Jan 19, 2021 - EQ Patch 1/20 - EQResource Software! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: EQ Dev on 19 January 2021 @ 4:59 pm CST

Game Update Notes: January 20, 2021

January 20, 2021
_____________________

*** Items ***

- Made changes to many items that have unlimited charges and instant-cast spells attached:
- - Many items that previously had no cast or recast time now have a 1 second recast time.
- - Many spells on these items, such as the Poison Fungus Skull Staff, Pale Dragon Bone Ring, and Aspect of the Brood, will no longer generate aggro.
- - Items that cast player spells, such as Lute of the Flowing Waters, Rod of Insidious Glamour, or Robe of the Whistling Fists, will now cast new copies of those spells that do not generate aggro. The player-usable spells that were on them remain unchanged.
- Added tribute to the Item Display Window.
- Corrected an issue where the bandolier wouldn't allow you to swap between sets of lore equipped items that had a conflict with each other.
- Many illusion potions have had their spell descriptions adjusted to make more sense.
- Kitlaa's War Whip is now Kitlaa's War Blade.
- Scroll: Illusion: Hooded Othmir can now be traded as intended.
- Adjusted the AC stats on Claws of Veeshan ranged items to the intended values.
- Reduced the drop rate of Crystallized Restless Ore on basepop.
- - Added Crystallized Restless Ore to Claws of Veeshan rare NPCs and mission treasure chests.
- Changed the focus effect on Claws of Veeshan Shaman chest items to Roar Duration.
- Added descriptive text to Skyshrine Dragon Brazier to indicate it teleports you to Cobalt Scar.
- Fixed an issue with the Contract of the Othmir where it wouldn't remove itself from your inventory after being used.
- Claws of Veeshan Ranger bows have had their click effects attached.
- Zieri's Shawl of Compassion now has the correct rank of Myrmidon's Skill.
- The Warforged Emblem currency no longer has a double-space in its name.
- Ornate Restless Shield and Bow ornamentations will now fit in the correct items.
- The Warrior's Velium Threaded Broadsword no longer has Sympathetic Vampiric Draw.
- Fixed a typo in the book 'Of Moving Ice Volume 7 - Weapons'.
- Reactive Frozen Grommet, Complimentary Frozen Grommet, Reactive Velium Threaded Gem of Striking, Complimentary Velium Threaded Gem of Striking, Reactive Velium Threaded Gem of Devastation, and Complimentary Velium Threaded Gem of Devastation now fit in the appropriate items with the correct slots and have the intended spells attached.
- Fixed many weapon ornaments that had incorrect restrictions or description text.
- Changed the name of Knowm's Rod of Disempowerment to Mrtyu's Rod of Disempowerment.
- Corrected the description for Velium Composite Scale.
- Torment of Velious raid spells can now be found on Hrenvy Bloodyhand of East Wastes.
- Claws of Veeshan raid spells will be available on Morton Stonebreaker of West Wastes after six months have passed from the launch of Claws of Veeshan.
- Changed the Silver Spoon Ornament to work on bows exclusively.


*** Quests & Events ***

- Fixed a bug that would sometimes prevent players from zoning out of a dynamic zone.
- The Conflagration Generals - Changed the filter for the zone-wide message that occurs when a whorling wildfire is hit with the proper spell. The message will now be displayed through the Direct Damage (Others) filter.
- Zlandicar Reborn (Mission) - Basepop will not respawn within the event, and will no longer con higher than they should.
- Aaryonar (Mission) - Fixed an issue that would leave the Echo debuffs on PCs when the event resets.
- Aaryonar (Mission) - Fixed an issue that caused the Echo auras to despawn prematurely. Reduced the damage on the Intruder's Curse spell to be more reasonable. Fixed an issue that would cause the echo auras to fail to give their protective buffs. When the earthen orb is absorbed by the earthen echo, if there are no guardians to be destroyed, no message about destroying one will appear. Now only two orbs will spawn at a time. Racnar will no longer spawn in this event. Lastly, Aaryonar will not rejoin the fight until Grolik has been defeated.
- The Call (Mission) - Fixed an issue that prevented all of the golems from spawning. This prevented successful accomplishment of the Let Them Go achievement.
- The Call (Mission) - The worried golem will now send PCs back up to access the rest of the tomb, if they wish.
- The Crusaders (Mission) - Many of the spells used by the NPCs in this event now have a chance to be resisted. Those spells have had their damage slightly increased. Dramatically reduced the damage on Dismal Fury of the Shrine (Sussarak's breath weapon). Reduced the damage on the spell cast by the foyer guardians.
- Quincy Algernope (Dragon Necropolis) - Corrected an issue that prevented "sorry" when spoken in /say from progressing this quest giver's conversation.
- The Coldain Ring War - Churn the Axeman, Kargin the Archer, Corbin Blackwell, Dobbin Crossaxe, and Garadain Glacierbane will now only give their rewards once at the end of the event.
- Boridain Glacierbane has gone home, as his services are not needed. Speak with Essedera to obtain the same services.
- Defenders of the Tomb - The drakes will be much harder to avoid now, they are much more aware of their surroundings.
- The Call (Raid) - Fixed an issue with achievement messaging talking about the wrong achievements. Vulak will now have his HP locked until all of the tomb guardians are killed. Eliminated a couple of exploits.
- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.
- Eye of Zomm will no longer break the "Others' Things" Heroic Adventure when clicking on crystals to cause them to disappear.
- Resolved an issue in the Tower of Rot where Scions would create a mega train when a player completes a specific step of the quest "Narius' Plan."
- 13th Anniversary (Raid) - Tserrina's Keepsake - Fixed an issue where defeating Lanys too quickly would cause the event to break.


*** Spells ***

- We removed Mount Blessing Kala from all players. If you are on live, or a progression server that has reached Torment of Velious, you may re-click your mount to gain the buff again.
- Corrected an issue where Quick Time could sometimes cause spells to become locked out.
- Magician - Fixed several errors in Claws of Veeshan spell descriptions that create items.


*** NPCs ***

- Updated basepop NPCs in Sleeper's Tomb, Dragon Necropolis, Western Wastes, and Skyshrine raid so they will drop their rare loot, including the luck augment.
- "The Overseer Reborn" is now correctly listed as a hunt target, instead of "The Captain of the Guard" for the hunter achievement "Hunter of The Sleeper's Tomb."
- - Fixed an issue that caused "The Captain of the Guard" to report being a rare spawn when /considered.
- Fixed an issue with necromancers in the Dragon Necropolis where they could see through invisibility.
- Sirens in the Cobalt Scar no longer see through invisibility.
- Adjusted the bats in the Dragon Necropolis to behave correctly when pathing near water.
- The terror of the flying sharks of the Cobalt Scar has been resolved. Sharks now stay in the water where they belong...for now.


