Jan 12, 2023 - EQ Patch 1/18 - EQ Roadmap 2023 - Night of Shadows Launches - EQResource Discord Server - EQResource in-game channel




Posted by: Accendo on 26 January 2023 @ 2:58 pm PST

Extra Life 2022

Original post updated to include the following:

[Updated January 26, 2023"> Earned Individual and Fundraiser incentives keys from Extra Life have now gone out based on the email associated with the donations that came in on or before December 31, 2022. We sincerely appreciate everyone's participation and in helping make 2022 a phenomenal year! If for any reason the keys you receive do not work or return an error message, please contact Angeliana or Accendo via PM on the forums.

Also, we have been made aware that some emails with the Extra Life codes were missing formatting. The codes themselves work if you will edit it in the follow way:

1. Remove the EQ/EQII from the beginning of the code.
2. Then the code should be 4x characters in 5 sets, like this:
1A1A-A1AA-1AAA-1A11-AA1A
1B1B-B1BB-1BBB-1B11-BB1B
1C1C-C1CC-1CCC-1C11-CC1C
1D1D-D1DD-1DDD-1D11-DD1D



Posted by: EQ Dev on 24 January 2023 @ 3:23 pm PST

Test Update 01/24/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 24 January 2023 @ 3:23 pm PST

Test Update 01/24/2023 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: Accendo on 20 January 2023 @ 11:54 am PST

EverQuest Roadmap 2023

This post is open to discuss the 2023 Roadmap. Please stay on topic with your comments and feedback.

https://forums.daybreakgames.com/eq/index.php?help/terms

"
3) Do not troll or make personal attacks
- Trolling and attacking others is not allowed on Daybreak Games Forums or other Daybreak Games-maintained communication channels.
"



Posted by: EQ Dev on 19 January 2023 @ 2:16 pm PST

Hotfix Notes: January 19, 2023

January 18, 2023
_____________________


*** Quests & Events ***

Mean Streets Mission - the Glimmering Illusion spell can now be removed as intended from Jakasharev's illusions.


- The EverQuest Team



Posted by: Accendo on 19 January 2023 @ 2:07 pm PST

[Vaniki] Welcome to Secrets of Faydwer!

And best of luck as you adventure up to level 70!



Posted by: EQ Dev on 18 January 2023 @ 9:45 am PST

Game Update Notes: January 18, 2023

January 18, 2023
_____________________


*** Highlights ***

- Added an Auto-Fill button to the Overseer offered quest tab that will attempt to assign the best possible agent to each quest slot.


*** Items ***

- Added the quest flag to many TSS items that are used for back flagging and The Serpent Seeker's Charm of Lore.
- Small Bottle of Soy Sauce, Jewelers Glass, and Etching Tools are no longer flagged no-trade.
- Luclin Cream of Mushroom Soup and Cheese-Stuffed Flank Steak Rolls can now be added to the Tradeskill Depot.
- Royal Antonican Katar Ornament can now be applied to weapons equipped in the off-hand.
- The Shar Vahl, Divided partisan quest item Seal of Shar Vahl now has a description for the right-click effect.
- Teleport items available from Heritage Crates now have recast times of 30 minutes.
- Description on the Tradable Level 85 Heroic Character Boost has been corrected to reflect that they can be created at character select when Call of the Forsaken is active.
- Bonespider Staff Ornament and Caster's Companion Ornament can now be applied to secondary slot weapons.


*** Quests & Events ***

- Animist Khalan will only offer the When One Door Closes mission if the requestor has completed the Power Corrupts task.
- Mean Streets mission - The "No You Don't" achievement will no longer be completed automatically when the event succeeds.
- Holiday and expansion quest and collection achievement rewards that previously granted AA or XP have been updated to grant both AA and XP.
- Experience rewards have been removed from Darklight Caverns mercenary quests, and coin rewards have been adjusted.
- Wakkadon Muru in Firefall Pass will speak to you if you are not on his quest.
- The final step of the quest "Yokaw, Ameek" can now only be completed by speaking with Za`Aknila Kingi.
- Typos in Darklight Caverns' partisan quests text have been corrected.
- Shar Vahl, Divided - A Peace Offering - Consolidating the grimling reports in the satchel can now grant quest credit in any zone.
- Only the correct NPCs in Firefall Pass will accept quest items.
- Only the correct NPCs in Basilica of Adumbration will accept quest items.


