October 19, 2020 - EQ Patch Weds 10/21 - Claws of Veeshan, Preorder and Beta, OH MY! - EQResource Software! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: EQ Dev on 22 October 2020 @ 7:12 pm CDT

Game Update Notes: October 21, 2020

We've pushed a hotfix to resolve a visual bug when adjusting the placement of real estate items.

If you are currently in a real estate zone where adjusting item placement is not working, you will have to exit the zone until it has remained empty long enough to reset.
The next time you enter that zone after it has reset you should no longer encounter the visual bug.

*** Miscellaneous ***
- Corrected an issue where moving a placed real estate item would display a ghost of the previous item until zoning.



Posted by: dreamweaver on 21 October 2020 @ 12:09 pm CDT

Claws of Veeshan Pre-orders are live!

Hail, Norrathians! It's time to confront the forces that have been tormenting Velious and take the fight to those behind the attacks on the Continent. Pre-orders for Claws of Veeshan are live!



EverQuest: Claws of Veeshan is scheduled to launch in December but if you simply can't wait, you can pre-order the game's 27th expansion right now at www.everquest.com/expansion-content! There are four versions of the expansion that you can choose from:


  • Standard Edition ($34.99 USD)

  • Collector's Edition ($89.99 USD)

  • Premium Edition ($139.99 USD)

  • Friends & Family Edition ($249.99 USD)


And don't forget - If you're an All Access memberyou'll also get 10% off the cost of the expansion!

All editions of the expansion include:

  • Access to ALL previous in-game expansion content

  • Closed Beta Access for Claws of Veeshan


Plus, if you purchase the expansion during the pre-order period, you will also get another special item:

  • Pre-Order Bonus: Shared Goblet of Adventure II - 25% 8 hour Experience Bonus, Group


The Collector's, Premium, and Friends & Family Editions of the expansion also come with a variety of other special items, which you can view here.


Adventurers, It's time to take the fight to them! - Pre-order EverQuest: Claws of Veeshan today!



Posted by: EQ Dev on 19 October 2020 @ 9:27 pm CDT

Game Update Notes: October 21, 2020

October 21, 2020
_____________________


*** Items ***

- Fixed a small spelling error in the description of Nimbus of the Lit Way.
- Necromancer - Corrected an issue that caused the Deathwhisper Shard of the Ancients to provide more benefit than intended. It now results in the same total benefit as other class epic augments.
- Look to the Marketplace this month for the Dwarf Heritage Crate. Each crate contains a random item. Trade these Dwarf Heritage items to your friends or collect them all yourself!
- Changed the name of Goblet of Shared Adventure III to Shared Goblet of Adventure III to match phrasing given outside the game itself.

*** Tradeskills ***

- Fixed an issue that prevented some characters from receiving the tradeskill skill cap extensions that their known recipe counts qualified them for.

*** Quests & Events ***

- Corrected an issue where solo tasks were incorrectly displaying a 24 hour duration.
- Innoruuk's Curse - Duriek Bloodpool in Paineel is no longer susceptible to combat and will now respawn every 30 minutes.

*** Spells ***

- Cleric and Paladin - Corrected a bad description for Divine Aura.

*** AA ***

- Ferocious Kick ranks 11-13 have improved resist values, making it harder to resist.

*** NPCs ***

- Fixed an issue that was causing pets renamed to a name that contained "pet" to revert to the default pet name.

*** Overseer ***

- Added Conflagrant Platinum as one of the rewards for crit success of the Ring of Scale tradeskill rewards.

*** Miscellaneous ***

- Corrected an issue where some characters who are in a fellowship were not always appearing in their fellowship.
- The /report command now gives you the option to open a Customer Service ticket in a browser, as reports will not be investigated without a corresponding ticket. Updated the help text for report to be more accurate. This command reports the first 20 visible lines of text in each open chat window, starting with the main chat window. /report can now be used once every minute instead of once each time your character zones.
- Added the /usetarget command which will left click a targeted player or right click a targeted NPC to help facilitate interactions in crowded areas.

*** UI ***

- Block, shield block, and staff block now display different messages in combat logs.


- The EverQuest Team



Posted by: EQ Dev on 19 October 2020 @ 2:09 pm CDT

Server Downtime: Wednesday, October 21st @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, October 21, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: JChan on 14 October 2020 @ 3:00 pm CDT

Claws of Veeshan, Preorder and Beta, OH MY!



Posted by: EQ Dev on 13 October 2020 @ 2:43 pm CDT

Test Update 10/13/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 13 October 2020 @ 2:41 pm CDT

Test Update 10/13/2020 - Patch Notes and Discussions

October 13, 2020
_____________________


*** Items ***

- Fixed a small spelling error in the description of Nimbus of the Lit Way.
- Necromancer - Corrected an issue that caused the Deathwhisper Shard of the Ancients to provide more benefit than intended. It now results in the same total benefit as other class epic augments.
- Look to the Marketplace this month for the Dwarf Heritage Crate. Each crate contains a random item. Trade these Dwarf Heritage items to your friends or collect them all yourself!


*** Tradeskills ***

- Fixed an issue that prevented some characters from receiving the tradeskill skill cap extensions that their known recipe counts qualified them for.


*** Quests & Events ***

- Corrected an issue where solo tasks were incorrectly displaying a 24 hour duration.
- Innoruuk's Curse - Duriek Bloodpool in Paineel is no longer susceptible to combat and will now respawn every 30 minutes.


*** Spells ***

- Cleric and Paladin - Corrected a bad description for Divine Aura.


*** AA ***

- Ferocious Kick ranks 11-13 have improved resist values, making it harder to resist.


*** NPCs ***

- Fixed an issue that was causing pets renamed to a name that contained "pet" to revert to the default pet name.


*** Overseer ***

- Added Conflagrant Platinum as one of the rewards for crit success of the Ring of Scale tradeskill rewards.


*** Miscellaneous ***

- Corrected an issue where some characters who are in a fellowship were not always appearing in their fellowship.
- The /report command now gives you the option to open a Customer Service ticket in a browser, as reports will not be investigated without a corresponding ticket. Updated the help text for report to be more accurate. This command reports the first 20 visible lines of text in each open chat window, starting with the main chat window. /report can now be used once every minute instead of once each time your character zones.
- Added the /usetarget command which will left click a targeted player or right click a targeted NPC to help facilitate interactions in crowded areas.


*** UI ***

- Block, shield block, and staff block now display different messages in combat logs.


- The EverQuest Team



Posted by: dreamweaver on 12 October 2020 @ 12:22 pm CDT

Darkpaw Games groups up for Extra Life!

Hey Norrathians,

I wanted to share a quick update on Team Darkpaw! So far we've raised $4,333.93 for Extra Life and have 90 team members! You are all so awesome! Check the post above this one for linked players if you'd like to donate to someone specific on the team or click the link below to join us!

TEAM DARKPAW ROLL OUT!



Posted by: dreamweaver on 9 October 2020 @ 1:58 pm CDT

Darkpaw Games groups up for Extra Life!


Ephyr - Rizlona
dreamweaver
Tropidoclion <Circle of Legends> Bristlebane



Posted by: dreamweaver on 9 October 2020 @ 1:52 pm CDT

Darkpaw Games groups up for Extra Life!

Hey there Team Darkpaw, if you've signed up and you'd like me to link to your donation page send me a DM so I can put the link on this post! Also don't forget if you'd like your name to reflect your character in game you can change that on your Extra Life page!



Posted by: dreamweaver on 8 October 2020 @ 12:43 pm CDT

Darkpaw Games groups up for Extra Life!



Posted by: dreamweaver on 5 October 2020 @ 1:10 pm CDT

The Final Round of Fall Fun Begins Tomorrow!

Fall Fun Round 3 is almost here!

From Tuesday, October 6, 2020 at 12:01 AM PDT, until Monday, October 19, 2020 at 11 PM PDT, ALL players will receive 1.5 times as much experience in their adventures across Norrath!



