August 17, 2018 - Bonus Weekend: EXP - EQ Patch 8/15 - 7 Days of EQResource Anniversary Contests! - GamParse 1.6.0.x Update Thread - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: EQ Dev on 17 August 2018 @ 2:08 pm CDT

Receive Bonus Experience Now Through August 20th!

From now through 11:59AM PT on Monday, August 20th, 2018, all players across all servers will receive bonus experience! *Please note that this won't be listed on the Event Calendar or the Alert Bar in-game, but the bonus will still be active. Have a great weekend!



Posted by: EQ Dev on 17 August 2018 @ 11:45 am CDT

Test Update 08/17/2018 - New Bugs Only

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 17 August 2018 @ 11:44 am CDT

Test Update 08/17/2018 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 15 August 2018 @ 7:46 pm CDT

Live Update Bugs: 8/15/2018

We are aware of the login issues and will update you when we have more info. Thread is locked until then.



Posted by: EQ Dev on 15 August 2018 @ 3:42 pm CDT

Live Update Bugs: 8/15/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 15 August 2018 @ 8:30 am CDT

Game Update Notes: August 15, 2018

August 15, 2018 _____________________ *** Highlights *** - Made many changes to the way that glyphs are acquired and activated. See the AA section below for details. *** Items *** - Looting more than one item in a stack will now display the quantity looted in chat. - Lore groups are now enforced in the item recovery tab when obtaining new items. Receiving an item while another in the same lore group exists in the recover tab will result in the previously destroyed item being removed from this tab and becoming unrecoverable. - Fixed a number of typos and inconsistencies in item names. - Fixed an issue that prevented Kapok Leaves from dropping on specific servers. - Fixed the texture for a rock graphic that was incorrectly displaying as music notes. How's that for rock music? - Incarnadine Legplates now accept plate and chain Hero's Forge ornaments instead of cloth and leather types. *** Quests And Events *** - Corrected an issue where certain instances were missing a zone name. - Ring of Scale Raids - Changed the visual of the hero's chest to help differentiate it from the chest that contains standard raid rewards. Changed name to a hero's satchel. - Drusella's Vault and The Sathir Line - Fixed mechanics that were intended to make the raids become more difficult after too much time had elapsed. - Drusella's Vault - Fixed a bug that could cause the event to start when there were no players in the zone. - The Sathir Line - Adjusted Drusella's pathing when chasing a target to be more predictable. - Hatchery Wing: Hatching a Plan - This zone now offers reduced experience and the inhabitants will no longer drop global loot. - Summoner Ring event in Kod'Taz (raid) - Made the following changes to the event: - - The Stoneservant golems should reliably spawn in the circle without falling under the world. - - The Stoneservant golems that don't drop Grand Summoner's Glyph items no longer leave a corpse or drop loot. - - The Stoneservant golems are now body type Construct instead of Humanoid. - Veeshan's Peak Access - Reduced the respawn time and added a respawn variance to the Swamp of No Hope and Kaesora Veeshan's Peak medallion pieces. - Innoruuk's Curse - Made the following changes to Marl Kastane: - - When given the Note to Marl, Marl will no longer despawn and respawn as a new version of himself with fewer dialogues and an inability to receive the Note to Marl again. - - When given the Blood of Kyrenna, Marl will no longer despawn. - - Reduced the respawn time and added a respawn variance to Marl. - - Reduced the initial spawn delay of Marl. *** Spells, Skills, and Combat Abilities *** - Mercenaries will now correctly report how much they've healed you. - Fixed a bug with /outputfile missingspells that prevented spells with no base mana cost from being displayed. - Bash attacks that do not deal damage and do not stun the target will no longer have an 80% chance to interrupt the target's spell casting. - Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Divine Alliance now have a 1.5 second delay between area-effect healing activations. - Beastlord - Shared Brutal Ferocity and Shared Merciless Ferocity can now be used in conjunction with Mass Group Buff. - Berserker - Removed the push from the additional attacks that occur when activating the Frenzy skill. The push generated from the initial attack is unchanged. - Paladin - Adjusted the hate mod on Valiant Healing to better suit its intended purpose. - Warrior - Adjusted the hate override on Determined Reprisal Recourse to more accurately reflect its intent compared to Wade In to Battle. - Made the following changes to root spells: - - Reduced the likelihood that direct-damage spells will break root on a target. - - The chance for direct-damage spells to break root is now further reduced if you are a higher level than your target. - - Archery and throwing attacks now have a small chance to break root. - - Hitting yourself with a direct-damage spell will no longer roll a chance to break root/snare. *** AA *** - All - Banestrike can now be triggered by damage-over-time and target's-target spells. It will no longer play an animation, particles, or sound effects when activating. - All - Made the following changes to Glyph abilities: - - All Glyph abilities now persist through death. - - All Glyph abilities now have 4 ranks which are available for levels 65-69, 70-84, 85-99, and 100+. - - Increased the cost of Glyphs to better reflect the intended time investment for each level range. - - Once you exceed the level range to activate a Glyph ability, purchasing it will cause that rank to disappear and reveal the next available rank of the ability for purchase. - - There is no longer a differentiation between a Glyph ability granted by consuming a loyalty item and the same ability purchased normally. - - Consolidated the various Glyph abilities into the following 4 lines: - - - Glyph of Dragon Scales - Increases your base health, mana, endurance, mitigation, avoidance, and protects against spell and melee damage for 5 minutes. - - - Glyph of Arcane Secrets - Reduces the mana cost of all spells for 10 minutes. - - - Glyph of Destruction - Increases the chance your spells with apply critically, increases the damage of your critical spells, increases the chance you and your pet will deal critical melee damage, and increases the damage of your and your pet's critical melee attacks for 2 minutes. - - - Glyph of Angry Thoughts - Increases the hatred generated by your spells and combat abilities for 10 minutes. - - Adjusted the stacking of Glyph of Dragon Scales to prevent conflicts with other buffs. - - Adjusted the stacking of Glyph of Destruction and Intensity of the Resolute to prevent conflicts with other buffs. - - - Intensity of the Resolute and Glyph of Destruction should only conflict with one another and not any other ability. - Multiple - Gravitate and Fling abilities have been changed to work on targets up to 3 levels above the caster (up from 1 level below the caster). This includes Bard's Lure of the Siren's Song, Enchanter's Rune of Banishment, Monk's Moving Mountains, Paladin's Divine Call, Shadowknight's Hate's Attraction, and Warrior's Warlord's Grasp. - - Rare creatures and raid bosses are now globally immune to gravitate and fling effects. - Multiple - Hold the Line has been changed into a passive ability called Improved Recovery that increases incoming healing by 2% per rank and is now available to rogues in addition to berserkers, monks, and warriors. One additional rank has been added to the ability line. - Bard - Modulation Effects (instant spells that exchange health for mana) now function for bards. - Bard - Increased the base reuse time of Dissonant Chord to 9 minutes, added 4 additional ranks that reduce the reuse time and increased the max NPC level of the ability. Increased the duration of the ability from 6 to 12 seconds. - Bard - Adjusted Fierce Eye to reduce stacking conflicts with other buffs. - Beastlord - Added two additional ranks to Frenzied Swipes. - Cleric - Adjusted ranks 30-36 of Turn Undead to resolve some issues that were introduced when Smite the Wicked was previously consolidated into this line. - Cleric - Adjusted the hate override value of Tunare's Grace. - Druid - Increased the duration of Spirit of the Bear and fixed several stacking conflicts with other buffs. - Druid - Increased the duration and mana cost of Protection of Direwood and fixed several stacking conflicts with other buffs. - Druid - Increased the initial number of hits Wrath of the Wild lasts from 1 to 5, then up to 10 at the highest rank. - Druid - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes. - Druid - Changed Blessing of Ro to cast the highest known spell in the Grasp of Ro line that you have scribed depending on rank. - Druid - Changed Vortex of Ro to cast the highest known spell in the Pillar of Ro line that you have scribed depending on rank. - Druid - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed. - Druid - Adjusted the hate override value of Blessing of Tunare. - Enchanter - Adjusted Illusions of Grandeur to reduce stacking conflicts with other buffs. - Magician - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. An additional rank has been added for level 106. - Monk - The ability line Vehement Rage is now available to monks. - Monk - Fixed a bug where rank 1 of Ton Po's Stance had a reuse time of 10 minutes instead of the intended 15 minutes. - Monk - Removed the push from the additional attacks that occur when the AA ability Technique of Master Wu is applied to skill attacks. The push generated from the initial attack is unchanged. - Paladin - Added endurance restoration to all three ranks of Marr's Gift. - Paladin - Activating Lay on Hands on an unfriendly target will now direct the heal to that target's target. Ranks 31+ of Lay on Hands now have a 100% chance to heal critically. - Paladin - Gift of Life has been changed to an area-effect heal and is now on timer 38 so it can be activated independently of Lay on Hands. Adjusted the healing values. Ranks 4+ now have a 100% chance to heal critically. - Paladin - Added the ability line Hastened Undivided Affirmation. - Ranger - Adjusted the Flaming Arrows, Frost Arrows, and Poison Arrows ability lines to have a permanent duration. These abilities now consume mana when successfully triggering rather than constantly draining mana while the buff is active. The triggered effects from these buffs will no longer break root. - Ranger - Consolidated Scout's Mastery of Fire and Scout's Mastery of Ice into a single passive ability line, Wrath of the Forest Stalker, which increases the damage done by fire, ice, and magic spells and abilities. - Ranger - Added 4 additional ranks to Scout's Mastery of the Elements starting at level 80. - Ranger - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed. - Ranger - Fixed a bug where the trigger chance for ranks 1-4 of Headshot were not consistent with ranks 5-31. - Shadowknight - Ranks 28+ of Harm Touch and ranks 37+ of Leech Touch now have a 100% chance to deal critical damage. - Shadowknight - Capped the potential mana and endurance return of Thought Leech. - Shadowknight - Mindless Hatred has been changed to rank 1 of a new ability line named Hastened Undivided Acrimony. - Shaman - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. The Pathosis component has been changed to trigger the highest known spell in the Putrid Decay spell line that you have scribed depending on rank. Additional ranks have been added for levels 106 and 107. - Shaman - Consolidated Spirit Walk and Group Spirit Walk into a single line named Lupine Spirit, which will now cast Spirit of Wolf, Spirit of Bih`Li, or Spirit of Tala'Tak on your target's group based on rank. - Shaman - Turgur's Swarm now triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment. - Shaman - Consolidated Crippling Apparition, Crippling Spirit, and Tigir's Insect Swarm into a single line, Turgur's Virulent Swarm. This ability triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment on multiple creatures around your target. - Shaman - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes. - Shaman - Activating Pact of the Wolf now triggers an aura that buffs your group with Group Pact of the Wolf. Increased the health and mana offered by the self and group buffs and added a maximum endurance component. - Shaman - Group Pact of the Wolf has been replaced with a new ability line, Soothsayer's Intervention, which will trigger the highest rank spell you have scribed from the Ancestral Intervention line. - Warrior - Removed the hatelist override component of Warlord's Grasp. - Warrior - Renamed Hastened Unbroken Attention to Hastened Undivided Attention and added 2 additional ranks to the ability. - Wizard - The buffs triggered from ranks 21-24 of Call of Xuzl (Gift of Arcana, Gift of Fire, and Gift of Ice) will now persist until they focus their intended element or wear off, rather than dissipating after a single cast. Slightly increased the likelihood that Gift of Ice or Gift of Arcana will be triggered. *** NPCs *** - Drachnids across Norrath, celebrate by shaking your spinnerets! In classic zones, drachnids have reverted to their classic appearance. - Rare creatures and raid bosses are now globally immune to gravitate and fling effects. *** Progression Servers *** - The research recipe to create Remove Greater Curse now requires The Serpent's Spine. - The Artisan Essence for the level 7 tradeskill trophies will now combine when Prophecy of Ro is open. - Quartermaster Grik will be available pre Gates of Discord. He will not be a tribute master until Gates of Discord. - Froglok Monk NPCs in the Rathe Mountains and Wood Elf Beastlord NPCs in Greater Faydark will no longer appear until Call of the Forsaken has been activated on that server. *** Miscellaneous *** - Fixed an issue where NPCs would not consistently attribute proper hate for casters of beneficial spells (such as Valiant Defense) that have hate override values. - Fixed a client crash issue that could occur when trying to enter the game from character select to a zone that isn't currently running. - Corrected some Out of Combat timer inaccuracies. - Changing your volume while in range of a sound will no longer cause the volume to jump unexpectedly. - Fixed a bug causing some clients to fail to load social animations by default. - Traps will now scale correctly in Heroic Adventures. - Made pathing improvements within some of the buildings in the Ring of Scale Overthere zone. - Updated the pathing in Crescent Reach to coincide with some minor geometry changes to the zone. - Fixed an error when deleting trial heroic characters. *** UI *** - Removed the message 'You haven't recovered yet...' when attempting to cast a spell before recast timers have completed. - Added new chat filters for heals, damage over time spells, direct damage spells, and songs. - Archery damage is now reported as shots instead of hits, and double bow shots are indicated at the end of the same line. - Clarified the message you receive when deleting trial heroic characters. - Raid invites will now work for characters who are zoning. - The 'ESC to Close' option on the in-game Marketplace window now functions correctly. - Changed - EQUI_MarketplaceWnd.xml EQUI_PurchaseWnd.xml - The EverQuest Team



Posted by: Mepps on 14 August 2018 @ 9:30 am CDT

Server Downtime: Wednesday, August 15 @ 6:30 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, August 15, 2018 at 6:30 AM PT* for an update. This downtime is expected to last approximately 6 hours. Patch notes for this update can be found in the Game Update Notes section of the forums once they become available. *Convert to your local time



Posted by: EQ Dev on 6 August 2018 @ 5:49 pm CDT

Test Update 08/07/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 6 August 2018 @ 5:47 pm CDT