*** Spells ***

- Reduced the level of the following spells (all ranks) by 10 levels. Cure Corruption, Resist Corruption, Shared Purity, Expunge Corruption, Chant of the Napaea, Wishka's Favor, Absolve, Minohten's Purifying Panpipes, and Staccato Rhythms.
- The spell "Protection of the Primal Spirits" now has its Absorb DoT damage effect in spell slot 7 instead of spell slot 3.


*** AA ***

- Shadow Knight - Added a new rank to Dark Lord's Unity (Azia and Beza) that casts Impenitent Demeanor.
- Necromancer - Added a new rank to Mortifier's Unity that casts Flesh to Toxin.


*** NPCs ***

- Maera Kerrath and Rahamin Kerrath can no longer be attacked in Shar Vahl, Divided.
- Mobs set for low health and damage in Night of Shadows have had their damage set to an appropriate value. An example is a fire ant in Firefall Pass.
- Fixed a typo in Tarson Lonewolf's dialogue for the task Fungal Corruption.
- Shar Vahl, Divided is now a little more active with additional NPC conversations.
- - Shar Vahl, Divided now has two updated newsletters available at the Town Crier, Laanas Sejiir. He is located near the bank in the South Gate district.
- - Multiple typos resolved in Shar Vahl, Divided dialogues.


*** Overseer ***

- A mysterious presence in Plane of Knowledge now offers many more rewards in return for coin gained through Overseer Quests.
- Added an Auto-Fill button to the offered quest tab that will attempt to assign the best possible agent to each quest slot.


*** Progression Servers ***

- Vaniki: Added the level 1 grace to the script that assigns player flags for the level locked server achievements.


*** Miscellaneous ***

- Added additional achievements for purchasing AAs to the General >> Advancement achievement category.


*** UI ***

- Fixed a bug that prevented newly deposited guild bank items from being selected as expected.
- Fixed a visual bug with the seller's item quantity when selling to a PC buyer in the bazaar.
- Experience messages no longer display 0.000% if you received less than 0.001% experience, or if you had all of your experience allocated to AA.
- Increased the maximum amount of container windows that can be opened at once from 40 to 43.
- Enabled the ability to withdraw items from your Personal Tradeskill Depot via the Find Item window when interacting with a banker.
- Adjustments to Tradeskill Depot Window column widths should now persist after logging out.

- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: Accendo on 13 January 2023 @ 5:11 pm PST

EverQuest Roadmap 2023

We've seen lots of questions about the New UI Engine. While we're not ready to answer all of them, here are some that we can answer now.


  • There's some confusion around the new UI engine and if we're doing a port or a revamp of the UI / UX. We are performing a port which means we're replacing the engine (the part the runs the UI) and not planning to do any changes to the look or flow of any of the existing windows in this phase.
  • Once we have completed porting all the windows in the default UI to the new UI engine, we have plans to discuss a revamp of the UI / UX.
  • For people who use the default UI, we're trying to make it as much like the current UI as possible. That means that ideally, in this phase, it should look and behave like the current UI except for the new features.
  • Some of the new features that will be there when we do the initial launch are:

    • Window scaling - there will be a slider that controls the scaling of all the windows that have already been ported. This means if you want to make your UI larger (or smaller) you can use this and not have to use a custom UI to change the size of the text and images. This would be like the scaling of the "Button Size" on hot bars right now or /chatfontsize in the Chat window, but it would apply to the entire UI all at once.
    • Window docking - each window in the UI can "snap" to the edges of the entire game window and other windows within the UI when moving around the window.
    • Do note that the features will not apply to windows that haven't yet been ported and will apply as soon as the window is ported.

  • The initial launch will only have a part of all the windows in the UI ported. We will continue to port windows throughout the rest of the year. This means some windows will be using the new engine and its features, and others will not.
  • For people that use or develop custom UIs, this next part is for you.

    • While we cannot port your custom UI for you, we will be supplying a converter tool. The goal with the tool is to help aid with the porting of your custom UI. We can't guarantee that it will cleanly port everything for you, but it should automate some of the parts to help you get converted.
    • The language that the new engine will use is HTML5 based. So, if you're comfortable with building web sites or pages, you should already be comfortable with the new language. It isn't fully HTML5 compliant, but a large portion of the language is supported in the new engine.
    • The specific details of how new custom UIs will mix with the new default UI and the old default and custom UIs will be supplied as we get closer to release on the Test server.

  • We plan on launching the new engine and some ported windows to Live with the April Update. The plan is to put the new engine on the Test server in March. Depending on how things work out internally it may go to Test with the March Test Update or soon after the March Live update completes. If we can launch the new UI engine to the Test server earlier, we will try to do so.



