August 21, 2019 - Late Summer Producer's Letter - EQ Patch 8/21 - EQR 8th Anny Contests! - Gnome Memorial Mountain - New section: EQResource Software! - The Burning Lands Guides! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: dreamweaver on 22 August 2019 @ 11:14 am CDT

Producer's Letter: Late Summer 2019 [Discussion]


Nope."



Are you sure? I am looking at the survey, it definitely has the option back in.



Posted by: dreamweaver on 21 August 2019 @ 7:42 pm CDT

Producer's Letter: Late Summer 2019 [Discussion]


i'm stoked for the a velious like expansion but as far as the fan faire event.. i don't like the idea of California or the west coast for that matter.... growing up playing EQ, WoW, and a few others, ive always wanted to attend one of the events (along with many friends IRL and in game) but the bulk of us just didn't have the time or money to spare to jump across the US... between hotel costs and flight, it's just a little much...


is there any chance yall could add a option in the vote to see where people are coming from? like a drop down of the 50 US states or even maybe just geographic locations within the US and non US to see a basis of where people would be coming from?"



This first one is just a preliminary gauge on interest. There will be more.



Posted by: dreamweaver on 21 August 2019 @ 2:46 pm CDT

Producer's Letter: Late Summer 2019 [Discussion]


Hi Dreamweaver,

I do not see the TBL expansion for 50% off yet. Do you know what time the discount goes live? Thank you!"



Looks like it should be live now.



Posted by: dreamweaver on 21 August 2019 @ 1:05 pm CDT

Producer's Letter: Late Summer 2019 [Discussion]


With regards to the linked survey, question 2 asks "Would you come alone or with others?", and none of the answers say "Alone"."



That has been fixed now! It looks like it reverted to an older save, should work now!



Posted by: EQ Dev on 21 August 2019 @ 12:31 pm CDT

Game Update Notes: August 21, 2019

August 21, 2019
_____________________


*** Items ***

- To alleviate confusion with the 'Purified Nest Water', we updated the item not needed for progression to have the name 'Potable Nest Water'.
- Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
- Added drakkin to many classic game items.
- Added vah shir to Hynid-Hide Bag and Tarnished Halberd.
- Fixed lore errors in The Burning Lands subsumptions and transmogrificants.
- Fixed some item spell descriptions that reported zero effect.
- Fixed the lore text for Inventor's Handbook.


*** Tradeskills ***

- Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.
- Aneuk NPC that can drop Aneuk Eye now drop it much more frequently.


*** Quests And Events ***

- Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
- Origins of the Curse - It's no longer necessary to have a single character loot four Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
- A Goblin's Escort - Made the following changes:
- - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
- - The escort NPCs are now PC friendly.
- - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
- - Increased the movement speed and health of the escort NPCs.
- - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
- End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember:
- - Increased the range at which these items will work on a nearby target by about 50%.
- - The check for closest valid target will now skip any targets which have already been affected.
- - The Z axis is no longer taken into account when determining nearest target.
- - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.
- - It's now necessary to oil all the tools before any of them can be burned.
- - Burned tools now disappear.
- - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
- Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.
- Night at the Museum - Added a speculative fix to prevent the situation where multiple waves spawn simultaneously.
- Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.
- Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
- Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.
- Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.


*** Spells ***

- Fixed a bug that was preventing some NPCs from summoning their custom pets.
- Magician - Call of the Hero (including AA versions) can now only be cast on other players.


*** NPCs ***

- Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
- Restored three missing rare spawns from the Broodlands.
- Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
- Made 1,052 NPCs immune to charm. These are rare NPCs and those with very long respawn times.
- The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were-form.
- Bloodmoon Night-Orcs faction standing can now be viewed in the faction window in the Secrets of Faydwer Category.


*** Collections ***

- Removed an unreachable collection location in the Empires of Kunark version of Droga.
- Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.


*** UI ***

- When inspecting a spell on an item, it will now correctly display the spell at the correct level.
- Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
- Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
- Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
- Made the following changes to the Spell Display Window:
- - Added directional AE degrees, reflectability, and focused spell duration.
- - Added text samples of what is seen when the spell lands on you or others.
- - Increased precision of focused cast time.
- - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
- Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
- Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.


- The EverQuest Team



Posted by: EQ Dev on 21 August 2019 @ 12:30 pm CDT

Server Downtime: Wednesday, August 21st @ 4:30 AM

Thank you for your patience. We're unlocking the servers.



Posted by: dreamweaver on 21 August 2019 @ 12:15 pm CDT

Producer's Letter: Late Summer 2019 [Discussion]



Posted by: EQ Dev on 21 August 2019 @ 12:06 pm CDT

Server Downtime: Wednesday, August 21st @ 4:30 AM

This update is taking a bit longer than we expected. We'll be updating this thread when we have a better time estimation.



Posted by: EQ Dev on 21 August 2019 @ 7:39 am CDT

Live Update Bugs 08/21/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 19 August 2019 @ 1:19 pm CDT

Server Downtime: Wednesday, August 21st @ 4:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, August 21, 2019 at 4:30 AM PT* for an update. Downtime is expected to last approximately 5 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 14 August 2019 @ 4:30 pm CDT

Phinigel has unlocked Veil of Alaris!


Phinigel has unlocked Veil of Alaris! Time to take a scenic blimp ride from the Steamfont Mountains to Argath, maybe take the time to learn a new language, or tour the City of Bronze. But beware, Norrathian, as danger lurks around every corner. Are you ready?





Posted by: EQ Dev on 13 August 2019 @ 1:19 pm CDT

Test Update 08/13/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 13 August 2019 @ 1:18 pm CDT

Test Update 08/13/2019 - Patch Notes and Discussions

August 13, 2019
_____________________

*** Items ***

- To alleviate confusion with the "Purified Nest Water", we updated the item not needed for progression to have the name "Potable Nest Water".
- Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
- Added Drakkin to many classic game items. Added Vah Shir to Hynid-Hide Bag and Tarnished Halberd.
- Fixed lore errors in The Burning Lands subsumptions and transmogrificants
- Fixed some item spell descriptions that reported zero effect.


*** Tradeskills ***

- Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.


*** Quests And Events ***

- Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
- Origins of the Curse - It's no longer necessary to have a single character loot 4 Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
- A Goblin's Escort - Made the following changes:
- - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
- - The escort NPCs are now PC friendly.
- - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
- - Increased the movement speed and health of the escort NPCs.
- - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
- End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember.
- - Increased the range at which these items will work on a nearby target by about 50%.
- - The check for closest valid target will now skip any targets which have already been affected.
- - The Z axis is no longer taken into account when determining nearest target.
- - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.
- - It's now necessary to oil all the tools before any of them can be burned.
- - Burned tools now disappear.
- - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
- Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.
- Night at the Museum - Added a spec fix to prevent the situation where multiple waves spawn simultaneously.
- Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.
- Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
- Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.
- Destroy Marnek's Wand - If somehow a character with this quest that has handed in the wand has lost their Suncrest Isle instance, the fisherman will give them another one.


*** Spells ***

- Fixed a bug that was preventing some NPCs from summoning their custom pets.
- Magician - Call of the Hero (including AA versions) can now only be cast on other players.


*** NPCs ***

- Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
- Restored two missing rare spawns from the Broodlands.
- Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
- Made 1,052 NPCs immune to charm. These are "rare" NPCs and those with very long respawn times.
- The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were form.


*** Collections ***

- Removed an unreachable collection location in the Empires of Kunark version of Droga.
- Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.


*** Miscellaneous ***

- Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.


*** UI ***

- When inspecting a spell on an item, it will now correctly display the spell at the correct item level.
- Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
- Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
- Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
- Made the following changes to the Spell Display Window:
- - - Added directional AE degrees, reflectability, and focused spell duration.
- - - Added text samples of what is seen when the spell lands on you or others.
- - - Increased precision of focused cast time.
- - - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
- Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
- Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.


- The EverQuest Team



Posted by: Prathun on 12 August 2019 @ 7:12 pm CDT

Enumerated SPA list


Speaking of shielding (spell/melee/DoT). When it was introduced, first it made a huge immediate difference between those who raided Anguish and those who didn't - mitigating 35% of the damage is no joke. But then it immediately became a standard, everybody had it.