Test Update 08/07/2018 - Patch Notes and Discussions

August 7, 2018 _____________________ *** Items *** - Looting more than one item in a stack will now display the quantity. - Lore is now enforced in the item recovery system when gaining new items. Receiving an item while another in the same lore group exists in the recover tab will result in the previously destroyed item being removed from this tab and becoming unrecoverable. - Did a full sweep on items for item names and lore descriptions that didn't follow convention. Updated recipe name and spell name as well, where necessary. Fixed a number of typos in the process. - Fixed an issue that prevented Kapok Leaves from dropping on specific servers. - Fixed the name of many 'Bow Staff' items to use 'Bo Staff' instead. - Fixed the texture for a rock graphic that was incorrectly displaying as music notes. How's that for rock music? - Incarnadine Legplates now accept plate and chain Hero's Forge ornaments. *** Quests And Events *** - Corrected an issue where certain instances were missing a zone name. - Ring of Scale Raids - Changed the visual of the hero's chest to help differentiate it from the chest that contains statted raid rewards. Changed name to a hero's satchel. - Drusella's Vault and The Sathir Line - Fixed mechanics that were intended to make the raids become more difficult after too much time had elapsed. - Drusella's Vault - Fixed a bug that could cause the event to start when there were no players in the zone. - The Sathir Line - Adjusted Drusella's pathing when chasing a target to be more predictable. - Hatchery Wing: Hatching a Plan - This zone now offers reduced experience and the inhabitants will no longer drop global loot. - Summoner Ring event in Kod'Taz (raid) - Made the following changes to the event: - - The Stoneservant golems should reliably spawn in the circle without falling under the world. For reals this time. - - The Stoneservant golems that don't drop Grand Summoner's Glyph items no longer leave a corpse or drop loot. - - The Stoneservant golems are now body type Construct instead of Humanoid. - Veeshan's Peak Access - Reduced the respawn time and added a respawn variance to the Swamp of No Hope and Kaesora Veeshan's Peak medallion pieces. - Innoruuk's Curse - Made the following changes to Marl Kastane: - - When given the Note to Marl, Marl will no longer despawn and respawn as a new version of himself with fewer dialogues and an inability to receive the Note to Marl again. - - When given the Blood of Kyrenna, Marl will no longer despawn. - - Reduced the respawn time and added a respawn variance to Marl. - - Reduced the initial spawn delay of Marl. *** Spells *** - Mercenaries will now correctly report how much they've healed you. - Fixed a bug with /outputfile missingspells that prevented spells with no base mana cost from being displayed. - Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Divine Alliance now have a 1.5 second delay between area-effect healing activations. - Beastlord - Shared Brutal Ferocity and Shared Merciless Ferocity can now be used in conjunction with Mass Group Buff. - Paladin - Adjusted the hate mod on Valiant Healing to better suit its intended purpose. - Warrior - Adjusted the hate override on Determined Reprisal Recourse to more accurately reflect its intent compared to Wade In to Battle. *** AA *** - All - Banestrike can now be triggered by damage-over-time and target's-target spells. It will no longer play an animation, particles, or sound effects when activating. - All - Made the following changes to Glyph abilities: - - All Glyph abilities now persist through death. - - All Glyph abilities now have 4 ranks which are available for levels 65-69, 70-84, 85-99, and 100+. - - Increased the cost of Glyphs to better reflect the intended time investment for each level range. - - Once you exceed the level range to active a Glyph ability, purchasing it will cause that rank to disappear and reveal the next available rank of the ability for purchase. - - There is no longer a differentiation between a Glyph ability granted by consuming a loyalty item and the same ability purchased normally. - - Consolidated the various Glyph abilities into the following 4 lines: - - - Glyph of Dragon Scales - Increases your base health, mana, endurance, mitigation, avoidance, and protects against spell and melee damage for 5 minutes. - - - Glyph of Arcane Secrets - Reduces the mana cost of all spells for 10 minutes. - - - Glyph of Destruction - Increases the chance your spells with apply critically, increases the damage of your critical spells, increases the chance you and your pet will deal critical melee damage, and increases the damage of your and your pet's critical melee attacks for 2 minutes. - - - Glyph of Angry Thoughts - Increases the hatred generated by your spells and combat abilities for 10 minutes. - - Adjusted the stacking of Glyph of Dragon Scales to prevent conflicts with other buffs. - - Adjusted the stacking of Glyph of Destruction and Intensity of the Resolute to prevent conflicts with other buffs. - - - Intensity of the Resolute and Glyph of Destruction should only conflict with one another and not any other ability. - Multiple - Gravitate and Fling abilities have been changed to work on targets up to 3 levels above the caster (up from 1 level below the caster), this includes Bard's Lure of the Siren's Song, Enchanter's Rune of Banishment, Monk's Moving Mountains, Paladin's Divine Call, Shadowknight's Hate's Attraction, and Warrior's Warlord's Grasp. - - Rare creatures and raid bosses are now globally immune to gravitate and fling effects. - Multiple - Hold the Line has been changed into a passive ability called Improved Recovery that increases incoming healing by 2% per rank and is now available to rogues in addition to berserkers, monks, and warriors. One additional rank has been added to the ability line. - Bard - Modulation Effects (beneficial spells that instantly reduce HP and restore mana) now function for bards. - Bard - Increased the base reuse time of Dissonant Chord to 9 minutes, added 4 additional ranks that reduce the reuse time and increased the max NPC level of the ability. Increased the duration of the ability from 6 to 12 seconds. - Bard - Adjusted Fierce Eye to reduce stacking conflicts with other buffs. - Beastlord - Added two additional ranks to Frenzied Swipes. - Cleric - Adjusted ranks 30-36 of Turn Undead to resolve some issues that were introduced when Smite the Wicked was previously consolidated into this line. - Druid - Increased the duration of Spirit of the Bear and fixed several stacking conflicts with other buffs. - Druid - Increased the duration and mana cost of Protection of Direwood and fixed several stacking conflicts with other buffs. - Druid - Increased the initial number of hits Wrath of the Wild lasts from 1 to 5, then up to 10 at the highest rank. - Druid - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes. - Druid - Changed Blessing of Ro to cast the highest known spell in the Grasp of Ro line that you have scribed depending on rank. - Druid - Changed Vortex of Ro to cast the highest known spell in the Pillar of Ro line that you have scribed depending on rank. - Druid - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed. - Enchanter - Adjusted Illusions of Grandeur to reduce stacking conflicts with other buffs. - Magician - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. An additional rank has been added for level 106. - Monk - The ability line Vehement Rage is now available to monks. - Monk - Fixed a bug where rank 1 of Ton Po's Stance had a reuse time of 10 minutes instead of the intended 15 minutes. - Paladin - Added endurance restoration to all three ranks of Marr's Gift. - Paladin - Activating Lay on Hands on an unfriendly target will now direct the heal to that target's target. Ranks 31+ of Lay on Hands now have a 100% chance to heal critically. - Paladin - Gift of Life has been changed to an area-effect heal and is now on timer 38 so it can be activated independently of Lay on Lands. Adjusted the healing values. Ranks 4+ now have a 100% chance to heal critically. - Paladin - Added the ability line Hastened Undivided Affirmation. - Paladin - Adjusted the hate-override value of Tunare's Grace and Blessing of Tunare. - Ranger - Adjusted the Flaming Arrows, Frost Arrows, and Poison Arrows ability lines to have a permanent duration. These abilities now consume mana when successfully triggering rather than constantly draining mana while the buff is active. The triggered effects from these buffs will no longer break root. - Ranger - Consolidated Scout's Mastery of Fire and Scout's Mastery of Ice into a single passive ability line, Wrath of the Forest Stalker, which increases the damage done by fire, ice, and magic spells and abilities. - Ranger - Added 4 additional ranks to Scout's Mastery of the Elements starting at level 80. - Ranger - Changed Spirit of Eagles to cast the highest rank spell version that you have scribed. - Ranger - Fixed a bug where the trigger chance for ranks 1-4 of Headshot were not consistent with ranks 5-31. - Shadowknight - Ranks 38+ of Harm Touch and ranks 37+ of Leech Touch now have a 100% chance to deal critical damage. - Shadowknight - Capped the potential mana and endurance return of Thought Leech at 150% of the initial return percentage of the base damage. - Shadowknight - Mindless Hatred has been changed to rank 1 of a new ability line Hastened Undivided Acrimony. - Shaman - Malosinete and Wind of Malosinete have been renamed Malaise / Wind of Malaise and will now trigger the highest known spell in the Malaise spell line that you have scribed depending on rank. The Pathosis component has been changed to trigger the highest known spell in the Putrid Decay spell line that you have scribed depending on rank. Additional ranks have been added for levels 106 and 107. - Shaman - Consolidated Spirit Walk and Group Spirit Walk into a single line named Lupine Spirit, which will now cast Spirit of Wolf, Spirit of Bih`Li, or Spirit of Tala'Tak on your target's group based on rank. - Shaman - Turgur's Swarm now triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment. - Shaman - Consolidated Crippling Apparition, Crippling Spirit, and Tigir's Insect Swarm into a single line, Turgur's Virulent Swarm. This ability triggers the standard spell form of Turgur's Insects in addition to Turgur's Diminishment on multiple creatures around your target. - Shaman - Changed Preincarnation to trigger the highest rank spell version that you have scribed. Rank 2 now extends the duration of your Preincarnation spells by 30 minutes. - Shaman - Activating Pact of the Wolf now triggers an aura that buffs your group with Group Pact of the Wolf. Increased the health and mana offered by the self and group buffs and added a maximum endurance component. - Shaman - Group Pact of the Wolf has been replaced with a new ability line, Soothsayer's Intervention, which will trigger the highest rank spell you have scribed from the Ancestral Intervention line. - Warrior - Removed the hatelist-override component of Warlord's Grasp. - Warrior - Renamed Hastened Unbroken Attention to Hastened Undivided Attention and added 2 additional ranks to the ability. - Wizard - The buffs triggered from ranks 21-24 of Call of Xuzl (Gift of Arcana, Gift of Fire, and Gift of Ice) will now persist until they focus their intended element or fade to duration, rather than dissipating after a single cast. Slightly increased the likelihood that Gift of Ice or Gift of Arcana will be triggered. *** NPCs *** - Drachnids across Norrath, celebrate by shaking your spinnerets! In classic zones, drachnids have reverted to their classic appearance. - Rare creatures and raid bosses are now globally immune to gravitate and fling effects. *** Progression Servers *** - The research recipe to create Remove Greater Curse now requires The Serpent's Spine. - The Artisan Essence for the level 7 tradeskill trophies will now combine when Prophecy of Ro is open. - Quartermaster Grik will be available pre Gates of Discord. He will not be a tribute master until Gates of Discord. - Froglok Monk NPCs will no longer appear in the Rathe Mountains until Call of the Forsaken has been activated on that server. - Wood Elf Beastlord NPCs will no longer appear in Greater Faydark until Call of the Forsaken has been activated on that server. *** Miscellaneous *** - Fixed an issue where NPCs would not consistently attribute proper hate for casters of beneficial spells that have hate override values. - - Ex: The healing component of the Paladin spell Valiant Defense will now generate the intended amount of hatred. - Berserker - Removed the push from the additional attacks that occur when activating the Frenzy skill. The push generated from the initial attack is unchanged. - Monk - Removed the push from the additional attacks that occur when the AA ability Technique of Master Wu is applied to skill attacks. The push generated from the initial attack is unchanged. - Bash attacks that do not deal damage and do not stun the target will no longer have an 80% chance to interrupt the target's spell casting. - Made the following changes to root spells: - - Reduced the likelihood that direct-damage spells will break root on a target. - - The chance for direct-damage spells to break root is now further reduced if you are a higher level than your target. - - Archery and throwing attacks now have a small chance to break root. - - Hitting yourself with a direct-damage spell will no longer roll a chance to break root/snare. - Fixed a client crash issue that could occur when trying to enter the game from character select to a zone that isn't currently running. - Corrected some Out of Combat timer inaccuracies. - Changing your volume while in range of a sound will no longer cause the volume to jump unexpectedly. - Fixed a bug where social animations were not properly checking if they could run by default. - Re-enabled voice chat. - Traps will now scale correctly in Heroic Adventures. - Made pathing improvements within some of the buildings in the Ring of Scale Overthere zone. - Updated the pathing in Crescent Reach to coincide with some minor geometry changes to the zone. *** UI *** - Removed the message 'You haven't recovered yet...' when attempting to cast a spell before recast timers have completed. - Added new chat filters for heals, damage over time spells, direct damage spells, and songs. - Archery damage is now reported as shots instead of hits, and double bow shots are indicated at the end of the same line. - Made the message on deleting trial heroic characters more clear. - Raid invites will now properly send to characters who are zoning. - The 'ESC to Close' option on the in-game Marketplace window now functions correctly. - Changed - EQUI_MarketplaceWnd.xml EQUI_PurchaseWnd.xml - The EverQuest Team



Posted by: EQ Dev on 26 July 2018 @ 8:11 pm CDT

Game Update Notes: July 27, 2018

- Corrected an issue where the Summer Appreciation event was not running on Progression Servers.



Posted by: EQ Dev on 26 July 2018 @ 8:10 pm CDT

Server Downtime: Friday, July 27 @ 9:00 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, July 27, 2018 at 9:00 AM PT* for an update. This downtime is expected to last approximately 2 hours. Patch notes for this update can be found in the Game Update Notes section of the forums once they become available. *Convert to your local time



Posted by: EQ Dev on 19 July 2018 @ 4:32 pm CDT

Test Update 7/19/2018: New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread



Posted by: EQ Dev on 19 July 2018 @ 4:30 pm CDT

Test Update 7/19/2018: Patch Notes and Discussion

Test is being updated at approximately 3:00 PM pacific time with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 18 July 2018 @ 6:30 pm CDT

Regarding Third Party Cheat Programs

As stated within the EverQuest Rules of Conduct, you may not modify your EverQuest gameplay by using any banned/cheat programs in game. Recently we greatly improved our algorithms for finding problem accounts, and have started putting these methods to use. We have been consistently banning accounts that are verified cheaters, and will be continuing to accelerate our banning process. We will be issuing permanent bans to all verified cheaters that we detect. If you do not want to lose your ability to play EverQuest, it is imperative that you refrain from using any cheat programs. Though it may take a bit of time to remove infringing accounts from the game, we are being thorough and will continue this effort until it is no longer required. - The EverQuest Team As an additional note: Please do not mention ANY specific cheating programs here on our forums. This will lead to your forum privileges being revoked and could open up an investigation that may result in action being taken against your EverQuest account.



Posted by: EQ Dev on 18 July 2018 @ 1:12 pm CDT

Live Update Bugs: 7/18/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 July 2018 @ 8:30 am CDT

Game Update Notes: July 18, 2018

July 18, 2018 _____________________ *** Highlights *** - Keep an eye out for a special gift for All-Access members coming soon! - Marcia Attamilgad has located a few new items for her stash. We're not asking questions. - The /melody command will no longer be interrupted when singing a song that fails due to targeting or other failures. See the Miscellaneous section below for details. - Potion packs have returned to the Marketplace. If you consumed a potion pack that did not give you a potion, you should now have those packs restored to you in the Item Overflow Window. *** Items *** - Fixed several bugs with the focus effects from Sebilis Hardcore Heritage breastplates. - Changed a number of fishing pole items to be unbreakable. Fishing poles that have a chance to break while fishing now display the Expendable flag when inspected. - Augments can now be removed with distillers of greater rank than the one specified. - - An augment requiring a Class V Augmentation Distiller to be removed can also be removed with a Class XI Augmentation Distiller. - - The system will attempt to use the lowest rank distiller in your inventory. - - Augments requiring a unique distiller (like the Small Gem Glue Solvent) will still need that specific distiller or the Perfected Augment Distiller to be removed. - Horn of Unity - Adjusted spell stacking for Blessing of Unity to reduce the number of other buffs it conflicts with. - If one of the new augment based ornaments made from container-based ornaments is attunable, it is now also tradable on Free Trade servers. - Bottle of Clarity Pack will give out the appropriate level potions from level 30 to 60. - Modified the way you get potions from Bottle of Healing Pack, Bottle of Clarity Pack, Bottle of Alacrity Pack, Bottle of Spirits Pack, and Bottle of Replenishment Pack. These items now allow you to preview the potion you will get from them. - Darkened Coif of Wrath is now a head item. - Darkened Sleeves of Wrath is now an arms item. - Removed the endurance cost from Rousing Zeal, Soothing Zeal, Rousing Consumption, and Consuming Zeal, the click effect on some Paladin and Shadowknight Breastplates. - Hero's Forge ornaments can now be placed in Donal's Vambraces of Mourning. - Fixed incorrect lore text on Token of the Light Army and Token of the Obliteration Army. - Fixed the mixed up descriptive text for the various Rallosian Ornamentations. *** Tradeskills *** - Burning your bread no longer irrevocably damages the bread tin. *** Quests And Events *** - Fixed an issue that caused some characters not to have credit for tasks that they had previously completed but cannot repeat. - Under the Robe - Arsin the Blaze should now spawn properly in this errand. Note that he will not spawn 100% of the time. - The Handmaiden - Render should now spawn properly in this errand. Note that he will not spawn 100% of the time. - Sathir's Tomb (Raids) - Pets will no longer attempt to open or close the hallway doors in the tomb. - The Silent Schism - Spells that do not have a mana cost will no longer cause the achievement 'Burn the Heretics' to fail. - Defenders of the Faith - The two valkyries needed to complete this quest should spawn properly. - Drusella's Vault and Crypt Robbers - Implemented some mechanics changes and bug fixes: - - NPCs lose the ability to summon while they are inside Drusella's aura. - - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started. - - Increased the number of characters required in the room to trigger Drusella's Vault. - - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing. - - Fixed a bug that caused the deathslime goos to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person. - - The deathslime goos will prefer not to chase tanks or healers unless there are few other choices. - - The deathslime goos now show the name of the person they are chasing as their alt name. They no longer display their name. - - Decreased the max speed of deathslime goos slightly. - - Increased the spawn interval of deathslime goos by 50%. - - Increased the damage that the globs of goo take from ice spells by 15%. - - Decreased the health of the globs of goo by 15%. - - Decreased damage inflicted by Caustic Ooze by 25%. - Melalafen is no longer a required target for the achievement Conquerer of The Western Wastes. - Made several changes to Frostcrypt Raids: - - Beltron will no longer leave his room. - - Harfang will no longer leave his room. - - Hearol the Tactician will now clear detrimental spells when he teleports away. - - Shades of Calm - the meditating shades will engage more often now. - - Construction of Shadows should work properly now. - Death, Death, Death - Increased the time limit from 40 to 60 minutes. - Death, Death, Death - Slain bosses leave behind chests near Tudasali with items that may help you progress. - Veeshan's Peak Key - The medallion pieces in the Swamp of No Hope and Kaesora now spawn in multiple locations. Their appearance has been changed to something a bit more visible. *** Spells *** - Fixed a bug that caused Sanctuary buffs to drop when consuming some types of potions. - Items, Familiars, and Glyphs that previously conflicted with the Wild Growth line of spells will no longer have stacking conflicts. - Druid - Adjusted Pack Regeneration, Pack Chloroplast, Regrowth of the Grove, Oaken Vigor, and Blessing of Oak so that they match other regeneration spells and gain power as the caster gains levels. - Added a message and chat filter when you or others take damage from auras. *** AA *** - Numerous abilities that can only be obtained by completing quests or as achievement rewards will now display in the AA window prior to obtaining rank 1. The descriptions for these abilities have been updated to include information on how to obtain them. - All - Banestrike has been changed to a passive ability that triggers off of melee attacks, ranged attacks, and direct-spell damage. The ability has been changed to not break root. - All - Consolidated ranks 1-3 of Hastened Banestrike to be ranks 2-4 of Banestrike. - Melee Classes - Adjusted the bonuses granted by Innate Darkblade, Duelist, Fellstrike, Fury, Holyblade, Innerflame, Natureblade, Rage, and Songblade. Reduced the bonuses granted by these lines for levels 40-80 and increased the bonuses for levels 85-110. - Bard - Fixed a bug where A Tune Stuck In Your Head was extending the duration of Vainglorious Shout. - Berserker - Removed the hit limit from Blood Sustenance. - Enchanter - Fixed a bug that prevented Rank 8 of Color Shock from functioning. - Monk - Doubled the duration for all ranks of Swift Tails' Chant. - Monk - Significantly increased the effectiveness and endurance cost for all ranks of Ton Po's Stance. - Ranger - Reduced the base damage of all ranks of Headshot and increased the maximum melee damage cap from 750k to 6m. This should result in critical Headshot attacks dealing significantly more damage than before. - Shadowknight - Removed the hit limits from melee leech effects and removed the 8% chance for Mortal Coil to trigger Mortal Residue. *** NPCs *** - Many Chest NPCs that were body type Humanoid, Magical, or Undead are now body type Construct. - All raid bosses should be able to mitigate heroic effects more equally. Previously some bosses were much weaker than their counterparts. - Party goers in Sul Vius: Demiplane of Life will no longer be so aggressive toward visitors while they are attending the party. - Assistant T'os has returned to dry land. - Marcia Attamilgad has located a few new items for her stash. We're not asking questions. *** Progression Servers *** - Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack will now create potions with actual effects on all servers. - Instances given by Agents of Change will no longer send characters into the instance if too low level. - The various "Voice of" NPCs in Veeshan's Peak are no longer charmable. - The books to make Exalted Cultural Symbols now become available when The Serpent's Spine expansion unlocks. - Slayer achievements and the Banestrike AA ability are no longer restricted to Rain of Fear. *** Miscellaneous *** - Trial heroic characters can once again be deleted. - Added an on/off argument to autofire. This does not change current functionality, it just allows you to specify on or off. - Bard - The /melody command will no longer be interrupted when attempting to sing a targeted song without a target, a song with no cast-time (Alliance of Sticks and Stones), or a song that costs more mana than the bard has available. - The forage button no longer gets into an unusable state when zoning. - Improved the classic Giant's ability to hold weapons in its left hand. - Fixed a problem that caused some Hero's Forge armors to display incorrectly for Frogloks. - Hero's Forge, Heritage Crate, Pet Crate, and similar achievements have been moved to the new General -> Vanity category. - The Autumn Appreciation events have been moved to the Events -> Seasonal category. - Improved water pathing in Combine Dredge. *** UI *** - Fixed a problem that caused the group window to show incorrect information to players whose group status changed while zoning. - The EverQuest Team



Posted by: Roxxlyy on 16 July 2018 @ 5:33 pm CDT

Server Downtime: Wednesday, July 18 @ 6:30 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, July 18, 2018 at 6:30 AM PT* for an update. This downtime is expected to last approximately 6 hours. Patch notes for this update can be found in the Game Update Notes section of the forums once they become available. *Convert to your local time



Posted by: EQ Dev on 13 July 2018 @ 4:40 pm CDT

Test Update 7/13/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.