Posted by: Angeliana on 12 January 2023 @ 2:08 pm PST

[Coirnav] The Burning Lands

Do you feel luck-y?



Posted by: Angeliana on 12 January 2023 @ 2:06 pm PST

[Mangler] Call of the Forsaken

Are you ready to help defeat Lady Lendiniara to restore peace?



Posted by: EQ Dev on 12 January 2023 @ 12:20 pm PST

Server Downtime: Wednesday, January 18th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, January 18, 2023 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Accendo on 11 January 2023 @ 3:02 pm PST

EverQuest Roadmap 2023

As valued as the BETA feedback?"

Both are highly valued.



Posted by: Accendo on 11 January 2023 @ 2:02 pm PST

EverQuest Roadmap 2023

Who is on the Community Resource Council? Are they giving class balance feedback?"

https://forums.daybreakgames.com/eq/index.php?threads/community-resource-council-mission-statement.280525/



Posted by: Accendo on 11 January 2023 @ 10:19 am PST

EverQuest Roadmap 2023



Posted by: EQ Dev on 10 January 2023 @ 8:12 am PST

Test Update 01/10/2023 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 10 January 2023 @ 8:12 am PST

Test Update 01/10/2023 - Patch Notes and Discussions

January 10, 2023
_____________________


*** Highlights ***

- Added an Auto-Fill button to the Overseer offered quest tab that will attempt to assign the best possible agent to each quest slot.


*** Items ***

- Added the quest flag to many TSS items that are used for back flagging and The Serpent Seeker's Charm of Lore.
- Small Bottle of Soy Sauce, Jewelers Glass, and Etching Tools are no longer flagged no-trade.
- Luclin Cream of Mushroom Soup and Cheese-Stuffed Flank Steak Rolls can now be added to the Tradeskill Depot.
- Royal Antonican Katar Ornament can now be applied to weapons equipped in the off-hand.
- The Shar Vahl, Divided partisan quest item Seal of Shar Vahl now has a description for the right-click effect.
- Teleport items available from Heritage Crates now have recast times of 30 minutes.
- Description on the Tradable Level 85 Heroic Character Boost has been corrected to reflect that they can be created at character select when Call of the Forsaken is active.
- Bonespider Staff Ornament and Caster's Companion Ornament can now be applied to secondary slot weapons.


*** Quests & Events ***

- Animist Khalan will only offer the When One Door Closes mission if the requestor has completed the Power Corrupts task.
- Mean Streets mission - The "No You Don't" achievement will no longer be completed automatically when the event succeeds.


*** Spells ***

- Reduced the level of the following spells (all ranks) by 10 levels. Cure Corruption, Resist Corruption, Shared Purity, Expunge Corruption, Chant of the Napaea, Wishka's Favor, Absolve, Minohten's Purifying Panpipes, and Staccato Rhythms.


*** AA ***

- Shadow Knight - Added a new rank to Dark Lord's Unity (Azia and Beza) that casts Impenitent Demeanor.
- Necromancer - Added a new rank to Mortifier's Unity that casts Flesh to Toxin.


*** NPCs ***

- Maera Kerrath and Rahamin Kerrath can no longer be attacked in Shar Vahl, Divided.
- Mobs set for low health and damage in Night of Shadows have had their damage set to an appropriate value. An example is a fire ant in Firefall Pass.
- Fixed a typo in Tarson Lonewolf's dialogue for the task Fungal Corruption.
- Shar Vahl, Divided is now a little more active with additional NPC conversations.
- - Shar Vahl, Divided now has two updated newsletters available at the Town Crier, Laanas Sejiir. He is located near the bank in the South Gate district.
- - Multiple typos resolved in Shar Vahl, Divided dialogues.


*** Overseer ***

- A mysterious presence in Plane of Knowledge now offers many more rewards in return for coin gained through Overseer Quests.
- Added an Auto-Fill button to the offered quest tab that will attempt to assign the best possible agent to each quest slot.


*** Progression Servers ***

- Vaniki: Added the level 1 grace to the script that assigns player flags for the level locked server achievements.


*** Miscellaneous ***

- Added additional achievements for purchasing AAs to the General >> Advancement achievement category.


*** UI ***

- Fixed a bug that prevented newly deposited guild bank items from being selected as expected.
- Fixed a visual bug with the seller's item quantity when selling to a PC buyer in the bazaar.
- Experience messages no longer display 0.000% if you received less than 0.001% experience, or if you had all of your experience allocated to AA.
- Increased the maximum amount of container windows that can be opened at once from 40 to 43.
- Enabled the ability to withdraw items from your Personal Tradeskill Depot via the Find Item window when interacting with a banker.
- Adjustments to Tradeskill Depot Window column widths should now persist after logging out.

- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: Accendo on 9 January 2023 @ 11:13 am PST

Beta Tokens

Players who participated on Beta and earned Beta tokens have now been granted the reward. Many thanks to all who helped test the new content!



Posted by: Angeliana on 5 January 2023 @ 2:10 pm PST

[Yelinak] The Planes of Power and The Legacy of Ykesha have opened!

It's go time! Grab your friends and get your adventure on!



Posted by: EQ Dev on 15 December 2022 @ 5:32 pm PST

Hotfix Notes: December 15, 2022

*** Quests & Events ***

- Mean Streets (Mission) - Jakarashev should no longer restore all of his health when he teleports to one of his illusions.
- Animist Khalan now responds properly when hailed, and will no longer offer you tasks for which you do not meet the requirements.


*** Items ***

- Devotee's Focus of the Selenelion will no longer drop in Night of Shadows mission zones.



Posted by: EQ Dev on 13 December 2022 @ 1:39 pm PST

Test Update 12/13/2022 - Patch Notes and Discussions

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 13 December 2022 @ 1:38 pm PST

Test Update 12/13/22 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: Accendo on 8 December 2022 @ 4:15 pm PST

[Mischief and Thornblade] Welcome to Prophecy of Ro!

It's Ro time!



Posted by: Accendo on 8 December 2022 @ 4:13 pm PST

[Aradune and Rizlona] Welcome to Secrets of Faydwer!

Happy hunting!



Posted by: EQ Dev on 8 December 2022 @ 11:21 am PST

Game Update Notes: December 8, 2022

December 8, 2022
_____________________


*** Items ***

- Tradable: Tradeskill Component Depot Slot (x20) no longer stack. Players who had more than one in a stack will find the remainder of the stack in their item overflow.
- The Overseer reward for Extra Life can now only be claimed after Seeds of Destruction is open.
- The Majestic Mallard Mount reward for Extra Life can now only be claimed after Shadows of Luclin is open.
- Royal Antonican weapon ornament rewards can no longer be claimed while socketed into a weapon.


*** Quests & Events ***

- Shar Vahl, Divided - A Peace Offering - The grimling reports can now combined within Shainai's Satchel.
- The Darklight Caverns mercenary quests will now drop no more than 6 quest items per creature.
- Added experience to all Night of Shadows quests and added coins to the tasks that were missing coins.
- The Spirit Fades (Raid) - This is now properly locked until Night of Shadows phase three raids open (3/4/2023).


*** NPCs ***

- Shar Vahl, Divided - Combatable NPC difficulty has been tuned to match the loot distribution.
- Shar Vahl, Divided Pit - Combatable NPCs will now run faster, on par with NPCs in other zones.
- Shar Vahl, Divided Pit - Scorpions will now cast the correct sting spells.
- Mercenary Liaison Aemlai Psawaslleh in Plane of Knowledge will no longer appear before Secrets of Faydwer is open.
- NPCs in Night of Shadows base zones will now drop coin.


*** Collections ***

- Moved an unreachable collectable in Ruins of Shadowhaven.


*** Overseer ***

- The Terror of Luclin Overseer rewards are now properly restricted to Nights of Shadows.
- Unscrambled the Terror of Luclin collection rewards in the overseer collection item dispenser. The zones should now have their own collection items.


*** Miscellaneous ***

- Fixed a bug that could potentially cause personal Tradeskill Depot items to be lost.


- The EverQuest Team



Posted by: EQ Dev on 7 December 2022 @ 7:25 pm PST

Unscheduled Downtime - December 8, 2022

All EverQuest Live Servers will be brought offline on Thursday, December 8, 2022 at 10:00 AM PT* for an important update. Downtime is expected to last approximately 3 hours.

*Convert to your local time



Posted by: Accendo on 6 December 2022 @ 3:09 pm PST

Night of Shadows Now Live!



Posted by: Accendo on 6 December 2022 @ 2:18 pm PST

Unscheduled Server Reboots

As part of our investigation into the login issues, we will need to reboot all servers. This process has already begun with a 5-minute in-game warning and should end in about 30 minutes (or less). We sincerely appreciate your patience during this time.