Posted by: dreamweaver on 29 September 2020 @ 1:37 pm CDT

Daybreak Account Maintenance - September 30, 2020

We will perform a routine maintenance tomorrow, September 30, 2020, beginning at 9 AM PDT. Approximate ETA of the maintenance will be 3 hours.

During this maintenance, the marketplace will be offline and unavailable, and logins will fail. Players already in the world before the maintenance begins will be able to continue to play (as long as they do not log out).

Do not try to change your password during this time frame, you are not able to log in because of the maintenance.



Posted by: dreamweaver on 24 September 2020 @ 12:27 pm CDT

Account Maintenance - September 24, 2020

The Maintenance effecting the login servers has been extended 1 hour from 10:25 AM PDT, if you are already logged in you will be able to still play if you do not log out.



Posted by: dreamweaver on 23 September 2020 @ 2:06 pm CDT

Account Maintenance - September 24, 2020

We will perform a routine maintenance tomorrow, September 24, 2020, beginning at 8 AM PDT. Approximate ETA of the maintenance will be 2 hours.

During this maintenance, the marketplace will be offline and unavailable, and logins will fail. Players already in the world before the maintenance begins will be able to continue to play (as long as they do not log out).



Posted by: EQ Dev on 22 September 2020 @ 3:18 pm CDT

Test Update 09/22/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread

Test is being updated at 2pm pacific time with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 22 September 2020 @ 3:15 pm CDT

Test Update 09/22/2020 - Discussion

Test is being today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 21 September 2020 @ 2:00 pm CDT

Fall Fun Round 2 begins tomorrow!

The second round of Fall Fun bonuses is here, and more adventures are on the horizon!

From Tuesday, September 22, 2020 at 12:01 AM PDT until Monday, October 5, 2020 at 10:59 PM PDT, ALL players will experience 50% shorter instance lockout timers!


Grab your gear and head into Norrath - there is extra adventuring to be had! And of course, be sure to check back on October 5 to find out what the last bonus will be!



Posted by: EQ Dev on 16 September 2020 @ 5:51 pm CDT

Server Downtime: Wednesday, September 16th @ 6:00 AM

Severs are unlocking in a few minutes, thanks for your patience!



Posted by: EQ Dev on 16 September 2020 @ 5:49 pm CDT

September Update Server Changes

Due to issues found during smoke testing the patch note indicating that server transfers to Phinigel, Selo, and Mangler will not be available with this patch. We will update it's status in a future patch.



Posted by: EQ Dev on 16 September 2020 @ 4:46 pm CDT

Server Downtime: Wednesday, September 16th @ 6:00 AM

We've run into another hiccup and have to push back our estimated unlock time by another hour. New unlock ETA 4 PM PDT.



Posted by: EQ Dev on 16 September 2020 @ 8:38 am CDT

Game Update Notes: September 16, 2020

September 16, 2020
_____________________


*** Highlights ***

- Made many improvements to the Overseer system to make it simpler to find Agents you need when you need them. See the Overseer section below.


*** Quests & Events ***

- Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining.
- Franklin Teek remembered that there is no such thing as "highlor" kobolds in Norrath, and has realized that he meant "highland" kobolds. He apologizes to all adventurers who he confused.


*** Spells ***

- Corrected an issue that would cause the messages displayed when a spell is overwritten or wears off to either fail to display or display incorrectly.
- Enchanter - Corrected a missing item that made level 111 animations take more melee damage than intended.


*** AA ***

- Corrected an issue that was preventing multiple Alternate Advancement Abilities from activating from a single hotkey press.


*** NPCs ***

- Lord Bergurgle is no longer susceptible to charm.
- Fixed the models in the Misty Thicket to be more consistent with other fire beetles.


*** Overseer ***

- Fixed an issue that caused the 21st Anniversary Overseer Quest "I Guess This is Growing Up" to remain available after the event had ended.
- Conversion quests no longer enforce rules for iconic Agents, meaning that you can have more than one of an iconic Agent on a single conversion quest at a time.
- You can now start or complete conversion quests when you have hit the active or completed quest caps and they continue to not count towards these caps.
- The DBC costs to recover an incapacitated Agent have been rebalanced. The minimum cost to recover an Agent has slightly increased while the cost to recover an Agent with a multi-day incapacitation has decreased significantly.
- Modified how Available Agents are sorted in the Quests tab for non-conversion quests. They are now sorted by the total number of matching traits and jobs, then by job ranks, rarity, and finally name. This change will usually result in sorting Agents with the highest potential contribution ahead of the pack.
- - Conversion Quests now sort by the total number of idle duplicates in descending order, then by name.
- Optional quest party slots now display their required job rank.
- Agents who offer no benefit to a quest no longer appear in the Available Agents list in the Quests tab.
- Unavailable Agents are now sorted to the end of the Available Agents list.
- Added a tooltip that displays an Agent's name, jobs, and traits when hovering your mouse over an Agent's minimized portrait.


*** Progression Servers ***

- Players may server transfer between progression servers that are in the same or later expansion and within the same or a less restricted ruleset. True box is more restrictive than servers without it. Free trade (Firiona Vie ruleset) is less restrictive than servers without it. Voting unlock servers are more restrictive than servers without voting. This means:
- - Characters on any progression server may transfer to live servers.
- - Characters on Aradune, Agnarr, Coirnav, and Mangler may transfer to Phinigel.
- - Characters on Aradune and Mangler may transfer to Selo.
- - Characters on Aradune may transfer to Mangler or Rizlona.


*** Miscellaneous ***

- When starting a new shared task or dynamic zone, players in a group or raid will be added in order by what group they are in from 1 to 12 in the raid window, followed by ungrouped players. The raid leader will always be added first. This is to alleviate the need to remove and reinvite additional players if there isn't room for them in the instance. Within a single group, the order players are added to the instance is not necessarily what is displayed in the raid window.
- On new characters, autosplit will now be enabled by default.


*** UI ***

- Corrected an issue that would prevent the reward selection window from displaying your pending rewards.
- Fixed an issue where /grouproles could cause your client to crash.


- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: dreamweaver on 15 September 2020 @ 12:56 pm CDT

Chat Maintenance - September 16, 2020


We will be performing maintenance on the chat system on September 16, 2020. From 4:00 AM PDT until 11:00 AM PDT.

The game will still be up and available to play in the time frame before regular patch maintenance begins. In zone / entity chat will still function. However, chat channels, cross server channels, friends, ignore lists, etc. will be unavailable.



Posted by: EQ Dev on 14 September 2020 @ 4:40 pm CDT

Server Downtime: Wednesday, September 16th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, September 16, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 7 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 8 September 2020 @ 4:00 pm CDT

Test Update 09/08/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 8 September 2020 @ 3:58 pm CDT

Test Update 09/08/2020 - Patch Notes and Discussions

September 8, 2020
_____________________


*** Quests & Events ***

- Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining.
- Franklin Teek remembered that there is no such thing as "highlor" kobolds in Norrath, and has realized that he meant "highland" kobolds. He apologizes to all adventurers who he confused.


*** Spells ***

- Corrected an issue that would cause the messages displayed when a spell is overwritten or wears off to either fail to display or display incorrectly.
- Enchanter - Corrected a missing item that made level 111 animations take more melee damage than intended.


*** AA ***

- Corrected an issue that was preventing multiple Alternate Advancement Abilities from activating from a single hotkey press.


*** NPCs ***

- Lord Bergurgle is no longer susceptible to charm.