Posted by: EQ Dev on 13 July 2018 @ 4:38 pm CDT

Test Update 7/13/2018 - Patch Notes and Discussion

July 13, 2018 _____________________ NOTE: Some of these changes were already present but were missing from the previous notes. They are included here for completion. *** Items *** - Fixed incorrect lore text on Token of the Light Army and Token of the Obliteration Army. *** Tradeskills *** - Burning your bread no longer irrevocably damages the bread tin. *** Quests And Events *** - Drusella's Vault - Implemented some mechanics changes and bug fixes: - - Fixed a bug that caused the oozes to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person. - - Oozes now show the name of the person they are chasing as their alt name. - - Oozes will prefer not to chase tanks or healers unless there are few other choices. - - NPCs lose the ability to summon while they are inside Drusella's aura. - - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started. - - Increased the number of characters required in the room to trigger the raid. - - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing. - - Decreased the max speed of deathslime goos slightly. - - Increased the spawn interval of deathslime goos by 50%. - - Increased the damage that the globs of goo take from ice spells by 15%. - - Decreased the health of the globs of goo by 15%. - - Decreased damage inflicted by Caustic Ooze by 25%. - Death, Death, Death - Increased the time limit from 40 to 60 minutes. - Death, Death, Death - Slain bosses leave behind chests near Tudasali with items that may help you progress. - Death, Death, Death - The new items within this mission will now survive the zoning process. - Veeshan's Peak Key - The Piece of a Medallion in the Swamp of No Hope now spawns in multiple locations. Also, the item's appearance has been changed to something a bit more visible. *** AA *** - Banestrike will no longer break root on its target. - Removed some mercenary AAs that were intended for internal use only. *** Miscellaneous *** - Hero's Forge, Heritage Crate, Pet Crate, and similar achievements have been moved to the new General -> Vanity category. - The Autumn Appreciation event achievements have been moved to the Events -> Seasonal category. - Improved water pathing in Combine Dredge. - The EverQuest Team



Posted by: EQ Dev on 10 July 2018 @ 1:39 pm CDT

Test Update 7/10/18 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 10 July 2018 @ 1:38 pm CDT

Test Update 7/10/18 - Patch Notes and Discussions

July 10, 2018 _____________________ *** Items *** - Fixed several bugs with the focus effects from Sebilis Hardcore Heritage breastplates. - Changed a number of fishing pole items to be unbreakable. Fishing poles that have a chance to break when used now display the Expendable flag when inspected. - Augments can now be removed with distillers of greater rank than the one specified. For example, an augment requiring a Class V Augmentation Distiller to be removed can also be removed with a Class XI Augmentation Distiller. The system will start with the lowest possible rank distiller and move upwards until it finds an applicable distiller. Augments requiring a unique distiller (like the Small Gem Glue Solvent) will still need that specific distiller or the Perfected Augment Distiller to be removed. - Horn of Unity - Adjusted spell stacking for Blessing of Unity to reduce the number of other buffs it conflicts with. - If one of new augment based ornaments made from the old container based ornaments is attunable, it is now also tradable on Free Trade servers. - Fixed the mixed up descriptive text for the various Rallosian Ornamentations. - Bottle of Clarity Pack will give out the appropriate level potions from level 30 to 60. - Removed the no longer required spells from Bottle of Healing Pack, Bottle of Clarity Pack, Bottle of Alacrity Pack, Bottle of Spirits Pack, and Bottle of Replenishment Pack. These items now allow you to preview the potion you will get from them. - Darkened Coif of Wrath is now a head item. - Darkened Sleeves of Wrath is now an arms item. - Removed the endurance cost from Rousing Zeal, Soothing Zeal, Rousing Consumption, and Consuming Zeal, the click effect on some Paladin and Shadowknight Breastplates. - Hero's Forge ornaments can now be placed in Donal's Vambraces of Mourning. *** Quests And Events *** - Fixed an issue that caused some characters not to have credit for tasks that they had previously completed but cannot repeat. - Under the Robe - Arsin the Blaze should be spawning properly in this errand. Note that he will not spawn 100% of the time. - The Handmaiden - Render should be spawning properly in this errand. Note that he will not spawn 100% of the time. - Sathir's Tomb (Raids) - Pets will no longer attempt to open or close the hallway doors in the tomb. - The Silent Schism - Spells that do not have a mana cost will no longer cause the achievement 'Burn the Heretics' to fail. - Defenders of the Faith - The two valkyries needed to complete this quest should spawn properly. - Drusella's Vault - Implemented some mechanics changes and bug fixes: - - Fixed a bug that caused the oozes to change targets every 5 seconds. They will now switch targets if their previous target is dead or otherwise gone or when 30s have passed since they started chasing that person. - - Oozes now show the name of the person they are chasing as their alt name. - - Oozes will prefer not to chase tanks or healers unless there are few other choices. - - NPCs lose the ability to summon while they are inside Drusella's aura. - - Fixed the bug where Tomb Rot would be applied after Drusella's Vault was successfully completed and The Sathir Line had not yet been started. - - Increased the number of characters required in the room to trigger the raid. - - The Whirlwind Slash cast by the animated bladestorms should now sync up better with the warning aura disappearing. - Drusella's Vault - Implemented some tuning changes: - - Decreased the max speed of deathslime goos slightly. - - Increased the spawn interval of deathslime goos by 50%. - - Increased the damage that the globs of goo take from ice spells by 15%. - - Decreased the health of the globs of goo by 15%. - - Decreased damage inflicted by Caustic Ooze by 25%. - Melalafen is no longer a required target for the achievement Conquerer of The Western Wastes. - Made several changes to Frostcrypt Raids: - - Beltron will no longer leave his room. - - Harfang will no longer leave his room. - - Hearol the Tactician will now clear detrimental spells when he teleports away. - - Shades of Calm - the meditating shades will engage more often now. - - Construction of Shadows should work properly now. - - Death, Death, Death - Increased the time limit from 40 to 60 minutes. - - Death, Death, Death - Slain bosses leave behind chests near Tudasali with items that may help you progress. - Veeshan's Peak Key - The Piece of Medallion in the Swamp of No Hope now spawns in multiple locations. Also, the item's appearance has been changed to something a bit more visible. *** Spells *** - Fixed a bug that caused Sanctuary buffs to drop when consuming some types of potions. - Items, Familiars, and Glyphs that previously conflicted with the Wild Growth line of spells will no longer have stacking conflicts. - Druid - Adjusted Pack Regeneration, Pack Chloroplast, Regrowth of the Grove, Oaken Vigor, and Blessing of Oak so that they match other regeneration spells and gain power as the caster gains levels. - Added a message and chat filter when you or others take damage from auras. *** AA *** - Numerous abilities that can only be obtained by completing quests or as achievement rewards will now display in the AA window prior to obtaining rank 1. The descriptions for these abilities have been updated to include information on how to obtain them. - All - Banestrike has been changed to a passive ability that triggers off of melee attacks, ranged attacks, and direct-spell damage. - All - Consolidated ranks 1-3 of Hastened Banestrike to be ranks 2-4 of Banestrike. - Melee Classes - Adjusted the bonuses granted by Innate Darkblade, Duelist, Fellstrike, Fury, Holyblade, Innerflame, Natureblade, Rage, and Songblade. Reduced the bonuses granted by these lines for levels 40-80 and increased the bonuses for levels 85-110. - Bard - Fixed a bug where A Tune Stuck In Your Head was extending the duration of Vainglorious Shout. - Berserker - Removed the hit limit from Blood Sustenance. - Enchanter - Fixed a bug that prevented Rank 8 of Color Shock from functioning. - Monk - Doubled the duration for all ranks of Swift Tails' Chant. - Monk - Significantly increased the effectiveness and endurance cost for all ranks of Ton Po's Stance. - Ranger - Reduced the base damage of all ranks of Headshot and increased the maximum melee damage cap from 750k to 6m. This should result in critical Headshot attacks dealing significantly more damage than before. - Shadowknight - Removed the hit limits from melee leech effects and removed the 8% chance for Mortal Coil to trigger Mortal Residue. *** NPCs *** - Many Chest NPCs that were body type Humanoid, Magical, or Undead are now body type Construct. - All raid bosses should be able to mitigate heroic effects more equally. Previously some bosses were much weaker than their counterparts. - Sul Vius Life - Party goers will no longer be so aggressive toward visitors. - Assistant T'os has returned to dry land. - Marcia Attamilgad has located a few new items for her stash. We're not asking questions. *** Progression Servers *** - Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack will now create potions with actual effects on progression servers. - Progression Server instances given by Agents of Change will no longer send characters into the instance if too low level. - The "Voice of *" NPCs in Veeshan's Peak are no longer charmable. - The books to make Exalted Cultural Symbols are available when The Serpent's Spine expansion unlocks. - Slayer achievements and the Banestrike AA ability are no longer restricted to Rain of Fear. *** Miscellaneous *** - Trial heroic characters can once again be deleted. - Added an on/off argument to autofire. This does not change current functionality, it just allows you to specify on or off. - Bard - The /melody command will no longer be interrupted when attempting to sing a targeted song without a target, a song with no cast-time (Alliance of Sticks and Stones), or a song that costs more mana than the bard has available. - This forage button no longer gets into a "stuck", unusable state when zoning. If it would have been stuck, it may not be in a receptive state, but will follow up with a warning message and re-computation of the timer. - Improved the classic Giant's ability to hold weapons in its left hand. - Hero's Forge, Heritage Crate, Pet Crate, and similar achievements have been moved to the new General -> Vanity category. - The Autumn Appreciation events have been moved to the Events -> Seasonal category. - Improved water pathing in Combine Dredge. *** UI *** - The group window should no longer show group information to players if the group is disbanded or they are removed and/or leave. - The EverQuest Team



Posted by: EQ Dev on 9 July 2018 @ 11:21 am CDT

Live Update Bugs: 6/20/2018

Speaking of bugged out TBM expansion stuff, the Defenders of the Faith mission appears to newly be totally uncompletable. The sixth and and penultimate step of the mission "You must destroy those that were infected by the Adan's last breath. 0/2 (Plane of Health)" is bugged out. You get quest credit for killing infected winged defenders. However it looks like somewhere in there someone changed it to spawn one infected winged defender and one infected grand overseer. The infected grand overseer does not count for the quest progression and thus you can never progress beyond 1/2, thus making it impossible to complete the task, which thus breaks completion of the achievement Champion of the Plane of Health and makes the Quintessence of Health completely unobtainable. "
This is fixed internally and the fix should go in with the July patch.



Posted by: EQ Dev on 22 June 2018 @ 2:01 pm CDT

Test Update 06/22/2018: New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. https://forums.daybreakgames.com/eq/index.php?threads/test-update-06-22-2018-patch-notes-and-discussion.250055/



Posted by: EQ Dev on 22 June 2018 @ 1:59 pm CDT

Test Update 06/22/2018: Patch Notes and Discussion

Test has been updated to match Live servers. There is only one new note: - Fixed a problem that caused some Hero's Forge armors to display incorrectly on Frogloks.



Posted by: Ngreth Thergn on 22 June 2018 @ 12:03 pm CDT

Alchemy potion restrictions changes

I don't know if anyone has caught this yet but XVI, XVII, XVIII and XIX don't have expansions set. It should be, XVI - Veil of Alaris XVII - Rain of Fear XVIII - The Darkened Sea XIX - Ring of Scale"
yeah it should, BUT they are also restricted by component availability (I'm fairly certain) so I haven't stressed about it yet.
I noticed this as well and set them correctly on allakhazam. I also noticed the Distillate of Spirituality potions have expansions set incorrectly in Ngreth's post. They should be
  • Distillate of Spirituality XVII - Rain of Fear
  • Distillate of Spirituality XVIII - The Darkened Sea
  • Distillate of Spirituality XIX - Ring of Scale
"
Hrm. I made this list form a query... so they may be off.



Posted by: Roxxlyy on 20 June 2018 @ 4:43 pm CDT

Server Downtime: Wednesday, June 20 @ 6:30 AM PT

Servers will remain locked for an additional period as we continue to patch. There is currently no ETA, but we will continue to provide information as it becomes available. Apologies for the delay, and thank you for your continued patience!



Posted by: Roxxlyy on 20 June 2018 @ 2:12 pm CDT

Server Downtime: Wednesday, June 20 @ 6:30 AM PT

This morning's downtime is running longer than expected, and will be extended by approximately 2 hours. Servers are now slated to unlock around 2:30 PM PT. Any additional updates about today's server downtime will be posted here.



Posted by: EQ Dev on 20 June 2018 @ 11:17 am CDT

Live Update Bugs: 6/20/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 20 June 2018 @ 11:11 am CDT

Game Update Notes: June 20, 2018

June 20, 2018 _____________________ *** Highlights *** - Charm items with right click effects can now be activated from your inventory. - Look to the Marketplace this month for the Northman Heritage Crate. Each crate contains a random item. Trade these Northman Heritage items to your friends or collect them all yourself! *** Items *** - Charm items with click effects can now be activated from bags and inventory. This includes both Skulls of Null. - - The convert button will remain on the Skulls of Null for the people that may not have fixed their broken versions. - Updated the name of the items and recipes for the consolidated Fereth armors. - Altered the visual appearance of Ancient Gaffi of Trorsmang and Veltar's Staff of Tranquility. - The Mirror Fragment of Anashti Sul will now only transport you if you are in a Broken Mirror zone. - Suits of Hero's Forge armor now link to the reward window which allows for inspecting their individual pieces without unpacking the suits. - Bottle of Shared Adventure effects can now land on you even if you have an existing single-target experience enhancing effect active. These effects do not stack with each other -- only the most powerful one will affect your experience. *** Tradeskills *** - Replaced Platinum Geode Necklace in the Jewelcraft Tradeskill Tests with Jaded Velium Ring. - Fixed the Tradeskill Test quests so the required turn-ins match the required recipes. *** Quests And Events *** - Journey Into Terror - **Read Carefully** Crestra will accept Crestra's Empowered Elegant Earring for the final turn in, BUT they will only return Crestra's Elegant Earring. You will not get the raid version back. You will not get a Flawless Conflagrant Diamond. - Drusella's Vault - Added a popup message when Drusella heads to a raid member's location. Drusella's aura will no longer damage NPCs. - The Sathir Line - Added a popup message when Drusella chases a raid member. Added a popup message when Venril levels his gaze at a raid member. - The Plane of Fear: Revisited and The Plane of Hate: Revisited again allow mercenaries. - Fell Foliage (Mission) - The Atrocious Succulent will no longer spawn burgeoning succulents. - Measure of the Dead - The energy collection elements will no longer reset if you have already completed the earring combine. - Anashti Sul, Enslaver of Souls (Group) - Fixed a bug that caused the Enraged Guardian of Sul to be much harder than intended. - In Defense of Health - Corrected issues with the strength of some NPCs being too high. Fixed a spawn that could spawn a raid NPC in the Heroic Adventure. - Plane of Health raids - Set many non-boss NPCs to the correct difficulty rating. - Crypt of Sul Heroic Adventures - Fixed a spawn with a bad encounter that could lead to an NPC 7 levels higher than the highest player in the adventure. - End of Empire (Raid) - The bonus chest that drops ornamentation will no longer move after it is opened. - Kragsmash - The speed of body and strength of body adds will now assist Kragsmash more reliably. The adds will despawn if the boss has been slain. - Sverag, Stronghold of Rage - Characters with the Hero's Challenge will once again be offered a chance to get into the instance. - Plane of War - Adjusted the appearance of the colossi that offer transportation to Narikor. - Bastion of Thunder - After the defeat of Emmerik Skyfury, Askr the Lost will now send you to Karana's chamber rather than opening the Chaotic Vortex to do so. - Fixed an issue that would prevent you from obtaining some cultural tasks if you had other unrelated tasks such as 'Will It Live?'. - Ancient Heroes - Lord Nagafen - King Tranix, Warlord Skarlon, and Magus Rokyl have returned to this Old Man McKenzie mission. *** Spells *** - Corrected a typo in the message you see when attempting to teleport to an anchor that doesn't exist. - Spells with multiple damage values will now correctly report the total damage done. - Form of Darkness now fades on zoning. - Druid and Shaman - The Regeneration line of spells will now increase in power as you gain levels up to level 80. - Enchanter - Lowered the damage, efficiency, and mana return of the Mind Shatter line of Damage over Time spells. The line has been added to a shared timer and has a recast delay. - Enchanter - Lowered the damage and efficiency of the Suffocating Sphere and Baffling Constriction lines of Damage over Time spells. - Shadowknight - Moved Mental Corruption from Utility Detrimental->Combat Innates to Utility Beneficial->Combat Innates since it provides a buff. *** AA *** - Beastlord - Fixed a bug that prevented Frenzied Swipe from being purchasable. - Berserker - Fixed a bug with rank 5 of Screaming Axes that caused Screaming Fury II to grant less haste than was intended. - Shadowknight - Fixed errors in the descriptions for ranks 25-26, 40-41, and 45 of Leech Touch. *** NPCs *** - Fixed a bug that prevented charmed NPCs and pets from returning items that they will not equip. - NPCs will be more responsive when returning items they do not want. - Seer Mal Nae`Shi's dialogues can now be clicked instead of having to type the correct response. *** Progression Servers *** - Changed the requirements to create alchemy distillate potions to be relative to equivalent player spell power within the era. - Echo of Sebilis will despawn if it spawns before Gates of Discord is open. - Temple of Veeshan (Agent of Change) - Restored Lord Vyemm to the Temple of Veeshan where he is meant to reside. - All Bottle of X items on the marketplace now use the quest reward window to grant an item appropriate to the current era and your level. - Bottle of Spirits will be available on progression servers when Luclin opens. - There is a new Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack. These offer versions of the potions where the effectiveness does not exceed the effectiveness of equivalent player spells. Once Veil of Alaris opens, they will offer the original more powerful potions. - - Existing Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack items will not be removed from players. *** Miscellaneous *** - Corrected an issue that would cause beneficial damage over time spells (such as the Necromancer Lich line) to display damage messages to other players. - Fixed an issue that would cause pets to lose all of their buffs when zoning if they had a large number of effects on them. - Fixed several geometry bugs in The Breeding Grounds. - Fixed the various Tier 6 heroic stat tribute benefits to grant the correct amount of the stat. - Estimated dates and times of scheduled monthly updates are now visible on the in-game calendar. - Fixed issues with the classic iksar 2-handed and range attack animations. - Fixed the spelling of some momentos. *** UI *** - Corrected an issue where AA hotbuttons were not properly saving their labels. - Fixed a typo when trying to grant alternate advancement abilities over the advancement point limit. - Improved the resolution for spell icons when used for hotbuttons. - Fixed an issue in the Bazaar where various Dragons of Norrath spells would try to sell for crystals instead of platinum. - Holding an item on your cursor and left clicking a hotbutton that is red or linked to that item will autoinventory the item. - Old hotbuttons linked to items will now look up their name. - Corrected an issue where hotbuttons pointing to an item with 0 charges would stop working. - Corrected an issue where characters with similar names would not appear in the loot list on the Advanced Loot Window. - The guild window will correctly keep your selection when other members zone or camp. - When creating a character or race changing, expansion restricted cities and race-class combinations will now display as unavailable. - Fixed an issue where /grouproles would not save or load correctly. - Changed - EQUI.xml EQUI_Animations.xml EQUI_CastSpellWnd.xml EQUI_CharacterCreate.xml EQUI_CursorAttachment.xml EQUI_GuildManagementWnd.xml EQUI_HotButtonWnd.xml EQUI_PetInfoWindow.xml EQUI_RaceChangeWnd.xml EQUI_SpellIcons.xml - The EverQuest Team



Posted by: Roxxlyy on 19 June 2018 @ 1:55 pm CDT

Server Downtime: Wednesday, June 20 @ 6:30 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, June 20, 2018 at 6:30 AM PT* for an update. Downtime is expected to last approximately 6 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are available. *Convert to your local time



Posted by: EQ Dev on 19 June 2018 @ 1:30 pm CDT

Test Update 06/12/2018 - New Bugs Only

Keep on topic please. Move discussion to discussion thread.



Posted by: EQ Dev on 18 June 2018 @ 5:23 pm CDT

Test Update 06/12/2018 - New Bugs Only

Test is currently being updated with changes to spell icon files.



Posted by: Ngreth Thergn on 15 June 2018 @ 10:15 am CDT

Alchemy potion restrictions changes

How is: [6919] Elixir of Healing X Target: Self Resist: Beneficial, Blockable: Yes Focusable: No Casting: 0s Duration: 30s (5 ticks) Song, Dispelable: Yes 1: Increase Current HP by 702 per tick (Random: 635 to 769) Heals between #1 and @1 hit points every 6 seconds for up to %z. Less powerful than: [3475] Supernal Elixir Classes: CLR/62 Skill: Alteration Mana: 480 Target: Single Range: 100' Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 4s, Recast: 1.5s, Rest: 1.5s Duration: 24s+ (4 ticks) Song, Dispelable: Yes 1: Increase Current HP by 600 per tick Fills your target's body with supernal elixir, healing #1 hit points every 6 seconds for %z. And same deal with: [6918] Elixir of Healing IX Target: Self Resist: Beneficial, Blockable: Yes Focusable: No Casting: 0s Duration: 30s (5 ticks) Song, Dispelable: Yes 1: Increase Current HP by 299 per tick (Random: 270 to 328) Heals between #1 and @1 hit points every 6 seconds for up to %z. Vs. [1522] Celestial Elixir Classes: CLR/59 Skill: Alteration Mana: 300 Target: Single Range: 100' Resist: Beneficial, Blockable: Yes Focusable: Yes Casting: 4s, Recast: 1.5s, Rest: 1.5s Duration: 24s+ (4 ticks) Song, Dispelable: Yes 1: Increase Current HP by 300 per tick Fills your target's body with celestial elixir, healing between #1 and @1 hit points every 6 seconds for %z. __________ The HoT Potions have no place on TLP servers until PoR. They let every class cheaply and easily cover their own healing in many raid situations with light to moderate AEs where you'd typically need a priest to cover that group. Even the people who were outraged by the potion removal from the last patch agreed these HoT potions were far too powerful to be on the servers period to PoR."
Elixir of Healing X is required 65 so we compared it to Holy Light which is 3275 (2625+10*level cap 3275) at level 65 which is > Random: 635 to 769 Elixir of Healing IX is level 60 so we compared it to Ethereal Light which is 2000 (1400 + 10*level cap 2000) at level 60 which is > Random: 270 to 328 Yes. It doesn't account for cast time, mana usage, etc.