Now it's been rolled into the Heroic stats, but not much changed - everybody still mitigates at least 35%. All it does now is create tuning issues: irrelevant raid AEs that look decently big, except for the designer forgetting how much damage the players mitigate; mercs getting annihilated by basepop AEs that only 'tickle' players; etc etc.

When everybody has it - what's the point? Why not just remove that 35%?"

We've spoken on this very topic at multiple GDC conferences. :)

In retrospect, those percentage based effects should have scaled better and/or the team should have used that design space more carefully.

The current state of affairs, where we assume that all characters have these effects and design around them, isn't ideal, but removing them is risky and touches a whole lot of content.



Posted by: dreamweaver on 12 August 2019 @ 11:53 am CDT

I'm Your New Community Manager!


You lost me when you said chicken was a valid pizza topping :("



We all lose somebody, maybe we'll find another thing we agree on.



Posted by: dreamweaver on 12 August 2019 @ 11:53 am CDT

I'm Your New Community Manager!


No charge backs were ever filed against the fourth account. DB in the past has rolled accounts back(ie. Steam and TBM expansion $5 fiasco https://www.keenandgraev.com/2016/07/02/daybreak-bans-unbans-players-using-reseller-keys. Roll back those three accounts to the first initial charge back. He has suffered enough, you took his guild from him, have embarrass him and now you want his money too. He has supported your game for many years on multiple accounts and expansions. Let him finish his game in peace."



I am leet, it seems like you know a lot about this situation, and while this thread might seem like the best place to air it, if you could move this to PMs so I could ask some questions that would be great.



Posted by: dreamweaver on 12 August 2019 @ 11:52 am CDT

I'm Your New Community Manager!


Maybe I missed it, but what does a "Community Manager" actually do for 8 hours a day? I mean other than ban people from the Message Boards for asking impertinent questions? No, I'm serious, how does DBG justify the salary of this sort of position over say adding a qualified network engineer or server expert?"



If I banned people from the boards for asking impertinent questions there would be a lot less people on the boards. As to what I do all day, stick around and I'll show you in due time. Besides, what fun would anything be if we couldn't have discussions?



Posted by: dreamweaver on 10 August 2019 @ 11:49 am CDT

I'm Your New Community Manager!


So Dreamweaver can you please confirm that the account to account transfer service is one of those things you can't discuss, because all I'm seeing is you ignoring the request for information. if you are not able to comment, can you please let us know who we can contact to try and get this resolved. It's the one thing that makes me upset about EQ and makes me think about deactivating most of my accounts."



I can't confirm I can't discuss it. I am waiting for more information before I give an answer. I'd prefer to give an accurate one.



Posted by: Prathun on 8 August 2019 @ 1:02 pm CDT

Enumerated SPA list

Just to add on to that, there have never been SPAs that affect mod2 stats or heroic stats.
Those have always come from items.



Posted by: dreamweaver on 7 August 2019 @ 7:55 pm CDT

Selo has unlocked the Omens of War Expansion!


Selo has opened Omens of War and the Priests of Discord are opening the portals to Kuua! Are you ready to investigate the land beyond?




Posted by: dreamweaver on 7 August 2019 @ 11:35 am CDT

I'm Your New Community Manager!


Sewing will be the easy part, the beard and alcohol tolerance will take some work.
(see? you shoulda been a gnome so you could rise above this)."



Oh, I got the beard and the second part covered.



Posted by: dreamweaver on 6 August 2019 @ 6:53 pm CDT

I'm Your New Community Manager!


Until you get the conventions back and show up each year in a new, elaborately designed dwarf costume you made yourself then you're an imposter."



Tall order, I guess I will need to learn to sew.



Posted by: Prathun on 6 August 2019 @ 5:16 pm CDT

Enumerated SPA list


is there a SPA doing this? :"

No. Those benefits are derived from your Heroic Stats.
Note that when you hover over the number, there's a popup that indicates how much of which Heroic Stat you need to increase the effect.



Posted by: dreamweaver on 6 August 2019 @ 4:48 pm CDT

I'm Your New Community Manager!


Hi Dream, myself also a huge Gaimen fan of that world. Ahh, to , nvm..
The reply above, is truly the root of all evil playerside. It followed into the TLPs manifested into guilds.
Are we allowed to have this discussion with you? For there are so many theories wild in speculation as to why things are the way they are. Are you here to address and hopefully we find solutions? or is this not in your scope and we still not allowed to talk about it.

Oh and welcome btw, 8)"


As in anything there will likely be things that we can't discuss but I am always here to listen. I will say something I learned a long time ago, and this is in reference to many, many situations. Context is always important in any given situation.

If somewhere there exists a solution for anything that gets discussed on forums that I can talk about or weigh in on, I will. That's part of my job, and I want to know what's going on with the players and their experiences while playing the game.

Thanks for the welcome, I am excited to get to know all of you.



Posted by: Prathun on 6 August 2019 @ 2:10 pm CDT

Enumerated SPA list


SPA 55 is the classic enchanter Rune spell line. SPA 78 is the classic wizard Spellshield spell line. What Brogh said as we're curious about these old mod2 stats in a Tank thread."

What are you curious about? I'm not sure I understand what the question is, or if there is a question.



Posted by: Prathun on 5 August 2019 @ 8:51 pm CDT

Enumerated SPA list


Prathun, what are the SPA for melee shielding and spell shielding?"

Probably these 2:
AFFECTNUMBER AFFECTNAME
55 Stoneskin
78 SpellShield



Posted by: dreamweaver on 5 August 2019 @ 6:49 pm CDT

Lockjaw Expansion Unlock


The Lockjaw Progression Server has unlocked The Serpents's Spine. Are they truly prepared for the unexplored mountains and the river that winds between them, with tales of Dragons and Giants living among the peaks?



Posted by: dreamweaver on 31 July 2019 @ 5:54 pm CDT

I'm Your New Community Manager!


What server did you play on in Meridian 59?
What was your name?

I was on server 104/107, And actually continue to play till this day on the private server ran by Gar and team."



I'm going to be honest, that information is going to be a little tough for me to remember. I was playing on my Dad's account on his computer. I'll see if I have that info saved anywhere, I was the type of kid that did that.



Posted by: dreamweaver on 30 July 2019 @ 6:26 pm CDT

I'm Your New Community Manager!

I may have played too many MMOs, having only played one is super cool!



Posted by: dreamweaver on 29 July 2019 @ 8:51 pm CDT

I'm Your New Community Manager!


Off topic a bit, but I just watched the end of Neil Gaiman's Good Omens last night (sans Pratchett). If you like Sandman, you will love the Good Omens mini-series. Double plus recommend."



I also enjoyed Good Omens! It's a great watch.



Posted by: dreamweaver on 29 July 2019 @ 6:09 pm CDT

I'm Your New Community Manager!


Welcome:) And grats on the new posting! You're a fan of Dwarves, so I like ya already! :)"



They're pretty great!



Posted by: dreamweaver on 29 July 2019 @ 3:51 pm CDT

I'm Your New Community Manager!


Chicken on pizza.... *sighs* ok I am going to try and get past this.


:)"



I know I've let you down, but there are so many more miles left to go. I'll make it up somehow.



Posted by: dreamweaver on 29 July 2019 @ 3:51 pm CDT

I'm Your New Community Manager!


Please tell me you will be adding a Mint and Chip Icecream recipe to Everquest baking trade skill."



Bare minimum I'm going to be eating around the office to inspire people.



Posted by: dreamweaver on 29 July 2019 @ 3:49 pm CDT

I'm Your New Community Manager!


Welcome! I had seen on your profile which I looked at after your forum guideline post that you had only been with us since Tuesday so was kinda wondering what was up.

I see you played EQ for a few years but have not played for almost 15 years. Are you currently playing in the tutorial? We do suggest when returning to the game to do that so you have a better understanding of the changes etc. ;) EQ is a totally different game that most others.

So as community person are you going to impact issues or offer solutions? Like what are your boundaries? Or do you know no boundaries and think out side those dragon boxes that pop up in The Bloodfields? I think that was what someone earlier was wondering."



I recently started playing again! and as far as I know I am boundless, but we'll take that journey of discovery together.



Posted by: dreamweaver on 29 July 2019 @ 3:41 pm CDT

I'm Your New Community Manager!