*** Mercenaries ***

- Several new ranks have been added to the following mercenary AAs:
- - Improved Health
- - Improved Mana
- - Improved Melee Defense
- - Improved Spell Resistance
- - Furious Wrath
- - Steadfast Resolve
- - Subtle Magic
- - Healing Acumen
- - Subtle Strikes
- - Rising Fury
- - Silent Arcanum
- - Mystic Destruction


*** Collections ***

- Claws of Veeshan collection item achievement links should now work, and lore text should be more grammatically consistent.
- Fixed an issue where some collectibles said they were from a different zone than they actually were.
- Fixed a typo in the component name 'Don't be a Guppy' for the collection achievement "Cobalt Scar Scavenger."
- Changed the component name "Journal of a Shadow Knight" to be more "Lost" to better match the other components for the collection achievement "More Lost Journals."


*** Overseer ***

- Made a speculative fix to prevent Overseer quests from failing to start.
- Added in a message reporting when an Overseer agent has recovered.
- The Conflagrant Platinum in the Ring of Scale worker reward is limited to The Burning Lands like the rest of the items in that reward option.


*** Miscellaneous ***

- "Watcher Scots" is now correctly listed as the mission giver for the mission achievement "Hero of Dragon Necropolis"
- Corrected an issue where /testcopy would fail if you had no items in the Dragon's Hoard.
- Addressed a client crash when unloading models during the zoning or camping process.
- Addressed a client crash when rendering text.
- Fixed a client crash that could occur when failing to initialize chat windows.
- Added diagnostics to help prevent future zone crashes.
- The pet who leader command should once again be usable by all players to find out the leader of a targeted pet.
- Fixed a bug where the help message from /lootnodrop was being displayed incorrectly.
- Server select and the old login screens will now properly use your default browser when opening a web page.
- Improved pathing in the Claws of Veeshan version of Temple of Veeshan.
- Corrected typos in the Dwarf Heritage Crate: Dwarf Art Collector achievement.


*** UI ***

- Removed the no longer in use embedded browser window.
- Fixed an issue that could occur if you tried to deposit an item in your Dragon's Hoard before it completely loaded.
- Corrected an issue where Task Overlay options weren't loading and saving correctly.
- The Dragon's Hoard will now automatically re-sort stackable items so that the partial stack will always be on the top or bottom (depending on which way you have the window sorted).
- Replaced the item filter type 'Combinable' with 'Tradeskill' which should prove to be a more useful search type.
- Added a help window to the Dragon's Hoard window.
- Added tribute as a search option to the Find Item Window and Bazaar Window.
- Fixed the text description for augments that require using a Perfected Augmentation Distiller to remove.
- Added the Zone Guide connections between Cobalt Scar and Kael Drakkel.

- Changed -
EQUI.xml
EQUI_DragonHoardWnd.xml

- Removed -
EQUI_HtmlWnd.xml


- The EverQuest Team



Posted by: EQ Dev on 19 January 2021 @ 2:14 pm CST

Server Downtime: Wednesday, January 20th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, January 20, 2021 at 6:00 AM PT* for an update. Downtime is expected to last approximately 8 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: Pip on 15 January 2021 @ 7:44 pm CST

EverQuest Lore Feedback - We need your help!

Greetings Norrathians! Norraths? Norrathinites? ...Y'all! I come to you with an interesting situation that we are having here at Darkpaw. We recently began growing our team! However, with that, we seemed to have run into a new problem:

Us newer developers are insufferable millennials, and have spent the last few decades not partaking in the epic tale that is EverQuest.

Don't get us wrong, we absolutely love EverQuest. We are huge nerds for this universe and for the tales within it! We simply could not be there with you all as you climbed up through the expansions! So, I come to you today with a request...

Which EverQuest stories/lore are you the most excited to have expanded upon?

We are all super excited to expand on the wonderful lore that this universe provides, but we just were not there when these stories were being fermented and how the community responded. Dzarn once told me that "EverQuest is a tapestry that so many people worked on". Which is a fine visual, but I think EverQuest is more of a "Wizard airbrushed on the side of a van", and I want to meet the people driving said van. You may think its us who should be driving this van, but that's the role that the community took over at this point. We are more mechanics for the van, but we don't know how you want to steer this thing.

We ask you, the most important people on the planet when it comes to the EverQuest universe, what stories do you care about? Is there a story you had with your friends that were particularly funny that involves our lore? Are there any locations that particularly stick out to you as something you would like us to expand on? What mysteries of Norrath would you like to have unearthed? Which characters do you want to know more about or have been curious as to what they have been up to since the last time you saw them?

Please submit your suggestions before May 10th, 2021 as we want to use your feedback in the upcoming expansions and I, for one, cannot wait to hear what tales of adventures each and everyone of you are excited about!

~Pip



Posted by: EQ Dev on 12 January 2021 @ 3:53 pm CST

Test Update 01/12/2021 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.

Patch notes and discussions thread



Posted by: EQ Dev on 12 January 2021 @ 3:52 pm CST

Test Update 01/12/2021 - Patch Notes and Discussions

January 12, 2021
_____________________

*** Items ***

- Added tribute to the Item Display Window.
- Corrected an issue where bandolier wouldn't allow you to swap between sets of lore equipped items that had a conflict with each other.
- Journal of a Shadow Knight is now more lost.
- Many illusion potions have had their spell descriptions adjusted to make more sense.
- Kitlaa's War Whip is now Kitlaa's War Blade.
- Scroll: Illusion: Hooded Othmir can now be traded as intended.
- Adjusted the AC stats on Claws of Veeshan ranged items to the intended values.
- Reduced the drop rate of Crystalized Restless Ore on basepop.
- - Added Crystalized Restless Ore to Claws of Veeshan rare NPCs and mission treasure chests.
- Changed the focus effect on Claws of Veeshan Shaman chest items to Roar Duration.
- Added descriptive text to Skyshrine Dragon Brazier to indicate it teleports you to Cobalt Scar.
- Fixed an issue with the Contract of the Othmir where it wouldn't remove itself from your inventory after being used.
- Claws of Veeshan Ranger bows have had their click effects attached.
- Zieri's Shawl of Compassion now has the correct rank of Myrmidon's Skill.
- The Warforged Emblem currency no longer has a double-space in its name.
- Ornate Restless Shield and Bow ornamentations will now fit in the correct items.
- Fixed an issue where some collectibles said they were from a different zone than they actually were.
- The Warrior's Velium Threaded Broadsword no longer has Sympathetic Vampiric Draw.
- Fixed a typo in the book Of Moving Ice Volume 7 - Weapons.
- Reactive Frozen Grommet, Complimentary Frozen Grommet, Reactive Velium Threaded Gem of Striking, Complimentary Velium Threaded Gem of Striking, Reactive Velium Threaded Gem of Devastation, and Complimentary Velium Threaded Gem of Devastation now fit in the appropriate items with the correct slots.
- Fixed many weapon ornaments that had incorrect restrictions or item information text.
- Changed the name of Knowm's Rod of Disempowerment to Mrtyu's Rod of Disempowerment.
- Collection item achievement links should now work, and lore text should be more grammatically consistent.
- Corrected the description for Velium Composite Scale.
- Torment of Velious raid spells can now be found on Hrenvy Bloodyhand of East Wastes.
- Claws of Veeshan raid spells will be available on Morton Stonebreaker of West Wastes after six months have passed from the launch of Claws of Veeshan.
- Changed the Silver Spoon Ornament to work on bows exclusively.