Posted by: Ngreth Thergn on 13 June 2018 @ 8:03 pm CDT

Alchemy potion restrictions changes



Posted by: Ngreth Thergn on 13 June 2018 @ 5:08 pm CDT

Alchemy potion restrictions changes

So, the patch note about this is vague, mostly because we don't want a long, drawn-out explanation in the patch notes. Therefore, there is this post. Alchemy distillates have a required level. For each alchemy distillate, we found the player spell it most resembled. We compared the potion to the spell. If the potion is less powerful than the player spell at the required level, then we marked it to be allowed. If the potion is more powerful, we delayed it's entry to the game until the player spells became more powerful, up to Prophesy of Ro. If the potion was always more powerful, we marked it for Prophesy of Ro unlock. The specific example of this is the damage shield potions. One exception we made was to change the power of some mid-level shaman and druid regeneration spells. (that is noted in spells) Then, We also marked the potions to be restricted if it's required level is above player levels (no making level 106 potions from the start to get skill... not that the components are available for the 106 potions... but the general idea is there and this covers the gaps where components for higher level potions may be available) Then we took the more restrictive of those choices and restricted the alchemy combines to that era. The exception to this is where there were already long-term restrictions on potions. This is mostly the XI to XIII potions. I may address that again in the future, but for now, I stuck with restrictions that were already years old. This resulted in a list that is best given to you in table form: RECIPE - Restriction Distillate of Alacrity I - No Restriction Distillate of Alacrity II - No Restriction Distillate of Alacrity III - No Restriction Distillate of Alacrity IV - No Restriction Distillate of Alacrity V - No Restriction Distillate of Alacrity VI - No Restriction Distillate of Alacrity VII - No Restriction Distillate of Alacrity VIII - Ruins of Kunark Distillate of Alacrity IX - Ruins of Kunark Distillate of Alacrity X - Ruins of Kunark Distillate of Antidote I - Ruins of Kunark Distillate of Antidote II - Ruins of Kunark Distillate of Antidote III - Ruins of Kunark Distillate of Antidote IV - Ruins of Kunark Distillate of Antidote V - Ruins of Kunark Distillate of Antidote VI - Ruins of Kunark Distillate of Antidote VII - Ruins of Kunark Distillate of Antidote VIII - Ruins of Kunark Distillate of Antidote IX - Ruins of Kunark Distillate of Antidote X - The Planes of Power Distillate of Antidote XI - Secrets of Faydwer Distillate of Antidote XII - Secrets of Faydwer Distillate of Antidote XIII - Secrets of Faydwer Distillate of Antidote XIV - Seeds of Destruction Distillate of Antidote XV - House of Thule Distillate of Antidote XVI - Veil of Alaris Distillate of Antidote XVII - Rain of Fear Distillate of Celestial Healing I - No Restriction Distillate of Celestial Healing II - No Restriction Distillate of Celestial Healing III - No Restriction Distillate of Celestial Healing IV - No Restriction Distillate of Celestial Healing V - No Restriction Distillate of Celestial Healing VI - No Restriction Distillate of Celestial Healing VII - No Restriction Distillate of Celestial Healing VIII - Ruins of Kunark Distillate of Celestial Healing IX - Ruins of Kunark Distillate of Celestial Healing X - The Planes of Power Distillate of Celestial Healing XI - Secrets of Faydwer Distillate of Celestial Healing XII - Secrets of Faydwer Distillate of Celestial Healing XIII - Secrets of Faydwer Distillate of Celestial Healing XIV - Seeds of Destruction Distillate of Celestial Healing XV - House of Thule Distillate of Celestial Healing XVI - House of Thule Distillate of Celestial Healing XVII - Veil of Alaris Distillate of Celestial Healing XVIII - Rain of Fear Distillate of Celestial Healing XIX - Ring of Scale Distillate of Clarity I - No Restriction Distillate of Clarity II - No Restriction Distillate of Clarity III - No Restriction Distillate of Clarity IV - No Restriction Distillate of Clarity V - No Restriction Distillate of Clarity VI - No Restriction Distillate of Clarity VII - No Restriction Distillate of Clarity VIII - Ruins of Kunark Distillate of Clarity IX - Ruins of Kunark Distillate of Clarity X - The Planes of Power Distillate of Clarity XI - Secrets of Faydwer Distillate of Clarity XII - Secrets of Faydwer Distillate of Clarity XIII - Secrets of Faydwer Distillate of Clarity XIV - Seeds of Destruction Distillate of Clarity XV - House of Thule Distillate of Clarity XVI - Veil of Alaris Distillate of Clarity XVII - Rain of Fear Distillate of Clarity XVIII - The Darkened Sea Distillate of Clarity XIX - Ring of Scale Distillate of Comprehension I - Gates of Discord Distillate of Comprehension II - Gates of Discord Distillate of Comprehension III - Gates of Discord Distillate of Comprehension IV - Gates of Discord Distillate of Comprehension V - Gates of Discord Distillate of Comprehension VI - Gates of Discord Distillate of Comprehension VII - Gates of Discord Distillate of Comprehension VIII - Gates of Discord Distillate of Comprehension IX - Gates of Discord Distillate of Comprehension X - Gates of Discord Distillate of Comprehension XI - Secrets of Faydwer Distillate of Comprehension XII - Secrets of Faydwer Distillate of Comprehension XIII - Secrets of Faydwer Distillate of Comprehension XIV - Seeds of Destruction Distillate of Comprehension XV - House of Thule Distillate of Comprehension XVI - Veil of Alaris Distillate of Comprehension XVII - Rain of Fear Distillate of Divine Healing I - No Restriction Distillate of Divine Healing II - No Restriction Distillate of Divine Healing III - No Restriction Distillate of Divine Healing IV - No Restriction Distillate of Divine Healing V - No Restriction Distillate of Divine Healing VI - No Restriction Distillate of Divine Healing VII - No Restriction Distillate of Divine Healing VIII - Ruins of Kunark Distillate of Divine Healing IX - Ruins of Kunark Distillate of Divine Healing X - The Planes of Power Distillate of Divine Healing XI - Secrets of Faydwer Distillate of Divine Healing XII - Secrets of Faydwer Distillate of Divine Healing XIII - Secrets of Faydwer Distillate of Divine Healing XIV - Seeds of Destruction Distillate of Divine Healing XV - House of Thule Distillate of Divine Healing XVI - Veil of Alaris Distillate of Divine Healing XVII - Rain of Fear Distillate of Divine Healing XVIII - The Darkened Sea Distillate of Divine Healing XIX - Ring of Scale Distillate of Health I - The Planes of Power Distillate of Health II - The Planes of Power Distillate of Health III - The Planes of Power Distillate of Health IV - The Planes of Power Distillate of Health V - The Planes of Power Distillate of Health VI - The Planes of Power Distillate of Health VII - The Planes of Power Distillate of Health VIII - The Planes of Power Distillate of Health IX - The Planes of Power Distillate of Health X - The Planes of Power Distillate of Health XI - Secrets of Faydwer Distillate of Health XII - Secrets of Faydwer Distillate of Health XIII - Secrets of Faydwer Distillate of Health XIV - Seeds of Destruction Distillate of Health XV - House of Thule Distillate of Health XVI - Veil of Alaris Distillate of Health XVII - Rain of Fear Distillate of Health XVIII - The Darkened Sea Distillate of Health XIX - Ring of Scale Distillate of Immunization I - Ruins of Kunark Distillate of Immunization II - Ruins of Kunark Distillate of Immunization III - Ruins of Kunark Distillate of Immunization IV - Ruins of Kunark Distillate of Immunization V - Ruins of Kunark Distillate of Immunization VI - Ruins of Kunark Distillate of Immunization VII - Ruins of Kunark Distillate of Immunization VIII - Ruins of Kunark Distillate of Immunization IX - Ruins of Kunark Distillate of Immunization X - The Planes of Power Distillate of Immunization XI - Secrets of Faydwer Distillate of Immunization XII - Secrets of Faydwer Distillate of Immunization XIII - Secrets of Faydwer Distillate of Immunization XIV - Seeds of Destruction Distillate of Immunization XV - House of Thule Distillate of Immunization XVI - Veil of Alaris Distillate of Immunization XVII - Rain of Fear Distillate of Regeneration I - Ruins of Kunark Distillate of Regeneration II - Ruins of Kunark Distillate of Regeneration III - Ruins of Kunark Distillate of Regeneration IV - Ruins of Kunark Distillate of Regeneration V - Ruins of Kunark Distillate of Regeneration VI - Ruins of Kunark Distillate of Regeneration VII - Ruins of Kunark Distillate of Regeneration VIII - Ruins of Kunark Distillate of Regeneration IX - Ruins of Kunark Distillate of Regeneration X - Ruins of Kunark Distillate of Regeneration XI - Secrets of Faydwer Distillate of Regeneration XII - Secrets of Faydwer Distillate of Regeneration XIII - Secrets of Faydwer Distillate of Regeneration XIV - Seeds of Destruction Distillate of Regeneration XV - House of Thule Distillate of Regeneration XVI - Veil of Alaris Distillate of Regeneration XVII - Rain of Fear Distillate of Replenishment I - No Restriction Distillate of Replenishment II - No Restriction Distillate of Replenishment III - No Restriction Distillate of Replenishment IV - No Restriction Distillate of Replenishment V - No Restriction Distillate of Replenishment VI - No Restriction Distillate of Replenishment VII - No Restriction Distillate of Replenishment VIII - No Restriction Distillate of Replenishment IX - No Restriction Distillate of Replenishment X - No Restriction Distillate of Replenishment XI - No Restriction Distillate of Replenishment XII - No Restriction Distillate of Replenishment XIII - No Restriction Distillate of Replenishment XIV - Seeds of Destruction Distillate of Replenishment XV - House of Thule Distillate of Replenishment XVI - No Restriction Distillate of Replenishment XVII - No Restriction Distillate of Replenishment XVIII - No Restriction Distillate of Replenishment XIX - No Restriction Distillate of Skinspikes I - Prophecy of Ro Distillate of Skinspikes II - Prophecy of Ro Distillate of Skinspikes III - Prophecy of Ro Distillate of Skinspikes IV - Prophecy of Ro Distillate of Skinspikes V - Prophecy of Ro Distillate of Skinspikes VI - Prophecy of Ro Distillate of Skinspikes VII - Prophecy of Ro Distillate of Skinspikes VIII - Prophecy of Ro Distillate of Skinspikes IX - Prophecy of Ro Distillate of Skinspikes X - Prophecy of Ro Distillate of Skinspikes XI - Secrets of Faydwer Distillate of Skinspikes XII - Secrets of Faydwer Distillate of Skinspikes XIII - Secrets of Faydwer Distillate of Skinspikes XIV - Seeds of Destruction Distillate of Skinspikes XV - House of Thule Distillate of Skinspikes XVI - Veil of Alaris Distillate of Skinspikes XVII - Rain of Fear Distillate of Spirituality I - The Shadows of Luclin Distillate of Spirituality II - The Shadows of Luclin Distillate of Spirituality III - The Shadows of Luclin Distillate of Spirituality IV - The Shadows of Luclin Distillate of Spirituality V - The Shadows of Luclin Distillate of Spirituality VI - The Shadows of Luclin Distillate of Spirituality VII - The Shadows of Luclin Distillate of Spirituality VIII - The Shadows of Luclin Distillate of Spirituality IX - The Shadows of Luclin Distillate of Spirituality X - The Planes of Power Distillate of Spirituality XI - Omens of War Distillate of Spirituality XII - The Serpent's Spine Distillate of Spirituality XIII - Secrets of Faydwer Distillate of Spirituality XIV - Seeds of Destruction Distillate of Spirituality XV - House of Thule Distillate of Spirituality XVI - Veil of Alaris Distillate of Spirituality XVII - House of Thule Distillate of Spirituality XVIII - The Shadows of Luclin Distillate of Spirituality XIX - Seeds of Destruction



Posted by: EQ Dev on 12 June 2018 @ 1:32 pm CDT

Test Update 06/12/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the Patch Notes and Discussion thread.



Posted by: EQ Dev on 12 June 2018 @ 1:29 pm CDT

Test Update 06/12/2018 - Patch Notes and Discussion

June 12, 2018 _____________________ *** Highlights *** - Charm items with right click effects can now be activated from your inventory. *** Items *** - Charm items with click effects will now cast from bags and inventory. This includes the normal version of the (Jeweled) Skull of Null. - - The convert button will remain on the (Jeweled) Skull of Null for the people that may not have fixed their broken version of the Skull of Null. - Updated the name of the items and recipes for the consolidated Fereth armors. - Altered the visual appearance of Ancient Gaffi of Trorsmang and Veltar's Staff of Tranquility. - Updated the name of the items and recipes for the consolidated Fereth armors. - The Mirror Fragment of Anashti Sul will only transport you if you are in a Broken Mirror zone. - Suits of Hero's Forge armor now use the item reward set system, which will allow for inspecting the suit's individual pieces without unpacking the suit. - Bottle of Shared Adventure effects can now land on you even if you have an existing Bottle of Adventure active. These effects do not stack with each other -- only the most powerful one will affect your experience. *** Tradeskills *** - Replaced Platinum Geode Necklace in the Jewelcraft Tradeskill Tests with Jaded Velium Ring. - Fixed the Tradeskill Test quests so the required turn-ins match the required recipes. *** Quests And Events *** - Drusella's Vault - Added a popup message when Drusella heads to a raid member's location. - The Sathir Line - Added a popup message when Drusella chases a raid member. Added a popup message when Venril levels his gaze at a raid member. - The Plane of Fear: Revisited and The Plane of Hate: Revisited again allow mercenaries. - Rage - Characters with the Hero's Challenge will once again be offered a chance to get into the instance. - Drusella's Vault - The club, sword, skull, and golem NPCs now use Kill on Sight faction. - Drusella's Vault - Drusella's aura will no longer damage NPCs. - Plane of War - Adjusted the appearance of the colossi that offer transportation to Narikor. - Bastion of Thunder - After the defeat of Emmerik Skyfury, Askr the Lost will now send you to Karana's chamber rather than opening the Chaotic Vortex to do so. - Fell Foliage (Mission) - The Atrocious Succulent will no longer spawn burgeoning succulents - Measure of the Dead - The energy collection elements will now reset if you have already completed the earring combine. - Journey Into Terror - **Read Carefully** Journey Into Terror will accept Crestra's Empowered Elegant Earring for the final turn in, BUT they will only return Crestra's Elegant Earring. I.E. you will not get the raid version back. You will not get a Flawless Conflagrant Diamond. - Anashti Sul, Enslaver of Souls (Group) - Fixed a bug that caused the Enraged Guardian of Sul to be much harder than intended. - Plane of Health - In Defense of Health - Corrected issues with the difficulty of some NPCs being too high. Fixed a spawn that could spawn a raid NPC in the Heroic Adventure. - Plane of Health raids - Set many non-boss NPCs to the correct difficulty. - Crypt of Sul Heroic Adventures - Fixed a spawn with a bad encounter that could lead to an NPC 7 levels higher than the highest player in the adventure. - End of Empire (Raid) - The bonus chest that drops ornamentation will no longer move after it is opened. - Kragsmash - The speed of body and strength of body adds will now assist Kragsmash more reliably. The adds will despawn if the boss has been slain. - Fixed an issue that would prevent you from obtaining some cultural tasks if you had other random, unrelated tasks (such as Will It Live?). *** Spells *** - Corrected a typo in the message you see when attempting to teleport to an anchor that doesn't exist. - Spells with multiple damage values will now correctly report the total damage done. - Form of Darkness now fades on zoning. - Druid and Shaman - The Regeneration line of spells will now increase in power as you gain levels up to level 80. - Enchanter - Lowered the damage, efficiency, and mana return of the Mind Shatter line of Damage over Time spells. The line has been added to a shared timer and has a recast delay. - Enchanter - Lowered the damage and efficiency of the Suffocating Sphere line of Damage over Time spells. - Enchanter - Lowered the damage and efficiency of the Baffling Constriction line of Damage over Time spells. - Shadowknight - Moved Mental Corruption from Utility Detrimental->Combat Innates to Utility Beneficial->Combat Innates since it provides a buff. *** AA *** - Beastlord - Fixed a bug that prevented Frenzied Swipe from being purchasable. - Berserker - Fixed a bug with rank 5 of Screaming Axes that caused Screaming Fury II to grant less haste than was intended. - Shadowknight - Fixed errors in the descriptions for ranks 25-26, 40-41, and 45 of Leech Touch. *** NPCs *** - Charmed NPCs and pets who do not want to equip items will now return those items to you. - NPCs will be more responsive when returning items they do not want. - Seer Mal Nae`Shi's dialogues can now be clicked instead of having to type the correct response. *** Progression Servers *** - Changed the requirements to create alchemy distillate potions on progression servers to be relative to equivalent player spell power and player levels. - Echo of Sebilis will despawn if it spawns before Gates of Discord is open. - Temple of Veeshan (Agent of Change) - Restored Lord Yvemm to the Temple of Veeshan where he is meant to reside. - All Bottle of X items on the marketplace now use the reward system to grant the appropriate item. - Bottle of Spirits will be available on progression servers when Luclin opens. - There is a new Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack. These offer versions of the potions whose effectiveness does not exceed the effectiveness of equivalent player spells. Once Veil of Alaris opens, they will offer the original more powerful potions. - - Existing Bottle of Health Pack, Bottle of the Ursine Pack, Bottle of the Avian Pack, and Bottle of the Cetacean Pack items will not be removed from players. *** Miscellaneous *** - Corrected an issue that would cause beneficial damage over time spells (such as the Necromancer Lich line) to display damage messages to other players. - Fixed an issue that would cause pets to lose all of their buffs when zoning if they had a large number of effects on them. - Fixed several geometry bugs reported in The Breeding Grounds. - Fixed the various Tier 6 heroic stat tribute benefits to grant the correct amount of the stat. - Estimated dates and times of scheduled monthly updates are now visible on the in-game calendar. - Fixed issues with the classic Iksar 2-handed and range attack animations. - Fixed the spelling of some momentos. *** UI *** - Corrected an issue where AA hotbuttons were not properly saving their labels. - Fixed a typo when trying to grant alternate advancement abilities over the advancement point limit. - Improved the resolution for spell icons when used for hot-buttons. - Fixed an issue when using the Bazaar where various DoN spells would try to sell for crystals instead of platinum. - Left-clicking a hotbutton linked to an item will autoinventory the item if it is the same item, or if the hotbutton is red. - Old hotbuttons linked to items will now look up their name. - Corrected an issue where hotbuttons pointing to an item with 0 charges would stop working. - Corrected an issue where characters with similar names would not appear in the loot list on the Advanced Loot Window. - The guild window will correctly store your selection when other members zone or camp. - When creating a character or race changing, expansion restricted cities and race-class combinations will now display as unavailable. - Fixed an issue where /grouproles would not save or load correctly. - Changed - EQUI.xml EQUI_Animations.xml EQUI_CastSpellWnd.xml EQUI_CharacterCreate.xml EQUI_CursorAttachment.xml EQUI_GuildManagementWnd.xml EQUI_HotButtonWnd.xml EQUI_PetInfoWindow.xml EQUI_RaceChangeWnd.xml EQUI_SpellIcons.xml - The EverQuest Team



Posted by: EQ Dev on 18 May 2018 @ 7:12 pm CDT

Test Update 5/18/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.