Normally, I wouldn't post a welcome.

But DAoC ? Welcome aboard <3"



Awww thanks!



Posted by: dreamweaver on 29 July 2019 @ 3:11 pm CDT

I'm Your New Community Manager!


Okay I guess it is up to me ask the difficult question. It's okay someone has to do it and I guess that is me. So..... Do you consider chicken a valid topping for pizza?

And do you think pizzas will ever come to Everquest as an in game food item. I fondly remember making pizzas in Ultima Online."



I have had some amazing buffalo chicken and bbq chicken pizzas, so I'd have to say my answer is yes.

I loved making pizzas in UO, as to whether or not they'll make it to EQ? Well, chefs are always coming up with new recipes I suppose, but there are people that are much smarter than I that make those decisions. So for right now I'll just end up craving some pizza.



Posted by: dreamweaver on 29 July 2019 @ 2:14 pm CDT

I'm Your New Community Manager!


Welcome Dreamweaver!

You missed out not playing Tera and Secret World! Tera has to be one of the prettiest MMO's around, though some do not like it as it is done in an anime style.... and Secret World is a very different experience from a MMO, with lots of puzzle solving and a more horror based setting... both are excellent games and fun to play."



I know!, I heard so much about both of those games and never really got a chance to get into them. They are definitely on my past regrets list, along with an unfortunate run in with pistachio ice cream.



Posted by: dreamweaver on 29 July 2019 @ 1:50 pm CDT

I'm Your New Community Manager!


Thanks for the answers. Your MMO history is almost identical to mine. I also use to be in the industry and worked at Turbine when DDO launched and left right before LOTRO launched.

Did you ever dabble in The Matrix Online, Asheron's Call, Shadowbane, AO, EQ2 and other titles? Up until about 5-7 years ago I tried pretty much every MMO that came out."


EQ2 I never got a chance until recently, Asheron's Call, AO, Lineage I/II, and Conan I tried at different friend's houses over the course of my teenage years. Never got a chance to try Matrix or Shadowbane. I put a little bit of time into Mabinogi and Ragnarok Online.



Posted by: dreamweaver on 29 July 2019 @ 1:48 pm CDT

I'm Your New Community Manager!



Posted by: dreamweaver on 29 July 2019 @ 1:24 pm CDT

I'm Your New Community Manager!


I'm going to say welcome, and conflate your appearance with my like button and signature privlages being restored. So thank you very much!"



Who knows, it could have been. ;)



Posted by: dreamweaver on 29 July 2019 @ 1:24 pm CDT

I'm Your New Community Manager!


Welcome dreamweaver.

  • What path did you take to becoming the Community Manager?

  • What is your MMO experience/background?

  • What is your favorite MMO?

  • What is your favorite race and class?

  • What upcoming MMO are you looking forward to in the future?


Cheers!"



  • A long and winding one ;) (PR, Communications, Social Media Management, Volunteer CM for defunct card games and TTRPG Forums and groups/at least one Listserv)

  • Let's take a journey together on this one - Ultima Online, Dark Age of Camelot, Meridian 59, EQ (from launch to about late '03/early '04), WoW, Rift, WildStar, Runescape, Warhammer AoR, DDO, LotRO, Neverwinter, Star Wars Galaxies (Pre-NGE), SWOTR, some dabbling in EVE Online, Champions Online, City of Heroes, Black Desert, Final Fantasy XXIV, and Guild Wars 1&2.. You know when I type that all out.. I'm not going to count up all those hours.

  • Favorite? oh man, I played WoW the longest, but my heart will probably always belong to either UO or DAoC.

  • Dwarves and rogues (thief/assassin/swashbuckler etc.), if I can't play that specifically, I will get as close as I can.

  • Hmmmmm upcoming MMO... That's actually tough to answer, I'm going to take a rain check and get back to you on that one.




Posted by: dreamweaver on 29 July 2019 @ 1:02 pm CDT

I'm Your New Community Manager!



Posted by: dreamweaver on 26 July 2019 @ 1:21 pm CDT

Forum Guidelines


Mmmm, this may be worth keeping a copy stickied back in veterans lounge like it was too"


Thanks for the feedback, we decided to move it from the Veterans lounge and place it in a more visible place for the time being and prefer not to have duplicate posts. I'll keep an eye on this and others to see how they work and adjust for the future.

-dw



Posted by: dreamweaver on 25 July 2019 @ 8:29 pm CDT

Forum Guidelines



Posted by: EQ Dev on 18 July 2019 @ 12:46 pm CDT

Live Update Bugs 07/17/2019


Fight Fire is no longer allowing task adds. weird bug saying "you are not the leader of the task, Only Elyssanda can operate this command.""



Taskadds are broken, tells the leader that they cannot issue the command only the leader (their name), can issue that command. Amongst other various presentations, change the leadership of the task but then it says the person being taskadded is not online even though they are quite online"


Thanks for the reports, this is fixed internally. Note the /taskadd command still works, this bug was related to the chat window dropdown commands.



Posted by: EQ Dev on 17 July 2019 @ 8:31 am CDT

Game Update Notes: July 17, 2019

July 17, 2019
_____________________


*** Items ***

- Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs.
- Wooden Wand of Whispers is now usable by healers and casters.
- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.
- Changed the way procs on items work to reduce the number of spells used.
- Items that scale the power of their activated spells will now list the 'effective' level of the spell when inspecting that item.
- - The spell's description, when viewed in the item display window, will now take into account the item's 'effective' level when reporting the effects of the spell.


*** Quests And Events ***

- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
- Mechamatic Whirlrender (Raid and Group) - Made the following changes:
- - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
- - Added a message when an NPC tethers.
- Unfettered Emerald Excellence - Made the following changes:
- - Fixed the bug that caused raid achievements to always be rewarded.
- - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.
- - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- - Added a chat message when a wave of mephits spawns.


*** Spells ***

- Accepting a resurrection will now break charm.
- Call of the Hero will now break charm.
- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.
- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.
- Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.


*** NPCs ***

- Restored some missing rare spawns in The Bloodfields.
- Fang, a rare in Dranik's Scar, will now drop loot.


*** Collections ***

- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas
- - Reduced the respawn rate.
- - Increased the number of spawns that can be up simultaneously.


*** Progression Servers ***

- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.
- Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.


*** Miscellaneous ***

- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
- Guild tags in chat will now properly write to your client's log file.
- Faction messages in chat will now be properly cleaned when writing to your client's log file.
- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.
- Players should no longer be able to attack mercenaries of other players who are in corpse hover mode.


*** UI ***

- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
- - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
- Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.
- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
- Added a Loot Messages chat filter. This filter contains messages related to advanced loot settings, items looted by players, and looting / splitting coin.
- - Added corpse names to loot messages.
- - Split messages for receiving 0 copper will no longer be displayed.
- Damage and healing will now properly report to the caster even if they are out of range.
- Added an error message when you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.
- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
- - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.


- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml


*** Previously Updated ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.


- The EverQuest Team



Posted by: EQ Dev on 17 July 2019 @ 8:31 am CDT

Live Update Bugs 07/17/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: Mepps on 16 July 2019 @ 11:04 am CDT

Daybreak Maintenance - July 16, 2019

We will perform routine platform maintenance today at 10AM PT. During this maintenance, active sessions will be lost and players will be kicked from servers (players should be able to immediately log back in). We expect this maintenance to last about two hours.



Posted by: EQ Dev on 15 July 2019 @ 2:47 pm CDT

Server Downtime: Wednesday, July 17th @ 4:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, July 17, 2019 at 4:00 AM PT* for an update. Downtime is expected to last approximately 5 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 12 July 2019 @ 2:04 pm CDT

Test Update 07/15/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 12 July 2019 @ 2:02 pm CDT

Test Update 07/15/2019 - Patch Notes and Discussions

July 15, 2019
_____________________


*** Items ***

- Look to the Marketplace this month for the Trollish Heritage Crate. Each crate contains a random item. Trade these Trollish Heritage items to your friends or collect them all yourself!


*** Spells ***

- Fixed several display issues with spell descriptions.


- The EverQuest Team



Posted by: Mepps on 11 July 2019 @ 12:16 pm CDT

Server Maintenance - July 11, 2019

We will perform server maintenance today at 11AM PT. During this maintenance, players will intermittently be unable to log in. The servers will remain online throughout. We expect the maintenance to last about two hours.