Posted by: EQ Dev on 6 December 2022 @ 12:36 pm PST

Game Update Notes: December 6, 2022

December 6, 2022
_____________________


*** Highlights ***

*** Night of Shadows ***
Welcome to EverQuest: Night of Shadows, the 29th expansion for EverQuest!
Norrathians have ended the conflict between Mayong Mistmoore and Luclin herself, but can they relax their vigilance? The recent attention of Luclin has emboldened the Akheva, and they continue their plans to conquer the moon!
As war rages across the surface of Luclin, disaster has befallen Shadow Haven deep below. The mysterious sealed door has been smashed open, and the great spirit trapped behind it has rampaged through the city, leaving death and destruction before retreating to the unknown caverns it escaped from. What maddened the spirits? How can the Akheva be stopped? Can Shar Vahl survive as war threatens to engulf the city? The truth lies in the shadows -- will you survive to find it?
- Learn new spells, combat abilities, and Alternate Abilities.
- Find new items and learn new tradeskill recipes.
- Explore seven new zones.
- Participate in new raids and quests.
- Complete new achievements.
- Enter Firefall Pass through a new passageway in Umbral Plains opened by the moonquake.
- Store and use tradeskill components like never before with the new Tradeskill Component Depot. See details below.


*** Items ***

- Merchant Olwen in Western Wastes no longer has quantity restrictions on oranges, limes, lemons, or medicinal herbs.
- Corrected an issue that prevented the Journeyman's Compass from gaining additional progress.
- Potion Merchants that sell distillate potions now offer XX and XXI versions.
- Royal Antonican Weapon Ornament Pack now stacks to 20.


*** Quests & Events ***

- The Kar`Zok (Raid): Restored the missing currency reward to this event.
- Updated the "Master of" text to correctly reflect what is needed to complete the achievements for the following expansions:
- - Veil of Alaris
- - The Ring of Scale
- - The Burning Lands
- - Torment of Velious


*** Spells ***

- Updated the description for all ranks of Enhanced Minion so that they indicate the levels they affect.


*** AA ***

- Wizard - Destructive Adept - Increased the percentage damage modifier at all ranks, up to 160% at max rank.
- Renamed the following AAs to Innate Prowess and moved to the Archetype tab:
- - Berserker - Innate Rage - Increased the percentage damage modifier at ranks 18/19/20 to 100/110/120.
- - Beastlord - Innate Fury - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Monk - Innate Innerflame - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Ranger - Innate Natureblade - Increased the percentage damage modifier at ranks 19/20 to 90/100.
- - Rogue - Innate Duelist - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Bard - Innate Songblade
- - Paladin - Innate Holyblade
- - Shadow Knight - Innate Darkblade
- - Warrior - Innate Fellstrike
- Enhanced Decay (and equivalent) AAs have slowly but surely increased DoT damage at an untenable rate, leading us into a situation where DoTs are outperforming just about everything else in far more scenarios than intended. We've adjusted these AAs to ensure that they can continue to receive healthy upgrades for the foreseeable future.
- Made the following additional changes to the below AAs: renamed to Enhanced Ruin, moved to the Archetype tab, and updated the minimum duration value in the description of all ranks to be in seconds instead of ticks.
- - Druid - Enhanced Maladies - Reduced the percentage damage bonus from 36 seconds worth of increased damage to 32 seconds at max rank.
- - Enchanter - Enhanced Torment - Increased the percentage damage bonus for DoTs with a minimum duration of 36+ seconds to match the indicated seconds worth of increased damage at all ranks.
- - Necromancer - Enhanced Decay - Reduced the percentage damage bonus from 41 seconds worth of increased damage to 38 seconds at max rank.
- - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 56 seconds worth of damage when it actually capped at 41 seconds at the specified minimum DoT duration.
- - Shadow Knight - Enhanced Decay - Reduced the percentage damage bonus from 38 seconds worth of increased damage to 34 seconds at max rank.
- - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 48 seconds worth of damage when it actually capped at 38 seconds at the specified minimum DoT duration.
- - Shaman - Enhanced Pestilence - Reduced the percentage damage bonus at ranks 8-10 to match the indicated seconds worth of increased damage.


*** NPCs ***

- Corrected an issue where NPCs (such as raid chests) could only hold 36 items.


*** Progression Servers ***

- Increased the number of keys granted on progression servers for Empires of Kunark and The Burning Lands.


