moment longer? Read on for a rundown of what's planned for the holiday season.


Santug Claugg

Santug Claugg is coming to Norrath, with plenty of gifts in tow! From Monday, December 21 to Wednesday, December 23, everyone's favorite red-armored ogre will be handing out gifts to all the good citizens, so be sure not to miss his special visit!

Holiday Shopping in the Marketplace!

Frostfell items have returned to the Marketplace, just in time for some holiday shopping! These fun seasonal items will only be around for a limited time, so make sure that you don't miss out.


Frostfell only happens once a year, so be sure to partake in all the celebrations you can! Happy Frostfell, Norrathians!



Posted by: dreamweaver on 2 December 2020 @ 12:34 pm CST

A Quick Note from Jenn Chan, Head of Studio, Darkpaw Games

+1 Dreamweaver"


+1 what?



Posted by: dreamweaver on 1 December 2020 @ 6:30 pm CST

A Quick Note from Jenn Chan, Head of Studio, Darkpaw Games



Posted by: EQ Dev on 30 November 2020 @ 6:49 pm CST

Test Update 12/01/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 30 November 2020 @ 6:48 pm CST

Test Update 12/01/2020 - Patch Notes and Discussions

December 1, 2020
_____________________


*** Highlights ***

- Claws of Veeshan is now available on the Test Server for anyone that has purchased it.
- - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.
- - Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!
- - The Dragon's Hoard is now available. See below for details.


*** Quests & Events ***

- The quest "Lake-Effect Snow Devils" has had its text updated to reflect which mob should be killed for credit with the quest.
- - Fixed an issue with snow dervishes appearing with incorrect names.
- - Fixed an issue in where players were not getting kill credit for killing snow dervishes in the Great Divide.
- Fixed an issue with "To kill a Thel Erith Ril" Quest where Alchemist Vaskerin would not give the player the correct item to continue the quest.


*** Spells ***

- Monk - Increased the incoming damage modifier for ranks 2 and 3 of Firewalker's Covenant.
- Necromancer - Increased the maximum level affected by Malevolent Alliance from 110 to 115.
- Paladin - Increased the maximum level affected by Holy Alliance from 110 to 115.
- Wizard - Increased the maximum level affected by Self-Combustion Effect from 110 to 115.


*** AA ***

- The following Archetype AAs are now collectively called: "Battlefield Vengeance"
- - Return Kick; Frenzied Return Strike; Knight's Return Strike; Hunter's Return Kick; Knave's Return Strike; Warlord's Return Kick; Beastlord's Feral Kick; Furious Refrain
- - Their functionality remains the same.


*** NPCs ***

- More windchill sprites can be found in the Eastern Wastes (TOV).


*** Miscellaneous ***

- The Dragon's Hoard is now avaliable. To find it, open the bank and click on the Dragon's Hoard button.
- - This will act as a separate bank for each character and allow you to store additional items.
- - It can be accessed from any banker in the world.
- - This gives you the option to store your items in a list based format that is easily sorted and auto-merges your stacks of items for you.
- - The cap for each character's Hoard is 100 items for members, 25 items for non-members, and 100 additional items from purchased Dragon's Hoard Slots.
- - Dragon's Hoard items will only show up in Find Item window searches when the Dragon's Hoard window is open.
- - Dragon's Hoard items will be listed in /outputfile inventory if it is run when the Dragon's Hoard window is open.
- Fixed a potential client crash when trying to render lighting on some models.
- Fixed a potential rare client crash related to chat channels and invalid character data.
- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Western Wastes.


*** UI ***

- Addressed a potential custom UI client crash in the Overseer window if the owned agents list is not defined.
- Fixed several potential client crashes related to custom UIs and the Overseer window.

- Added -
EQUI_DragonHoardWnd.xml

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml



- The EverQuest Team



Posted by: dreamweaver on 25 November 2020 @ 11:12 am CST

Claws of Veeshan Launch Date!

Hail Norrath! It's time to confront the forces that have been tormenting Velious and take the fight to those behind the attacks on the Continent. Your new adventure begins on December 8, 2020!

Claws of Veeshan is almost here! Still want to preorder and join in on the beta?

Find out more here!



Posted by: dreamweaver on 24 November 2020 @ 3:56 pm CST

Feast of Giving 2020!

We hope your adventures are going well!

It's that time of year Norrathians, for those adventurers that hail from that land known as the United States of America they will be celebrating a holiday known as Thanksgiving.

But for those of us in Norrath that means bonuses,
+50% bonus experience
+50% bonus rares
+50% bonus faction

We will be celebrating on Norrath from November 25, 2020 at 12:00 AM PST until November 30, 2020 at 11:00 PM PST

and a sale!

15% off bag category sale! (Correction! Sale discount applies to all players and stacks with the regular member discount but is not additive. Member discount is applied at final screen)

UPDATE
The bag sale runs November 26, 2020 at 12:00 AM PST until December 2, 2020 at 11:00 PM PST