*** Quests & Events ***

- Fixed a bug that would sometimes prevent players from zoning out of a dynamic zone.
- The Conflagration Generals - Changed the filter for the zone-wide message that occur when a whorling wildfire is hit with the proper spell. The message will now be displayed through the Direct Damage (Others) filter.
- Zlandicar Reborn (Mission) - Trash NPCs will not respawn within the event, and will no longer con higher than they should.
- Aaryonar (Mission) - Fixed an issue that would leave the Echo debuffs on PCs when the event resets.
- The Call (Mission) - Fixed an issue that prevented all of the golems from spawning. This prevented successful accomplishment of the Let Them Go achievement.
- The Call (Mission) - The worried golem will now send PCs back up to access the rest of the tomb, if they wish.
- The Crusaders (Mission) - Many of the spells used by the NPCs in this event now have a chance to be resisted. Those spells have had their damage slightly increased. Dramatically reduced the damage on Dismal Fury of the Shrine (Sussarak's breath weapon). Reduced the damage on the spell cast by the foyer guardians.
- Aaryonar (Mission) - Fixed an issue that caused the Echo auras to despawn prematurely. Reduced the damage on the Intruder's Curse spell to be more reasonable. Fixed an issue that would cause the echo auras to fail to give their protective buffs. When the earthen orb is absorbed by the earthen echo, if there are no guardians to be destroyed, no message about destroying one will appear. Now only two orbs will spawn at a time. Racnar will no longer spawn in this event. Lastly, Aaryonar will not rejoin the fight until Grolik has been defeated.
- "Sorry" text can now be spoken in /say to advance the text for Quincy Algernope's dialogue.
- Churn the Axeman, Kargin the Archer, Corbin Blackwell, Dobbin Crossaxe, and Garadain Glacierbane will only give their rewards once at the end of the tenth ring war.
- Boridain Glacierbane has gone home, as his services are not needed. Speak with Essedera to obtain the same services.
- Defenders of the Tomb - The drakes will be much harder to avoid now, they are much more aware of their surroundings.
- The Call (Raid) - Fixed an issue with achievement messaging talking about the wrong achievements. Vulak will now have his HP locked until all of the tomb guardians are killed. Eliminated a couple of exploits.
- Restless Assault (Mission and Raid) - Huntmaster Grondo will no longer sometimes cast Frozen Feet immediately when engaged.
- Eye of Zomm will no longer break the "Others' Things" Heroic Adventure when clicking on crystals to cause them to disappear.
- Resolved an issue in the Tower of Rot where Scions would create a mega train when a player completes a specific step of the quest "Narius' Plan."


*** Spells ***

- We removed Mount Blessing Kala from all players. If you are on live, or a progression server that has reached Torment of Velious, you may re-click your mount to gain the buff again.
- Corrected an issue where Quick Time could sometimes cause spells to become locked out.
- Magician - Fixed several errors in Claws of Veeshan spell descriptions that create items.


*** NPCs ***

- Updated basepop NPCs in Sleeper's Tomb, Dragon Necropolis, Western Wastes, and Skyshrine raid so they will drop their rare loot, including the luck augment.
- "The Overseer Reborn" is now correctly listed as a hunt target, instead of "The Captain of the Guard" for the hunter achievement "Hunter of The Sleeper's Tomb."
- Resolved an issue where an NPC that is not a rare spawn was showing up as one.
- Fixed an issue with necromancers in the Dragon Necropolis where they could see through invisibility.
- Siren's in the Cobalt Scar no longer see through invisibility.
- Adjusted the bats in the Dragon Necropolis to behave correctly when pathing near water.
- The terror of the flying sharks of the Cobalt Scar has been resolved. Sharks now stay in the water where they belong...for now.


*** Mercenaries ***

- Several new ranks have been added to the following mercenary AAs:
- - Improved Health
- - Improved Mana
- - Improved Melee Defense
- - Improved Spell Resistance
- - Furious Wrath
- - Steadfast Resolve
- - Subtle Magic
- - Healing Acumen
- - Subtle Strikes
- - Rising Fury
- - Silent Arcanum
- - Mystic Destruction


*** Collections ***

- Fixed a typo in the component name "Don't be a Guppy" for the collection achievement "Cobalt Scar Scavenger."


*** Overseer ***

- Made a speculative fix to prevent Overseer quests from failing to start.
- Added in a message reporting when an Overseer agent has recovered.
- The Conflagrant Platinum in the Ring of Scale worker reward is limited to The Burning Lands like the rest of the items in that reward option.


*** Miscellaneous ***

- "Watcher Scots" is now correctly listed as the mission giver for the mission achievement "Hero of Dragon Necropolis"
- Corrected an issue where /testcopy would fail if you had no items in the Dragon's Hoard.
- Addressed a client crash when unloading models during the zoning or camping process.
- Addressed a client crash when rendering text.
- Fixed a client crash that could occur when failing to initialize chat windows.
- Added diagnostics to help prevent future zone crashes.
- The pet who leader command should once again be usable by all players to find out the leader of a targeted pet.
- Fixed a bug where the help message from /lootnodrop was being displayed incorrectly.
- Server select and the old login screens will now properly use your default browser when opening a web page.
- Made a pathing pass on the Claws of Veeshan version of Temple of Veeshan.
- Corrected typos in the Dwarf Heritage Crate: Dwarf Art Collector achievement.


*** UI ***

- Removed the no longer in use embedded browser window.
- Fixed an issue that could occur if you tried to deposit an item in your Dragon's Hoard before it completely loaded.
- Corrected an issue where Task Overlay options weren't loading and saving correctly.
- The Dragon's Hoard will now automatically re-sort stackable items so that the partial stack will always be on the top or bottom (depending on which way you have the window sorted).
- Replaced the item filter type 'Combinable' with 'Tradeskill' which should prove to be a more useful search type.
- Added a help window to the Dragon's Hoard window.
- Added tribute as a search option to the Find Item Window and Bazaar Window.
- Fixed the text description for augments that require using a Perfected Augmentation Distiller to remove.
- Added the Zone Guide connections between Cobalt Scar and Kael Drakkel.

- Changed -
EQUI.xml
EQUI_DragonHoardWnd.xml
EQUI_HtmlWnd.xml



Posted by: dreamweaver on 24 December 2020 @ 6:20 pm CST

Celebrating the end of Frostfell and the beginning of 2021!

One last bonus and sale for the year!

Event begins on December 27 at 12 AM PST and ends on January 3 at 11 PM PST.



From all of us at Darkpaw, we hope you have a lovely holiday season. Thank you for spending another year in Norrath with us!



Posted by: EQ Dev on 14 December 2020 @ 3:33 pm CST

Test Update 12/14/20 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread



Posted by: EQ Dev on 14 December 2020 @ 3:32 pm CST

Test Update 12/14/20 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 11 December 2020 @ 1:09 am CST

Hotfix Notes: December 10, 2020

December 10, 2020
_____________________


*** Items ***

- Addressed an issue where raid chests and other NPCs that had more than 10 items in them were not properly allowing for those items to be looted.


*** Quests & Events ***

- Aaryonar (mission) - Removed a couple of wandering drakes that could ambush people just as they zoned in.
- The Call (mission) - Corrected an issue that was preventing the achievements from being awarded properly.
- The New Brood (raid) - Messaging for Klandicar's Sortilege Strike and Klandicar's Concussion spells will start a little earlier. On a strategy note, one of those starts happening after Klandicar loses a specific amount of HP, and that should really be the warning...