*** Miscellaneous ***

- Added the Personal Tradeskill Depot:
- - With the purchase of the new expansion your account will gain a Tradeskill Component Depot that comes with 250 - 490 slots (depending on the expansion edition purchased) for stacks of different tradeskill items. You can purchase additional slots via the marketplace.
- - Each slot ignores the standard stack sizes and can hold up to 99,999 of an item.
- - To withdraw or deposit items from/to your Personal Tradeskill Depot, you'll need to be at a bank. However, you can consume items from anywhere as long as you have Personal Depot checked in the Tradeskill Window.
- - - You will only be able to deposit stackable tradeskill items that are not attunable, temporary, lore, no trade (and also not heirloom), containers, or no storage.
- - Items in your Personal Tradeskill Depot can only be used in normal tradeskill combines. You cannot experiment using your depot, the items must be in your inventory.
- - Your Personal Depot can only contain a single stack of each item. For example, if you have 99,999 Cup of Flour in your Personal Depot, you will not be able to deposit any more.
- - All characters on an account on the same server will share the same Personal Tradeskill Depot, much like the shared bank. When a character is transferred to a different server, their Personal Depot will not be included.
- - Updated /outputfile inventory to include items from your Personal Tradeskill Depot if it is loaded (either by opening it at a bank or using it for tradeskill combines).


*** UI ***

- The atlas now correctly displays Luclin in space instead of in the ocean.
- The Tradeskill Window now has a checkbox to consume items from your Personal Tradeskill Depot. When checked, it will pull items from your Personal Tradeskill Depot before pulling from your inventory.
- Added a button to view your Personal Tradeskill Depot from the Tradeskill Window. You will only be able to view items this way, you'll need to open it from a bank to withdraw or deposit items.

- Added -

EQUI_TradeskillDepotWnd.xml

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml
EQUI_GuildBankWnd.xml
EQUI_LootWnd.xml
EQUI_TradeskillWnd.xml


*** Previously Updated ***

- Corrected an issue that caused mercenaries to not receive the correct focus equipment which could result in them being underpowered.


- The EverQuest Team



Posted by: Accendo on 2 December 2022 @ 6:00 pm PST

Oh Deer, Frostfell is Coming Back!



Posted by: Accendo on 30 November 2022 @ 2:18 pm PST

Extra Life 2022

Not all issues are bugs even though most (all) bugs could be construed as issues. Some issues are viewed as negative by some (internal or external) but are an intentional change by whatever the development management therefore it isn't a bug but could well be an issue that needs to be navigated in some way.

My day job is software testing. I am rather adept at finding unintended changes and sometimes those are determined to be bugs or an issue that needs a fix/change, other times they're determined to be desirable to someone upline and kept, other times they are deemed to be an issue that no one but me would ever care about and are backlogged until a customer complains (it's amusing to be when that happens within a week of a formal release, exactly as I found it, less amusing when someone asks "why wasn't this tested", at that point I start linking my own issue reports on it *laugh*)"


Pretty much this. I spent many years at another gaming company where I was groomed (not the best choice in words, admittedly) to be PR-friendly in how I responded to things publicly. Many of those habits have carried over. I have no qualms using "bug", I just habitually post "issue" because I go into PR-friendly mode when I need to officially address something.

(This may also mean I'm bugged . . . best put in a ticket.)

Anyway, hope all of you who earned a quack-quack mount are enjoying it!



Posted by: Accendo on 30 November 2022 @ 12:57 pm PST

Extra Life 2022

Do you know if the Duck mounts are continuing to be rolled out or was the Oct 31st cut off date, and anything after will be delivered in the new year? Mine went through on Nov 4th so, not sure if to expect this month or a 1-2 months"


Anyone who donated after October 31 and earned any incentives will receive them at a later date. We are currently targeting after 2023 begins.

(Feels so weird to type 2023 . . . there it goes again!)



Posted by: Accendo on 30 November 2022 @ 11:44 am PST

Extra Life 2022

per the email i just got with my codes: "These donations have been taken into account up to October 31, 2022, and there are more to follow if you have donated past that date"

So i am sure they will be rolling out shortly.

Also an issue with the codes i havent seen posted yet, and didnt know if this was the proper place to post. I redeemed my codes, but i only received one Royal Antonica Weapon Ornament instead of 2. just wanted to make sure that Daybreak was aware that they may be an issue with the codes they are sending out. "

There is a known issue with this ornament so for now, please hold off on claiming until we can apply a fix on December 6. Those of you who have already claimed and are missing the ornament, that will be addressed at a later date.



Posted by: EQ Dev on 29 November 2022 @ 8:01 am PST

Server Downtime: Tuesday, December 6th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Tuesday, December 6, 2022 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 28 November 2022 @ 2:41 pm PST

Test Update 11/22/2022 - Patch Notes and Discussions

The section for AAs in these patch notes has been updated to be more correct and hopefully more clear.