*** Overseer ***

- Fixed an issue that caused the 21st Anniversary Overseer Quest "I Guess This is Growing Up" to remain available after the event had ended.
- Conversion quests no longer enforce rules for iconic Agents, meaning that you can have more than one of an iconic Agent on a single conversion quest at a time.
- - You can now start or complete conversion quests when you have hit the active or completed quest caps and they continue to not count towards these caps.
- The DBC costs to recover an incapacitated agent have been rebalanced. The minimum cost to recover an agent has slightly increased while the cost to recover an agent with a multi-day incapacitation has decreased significantly.
- Modified how Available Agents are sorted in the Quests tab for non-conversion quests. They are now sorted by the total number of matching traits and jobs, then by job ranks, rarity, and finally name. This change will usually result in sorting Agents with the highest potential contribution ahead of the pack.
- - Conversion Quests now sort by the total number of idle duplicates in descending order, then by name.
- Optional quest party slots now display their required job rank.
- Agents who offer no benefit to a quest no longer appear in the Available Agents list in the Quests tab.
- Unavailable agents are now sorted to the end of the Available Agents list.
- Added a tooltip that displays an agent's name, jobs, and traits when hovering your mouse over an agent's minimized portrait.


*** Progression Servers ***

- Players may server transfer between progression servers that are in the same or later expansion and within the same or a less restricted ruleset. True box is more restrictive than servers without it. Free trade (Firiona Vie ruleset) is less restrictive than servers without it. Voting unlock servers are more restrictive than servers without voting. This means:
- - Characters on any progression server may transfer to live servers.
- - Characters on Aradune, Agnarr, Coirnav, and Mangler may transfer to Phinigel.
- - Characters on Aradune and Manger may transfer to Selo.
- - Characters on Aradune may transfer to Mangler or Rizlona.


*** Miscellaneous ***

- When starting a new shared task or dynamic zone, players in a group or raid will be added in order by what group they are in from 1 to 12 in the raid window, followed by ungrouped players. The raid leader will always be added first. This is to alleviate the need to remove and reinvite additional players if there isn't room for them in the instance. Within a single group, the order players are added to the instance is not necessarily what is displayed in the raid window.
- On new characters, autosplit will now be enabled by default.
- Fixed the models in the Misty Thicket to be more consistent with other fire beetles.


*** UI ***

- Corrected an issue that would prevent the reward selection window from displaying your pending rewards.
- Fixed an issue where /grouproles could cause your client to crash.


- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: dreamweaver on 8 September 2020 @ 12:46 pm CDT

Labor Day Weekend Bonus!


I hear some say it is only 50% not 100% ?"



It's just the same event and same modifiers turned back on, so that shouldn't be the case. Could you PM where?



Posted by: dreamweaver on 8 September 2020 @ 12:43 pm CDT

Labor Day Weekend Bonus!


Thank you, how long will it last for?
Do we gain another 12 hrs ?"



Currently I believe it is supposed to turn off at the original time since the original event was just turned back on. If there ends up being an extension I will let everyone know.



Posted by: dreamweaver on 8 September 2020 @ 12:39 pm CDT

Labor Day Weekend Bonus!

Double XP is back on.



Posted by: dreamweaver on 8 September 2020 @ 11:50 am CDT

Fall Fun is coming!


So about those dates...... looks like 1 ended 24 hours early and the other started 24 hours early?"



Yeah finding that out right now.



Posted by: dreamweaver on 8 September 2020 @ 11:49 am CDT

Labor Day Weekend Bonus!

I'm looking into the XP bonus turning off everyone.



Posted by: dreamweaver on 3 September 2020 @ 8:11 pm CDT

Labor Day Weekend Bonus!


This is an interesting problem of ambiguity. If the announcement had not said "midnight" at all, and simply said "Friday, September 4, 12:00 am PST", then that would be less ambiguous. That is because it makes more sense for 12:00am and 12:01 am to fall on the same day, thus 12:00am on 9/4 would be one minute earlier on the same day as 12:01 am on 9/4. Which also lines up with what "AM" and "PM" mean. AM = ante meridian and PM = post meridian. 11:59 pm is thus 11 hours and 59 minutes after the Sun reaches its highest point on that day, while 12:00 am is 12 hours before the Sun reaches its highest point on that day. This is why it switches from 11:59pm to 12:00am at "midnight" between two days. Also, 12:00 am is equivalent to 00:00 in 24-hour time, I believe, which would unambiguously be the start of the day listed.

I think that travel schedules do avoid using 12:00 am as an arrival or departure time specifically to avoid this ambiguity.

Noon is less of a problem, because there would be no confusion about what calendar day was involved.

[Note: Ha, others had beat me to it. That's what I get for replying to a post near the top before reading the rest of the thread.">"



It also didn't say "midnight" originally and people told me that would help make it more clear. So...ymmv.



Posted by: dreamweaver on 3 September 2020 @ 12:59 pm CDT

Fall Fun is coming!


Does the Double rare spawn modifier eefect ground spawns?"



It does not.



Posted by: dreamweaver on 3 September 2020 @ 11:43 am CDT

Fall Fun is coming!

Fall has come early to Norrath this year, which means it's almost time for the first round of this year's Fall Fun bonuses!

From Tuesday, September 8, 2020 at 11:59 PM PT until Monday, September 21, 2020, at 11:59 PM PT, ALL players will receive Double Rare Spawns and Double Faction bonuses during their adventures across Norrath.


Be sure to make haste! These bonuses will disappear when the next round of Fall Fun arrives on September 22!



Posted by: dreamweaver on 2 September 2020 @ 4:33 pm CDT

Labor Day Weekend Bonus!

It's time for Labor Day weekend in the United States and we're going to celebrate it in Norrath with a bonus!

Double Experience for all servers starts Friday, September 4, 2020 at 12:00 AM PDT (Midnight) and ends Tuesday, September 8, 2020 at 11:00 PM PDT

Looking for other bonuses? Stay tuned for the Fall Fun bonuses announcement tomorrow!



Posted by: dreamweaver on 1 September 2020 @ 7:48 pm CDT

How to Send a Dump File to the Dev Team

If a bug or issue has been hard for our team to reproduce internally, we may request a dump file. Follow these instructions HERE to generate a mini dump file. After you've created the file, private message the Dev that requested it who will send you the next instructions."



Posted by: dreamweaver on 1 September 2020 @ 1:09 pm CDT

Torment of Velious is on Sale!

It's getting to be that time of year in Norrath! Torment of Velious is 25% off! Don't miss out, the sale runs through October 20th!




Posted by: dreamweaver on 27 August 2020 @ 1:05 pm CDT

Log in Server Issues

The overall login issues are currently being resolved and players should be able to log back in. If you are still experiencing issues. Please reach out to CS to have them check your account(s).



Posted by: dreamweaver on 27 August 2020 @ 12:12 pm CDT

Log in Server Issues

Ops is currently investigating the issue with the log in servers. This is effecting multiple of our titles. Please do not reset your password during this time frame.



Posted by: EQ Dev on 26 August 2020 @ 11:41 am CDT

Test Update 08/26/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 26 August 2020 @ 11:41 am CDT

Test Update 08/26/2020 - Discussion

Test was updated this morning with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 21 August 2020 @ 11:44 pm CDT

Current Downtime - August 21, 2020

Servers are being unlocked now, we apologize for the delay and thank you all for your patience. Ops will continue to monitor as players log back in.



Posted by: dreamweaver on 21 August 2020 @ 10:39 pm CDT

Current Downtime - August 21, 2020

Work is ongoing on the server crash issue, there is no ETA at this time.



Posted by: dreamweaver on 21 August 2020 @ 10:04 pm CDT

Current Downtime - August 21, 2020

Hello Everyone, I have returned.

Ops and engineering are investigating the most recent crash and are working to bring the worlds back online.



Posted by: dreamweaver on 21 August 2020 @ 8:19 pm CDT

Current Downtime - August 21, 2020

We're unlocking servers now, thank you for your patience.



Posted by: dreamweaver on 21 August 2020 @ 7:47 pm CDT

Current Downtime - August 21, 2020

UPDATE - Our Ops and Engineering teams are in the process of performing checks on servers. Worlds are coming up and will remain locked during this time frame. Current ETA to unlock 1 hour.