*** Collections ***

- Corrected an issue that was preventing collections from spawning in a few Claws of Veeshan zones.


*** Miscellaneous ***

- Corrected experience modifiers in the Claws of Veeshan version of Cobalt Scar, The Western Wastes, Skyshrine, and The Temple of Veeshan.


*** UI ***

- Fixed some missing strings on the server select screen.


- The EverQuest Team



Posted by: dreamweaver on 9 December 2020 @ 4:47 am CST

Emergency Maintenance - December 8, 2020

Quick update, this downtime has been postponed for the time being as the team is still working on some things they're going to be adjusting during the maintenance. We will announce the adjusted time when one is available. It is still possible it will happen early this morning so keep an eye out on discord and this thread.



Posted by: dreamweaver on 9 December 2020 @ 1:39 am CST

Emergency Maintenance - December 8, 2020

Ops is in the process of bringing down all worlds. Once all worlds are down we will be doing a short emergency maintenance. ETA to server unlock will be approximately 2 hours. We apologize for the inconvenience and thank you for your patience.



Posted by: EQ Dev on 8 December 2020 @ 10:17 pm CST

Test Update 12/07/2020 - Discussion

After our latest update, there is a known issue where /testcopy may not work if you do not have any items in your Dragon's Hoard. This may be resolved by attempting to open the hoard (or put one item in it, and then remove it). If you have items in your hoard and perform a testcopy or server transfer, the items should go with you as expected. We apologize for the inconvenience.



Posted by: dreamweaver on 8 December 2020 @ 2:03 pm CST

Claws of Veeshan is here!

Hail Norrath! It's time to confront the forces that have been tormenting Velious and take the fight to those behind the attacks on the Continent. Your new adventure begins right now! Claws of Veeshan is open!

Check out the trailer today and we can't wait to hear all the stories you'll be ready to tell.

zR6epWIR2bg



Posted by: EQ Dev on 8 December 2020 @ 10:34 am CST

Game Update Notes: December 8, 2020

December 8, 2020
_____________________


*** Highlights ***

- Claws of Veeshan is now available for anyone that has purchased it.
- - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael Drakkel, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.
- - Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!
- - The Dragon's Hoard is now available. See below for details.


*** Quests & Events ***

- Lake-Effect Snow Devils - Updated text to reflect which mob should be killed for credit with the quest.
- - Fixed an issue with snow dervishes appearing with incorrect names.
- - Fixed an issue in where players were not getting kill credit for killing snow dervishes in the Great Divide.
- To Kill a Thel Ereth Ril - Fixed an issue where Alchemist Vaskerin would not give the player the correct item to continue the quest.


*** Spells ***

- Monk - Increased the incoming damage modifier for ranks 2 and 3 of Firewalker's Covenant.
- Necromancer - Increased the maximum level affected by Malevolent Alliance from 110 to 115.
- Paladin - Increased the maximum level affected by Holy Alliance from 110 to 115.
- Wizard - Increased the maximum level affected by Self-Combustion Effect from 110 to 115.


*** AA ***

- The following Archetype AAs are now collectively called "Battlefield Vengeance":
- - Return Kick, Frenzied Return Strike, Knight's Return Strike, Hunter's Return Kick, Knave's Return Strike, Warlord's Return Kick, Beastlord's Feral Kick, and Furious Refrain.
- - Their functionality remains the same.


*** NPCs ***

- More windchill sprites can be found in the Eastern Wastes (Torment of Velious).
- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Cobalt Scar.


*** Miscellaneous ***

- The Dragon's Hoard is now available. To find it, open the bank and click on the Dragon's Hoard button.
- - This will act as a separate bank for each character and allow you to store additional items.
- - It can be accessed from any banker in the world on all servers as long as you have purchased the Claws of Veeshan expansion.
- - This gives you the option to store your items in a list based format that is easily sorted and auto-merges your stacks of items for you.
- - The cap for each character's Hoard is 100 items for members, 25 items for non-members, and 100 additional items from purchased Dragon's Hoard Slots.
- - Dragon's Hoard items will only show up in Find Item window searches when the Dragon's Hoard window is open.
- - Dragon's Hoard items will be listed in /outputfile inventory if it is run when the Dragon's Hoard window is open.
- - The Dragon's Hoard allows for one additional instance of a lore/lore-group item to be stored, independent of your inventory, similar to the shared bank.
- Fixed a potential client crash when trying to render lighting on some models.
- Fixed a potential rare client crash related to chat channels and invalid character data.


*** UI ***

- Fixed several potential client crashes related to custom UIs and the Overseer window.

- Added -
EQUI_DragonHoardWnd.xml

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml


- The EverQuest Team



Posted by: EQ Dev on 7 December 2020 @ 12:43 pm CST

Test Update 12/07/2020 - Discussion

Test is being updated this afternoon. There are no external patch notes as this is to get Test up to date with our build for the Live update tomorrow.



Posted by: Absor on 4 December 2020 @ 6:24 pm CST

Claws of Veeshan raid information.

Hello EverQuest raiders!

I just wanted to write a quick note to let you all know the schedule for the opening of the Claws of Veeshan raids. As we did last year, we are delaying the raid openings by one month for each tier. The goal is to reduce the pressure to raid over the holidays. This also allows us to remove almost all the requirements for raid access, with one exception.

On January 7th, 2021 the first tier of raid events will become available.


  • Tantor

  • Klandicar and the New Brood

  • Zlandicar Reborn


Then on February 6th, 2021 the second tier of raid events become available.

  • The Crusaders

  • Sontalak

  • Aaryonar


And on March 8th, 2021 the final tier become available.

  • Defenders of the Tomb

  • Amalgam Arbiter

  • Vulak'Aerr


Also, to request the Amalgam Arbiter and Vulak'Aerr events, the person doing the requesting must have recently defeated the Defenders of the Tomb. In game terms, they must have the lockout for Defenders of the Tomb to get the Sleeper's Tomb dynamic zone.

Edit: this line is no longer true. You can just waltz in and get murdered any time you like.
Characters wishing to enter the non-instanced base version of the Sleeper's Tomb for this expansion will also have to complete the Torment of Velious task The Ice Moves to gain access.

I hope you all have a great holiday season. Stay safe and help to keep other's safe.

Absor



Posted by: EQ Dev on 3 December 2020 @ 12:59 pm CST

Server Downtime: Tuesday, December 8th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Tuesday, December 8, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 3 December 2020 @ 11:44 am CST

You better watch out! Santug Claugg is Coming to Town for Frostfell!

Get ready to spread some holiday cheer, because Frostfell is finally here!

From Thursday, December 3, 2020 at 12:00 AM PST (It's already begun!) until the snow melts on Thursday, January 21, 2020 at 11:00 PM PST, you'll be able to take part in the festivities with a sleigh-full of wonderful wintry activities! Can't wait a moment longer? Read on for a rundown of what's planned for the holiday season.