Posted by: EQ Dev on 18 May 2018 @ 7:10 pm CDT

Test Update 5/18/2018 - Discussion

Test is now updated with the current Live build. There are no new patch notes at this time.



Posted by: EQ Dev on 18 May 2018 @ 5:27 pm CDT

Hotfix Notes: May 18, 2018

*** NPCs *** - Fixed a problem in Bastion of Thunder where a Chaotic Vortex would not teleport you to the next phase of the raid. - Fixed a problem in the Plane of War where the Effigy of Suffering would not teleport you within the zone.



Posted by: EQ Dev on 16 May 2018 @ 4:08 pm CDT

Live Update Bugs 05/16/2018

Please keep this thread focused on new bugs that you believe were introduced in the 5/16 update.



Posted by: EQ Dev on 16 May 2018 @ 11:29 am CDT

Live Update Bugs 05/16/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 16 May 2018 @ 11:07 am CDT

Game Update Notes: May 16, 2018

May 16, 2018 _____________________ *** Highlights *** - The Hero's Journey help text is now directly accessible via a UI button. See the UI section below for details. - Fixed a bug with the last update where the timestamp format in log files was inadvertently changed. - Added a volume slider to the audio triggers window which acts independently of the game volume slider. - Race changing now only removes spells for which you don't meet the deity requirements. *** Items *** - Tsaph Katta Ornaments and Di`Zok Ornaments are available on the raid point vendors in Lceanium and Overthere, respectively. - The Depowered Skull of Null and Depowered Jeweled Skull of Null can now be activated when not equipped. - Added appropriate chromatic damage to Light-Blessed Cudgel, Brilliant One Eye, and Lifestealer's Cudgel - Ornaments converted from molds to augments have the appropriate description text. - Converted ornaments are no longer marked as magic. - The nightmare mount will allow you to ride it if you own the Nightmare Saddle. - Made the new augment based ornaments that are part of Legends of Norrath sets heirloom. - Increased the pet focus level on Summoner's Phlogiston Earring. - The Ring of Scale chase items are placable in real estates. - Mirror Fragment of Anashti Sul will now act properly if you are on the task Decay Decreased and not in the dynamic zone for the task or either Sul Vius. - Added the Quest tag to the following items: - - Saurek Deathmaw Scales, Poguu's Herbal Growth, Sagaag's Finest, Red Berry Paste, Ancient Sathir Necklace, Ancient Sathir Staff, Ancient Sathir Skull, Ancient Sathir Chalice, Mithril Plated Girth - Fixed typos in the spelling of a few Bouquet items. - Corrected the spell description for Sword of Darkness and Sword of Corruption, the activated effects on some Shadow Knight breastplates. - Consuming Zeal, which procs from Rousing Consumption, now correctly deals damage instead of healing its target. *** Tradeskills *** - The timer for foraging will now correctly persist between logins. - A Grandmaster Medicine Bag can be created with Tonic of Benefit Affinity II (Prophecy of Ro or later) or Potion of Mystical Aptitude (Pre-Prophecy of Ro). - Corrected typos, inconsistencies, and misspellings in many tradeskill recipe names. - The book necessary to create Fereth Hero's Forge ornaments will drop rarely from rare NPCs in Ring of Scale. - The Repeating Crossbow recipe will return a planing tool on failure. - Darkhollow Skeleton Dust will drop from appropriate mobs in Depths of Darkhollow. - Urn Sketches are now available on appropriate merchants. *** Quests And Events *** - Updated the Hero's Journey text to include direct links to relevant achievements. - A Formal Dinner Party (19th Anniversary) - Fixed several grammar errors in dialogues. - Tipsy Gnome Race (17th Anniversary) - Corrected a bug that could lead to the race breaking every 200 iterations. - Drusella's Vault - Implemented some bug fixes and tuning changes: - - The size of the decal should now match the size of Drusella's aura. - - Reduced attack and offense on golems, animated swords, and animated skulls. - - Lowered spell damage on Bonk!, Enveloping Smoke, and Electric Blast. - - Reduced radius of Whirlwind Slash. - - Changed decal warning for Whirlwind Slash to match the impact radius of the spell. - - Changed the models of the swords and skulls to make them easier to identify. - - Created specific spawn points for the swords, skulls, and maces instead of having them spawn in random locations. - - Removed Drusella's wandering during the event. - - Corrected a misspelling of annihilate in the timer warnings. - Devastation and Sverag - The chests that spawned on the death of some bosses have been removed. The Legendary Berserker Bones will now drop off the bodies of those bosses. - Black Orb of the Scrykin - The Gray Orb of Ao the Fourth now has a higher chance to drop from rares in Arcstone and Relic. - - Rares in Arcstone and Relic now have a higher chance to drop a Gray Orb. - - Non-rares in Arcstone and Relic now have a very small chance to drop a Gray Orb. - Tris Wallow III - It's no longer possible to heal or cure Tris by using spells that are cast from items. - Corrected old information about tomes in the training dialogue for new berserkers. - Plane of Storms - Jeplak, Gurebk, Falto, and Neffiken should properly turn into fabled versions when appropriate. - Restored a long forgotten quest chain in the Mines of Nurga. - Staff of the Observers quest - Borxx once again spawns in Runnyeye. *** Spells *** - Spells that absorb direct spell damage will no longer absorb damage shield damage. - Corrected singing messages from bards in your group and some incorrect song messages. - Race changing now only removes spells for which you don't meet the deity requirements. - Corrected many spells that were not correctly displaying their descriptions, such as Divine Response, Nature's Response, and Responsive Spirit. - Spells that lose effectiveness over time, such as Rampant Growth or Nectar of Agony, will no longer be penalized by extended duration effects. Spells that gain effectiveness over time, such as Splurt, will continue to be enhanced by extended duration effects. - Fixed all cases where player pets had higher hand to hand skills than weapon skills. This was causing many pets to lose accuracy when they were given weapons. - Cleric - Fixed a typo in the spell landed text for Harmonious Blessing. - Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Harmonious Blessing will now report a message when they wear off. - Druid - Form of the Great Wolf and Share Form of the Great Wolf will now add stats as a separate buff. - Druid and Ranger - The PVP spells Tangle and Entangle can now be found under Utility Detrimental->Snare. *** NPCs *** - NPCs will be more vocal when accepting or rejecting quest items or bribes. - Pets now respond appropriately when they accept an item and wear it, eat an item, or refuse an item. - Varied up the names of ice goblins in many instanced versions of Permafrost to prevent a situation where some goblins could fail to spawn when there were too many with the same name. - Many NPCs with blank merchant lists are either no longer a merchant or have a small merchant list. - Brother Island NPCs will no longer assist NPCs of other races. - Several NPCs that were decievers are now deceivers. *** Progression Servers *** - Replaced recipes in the following tradeskill tests with recipes that are available by Prophecy of Ro: - - For the Jewelcraft tests, replaced Velium Practice Earring with Gold Polished Quartz Ring, Palladium Practice Earring with Platinum Geode Necklace and Pear Cut Rubellite with Bloodmetal Earring of Engagement (non-enchanted). - - For the Smithing tests, replaced Pale Platinum Mace with Ethereal Sheet of Metal. - - For the Research tests, replaced Researcher Ceramic Clay with Spell: Focus Mass Spellcaster's Essence for the non-tome makers and Parchment Manual for the tome makers. - All Distillate recipes are restricted to Prophecy of Ro or later. - Hypericum is available when Prophecy of Ro unlocks. - Porthio the Second Born - can now be completed in the Agent of Change instance of Relic. - Rathe Council (Plane of Earth) - fixed issue that was causing the council to disappear and reappear repeatedly in the Agent of Change instance. - Runnyeye's population will be pre-revamp until Scars of Velious unlocks. - Champion's Mancatcher quest - a sarnak messenger is no longer restricted to the launch of Gates of Discord. *** Miscellaneous *** - Many Serpent's Spine, Buried Sea, and Secrets of Faydwer zones now have load balancing enabled. - Fixed an issue that caused certain armor pieces to show Anashti Sul Robes instead of the intended models. - The duplicate 'a large undead gnoll' component label in the Hunter of The Tower of Frozen Shadow achievement is corrected to Vhal Sera. This was a cosmetic label error and Vhal Sera kills made after the April 2018 update will count. - Fixed a visual bug where the castle that leads to the Plane of Mischief was hovering several feet above the ground in both Great Divide and the Temple of Veeshan. - Many Ruins of Kunark zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling. - Restored the fog in Hate's Fury. *** UI *** - The Hero's Journey help text is now directly accessible via a UI button: - - The new menu entry can be found in the EQ Button list under Quests on servers that have unlocked The Serpent's Spine expansion. - - The alternate advancement ability Summon Tome of the Hero's Journey has been removed. Any existing copies of the tome can still be used to display the list of suggested quests. - Fixed a bug where the Zone Guide would report that there is no active path each time you zone. - Using /outputfile will now display a link to the file created. - Fixed an issue where /outputfile recipes wasn't accepting an additional parameter to specify an alternate filename. - Fixed a bug with the last update where the timestamp format in log files was inadvertently changed. - Fixed a bug that would sometimes cause alerts you have already seen to be displayed again. - Fixed an issue that would cause the event calendar scroll bar to bounce to the top when scrolling. - The /feedback command will now generate a link to our forums instead of opening the feedback window. - Added a volume slider to the audio triggers window which acts independently of the game volume slider. - Players can now see the level of their target upon considering them, unless their target is anonymous or roleplaying. - When you zone, hotbuttons linked to an item will no longer reset to the first copy of the item found in your inventory. - - Hotbuttons with a blank label will now properly save when zoning or camping. - - When turning hotbar pages, item links will no longer bleed their color and icon to the other page. - The Manage Loot Window no longer closes when a member of your group or raid zones or leaves. - Changed - EQUI_AudioTriggersWindow.xml EQUI_FeedbackWnd.xml *** Previously Updated *** - Ring of Scale Raids - fixed an issue that was preventing the Di`Zok Hero's Forge items from showing up in the chests. - A Formal Dinner Party (19th Anniversary) - Removed the chance for one of the clues to spawn on a bad NPC. - Theatre of Blood (Agent of Change) - Fixed an issue that was sending player characters to the wrong location when zoning into the instance. - Relic (Agent of Change) - Fixed an issue that prevented the teleporters up to (and down from) the dragon platforms from working. - The EverQuest Team



Posted by: Roxxlyy on 15 May 2018 @ 11:58 am CDT

Server Downtime: Wednesday, May 16 @ 6:30 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, May 16, 2018 at 6:30 AM PT* for an update. Downtime is expected to last approximately 6 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are made available. *Convert to your local time



Posted by: EQ Dev on 15 May 2018 @ 11:33 am CDT

Live Update Bugs 4/18/18

Posting this in the correct location this time. The following DoN spells on Agnarr in the bazaar are being sold for radiant crystals on traders. Bard Angstlich's Echo of Terror Cleric Death's Despair Deistic Bellow Druid Instinctual Panic Enchanter Jitter Skin Necromancer Eidolon Bellow Unholy Bellow Shadowknight Shadow Bellow Souless Panic You have to actually visit the trader selling these spells to see this behavior. "
Thank you for bringing this to our attention. It won't be able to make it for this patch, but we're looking into this.



Posted by: EQ Dev on 14 May 2018 @ 7:44 pm CDT

Test Update 05/08/2018 - New Bugs Only

This is a reminder that this thread is for bugs found on Test. Any bugs discovered on Live servers, such as Bristlebane or Agnarr, should be placed in the Live Bugs Thread.



Posted by: EQ Dev on 8 May 2018 @ 5:20 pm CDT

Test Update 05/08/2018 - New Bugs Only

We've found the problem and we're working on updating the file, but as a temporary workaround you can open up EQUI.xml and delete the following line: <Include>EQUI_FeedbackWnd.xml</Include>



Posted by: EQ Dev on 8 May 2018 @ 5:17 pm CDT

Test Update 05/08/2018 - New Bugs Only

Yep, we're looking in to this.



Posted by: EQ Dev on 8 May 2018 @ 2:16 pm CDT

Test Update 05/08/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 8 May 2018 @ 2:13 pm CDT

Test Update 05/08/2018 - Patch Notes and Discussion

May 8, 2018 _____________________ *** Items *** - Tsaph Katta Ornaments and Di`Zok Ornaments are available on the raid point vendors in Lceanium and Overthere respectively. - The Depowered Skull of Null and Depowered Jeweled Skull of Null can now be activated when not equipped. - Added appropriate chromatic damage to Light-Blessed Cudgel, Brilliant One Eye, and Lifestealer's Cudgel - Ornaments converted from molds to augments have the appropriate description text. - - Converted ornaments are no longer marked as magic. - The nightmare mount will allow you to ride it if you own its saddle, the Nightmare Saddle. - Made the new augment based ornaments that are part of LoN sets heirloom. - Increased the pet focus level on Summoner's Phlogiston Earring. - The Ring of Scale chase items are placable in real estates. - Mirror Fragment of Anashti Sul will now act properly if you are on the task Decay Decreased and not in the dynamic zone for the task or either Sul Vius. - Added the Quest tag to the following items: - - Saurek Deathmaw Scales, Poguu's Herbal Growth, Sagaag's Finest, Red Berry Paste, Ancient Sathir Necklace, Ancient Sathir Staff, Ancient Sathir Skull, Ancient Sathir Chalice, Mithril Plated Girth - Fixed typos in the spelling of a few Bouquet items. - Corrected the spell description for Sword of Darkness and Sword of Corruption, the click spell on some Shadow Knight breastplates. - Consuming Zeal (The proc of Rousing Consumption) now deals damage instead of healing its target. *** Tradeskills *** - The timer for foraging will now correctly persist between logins. - A Grandmaster Medicine Bag can be created with Tonic of Benefit Affinity II (Prophecy of Ro or later) or Potion of Mystical Aptitude (Pre-Prophecy of Ro). - Corrected typos, inconsistencies, and misspellings in many tradeskill recipe names. - The book necessary to create Fereth Hero's Forge ornaments will drop rarely from rare NPCs in Ring of Scale. - The Repeating Crossbow recipe will return a planing tool on failure. - Darkhollow Skeleton Dust will drop from appropriate mobs in Depths of Darkhollow. - Urn Sketches are now available on appropriate merchants. *** Quests And Events *** - A Formal Dinner Party - Fixed grammar errors in dialogs. - Drusella's Vault - Corrected a misspelling of annihilate in the timer warnings. - Devastation and Sverag - The chests that spawn on the death of some bosses will no longer spawn. Instead the Legendary Berserker Bones will drop off the bodies of the bosses. - Plane of Storms - Jeplak, Gurebk, Falto, and Neffiken should properly turn into fabled versions when appropriate. - Updated the Hero's Journey text to include direct links to relevant achievements. - Corrected old information about tomes in the training dialogue for new berserkers. - Staff of the Observers quest - Borxx once again spawns in Runnyeye. - 17th Anniversary Tipsy Gnome Race - Corrected a bug that could lead to the race breaking every 200 iterations. - Restored a long forgotten quest chain in the Mines of Nurga. - Drusella's Vault - Implemented some bug fixes and tuning changes: - - The size of the decal should now match the size of Drusella's aura. - - Reduced attack and offense on golems, animated swords, and animated skulls. - - Lowered spell damage on Bonk!, Enveloping Smoke, and Electric Blast. - - Reduced radius of Whirlwind Slash. - - Changed decal warning for Whirlwind Slash to match the impact radius of the spell. - - Changed the models of the swords and skulls to make them easier to identify. - - Created specific spawn points for the swords, skulls, and maces instead of having them spawn in random locations. - - Removed Drusella's wandering during the event. - Black Orb of the Scrykin - The Gray Orb of Ao the Fourth now has a higher chance to drop from rares in Arcstone and Relic. - - Rares in Arcstone and Relic now have a higher chance to drop a Gray Orb. - - Non-rares in Arcstone and Relic now have a very small chance to drop a Gray Orb. *** Spells *** - Spells that absorb direct spell damage will no longer absorb damage shield damage. - Corrected singing messages from bards in your group and some incorrect song messages. - Race changing now only removes spells for which you don't meet the deity requirements. - Corrected many spells that were not correctly displaying their descriptions, such as Divine Response, Nature's Response, and Responsive Spirit. - Spells that lose effectiveness over time, such as Rampant Growth or Nectar of Agony, will no longer be penalized by extended duration effects. Spells that gain effectiveness over time, such as Splurt, will continue to be enhanced by extended duration effects. - Fixed all cases where player pets had higher hand to hand skills than weapon skills. This was causing many pets to lose accuracy when they were given weapons. - Cleric - Fixed a typo in the spell landed text for Harmonious Blessing. - Cleric, Druid, Shaman - Ancient Alliance, Bosquetender's Alliance, and Harmonious Blessing will now report a message when they wear off. - Druid - Form of the Great Wolf and Share Form of the Great Wolf will now add stats as a separate buff. - Druid and Ranger - The PVP spells Tangle and Entangle can now be found under Utility Detrimental->Snare. *** NPCs *** - NPCs will be more responsive when accepting or rejecting quest items or bribes. - Varied up the names of ice goblins in many instanced versions of Permafrost to prevent a situation where some goblins could fail to spawn when there were too many named the same thing. - Many NPCs with blank merchant lists are either no longer a merchant or have a small merchant list. - Brother Island NPCs will no longer all aggro if you attack one type. - Several NPCs that were decievers are now deceivers. Typo fix. *** Progression Servers *** - Replaced recipes in the following tradeskill tests with recipes that are available by Prophecy of Ro: - - -For the Jewelcraft tests, replaced Velium Practice Earring with Gold Polished Quartz Ring, Palladium Practice Earring with Platinum Geode Necklace and Pear Cut Rubellite with Bloodmetal Earring of Engagement (non-enchanted). - - -For the Smithing tests, replaced Pale Platinum Mace with Ethereal Sheet of Metal. - - -For the Research tests, replaced Researcher Ceramic Clay with Spell: Focus Mass Spellcaster's Essence for the non-tome makers and Parchment Manual for the tome makers. - Hypericum is available when Prophecy of Ro unlocks. - Porthio the Second Born (Raid) can now be completed in the progression server instance of Relic. - Rathe Council raid - fixed issue that was causing the council to disappear and reappear repeatedly. - Runnyeye's population will be pre-revamp until Scars of Velious unlocks. - Champion's Mancatcher quest - a sarnak messenger is no longer restricted to the launch of Gates of Discord. *** Miscellaneous *** - Many Serpent's Spine, Buried Sea, and Secrets of Faydwer zones now have load balancing enabled. - Fixed an issue that caused certain armor pieces to show Arasti Robes instead of the intended models. - The duplicate "a large undead gnoll" component label in the Hunter of The Tower of Frozen Shadow achievement is corrected to Vhal Sera. This was a cosmetic label error and Vhal Sera kills since the April 2018 patch will count. - Fixed a visual bug where the castle that leads to the Plane of Mischief was hovering several feet above the ground in both Great Divide and the Temple of Veeshan. - Many Ruins of Kunark zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling. - Restored the fog in Hate's Fury. *** UI *** - The Hero's Journey help text is now directly accessible via a UI button: - - The new menu entry can be found in the EQ Button list under Quests on servers that have unlocked The Serpent's Spine expansion. - - The alternate advancement ability Summon Tome of the Hero's Journey has been removed. Any existing copies of the tome can still be used to display the list of suggested quests. - Fixed a bug where the Zone Guide would report that there is no active path each time you zone. - Using /outputfile will now display a link to the file created. - Fixed an issue where /outputfile recipes wasn't accepting an additional parameter to specify an alternate filename. - Fixed a bug with the last update where the timestamp format in log files was inadvertently changed. - Fixed a bug that would sometimes cause alerts you have already seen to be displayed again. - Fixed an issue that would cause the event calendar scroll bar to bounce to the top when scrolling. - When you type /feedback you will now see a link to our forums instead of the feedback window. - Added a volume slider to the audio triggers window which acts independently of the game volume slider. - Players can now see the level of their target upon considering them, unless their target is anonymous or roleplaying. - When you zone, hotbuttons linked to an item will no longer reset to the first copy of the item found in your inventory. - - Hotbuttons with a blank label will now properly save when zoning or camping. - - When turning hotbar pages, item links will no longer bleed their color and icon to the other page. - Changed - EQUI_AudioTriggersWindow.xml EQUI_FeedbackWnd.xml *** Previously Updated *** - Ring of Scale Raids - fixed issue that was preventing the Di'Zok hero's forge items from showing up in the chests. - A Formal Dinner Party (19th Anniversary) - Removed the chance for one of the clues to spawn on a bad NPC. - Theatre of Blood (Agent of Change) - Fixed issue that was sending player characters to the wrong location when zoning into the instance. - Relic (Agent of Change) - Fixed an issue that prevented the teleporters up to (and down from) the dragon platforms from working. - The EverQuest Team



Posted by: EQ Dev on 7 May 2018 @ 12:42 pm CDT

Live Update Bugs 4/18/18

We do not always post about issues being looked at or fixed, but we do read every post in this thread and attempt to get all bugs fixed for the next patch when possible. Please do not ask for updates here. Only bugs in this thread please. Take the other conversations to the discussion threads.