Posted by: dreamweaver on 21 August 2020 @ 7:11 pm CDT

Current Downtime - August 21, 2020

During the process of bringing the worlds back up, additional errors surfaced and extended the time needed to bring the servers back up safely. Unfortunately that means once again no ETA but we will update this thread as one becomes available



Posted by: dreamweaver on 21 August 2020 @ 6:32 pm CDT

Current Downtime - August 21, 2020

Servers are coming back up but will remained locked for the time being as Ops and engineering finish their checks. Current ETA to server unlock 45 Minutes.



Posted by: dreamweaver on 21 August 2020 @ 6:02 pm CDT

Current Downtime - August 21, 2020

Ops and engineering are continuing to work on the issue, there is no ETA at this time.



Posted by: dreamweaver on 21 August 2020 @ 5:17 pm CDT

Current Downtime - August 21, 2020

All EverQuest worlds will be coming down while we address the issues that caused multiple servers to crash. At this time there is no ETA we will update as one is available.



Posted by: EQ Dev on 17 August 2020 @ 6:46 pm CDT

Game Update Notes: August 19, 2020

August 19, 2020
_____________________


*** Highlights ***

- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.
- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.


*** Items ***

- Unequipping items whose stats are increased when wearing Power Sources will now immediately remove the invisible augments that provide these stat bonuses.
- - This corrects several issues that indicated that the item can not be modified until all augments are removed.
- Fixed an issue with some Sebilisian Hardcore Heritage items granting the wrong items.
- Removed heirloom from tradeable items since it's redundant.
- Necromancer - The critical DoT focus effects on the Necromancer epic 1.5, 2.0, and 2.5 will now begin to decay in effectiveness when casting spells above level 80.


*** Tradeskills ***

- Corrected the spelling of Rallos Zek Devotee's Defense and Rallos Zek Acolyte's Defense to be consistent with other things with defense in the name.
- Corrected the spelling of crystallized in several recipes.


*** Quests & Events ***

- Ralkor Bloodmoon Raid - Fixed an issue that would cause the event to stall once all of the channelers were killed.
- The Conflagration Generals - Added a zone-wide message when a whorling wildfire is hit with the proper spell. The message will indicate who cast what spell and what the special damage is.
- Earning One's Place - Fixed the faction requirement to now work properly. You must be "threateningly" to the Servants of Esianti to get the task.
- Grummus Event (Plane of Health) - Fixed an issue that was preventing the grumlings from "exploding" when they die. They will now cast Explosive Pus as expected when they die.
- Corrected an issue where seasonal events could be scheduled incorrectly during a leap year.


*** Spells ***

- Fixed a client crash when moving or deleting an item in the middle of casting free target spells.
- Updated the message when scribing ToV spells to be more informative.
- Added a message when learning a new combat ability that includes the ability name.
- Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active.
- Cleric - The Crippling Glare effects from the Shining Rampart line will no longer create a debuff on the target. Reduced the chance to proc slightly (from a base of 10ppm to 9ppm) and changed the heal from a recourse to a trigger cast so that it will now be able to heal you even if the stun can not land.
- Necromancer - The Curse of Mortality line of spells no longer stacks with itself. Increased the damage dealt and mana cost.
- Necromancer - The Swift Deconstruction line of spells no longer stacks with itself or with the Curse of Mortality line. It now deals the same amount of damage as the equivalent spell from the Curse of Mortality line, with the same efficiency. Removed the shared spell timer from the line. This spell line will no longer deal different damage to different targets. Increased the resist modifier so it lands more reliably.


*** AA ***

- Fixed an incorrectly referenced level range in the spell description for the max rank Enchanter Gracious Gift of Mana proc.
- Added a spell description to Enchanter Reactive Rune IV through XIII and standardized the AA description at all ranks.
- Shaman/Magician Wind of Malaise ranks 2, 3, 10, and 11 now have the same expansion and level requirements as the ranks of Malaise that unlock them.
- Magician Companion's Fury ranks 110, 111, 112, 133, 134, 135, and 136 now require expansions that match their level requirements.
- Fixed an issue that could cause Paladin Divine Stun and Disruptive Persecution to have no reuse timer.


*** NPCs ***

- Swarm pets should now have the correct name, even when being summoned at the same time as another.
- Geomar Hapera in Paineel now correctly offers Parcel and Recovery services.


*** Mercenaries ***

- Corrected an issue where mercenaries sometimes displayed numbers after their name.


*** Overseer ***

- Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.
- Added Conflagrant Platinum as one of the rewards for the Ring of Scale tradeskill rewards.
- Fixed an issue with the Agent Tab display when adding an agent while scrolled down.


*** Miscellaneous ***

- Corrected an issue that prevented real estate items from appearing in your Crate of Eviction after transferring servers.
- Made further improvements to reduce lag caused by launching dynamic zones.
- Fixed a potential client crash when adding a new item to the Advanced Loot window.
- Fixed a potential client crash when adding an item to a player's cursor.
- Fixed several new types of zone crashes.


*** UI ***

- Corrected an issue where spell damage was only reporting to 75 feet away.
- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.
- Fixed an issue that was causing erratic behavior for a raid's delegated main assists, NPC markers, and master looter after a change in raid leadership. This should fix the problem where /assist main or /assist raid would stop working as expected.
- Fixed an issue that would cause an ornament to stick to an item if it had a reward that was claimed while the ornament was in an item. Instead, you will be unable to claim the reward until the ornament has been removed. Players with a stuck ornament will need to use an Ornamentation Stripping Tool to remove the ghost ornament from their item.
- Moved DoT damage taken by your character from the DoTs (Others) filter to the DoTs (Yours) filter.
- Removed voice chat integration from the game.

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_DragItems.xml
EQUI_FriendsWnd.xml
EQUI_GroupWindow.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidWindow.xml
EQUI_TopLevelScreens.xml
EQUI_VoiceActionBarWnd.xml


*** Previously Updated ***

- Fixed an issue where one set of next year's collectibles were dropping from creatures in Mearatas.


- The EverQuest Team



Posted by: EQ Dev on 17 August 2020 @ 2:41 pm CDT

Server Downtime: Wednesday, August 19th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, August 19, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Aristo on 11 August 2020 @ 8:06 pm CDT

Changes to the Necromancer Epic 2.0 in the August 2020 Update

Well, here we are again.

Back in 2004, when we released Omens of War, we also released 16 different epic weapons. Warriors got two activated effects to use on theirs. Everyone else's epics have a worn effect that gives you a bonus while you have it equipped, and an activated effect that you... activate.

For 10 classes, the worn effect had an explicit upper limit on its effectiveness. For three more, the worn effect worked on a specific ability that was superseded later. Bards got a worn effect that was exceeded by class armor soon after.

Necromancers got an effect that worked forever. If this effect was a child, it would be learning how to drive now. It turned the epic from a "nice to have" to a "must equip forever," and didn't allow players to move on as the game evolved.

Initially there just wasn't a way to limit that effect by level, so we didn't. Eventually the code team made it happen. In the years since it's been possible, there were several occasions where we considered introducing a limit but didn't due to where Necromancers were as a class at the time.

And that is what leads us to this announcement. In the August update, we're going to introduce an effect limiter on the Necromancer epic 1.5, 2.0, and 2.5 that starts to decay its effectiveness by 5% per level for spells above level 80.

Originally the plan had been to start the decay at level 75 to match all of the other casters, priests, and hybrids. Some outliers still had effects that worked at full potency up until level 80, though, so that's where we started the decay for Necromancers as well. It means that most of the spells that will be focused less effectively by the Necromancer epic have the full benefit of the DoT consolidation project, and by the time the effect wears off completely necromancers will be in a much better spot damage-wise than they were with the epic before DoTs were consolidated.

Here's what this means in gameplay:

From levels 70 to 80, there's no change. In Omens of War and the six subsequent expansions, the epic 1.5/2.0/2.5 is just as powerful as it was before.