Posted by: Ratalthor on 22 November 2022 @ 2:33 pm PST

Not receiving rewards in raid event "The Kar`Zok"

We have a fix for the issue in the upcoming expansion update.



Posted by: EQ Dev on 22 November 2022 @ 2:23 pm PST

Test Update 11/22/2022 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 22 November 2022 @ 2:22 pm PST

Test Update 11/22/2022 - Patch Notes and Discussions

November 22, 2022
_____________________


*** Quests & Events ***

- The Kar`Zok (Raid): Restored the missing currency reward to this event.
- Updated the "Master of" text to correctly reflect what is needed to complete the achievements for the following expansions:
- - Veil of Alaris
- - The Ring of Scale
- - The Burning Lands
- - Torment of Velious


*** Spells ***

- Updated the description for all ranks of Enhanced Minion so that they indicate the levels they effect.


*** AA ***

- Wizard - Destructive Adept - Increased the percentage damage modifier at all ranks, up to 160% at max rank.
- Renamed the following AAs to Innate Prowess and moved to the Archetype tab:
- - Berserker - Innate Rage - Increased the percentage damage modifier at ranks 18/19/20 to 100/110/120.
- - Beastlord - Innate Fury - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Monk - Innate Innerflame - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Ranger - Innate Natureblade - Increased the percentage damage modifier at ranks 19/20 to 90/100.
- - Rogue - Innate Duelist - Increased the percentage damage modifier at ranks 19/20 to 100/110.
- - Bard - Innate Songblade
- - Paladin - Innate Holyblade
- - Shadow Knight - Innate Darkblade
- - Warrior - Innate Fellstrike
- Enhanced Decay (and equivalent) AAs have slowly but surely increased DoT damage at an untenable rate, leading us into a situation where DoTs are outperforming just about everything else in far more scenarios than intended. We've adjusted these AAs to ensure that they can continue to receive healthy upgrades for the foreseeable future.
- Made the following additional changes to the below AAs: renamed to Enhanced Ruin, moved to the Archetype tab, and updated the minimum duration value in the description of all ranks to be in seconds instead of ticks.
- - Druid - Enhanced Maladies - Reduced the percentage damage bonus from 36 seconds worth of increased damage to 32 seconds at max rank.
- - Enchanter - Enhanced Torment - Increased the percentage damage bonus for DoTs with a minimum duration of 36+ seconds to match the indicated seconds worth of increased damage at all ranks.
- - Necromancer - Enhanced Decay - Reduced the percentage damage bonus from 41 seconds worth of increased damage to 38 seconds at max rank.
- - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 56 seconds worth of damage when it actually capped at 41 seconds at the specified minimum DoT duration.
- - Shadow Knight - Enhanced Decay - Reduced the percentage damage bonus from 38 seconds worth of increased damage to 34 seconds at max rank.
- - - Note, the display value for this AA at max rank inaccurately indicated that it provided a damage bonus equivalent to 48 seconds worth of damage when it actually capped at 38 seconds at the specified minimum DoT duration.
- - Shaman - Enhanced Pestilence - Reduced the percentage damage bonus at ranks 8-10 to match the indicated seconds worth of increased damage.


*** NPCs ***

- Corrected an issue where NPCs (such as raid chests) could only hold 36 items.


*** UI ***

- The atlas now correctly displays Luclin in space instead of in the ocean.


- Added -

EQUI_TradeskillDepotWnd.xml

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml
EQUI_GuildBankWnd.xml
EQUI_LootWnd.xml
EQUI_TradeskillWnd.xml


- The EverQuest Team



Posted by: Accendo on 22 November 2022 @ 12:06 pm PST

Night of Shadows is Almost Here



Posted by: EQ Dev on 16 November 2022 @ 8:23 am PST

Game Update Notes: November 16, 2022

November 16, 2022
_____________________


*** Items ***

- Fixed a client crash when inserting an augment you can't use into an item you are currently wearing on Free Trade servers.
- Shadowsilk Sash has had its spell description fixed.


*** Tradeskills ***

- Recipes should once again award the most significant product(s) before returned components such as tools.