Posted by: Mooncast on 27 April 2018 @ 5:15 pm CDT

A Note From EQ Producer Mooncast



Posted by: EQ Dev on 24 April 2018 @ 4:03 pm CDT

Test Update 04/24/2018 - New Bugs Only

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 20 April 2018 @ 8:09 pm CDT

Hotfix Notes: April 20, 2018

*** UI *** - Fixed an issue where the quantity of Krono was not displaying correctly. You must update your client to get this fix. *** Quests and Events *** - Ring of Scale Raids - Fixed an issue that was preventing the Di'Zok Hero's Forge items from showing up in the chests. - A Formal Dinner Party (19th Anniversary) - Removed the chance for one of the clues to spawn on an inaccessible NPC. *** Progression Servers *** - Theatre of Blood (Agent of Change) - Fixed an error that was sending player characters to the wrong location when zoning into the instance. - Relic (Agent of Change) - Fixed an issue that prevented the teleporters up to (and down from) the dragon platforms from working.



Posted by: Roxxlyy on 20 April 2018 @ 1:32 pm CDT

Receive 25% Bonus Experience Now Through April 22!

Sometimes things just don't go as planned - on Wednesday, our live server patch was met with a number of issues that led to a lengthy downtime. We appreciate you all being patient with us as we worked to bring the servers back up, and wanted to show our appreciation by granting all players some extra experience to make up for the lost game time. From now through 11:59PM PT on Sunday, April 22, 2018, all players across all servers will receive 25% bonus experience! *Please note that this won't be listed on the Event Calendar or the Alert Bar in-game, but the bonus will still be active. Thanks for hanging in there with us!



Posted by: Roxxlyy on 18 April 2018 @ 5:55 pm CDT

Server Downtime: Wednesday, April 18 @ 2:00 AM PT

Thanks for the reports - it looks like some of the servers have crashed. The team is investigating to get things back up and running!



Posted by: Roxxlyy on 18 April 2018 @ 4:14 pm CDT

Server Downtime: Wednesday, April 18 @ 2:00 AM PT

EverQuest servers should now be up and running! Thank you for your patience.



Posted by: Roxxlyy on 18 April 2018 @ 1:48 pm CDT

Server Downtime: Wednesday, April 18 @ 2:00 AM PT

Today's downtime will be taking longer than expected. We do not currently have an ETA to share at this time, but this thread will continue to be updated with new information as it becomes available.



Posted by: EQ Dev on 18 April 2018 @ 4:52 am CDT

Live Update Bugs 4/18/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. Update 04/18/2018 11:00PM: We've unlocked the servers. There are a few known issues that we are continuing to track down they are (in no particular order):

  • Missing some tradeskill items (all servers except Corinav)
    • Update 05/02/2018 2:04PM: Items have been restored, type /itemoverflow to retrieve your items
  • Character Transfer Service disabled
    • Update 04/19/2018 7:07PM:This service is now functioning again
  • Potential issue with race change scrolls removing too many spells



Posted by: Prathun on 17 April 2018 @ 6:07 pm CDT

Enumerated SPA list

Modifies casting skills of the affected entity by BaseEffect for the purposes of determining whether or not a fizzle occurs when casting spells.



Posted by: Roxxlyy on 17 April 2018 @ 12:28 pm CDT

Server Downtime: Wednesday, April 18 @ 2:00 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, April 18, 2018 at 2:00 AM PT* for an update. Downtime is expected to last approximately 10 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are made available. *Convert to your local time



Posted by: EQ Dev on 17 April 2018 @ 12:26 pm CDT

Game Update Notes: April 18, 2018

April 18, 2018 _____________________ *** Highlights *** - EverQuest will no longer run on Windows Vista or older operating systems. Please refer to the minimum system requirements on our website. - Made a number of improvements to hotbars. See the UI section below for details. *** Items *** - Upgraded the model on Jeweled Sarnak Focus of the Elemental, Jeweled Hoarded Worker Sledgemallet, and Jeweled Hoarded Blood Orchid Katana to an equivalent model with particles. - Changed Guardian's Boon to affect all combat skills and not only 1h blunt. - Ingenious and Savvy Conflagrant Earrings now have the standard recast timer for Geomantra. - Focused Strike of the Blood Orchid now checks against chromatic resists. - The Skull of Null and Jeweled Skull of Null are now convertible items. One item is the full charm, the other is for clicking from inventory. - - The equippable version requires that it is equipped for the click to work (This was true already due to it being a charm, though some caching would allow it to work if it was equipped then unequipped). - - As a side effect, converting and converting back will fix the charms that are not working for players that had the Skull before the evolving data was attached. - Corrected the names of Faycite Shards available from Ring of Scale vendors. Shards that change spell duration are now correctly called Durus and shards that change spell recast time are correctly called Tempus. - Corrected errors in the lore and text for Cliff Stone, Scorpikis Worry Stone, Magma Stone, Enchanted Dragon Scale. - Added stats, for reference only, to power sources. - Old style molds for weapon ornaments now have a convert button to change them into a new style ornament augment. - Gnomish Water Pistol no longer stacks. - Many unused tradeskill items have been removed from vendors. This mostly affected old Dragons of Norrath or Prophecy of Ro cultural items. - - The item information that shows "This item is no longer used in tradeskills" has been removed. - Reverted the models of the starting weapons Short Sword* and Club* to a classic look. *** Tradeskills *** - Changed Ring of Scale poison drops from "Tainted X" to "Desiccated X." - Changed the required level of all Ring of Scale poisons and components to 106. - Fixed the name of the recipe for Tome of Savage Volley Rk. II. - Fixed all cases where multiple recipes for a tradeskill shared the same recipe name. - Crestra's Earring combines now require a minimum skill to attempt. For fishing this is 200. For the 202 trivial combines the minimum skill is 202. All other combines require a minimum skill of 300. - Phlogiston items are now Prestige. - Fixed all cases where multiple recipes for a tradeskill shared the same recipe name. - Tradeskill-created ornaments are now augments. *** Quests And Events *** - 19th Anniversary quests no longer require the player to own the Ring of Scale expansion, but do require Ring of Scale to be open on the server before they appear. - A Formal Dinner Party (19th Anniversary) - Made several changes to this mission: - - Removed the erroneous faction hit on some NPCs. - - Reduced the difficulty of most, but not all, NPCs. - - Corrected some typos and misspellings. - - Removed the two orcs from the other side of the dining room door. - - Players will not get the secondary success for proper investigation if they give Melion the incorrect food. - - The instance will now only allow a total of 6 players and/or mercenaries. - - This mission will only reward one red berry paste in a chest if the mission is done correctly. - - While the berry paste is appreciated, the augment will no longer be given to players that have not completed the mission. - - The task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels. - Lost but Not Forgotten (19th Anniversary) - Various changes and improvements have been made to this Heroic Adventure. - - Harris Feril's adds now share aggro with him. - - Harris Feril's HP will be locked until his adds have been slain. - - Forceful Presence's adds now share aggro with her. - - Forceful Presence's HP will be locked until her adds have been slain. - - Forceful Presence should no longer teleport to an unreachable location. - - If anyone in the ward's area of effect has the Warded Bag, no one will be teleported. - - The message indicating how to remove the ward should display more reliably. - - Messages indicating that the Forceful Presence will soon spawn should display more reliably. - - Bosses are now immune to many crowd control effects. - - The task now locks on element 6 instead of element 3. - - Sila will no longer give her medallion to the person that gives her Hilus's Journal, as this method of receiving the medallion doesn't update the task. The task expects the medallion to be looted from the Forceful Presence. - - This task will now reward a minimum of 5 currency on completion instead of scaling down to 0 at low levels. - Pieces is Pieces (19th Anniversary) - Made several changes to this quest: - - The combine for Deep Caverns Collector's Case now requires the task to be complete. - - Quest items are no longer marked as collectible and are now lore. - - Changed the replay timer so it no longer conflicts with Fish Eyes in the Dark. - Liquid Courage (16th Anniversary) - The spells cast by NPCs in this Heroic Adventure will now scale correctly. - Defending Knowledge (15th Anniversary) - The task will only give the horn reward when the task is complete. - End of Empire (Mission) - This should now give the proper challenge achievement for Stalwart Guardian. - Balance of Power (Mission) - The ghost versions of the bosses will now have the undead property. - All Ring of Scale raids - Di`Zok Hero's Forge ornaments no longer drop directly from bosses. There will be an additional chest that spawns upon success that contains the Hero's Forge ornament. - Assault on Atrebe - Fixed a spelling error. - Hoshkar - Corrected an error in the dragon's combat that could cause large delays between a message and the attack it is meant to warn about. - Sathir's Tomb raids - Combatable sarnaks will attack players on sight. - Sathir's Tomb raids - Drusella's aura will no longer land on pets. - Drusella's Vault - Made a few tuning changes to this event. - - Reduced health on the bonepile and ooze spawners. - - Increased health on basket spawners. - - Reduced radius of Drusella's aura. - - Reduced frequency of Drusella's wander. - Trail of Discovery - Fixed a typo in the Partisan of The Howling stones achievement component for this quest. - Cost of Balance - Fixed a bug that caused the final power conduit to be unkillable. - Anashti Sul, Enslaver of Souls (Mission) - Fixed a bug that was causing Poison Blast to occur more often than it should have in phase 2 of the event. - Mayong Mistmoore's undead that infest many zones in Norrath once Ayonae Ro has been defeated now respawn more slowly. - Vex Thal - The Akhevan Warders in the rooms adjacent to Diabo Xi Xin Thall and Thall Va Kelun will no longer banish characters that are in the room with the boss. - Knargon Lanenda in North Qeynos will again respond to the phrase 'courier.' - The Berserker newbie armor quest givers will now respond when you click on the bracketed text in their dialogs. *** Spells *** - Cleric - Corrected the stun levels on Silent Directive. - Cleric - Corrected the resist type of the Holy Intervention Strike line from physical to chromatic. - Enchanter - Strengthened runes from levels 76-90 and lowered the strength of runes above level 95. - Enchanter - Increased the recast time of all Unity runes. - Enchanter - Added hate overrides to self and single target rune spells above level 70. - Detrimental duration extension will no longer cause Damage Over Time spells that increase in damage over their duration (ex: Splurt) to lose damage. - Corrected an issue where the DoT damage you took was initially being reported to you without accounting for DoT shielding. - Fixed a problem that allowed buffs with stacking blockers to block debuffs in some cases. *** AA *** - Shaman - Fixed a bug that prevented Rabid Bear's Protection from absorbing the intended amount of damage. *** NPCs *** - Mayor Salvador West will no longer attend the evening parties in Sul Vius and will remain in his office. This should prevent him from getting lost on his way back to work. - Sverag - Rare NPCs that were not respawning properly when population changed should do so now. This specifically addresses issues with Soulfury Embermeer, but should fix others with similar issues. - Armorer Dach Aldridge no longer spawns in Dead Hills. - Bertoxxulous worshiping gnomes can now interact with the Parcels and Noble Exchange NPC in the Ak`Anon bank. - Vex Thal - The Akhevan Warders should despawn more reliably when their associated boss has been slain. - Added a Parcels and Noble Exchange vendor in the Paineel bank. - Some general blacksmithing merchants now carry a Small Helm Mold. This includes Ilanon Untitia in East Freeport. - Vendors in cities in original EverQuest have more consistent and more correct titles under their names. - Tigers across Norrath celebrate by roaring in delight! Reverted tigers in older zones to their original appearance. - The Arisen Dragoon T`Vex and The Arisen Dragoon T`Vem will no longer drop Hero's Forge boots. - An Arisen officer and an Arisen marine will no longer drop a legacy spear and shield. - Fixed a problem causing Alerynril the Loyal to sometimes hold a bag in her right hand. - Updated various hunter achievements to remove NPCs that no longer fit the definition of 'rare' NPC, and add some NPCs were not previously included. - The Minotaur Hero will again terrorize the Steamfont Mountains. Newbie gnomes beware! - Fixed the odd visual of a kobold missionary in Steamfont Mountains. - Fixed several ghoul NPCs that were not marked as undead: The Boogeymonster, a voracious fiend, a ravenous fiend, and a drooling ghoul. *** Mercenaries *** - The following raids no longer allow mercenaries: The Plane of Fear: Revisited, The Plane of Hate: Revisited, Hate's Fury: Seventeen Pieces of Silver, Cazic's Final Stand. *** Progression Servers *** - All Agent of Change raid instances now offer reduced experience compared to the open version of the zone. Previously this was handled inconsistently. - Bosses will stop using Mitigation of the Mighty and applying Mark of the Mighty aura when that era becomes Fabled on that server. - Relic now has an Agent of Change instance. - Relic can now hold an unlimited number of adventurers. - Tipsy Gnome Race - If Kunark hasn't unlocked on the server, the final target Dibster `Dibs` Biroboddle will be on the accessible side of the locked door leading to the basement. - Reverted several spawns in Runnyeye to restore classic drops and population. - - The Goblin King, a dazed goblin knight, and a goblin warlord will spawn until Velious has unlocked. - - Lord Pickclaw, a pickclaw crusader, and Battlelord Paluk will spawn once Velious has unlocked. - The Chilling Terror will not spawn in Permafrost until Lost Dungeons of Norrath is unlocked. - The Aviak Avenger event in South Karana will not run until Gates of Discord is unlocked. - Many spawns related to the Freeport poison quests have been restricted to the launch of Seeds of Destruction. - Numinous Weapon Augmenting is available when House of Thule opens. - Fixed an issue where tradeskill recipes for Distillates and Golden Idols were being allowed before their intended expansions unlocked. These are now properly restricted. *** Miscellaneous *** - Performed additional upgrades to both the client and server to utilize more modern hardware and operating system features. - - EverQuest will no longer run on Windows Vista or older operating systems. - - Please refer to the minimum system requirements on our website. - Corrected an issue where a race change, Heroic Character upgrade, or speaking with Warlowe Rida could result in a loss of spells. - Fixed a problem that allowed players to create characters with the same name on the same server in some cases. - Sounds should no longer randomly play multiple times or suddenly increase volume for no reason. - The music player will now remember your volume between logins. - Titles granted for purchasing AA abilities are no longer restricted to specific categories or expansions. You now gain titles for spending 6, 18, and 42 points in any AA ability category. - Made improvements to the pathing in Gorowyn so that the denizens of the fortress city will better understand how to walk through doorways. - Fixed an uncommon crash that could occur when logging in. - Handing in the Tome of Order and Discord to a Priest of Discord will again flag the character as Player Versus Player. *** UI *** - Fixed a display bug with the pet window when right clicking pet-buff icons. - Updated /useitem to accept item names: - - Specifying the full name of an item will now allow you to activate it directly without having to ensure the item is in a specific inventory slot. - - This functionality now allows items in your key rings to be activated with the /useitem command. - - Example: /useitem corrupted hammer of consternation - Reduced the size of borders on a number of UI windows. - Adventure point merchants will no longer display platinum prices. - Changed the messaging at character creation when choosing a race/class/starting city that has not been unlocked on a server. - When race changing, expansion-restricted cities and races will now be unavailable. - Fixed an issue that prevented find destinations from being displayed on your map when mysterious forces prevented the route to that target from being drawn. - Fixed an issue that prevented the border toggle setting from being saved. - The /copylayout command will now look for any valid ini files in the uifiles folder in addition to the ini files in the main install folder. - Selling an item with an augment in it to an Adventure Merchant should no longer cause your game to stop responding. - Made the following improvements to item hotkeys: - - Item hotkeys will now display the total count of items in your inventory, rather than the count of the first stack. - - Items will now display the total number of charges for items that use them. - - Item hotkeys for items that are no longer in your inventory will now display the icon/name of the missing item rather than 'Not Found'. - - Pre-existing item hotkeys will need to be remade to get these updates. - Changed - EQUI_AchievementsWnd.xml EQUI_AchievementWnd.xml EQUI_BigBankWnd.xml EQUI_CastingWindow.xml EQUI_ExtendedTargetWindow.xml EQUI_GroupWindow.xml EQUI_InspectWnd.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml EQUI_KeyRingWnd.xml EQUI_PlayerWindow.xml EQUI_SkillsWindow.xml EQUI_SpellDisplay.xml EQUI_TargetWindow.xml



Posted by: EQ Dev on 16 April 2018 @ 12:37 pm CDT

Test Update 04/16/2018

We'll be bringing Test down for a short period of time this morning to address instances not spinning up.



Posted by: EQ Dev on 11 April 2018 @ 4:14 pm CDT

Test Server Downtime: Tues, April 10

Update: Test came up briefly last night, followed by a crash. It is being looked into, no ETA at this time.



Posted by: EQ Dev on 10 April 2018 @ 9:56 pm CDT

Test Server Downtime: Tues, April 10

Should be complete very soon. :)



Posted by: EQ Dev on 10 April 2018 @ 5:25 pm CDT

Test Update 04/10/2018

As a heads up, this update will be longer than normal due to our servers being upgraded. Estimated downtime is approximately 4 to 5 hours. You can view our update notes here.