Level 81 spells get 95% of the effectiveness of the epic, level 82 spells get 90% of the effectiveness, and so on. Level 90 spells will get half of the effectiveness of the epic, and no epic will affect a level 100 spell. This slow ramp means that there's no point where upgrading to a new spell will lower your effectiveness in combat.

We understand that this isn't great news for you and it's upsetting to lose an effect that has been part of the class for so long. This isn't something we enjoy doing. It's also important for the long-term health of the game to allow old items to retire. We believe that by placing the cutoff where we did we've accomplished the following goals:

    =1">
  • The Necromancer epic retains its status as the longest-lasting worn effect. It just isn't infinite any more.

  • It has a slow ramp-down in effectiveness that is more than matched by increasing spell damage.

  • It is no longer a "requirement" for people playing the class to obtain 18 expansions after it was introduced.




Posted by: EQ Dev on 11 August 2020 @ 1:43 pm CDT

Test Update 08/11/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 11 August 2020 @ 1:42 pm CDT

Test Update 08/11/2020 - Patch Notes and Discussions

August 11, 2020
_____________________


*** Items ***

- Unequipping items whose stats are increased when wearing Power Sources will now immediately remove the invisible augments that provide these stat bonuses.
- - This corrects several issues that indicated that the item can not be modified until all augments are removed.
- Fixed an issue with the Sebilisian gear granting the wrong items.
- Removed heirloom from tradeable items since it's redundant.


*** Tradeskills ***

- Corrected the spelling of Rallos Zek Devotee's Defense and Rallos Zek Acolyte's Defense to be consistent with other things with defense in the name.
- Corrected the spelling of crystallized in several recipes.


*** Quests & Events ***

- Ralkor Bloodmoon Raid - Fixed issue that would cause the event to stall once all of the channelers were killed.
- The Conflagration Generals - Added a zone-wide message when a whorling wildfire is hit with the proper spell. The message will indicate who cast what spell and what the special damage is.
- Earning One's Place - Fixed the faction requirement to now work properly. You must be "threateningly" to the Servants of Esianti to get the task.
- Grummus Event (Plane of Health) - Fixed an issue that was preventing the grumlings from "exploding" when they die. They will now cast Explosive Pus as expected when they die.
- Corrected an issue where seasonal events could be scheduled incorrectly during a leap year.


*** Spells ***

- Fixed a client crash when moving or deleting an item in the middle of casting free target spells.
- Updated the message when scribing ToV spells to be more informative.
- - Added a message when learning a new combat ability that includes the ability name.
- Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active.
- Cleric - The Crippling Glare effects from the Shining Rampart line will no longer create a debuff on the target. Reduced the chance to proc slightly (from a base of 10ppm to 9ppm) and changed the heal from a recourse to a trigger cast so that it will now be able to heal you even if the stun can not land.
- Necromancer - The Curse of Mortality line of spells no longer stacks with itself. Increased the damage dealt and mana cost.
- Necromancer - The Swift Deconstruction line of spells no longer stacks with itself or with the Curse of Mortality line. It now deals the same amount of damage as the equivalent spell from the Curse of Mortality line, with the same efficiency. Removed the shared spell timer from the line. This spell line will no longer deal different damage to different targets. Increased the resist modifier so it lands more reliably.


*** AA ***

- Fixed an incorrectly referenced level range in the spell description for the max rank Enchanter Gracious Gift of Mana proc.
- Added a spell description to Enchanter Reactive Rune IV through XIII and standardized the AA description at all ranks.
- Shaman/Magician Wind of Malaise ranks 2, 3, 10, and 11 now have the same expansion and level requirements as the ranks of Malaise that unlock them.
- Magician Companion's Fury ranks 110, 111, 112, 133, 134, 135, and 136 now require expansions that match their level requirements.
- Fixed an issue that could cause Paladin Divine Stun and Disruptive Persecution to have no reuse timer.


*** NPCs ***

- Spawn pets should now have the correct name, even when being summoned at the same time as another.
- Geomar Hapera in the Paineel now correctly offers Parcel and Recovery services.


*** Mercenaries ***

- Corrected issue where mercenaries displayed numbers after their name.


*** Overseer ***

- Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.
- Added Conflagrant Platinum as one of the rewards for the Ring of Scale tradeskill rewards.


*** Miscellaneous ***

- Corrected an issue that prevented real estate items from appearing in your Crate of Eviction after transferring servers.
- Made further improvements to reduce lag caused by launching dynamic zones.
- Fixed a potential client crash when adding a new item to the Advanced Loot window.
- Fixed a potential client crash when adding an item to a player's cursor.
- Fixed a potential zone crash when an NPC dies to a pet who has also died.
- Fixed a zone crash that could occur when sending messages.


*** UI ***

- Corrected an issue where spell damage was only reporting to 75 feet away.
- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.
- Fixed an issue that was causing erratic behavior for a raid's delegated main assists, NPC markers, and master looter after a change in raid leadership.
- - This should fix the problem where /assist main or /assist raid would stop working as expected.
- Fixed an issue that would cause an ornament to stick to an item if it had a reward that was claimed while the ornament was in an item. Instead, you will be unable to claim the reward until the ornament has been removed. Players with a stuck ornament will need to use an Ornamentation Stripping Tool to remove the ghost ornament from their item.
- Moved DoT damage taken by your character from the DoTs (Others) filter to the DoTs (Yours) filter.
- Removed voice chat integration from the game.

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_DragItems.xml
EQUI_FriendsWnd.xml
EQUI_GroupWindow.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidWindow.xml
EQUI_TopLevelScreens.xml
EQUI_VoiceActionBarWnd.xml


*** Previously Updated ***

- Fixed an issue where one set of next year's collectibles were dropping from creatures in Mearatas.


- The EverQuest Team



Posted by: dreamweaver on 10 August 2020 @ 4:03 pm CDT

EU Server Locked - 2020-08-11 01:00 GMT

Due to maintenance being performed by our ISP at the EU data center, the server will be locked to prevent issues between 2020-08-11 01:00 GMT (Greenwich Mean Time) and 2020-08-11 03:00 GMT (Greenwich Mean Time)



Posted by: dreamweaver on 5 August 2020 @ 6:34 pm CDT

Living Legacy Raids 2020 have begun!



Posted by: dreamweaver on 4 August 2020 @ 7:50 pm CDT

Login Server Maintenance - 8/5/2020



Posted by: dreamweaver on 29 July 2020 @ 4:34 pm CDT

Update Regarding Server Transfers - 07/29/2020

Server Transfers are currently intentionally disabled until the next update in order to fix a bug where real estate items are not transferring with you when the transfer occurs.

Players who have lost items will have them restored as time allows.



Posted by: dreamweaver on 22 July 2020 @ 5:53 pm CDT

The EverQuest Show partners with EQ for a Special Announcement!

We've sold out in less than 24 hours, thank you all for your interest in these special collectors items! We are continuing to look at ways of creating these types of offerings and merchandise for you, our passionate fans.



Posted by: EQ Dev on 22 July 2020 @ 1:21 pm CDT

Test Update 07/22/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 22 July 2020 @ 1:17 pm CDT

Test Update 07/22/2020 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 21 July 2020 @ 2:52 pm CDT

The EverQuest Show partners with EQ for a Special Announcement!

The newest episode of The EverQuest Show with Fading has a special announcement from us! Check it out at the link below.

The EverQuest Show



Posted by: dreamweaver on 17 July 2020 @ 7:15 pm CDT

The Nameless are searching for new blood.

Hail Norrath,

The formless, nameless beings that formed our very heavens are looking for new members to join their ranks and help shape our world. Have you dreamed of creating new stories for adventures, or shaping the world that is Norrath, maybe you've dreamed of playing with the words and numbers that make our world a reality, well now is your chance!

Check out the links below for more information about each position and to apply!