Posted by: EQ Dev on 10 July 2019 @ 6:42 pm CDT

Test Update 07/10/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 10 July 2019 @ 6:40 pm CDT

Test Update 07/10/2019 - Patch Notes and Discussions

July 10, 2019
_____________________


*** Items ***

- Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs in those zones.


*** Spells ***

- Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.


*** NPCs ***

- Restored some missing rare spawns in The Bloodfields.


*** Progression Servers ***

- Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.


*** Miscellaneous ***

- Players should no longer be able to attack mercenaries of other players who are hovering.


*** UI ***

- Mana in the player window will now display the correct percentage.
- Added coin split messaging to the Loot Messages filter.
- - Split messages for receiving 0 copper will no longer be displayed.


- The EverQuest Team

Note: Updated to just show the changes introduced in this patch



Posted by: EQ Dev on 8 July 2019 @ 7:50 pm CDT

Test Update 07/09/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 8 July 2019 @ 7:48 pm CDT

Test Update 07/09/2019 - Patch Notes and Discussions

July 09, 2019
_____________________

*** Items ***

- Wooden Wand of Whispers is now usable by healers and casters.
- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.
- Changed the way procs on items work to reduce the number of spells used.


*** Quests And Events ***

- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
- Mechamatic Whirlrender (Raid and Group) - Made the following changes:
- - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
- - Added a message when an NPC tethers.
- Unfettered Emerald Excellence - Made the following changes:
- - Fixed the bug that caused raid achievements to always be rewarded.
- - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.
- - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- - Added a chat message when a wave of mephits spawns.


*** Spells ***

- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.
- Accepting a resurrection will now break charm.
- Call of the Hero will now break charm.
- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.


*** NPCs ***

- Fang, a rare in Dranik's Scar, will now drop loot.


*** Collections ***

- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas:
- - Reduced the respawn rate.
- - Increased the number of spawns that can be up simultaneously.


*** Progression Servers ***

- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.


*** Miscellaneous ***

- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
- Guild tags in chat will now properly write to your client's log file.
- Faction messages in chat will now be properly cleaned when writing to your client's log file.
- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.


*** UI ***

- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
- - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
- Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.
- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
- Added a Loot Messages chat filter.
- Damage and healing will now properly report to the caster even if they are out of range.
- Added a message if you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.
- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
- - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.


- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml


*** Previously Updated ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.


- The EverQuest Team



Posted by: Mepps on 2 July 2019 @ 2:05 pm CDT

Death Death Death!



Posted by: Mepps on 2 July 2019 @ 9:47 am CDT

Summer Spectacular 2019!


please clarify : rare drop rewards"


Rare spawns. Sorry, not sure why I phrased it like that.



Posted by: Mepps on 1 July 2019 @ 1:19 pm CDT

Summer Spectacular 2019!




Summer Spectacular!

Summer is here, the days are long, and that means it's time to celebrate. Start your July off right with in-game bonuses, member gifts, and deals! Everything begins July 1, 2019:

Bonus Rewards!


  • All XP, faction, and rare spawns will be increased by 76%.


Member Gifts!

  • Log in to claim your two timely and celebratory familiars: the Metamorph Totem: Murikaglider and the Metamorph Totem: Cernerder'Eh Murkglider. Look for these in your reward window once you log in. Members only.


Heritage Crates Return!

  • Make sure you check out the Marketplace, because the spectacular is a special opportunity to catch up on any of the Heritage Crates you might have missed. ALL Heritage Crates are back in the Marketplace throughout the event.


The Summer Spectacular begins at 12PM PT (noon) on July 1, 2019, and ends at 12PM PT (noon) on July 8, 2019.







Posted by: EQ Dev on 28 June 2019 @ 4:13 pm CDT

Hotfix Notes: June 28, 2019

*** Spells ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.

Note: This change only applies to new zones (i.e. instances). Zones that were already up will not get this change until they restart.



Posted by: EQ Dev on 27 June 2019 @ 7:29 pm CDT

Test Hotfix Notes: 06/27/2019

Note: This change only applies to new zones (i.e. instances). Zones that were already up will not get this change until they restart.



Posted by: EQ Dev on 27 June 2019 @ 7:28 pm CDT

Test Hotfix Notes: 06/27/2019

*** Spells ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.



Posted by: EQ Dev on 21 June 2019 @ 8:45 pm CDT

Hotfix Notes: June 21, 2019

*** Spells ***

- Corrected an issue where Act of Valor could cause a crash.



Posted by: EQ Dev on 21 June 2019 @ 3:07 pm CDT

Test Update 06/21/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 21 June 2019 @ 3:06 pm CDT

Test Update 06/21/2019 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 19 June 2019 @ 9:15 am CDT

Live Update Bugs 06/19/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 19 June 2019 @ 8:01 am CDT

Game Update Notes: June 19, 2019

June 19, 2019
_____________________

*** Items ***

- Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.
- Stone of Tranquility will no longer drop from NPCs greater than level 114.
- Changed the attack animation for Blueogre's Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.
- Added Ondine Hero's Forge ornaments to Brilliant Jade.
- Increased the drop rate of Exultant Inhabited Muhbis and the following augments: Fate's Accumulator, Weeping Heaven, Secret Dawn, Whispering Midnight, and Blazing Euphoria.
- Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.
- The Burning Lands version of Nature's Fury now generates less hate.


*** Tradeskills ***

- Specified the class on emblems to match the class of the armor it makes, for easier classification.
- Adjusted old-style research drop tables.
- - Increased the chance to receive recipe components.
- - Decreased the chance to receive cash drops.
- - For example: Words of Possession is more likely to drop and Exquisite Platinum Embossed Rune is less likely to drop.


*** Quests And Events ***

- Unfettered Emerald Excellence - Made the following changes to this raid event:
- - Fixed a bug that incorrectly allowed slow, root, and snare effects to land on the mephits and armors.
- - Reduced the melee damage output from the mephits.
- - Waves of mephits will no longer spawn during the window of time when it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- Mechagnomic Whirlrender (Group and Raid) - Made the following changes:
- - The ballistae can no longer be reduced to negative health by the aerial combatbots.
- - Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.
- - NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.
- - Ratchet Bronzehead is now on beta neutral faction.
- - Ratchet Bronzehead can no longer be attacked.
- - Added a speculative fix to prevent the boss from tethering when it flies back into the sky.
- Gnome Memorial Mountain: Danger Zone (Raid) - Entering the zone should now place you near the current raid.
- The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.
- Spear of Fate - Added a new path to Erud's Crossing that Ooglyn will follow to get out into the ocean so that she doesn't meander around the island for several minutes, heading in the wrong direction, before her long swim.
- Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.


*** Spells ***

- NPCs will now remember damage credit when blurred or charmed.
- When the owner of a charmed pet teleports, charm will break.
- Translocation spells can no longer be activated or accepted while in combat.
- Magician - Made the following changes to fire pets:
- - While Frenzied Burnout is active, the pet will cast their Elemental Bolt spell additional times instead of casting Frenzied Elemental Bolt spells.
- - Pets summoned with higher foci will do more damage with their Elemental Bolt spells.


*** NPCs ***

- NPCs spawned by old-style quests are now loot locked.
- - An NPC that is loot locked is indicated by an asterisk preceding their name and an added '(loot locked)' to their consider message.
- - The NPC is loot locked to the player who did the turn in for thirty minutes.
- - During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot.
- - These NPCs will not reward experience.
- - If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in.
- - If the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.


*** Progression Servers ***

- Corrected an issue where you could not open the Extended Target Window after reaching level 20.


*** Miscellaneous ***

- Added a potential fix for corpses not saving properly when moved.
- The Advanced Loot Window now displays the correct luck values when multiple copies of the same item with different luck values are listed.
- Removed the no longer in use command /survey.
- Relaxed some overly strict naming rules in regards to multiple consonants in a row.
- The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.
- Moved a collectible spawn in the Temple of Droga so that it is accessible.
- Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.
- Removed the word (Temporary) from the seasonal Appreciation Bonus achievements.
- Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:
- - Consolidated all buffs and tiers into a single 'empowered' banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.
- - Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration of the non-empowered version.
- - Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.
- - Simplified the various tiers and types of banner/campfire components down to 2 items: 'Guild Banner Materials' and 'Fellowship Campfire Materials'.
- - Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.