Santug Claugg

Santug Claugg is coming to Norrath, with plenty of gifts in tow! From Monday, December 21 to Wednesday, December 23, everyone's favorite red-armored ogre will be handing out gifts to all the good citizens, so be sure not to miss his special visit!

Holiday Shopping in the Marketplace!

Frostfell items have returned to the Marketplace, just in time for some holiday shopping! These fun seasonal items will only be around for a limited time, so make sure that you don't miss out.


Frostfell only happens once a year, so be sure to partake in all the celebrations you can! Happy Frostfell, Norrathians!



Posted by: dreamweaver on 2 December 2020 @ 12:34 pm CST

A Quick Note from Jenn Chan, Head of Studio, Darkpaw Games


+1 Dreamweaver"


+1 what?



Posted by: dreamweaver on 1 December 2020 @ 6:30 pm CST

A Quick Note from Jenn Chan, Head of Studio, Darkpaw Games



Posted by: EQ Dev on 30 November 2020 @ 6:49 pm CST

Test Update 12/01/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 30 November 2020 @ 6:48 pm CST

Test Update 12/01/2020 - Patch Notes and Discussions

December 1, 2020
_____________________


*** Highlights ***

- Claws of Veeshan is now available on the Test Server for anyone that has purchased it.
- - Velious is overwhelmed with writhing ice. Frozen undead swarm everywhere. The few survivors throw aside old hatreds, for now at least, and band together to survive. The heroes of Norrath arrive to help them, but they have not discovered the source of the deadly ice. The remaining giants of Kael, now more able to move around their city, carve a tunnel out to the Cobalt Scar. It is time for the bravest heroes of Norrath to challenge the dragons of Velious and put an end to the deadly magic that has tormented the citizens of the continent.
- - Rise to the challenge! Face the ancient dragons of Velious and bring them to account for their actions!
- - The Dragon's Hoard is now available. See below for details.


*** Quests & Events ***

- The quest "Lake-Effect Snow Devils" has had its text updated to reflect which mob should be killed for credit with the quest.
- - Fixed an issue with snow dervishes appearing with incorrect names.
- - Fixed an issue in where players were not getting kill credit for killing snow dervishes in the Great Divide.
- Fixed an issue with "To kill a Thel Erith Ril" Quest where Alchemist Vaskerin would not give the player the correct item to continue the quest.


*** Spells ***

- Monk - Increased the incoming damage modifier for ranks 2 and 3 of Firewalker's Covenant.
- Necromancer - Increased the maximum level affected by Malevolent Alliance from 110 to 115.
- Paladin - Increased the maximum level affected by Holy Alliance from 110 to 115.
- Wizard - Increased the maximum level affected by Self-Combustion Effect from 110 to 115.


*** AA ***

- The following Archetype AAs are now collectively called: "Battlefield Vengeance"
- - Return Kick; Frenzied Return Strike; Knight's Return Strike; Hunter's Return Kick; Knave's Return Strike; Warlord's Return Kick; Beastlord's Feral Kick; Furious Refrain
- - Their functionality remains the same.


*** NPCs ***

- More windchill sprites can be found in the Eastern Wastes (TOV).


*** Miscellaneous ***

- The Dragon's Hoard is now avaliable. To find it, open the bank and click on the Dragon's Hoard button.
- - This will act as a separate bank for each character and allow you to store additional items.
- - It can be accessed from any banker in the world.
- - This gives you the option to store your items in a list based format that is easily sorted and auto-merges your stacks of items for you.
- - The cap for each character's Hoard is 100 items for members, 25 items for non-members, and 100 additional items from purchased Dragon's Hoard Slots.
- - Dragon's Hoard items will only show up in Find Item window searches when the Dragon's Hoard window is open.
- - Dragon's Hoard items will be listed in /outputfile inventory if it is run when the Dragon's Hoard window is open.
- Fixed a potential client crash when trying to render lighting on some models.
- Fixed a potential rare client crash related to chat channels and invalid character data.
- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Western Wastes.


*** UI ***

- Addressed a potential custom UI client crash in the Overseer window if the owned agents list is not defined.
- Fixed several potential client crashes related to custom UIs and the Overseer window.

- Added -
EQUI_DragonHoardWnd.xml

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_BigBankWnd.xml
EQUI_FindItemWnd.xml



- The EverQuest Team



Posted by: dreamweaver on 25 November 2020 @ 11:12 am CST

Claws of Veeshan Launch Date!

Hail Norrath! It's time to confront the forces that have been tormenting Velious and take the fight to those behind the attacks on the Continent. Your new adventure begins on December 8, 2020!

Claws of Veeshan is almost here! Still want to preorder and join in on the beta?

Find out more here!



Posted by: dreamweaver on 24 November 2020 @ 3:56 pm CST

Feast of Giving 2020!

We hope your adventures are going well!

It's that time of year Norrathians, for those adventurers that hail from that land known as the United States of America they will be celebrating a holiday known as Thanksgiving.

But for those of us in Norrath that means bonuses,
+50% bonus experience
+50% bonus rares
+50% bonus faction

We will be celebrating on Norrath from November 25, 2020 at 12:00 AM PST until November 30, 2020 at 11:00 PM PST

and a sale!

15% off bag category sale! (Correction! Sale discount applies to all players and stacks with the regular member discount but is not additive. Member discount is applied at final screen)

UPDATE
The bag sale runs November 26, 2020 at 12:00 AM PST until December 2, 2020 at 11:00 PM PST



Posted by: EQ Dev on 16 November 2020 @ 6:24 pm CST

Game Update Notes: November 18, 2020

November 18, 2020
_____________________


*** Items ***

- Fixed the spell description of the Claws of Veeshan Expansion Ticket to say it will grant Claws of Veeshan.
- Music Box: Kaladim will now play music even if you do not target yourself when you click.


*** Quests & Events ***

- Dragons, Dragons, Dragons will allow you to progress further, if you have the skills.


*** Spells ***

- Necromancer - Corrected an issue that allowed the Deathwhisper focus effect to affect spells that it is not intended to affect.
- Paladin - Spells in the Harmonious Blessing line will no longer stack with each other.
- Shadowknight - Spells in the Harmonious Disruption line will no longer stack with each other.
- Magician - Fixed an issue that caused Meteoric Bolt and Korascian Bolt to display an incorrect bolt model.


*** Miscellaneous ***

- Addressed potential zone crashes related to disconnected players and spell processing.
- Addressed a potential login server crash related to modifying account data.
- The newest wolves no longer count as birds and will trigger as wolves for Slayer achievements. The kills that were wolves but triggered the bird achievements will be removed from the "Bird Flew," "The Zookeeper," and "Featherbrained Plan" Slayer achievements. These kills will not be added to the equivalent wolf achievements. We apologize for the inconvenience this caused.


- The EverQuest Team



Posted by: EQ Dev on 16 November 2020 @ 1:43 pm CST

Server Downtime: Wednesday, November 18 @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, November 18 at 6:00 AM PT* for an update. Downtime is expected to last approximately 8 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 10 November 2020 @ 1:42 pm CST

Test Update 11/10/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 10 November 2020 @ 1:40 pm CST

Test Update 11/10/2020 - Patch Notes and Discussions

November 10, 2020
_____________________


*** Items ***

- Fixed the spell description of Claws of Veeshan Expansion Ticket to say it will grant Claws of Veeshan.
- Music Box: Kaladim will now play music even if you do not target yourself when you click
- Check out the Marketplace for featured Thanksgiving items. Runs from 11/18 until 12/1!