Associate Game Designer

3D Character Artist (Mid to Senior)

Associate Software Engineer



Posted by: EQ Dev on 13 July 2020 @ 8:06 pm CDT

Game Update Notes: July 15, 2020

July 15, 2020
_____________________


*** Highlights ***

- Made various improvements to world performance and stability related to loading characters, real estate data, and instances.
- Fixed several causes of zone and client crashes.
- Made a number of speculative fixes to address issues with overseer data not loading as expected.
- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. See Progression Servers section for details.
- Norrath now embraces free-range eggs. See Tradeskills section for details.


*** Items ***

- Corrected an issue where some ornamentations would not display after zoning, or in player housing.
- The spell description on Black Fur Boots now correctly indicates that the Spirit of the Wolf buff affects the caster and not their target.
- Snow Griffin Saddle will no longer display as a bag when placed in a real estate.
- Unwritten Glyph and the glyphs sold by Alerynril the Loyal now include the level 115 rank of the glyph ability.
- 'Transforming Surprises' that dropped from Convorteum raids have been removed as they served absolutely no purpose other than to annoy completionists.
- Adjusted the price of the Hero's Forge Suit Consolidator on loyalty merchants down to 781 crowns.
- Painting: Tassel's Tavern when placed in housing should now correctly teleport you to the tavern in classic North Freeport.
- Adjusted the buffs offered by the following marketplace potions to prevent them from being overwritten by other buffs/debuffs: Double Faction Potion, Draught of the Craftsman, Locked Faction Potion, Bottle of Alacrity, the Avian, Buoyancy, the Cetacean, Clarity, Endless Air, Health, Replenishment, See Invisible, Speed, Spirits, Ultravision, and the Ursine.
- Fixed the missing ornamentation slot on Darkened Wind Saber.


*** Tradeskills ***

- Norrath now embraces free-range eggs. You'll find them on some baking merchants. These eggs work the same as snake eggs in many of the generic egg recipes.


*** Quests & Events ***

- Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.
- Seeking the Sorcerer (Raid) - It will no longer be possible to avoid Bledrek's Discharge by standing behind things. You will need to move out of the area.
- Seeking the Sorcerer - Bledrek and Bled should no longer target the guardian golems with spells that are meant to cause the target to flee the room.
- Seeking the Sorcerer - The bosses will no longer be willing to chase people down the stairs.
- Tower of Frozen Shadow (Raid - Torment of Velious) - Once all the raids in the zone have been successfully completed, the mirrors will behave as they do in the group version of the zone.
- The Ice Moves - Fixed an issue that could cause the Notes of a Grand Armsman and Smelting for the Grand Master to not drop from the Grand Armsman.
- Crusader Vraket will no longer praise random summoned entities if he cannot find the player that made a kill worthy of mention, he will instead praise himself. After all, he is worthy!
- Cactiikii (Raid) - The atrocious cacti will now only spawn one add at a time instead of four.
- Kerafyrm the Awakened (Raid) - Kerafyrm can no longer be slain, which will ensure that the raid will complete successfully when he is reduced below 5% health.
- Disable the Recycler (Fortress Mechanotus Task) - Added safety logic to despawn the event if it has not been completed for 15 minutes, which should prevent it from getting into a bad state for days.
- Marton Sayer in Qeynos Hills will now reward adventurers with a version of the Gnoll Slayer that does not include Bane Damage before Shadows of Luclin is active.
- - Once Shadows of Luclin is active, the Gnoll Slayer can be converted into the version that provides Bane Damage: Gnolls.
- Made the following changes to the Gloomingdeep Tutorial:
- - Clicking OK at the conclusion of the tutorial will correctly whisk you away to The Mines of Gloomingdeep.
- - Made several formatting and text fixes.


*** Spells ***

- Corrected an issue where creatures slain by direct damage spells reported their death to everyone in the zone.
- Updated the description on some familiar spells that said they summon a minotaur.


*** NPCs ***

- Added a small chance for 'humanoids' in Torment of Velious to drop Raw Velium Ore, Velium Infused Pelt, Velium Infused Spider Silk, or Velium Infused Logs. The ore is in addition to the ore they already drop.
- Thach Jerden decided now was a good time to leave the Plane of Knowledge and embark on a journey of his own. Since he no longer wants your Hardcore Heritage items, we decided to update the Hardcore Heritage armor drops to simply be a right click on the dropped item.
- - We'll miss Thach in the Plane of Knowledge, but hopefully he can find that eagle he keeps talking about...
- Treants in classic zones have reverted to their classic appearance.
- The cages in Combine Dredge are now less feisty, and no longer fight back.


*** Overseer ***

- Corrected an issue where the Finish Now! button would not be disabled if you had claimed 10 Overseer quest rewards.
- When the last copy of an Agent is removed, if that Agent is assigned to an offered quest, the assigned quest will have all Agents cleared.
- Corrected an issue where the number of reported Max Completed Quests could reset to its previous value after zoning.


*** Progression Servers ***

- Added the ability for characters on Aradune to /servertransfer to Rizlona for free. Note that the character needs to be of level 20 or above and your account and character must be at least 30 days old.
- Narron Jenork in Ak'Anon is now available in original EverQuest. He has nothing to say to anyone about anything, including Initiate Watchman armor, until Planes of Power unlocks.
- Iksar shaman Plane of Hate class armors are no longer available until Ruins of Kunark has unlocked.
- Beastlord Plane of Fear class armors are no longer available until Shadows of Luclin has unlocked.
- Berserker Plane of Fear class armors are no longer available until Gates of Discord has unlocked.
- Magus Burlshin will be able to help players on Selo, and possible future fast servers, gain a shard for use in the Shard Experiences task.


*** Miscellaneous ***

- Corrected an issue where /hidemodels hid your character after dying in the same zone.
- Added /hidemodels none as an option to more easily un-hide all players, pets, and mercenaries.


*** UI ***
- Removed the 'All Access Days Left:' label in the inventory window. This most accurate place to find this information is in the Membership Info section of your account at everquest.com.


- Changed -
EQUI_Inventory.xml


- The EverQuest Team



Posted by: EQ Dev on 13 July 2020 @ 2:08 pm CDT

Server Downtime: Wednesday, July 15th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, July 15, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 10 July 2020 @ 12:39 pm CDT

Test Update 07/10/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 10 July 2020 @ 12:37 pm CDT

Test Update 07/10/2020 - Patch Notes and Discussions

July 10, 2020
_____________________

*** Items ***

- Adjusted the buffs offered by the following marketplace potions to prevent them from being overwritten by player buffs: Bottle of the Avian, the Cetacean, the Ursine, Replenishment, and Spirits.

*** Quests & Events ***

- Tower of Frozen Shadow (Raid - Torment of Velious) - Once all the raids in the zone have been successfully completed, the mirrors will behave as they do in the group version of the zone.
- Cactikii (Raid) - The atrocious cacti will now only spawn one add at a time instead of four.
- Disable the Recycler (Fortress Mechanotus Task) - Added safety logic to despawn the event if it has not been completed for 15 minutes, which should prevent it from getting into a bad state for days.


*** NPCs ***

- The cages in Combine Dredge are less feisty, and no longer fight back.


*** Progression Servers ***

- Iksar shaman Plane of Hate class armors are no longer available until Ruins of Kunark has unlocked.
- Magus Burlshin will be able to help players on Selo, and possible future fast servers, gain a shard for use in the Shard Experiences task.