Posted by: EQ Dev on 10 April 2018 @ 1:46 pm CDT

Test Update 04/10/18 - Patch Notes and Discussions

April 10, 2018 _____________________ *** Items *** - Upgraded the model on Jeweled Sarnak Focus of the Elemental, Jeweled Hoarded Worker Sledgemallet, and Jeweled Hoarded Blood Orchid Katana to an equivalent model with particles. - Changed Guardian's Boon to affect all combat skills and not only blunt. - Ingenious and Savvy Conflagrant Earrings now have the standard recast timer for Geomantra. - Focused Strike of the Blood Orchid now uses Chromatic resists. - The Skull of Null and Jeweled Skull of Null are now convertible items. One item is the full charm, the other is for clicking from inventory. - - The equippable version requires that it is equipped for the click to work (This was true already due to it being a charm, though some caching would allow it to work if it was equipped then unequipped). - - As a side effect, converting and converting back will fix the charms that are not working for players that had the Skull before the evolving data was attached. - Corrected the names of Faycite Shards available from Ring of Scale vendors. Shards that change spell duration are now correctly called Durus and shards that change spell recast time are correctly called Tempus. - Corrected errors in the lore and text for Cliff Stone, Scorpikis Worry Stone, Magma Stone, Enchanted Dragon Scale. - Added stats, for reference only, to power sources. - Old style molds for weapon ornaments have a convert button to change them into an Augment. - Many unused tradeskill items have been removed from vendors. This mostly affected old Dragons of Norrath or Prophecy of Ro cultural items. - - The item information that shows "This item is no longer used in tradeskills" has been removed. - Reverted the starter weapon Short Sword* and Club* weapon models to a classic look. *** Tradeskills *** - Changed Ring of Scale poison drops from "Tainted X" to "Desiccated X." - Changed the required level of all Ring of Scale poisons and components to 106. - Fixed the name of the recipe for Tome of Savage Volley Rk. II. - Crestra's Earring combines now require a minimum skill. For fishing this is 200. For the easy 202 trivial combines, the minimum skill is 202, for the rest of the combines the minimum skill is 300. - Phlogiston items are now Prestige. *** Quests And Events *** - Nineteenth Anniversary quests no longer require the player to own the Ring of Scale expansion, but do require Ring of Scale to be open on the server before they appear. - A Formal Dinner Party (19th Anniversary) - Made several changes to this mission: - - Removed the erroneous faction hit on some NPCs. - - Reduced the difficulty of most, but not all, NPCs. - - Corrected some typos and misspellings. - - Removed the two orcs from the other side of the dining room door. - - Players will not get the secondary success for proper investigation if they give Melion the incorrect food. - - The instance will now only allow a total of 6 players and/or mercenaries. - - This mission will only reward one red berry paste in a chest if the mission is done correctly. - - While the berry paste is appreciated, the augment will no longer be given to players that have not completed the mission. - Pieces is Pieces (19th Anniversary) - Made several changes to this quest: - - The combine for Deep Caverns Collector's Case now requires the task to be complete. - - Quest items are no longer marked as collectible and are now lore. - - Changed the replay timer so it no longer conflicts with Fish Eyes in the Dark. - Liquid Courage (16th Anniversary) - The spells cast by NPCs in this Heroic Adventure will now scale correctly. - Defending Knowledge (15th Anniversary) - The task will only give the horn reward when the task is complete. - End of Empire (Mission) - This should now give the proper challenge achievement for Stalwart Guardian. - Assault on Atrebe - Fixed a brief spelling error. - Hoshkar - Corrected an error in the dragon's combat that could cause large delays between a message and the attack it is meant to warn about. - Sathir's Tomb raids - Combatable Sarnaks are now KoS. - Drusella's Vault - Made a few tuning changes to this event. - - Reduced health on the bonepile and ooze spawners. - - Increased health on basket spawners. - - Reduced radius of Drusella's aura. - - Reduced frequency of Drusella's wander. - Lost but Not Forgotten - Various changes and improvements have been made to this Heroic Adventure. - - Harris Feril's adds now share aggro with him. - - Harris Feril's HP are locked until his adds have been slain. - - Forceful Presence's adds now share aggro with her. - - Forceful Presence's HP are locked until her adds have been slain. - - Forceful Presence should no longer teleport to an unreachable location occasionally. - - If anyone in the ward's area of effect has the Warded Bag, no one will be teleported. - - The message indicating how to remove the ward should display more reliably. - - Messages indicating that the Forceful Presence will soon spawn should display more reliably. - - Bosses are now immune to many crowd control effects. - - The task now locks on element 6 instead of element 3. - - Sila will no longer give her medallion to the person that gives her Hilus's Journal, as this method of receiving the medallion doesn't update the task. The task expects the medallion to be looted from the Forceful Presence. - Tail of Discovery - Fixed a typo in the Partisan of The Howling stones achievement component for this quest. - Cost of Balance - Fixed a bug that caused the final power conduit to be unkillable. - Anashti Sul, Enslaver of Souls (Mission) - Fixed a bug that was causing Poison Blast to occur more often than it should have in phase 2 of the event. - Knargon Lanenda in North Qeynos will again respond to the phrase 'courier.' - The Berserker newbie armor quest givers now respond to text that matches the highlights in the dialog. *** Spells *** - Cleric - Corrected the stun levels on Silent Directive. - Cleric - Corrected the resist type of the Holy Intervention Strike line from physical to chromatic. - Enchanter - Strengthened runes from levels 76-90 and lowered the strength of runes above level 95. - Enchanter - Increased the recast time of all "Unity" runes. - Enchanter - Added hate overrides to self and single target rune spells above level 70. - Detrimental duration extension will no longer cause Damage Over Time spells that increase in damage over their duration (ex: Splurt) to lose damage. - Corrected an issue where the DoT damage you took was initially being reported to you without accounting for DoT shielding. - Fixed a problem that allowed buffs with stacking blockers to block debuffs in some cases. *** AA *** - Shaman - Fixed a bug that prevented Rabid Bear's Protection from absorbing the intended amount of damage. *** NPCs *** - Some general blacksmithing merchants now carry a Small Helm Mold. This includes Ilanon Untitia in East Freeport. - Mayor Salvador West will no longer attend the evening parties in Sul Vius and will remain in his office. This should prevent him from getting lost on his way back to work. - Sverag - Rare NPCs that were not respawning properly when population changed should do so now. Specifically addresses issue with Soulfury Embermeer, but should fix others with similar issues. - Bertoxxulous worshiping gnomes can now interact with the Parcels and Noble Exchange NPC in the Ak`Anon bank. - Vex Thal - The Akhevan Warders should despawn more reliably when their associated boss has been slain. - Added a Parcels and Noble Exchange vendor in the Paineel bank. - Fixed several NPCs that used interactive object stats but were not actually interactive objects. - Vendors in cities in original EverQuest have more consistent and more correct titles under their names. - Tigers across Norrath celebrate by roaring in delight! In classic zones, Tigers have reverted to their classic appearance. - The Arisen Dragoon T`Vex and The Arisen Dragoon T`Vem will no longer drop Hero's Forge boots. - An Arisen officer and an Arisen marine will no longer drop a legacy spear and shield. - Fixed a problem where Alerynril the Loyal would sometimes hold a bag in her right hand. - Updated various hunter achievements to remove NPCs that no longer fit the definition of 'rare' NPC, and add some NPCs were not previously included. *** Mercenaries *** - The following raids no longer allow mercenaries: The Plane of Fear: Revisited, The Plane of Hate: Revisited, Hate's Fury: Seventeen Pieces of Silver, Cazic's Final Stand. *** Progression Servers *** - Corrected an issue where a race change, Heroic Character upgrade, or speaking with Warlowe Rida could result in a loss of spells. - All Agent of Change raid instances now offer reduced experience compared to the open air version of the zone. Previously this was handled inconsistently. - Bosses will stop using Mitigation of the Mighty and applying Mark of the Mighty aura 5 era years after the content was introduced. - Tipsy Gnome Race - If Kunark hasn't unlocked on the server, the final target Dibster `Dibs` Biroboddle will be on the accessible side of the locked door leading to the basement. - Lord Pickclaw has a chance to drop Grotesque Mask or Black Iron Girdle when Velious has not yet unlocked. - Permafrost, The Chilling Terror will not spawn until Lost Dungeons of Norrath is unlocked. - The Aviak Avenger event in South Karana will not run until Gates of Discord is unlocked. - Many Freeport poison quest spawns have been restricted to the launch of Seeds of Destruction. - Numinous Weapon Augmenting is available when House of Thule opens. *** Miscellaneous *** - Performed additional upgrades to both the client and server to utilize more modern hardware and operating system features. - - EverQuest will no longer run on operating systems older than Windows 7. - - Please refer to the minimum system requirements on our website. - Relic can now hold an unlimited number of adventurers. - Fixed a problem that allowed players to create characters with the same name on the same server in some cases. - Sounds should no longer randomly play multiple times or suddenly increase volume for no reason. - The music player will now remember your volume between logins. - Titles granted for purchasing AA abilities are no longer restricted to specific categories or expansions. You now gain titles for spending 6, 18, and 42 points in any AA ability category. - Made improvements to the pathing in Gorowyn so that the denizens of the fortress city will better understand how to walk through doorways. - Test Dummies can now cast Mitigation of the Mighty 1 - 5 when asked. *** UI *** - Fixed a display bug with the pet window when right clicking pet-buff icons. - Updated /useitem to accept item names: - - Specifying the full name of an item will now allow you to activate it directly without having to ensure the item is in a specific inventory slot. - - This functionality now allows items in your key rings to be activated with the /useitem command. - Reduced the size of borders on a number of UI windows. - Adventure point merchants will no longer display coin selling prices. - Changed the messaging when choosing a race/class/city that has not been unlocked on a server. - When race changing, expansion restricted cities and races will now be unavailable. - Fixed an issue that prevented find destinations from being displayed on your map when mysterious forces prevented the route to that target from being drawn. - Fixed an issue causing the Toggle Border to reset. - When using /copylayout, it will now look for any valid ini files in the uifiles folder in addition to the inis in the main install folder. - Selling an item with an augment in it to an Adventure Merchant should no longer cause your game to stop responding. - Made the following improvements to item hotkeys: - - Item hotkeys will now display the total count of items in your inventory, rather than the count of the first stack. - - Items will now display the total number of charges for items that use them. - - Item hotkeys for items that are no longer in your inventory will now display the icon/name of the missing item rather than 'Not Found'. - - Pre-existing item hotkeys will need to be remade to get these updates. - Changed - EQUI_AchievementsWnd.xml EQUI_AchievementWnd.xml EQUI_BigBankWnd.xml EQUI_CastingWindow.xml EQUI_ExtendedTargetWindow.xml EQUI_GroupWindow.xml EQUI_InspectWnd.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml EQUI_KeyRingWnd.xml EQUI_PlayerWindow.xml EQUI_SkillsWindow.xml EQUI_SpellDisplay.xml EQUI_TargetWindow.xml - The EverQuest Team



Posted by: EQ Dev on 10 April 2018 @ 12:48 pm CDT

Test Update 04/10/18 - New Bugs only

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 20 March 2018 @ 1:45 pm CDT

Hotfix Notes: March 19, 2018

*** Quests And Events *** - The Summoning of Droga (Raid and Mission) - Reverted the changes to the High Priest of Droga's spell resistances. - A Formal Dinner Party - It is no longer possible to receive the hidden bonus reward without completing the mission. - A Formal Dinner Party - Fixed a bug that was causing more population than intended to be in the mission. - Anashti Sul, Enslaver of Souls (Mission) - Reduced the HP and melee damage of Anashti Sul. - Anashti Sul, Damsel of Decay (Mission) - Reduced the HP of Anashti Sul. - Vex Thal - The Akhevan Warders associated with bosses Thall Xundraux Diabo and Diabo Xi Va Temariel will now despawn if either boss has been slain. *** Progression *** - Calendar events for Coirnav will display correctly. *** Miscellaneous *** - Corrected an event alert that was displaying information for the wrong event.



Posted by: EQ Dev on 16 March 2018 @ 3:29 pm CDT

Hotfix Notes: March 15, 2018

*** Quests And Events *** - Vex Thal - The Akhevan Warders should despawn more reliably when their associated boss has been slain. - End of Empire (Raid) - Completing the event will spawn the chest and apply the correct lockout. *** Progression *** - Calendar events for Coirnav will display correctly.



Posted by: EQ Dev on 14 March 2018 @ 12:48 pm CDT

Live Update Bugs 03/14/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 14 March 2018 @ 12:42 pm CDT

Game Update Notes: March 14, 2018

March 14, 2018 _____________________ *** Highlights *** - March 16, 2018 marks EverQuest's 19th Anniversary! We're grateful for all of you who have made this possible. Keep an eye out for new and returning special events in the upcoming weeks! - Have you been looking for an opportunity to start fresh? Our newest Progression Server, Coirnav, launches on March 16, 2018! See the forums for details. - Bristlebane's been rummaging around in his vault recently and has found some once-lost items! Check the Marketplace for limited time offers during the 19th Anniversary! *** Items *** - Adjusted the base modification of Jeweled Skull of Null to make the stats closer to the group version if you have completed no Veeshan's Peak raids. - Procs on weapons can now activate if the item has a click cooldown that is different from the spell activated on a proc. - Removed the small knockback from Rain of the Overthere on Hoarded Worker Sledgemallet and Jeweled Hoarded Worker Sledgemallet. - New player starting tunics can no longer be traded and have no value. - Fixed the spelling of Deathseeker on three items. *** Tradeskills *** - Fixed a problem where combine failures were not always returning the tools used. - The recipe for Scaleborn Warmonger Coat now requires Combine Draconic Scale Transmogrificant. *** Quests And Events *** - End of Empire (Mission and Raid) - Fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not. - Hoshkar (Ring of Scale) - Smoothed out the intervals at which Hoshkar casts his spells. They should no longer cast at the same time. - Balance of Power (Raid) - Fixed an issue that would prevent completion of the Ghosted achievement. - Fell Foliage (Mission) - Lowered the maximum number of players allowed in this mission to 6. - Jondin's Fern Flower quest can now be completed. - Crypt of Sul Heroic Adventures - Removed some NPCs that should not have spawned in these missions. - Reduced the level of many Heroic Adventure NPCs. This mostly affects rares in The Broken Mirror. - Vex Thal - Bosses will now tether in the Agent of Change instances. - Vex Thal - Akhevan Warders will again banish people. - Vex Thal - Kaas Thox Xi Aten Ha Ra will no longer tether if it gravity fluxes. *** Spells *** - Detrimental beam spells no longer attempt to hit many types of invalid targets such as friendly NPCs (including pets), auras, and invulnerable NPCs. Beneficial beam spells now include friendly NPCs (including pets), and exclude enemy NPCs and players. - Spell/Tome reward sets from Ring of Scale will now hide abilities you have already memorized when you view them. If you have used a tablet or symbol before this change but not selected a reward you will have to reuse the tablet or symbol to do so. - Moved all melee timers up one ID in order to fix several timing issues with procs. - Bard - Corrected an issue where certain songs would attempt to begin playing twice. - Druid - Corrected the description of Chill of the Wildtender. - Druid - Reduced mana costs on most DoT spells to better reflect the damage they do. - Ranger - Strength of the Wildstalker should now prevent the same or lower ranks of Brell's Blessed Bastion from landing. - Shaman - Increased the damage on Curse of Sisslak so that it is an upgrade to Bane as intended. Increased damage on higher level spells in the Blood of Saryrn DoT line as a result. - Shaman - Lowered mana costs on most spells in the combined DoT lines. Fast (two tick duration) DoTs are all more efficient than their parent spells. - Warrior - Corrected the descriptions for the Scowl line of abilities. *** AA *** - Magician - Fixed a bug where rank 1 of Frenzied Burnout only increased 1-Hand Blunt damage rather than all melee damage. - All - Quick Draw has been refunded. *** NPCs *** - NPCs will no longer summon or cast spells on the corpses of players who are hovering. - Reduced the level of many Heroic Adventure NPCs. This mostly affects rares in The Broken Mirror. - Encounters that have a 100% chance to generate a rare now have a delay before they will spawn. These encounters now have a respawn variance as well. - Veeshan's Peak (Ring of Scale) - Changed the factions used by NPCs in the zone to be distinct from the faction in the original Veeshan's Peak. Faction loss for killing the Denizens of Veeshan's Peak will be heavy. They do not like when mortals kill their kin. - Overthere (Ring of Scale) - Corrected the spelling of Fereth. - Mercenary Liaison NPCs now have a more consistent category name and spelling. - In the Tower of Frozen Shadow, killing an enraged vampire on floor 7 will no longer spawn Cara Omica on floor 4. - Only one instance of Champion Ultharas will be active at one time in Arcstone. - Ice goblins in Permafrost now have more varied names. Corrected a problem that could prevent some ice goblins from spawning if there were too many active elsewhere. - The following NPCs are no longer flagged as rare: - - Grandmaster R`tal, Mistress of Scorn, Lord of Ire, Lord of Loathing, Avatar of Abhorrence, High Priest M`kari, Coercer T`vala, Magi P`tasa, Ashenbone Broodmaster, Master of Spite, Muramite Commander, Ulga the Elfeater, Ogoruk the Charming, Nendor the Daunting, Zurul the Bonecruncher, Korizar the Neckbreaker, Death Fang Teraz, Alassh the Cannibal, Katazz the Twisted, Nentassh the Blade Queen, Iross the Sledge, The Steel Serpent, Akazz the Blood Goddess, Thunderstone, a rotting warchest, a Malgrin Legion warchest, a Xillsfar Legion warchest, Kael Militia Captain, an Imperial Gravemaster, Wraith of a Di`Zok Hero, Vrex High Priest, Secrets of Faydwer faction vendors, thick boned skeleton, thick tailed skeleton, thick skulled skeleton, Barkley, Bloodmaw, a froglok hunter, a froglok forager, Nosja (the common version), and Daman (the common version) - The following NPCs are now flagged as rare: - - Maru the Twelfth Born, A Wrulon Sentry, Tower of Frozen Shadow NPCs that are triggers to spawn rares, a large undead gnoll, an angry librarian, an enraged shadow beast, an enraged relative, Cara Omica, VhalSera, Tserrina Syl`Tor, Tenebrous NPCs that are triggers to spawn rares, Heratius Grolden, Valdanov Zevfeer, Oracle Froskil, Vessel Fryn, Knight Dragol, Master Fasliw, Dreadlord Dekir, Keeper Sepsis, Hierophant Ixyl, Harbinger Josk, Doom, Thruke, Flayhte, Dragontail, Commander Sils, Stonebeak, Ffroaak, and Throkkok - Many rares have had their spawn chance or spawn time adjusted. *** Progression Servers *** - Fixed an issue where /blockspell commands would clear upon zoning. - The Ice Witch and Greshvoule in Permafrost will not spawn until Planes of Power is unlocked. - Recipes for Golden Idols and alchemy Distillates now require Shadows of Luclin to be unlocked. - Added an Agent of Change for Theater of Blood in Arcstone. The Twisted Harmonic Chime will still be needed to request and enter this instance. - Some doors in Unrest will be locked on servers that have not yet unlocked Ruins of Kunark. You may need to find the key or bring a rogue proficient with lock picks. - - These keys will no longer drop on servers that have unlocked Ruins of Kunark. *** Miscellaneous *** - Fixed an issue that would cause the game to crash when entering Arx Mentis, Chapterhouse of the Fallen, and the Breeding Grounds. - Fixed an issue that was causing collection or tradeskill task steps to fail outside of specific zones. - Many original EverQuest zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling. *** UI *** - Fixed a bug where merchants would mix up the singular and plural name of currencies when buying and selling items for alternate currencies. - Fixed an issue where the Window Selector would not open the map. - Fixed an issue where the Map window would not open the map toolbar. - Fixed an issue where the Task Overlay window was not saving its settings. - Removed the potion belt and added a new hotbar. Hotbars now go to 11. - The Guild window no longer resets your scroll position when a guild member zones. - Changed - EQUI.xml EQUI_HotButtonWnd.xml EQUI_ItemDisplay.xml EQUI_OptionsWindow.xml EQUI_PotionBeltWnd.xml *** Previously Updated *** - Drusella's Vault - This event should activate properly again. - The Veeshan's Peak Agent of Change is now able to send you to the correct instance when Omens of War unlocks on Progression Servers. - Bristlebane was here. - The EverQuest Team



Posted by: Roxxlyy on 13 March 2018 @ 3:34 pm CDT

Server Downtime: Wednesday, March 14 @ 6:30 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, March 14, 2018 at 6:30 AM PT* for an update. Downtime is expected to last approximately 5 hours. Patch notes for this update will be found in the Game Update Notes section of the forums once they are made available. *Convert to your local time



Posted by: Roxxlyy on 8 March 2018 @ 10:53 am CST

Coirnav Progression Server - Coming March 16, 2018!