*** Spells ***

- Necromancer - Corrected an issue that allowed the Deathwhisper focus effect to affect spells that it is not intended to affect.
- Paladin - Spells in the Harmonious Blessing line will no longer stack with each other.
- Shadowknight - Spells in the Harmonious Disruption line will no longer stack with each other.
- Magician - Fixed an issue that caused Meteoric Bolt and Korascian Bolt to display an incorrect bolt model.


*** Miscellaneous ***

- Addressed a potential zone crash with disconnected players.
- Addressed a potential login server crash related to modifying account data.
- Addressed a potential zone crash related to spell processing.


- The EverQuest Team



Posted by: EQ Dev on 4 November 2020 @ 3:37 pm CST

Test Update 11/04/2020 - New Bugs Only

Test is being updated at 2pm pacific time with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 4 November 2020 @ 3:36 pm CST

Test Update 11/04/2020 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 2 November 2020 @ 2:29 pm CST

Daybreak Maintenance - November 3, 2020

We will be performing Launchpad and Uchat maintenance tomorrow, November 3, 2020, beginning at 10 AM PST. Approximate ETA of the maintenance will be 3 hours.

During this maintenance, chat and launchpad will be offline and unavailable, and logins will fail. Players already in the world before the maintenance begins will be able to continue to play (as long as they do not log out).

Do not try to change your password during this time frame, you are not able to log in because of the maintenance.



Posted by: niente on 31 October 2020 @ 7:49 pm CDT

Streaming EQ for Extra Life

I'll be streaming EQ on and off for the next week, in support of Extra Life.
Here's a link to my twitch channel: https://www.twitch.tv/niente_

I will be playing a paladin and necromancer and doing the Hero's Journey. We'll see how far I can get!

While I am streaming you are welcome to ask questions and I will answer as I'm able.

As a bonus part of this. While I am streaming, I will be taking small code requests for EQ. At the end of the event (after Nov 7) I'll put together 5 of the requests based on random/popularity/complexity/player benefit, and make an effort to put in the game within the next year. However, as a big disclaimer, I can't promise anything. Some things players request may not be possible, or may be too large. I will try to let you know when something gets requested if it's not possible or too big (or if it's a design request, which is challenging to get someone else to do as a programmer). The way a request would generally work is this:
1. You make a request.
2. I make a judgment call if it's small-ish and possible to do.
3. I ask my boss if we can make this change. Depending if it's OK or controversial, adjustments may be made, or the request is rejected.
4. If it gets approved by my boss, I write a ticket.
5. Ticket is queued until scheduled, or gets specially requested by me to be completed (over a long time period, generally 2x a month this can be done).
6. In the next monthly patch after that, the change goes live.

You can post code requests/suggestions here, or send them to me in twitch chat / in game.



Posted by: EQ Dev on 22 October 2020 @ 7:12 pm CDT

Game Update Notes: October 21, 2020

We've pushed a hotfix to resolve a visual bug when adjusting the placement of real estate items.

If you are currently in a real estate zone where adjusting item placement is not working, you will have to exit the zone until it has remained empty long enough to reset.
The next time you enter that zone after it has reset you should no longer encounter the visual bug.

*** Miscellaneous ***
- Corrected an issue where moving a placed real estate item would display a ghost of the previous item until zoning.



Posted by: dreamweaver on 21 October 2020 @ 12:09 pm CDT

Claws of Veeshan Pre-orders are live!

Hail, Norrathians! It's time to confront the forces that have been tormenting Velious and take the fight to those behind the attacks on the Continent. Pre-orders for Claws of Veeshan are live!



EverQuest: Claws of Veeshan is scheduled to launch in December but if you simply can't wait, you can pre-order the game's 27th expansion right now at www.everquest.com/expansion-content! There are four versions of the expansion that you can choose from:


  • Standard Edition ($34.99 USD)

  • Collector's Edition ($89.99 USD)

  • Premium Edition ($139.99 USD)

  • Friends & Family Edition ($249.99 USD)


And don't forget - If you're an All Access memberyou'll also get 10% off the cost of the expansion!

All editions of the expansion include:

  • Access to ALL previous in-game expansion content

  • Closed Beta Access for Claws of Veeshan


Plus, if you purchase the expansion during the pre-order period, you will also get another special item:

  • Pre-Order Bonus: Shared Goblet of Adventure II - 25% 8 hour Experience Bonus, Group


The Collector's, Premium, and Friends & Family Editions of the expansion also come with a variety of other special items, which you can view here.


Adventurers, It's time to take the fight to them! - Pre-order EverQuest: Claws of Veeshan today!



Posted by: EQ Dev on 19 October 2020 @ 9:27 pm CDT

Game Update Notes: October 21, 2020

October 21, 2020
_____________________


*** Items ***

- Fixed a small spelling error in the description of Nimbus of the Lit Way.
- Necromancer - Corrected an issue that caused the Deathwhisper Shard of the Ancients to provide more benefit than intended. It now results in the same total benefit as other class epic augments.
- Look to the Marketplace this month for the Dwarf Heritage Crate. Each crate contains a random item. Trade these Dwarf Heritage items to your friends or collect them all yourself!
- Changed the name of Goblet of Shared Adventure III to Shared Goblet of Adventure III to match phrasing given outside the game itself.

*** Tradeskills ***

- Fixed an issue that prevented some characters from receiving the tradeskill skill cap extensions that their known recipe counts qualified them for.

*** Quests & Events ***

- Corrected an issue where solo tasks were incorrectly displaying a 24 hour duration.
- Innoruuk's Curse - Duriek Bloodpool in Paineel is no longer susceptible to combat and will now respawn every 30 minutes.

*** Spells ***

- Cleric and Paladin - Corrected a bad description for Divine Aura.

*** AA ***

- Ferocious Kick ranks 11-13 have improved resist values, making it harder to resist.

*** NPCs ***

- Fixed an issue that was causing pets renamed to a name that contained "pet" to revert to the default pet name.

*** Overseer ***

- Added Conflagrant Platinum as one of the rewards for crit success of the Ring of Scale tradeskill rewards.

*** Miscellaneous ***

- Corrected an issue where some characters who are in a fellowship were not always appearing in their fellowship.
- The /report command now gives you the option to open a Customer Service ticket in a browser, as reports will not be investigated without a corresponding ticket. Updated the help text for report to be more accurate. This command reports the first 20 visible lines of text in each open chat window, starting with the main chat window. /report can now be used once every minute instead of once each time your character zones.
- Added the /usetarget command which will left click a targeted player or right click a targeted NPC to help facilitate interactions in crowded areas.

*** UI ***

- Block, shield block, and staff block now display different messages in combat logs.


- The EverQuest Team



Posted by: EQ Dev on 19 October 2020 @ 2:09 pm CDT

Server Downtime: Wednesday, October 21st @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, October 21, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: JChan on 14 October 2020 @ 3:00 pm CDT

Claws of Veeshan, Preorder and Beta, OH MY!