*** Quests & Events ***

- Kill Kangur (Raid) - Altered this event so that the main loot is in a chest that is opened as the last step of the event.
- Primal Vampire (Raid) - Updated the fail chat text to reflect the correct name of the Achievements 'No Ascent' and 'Feastless'.
- Quoth the Raven... - Ravenous gorals will no longer give credit for this quest.
- The Hero's Journey - Neriak Quests - Death of Lyda Nasin (Achievement) - This achievement has been restored as the target of this quest, Lyda Nasin, can now be found in East Freeport.


*** Spells ***

- Warrior - Altered Determined Reprisal and Wade into Battle to fix a stacking conflict with Spire of the Warlord.
- Rogue - Added Thief's Eyes and Thief's Vision to a stacking group to ensure that lower ranks will not overwrite higher ranks.
- Enchanter - Arcane Disjunction has been adjusted to no longer conflict with the Wizard Class AA, Trifurcating Magic.
- Corrected an issue with the text of the description for Yeti Chill.


*** AA ***

- Magician - Theft of Essence - The proc rate for this ability has been updated to 100%.
- Magician - Elemental Conversion - This has been updated to ignore damage mitigation factors on the pet.
- Magician - Elemental Conversion - Several ranks have been adjusted to consume slightly more pet health while returning slightly more mana.
- Enchanter - Beguiler's Synergy - This will now buff chromatic spells in addition to fire, ice, and magic spells.


*** NPCs ***

- Drifter Minki will now leave the Nexus when he is not needed. Fear not as he will return during the Anniversary.


*** Overseer ***

- Fixed a typo in the Overseer Quest 'Guard the Goods'.
- Several new event-specific Agents have been added to Overseer, available only during the Frostfell event in December.
- A new line of event-specific Overseer Quests, available at all Overseer levels, are also available for a limited time during Frostfell.
- New achievements, found in the Overseer >> Holiday category, have also been added for completing each of the new Frostfell event Overseer Quests.


*** Miscellaneous ***

- Corrected an issue where a beta copy would not work if the character's name was taken.
- Fixed a zone crash that would rarely happen when moving items in containers.
- Temple of Veeshan will now spawn a pickzone if it reaches 25 players.


*** UI ***

- The Bazaar Search window's platinum column is now right-justified.


*** Previously Updated ***

- Corrected an issue that was preventing raid currency from being properly awarded after victories in Terror of Luclin raids.
- Treants and Giants in Blightfire Moors should now drop Diseased Ichor during Nights of the Dead.
- Corrected an issue that caused several combat skills to be hidden in the combat skills window.
- Corrected an issue where some tasks did not have a reduced level requirement on level locked servers.


- The EverQuest Team



Posted by: EQ Dev on 15 November 2022 @ 2:25 pm PST

Server Downtime: Wednesday, November 16th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, November 16, 2022 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Ratalthor on 14 November 2022 @ 12:46 pm PST

Not receiving rewards in raid event "The Kar`Zok"

Originally reported here: https://forums.daybreakgames.com/eq/index.php?threads/coin-still-can-be-lost-in-a-raid.285604/page-2#post-4176945


"Category: Raid
Zone: Kor-Sha Laboratory raid instance
Event: The Kar`Zok

Description: This event hasn't provided currency since EoK on Coirnav (we are now in RoS). The 2 events that follow Kar`Zok (ancient dragon and atrebe sathir) have provided currency but not this one, even after seeing the following message "You receive a small reward for your deeds".

Example (An Ancient Dragon):
[Sun Oct 30 18:10:47 2022"> You receive a small reward for your deeds.
[Sun Oct 30 18:10:47 2022"> You received 30 Ancient Sebilisian Coins.

Example (Atrebe Sathir):
[Sun Oct 30 18:41:57 2022"> You receive a small reward for your deeds.
[Sun Oct 30 18:41:57 2022"> You received 30 Ancient Sebilisian Coins.

Kar`Zok:
[Sun Oct 30 17:35:47 2022"> You receive a small reward for your deeds.
[Sun Oct 30 17:35:47 2022"> Arawn begins singing Kluzen's Spry Sonata Rk. II.

As you can see there is no coin reward provided for Kar`Zok following the reward message."



Posted by: Accendo on 14 November 2022 @ 12:23 am PST

Feast of Giving is Back



Posted by: Accendo on 10 November 2022 @ 3:06 pm PST

[Yelinak] Welcome to The Shadows of Luclin!

Enjoy having Focus Effects on items, too. Good luck out there!



Posted by: EQ Dev on 10 November 2022 @ 2:06 pm PST

Hotfix Notes: November 10, 2022

*** NPCs ***

Corrected an issue that caused mercenaries to not receive the correct focus equipment which could result in them being underpowered.

(with rolling zone restarts)