*** UI ***

- Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.
- Fixed a bug with the advanced loot window that prevented 'Link All' from functioning.
- The Spell Damage filter should be working again.
- - Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line, similar to player direct damage spells.
- - Scripted spell damage dealt to other players is now visible.
- The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.
- Corrected an issue where kill shots were not being reported.
- The 'Highlight New Messages' chat tab option will now persist between logging in and out.
- Increased the displayed precision of self-only hit points, mana, endurance, and experience.

- Changed -
EQUI_AAWindow.xml
EQUI_Inventory.xml
EQUI_PlayerWindow.xml


- The EverQuest Team



Posted by: EQ Dev on 17 June 2019 @ 2:56 pm CDT

Server Downtime: Wednesday, June 19th @ 3:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, June 19, 2019 at 3:00 AM PT* for an update. Downtime is expected to last approximately 6 and a half hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Windstalker on 17 June 2019 @ 11:15 am CDT

Producer's Letter: Summer 2019 [Discussion]



Posted by: EQ Dev on 11 June 2019 @ 12:32 pm CDT

Test Update 06/11/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 11 June 2019 @ 12:30 pm CDT

Test Update 06/11/2019 - Patch Notes and Discussions

June 11, 2019
_____________________

*** Items ***

- Fixed an issue that prevented focus effects on items that increase incoming healing from functioning as expected. Ex: Whispering Midnight Soothing, Blazing Euphoria Soothing.
- Stone of Tranquility will no longer drop on NPC's greater than level 114.
- Changed the attack animation for Blueogre's Blue Bastard Of Heroism Ornament to 1 hand to better fit the fact that it works in any weapon.
- Added Ondine hero's forge ornaments to Brilliant Jade.
- Increased the drop rate of Fate's Accumulator, Weeping Heaven augments, Secret Dawn augments, Whispering Midnight augments, and Blazing Euphoria augments, and Exultant Inhabited Muhbis.
- Increased the drop rate of several pieces of gear that drop of Rare monsters in the Plane of Disease.

*** Tradeskills ***

- Changed the "Class" on the class emblems to only be the class of the armor it makes for easier classification.
- Adjusted old-style research drop tables to increase the chance for recipe components to drop and lower the chance for the cash drops. For example, Words of Possession is more likely to drop than it was and Exquisite Platinum Embossed Rune is less likely to drop than it was.

*** Quests And Events ***

- Unfettered Emerald Excellence - Fixed a bug that allowed some crowd control effects from banes to land on the mephits and armors when they should not have.
- Mechagnomic Whirlrender (Group and Raid) - Made the following changes:
- - The ballistae can no longer be reduced to negative health by the aerial combatbots.
- - Fixed a bug that shortened how long the boss was in its attackable state by 5 seconds.
- - NPCs will no longer refer to the boss as the Mechagnomatic Whirlrender.
- The Darkness Howls and Ironing Out the Legion no longer share a lockout, so doing one will not prevent you from doing the other.
- Spear of Fate - Added a new path to Erud's Crossing that Ooglyn will follow to get out into the ocean so that she doesn't meander around the island for several minutes, heading in the wrong direction, before her long swim.
- Gram Dunnar no longer prevents adventurers from getting the benefits of telling him stories if the storyteller already has 30 or more AA points.
- Mechagnomic Whirlrender (Raid and Group) - Added a spec fix to prevent the boss from tethering when it flies back into the sky.

*** Spells ***

- NPCs will now remember damage credit when blurred.
- NPCs will now remember damage credit when charmed.
- Teleportation spells will now break charm.
- Added a hate override to the TBL version of Nature's Fury.
- Translocation spells can no longer be activated or accepted while in combat.

*** NPCs ***

- NPCs that are loot locked will unlock after they have been in the world for half an hour.
- When an NPC is spawned via an item turn in, that NPC is now loot locked (indicated by an asterisk preceding their name and an added "(loot locked)" to their con message) to the player who did the turn in for thirty minutes. During this window if the NPC is killed by anyone, the player who spawned it will be given kill credit and have access to the loot. These NPCs will not reward experience. If the player who spawned the NPC is not in the zone but is in a group or raid, then the group or raid will receive kill credit and the original player will have access to the loot when zoning back in. However, if the player is not in the zone and is not part of a group or raid, then kill credit is handled normally (as if the NPC is not loot locked). Normal loot rules apply after the NPC is killed.

*** Progression Servers ***

- Corrected an issue where you could not open the Extended Target Window after reaching level 20 without relogging.

*** Miscellaneous ***

- Added a potential fix for corpses not saving properly when moved.
- Fixed a bug that caused the advanced loot window to display incorrect luck values when multiple copies of the same item with different luck values were listed.
- Removed the no longer in use command /survey.
- Relaxed some overly strict naming rules in regards to multiple consonants in a row.
- The preview model displayed when placing an NPC in a real estate should now more closely match the appearance of the NPC when placed.
- Moved a collectible spawn in the Temple of Droga so that it is accessible.
- Fixed grammar and spelling in Arms of Power and Arms of Power II tribute descriptions.
- Made the following changes to Guild Banners and Fellowship Campfires in an effort to improve their usability and the desirability of the buffs they grant:
- - Consolidated all buffs and tiers into a single 'empowered' banner/campfire that grants the combined effects of all the previous options; with the ability to choose whether you want the empowered banner/campfire to also offer an illusion effect.
- - Increased the duration of the empowered banner/campfire from 1 hour to 6 hours to match the duration non-empowered version.
- - Increased the distance that the empowered banner/campfire will grant its buff from 100 to 1000 feet.
- - Simplified the various tiers and types of banner/campfire components down to 2 items; 'Guild Banner Materials' and 'Fellowship Campfire Materials'.
- - Items previously used as banner/campfire components have been flagged as deprecated and have been changed to allow you to sell them back to a merchant to recoup their initial value.

*** UI ***

- Fixed an issue that caused formatting data to be printed to log files when considering a rare creature.
- Fixed a bug with the advanced loot window that prevented 'Link All' from functioning.
- The Spell Damage filter should be working again.
- - Spell damage messages from NPCs casting on others now display resist type and the spell name, and the spell emote is displayed on a separate line (similar to player direct damage spells).
- - Scripted spell damage on other players is now visible.
- The chat filter for Pet Spells now respects if you have Pet Spells set to hide in the options.
- Corrected an issue where kill shots were not being reported.
- The 'Highlight New Messages' chat tab option will now persist between logging in and out.
- Increased the displayed precision of self only hit points, mana, endurance, and experience.

- Changed -
EQUI_AAWindow.xml
EQUI_Inventory.xml
EQUI_PlayerWindow.xml

- The EverQuest Team



Posted by: Mepps on 6 June 2019 @ 10:32 am CDT

Selo & Mangler Expansion Unlocks!

The age of exploration and discovery have burst onto our two latest Progression Servers. Selo (Fast Progression Server) has just unlocked the Lost Dungeons of Norrath, and Mangler (Standard Progression Server) has just discovered the Ruins of Kunark.

Whichever past Norrath is your current present, your new current past future is looking bright with possibilities!





Posted by: Mepps on 3 June 2019 @ 12:44 pm CDT

Chat and Mail Maintenance - June 4, 2019

Universal chat and mail systems will be temporarily offline tomorrow, June 4, 2019, starting at 9:30AM PT. This is a routine maintenance. Downtime is expected to last about one hour.



Posted by: Mepps on 28 May 2019 @ 1:42 pm CDT

Daybreak Maintenance - May 28, 2019

All Daybreak games are undergoing maintenance that may temporarily prevent game logins and purchases. The downtime is expected to last about one more hour.



Posted by: Mepps on 21 May 2019 @ 12:56 pm CDT

Memorial Day Bonus Weekend


Does this stack with exp pots?"


Yes.



Posted by: Mepps on 21 May 2019 @ 12:53 pm CDT

Memorial Day Bonus Weekend


Just confirming we are talking midday Friday to Midday Tuesday. Bonuses always used to occure till midnight if I remember."


Noon to noon, yes.