Posted by: EQ Dev on 13 October 2020 @ 2:43 pm CDT

Test Update 10/13/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 13 October 2020 @ 2:41 pm CDT

Test Update 10/13/2020 - Patch Notes and Discussions

October 13, 2020
_____________________


*** Items ***

- Fixed a small spelling error in the description of Nimbus of the Lit Way.
- Necromancer - Corrected an issue that caused the Deathwhisper Shard of the Ancients to provide more benefit than intended. It now results in the same total benefit as other class epic augments.
- Look to the Marketplace this month for the Dwarf Heritage Crate. Each crate contains a random item. Trade these Dwarf Heritage items to your friends or collect them all yourself!


*** Tradeskills ***

- Fixed an issue that prevented some characters from receiving the tradeskill skill cap extensions that their known recipe counts qualified them for.


*** Quests & Events ***

- Corrected an issue where solo tasks were incorrectly displaying a 24 hour duration.
- Innoruuk's Curse - Duriek Bloodpool in Paineel is no longer susceptible to combat and will now respawn every 30 minutes.


*** Spells ***

- Cleric and Paladin - Corrected a bad description for Divine Aura.


*** AA ***

- Ferocious Kick ranks 11-13 have improved resist values, making it harder to resist.


*** NPCs ***

- Fixed an issue that was causing pets renamed to a name that contained "pet" to revert to the default pet name.


*** Overseer ***

- Added Conflagrant Platinum as one of the rewards for crit success of the Ring of Scale tradeskill rewards.


*** Miscellaneous ***

- Corrected an issue where some characters who are in a fellowship were not always appearing in their fellowship.
- The /report command now gives you the option to open a Customer Service ticket in a browser, as reports will not be investigated without a corresponding ticket. Updated the help text for report to be more accurate. This command reports the first 20 visible lines of text in each open chat window, starting with the main chat window. /report can now be used once every minute instead of once each time your character zones.
- Added the /usetarget command which will left click a targeted player or right click a targeted NPC to help facilitate interactions in crowded areas.


*** UI ***

- Block, shield block, and staff block now display different messages in combat logs.


- The EverQuest Team



Posted by: dreamweaver on 12 October 2020 @ 12:22 pm CDT

Darkpaw Games groups up for Extra Life!

Hey Norrathians,

I wanted to share a quick update on Team Darkpaw! So far we've raised $4,333.93 for Extra Life and have 90 team members! You are all so awesome! Check the post above this one for linked players if you'd like to donate to someone specific on the team or click the link below to join us!

TEAM DARKPAW ROLL OUT!



Posted by: dreamweaver on 9 October 2020 @ 1:58 pm CDT

Darkpaw Games groups up for Extra Life!


Ephyr - Rizlona
dreamweaver
Tropidoclion <Circle of Legends> Bristlebane



Posted by: dreamweaver on 9 October 2020 @ 1:52 pm CDT

Darkpaw Games groups up for Extra Life!

Hey there Team Darkpaw, if you've signed up and you'd like me to link to your donation page send me a DM so I can put the link on this post! Also don't forget if you'd like your name to reflect your character in game you can change that on your Extra Life page!



Posted by: dreamweaver on 8 October 2020 @ 12:43 pm CDT

Darkpaw Games groups up for Extra Life!



Posted by: dreamweaver on 5 October 2020 @ 1:10 pm CDT

The Final Round of Fall Fun Begins Tomorrow!

Fall Fun Round 3 is almost here!

From Tuesday, October 6, 2020 at 12:01 AM PDT, until Monday, October 19, 2020 at 11 PM PDT, ALL players will receive 1.5 times as much experience in their adventures across Norrath!



Posted by: dreamweaver on 29 September 2020 @ 1:37 pm CDT

Daybreak Account Maintenance - September 30, 2020

We will perform a routine maintenance tomorrow, September 30, 2020, beginning at 9 AM PDT. Approximate ETA of the maintenance will be 3 hours.

During this maintenance, the marketplace will be offline and unavailable, and logins will fail. Players already in the world before the maintenance begins will be able to continue to play (as long as they do not log out).

Do not try to change your password during this time frame, you are not able to log in because of the maintenance.



Posted by: dreamweaver on 24 September 2020 @ 12:27 pm CDT

Account Maintenance - September 24, 2020

The Maintenance effecting the login servers has been extended 1 hour from 10:25 AM PDT, if you are already logged in you will be able to still play if you do not log out.



Posted by: dreamweaver on 23 September 2020 @ 2:06 pm CDT

Account Maintenance - September 24, 2020

We will perform a routine maintenance tomorrow, September 24, 2020, beginning at 8 AM PDT. Approximate ETA of the maintenance will be 2 hours.

During this maintenance, the marketplace will be offline and unavailable, and logins will fail. Players already in the world before the maintenance begins will be able to continue to play (as long as they do not log out).



Posted by: EQ Dev on 22 September 2020 @ 3:18 pm CDT

Test Update 09/22/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread

Test is being updated at 2pm pacific time with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 22 September 2020 @ 3:15 pm CDT

Test Update 09/22/2020 - Discussion

Test is being today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: dreamweaver on 21 September 2020 @ 2:00 pm CDT

Fall Fun Round 2 begins tomorrow!

The second round of Fall Fun bonuses is here, and more adventures are on the horizon!

From Tuesday, September 22, 2020 at 12:01 AM PDT until Monday, October 5, 2020 at 10:59 PM PDT, ALL players will experience 50% shorter instance lockout timers!


Grab your gear and head into Norrath - there is extra adventuring to be had! And of course, be sure to check back on October 5 to find out what the last bonus will be!



Posted by: EQ Dev on 16 September 2020 @ 5:51 pm CDT

Server Downtime: Wednesday, September 16th @ 6:00 AM

Severs are unlocking in a few minutes, thanks for your patience!



Posted by: EQ Dev on 16 September 2020 @ 5:49 pm CDT

September Update Server Changes

Due to issues found during smoke testing the patch note indicating that server transfers to Phinigel, Selo, and Mangler will not be available with this patch. We will update it's status in a future patch.



Posted by: EQ Dev on 16 September 2020 @ 4:46 pm CDT

Server Downtime: Wednesday, September 16th @ 6:00 AM

We've run into another hiccup and have to push back our estimated unlock time by another hour. New unlock ETA 4 PM PDT.



Posted by: EQ Dev on 16 September 2020 @ 8:38 am CDT

Game Update Notes: September 16, 2020

September 16, 2020
_____________________


*** Highlights ***

- Made many improvements to the Overseer system to make it simpler to find Agents you need when you need them. See the Overseer section below.


*** Quests & Events ***

- Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining.
- Franklin Teek remembered that there is no such thing as "highlor" kobolds in Norrath, and has realized that he meant "highland" kobolds. He apologizes to all adventurers who he confused.


*** Spells ***

- Corrected an issue that would cause the messages displayed when a spell is overwritten or wears off to either fail to display or display incorrectly.
- Enchanter - Corrected a missing item that made level 111 animations take more melee damage than intended.


*** AA ***

- Corrected an issue that was preventing multiple Alternate Advancement Abilities from activating from a single hotkey press.