Will the server be launching at 2pm PST? Or can we expect a different time?"
It will be launching earlier in the day than usual! We're shooting for 11 AM PT.



Posted by: Roxxlyy on 8 March 2018 @ 10:52 am CST

Coirnav Progression Server - Coming March 16, 2018!

"Hotbar revamps (but not item clicking in bags)" OR https://forums.daybreakgames.com/eq/index.php?threads/game-update-notes-february-21-2018.247316/ " Many UI features are no longer expansion restricted on Progression Servers including but not limited to: clicking items from bags..." Which one is it then? We have such a fondness for punishment, playing on the TLPs... every little scrap of hope is punished almost immediately with a nerf. Worse xp in some unnamed zones, better in others. Bag mysteries. MOTM vs. casuals. Pass me the whip, I need to flagellate myself for thinking impure bag click thoughts."
This was wrong and updated just now! The bullet from the longer FAQ have just read "hotbar revamps" without the exception. Clicking items from bags will be a part of Coirnav.



Posted by: Roxxlyy on 7 March 2018 @ 6:45 pm CST

Coirnav Progression Server - Coming March 16, 2018!

In case you missed it, the Coirnav Server FAQ can be found on the here on the TLP Forums.



Posted by: Roxxlyy on 7 March 2018 @ 5:06 pm CST

Coirnav Progression Server FAQ - Coming March 16, 2018!

Q: Which versions of raid bosses will be on Coirnav? The revised versions of raid bosses from Ragefire, Lockjaw, and Phinigel (the ones that are more difficult) will be the raid bosses on Coirnav. Raid bosses will still spawn out in the open world at the same rate that they do on Ragefire, Lockjaw, and Phinigel. Q: How have pets changed for Progression Servers? Raid targets on Progression Servers have the ability "Mark of the Old Ways". This reduces the power of summoned companions with increasing severity based on the total number of summoned companions that are attacking the raid target. Q: Which versions of zones will be on Coirnav? Zones that were graphically revamped (Freeport, Commonlands, Nektulos, Lavastorm, and Ro) will be in their revamped form. Our progression servers have to co-exist with live servers, so we need to have the same geometry running on all of them. In cases where the geometry was the same but population changed, we will use the original populations where possible:

  • Splitpaw - Will begin in its first revamped form (with the Ishva Mal).
  • Cazic-Thule - Will begin in the form after Rubicite was removed.
  • The Hole - Will begin in its first form (with Master Yael).
  • Plane of Hate - Will be in the current layout, but with population much like the original zone after the first loot revamp.
  • Plane of Fear - Will have population the same as the first loot revamp.
  • Droga/Nurga - Original population.
  • Firiona Vie - Original population.
  • Veeshan's Peak - Original population, but no death restrictions.
  • Plane of Mischief - Original population. The "easy" entrance will not be active until it changes to the current version.
Zones that are set up in this manner will transition to their current datasets in roughly the same timeframe as they originally changed. Q: Will you be removing changes made to game functions? In most cases, no. For instance, the UI will be current, you will not leave your items on your corpse when you die, coin will not have weight, and the advanced loot system will be in place. If it is a modern system that is enabled on live servers for everyone, it will be in place. Features that were added with expansions, such as the Bazaar (Luclin), armor dye (LoY), out-of-combat regeneration (TSS), and mercenaries (SoD), are scheduled to unlock when those expansions are unlocked. The following will be enabled on launch:
  • The Raid window
  • Maps
  • Augmentations
  • AAs (though most abilities are restricted by level or expansion)
  • Saving recipes in tradeskill containers
  • Audio Triggers
  • Many Achievements (but not kill or collect achievements)
  • Hotbar revamps
  • Guild rank customizations
Because leadership AAs were introduced as an expansion feature but later added for free to everyone, they will be available upon launch as well. Q: Will classes or races that were not available at launch be available on Coirnav? Not until the server progresses to the point at which the race, class, or combination was added.
  • Iksar will not be available until Kunark is unlocked.
  • Gnome Shadowknights, Gnome Paladins, Halfling Rangers, and Halfling Paladins will not be available until Luclin is unlocked.
  • Beastlords and Vah Shir will not be available until Luclin is unlocked.
  • Frogloks will not be available until Legacy of Ykesha is unlocked.
  • Berserkers will not be available until Gates of Discord is unlocked.
  • Drakkin will not be available until the Serpent's Spine is unlocked.
  • Froglok monks and Wood Elf beastlords will not be available until Veil of Alaris is unlocked.
Q: Will the Tutorial or Veteran Rewards be enabled on the server? What about holiday events like Fabled Mobs or Hardcore Heritage? Can I claim loot rewards from Legends of Norrath on this server? Not at launch. These features and events will be enabled at approximately the time they were introduced to the live game. Q: How will you be handling the rush of players at launch? Zones have a form of load-balancing that can spawn another version of a zone when the current zone gets too full. Once those zones reach a certain threshold of players (which varies based on the size of the zone), it will spawn another version of itself. You will be able to choose which version of the zone you want to enter, or you will be able to use the /pickzone command to choose another version of the zone you are in. This should let people group up with friends while still being able to find things to kill and interact plenty of other players. We also utilize technology to dynamically increase the maximum number of characters allowable on a server at any given time. Between these two systems, we expect to be able to handle the players who want to play on the new server on the first day. Q: Will Recruit-A-Friend or other account-based bonuses apply to this server? No. This is a special ruleset server and account bonuses will not apply to characters on it. Q: What is the difference between a Progression Server and a Standard Server? Standard servers have all race/class combinations available, and players can reach the maximum level cap (currently 110) with no restrictions. Features we added later in the game to speed the path from 1-50 (or 70, or 85, or...) such as revamped Newbie quests, Defiant armor, and Hot Zones, all exist. A Progression Server starts out with only original EverQuest zones (plus some early additions). In cases where we feel additions were too powerful when backfilled into an era, we have done our best to remove them or disable them in other ways until the appropriate time. Q: I found a piece of equipment that my character can't use, but I was able to equip it anyway! Is this a bug? No, it's not a bug. While you may be able to wear it, the item will not give you any benefits. You can tell when an item isn't usable by you for some reason when it turns that slot yellow in your inventory. Q: There are some augmentation vendors in home cities. Weren't augs a later addition? Augmentations weren't added to the game until Lost Dungeons of Norrath, but these augmentation vendors were created specifically for Progression servers with the intent to even out the disparity between casters and melee weapon users. Q: How do I use an augmentation? Move the augmentation into that item's aug slot and it will pop right in! You will need to find an augmentation distiller to remove an augmentation from a weapon, but if you have the correct distiller in your inventory you can remove that aug at any time in any place. Q: What are all of these spell research merchants doing here? The spell research system is one of the few tradeskills where we could not keep both the old version and the new version working at the same time. While you can still use words, pages, and runes to create practice runes to gain research skill, you must use the new system to make new spells. You may see many items such as "exquisite platinum etched rune" and "gold embossed runes" on some creatures. These replaced the old runes, words, or pages that no longer are useful for research and are intended to be sold freely. Q: Why are there Soulbinders here? While soulbinders were not available as a part of original EverQuest, we feel that they provide a necessary service for players at all levels who can't bind themselves in a new town. Q: What are Noble Exchange Merchants? Nobles are meant to allow players to make very large value transfers (over two million platinum) that weren't possible before. They also allow players to send and receive parcels in addition to their service as merchants. Q: There are NPCs up that were added for later quests. Is this okay? Yes, even though many NPCs have been added to the game for quests that are not yet available (including epic quests), we have not removed most of the NPCs that exist for those quest purposes in the original continents. You're free to "pre-loot" as many items as you wish. Q: Why are there two Greater Faydarks? We have enabled zone load balancing on many newbie zones, so that once population hits a certain level, a new version of that zone will load. You can use the /pickzone command to swap between them. Q: Sometimes I click on the blue text when I talk to an NPC but they don't respond. In original EverQuest content, many NPCs did not tell you exactly what they would respond to. Although we have added brackets that should lead you to the correct phrase, in some cases you will have to experiment with what you say to get a response. We have been correcting these over time, so if you find any that are still not updated, please let us know about them on dgcissuetracker.com. Q: What has changed with pets? Quite a lot, but in short, your pet will stay with you when zoning, logging out, or if you become invisible. If your pet decides it won't equip an item you give it, it will give you the item back. Additionally, several adjustments have been made to the power curve of pets prior to the release of the Shadows of Luclin expansion. Q: I died but all of my items stayed with me. Is this a bug? No, like on live servers, you no longer have to find your corpse in order to retrieve your items if you die. If you are level 6 or above, though, you do lose experience and can be resurrected to restore a portion of that experience. Q: I think I found a bug. How do I report it? Join our community JIRA project here: dgcissuetracker.com You can see if your issue has already been reported, and if not, let us know about it. The more information you can provide, the quicker it can be confirmed and sent to us. It's also good practice to use the command /bug, particularly if a specific NPC is involved. If you have that NPC targeted and check the "Send target information" box in a /bug, it helps us find and fix the problem much more quickly. Want to discuss additional questions you have? Please do so in the Progression Server forums!



Posted by: Roxxlyy on 7 March 2018 @ 5:05 pm CST

Coirnav Progression Server FAQ - Coming March 16, 2018!



Posted by: EQ Dev on 5 March 2018 @ 7:46 pm CST

Test Update 03/06/18 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 5 March 2018 @ 7:45 pm CST

Test Update 03/06/18 - Patch Notes and Discussions

March 6, 2018 _____________________ *** Items *** - Procs on weapons can now activate if the item has a click cooldown that is different from the spell activated on a proc. - Removed the small knockback from Rain of the Overthere on Hoarded Worker Sledgemallet and Jeweled Hoarded Worker Sledgemallet - Newbie starting tunics can no longer be traded and have no value. - Fixed the spelling of Deathseeker on three items. *** Tradeskills *** - Fixed a problem where combine failures were not always returning the tools used. - The recipe for Scaleborn Warmonger Coat now requires Combine Draconic Scale Transmogrificant. *** Quests And Events *** - End of Empire (Mission and Raid) - fixed a bug that could cause the Unhammered and No Outbreaks achievements to fail when they should not. - Hoshkar (Ring of Scale) - Smoothed out the intervals at which Hoshkar casts his spells. They should no longer cast at the same time. - Balance of Power (Raid) - fixed an issue that would prevent completion of the "Ghosted" achievement. - Jondin's Fern Flower quest can now be completed. - Crypt of Sul Heroic Adventures - Removed an NPC that should not have spawned in this mission, and it will be floating skeletons as was originally intended. - Reduced the level of many Heroic Adventure NPCs. This mostly affected rares in The Broken Mirror. - Vex Thal - Bosses will now tether in the Agent of Change instances. - Vex Thal - Akhevan Warders will again banish people. - Fell Foliage (Mission) - Lowered the maximum number of players to this mission to 6. *** Spells *** - Detrimental beam spells no longer attempt to hit many types of invalid targets such as friendly NPCs (including pets), auras, and invulnerable NPCs. Beneficial beam spells now include friendly NPCs and pets, and exclude enemy NPCs and players. - Spell/Tome reward sets from Ring of Scale will now hide abilities you have already memorized when you view them. If you have used a tablet or symbol before this change but not selected a reward you will have to reuse the tablet or symbol to do so. - Moved all melee timers up one ID in order to fix several timing issues with procs. - Bard - Corrected an issue where certain songs would attempt to begin playing twice. - Druid - Strength of the Wildstalker should now prevent the same or lower ranks of Brell's Blessed Bastion from landing. - Druid - Corrected the description of Chill of the Wildtender. - Druid - Reduced mana costs on most DoT spells to better reflect the damage they do. - Shaman - Increased the damage on Curse of Sisslak so that it is an upgrade to Bane as intended. Increased damage on higher level spells in the Blood of Saryrn DoT line as a result. - Shaman - Lowered mana costs on most spells in the combined DoT lines. Fast DoTs are all more efficient than their parent spells. - Warrior - Corrected the descriptions for the Scowl line of abilities. *** AA *** - Magician - Fixed a bug where rank 1 of Frenzied Burnout only increased 1-Hand Blunt damage rather than all melee damage. - All - Quick Draw has been refunded. *** NPCs *** - NPCs will no longer summon or cast spells on the corpses of players who are hovering and had previously DoTed them. - Reduced the level of many Heroic Adventure NPCs. This mostly affected rares in The Broken Mirror. - Encounters that have a 100% chance to generate a rare now have a delay before they will spawn. These encounters now have a respawn variance as well. - Veeshan's Peak (Ring of Scale) - Changed the factions used by NPCs in the zone to be distinct from the faction in the original Veeshan's Peak. Faction loss for killing the Denizens of Veeshan's Peak will be heavy. They do not like when mortals kill their kin. - Overthere (Ring of Scale) - Corrected the spelling of Fereth. - Mercenary Liaison NPCs now have a more consistent alt tag and spelling. - In the Tower of Frozen Shadow, killing an enraged vampire on floor 7 will no longer spawn Cara Omica on floor 4. - Champion Ultharas is now unique. - The following NPCs are no longer flagged as rare: - - Grandmaster R`tal, Mistress of Scorn, Lord of Ire, Lord of Loathing, Avatar of Abhorrence, High Priest M`kari, Coercer T`vala, Magi P`tasa, Ashenbone Broodmaster, Master of Spite, Muramite Commander, Ulga the Elfeater, Ogoruk the Charming, Nendor the Daunting, Zurul the Bonecruncher, Korizar the Neckbreaker, Death Fang Teraz, Alassh the Cannibal, Katazz the Twisted, Nentassh the Blade Queen, Iross the Sledge, The Steel Serpent, Akazz the Blood Goddess, a glade guardian controller, Thunderstone, a rotting warchest, a Malgrin Legion warchest, a Xillsfar Legion warchest, Kael Militia Captain, an Imperial Gravemaster, Wraith of a Di`Zok Hero, Vrex High Priest, Secrets of Faydwer faction vendors, thick boned skeleton, thick tailed skeleton, thick skulled skeleton, Barkley, Bloodmaw, a froglok hunter, a froglok forager, Nosja (the common version), and Daman (the common version) - The following NPCs are now flagged as rare: - - Maru the Twelfth Born, A Wrulon Sentry, Tower of Frozen Shadow NPCs that are triggers to spawn rares, a large undead gnoll, an angry librarian, an enraged shadow beast, an enraged relative, Cara Omica, VhalSera, Tserrina Syl`Tor, Tenebrous NPCs that are triggers to spawn rares, Heratius Grolden, Valdanov Zevfeer, Oracle Froskil, Vessel Fryn, Knight Dragol, Master Fasliw, Dreadlord Dekir, Keeper Sepsis, Hierophant Ixyl, Harbinger Josk, Doom, Thruke, Flayhte, Dragontail, Commander Sils, Stonebeak, Ffroaak, and Throkkok - Many rares have had their spawn chance or spawn time adjusted. *** Progression Servers *** - Fixed an issue where the game was not properly allowing /blockspell commands and would clear itself upon zoning. - Progression Server Instances - Added instance for Theater of Blood. An agent of change can be found in Arcstone (once the Prophecy of Ro expansion is open). The Twisted Harmonic Chime will be needed to obtain and enter the zone. - Some doors in Unrest will be locked on servers that have not yet unlocked Ruins of Kunark. You may need to find the key, or bring a rogue proficient with lock picks. - - These keys will no longer drop on servers that have unlocked Ruins of Kunark. *** Miscellaneous *** - Fixed an issue that would cause the game to crash when entering Arx Mentis, Chapterhouse of the Fallen, and the Breeding Grounds. - Fixed an issue that forced all collection quests to update in specific zones. - Many original EverQuest zones have had their experience modifier adjusted for balance reasons and/or to encourage variety in leveling. - Bristlebane was here. *** UI *** - Fixed a bug where merchants would mix up the singular and plural name of currencies when buying and selling items for alternate currencies. - Fixed an issue where the window selector would not open the map. - Fixed an issue where the map window would not open the map toolbar. - Fixed an issue where the Task Overlay Window was not respecting user options. - Removed the potion belt and added a new hotbar. Hotbars now go to 11. - The guild window no longer resets your scroll position when a guildmember zones. - Changed - EQUI.xml EQUI_HotButtonWnd.xml EQUI_ItemDisplay.xml EQUI_OptionsWindow.xml EQUI_PotionBeltWnd.xml *** Previously Updated *** - Drusella's Vault - This event should activate properly again. - The Veeshan's Peak Agent of Change is now able to send you to the correct instance when Omens of War unlocks on Progression Servers. - The EverQuest Team



Posted by: EQ Dev on 1 March 2018 @ 2:20 pm CST

Live Update Bugs 02/21/18

Off topic posts deleted.



Posted by: EQ Dev on 26 February 2018 @ 12:40 pm CST

Test Update 2/26/18 - New Bugs Only

Test is being updated this morning with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 26 February 2018 @ 12:39 pm CST

Test Update 2/26/18 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 23 February 2018 @ 1:48 pm CST

Hotfix Notes: February 23, 2018

*** Hotfix *** - Drusella's Vault - This event should activate properly again. - The Veeshan's Peak Agent of Change is now able to send you to the correct instance when Omens of War unlocks on Progression Servers.



Posted by: Roxxlyy on 21 February 2018 @ 3:23 pm CST

Server Downtime: Wednesday, February 21 @ 6:30 AM PT

Live servers are now unlocked.



Posted by: Roxxlyy on 21 February 2018 @ 2:32 pm CST

Server Downtime: Wednesday, February 21 @ 6:30 AM PT

We are still working to bring live servers back up and will continue to keep this thread updated. Servers are expected to remain down for approximately 2 additional hours.



Posted by: Roxxlyy on 21 February 2018 @ 1:16 pm CST

Server Downtime: Wednesday, February 21 @ 6:30 AM PT

Today's downtime is taking a bit longer than expected; the estimate for today's downtime is being extended by roughly 2 hours, and this thread will continue to be updated when new information arrives.



Posted by: EQ Dev on 21 February 2018 @ 12:03 pm CST

Live Update Bugs 02/21/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.