Posted by: Mepps on 21 May 2019 @ 11:22 am CDT

Memorial Day Bonus Weekend



Posted by: EQ Dev on 20 May 2019 @ 4:56 pm CDT

Server Downtime May 21 @ 9:00 AM

All EverQuest Live Servers will be brought offline on Tuesday, May 21st, 2019 at 9:00AM PT* for maintenance. Servers are scheduled to be unavailable for approximately 4 hours.

*Convert to your local time



Posted by: EQ Dev on 17 May 2019 @ 1:19 pm CDT

Test Update 05/17/2019 - New Bugs Only

Test is being updated at 1:00 PM pacific time with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 17 May 2019 @ 1:17 pm CDT

Test Update 05/17/2019 - Discussion

Test is being updated this afternoon with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 15 May 2019 @ 8:12 am CDT

Live Update Bugs 05/15/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 15 May 2019 @ 8:12 am CDT

Game Update Notes: May 15, 2019

May 15, 2019
_____________________


*** Highlights ***

- Mounts now show their speed in the item display window.
- Progression servers that have not reached Underfoot now allow players at level 20 and higher to use the Extended Target Window.
- Track now indicates whether your target is above or below you.


*** Items ***

- Fixed a client crash when inspecting items such as the Silkfang Pack.
- Mounts now show their speed in the item display window.
- Fragment of the Citadel Key, Fragment of the Apitarx Key, and Calix Quirinus' Key now stack to 100.
- Set the luck on the tank-melee version of Djarn's Gold Amethyst Ring to 5 to match other rings.
- Changed the Consigned Silken Bridle horses to the correct Silk speed.
- Increased the drop rate of several pieces of gear that drop from rare monsters in the Plane of Disease.
- Reduced the effect of Crippling Guard and Tendon Slicer.
- Added a chance for Weeping Heaven augments to drop from standard mobs in some Burning Lands zones.
- Removed Overdrive Boon from Dynamometric Timing Chain and Fractured Gear Set and added Overdrive Punch and Boon of the Seeress as separate spells.
- Increased the AC on the rings from Gnome Memorial Mountain: Finger Band of Phases, Steel Banded Collar, Prime Healers Trinket, Whirling Torsion Spring, Fitted Rat-ling Control Board, and Etched Retention Bearing.
- Improved the click area for the Hovering Ball Familiar.


*** Quests And Events ***

- Unfettered Emerald Excellence - Fixed a bug that was causing raid challenge achievements to always be granted.
- Raid events from Veil of Alaris and later will now grant more progression keys after they have been open for 3, 6, and 9 months on all servers.
- - Previously this would begin after 6 months. On progression servers these events will grant more progression keys as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.
- Dragon in the Works - Slowed the rate that the dilapidated mechanics spawn. Reduced the amount that they heal the dragon. Also lowered the hit points of the mechanics a bit.
- Mechagnomic Whirlrender (Raid and Group) - Made a number of bug fixes, messaging improvements, and mechanic changes to this event.
- - Fixed a bug that prevented simultaneously fired ballistae bolts from causing the boss to spend more time grounded.
- - Fixed a bug that caused the boss to spam a message while he was grounded.
- - Fixed bugs that caused some NPC models to look wrong.
- - Fixed bugs that caused Whirlrender Mortar and Seeker Rocket to not work properly.
- - Fixed a bug that caused the boss to cast Static Blast instead of Slashing Claws and vice versa.
- - Changed the Claw Attack mechanic. The boss will now warn periodically that he is using a left or right claw attack, 10 seconds before hitting everyone on his left or right, respectively. The player tanking the boss should be immune to this attack.
- - Changed the Static Blast mechanic. The ability will now land on a random character on the boss's hatelist, and will only choose the player tanking the boss if there are no other players on the boss's hate list. The player struck with the Static Blast spell will have a decal indicating the spread radius of Static Blast. Reduced the spread radius. Note that the duration of the decal is not associated with the duration of the debuff and the decal will not spread with the debuff.
- - Improved messaging for the event. All important event messages should use the Event Messages filter. Added many messages, such as indicating how many ballista bolts struck the boss. Changed the rocket attack message to indicate to the entire zone who is being targeted. Fixed some typos. Any message sent to a pop up should also be sent to chat.
- - Mechagnomic Whirlrender (Raid) - Increased NPC spell resistances, NPC melee damage output, and spell damage.
- Raid chests in House of Thule will now drop more key items.
- End of Empire (mission) - Fixed a bug that could prevent the soulfeasters from activating properly.
- Greatest Gnome Hunters - The correct amount of parts will now always drop.
- Spear of Fate - Lowered the Truespirit faction threshold required to speak to Spirit Sentinel after handing in the Sparkling Gem.


*** Spells ***

- Corrected an issue where spell guard effects were being applied to direct damage spells twice.
- Fixed the spell description text for the Hovering Ball Familiar.


*** AA ***

- Necromancer - Added a passive component to Scent of Terris that improves the resist modifier of all Corruption, Fire, and Magic spells.
- Wizard - Corrected an issue that prevented Arcomancy Debuff from triggering when using Arcomancy.
- Shaman - Corrected a bug where rank 32 of Malaise was attempting to trigger the best known version of Malosinata rather than Malosenete.


*** NPCs ***

- The denizens of Gnome Memorial Mountain are no longer carrying pods of water.
- Removed a stray NPC (Iceweaver Sjeon) from Stratos.


*** Progression Servers ***

- Progression servers that have not reached Underfoot now allow players at level 20 and higher to use the Extended Target Window.
- Lord Yelinak should spawn properly in the open world and Agent of Change instances.
- Restricted the spawns of a few Kunark era dark elves in Kithicor to the unlock of Ruins of Kunark.
- The Emissaries that give out Sun Shard quests should be available and give out their quests as soon as Ayonae Ro has been defeated, and remain until the Two Gods raid has been completed.


*** Miscellaneous ***

- Many Veil of Alaris and Rain of Fear zones now have load balancing enabled.
- Track now indicates whether your target is above or below you.
- Corrected an issue where you would crash when attempting to convert an augment inside another item.
- Fixed a problem that caused some of the Gnome Heritage armor textures to be brighter than intended


*** UI ***

- Adjusted the Tribute Master window to allow the description pane to be resized.
- Items with limited charges will now display the remaining number of charges when placed in a keyring.
- - Hotbuttons made from keyring items will now display recast time and remaining number of charges.
- Added a message in the chat window when players are invited to an instance.

- Changed -
EQUI_TributeMasterWnd.xml



*** Previously Updated ***

- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.
- Addressed an issue that would cause some machines to not be able to login.
- Temporarily, all beings in Gnome Memorial Mountain that have a chance to drop coin will also drop a pod of water.
- Lord Yelinak will now spawn correctly in the Agent of Chance instance.
- Master Yael will once again appear in the instanced versions of The Ruins of Old Paineel.
- Prince Ralaifin Raid - Made another speculative fix for the 'Success on aggro' bug.


- The EverQuest Team



Posted by: EQ Dev on 13 May 2019 @ 4:32 pm CDT

Server Downtime May 15th @ 4:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, May 15th, 2019 at 4:30AM PT* for maintenance. Servers are scheduled to be unavailable for approximately 5 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Mepps on 6 May 2019 @ 2:12 pm CDT

Daybreak Maintenance - May 7, 2019

All Daybreak games will be intermittently impacted by routine maintenance beginning at 7AM PT tomorrow, May 7, 2019. During this time, game logins, websites, and purchases may be unavailable. The maintenance is expected to last 3 hours.



Posted by: EQ Dev on 6 May 2019 @ 1:23 pm CDT

Test Update 05/07/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 6 May 2019 @ 1:22 pm CDT

Test Update 05/07/2019 - Patch Notes and Discussions

May 07, 2019
_____________________

*** Items ***

- Fixed an issue in displaying items, such as the Silkfang Pack, that would either force items to display gibberish or crash your client.
- Mounts now show their speed in the item display window.
- Fragment of the Citadel Key, Fragment of the Apitarx Key, and Calix Quirinus' Key now stack to 100.
- Set the luck on the tank-melee version of Djarn's Gold Amethyst Ring to 5 like the rest of that rank of ring.
- Changed the Consigned Silken Bridle horses to the correct "Silk" speed.
- Increased the drop rate of several pieces of gear that drop of Rare monsters in the Plane of Disease.
- Reduced the effect of Crippling Guard and Tendon Slicer.
- Added a chance for Weeping Heaven augments to drop from standard mobs in some Burning Lands zones.
- Removed Overdrive Boon from Dynamometric Timing Chain and Fractured Gear Set and added Overdrive Punch and Boon of the Seeress as separate spells.
- Increased the AC on the rings from Gnome Memorial mountain: Finger Band of Phases, Steel Banded Collar, Prime Healers Trinket, Whirling Torsion Spring, Fitted Rat-ling Control Board, and Etched Retention Bearing.
- Improved the click area for the Hovering Ball Familiar.