*** NPCs ***

- Lord Bergurgle is no longer susceptible to charm.
- Fixed the models in the Misty Thicket to be more consistent with other fire beetles.


*** Overseer ***

- Fixed an issue that caused the 21st Anniversary Overseer Quest "I Guess This is Growing Up" to remain available after the event had ended.
- Conversion quests no longer enforce rules for iconic Agents, meaning that you can have more than one of an iconic Agent on a single conversion quest at a time.
- You can now start or complete conversion quests when you have hit the active or completed quest caps and they continue to not count towards these caps.
- The DBC costs to recover an incapacitated Agent have been rebalanced. The minimum cost to recover an Agent has slightly increased while the cost to recover an Agent with a multi-day incapacitation has decreased significantly.
- Modified how Available Agents are sorted in the Quests tab for non-conversion quests. They are now sorted by the total number of matching traits and jobs, then by job ranks, rarity, and finally name. This change will usually result in sorting Agents with the highest potential contribution ahead of the pack.
- - Conversion Quests now sort by the total number of idle duplicates in descending order, then by name.
- Optional quest party slots now display their required job rank.
- Agents who offer no benefit to a quest no longer appear in the Available Agents list in the Quests tab.
- Unavailable Agents are now sorted to the end of the Available Agents list.
- Added a tooltip that displays an Agent's name, jobs, and traits when hovering your mouse over an Agent's minimized portrait.


*** Progression Servers ***

- Players may server transfer between progression servers that are in the same or later expansion and within the same or a less restricted ruleset. True box is more restrictive than servers without it. Free trade (Firiona Vie ruleset) is less restrictive than servers without it. Voting unlock servers are more restrictive than servers without voting. This means:
- - Characters on any progression server may transfer to live servers.
- - Characters on Aradune, Agnarr, Coirnav, and Mangler may transfer to Phinigel.
- - Characters on Aradune and Mangler may transfer to Selo.
- - Characters on Aradune may transfer to Mangler or Rizlona.


*** Miscellaneous ***

- When starting a new shared task or dynamic zone, players in a group or raid will be added in order by what group they are in from 1 to 12 in the raid window, followed by ungrouped players. The raid leader will always be added first. This is to alleviate the need to remove and reinvite additional players if there isn't room for them in the instance. Within a single group, the order players are added to the instance is not necessarily what is displayed in the raid window.
- On new characters, autosplit will now be enabled by default.


*** UI ***

- Corrected an issue that would prevent the reward selection window from displaying your pending rewards.
- Fixed an issue where /grouproles could cause your client to crash.


- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: dreamweaver on 15 September 2020 @ 12:56 pm CDT

Chat Maintenance - September 16, 2020


We will be performing maintenance on the chat system on September 16, 2020. From 4:00 AM PDT until 11:00 AM PDT.

The game will still be up and available to play in the time frame before regular patch maintenance begins. In zone / entity chat will still function. However, chat channels, cross server channels, friends, ignore lists, etc. will be unavailable.



Posted by: EQ Dev on 14 September 2020 @ 4:40 pm CDT

Server Downtime: Wednesday, September 16th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, September 16, 2020 at 6:00 AM PT* for an update. Downtime is expected to last approximately 7 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 8 September 2020 @ 4:00 pm CDT

Test Update 09/08/2020 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 8 September 2020 @ 3:58 pm CDT

Test Update 09/08/2020 - Patch Notes and Discussions

September 8, 2020
_____________________


*** Quests & Events ***

- Shared tasks will now accurately display a max duration of 24 hours rather than listing unlimited time remaining.
- Franklin Teek remembered that there is no such thing as "highlor" kobolds in Norrath, and has realized that he meant "highland" kobolds. He apologizes to all adventurers who he confused.


*** Spells ***

- Corrected an issue that would cause the messages displayed when a spell is overwritten or wears off to either fail to display or display incorrectly.
- Enchanter - Corrected a missing item that made level 111 animations take more melee damage than intended.


*** AA ***

- Corrected an issue that was preventing multiple Alternate Advancement Abilities from activating from a single hotkey press.


*** NPCs ***

- Lord Bergurgle is no longer susceptible to charm.


*** Overseer ***

- Fixed an issue that caused the 21st Anniversary Overseer Quest "I Guess This is Growing Up" to remain available after the event had ended.
- Conversion quests no longer enforce rules for iconic Agents, meaning that you can have more than one of an iconic Agent on a single conversion quest at a time.
- - You can now start or complete conversion quests when you have hit the active or completed quest caps and they continue to not count towards these caps.
- The DBC costs to recover an incapacitated agent have been rebalanced. The minimum cost to recover an agent has slightly increased while the cost to recover an agent with a multi-day incapacitation has decreased significantly.
- Modified how Available Agents are sorted in the Quests tab for non-conversion quests. They are now sorted by the total number of matching traits and jobs, then by job ranks, rarity, and finally name. This change will usually result in sorting Agents with the highest potential contribution ahead of the pack.
- - Conversion Quests now sort by the total number of idle duplicates in descending order, then by name.
- Optional quest party slots now display their required job rank.
- Agents who offer no benefit to a quest no longer appear in the Available Agents list in the Quests tab.
- Unavailable agents are now sorted to the end of the Available Agents list.
- Added a tooltip that displays an agent's name, jobs, and traits when hovering your mouse over an agent's minimized portrait.


*** Progression Servers ***

- Players may server transfer between progression servers that are in the same or later expansion and within the same or a less restricted ruleset. True box is more restrictive than servers without it. Free trade (Firiona Vie ruleset) is less restrictive than servers without it. Voting unlock servers are more restrictive than servers without voting. This means:
- - Characters on any progression server may transfer to live servers.
- - Characters on Aradune, Agnarr, Coirnav, and Mangler may transfer to Phinigel.
- - Characters on Aradune and Manger may transfer to Selo.
- - Characters on Aradune may transfer to Mangler or Rizlona.


*** Miscellaneous ***

- When starting a new shared task or dynamic zone, players in a group or raid will be added in order by what group they are in from 1 to 12 in the raid window, followed by ungrouped players. The raid leader will always be added first. This is to alleviate the need to remove and reinvite additional players if there isn't room for them in the instance. Within a single group, the order players are added to the instance is not necessarily what is displayed in the raid window.
- On new characters, autosplit will now be enabled by default.
- Fixed the models in the Misty Thicket to be more consistent with other fire beetles.


*** UI ***

- Corrected an issue that would prevent the reward selection window from displaying your pending rewards.
- Fixed an issue where /grouproles could cause your client to crash.


- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



Posted by: dreamweaver on 8 September 2020 @ 12:46 pm CDT

Labor Day Weekend Bonus!


I hear some say it is only 50% not 100% ?"



It's just the same event and same modifiers turned back on, so that shouldn't be the case. Could you PM where?



Posted by: dreamweaver on 8 September 2020 @ 12:43 pm CDT

Labor Day Weekend Bonus!


Thank you, how long will it last for?
Do we gain another 12 hrs ?"



Currently I believe it is supposed to turn off at the original time since the original event was just turned back on. If there ends up being an extension I will let everyone know.



Posted by: dreamweaver on 8 September 2020 @ 12:39 pm CDT

Labor Day Weekend Bonus!

Double XP is back on.