- The EverQuest Team



Posted by: EQ Dev on 7 July 2020 @ 3:21 pm CDT

Test Update 07/07/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 7 July 2020 @ 3:19 pm CDT

Test Update 07/07/2020 - Patch Notes and Discussions

July 7, 2020
_____________________


*** Items ***

- Corrected an issue where some ornamentations would not display after zoning, or in player housing.
- The spell description on Black Fur Boots now correctly indicates that the Spirit of the Wolf buff affects the caster and not their target.
- Snow Griffin Saddle will now place as a snow griffin instead of a bag.
- The glyphs sold by Alerynril the Loyal now include the level 115 glyphs.
- "Transforming Surprises" items dropped from the Convorteum Event have been removed as they served absolutely no purpose other than to annoy completionists.
- Reduced the Crowns price of the Hero's Forge Suit Consolidator.
- Using the Painting: Tassel's Tavern placed in housing should correctly teleport you to the tavern in old North Freeport.

*** Tradeskills ***

- Norrath now embraces free-range eggs. You'll find them on some baking merchants. These eggs work the same as snake eggs in many of the generic egg recipes.


*** Quests & Events ***

- Seeking the Sorcerer - Bledrek and Bled should no longer target the guardian golems with spells that are meant to cause the target to flee the room.
- Seeking the Sorcerer (Raid) - it will no longer be possible to avoid Bledek's Discharge by standing behind things. You will need to move out of the area.
- Crusader Vraket will no longer praise random summoned entities if he cannot find the player the made the kill worthy of mention, he will praise himself. After all, he is worthy!
- The Ice Moves - Fixed an issue that could cause the Notes of a Grand Armsman and Smelting for the Grand Master to not drop from the Grand Armsman.
- Marton Sayer in Qeynos Hills will now reward adventurers with a version of the Gnoll Slayer that does not include Bane Damage before Shadows of Luclin is active.
- - Once Shadows of Luclin is active, the Gnoll Slayer can be converted into the version that contains Bane Damage: Gnolls.
- Seeking the Sorcerer - The bosses will no longer be willing to chase people down the stairs.
- Made the following changes to the Gloomingdeep Tutorial:
- - Clicking OK at the conclusion of the tutorial will correctly whisk you away to The Mines of Gloomingdeep.
- - Made several formatting and text fixes.
- Heroic adventures from Call of the Forsaken, The Darkened Sea, The Broken Mirror, and Empires of Kunark have been reverted to use the spell scaling data from when those expansions launched.
- Kerafyrm the Awakened - Kerafyrm can no longer be slain, which will ensure that the raid will complete successfully when he is reduced below 5% health.


*** Spells ***

- Corrected an issue where killshots from direct damage spells were reported to anyone in the zone.
- Updated the description on some familiar spells that said they summon a minotaur.


*** NPCs ***

- Added a small chance for "humanoids" in Torment of Velious to drop Raw Velium Ore, Velium Infused Pelt, Velium Infused Spider Silk, or Velium Infused Logs. The ore is in addition to the ore they already drop.
- Thach Jerden decided now was a good time to leave the Plane of Knowledge and embark on a journey of his own. Since he no longer wants your Hardcore Heritage items, we decided to update the Hardcore Heritage armor drops to simply be a right click on the dropped item. We'll miss Thach in the Plane of Knowledge, but hopefully he can find that eagle he keeps talking about...
- Treants in classic zones have reverted to their classic appearance.


*** Overseer ***

- Corrected an issue where the Finish Now! button would not be disabled if you had claimed 10 Overseer quest rewards.
- When the last copy of an Agent is removed, if that Agent is assigned to an offered quest, the assigned quest will have all Agents cleared.


*** Progression Servers ***

- Added the ability for characters on Aradune to transfer to Rizlona for free. Note that the character needs to be of level 20 or above and your account and character must be at least 30 days old.
- Narron Jenork in Ak'Anon is now available in original EverQuest. He has nothing to say to anyone about anything, including Initiate Watcham armor, until Planes of Power unlocks.
- Beastlord Plane of Fear class armors are no longer available until Shadows of Luclin has unlocked.
- Berserker Plane of Fear class armors are no longer available until Gates of Discord has unlocked.


*** Miscellaneous ***

- Corrected an issue where /hidemodels hid your character after dying in the same zone.
- - Added /hidemodels none as an option to more easily un-hide all players, pets, and mercenaries.
- Fixed an ornamentation slot on the Darkened Wind Saber that was erroneously marked as a hidden slot.


- The EverQuest Team



Posted by: dreamweaver on 2 July 2020 @ 7:17 pm CDT

Aradune/Mangler Performance Update 7/2/2020

We're aware of the performance issues on the following servers.

Aradune
Mangler

Ops is continuing to investigate. Thank you for continuing to send in reports, we will share more information as we have it.



Posted by: dreamweaver on 2 July 2020 @ 4:27 pm CDT

Login Server Issue 7/2/2020

This issue should be resolved now and logins accessible again. Thank you for you patience. Please send me a private message with your account name if you are still having issues.



Posted by: dreamweaver on 2 July 2020 @ 3:55 pm CDT

Login Server Issue 7/2/2020

The ops/platform team are working on a fix, players may be able to get past the login intermittently. Please do not reset your password if you see the error. It is not the issue.



Posted by: dreamweaver on 2 July 2020 @ 2:52 pm CDT

Login Server Issue 7/2/2020

We're currently investigating an issue with the login servers. There is no ETA at this time. More updates to follow as they are available.



Posted by: dreamweaver on 1 July 2020 @ 7:54 pm CDT

Mangler & Aradune Update Thread.

We're currently investigating login and performance issues for the following servers.

Mangler
Aradune

We will update this thread once more information is available.



Posted by: dreamweaver on 30 June 2020 @ 6:37 pm CDT

Aradune Update 6/30/20

Tomorrow morning at 6 AM PDT we will be bringing just Aradune down to make some changes to the hardware for the server. The downtime will last approximately 4 hours. Thank you for your continued patience while we continue to work on the issues.



Posted by: dreamweaver on 30 June 2020 @ 6:05 pm CDT

Summer Spectacular Begins Tomorrow!


Is there a market place sale that accompanies this event as well?"



There is not.



Posted by: dreamweaver on 30 June 2020 @ 5:28 pm CDT

Summer Spectacular Begins Tomorrow!

Summer Spectacular!

Summer is here, the days are long, and that means it's time to celebrate. Start your July off right with in-game bonuses! Things begin July 1, 2020:

Bonus Rewards!
All XP, faction, and rare spawns will be increased by 76%.


The Summer Spectacular begins at 12 AM PT (Midnight) on July 1, 2020, and ends at 11 PM PT on July 8, 2020.



Posted by: dreamweaver on 17 June 2020 @ 1:13 pm CDT

Aradune Update - 6/17/20

Some of the fixes for issues that were mentioned previously have gone in today, so we've raised the population cap slightly to a point we're comfortable with. This won't eliminate the queue entirely at this time but you should see some changes to it.

The team is continuing to work on the underlying issues, and we will continue to update as more information is available.



Posted by: EQ Dev on 17 June 2020 @ 9:12 am CDT

Game Update Notes: June 17, 2020

June 17, 2020
_____________________


*** Highlights ***

- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.


*** Items ***

- Fixed a problem with the teleport on Painting: Tassel's Tavern.
- Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.
- The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.
- Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.
- Three new pride hares, along with the three introduced last year, will be freely claimable from the Marketplace from June 24th to July 31st.
- Mounts will no longer activate for Paladins or Shadowknights before Luclin.
- Adoptable Heritage Crate Familiars are no longer Heirloom, as the adoptable versions of the items are tradable and the adopted familiar versions of the items are not.