*** Quests And Events ***

- Unfettered Emerald Excellence - Fixed a bug that was causing raid challenge achievements to always be granted.
- Raid events from Veil of Alaris and later will now grant more progression keys after they have been open for 3, 6, and 9 months on live servers. Previously this would begin after 6 months. On Progression Servers these events will grant more progression keys as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.
- Dragon in the Works - Slowed the rate that the dilapidated mechanics spawn. Reduced the amount that they heal the dragon. Also lowered the hit points of the mechanics a bit.
- Mechagnomic Whirlrender (Raid and Group) - Made a number of bug fixes, messaging improvements, and mechanic changes to this event.
- - Fixed a bug that prevented multiple ballistae bolts fired simultaneously from causing the boss to spend more time grounded.
- - Fixed a bug that caused the boss to spam a message while he was grounded.
- - Fixed bugs that caused some of the add NPC models to look wrong.
- - Fixed bugs that caused Whirlrender Mortar and Seeker Rocket to not work properly.
- - Fixed bug that caused the boss to cast Static Blast instead of Slashing Claws and vice versa.
- - Changed the Claw Attack mechanic. The boss will now warn periodically that he is using a left or right claw attack, 10 seconds before hitting everyone on his left or right, respectively. The player tanking the boss should be immune to this attack.
- - Changed the Static Blast mechanic. The ability will now land on a random character on the boss's hatelist, and will only choose the player tanking the boss if there are no other players on the boss's hate list. The player struck with the Static Blast spell will have a decal indicating the spread radius of Static Blast. Reduced the spread radius. Note that the duration of the decal is not associated with the duration of the debuff and the decal will not spread with the debuff.
- - Improved messaging for the event. All important event messages should use the Event Messages filter and color. Added many messages, such as indicating how many ballista bolts struck the boss. Changed the rocket attack message to indicate to the entire zone who is being targeted. Fixed some typos. Any message sent to a pop up should also be sent to chat.
- - Mechagnomic Whirlrender (Raid) - Increased NPC spell resistances, NPC melee damage output, and spell damage.
- Raid chests in House of Thule will now drop more key items.
- End of Empire (mission) - fixed a bug that could prevent the soulfeasters from becoming active properly.
- Greatest Gnome Hunters - It should no longer be possible to not get enough parts to drop.


*** Spells ***

- Corrected an issue where spell guard effects were being applied to direct damage spells twice.
- Fixed the spell description text for the Hovering Ball Familiar


*** AA ***

- Necromancer - Added a passive component to Scent of Terris that improves the resist modifier of all Corruption, Fire, and Magic spells.
- Wizard - Corrected an issue that prevented Acromancy Debuff from triggering when using Acromancy.
- Shaman - Corrected a bug where rank 32 of Malaise was attempting to trigger the best known version of Malosinata rather than Malosenete.


*** Progression Servers ***

- Progression servers that have not launched Underfoot now allow players at level 20 and higher to use the Extended Target Window.
- Lord Yelinak should spawn properly in the open world and Agent of Change instances.
- Restricted the spawns of a few Kunark era dark elves in Kithicor to the unlock of Ruins of Kunark.
- The Emissaries that give out Sun Shard quests should be available and give out their quests as soon as Ayonae Ro has been defeated, and remain until Two Gods has been defeated.


*** Miscellaneous ***

- Many Veil of Alaris and Rain of Fear zones now have load balancing enabled.
- Track now indicates whether your target is above or below you.
- Corrected an issue where you would crash when attempting to convert an augment inside another item.


*** UI ***

- Adjusted the Tribute Master window to allow the description pane to be resized.
- Items with limited charges will now display the remaining number of charges when placed in a Keyring.
- - Hotbuttons made from Keyring items will now display recast time and remaining number of charges.
- Added a message in the chat window when players are invited to an instance.


- Changed -
EQUI_TributeMasterWnd.xml



*** Previously Updated ***

- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.
- Addressed an issue that would cause some machines to not be able to login.
- Temporarily, all beings in Gnome Memorial Mountain that have a chance to drop coin will also drop a pod of water.
- Lord Yelinak will now spawn correctly in the Agent of Chance instance.
- Yael will once again appear in the instanced versions of The Ruins of Old Paineel.
- Prince Ralaifin Raid: Made another speculative fix for the 'Success on aggro' bug.


- The EverQuest Team



Posted by: Mr. Froo on 3 May 2019 @ 12:29 pm CDT

Hotfix Notes: May 03, 2019

*** Quests And Events ***

- Prince Ralaifin Raid: Made another speculative fix for the 'Success on aggro' bug.



Posted by: Mr. Froo on 3 May 2019 @ 11:46 am CDT

Empyr Repopulation May 3rd @ 10:35 AM

[INDENT]All EverQuest Live Servers will be hotfixing Empyr on Friday, May 3rd, 2019 at 10:30AM PT* for a potential raid fix. We're scheduling a repopulating of the zone shortly after. There should be no downtime for this hotfix.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 23 April 2019 @ 3:50 pm CDT

Hotfix Notes: April 23, 2019

*** NPCs ***

- Temporarily, all beings in Gnome Memorial Mountain that have a chance to drop coin will also drop a pod of water.


*** Progression Servers ***

- Lord Yelinak will now spawn correctly in the Agent of Chance instance.
- Yael will once again appear in the instanced versions of The Ruins of Old Paineel.



Posted by: EQ Dev on 22 April 2019 @ 1:45 pm CDT

Test Update 04/22/19 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.

Discussion Thread



Posted by: EQ Dev on 22 April 2019 @ 1:44 pm CDT

Test Update 04/22/19 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 18 April 2019 @ 9:11 pm CDT

Server Downtime April 19th @ 10:00 AM

All EverQuest Live Servers will be brought offline on Friday, April 19th, 2019 at 10:00AM PT* for maintenance. Servers are scheduled to be unavailable for approximately 2 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 18 April 2019 @ 7:44 pm CDT

Hotfix Notes: April 19, 2019

*** Quests & Events ***

- Defending Knowledge - Fixed a problem that prevented the horn from appearing near Bjerg Sen the Tranquil.


*** Miscellaneous ***

- Addressed an issue that would cause some machines to not be able to login.



Posted by: EQ Dev on 17 April 2019 @ 9:50 am CDT

Live Update Bugs 04/17/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 15 April 2019 @ 9:29 pm CDT

Game Update Notes: April 17, 2019

April 17, 2019
_____________________

*** Highlights ***

- There are no longer Progression Server specific spawns in open world zones for Classic, Kunark, Velious, or Luclin bosses. These bosses now spawn at an accelerated rate on all servers, roughly twice the rate that they previously spawned on Live servers. Fabled versions of these NPCs should now work correctly on Progression Servers.
- Added several statless mounts to the Marketplace for progression servers.
- - These new mounts are available for purchase starting with the unlock of Shadows of Luclin and will remain available until Omens of War unlocks, at which point standard Marketplace mounts become available for purchase.
- - These new mounts are equivalent in speed to silk bridles.
- Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain.
- Increased the range that direct-damage and damage-over-time spell messages are reported from 75 feet to 200 feet.