*** Quests & Events ***

- Derakor the Vindicator (Raid - Torment of Velious) - At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don't Eat the Dead achievement.
- Greater Spirit Shield (Achievement - The Broken Mirror) - Corrected a typo in the reward description of this achievement.
- Bugglegupp, Tergon's Spellbook, Toko's Head, Darkforge Helm - Fixed some broken dialogues and other bad behavior in these quests.
- Till Death Do Us Part - Increased the threshold before the raid will reset due to any NPCs being idle.
- Heart of Frozen Shadow - Made the following changes to this raid:
- - Increased the threshold before the raid will reset due to all NPCs being idle.
- - It's again equally likely that spawned specters will be restless or non-restless.
- The Tavern at the End of Norrath (Achievement) - Now correctly indicates that you need to have completed The Fall of Toskirakk in order to have access to Korafax, Home of the Riders.
- Hardcore Heritage, Sebilis Phase - Extended the duration of this event from 2 to 4 weeks.
- The Beast Below - Fixed several issues with the messaging of the mechanics in this raid event. The messages will no longer show # and ! symbols, they will no longer display if the target is invalid, the pop-up message sent directly to a target will now also appear in chat, and chat messages now use the event color / filter.
- Veil of Alaris - If you do not have the correct flags to request raids in the tier that your evolving Record book has advanced to, activating it again should correctly flag you to request access to any tier in which you have completed all raids.
- Convorteum Raids - The "Transforming Surprises" have been removed as they served absolutely no purpose other than to annoy completionists.


*** Spells ***

- Necromancer and Shadowknight - Changed Vampiric Curse and Bond of Death to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - Changed the Dyn`Leth's Grasp line of Damage over Time spells to use resource taps rather than a reflected recourse spell to return health to you.
- Necromancer - The Dyn`Leth's Grasp line of Damage over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - The Swift Lifedraw line of Damage over Time spells no longer stacks with itself or the Dyn`Leth's Grasp line. Its damage and mana cost now matches the Grasp line per tick. Reduced the recast time and removed the timer. It no longer deals different amounts of damage to raid targets. Converted all ranks to use a resource tap rather than a reflected recourse spell to return health to you. Moved the memorization category from Taps->Health to Taps->Duration Tap.
- Necromancer - The Dark Leech line of Damage Over Time spells no longer stacks with itself. Damage and mana costs have been increased.
- Necromancer - Lowered the recast time of Zevfeer's Theft of Vitae and Night Stalker to 1.5 seconds. Removed the linked spell timer from Night Stalker.


*** NPCs ***

- NPCs in Classic through Luclin will inflict 20% less damage while charmed.


*** Overseer ***

- Removed the membership requirements for collection, tradeskill, and ornament rewards.
- If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.
- If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.
- Addressed an issue that could cause the agent count when assigning agents to a quest.


*** Progression Servers ***

- It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.
- Aradune unlock events will show on the in-game calendar.
- The Demiplane of Blood - It's now possible to launch this raid instance once Secrets of Faydwer has been unlocked for at least one month and the character requesting the raid is at least level 70.


*** Miscellaneous ***

- Corrected an issue where guild names would sometimes display as 'Unknown Guild'.
- The Hero's Forge Suit Consolidator is now available on the loyalty merchant.
- Hero's Forge - Fixed a clipping problem in the backs of the arms that affected some races.
- Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.
- Disabled the use of the keyring window and keyring-item hotkeys during monster missions.


*** UI ***

- Corrected an issue where the LDoN leaderboards failed to display all players in the list.
- Experience reward types will now display more detailed descriptions when previewed in the reward selection window.
- Added the command /rewards to open the reward window.
- Added a chat message when you try to open the reward window without having any pending rewards instead of opening and immediately closing the window.
- Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.
- Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.


*** Previously Updated ***

- Agnarr: Added three worg mounts to the marketplace.
- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.
- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.


- The EverQuest Team



Posted by: EQ Dev on 15 June 2020 @ 2:37 pm CDT

Server Downtime: Wednesday, June 17th @ 6AM

All EverQuest Live Servers will be brought offline on Wednesday, June 17th @ 6AM PDT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.
*Convert to your local time



Posted by: dreamweaver on 10 June 2020 @ 3:52 pm CDT

Aradune Update 6/10/20

We wanted to update players on Aradune with some changes made recently. Since launch we have been working on solving the issues with server performance that has affected game play for many of you. In the interim we have reduced the server capacity slightly as a short term fix. Disconnects while zoning have been greatly reduced, and some of the sources of crashes while zoning will be addressed in the upcoming June update.

While the server is at a reduced capacity it is likely that you might see a queue during peak times, we know this can be frustrating and thank you for your patience while we continue to work on the outstanding issues.



Posted by: JChan on 9 June 2020 @ 2:00 pm CDT

A Note to the EQ Community from Jenn Chan



Posted by: EQ Dev on 8 June 2020 @ 10:27 pm CDT

Test Update 06/09/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 8 June 2020 @ 10:23 pm CDT

Test Update 06/09/2020 - Patch Notes and Discussions

June 9, 2020
_____________________


*** Items ***

- Fixed a problem with the Painting: Tassel's Tavern teleport.
- Fixed the typo in the Fear-Infused Rachnid Heart. It is now a Fear-Infused Drachnid Heart, as Mayong intended.
- The Human Heritage ringmail, cloth, and leather suits will no longer indicate that they fit into chain and plate armor.
- Fixed some Froststone ornament icons that would look like necklaces after being applied to a weapon.
- Three new pride hares, along with the three existing hares, will be available Jun 24th.


*** Quests & Events ***

- Derakor the Vindicator (Raid - Torment of Velious) - At the point where Derakor starts eating the undead around him, whenever a set of adds spawns he will always wait at least 30 seconds before he eats one. This should address issues with the Don't Eat the Dead achievement.
- Greater Spirit Shield (Achievement - The Broken Mirror) - Corrected a typo where the word 'shield' was misspelled as 'sheild' in the reward description of this achievement.
- Bugglegupp, Tergon's Spellbook, Toko's Head - Fixed some broken dialogues and other bad behavior in these quests.
- Darkforge Helm - Fixed a typo in this quest.


*** Overseer ***

- Removed the membership requirements for Collection, tradeskill, and ornament rewards.
- If you change filters while selecting an agent for an Overseer quest, it will now properly update the selected agent highlighting and count.
- - If you are unable to start an Overseer quest, you will now receive a message in the chat window stating such.


*** Progression Servers ***

- It is no longer possible to unwrap the Sanctus Seru teleport or mount from the Human Heritage Crate until the Shadows of Luclin has unlocked on the server.
- Aradune unlock events will show on the in-game calendar.


*** Miscellaneous ***

- The Hero's Forge Suit Consolidator is available on the loyalty merchant.
- Hero's Forge - Fixed a clipping problem in the backs of the arms that affected some races.
- Fixed an issue that caused a few legacy zones to unintentionally be set as hotzones on non-Progression servers.


*** UI ***

- Corrected an issue where the LDoN leaderboard failed to display all players in the list.
- Experience reward types will now display more detailed descriptions when previewed in the reward selection window.
- Added the command /rewards to open the reward window.
- - Added a chat message when you try to open the reward window without having any pending rewards.
- Added a confirmation box when attempting to loot an item with a lore-equipped group that matches an item you currently possess.
- Updated the message when failing a tradeskill combine to include the name of the item you were intending to make.


*** Previously Updated ***

- Agnarr: Added three worg mounts to the marketplace.
- Fixed the jumbled up achievement objectives for Human Heritage Crate: Human Art Collector.
- Fixed an error in the Call of the Forsaken reward script that caused it to fail to give currency or keys.
- Beyond the Barrier - It should now be possible for a character to receive the subtask Exploring Crystallos, even if the character had already completed that task.


- The EverQuest Team



Posted by: dreamweaver on 30 May 2020 @ 10:44 pm CDT

Aradune Status Update

We know lots of you are excited to play on Aradune, and wanted to provide an update. We've been monitoring queue times for the server closely and at this time we're at the maximum capacity it can safely handle. We have noticed, If you have a flexible play time, there have been little to no queues between 12 AM and 7 AM PDT. We have made changes to the AFK timer to improve queue flow and are continuing to look at further improvements to reduce queue times during peak hours.



Posted by: dreamweaver on 28 May 2020 @ 1:01 am CDT

Current Server Issues Update - May 27, 2020

[UPDATE] Servers are now up and unlocked, thank you for your patience. The team is continuing to monitor as players log in.