*** Items ***

- Added the correct version of Soothing Breath to Transverse Yaw Stabilizer and Mana Battery Pendant.
- Fate's Accumulator and Blazing Utopia augments now drop in all The Burning Lands raid zones.
- - The chance for each of these to drop per kill has been reduced.
- Fixed the spelling of Exceptional-Quality Scrap Metal.
- Removed the extraneous quest flag from the book Revenge on the Fallen.
- Added a minimum level to trigger combat activated spells from a handful of weapons and augments that lacked an appropriate required level.
- Added Cleave and Ferocity to The Burning Lands Cleric armor, and Ferocity to Shaman armor.
- Added a chance for NPCs in some The Burning Lands zones to drop Whispering Midnight augments.
- Added the appropriate click spells to The Burning Lands evolving ring and shoulder items that offer rewards.
- Changed the cast proc of Ascending Sun Devotional Staff to Sympathetic Arms of Holy Wrath VI.
- Attached the correct recourse to the Hand/Arms of Holy Wrath VI spells.
- Fixed the roman numeral in the name of Arms of Holy Wrath VI Recourse.
- Minion of Darkness effects will now work on Beastlord warders summoned between levels 56 and 75, when they previously only worked on warders summoned between levels 66 and 75.
- Beastlords can now use the Gloves of Dark Summoning.
- Added Ring of Scale power sources to The Burning Lands rares, and some basepop.


*** Quests And Events ***

- Sixth Anniversary Scavenger Hunt - Fixed a bug that prevented the Collector's Drachnid Web Sac from dropping from Dreadlands drachnids.
- Bristlebane Events - These events will run for two more weeks in late April this year. The Mischief continues!
- This Ain't Right - Bristlebane will appear when needed again.
- Danger Zone - Player spells will no longer heal ballistae.
- Danger Zone (Group mission) - It's again possible to request this task.
- Danger Zone (Group mission) - This task now allows up to 6 characters and mercenaries to participate.
- Dragon in the Works - Changed some of the warnings to use user event colors, and made the dragon immune to knockback effects.
- Dragon in the Works - Added an enrage mechanic. After 30 minutes of fighting, the dragon will grow stronger.
- Mechagnomic Whirlrender - Added an enrage mechanic. After 30 minutes of fighting, new enemies will begin to spawn.
- Mechagnomic Whirlrender - Added logic to prevent the boss from being stuck in the sky.
- Ironing Out the Legion - Allowing the Legendary Clockwork to be activated no longer has a chance to prevent the task from updating. All debuffs on the busy mechanics in the furnace room will be removed when they go back to work.
- Ironing Out the Legion - Added loot to Consul of Cooperation.
- Night at the Museum - Added a delay between when you get the warning that the roboboar is chasing you and the boar slams into you. This should allow you to get away if you are standing next to the boar when you get the warning.
- Night at the Museum - Fixed an issue that could cause the rattling roboboar to kill a seemingly random character when it starts its chase.
- Night at the Museum - Fixed a problem that prevented two of the large gold statues in the museum from respawning after an event reset.
- Trial of Stoning - Fixed a problem that was preventing the pitiless avengers from shooting the accused prisoners during the trial.
- Defending Knowledge - Removed erroneous particles from the zone.
- Unfettered Emerald Excellence - Made the following balance changes to this raid event:
- - Lowered the boss's regeneration slightly.
- - Increased the damage done to mephits by bane abilities slightly.
- - Increased the amount of time between mephit waves in the final phase of the encounter.
- - Increased the amount of time between armor suit waves in the final phase of the encounter.
- - Decreased the number of mephit spawns per wave in the final phase of the encounter.
- The Mechanical Fortune Teller will now mention the cake-eating challenge if queried for details of 20th Anniversary events.
- Added rewards for the 20th-anniversary challenge and some Gnome Memorial Mountain achievements.


*** Spells ***

- Damage-over-time spells once again display a twincast message when the spell first lands, and no longer reassociate with their caster if they zone or die.
- PvP: Damage shield damage received from attacking players will now deal a maximum of 5% of the attacker's health per hit. Damage shield damage received from non-player targets is unchanged.
- Beastlord - Ogre Beastlord warders are now a little bit larger by default.
- Ranger - Corrected the name of the Irae Faycite Shard that adds damage to the Hornet Swarm spell.
- Enchanter - Adjusted the stacking of Night's Endless Terror to better coexist with a number of other abilities.
- Druid - Lowered the required level to cast Zephyr: Lavastorm to 47. Lowered the spell difficulty and price. Moved the scroll from Wanderer Frardok to Wanderer Qenda.
- Reduced the effectiveness of Crippling Snare.


*** NPCs ***

- All racnors are now racnars.
- Added coin to Gnome Memorial Mountain NPCs.
- Tinzenwen Geargoggler has now been given the title 'Overseer of Repairs'.


*** Mercenaries ***

- Increased some of the statistics of The Burning Lands mercenary items.


*** Progression Servers ***

- Agent of Change instance in Great Divide - The 10th Ring War is now started by handing in the Declaration of War and the Coldain Hero's Insignia Ring to Sentry Badain in the instance.
- The Blade of the Black Dragon Eye will be available for a brief period starting a few weeks after Ruins of Kunark launches.
- Fabled NPCs are now eligible to spawn in Agent of Change instances.
- Added the appropriate teleportation item to Collectors of Transference in the Nexus and Overthere on Selo.
- Added vendors in Overthere and Firiona Vie that sell melee tomes for disciplines that were previously available in Kunark as commands.
- Updated the dates for Legend of Ykesha unlock to run on the same day as the Planes of Power unlock on Mangler.
- Changed a number of quest items to not drop until the proper expansion has unlocked:
- - Ruined Blackburrow Gnoll Pelt drops have been restricted to the unlock of Planes of Power.
- - Scalded Rat Skin drops have been restricted to the unlock of Gates of Discord. They will now only drop from rats in Dagnor's Cauldron.
- - Essence of Shadow, Moonlight, Sunlight, and Winter drops have been restricted to the unlock of Shadows of Luclin.
- - Quest drops for Escape to Norrath tasks no longer drop until Dragons of Norrath has unlocked on the server.
- - Many quest items for Planes of Power era newbie quests no longer drop until Planes of Power has unlocked on the server.
- - Removed many Planes of Power era quest items from low level zones.


*** Miscellaneous ***

- Corrected an issue where /nod would cause you to disagree wholeheartedly (/no).
- Players who log in on their character's birthday will have a rainbow colored name for the day. Updated the /played command to include your age in Norrath.
- Fixed spelling and grammar errors in the 20th Anniversary achievement challenge.
- Fixed an issue with the Rallos Zek Puppet's name changing back after using a Potion of Familiar's Amnesia to change its name.


*** UI ***

- Attempting to open the Faction Window while shrouded will no longer cause a client crash.
- If a task rewards a faction change, the Task Window will now correctly link to that faction in your Faction Window.
- Disabled the context menu to move the main chat tab into another chat window.
- Fixed an issue that prevented audio triggers from matching text that contains formatting data such as spell or item links.
- Riposte messages are now reported before their resulting hit damage.
- Added the ability to customize the color that chat windows are highlighted with when displaying a new message.
- Dealing direct-damage with spells now reports the caster as 'You' rather than your name.
- Fixed a messaging issue where non-song spells activated by bards would report as the bard 'singing' the spell.
- Moved spell reflect messages to the spell failures chat filter.
- Changed a number of places where the name of a spell is displayed in chat to have that name function as a link to the spell description:
- - Spell interrupts, fizzles, and reflect messages now contain the name of the spell that failed.
- - Messages indicating the start of a spell cast now include a link to the spell description.
- - Messages indicating that a spell has worn off now include a link to the spell description.
- - The spell name in damage reporting messages will now function as a link to the spell description.


*** Previously Updated ***

- Fixed an issue that caused the Tsaph Katta Leather Ornaments set to glow neon blue.
- Fixed an issue where characters would fail to create but the name would still appear in use.
- Gnome Memorial Mountain - Removed chance that some items could spawn where characters could not go at the lowest level of the zone.
- Gnome Mountain Raids - Fixed some errors that were preventing travel between the raids.
- Gnome Mountain Raids - NPCs will no longer drop loot that they were not intended to drop. They will also not remain to hold loot between events that they should not.
- Increased the AA experience rate on Selo.


- The EverQuest Team



Posted by: EQ Dev on 15 April 2019 @ 2:08 pm CDT

Server Downtime April 17th @ 5:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, April 17th, 2019 at 5:30AM PT* for maintenance. Servers are scheduled to be unavailable for approximately 4 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 8 April 2019 @ 6:23 pm CDT

Test Update 04/09/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread