July 24, 2017 - EQ Patch 7/25 - GamParse 1.5.1.7 Update - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: EQ Dev on 25 July 2017 @ 10:01 am CDT

Hotfix notes July 25, 2017

*** Hotfix *** - Fixed an issue that was preventing character transfers from completing properly.



Posted by: EQ Dev on 24 July 2017 @ 3:00 pm CDT

Server Downtime - July 25, 2017

All servers will be taken offline for an emergency server update at 8:00AM PT on Tuesday, July 25, 2017. Downtime may last up to one and a half hours.



Posted by: EQ Dev on 20 July 2017 @ 7:30 pm CDT

Test Update 07/21/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread



Posted by: EQ Dev on 20 July 2017 @ 7:29 pm CDT

Test Update 07/21/17 - Discussion

Test is being updated tomorrow morning with our current Live build. There are no new patch notes at this time. Everything should match Live. Players should now be able to use /testcopy again to copy their characters to test.



Posted by: EQ Dev on 19 July 2017 @ 5:02 pm CDT

Live Update Bugs 07/19/17

This is a helpful reminder to keep discussions out of this thread. If you have questions or comments that are not directly related to new information on a bug, please move them to another location.



Posted by: EQ Dev on 19 July 2017 @ 11:36 am CDT

Live Update Bugs 07/19/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 July 2017 @ 7:16 pm CDT

Game Update Notes: July 19, 2017

July 19, 2017 _____________________ *** Highlights *** - Increased the maximum stack size of most tradeskill components up to 1000. - The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed. *** Items *** - Spell casting bar and chat now displays the name of the spell being cast from an item. - All weapon ornamentation augments (Type 20) are no longer magic. - The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard and Purity of Chastity. - Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank. - The crafted mounted head furniture from Veil of Alaris is no longer no-trade. - Spellshielding Generator, Belt of the Guardian, Battle Soother's Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot. - Increased the maximum stack size of most tradeskill components up to 1000. - Made changes to various Hardcore Heritage Sebilis items: - - The Hardcore Heritage Sebilis Raid chest items now have purity of 75. - - Darkened Trakanon's Femur - Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats. - - Darkened Trakanon's Tooth - Increased the HP it offers. - - Darkened Trakanon's Malleus: Increased Heal amount, reduced the weapon damage to the proper damage ratio for priest weapons of that tier, and lowered Spell Damage. - - Darkened Poisoned Mantle - Increased HP and AC. - - Darkened Cloak of Piety - Increased HP, Mana, END, AC, and added backstab skill damage. - Improved the potential power of the Artisan's Prize: - - Reduced the initial percentage of stats granted by this augment from 75% to 40%. - - The augment will now grant an increased percentage of its stats for every 7 points of extended tradeskill specialization completed rather than for every 18 points. *** Quests And Events *** - There are now Hunter and Raid achievements for Lost Dungeons of Norrath. - Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements. - Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter's whole party. - A few long lost quests in Velious have been restored! - A heavy mist has returned to Surefall Glade. - Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood. - Jaggedpine Druid Boots (Quest) - It is no longer necessary to bring Lerian Wyndrunner Shadowjade Fern Seeds for him to create the Shadowjade Hide. He still needs the Shadowjade Fern Leaves and Jaggedpine Panther Hide though! - Bonus: Fate Rewards the Bold (Quest) - Fixed a bug that was causing Clayton Teek to send players to Karth Punox rather than Tarl Punox. - The spelling of potamides is now consistent with the mythical creature. - Fixed the following achievements: - - Conquerer of the Hole - Echo of Nortlav is now the target. - - Hunter of the Plane of Hate - An ashenbone drake will now update. - - Hunter of Eastern Wastes - Chief Ry'Gorr will now update. - - Hunter of The Tower of Frozen Shadow - Xalgoti will now update. - Mithril Coldain Insignia Ring (Quest) - Made several fixes and improvements to this quest: - - Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes. - - Korrigain will tell his story correctly again. - - The escortable Icefang will no longer repeatedly despawn and respawn. - - The escortable Icefang runs slightly faster. - - The escortable Icefang is now player friendly. - Plane of Earth: Dust Ring (Raid) - Multiple improvements and changes to this event. - - The event should now respawn more reliably. - - It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order. - - The event should clean up completely on success or failure. - Updated several Planes of Power hunter and conqueror achievements: - - Drunder, the Fortress of Zek - Added several missing raid targets. - - Conqueror of Eryslai, the Kingdom of Wind - Replaced several raid targets and added a number of missing targets to this event. - - Conqueror of The Halls of Honor - Fixed a bug that prevented the trials from awarding credit. - - Conqueror of The Plane of Disease - Added a missing raid target. - - Conqueror of The Plane of Nightmare - Added several missing raid targets. - - Conqueror of The Plane of Storms - Added several missing raid targets. - - Conqueror of The Plane of Valor - Added a missing raid target. - - Conqueror of The Prison of the Forsaken - Sorted the raid targets in this zone by event phase. - - Conqueror of The Reef of Coirnav - Added some missing raid targets. - - Conqueror of The Ruins of Lxanvom - Replaced Spectre of Corruption with High Priest Ultor Szanvon. - - Conqueror of Solusek Ro's Tower - Replaced Guardian of Dresolik with The Protector of Dresolik. - - Conqueror of Torden, the Bastion of Thunder - Added several missing raid targets. - - Hunter of Drunder, the Fortress of Zek - Added a missing rare target. - - Hunter of Eryslai, the Kingdom of Wind - Added several missing rare targets. - - Hunter of The Plane of Storms - Added a missing rare target. - - Hunter of The Ruins of Lxanvom - Added a missing rare target. - - Hunter of The Reef of Coirnav - Added a missing rare target. - - Hunter of Torment, the Plane of Pain - Added several missing rare targets. *** Spells *** - Changed all Mount Blessing buffs to no longer be dispellable. *** NPCs *** - King Dronan now spawns within the caves of Droga instead of deep inside the walls. - Torden, Bastion of Thunder - The rare creature named Eindride Icestorm has been renamed Finvakur Icemantle to better differentiate him from the raid difficulty creature that shared the same name. - Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin. - A concerned citizen in Lceanium will stop moving when hailed. - Harpies in Steamfont Mountains have been reverted to their classic appearance. - Made the spelling consistent in the name of Te`Anara, Druid Guildmaster in Surefall Glade. - Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner. - Arias in the tutorial has regrown his hair and healed his wounded eye. - Hunter of The Swamp of No Hope - Improved the chance to encounter the various rare creatures in this zone. *** Progression Servers *** - Many MORE quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server. - Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server. - Reduced the amount of broadcast messages for killing raid targets on progression servers. *** Miscellaneous *** - Fixed a bug that was causing some corpses to take a very long time to go back to the base zone from the pick zones when they shut down. Note that it will still take about 15-20 minutes once the zone has locked. - - As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick. - Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them. - Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers. - Increased the distance that environmental particle effects (smoke, torches, etc) will render. - When a chat channel is full, new channels will now properly spin up and add new players as needed. - Fixed a bug that was allowing PVP combat in Dead Hills instances. - Lowered the bloom intensity dramatically in the Miragul's Menagerie themed Lost Dungeons of Norrath zones. - The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil. *** UI *** - The default behavior for the advanced loot window pop-up setting will be to only show if new actions are needed. - The Target's Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial. - Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category. - The achievement category for Quarm has been removed from the achievements window. - Limited the maximum number of items that can be purchased in a single merchant window transaction to 100 (if the item being purchased has a stack size greater than 100). - Changed - EQUI_Animations.xml - The EverQuest Team



Posted by: EQ Dev on 11 July 2017 @ 11:57 am CDT

Test Update 07/11/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 11 July 2017 @ 11:56 am CDT

Test Update 07/11/17 - Patch Notes and Discussion

July 19, 2017 _____________________ *** Items *** - Increased the stack size of most tradeskill components from 1-200 to 1-1000. - Spell casting bar and chat now displays the name of the spell being cast from an item. - The Hardcore Heritage Sebilis Raid chest items now have purity of 75. - Darkened Trakanon's Femur - Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats. - Darkened Trakanon's Tooth - Increased the HP it offers. - Darkened Trakanon's Malleus - Increased Heal amount and Lowered Spell Damage. - Darkened Poisoned Mantle - Increased HP and AC. - Darkened Cloak of Piety - Increased HP, Mana, END, AC, and added backstab skill damage. - All weapon ornamentation augments (Type 20) are no longer magic. - The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard, Kunark Volcanic Dynamo, and Purity of Chastity. - Improved the potential power of the Artisan's Prize: - - Reduced the initial percentage of stats granted by this augment from 75% to 40%. - - The augment will now grant an increased percentage of its stats for every 8 7 points of extended tradeskill specialization completed rather than for every 18 points. - Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank. - The crafted mounted head furniture from Veil of Alaris is no longer no-trade. - Spellshielding Generator, Belt of the Guardian, Battle Soother's Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot. *** Quests And Events *** - Updated several Planes of Power hunter and conqueror achievements: - - Drunder, the Fortress of Zek - Added several missing raid targets. - - Conqueror of Eryslai, the Kingdom of Wind - Replaced several raid targets and added a number of missing targets to this event. - - Conqueror of The Halls of Honor - Fixed a bug that prevented the trials from awarding credit. - - Conqueror of The Plane of Disease - Added a missing raid target. - - Conqueror of The Plane of Nightmare - Added several missing raid targets. - - Conqueror of The Plane of Storms - Added several missing raid targets. - - Conqueror of The Plane of Valor - Added a missing raid target. - - Conqueror of The Prison of the Forsaken - Sorted the raid targets in this zone by event phase. - - Conqueror of The Reef of Coirnav - Added some missing raid targets. - - Conqueror of The Ruins of Lxanvom - Replaced 'Spectre of Corruption' with 'High Priest Ultor Szanvon'. - - Conqueror of Solusek Ro's Tower - Replaced Guardian of Dresolik with 'The Protector of Dresolik'. - - Conqueror of Torden, the Bastion of Thunder - Added several missing raid targets. - - Hunter of Drunder, the Fortress of Zek - Added a missing rare target. - - Hunter of Eryslai, the Kingdom of Wind - Added several missing rare targets. - - Hunter of The Plane of Storms - Added a missing rare target. - - Hunter of The Ruins of Lxanvom - Added a missing rare target. - - Hunter of The Reef of Coirnav - Added a missing rare target. - - Hunter of Torment, the Plane of Pain - Added several missing rare targets. - There are now Hunter and Raid achievements for Lost Dungeons of Norrath. - Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements. - The Following achievement errors are fixed: - - an ashenbone drake in Hunter of the Plane of Hate will now update - - Echo of Nortlav is now the target for Conquerer of the Hole - - Chief Ry'Gorr in Hunter of Eastern Wastes will now update - - Xalgoti in Hunter of The Tower of Frozen Shadow will now update - Fixed a bug that was causing Clayton Teek to send players to 'Karth Punox' rather than 'Tarl Punox' when working on the task 'Bonus: Fate Rewards the Bold'. - Hunter of The Swamp of No Hope - Improved the chance to encounter the various rare creatures in this zone. - Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter's whole party. - Mithril Coldain Insignia Ring (Quest) - Made several fixes and improvements to this quest: - - Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes. - - Korrigain will tell his story correctly again. - - The escortable Icefang will no longer chain despawn and respawn. - - The escortable Icefang runs slightly faster. - - The escortable Icefang is now player friendly. - A heavy mist has returned to Surefall Glade. - Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood. - The spelling of potamides is now consistent with the mythical creature. - Dust Ring (Raid) - Multiple improvements and changes to this event. - - The event should now respawn more reliably. - - It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order. - - The event should clean up completely on success or failure. - A few long lost quests in Velious have been restored! *** Spells *** - Changed all 'Mount Blessing' buffs to no longer be dispellable. *** NPCs *** - King Dronan now spawns within the caves of Droga instead deep inside the walls. - Torden, Bastion of Thunder - The rare creature named 'Eindride Icestorm' has been renamed 'Finvakur Icemantle' to better differentiate him from the raid difficulty creature that shared the same name. - Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin. - A concerned citizen in Lceanium will stop moving when hailed. - Harpies in Steamfont Mountains have been reverted to their classic appearance. - Te`Anara, Druid Guildmaster in Surefall Glade, now has a dash in her name. - Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner. *** Progression Servers *** - Many MORE quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server. - Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server. *** Miscellaneous *** - A bug that was causing some corpses to take a very long time to go back the the base zone from the pick zones when they shut down has been resolved. Note that it will still take about 15-20 minutes once the zone has locked. - - As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick. - Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them. - Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers. - Increased the distance that environmental particle effects (smoke, torches, etc) will render. - When a chat channel is full, new channels will now properly spin up and add new players as needed. - Fixed a bug that was allowing PVP combat in Dead Hills instances. - Lowered the bloom intensity dramatically in Miragul Everfrost Lost Dungeons zones. - The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil. *** UI *** - The default behavior for the advanced loot window popup setting will be to only show if new actions are needed. - The Target's Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial. - Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category. - The achievement category for Quarm has been removed from the achievements window. - The EverQuest Team



Posted by: Mepps on 29 June 2017 @ 5:52 pm CDT



Posted by: EQ Dev on 21 June 2017 @ 5:09 pm CDT

Live Update Bugs 06/21/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 20 June 2017 @ 5:11 pm CDT

Game Update Notes: June 21, 2017

June 21, 2017 _____________________ *** Highlights *** - Updated many items in Hardcore Heritage Sebillis (see Items section). *** Items *** - Serisaria's Pearl Stud: Fixed the unprintable character in the lore text. - Added cleave to Darkened Sebilite Scale Vambraces . - Added ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings. - Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage. - The spell on Darkened Breath of Harmony should no longer break Melody. - Runed Helm of Strategy now has 41% haste. - Collection items for Medal from the Living will now drop from humanoid undead in Sul Vius: Demiplane of Decay instead of NPCs in Arx Mentis and Plane of Sky. - The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm. - Darkened Trakanon's Malleus, Darkened Trakanon's Claw, and Darkened Trakanon's Femur now have raid level damage ratios. - Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming. - Tendon Slice, a worn effect on some items, now has block as a trigger skill in addition to parry. *** Quests And Events *** - There are now Hunter and Raid achievements for Scars of Velious, Shadows of Luclin, Planes of Power, and Legacy of Ykesha. - Updated the Hunter and Raid achievements for Ruins of Kunark zones. - The guild tutorial quest will now properly add you to 'Novices of Brekt' on the Brekt server. - Access to Asylum of Anguish - A Cunning Dragorn in the Sewers of Dranik and the Insidious Dragorn in the Dranik Catacombs no longer have placeholders and are now guaranteed to spawn in all three versions of these instances. They now carry six signets, but will not respawn. - Taskmistress Krisz (Raid) - Taskmistress Krisz no longer waits for 30 minutes between each leg of her journey around Riwwi. - Taskmistress Krisz (Raid) - The dialogues on Pixtt Uxnikk and Pixtt Kekken now indicate that you need one group to spawn Taskmistress Krisz, not three. - Reef of Coirnav (Plane of Water) - Addressed the following issues with the Fishlord Craiyk/Lezom events: - - Fixed a bug that caused various anglerfish to get stuck and prevent the event from progressing as intended. - - Increased the chance that fierce, ferocious, or furious anglerfish will spawn. - - Reduced the time between anglerfish spawns from 2 minutes to 30 seconds. - Made the following adjustments and fixes to Hunter and Conqueror achievements: - - Conquerer of the Hole - Added an achievement for slaying Nortlav the Scalekeeper. This achievement will become available when the achievement for slaying Master Yael is no longer available. - - Hunter of The Castle Mistmoore - Renamed a specific 'a werewolf' to 'a werewolf gypsy' and updated the achievement label to reflect this change. - - Hunter of Feerrott - Fixed a typo where the 'Tae Ew Archon' and 'Tae Ew Templar' were swapped. - - Hunter of Freeport Sewers - Will now be hidden until Prophecy of Ro unlocks on progression servers. - - Hunter of Jaggedpine Forest - Two of the three versions of 'A Potameid Matriarch' have been renamed 'A Potameid Dame' and 'A Potameid Matron'. These creatures have been added to the achievement. - - Hunter of The Plane of Hate - Added 'an ashenbone broodmaster' and 'thought destroyer' to this achievement. - - Hunter of Timorous Deep - Removed Captain Crag, Captain Velinos, Chartsman Longneck, Chartsman Tallbones, First Mate Daggerfist, and First Mate Morgan from this achievement. - - Hunter of The Warsliks Woods - Removed 'Gibold Goblin Stomper' from this achievement. - - Ruinslayer - Renamed the 'Veteran Hunter of Kunark' achievement to 'Ruinslayer' and corrected an issue with the 'Hunter of Kurn's Tower' component. - Hardcore Heritage - The Trakanon raid will again use the spell Ennui of the Dead instead of Mire of Crimson Mists II and Oppression of Thule. - Hardcore Heritage - The zone experience modifier in hardcore Sebilis has been increased. *** Spells *** - Song: Saryrn's Scream of Pain is now available on Minstrel Silnon when Planes of Power unlocks. - Berserker - Reduced the effectiveness of Disconcerting Discipline so that it better fits its intended role as an enhancement for sustained damage rather than being the best discipline to use under most situations. *** AA *** - Shadowknight - Fixed a bug that caused ranks 4, 6, 13, and 26 of Leech Touch to deal rank 1 damage rather than the intended amount of damage. *** NPCs *** - Considering an NPC will now indicate if that NPC is 'Rare'. - NPC names are now automatically capitalized at the beginning of sentences. This applies to consider messages, aggro, death, victory texts, all combat messages, and more. - Efreeti Lord Djarn in Nagafen's Lair has returned to his fire appearance. The fire djinn look is so hot right now. - Fixed a bug that was preventing some Kod`Taz NPCs from summoning as they should. - Corrected an issue where some NPCs in Old Commonlands and Crypt of Sul appeared as default humans. - Rare and boss NPCs in Charasis can no longer be charmed. - Chardok: The Halls of Betrayal - The three different rare creatures named 'a rabid chokidai' have been given unique names. - Dalnir - The three different rare creatures named 'a kly imprecator' have been given unique names. - Kurn's Tower - The three different rare creatures named 'thick boned skeleton' have been given unique names. - The two different rare creatures named 'Velketor's Experiment' and 'Failed Experiment' in Velketor's Labyrinth have been given unique names. - Fixed a bug where Nintal in Western Wastes would drop Bufa's Talisman rather than his own talisman. *** Progression Servers *** - Alerts for Hot Zones will not display until The Serpent's Spine has unlocked. - Phylactery Will Get You Nowhere (Quest) - The Ghoul of Takish-Hiz is now restricted to the unlock of Lost Dungeons of Norrath. - Many quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server. - Raster of Guk is no longer restricted to the unlocking of Kunark. - The achievement 'Hunter of Veeshan's Peak (Enhanced)' will now replace the non-enhanced achievement with Dragons of Norrath instead of Lost Dungeons of Norrath. Note: If the non-enhanced achievement is completed before Dragons of Norrath launches, it will remain visible. - Plane of Sky - The Hand of Veeshan and Overseer of Air will no longer spawn when the instance of this zone starts up. This will prevent multiple spawns of The Hand of Veeshan. *** Miscellaneous *** - Servers that require membership will now be visible to all players regardless of membership status. - Achievements that require you to have certain items will now properly check items stored in key rings. - Many Gates of Discord zones now have load balancing enabled. - The allowable distance for targeted emotes has been increased dramatically. Now you can /point at that aviak on the horizon like you've always wanted! - Fixed a crash that could occur while the computer is locked with the client running. - Removed unprintable characters from some Neighborhood names. These changes will only be visible if these names were chosen by your server. *** UI *** - The advanced loot window has a new setting, 'Show on new items only'. - - This will prevent the advanced loot window from popping up if an item drops that is already filtered. - - This is off by default. - - The window will always show if something is in your personal loot list. - - For Master Looter, the window will still pop up unless you have already marked all of the items in the list as auto ask/roll. - The reminders for claim items and veteran rewards displayed when logging in will now only display once per week and only for level 5 or higher characters. - - Note: The ability to claim items and veteran rewards remains unchanged. These changes only impact the messages displayed when logging in. - Fixed a bug that prevented the player name left-click context menu from working correctly if chat timestamps were enabled. - Added the option 'missingSpells' to the /outputfile command. - - Running this command will output a list of any spells usable by your class up to your current level that you haven't yet scribed in your spellbook. - The Claim window will now display information about the highlighted claim. Generally this will describe where the claim came from. However, in a few cases the information will also indicate what servers the item can be claimed on, if that item has server restrictions. - Changed - EQUI_LootSettingsWnd.xml *** Previously Updated *** - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll. - Fixed a potential zone crash in Skyshrine and Icewell Keep. - Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement. - Wandering low level NPCs in the western section of Everfrost will respawn much more quickly. - Low level spawns have returned near the entrance to Neriak in Nektulos Forest. - Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful. - The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day. - The Reinforced Lair of Trakanon (Raid) - The debuff Ennui of the Dead has been temporarily replaced. - The Reinforced Lair of Trakanon (Raid) - Fixed a bug that caused the chest at the end of the raid to not contain loot. - Fixed a bug where the hotzone experience bonus would not work with global experience bonuses. - Hardcore Heritage - Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates. - Hardcore Heritage - The exits from Sebilis will now work correctly in the zone's Hardcore Heritage version. - Hardcore Heritage - Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis. - Hardcore Heritage - The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid. - Hardcore Heritage - The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days. - Hardcore Heritage - The Trakanon raid should now clean up completely on success or failure. - The EverQuest Team



Posted by: RadarX on 16 June 2017 @ 10:19 pm CDT

Reminder: Posting Exploits

As a reminder, exploits should be reported through the bug system. As a few of you have found out recently, openly and knowingly posting an exploit will result in an immediate permanent ban on any forum account associated with you. If you have questions regarding our moderation policy please feel free to PM me.



Posted by: Ngreth Thergn on 14 June 2017 @ 12:42 pm CDT

Update to some Sebilis Hardcore Heritage loot incoming.

Reduced the cast time on many of the Sebilis Hardcore Heritage items. In many cases, this also entailed adding a recast timer to prevent spamming. Darkened Trakanon's Malleus, Darkened Trakanon's Claw, and Darkened Trakanon's Femur now have Raid damage ratio's The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm. Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage. The spell on Darkened Breath of Harmony should no longer break Melody Added cleave to Darkened Sebilite Scale Vambraces and ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings. ---------------------------- As for general stats. I'll look into them, but those changes, if I make them, will not make this patch. I believe that what happened is I made these items BEFORE final tuning was done on the EoK items, so even though these started slightly (and I mean slightly, not the 10% someone asked for in one of the threads...) better, the EoK items then got tuned above these.



Posted by: EQ Dev on 13 June 2017 @ 1:12 pm CDT

Test Update 06/13/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 13 June 2017 @ 1:11 pm CDT

Test Update 06/13/17 - Patch Notes and Discussion

June 13, 2017 _____________________ *** Items *** - Serisaria's Pearl Stud: Fixed the unprintable character in the lore text. - Added cleave to Darkened Sebilite Scale Vambraces and ferocity to Darkened Dark Scale Greaves and Darkened Sebilite Scale Leggings. - Darkened Ebon Mace and Darkened Sword of the Morning now have increased damage. - The spell on Darkened Breath of Harmony should no longer break Melody - Runed Helm of Strategy now has 41% haste. - Collection items for Medal from the Living will now drop from humanoid undead in Sul Vius: Demiplane of Decay instead of NPCs in Arx Mentis and Plane of Sky. - The following items now have a shared recast timer for their click effect: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm. *** Quests And Events *** - There are now Hunter and Raid achievements for Scars of Velious, Shadows of Luclin, Legacy of Ykesha, and Planes of Power. - Newbies of Brekt will now be granted by the Guild's Tutorial quest. - Access to Asylum of Anguish - A Cunning Dragorn no longer has a placeholder and is now guaranteed to spawn in all three versions of the Sewers of Dranik instances. He now carries six signets but will not respawn. - Access to Asylum of Anguish - The Insidious Dragorn no longer has a placeholder and is now guaranteed to spawn in all three versions of the Dranik Catacombs instances. He now carries six signets but will not respawn. - Taskmistress Krisz (Raid) - Taskmistress Krisz no longer waits for 30 minutes between each leg of her journey around Riwwi. - Taskmistress Krisz (Raid) - The dialogues on Pixtt Uxnikk and Pixtt Kekken now indicate that you need one group to spawn Taskmistress Krisz, not three. *** Spells *** - Tendon slice now has block as a trigger skill. - Song: Saryrn's Scream of Pain is now available on Minstrel Silnon when Planes of Power unlocks. - Berserker - Reduced the effectiveness of Disconcerting Discipline so that it better fits its intended role as an enhancement for sustained damage rather than being the best discipline to use all the time for everything. *** AA *** - Shadowknight - Fixed a bug that caused ranks 4, 6, 13, and 26 of Leech Touch to deal rank 1 damage rather than the intended amount of damage. *** NPCs *** - Considering an NPC will now indicate if that NPC is 'Rare'. - NPC names are now automatically capitalized at the beginning of sentences. This applies to consider messages, aggro, death, and victory texts, all combat messages, and more. - Efreeti Lord Djarn in Nagafen's Lair has returned to his fire appearance. The fire djinn look is so hot right now. - Fixed a bug that was preventing some Kod`Taz NPCs from summoning as they should. - Corrected an issue where some NPCs in Old Commonlands and Crypt of Sul appeared as default humans. - Rare and boss NPCs in Charasis can no longer be charmed. *** Progression Servers *** - Alerts for Hot Zones will not display until The Serpent's Spine has unlocked. - Phylactery Will Get You Nowhere (Quest) - The Ghoul of Takish-Hiz is now restricted to the unlock of Lost Dungeons of Norrath. - Many quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server. - Raster of Guk is no longer restricted to the unlocking of Kunark. *** Miscellaneous *** - Non members will now see the list of membership required servers but will still not be able to access them. - Achievements that require you to have certain items will now properly check items stored in keyrings. - Many Gates of Discord zones now have load balancing enabled. - The allowable distance for targeted emotes has been increased dramatically. Now you can /point at that aviak on the horizon like you've always wanted! - Speculative fix for a crash that could occur while the computer is locked with the client running. - Removed unprintable characters from some Neighborhood names. These changes will only be visible if these names were chosen by your server. *** UI *** - The advanced loot window has a new setting, 'Show on new items only', off by default, that will prevent the advanced loot window from popping up if the item is already marked always need/always greed/never loot or has been manually checked need/greed/no. - - The window will always show if something is in your personal loot list. - - For master looter, the window will still pop up unless you have already marked all of the items in the list as auto ask/roll. - The reminders for claim items and veteran rewards displayed when logging in will now only display once per week and only for level 5 or higher characters. - - Note: The ability to claim items and veteran rewards remains unchanged. These changes only impact the messages displayed when logging in. - Fixed a bug that prevented the player name left-click context menu from working correctly if chat timestamps were enabled. - Added the option 'missingSpells' to the /outputfile command. - - Running this command will output a list of any spells usable by your class up to your current level that you haven't yet scribed in your spellbook. - Changed - EQUI_LootSettingsWnd.xml *** Previously Updated *** - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll. - Fixed a potential zone crash in Skyshrine and Icewell Keep. - Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement. - Wandering low level NPCs in the western section of Everfrost will respawn much more quickly. - Low level spawns have returned near the entrance to Neriak in Nektulos Forest. - Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful. - The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day. - Kithicor NPCs should swap states between the night and day versions more reliably. - The Reinforced Lair of Trakanon (Raid) - The debuff Ennui of the Dead has been temporarily replaced. - The Reinforced Lair of Trakanon (Raid) - Fixed a bug that caused the chest at the end of the raid to not contain loot. - Fixed a bug where the hotzone experience bonus would not work with global experience bonuses. - Hardcore Heritage - Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates. - Hardcore Heritage - The exits from Sebilis will now work correctly in the zone's Hardcore Heritage version. - Hardcore Heritage - Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis. - Hardcore Heritage - The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid. - Hardcore Heritage - The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days. - Hardcore Heritage - The Trakanon raid should now clean up completely on success or failure. - The EverQuest Team



Posted by: EQ Dev on 9 June 2017 @ 7:47 pm CDT

Hotfix notes June 9, 2017

*** Hotfix *** - The Reinforced Lair of Trakanon (Raid) - Fixed a bug that caused the chest at the end of the raid to not contain loot. - Fixed a bug where the hotzone experience bonus would not work with global experience bonuses. - Hardcore Heritage - Load balanced versions of Hardcore Heritage zones should change to or from the Hardcore version correctly when the Hardcore Heritage event activates or deactivates. - Hardcore Heritage - The exits from Sebilis will now work correctly in the zone's Hardcore Heritage version. - Hardcore Heritage - Trakanon will no longer spawn in the base Hardcore Heritage version of Sebilis. - Hardcore Heritage - The Trakanon raid chest will be a bit easier to see and find and will no longer face away from the raid. - Hardcore Heritage - The Trakanon raid success lockout has been reduced from 4.5 days to 2.5 days. - Hardcore Heritage - The Trakanon raid should now clean up completely on success or failure.



Posted by: Ngreth Thergn on 9 June 2017 @ 4:54 pm CDT

Sebilis Hardcore Heritage items with Direct Damage clicks will gain a shared recast timer

Well, the idea was to emulate (not be exact) what the items were in a more current level, not necessarily change "what" they are.



Posted by: Ngreth Thergn on 9 June 2017 @ 4:39 pm CDT

Sebilis Hardcore Heritage items with Direct Damage clicks will gain a shared recast timer

The following items will gain a shared recast timer for their click effect in the June patch: Darkened Cobalt Bracer, Darkened Blood Ember Bracer, Darkened Jaundiced Bone Bracer, Darkened Tolan's Darkwood Vambraces, Darkened Deepwater Vambraces, Darkened Mrylokar's Helm, Darkened Donal's Bracer of Mourning, and Darkened Elder Spiritist's Helm.



Posted by: EQ Dev on 6 June 2017 @ 5:31 pm CDT

Hotfix notes June 6, 2017

*** Hotfix *** - The Reinforced Lair of Trakanon (Raid) - The debuff Ennui of the Dead has been temporarily replaced.



Posted by: EQ Dev on 2 June 2017 @ 4:21 pm CDT

Hotfix notes June 2, 2017

*** Hotfix *** - Fixed an issue that caused voting time-locked servers to start a vote to unlock Legacy of Ykesha instead of immediately unlocking it once Planes of Power's vote was successful. - The population of Kithicor Forest will again transition between relatively high level undead at night and relatively low level non-undead during the day. - Kithicor NPCs should swap states between the night and day versions more reliably.



Posted by: EQ Dev on 1 June 2017 @ 7:46 pm CDT

Test Update 06/01/2017 - Discussion

We've been investigating the zone issues and it's taking longer than expected. Test will probably be down for the remainder of tonight and will most likely be back up tomorrow, however it could be slightly longer. We'll keep this thread updated as we have more information.



Posted by: EQ Dev on 1 June 2017 @ 3:37 pm CDT

Test Update 06/01/2017 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread



Posted by: EQ Dev on 1 June 2017 @ 3:36 pm CDT

Test Update 06/01/2017 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: Mepps on 25 May 2017 @ 5:12 pm CDT

FAQ for the EQ Queue!

FAQ for the EQ Queue If you are logging in to Agnarr this weekend (or other servers around their launch in the future), you may see the login queue. What is it? How does it work? We've compiled this F-A-Queue to explain! Q: What does this "queue" message mean? A: When a server is in extreme demand, we place players in a queue so that the server doesn't get overloaded and become unplayable for everyone. As players log out of the server, we allow players waiting in the queue to log in. Q: Do I have to leave the message up? Does clicking "OK" reset my place in the queue? A: You don't have to do anything. Once your account is in the queue, your place is set. You don't lose your place by clicking OK or entering chat. As long as you are online when your account gets to the head of the queue, you will enter the game at that time. If you are not online at that time, you will be removed from the queue and start at the back again next time you attempt to log in. Q: What happens if I get disconnected? Do I lose my place? A: No. If you log back in and click "Play" on your desired server, you will resume your position in the queue where you were (as long as your account didn't reach the head of the queue while you were away). Q: Why does the time estimate keep going up if I'm not losing my place? A: The time estimate message for the queue is the estimate of the TOTAL time for someone new to the queue to get through. While the estimate is based on how quickly other players are logging off and being replaced, it can not predict lulls when no one logs out, or technical problems if players are unable to log in for some reason. If players are adding themselves in to the queue faster than players are leaving the server, the time estimate will go up. Q: Can I play on another server while I wait in the queue? A: No. Once you log in to any server you will be removed from the queue. Q: Is there a way for me to know my position in the queue? A: Not at this time.



Posted by: Mepps on 24 May 2017 @ 9:05 pm CDT

Agnarr Launch Status

Update: The automatic AFK kick-timer has also been enabled and the AFK time temporarily reduced, to make sure players on the server are active players.



Posted by: Mepps on 24 May 2017 @ 8:58 pm CDT

Agnarr Launch Status

Update: We continue to increase population as players enter the game and get characters created. The queue system continues to work as expected, so once queued you will get into the server.



Posted by: Mepps on 24 May 2017 @ 7:56 pm CDT

New PoP-Locked Progression Server Agnarr Is Now Live!

New Progression Server: Agnarr! The latest EverQuest Progression Server is Agnarr, and it has launched today (May 24, 2017)! Join us and your fellow adventurers in Norrath in-game now. Agnarr is a PoP-Locked Progression Server, meaning it launches with original content and unlocks expansions over time up to the Planes of Power era. The final expansion unlocked will be Lost Dungeons of Norrath: EverQuest --> Ruins of Kunark --> Scars of Velious --> Shadows of Luclin --> Planes of Power --> Legacy of Ykesha --> Lost Dungeons of Norrath. For more information about the new server, visit the Agnarr FAQ. Time-Locked Server Adventure Pack! The Time-Locked Server Adventure Pack is back for a third time! The pack contains one Steadfast Satchel (a 40-slot 100% weight reduction bag) and 3 Bottles of Adventure II (a bundle of three 25% experience potions). Visit the EverQuest store to pick up your pack today! Click here to go the EverQuest store. Agnarr Sweepstakes! Want to win one of those Time-Locked Server Adventure Packs for free? You have three opportunities over the next three weekends. All it takes is you, your screenshot button, and a little perseverence! To enter, take the screenshot described below, then follow and tweet the screenshot to @everquest on Twitter and use the hashtag #AgnarrSweeps. You can also visit the sweepstakes' sites linked below to enter directly. Please note the starting and end dates for each sweeps! EverQuest Agnarr Sweepstakes (May 25-29) Take a screenshot of your EverQuest character at level 1 in-game, and you could win the Time-Locked Server Adventure Pack! Click here to enter. NO PURCHASE NECESSARY TO ENTER OR WIN. THIS PROMOTION IS SUBJECT TO ALL APPLICABLE LAWS. VOID WHERE PROHIBITED. Limit one (1) entry per person per entry method. Open to everyone who plays EverQuest and is eighteen (18) and over; void where prohibited. Begins at 12:01AM PT on Thursday, May 25, 2017, and ends at 11:59PM PT Monday, May 29, 2017. This promotion is sponsored by Daybreak Game Company LLC (Daybreak Games). Submissions are administered by Votigo, Inc. The information you provide will only be used to verify your eligibility for the promotion and to contact you if you are the winner. This promotion is in no way sponsored, endorsed or administered by, or associated with Facebook, Instagram, and/or Twitter. EverQuest Agnarr Sweepstakes (June 1-5) Take a screenshot of your EverQuest character at or above level 5 in-game, and you could win the Time-Locked Server Adventure Pack! Click here to enter. NO PURCHASE NECESSARY TO ENTER OR WIN. THIS PROMOTION IS SUBJECT TO ALL APPLICABLE LAWS. VOID WHERE PROHIBITED. Limit one (1) entry per person per entry method. Open to everyone who plays EverQuest and is eighteen (18) and over; void where prohibited. Begins at 12:01AM PT on Thursday, June 1, 2017, and ends at 11:59PM PT Monday, June 5, 2017. This promotion is sponsored by Daybreak Game Company LLC (Daybreak Games). Submissions are administered by Votigo, Inc. The information you provide will only be used to verify your eligibility for the promotion and to contact you if you are the winner. This promotion is in no way sponsored, endorsed or administered by, or associated with Facebook, Instagram, and/or Twitter. EverQuest Agnarr Sweepstakes (June 8-12) Take a screenshot of your EverQuest character at or above level 10 in-game, and you could win the Time-Locked Server Adventure Pack! Click here to enter. NO PURCHASE NECESSARY TO ENTER OR WIN. THIS PROMOTION IS SUBJECT TO ALL APPLICABLE LAWS. VOID WHERE PROHIBITED. Limit one (1) entry per person per entry method. Open to everyone who plays EverQuest and is eighteen (18) and over; void where prohibited. Begins at 12:01AM PT on Thursday, June 8, 2017, and ends at 11:59PM PT Monday, June 12, 2017. This promotion is sponsored by Daybreak Game Company LLC (Daybreak Games). Submissions are administered by Votigo, Inc. The information you provide will only be used to verify your eligibility for the promotion and to contact you if you are the winner. This promotion is in no way sponsored, endorsed or administered by, or associated with Facebook, Instagram, and/or Twitter.



Posted by: Mepps on 24 May 2017 @ 7:36 pm CDT

Agnarr Launch Status

Update: We have confirmed the login server/queue is performing as expected now. Thank you for your patience to everyone still waiting in line.



Posted by: Mepps on 24 May 2017 @ 7:17 pm CDT

Agnarr Launch Status

Update: We are investigating item-related bug reports. Please feel free to send me specific concerns/reports privately via PM.



Posted by: Mepps on 24 May 2017 @ 6:43 pm CDT

Agnarr Launch Status

Update: We have completed a few login server improvements that we expect will speed things along.



Posted by: Mepps on 24 May 2017 @ 5:42 pm CDT

Agnarr Launch Status

Hi folks! The enormous number of players attempting to create characters on Agnarr is straining our systems. We are currently managing the heavy load with a reduced maximum population cap, which we are increasing manually as players get through character creation and into the world. We are also working on improvements to the login/queue system, and appreciate everyone's patience while we sort through these day one performance issues.



Posted by: EQ Dev on 24 May 2017 @ 11:49 am CDT

Hotfix notes May 24, 2017

*** Hotfix *** - Wandering low level NPCs in the western section of Everfrost will respawn much more quickly. - Low level spawns have returned near the entrance to Neriak in Nektulos Forest.



Posted by: Mepps on 24 May 2017 @ 11:49 am CDT

Update On Newbie NPCs

As we continued investigating yesterday, we identified two unintended issues with certain very low level NPCs. We will hotfix today before Agnarr launches to restore NPCs near the entrance to Neriak in Nektulos that were integral after the zone revamp. We will also reduce the respawn timer on wandering newbie NPCs in Everfrost who had a significantly longer respawn than newbie NPCs in other zones. No downtime will be required. We will also continue to monitor the newbie zones today after launch.



Posted by: Mepps on 22 May 2017 @ 12:45 pm CDT

New Progression Server Agnarr Scheduled To Launch Weds, May 24 @ 2PM PT

The new PoP-Locked Progression Server, Agnarr, is scheduled to launch on Wednesday, May 24, 2017 @ 2PM PDT* Get your plans made, get your guild ready, and clear your schedule, because your EverQuest adventure is about to begin again. Is this the first time you've heard about the Agnarr progression server? Learn more about this special server here! *convert this to your local time



Posted by: Mepps on 22 May 2017 @ 12:43 pm CDT

GUIDE: What Are EverQuest's Progression Servers?

What Are EverQuest's Progression Servers? EverQuest has a long, storied history. What began with the original launch of the game in the spring of 1999 continues over eighteen years and twenty-three expansions later. In that time, we have seen numerous eras, expansions, worlds, and characters as the game and the community have evolved. EverQuest Progression Servers invite everyone to go back and relive those bygone eras again. For some, they are a wonderful stroll down memory lane, a chance to relive memories of the past. For others, they are a chance to make those memories for the first time, to see those legendary times they missed the first time around. For everyone, EverQuest Progression Servers are an invitation to start anew in what is unquestionably one of the most incredible gaming experiences, ever. This guide will walk you through your various options regarding Progression Servers - because, yes, there are more than one! - and keep you up to date on how each one works. Read the full Progression Server guide here.



Posted by: EQ Dev on 18 May 2017 @ 5:53 pm CDT

Live Update Bugs 05/18/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 May 2017 @ 5:48 pm CDT

Game Update Notes: May 18, 2017

May 18, 2017 _____________________ *** Items *** - The Reassuring Strike II spell on Darkened Mrylokar's Helm now only requires level 105. - Darkened Bracer of Wrath now fits on wrists instead of heads. *** Quests & Events *** - Kar'zok (Raid) - Added safeguards for the functionality of the frost sphere so that if it can't find a valid target it will move to the center of the cave. - Maria Starforge in the Loping Plains no longer gives out a Rain of Fear task. - Dirt Criminal Vakov will now count for the Hunter of The Temple of Droga achievement. *** AA *** - Bard - Fixed a bug where rank 2 of Flurry of Notes was not extending the duration of the ability as intended. *** NPCs *** - Basilisk NPCs that had an alligator head now have a basilisk head. - Guardian Adew no longer spawns in the Arena. - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: werewolf, beetle, and gnoll. *** Progression Servers *** - Plane of War - Gorod's Medallion will once again spawn in Frostcrypt. *** Miscellaneous *** - Fixed an error that caused many scripts in the game to fail to run correctly. - Fixed a potential zone crash in Skyshrine and Icewell Keep. - The EverQuest Team



Posted by: EQ Dev on 17 May 2017 @ 11:54 am CDT

Live Update Bugs 05/17/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 16 May 2017 @ 5:06 pm CDT

Game Update Notes: May 17, 2017

May 17, 2017 _____________________ *** Items *** - Corrected a bug where some types of throwing items could not be placed in bandolier containers. - - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks. - - The 'Bandoleer of Luclin' has been renamed 'Bandolier of Luclin' and has had its weight reduction reduced from 100% to 10%. - Corrected a bug where 'Darkened Blackburrow Trinket' could only reach 98% of its potential power. - In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance. *** Tradeskills *** - Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces. *** Quests & Events *** - Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected. - Atrebe (Raid) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. - Atrebe (Mission) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear. - The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended. - Demi Lich Skullcap (Quest) - It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan. - All Necromancer Skullcap (Quests) - Quest steps that require handing in a skullcap can no longer be multiquested. - The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command. - - Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time. - - Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases. - - Living Legacy has been consolidated into a single event. - - Stone Cold Summer has been consolidated into a single event. - - Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday. - - Hardcore Heritage events now begin on June 7th. - Bane of Decay (Mission) - The skulls will no longer have a massive amount of hit points. *** Spells *** - Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana costs of these spells have increased accordingly. - - These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines. - Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability 'Drunken Monkey Style' or 'Breather'. - The Fulmination components of Empires of Kunark Alliance spells have been adjusted to generate less aggro. - Monk - The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro. - Berserker - Frenzied Resolve has been changed to function as a discipline and has been renamed 'Frenzied Resolve Discipline'. - Necromancer - Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs. *** NPCs *** - Fixed a kobold that was spawning outside the world in Nagafen's Lair. - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf. *** Mercenaries *** - Mercenaries will now automatically get suspended if you join a raid. *** Progression Servers *** - The Enchanter spell Apathy is now available when Planes of Power unlocks. - Agents of Change on the Agnarr server will take on a more thematically appropriate appearance. - Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock. - Maestro of Rancor (Raid) - Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways. - Innoruuk (Raid) - The post revamp version of Innoruuk can use Mark of the Old Ways. *** Miscellaneous *** - Addressed an issue where Replay Timers were sometimes improperly increased. - Addressed an issue that could cause Real Estate Anchors to not properly function. - Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones. *** UI *** - Added an event calendar that displays all of the event alerts for the year: - - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu. - - The event calendar lists all active events with beginning and end dates. - - The event calendar displays your localized start and end time for each event. - You can now toggle the potion belt UI on and off using the EQ menu. - Added the following commands to the menu that is displayed when left clicking a player's name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone. - Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the 'Match Chat Color' setting. - Made a number of adjustments to heroic stat labels in the item display window: - - Corrected a bug that prevented items that have negative heroic stats from displaying these stats. - - Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do. - - Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values. - Fixed an issue where newly created characters weren't properly loading their default Hot Buttons. - Changed - EQUI.xml EQUI_Animations.xml EQUI_EventCalendarWnd.xml *** Previously Updated *** - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - The EverQuest Team



Posted by: EQ Dev on 9 May 2017 @ 1:32 pm CDT

Test Update 05/09/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 9 May 2017 @ 1:31 pm CDT

Test Update 05/09/17 - Patch Notes and Discussion

May 9, 2017 _____________________ *** Items *** - Corrected a bug where some types of throwing items could not be placed in bandolier containers. - - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks. - - The 'Bandoleer of Luclin' has been renamed 'Bandolier of Luclin' and has had its weight reduction reduced from 100% to 10%. - Corrected a bug where 'Darkened Blackburrow Trinket' could only reach 98% of its potential power. - In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance. *** Tradeskills *** - Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces. *** Quests & Events *** - Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected. - Atrebe Raid: Everything Reborn achievement fix. Reworked the way the event works to ensure that this achievement will function and the event will be easier to understand. Now there will only ever be 4 Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. - The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended. - Demi Lich Skullcap (Quest) - It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan. - All Necromancer Skullcap (Quests) - Quest steps that require handing in a skullcap can no longer be multiquested. - The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command. - - Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time. - - Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases. - - Living Legacy has been consolidated into a single event. - - Stone Cold Summer has been consolidated into a single event. - - Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday. - Hardcore Heritage events now begin on June 7th. - Atrebe Mission: Everything Reborn achievement fix. Reworked the way the event works to ensure that this achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear. - Bane of Decay - The skulls will no longer have a massive amount of hit points. *** Spells *** - Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana cost of these spells have increased accordingly. - - These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines. - Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability 'Drunken Monkey Style' or 'Breather'. - The Fulmination component of EoK Alliance spells have been adjusted to generate less aggro. - Monk - The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro. - Berserker - Frenzied Resolve has been changed to function as a discipline and has been renamed 'Frenzied Resolve Discipline'. - Necromancer - Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs. *** NPCs *** - Fixed a kobold that was spawning outside the world in Nagafen's Lair. - Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf. *** Mercenaries *** - Mercenaries will now automatically get suspended if you join a raid. *** Progression Servers *** - The Enchanter spell Apathy is now available when Planes of Power unlocks. - Agents of Change on the Agnarr server will take on a more thematically appropriate appearance. - Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock. - Maestro of Rancor (Raid) - Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways. - Innoruuk (Raid) - The post revamp version of Innoruuk can use Mark of the Old Ways. *** Miscellaneous *** - Addressed an issue where sometimes Replay Timers were improperly increased. - Addressed an issue that could cause Real Estate Anchors to not properly function. - Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones. *** UI *** - Added an event calendar that displays all of the event alerts for the year: - - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu. - - The event calendar lists all active events with beginning and end dates. - - The event calendar displays (your localized) start and end time for each event. - You can now toggle the potion belt UI on and off using the EQ menu. - Added the following commands to the menu that is displayed when left clicking a player's name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone. - Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the 'Match Chat Color' setting. - Made a number of adjustments to heroic stat labels in the item display window: - - Corrected a bug that prevented items that have negative heroic stats from displaying these stats. - - Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do. - - Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values. - Fixed an issue where newly created characters weren't properly loading their default Hot Buttons. - Changed - EQUI.xml EQUI_Animations.xml EQUI_EventCalendarWnd.xml *** Previously Updated *** - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - The EverQuest Team



Posted by: RadarX on 2 May 2017 @ 7:58 pm CDT

Windows XP and Vista Support



Posted by: EQ Dev on 28 April 2017 @ 1:35 pm CDT

Test Update 04/28/17 - Event Calendar

*** UI *** - Added an event calendar that displays all of the event alerts for the year: - - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu. - - The event calendar lists all active events with beginning and end dates. - - The event calendar displays (your localized) start and end time for each event. - Changed - EQUI.xml EQUI_EventCalendarWnd.xml Known Issues: Calendar events might end not appear on the appropriate dates for the test server due to a bug that is being investigated. Scrolling can be broken if the size exactly the size of the window.



Posted by: EQ Dev on 25 April 2017 @ 10:52 am CDT

Game Update Notes: April 25, 2017

April 25, 2017 _____________________ *** Miscellaneous *** - The dynamic zone disconnects issue has been addressed. We will continue to monitor the affected zone systems for additional problems. - Server transfers should now work as they did before. The item will be available again on the marketplace within the next 12 hours. - Guildhall anchors: We have published a speculative fix for this and continue to need your reports if anchors are not functioning correctly. - The EverQuest Team



Posted by: EQ Dev on 25 April 2017 @ 10:45 am CDT

Live Update Bugs 04/25/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 20 April 2017 @ 6:34 pm CDT

Hotfix notes April 20, 2017

*** Hotfix *** - Origin of the Cuniculus (Quest) - Removed spawn requirements on the first 4 eggs that made these items not spawn until Secrets of Faydwer.



Posted by: EQ Dev on 19 April 2017 @ 1:33 pm CDT

Live Update Bugs 04/19/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 April 2017 @ 1:44 pm CDT

Game Update Notes: April 19, 2017

April 19, 2017 _____________________ *** Highlights *** - Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details. - Fixed an issue that caused boats to stop following their intended sailing paths. *** Items *** - Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window. - The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items. - Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement. - Corrected the lore text on Giant Dire Wolf Skin. - Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set. - Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the "Wind the Music Box" option. *** Quests And Events *** - Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary. - Prince Selrach Di'Zok (Raid) - It should now be possible to get the Maximum Anger Achievement. - Kor-Sha: The Kar'Zok (Raid) - Adds should no longer spawn after an event reset. - Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs. - Valdoon Paladin Epic 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun. - Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently. - Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. - Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now. - Jail Break! (Quest) - It is no longer possible to aggro Arias. - Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events. - Plane of Health Heroic Adventures - Lowered the level of the weapon racks in Plane of Health heroic adventures so they can be killed at a reasonable pace by lower level characters. - Icons for alerts on many events will now show properly instead of displaying the hand reaching towards the heart spell icon. *** Spells *** - Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Magician - Firebound Alliance now focuses bolt target type spells in addition to single target type spells. - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier. - Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player. - Updated the description on all Empires of Kunark 'Alliance' spells to include more information about their 'Fulmination' effects. - Updated Empires of Kunark 'Alliance' spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target. - Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected. *** AA *** - Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell. - Rewrote the description for Stoicism to more clearly explain its effect. - Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target. - - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally', or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders. - Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself. - Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%. - Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks. - Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%. - Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%. - Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%. - Made a number of adjustments to buffs that increase the damage of critical melee attacks. - - A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage. - - Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect. - - The following abilities and buffs have been modified to use this new effect: - - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills. - - - Bard - Thousand Blades now grants a non-cumulative increase. - - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker's health when the effect wears off. - - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed. - - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect. - - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase. *** NPCs *** - The feigned bone golems in Miragul's Menagerie adventures that can act as a short term pet should now work more reliably. *** Progression Servers *** - Temple of Veeshan (Raid) - Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now. - Temple of Veeshan (Raid) - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ. - 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror. - 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers. - Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha. - Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist. - Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest. - Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers. - - This will happen when the following expansions unlock: The Ruins of Kunark, The Planes of Power, Omens of War, The Serpent's Spine, Secrets of Faydwer, Seeds of Destruction, House of Thule, Veil of Alaris, Rain of Fear, The Darkened Sea, and future expansions that include a level increase. - We've updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order: - - New Year - Omens of War - - Erollisi Day - Seeds of Destruction - - Brew Day - no restriction - - Bristlebane Day - Seeds of Destruction - - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord - - 6th anniversary fabled (NPCs in Ruins of Kunark) - Dragons of Norrath - - 7th anniversary fabled (NPCs in Scars of Velious) - Prophecy of Ro - - 8th anniversary fabled (NPCs in Shadows of Luclin) - The Buried Sea - - 9th anniversary fabled (NPCs in Planes of Power) - Secrets of Faydwer - - 14th-18th anniversary Player Designed Missions - Rain of Fear - - 17th anniversary Faydwer Gnome Race - no restriction - - 17th anniversary Hate's Fury - The Broken Mirror - - 18th anniversary Tsaph's Day Off - Empires of Kunark - - Stomples Day - Planes of Power - - Hardcore Heritage Blackburrow - Secrets of Faydwer - - Hardcore Heritage Cazic-Thule - Secrets of Faydwer - - Hardcore Heritage Old Guk - Seeds of Destruction - - Hardcore Heritage Unrest - Seeds of Destruction - - Hardcore Heritage Crushbone - House of Thule - - Hardcore Heritage Permafrost - House of Thule - - Hardcore Heritage Mistmoore - Rain of Fear - - Hardcore Heritage Nagafen's Lair - Rain of Fear - - Hardcore Heritage NEW - Empires of Kunark - - Death, Death, Death! - Scars of Velious - - Living Legacy - Seeds of Destruction - - Stone Cold Summer - Veil of Alaris - - Nights of the Dead - Omens of War - - Raid, Raid, Raid! - Seeds of Destruction - - Frostfell - The Serpent's Spine *** Miscellaneous *** - Pickzones that lock will no longer suspend mercenaries. - Fixed an issue that caused boats to stop following their intended sailing paths. - In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs. - Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking: - - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills. - - The slash command /autoskill can also be used to toggle the automatic activation of these skills. - Fixed several grammatical errors related to tells and emotes. - Fixed an issue with purchasing Key Ring Slots. - Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue. *** UI *** - Added chat color and filtering options for 'You can't use that command' messages. - Added chat color and filtering options for combat ability and AA ability reuse time messages. *** Previously Updated *** - On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens. - Fippy's Revenge (Group) - Removed the despawn behavior from the NPCs in the instance. - Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced. - Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find. - The EverQuest Team



Posted by: Roshen on 18 April 2017 @ 1:09 pm CDT

Agnarr FAQ - POP Locked Progression Server - Coming Weds, May 24, 2017



Posted by: Roshen on 18 April 2017 @ 1:06 pm CDT

Agnarr FAQ - POP Locked Progression Server - Coming Weds, May 24, 2017



Posted by: EQ Dev on 12 April 2017 @ 12:00 pm CDT

Test Update 04/12/17 - Patch Notes and Discussion

April 19, 2017 _____________________ *** Items *** - Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window. - The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items. - Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement. - Corrected the lore text on Giant Dire Wolf Skin. - Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set. *** Quests And Events *** - Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find. - Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary. - Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs. - Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun. - Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently. - Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. - Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now. - Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced. - Hardcore Heritage versions of zones now all have "Reinforced" in the long name to help differentiate them. - Fixed a problem that was preventing some Frostfell NPCs from spawning during Frostfell. Fixed a problem that was preventing some Bristlebane Day NPCs from spawning during the Bristlebane Day celebration. Fixed a problem that was preventing some anniversary NPCs from spawning during the anniversary. *** Spells *** - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier. - Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player. - Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected. *** AA *** - Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell. - Multiple Classes - Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target. - - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally' or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders. - Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself. - Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66 to 53-70%. - Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks. - Multiple - Rewrote the description for Stoicism to more clearly explain its effect. - Multiple - Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency to 20% from 30%. - Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120 to 100%. - Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120 to 80-90. - Made a number of adjustments to buffs that increase the damage of critical melee attacks. A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage. Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect. The following abilities and buffs have been modified to use this new effect: - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills. - - Bard - Thousand Blades now grants a non-cumulative increase. - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the berserker's health when the effect wears off. - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed. - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect. - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase. *** Progression Servers *** - Temple of Veeshan (Raid) - Fixed some error with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now. - Temple of Veeshan Raid Instances - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ. - 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror. - - 14th Anniversary NPCs now have alt tags that are consistent with other Player Designed Mission quest givers. - Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha. - Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist. *** Miscellaneous *** - Pickzones that lock will no longer suspend mercenaries. - Fixed an issue that caused boats stop following their intended sailing paths. - In an effort to reduce the frustration caused by watery environments melee attacks will no cause push back if the defender is in water, this applies to both PCs and NPCs. - Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking: - - 1. The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills. - - 2. The slash command /autoskill can also be used to toggle the automatic activation of these skills. - Fixed several grammatical errors related to tells and emotes. - Fixed an issue with purchasing Key Ring Slots. - Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue. *** UI *** - Added chat color and filtering options for 'You can't use that command' messages. - Added chat color and filtering options for combat ability and AA ability reuse time messages. *** Previously Updated *** - On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens. - Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, andTome of Stonewall Discipline are available when Gates of Discord opens. - Fippy's Revenge (Group) - Removed the despawn behavior from the NPC's in the instance. - The EverQuest Team



Posted by: EQ Dev on 12 April 2017 @ 12:00 pm CDT

Test Update 04/12/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 23 March 2017 @ 12:34 pm CDT

Live Update Bugs 03/22/17

Delving into Frostcrypt : Killed all 3 named and we didn't get the drop to open the door."
This was hotfixed shortly after your post.



Posted by: EQ Dev on 22 March 2017 @ 8:08 pm CDT

Hotfix notes March 22, 2017

*** Hotfix *** - Delving into Frostcrypt (18th Anniversary) - The items required to finish this mission are now dropping properly. Talk to Sionachie Heartsinger in the Plane of Knowledge to begin!



Posted by: EQ Dev on 22 March 2017 @ 1:17 pm CDT

Live Update Bugs 03/22/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 21 March 2017 @ 3:38 pm CDT

Game Update Notes: March 22, 2017



Posted by: EQ Dev on 16 March 2017 @ 6:49 pm CDT

Test Update 03/16/2017 - Discussion

Test is currently being updated with our current Live build. There are no new patch notes at this time. Everything should now match Live.



Posted by: EQ Dev on 16 March 2017 @ 1:14 pm CDT

Live Update Bugs 12/14/16

Please move player support issues to the appropriate forum. This thread is for new bugs with the December update, not for discussion.



Posted by: RadarX on 16 March 2017 @ 12:46 pm CDT

Server Restarts March 16th

All servers will be restarted in just a few minutes to address an outstanding issue with the free heroic character promotion. Downtime is anticipated to be less than one hour.



Posted by: EQ Dev on 15 March 2017 @ 8:30 pm CDT

Server Maintenance March 15th @ 7PM PT

All EverQuest Live Servers will be brought offline on Wednesday, March 15th, 2017 at 7PM Pacific* for additional maintenance. We expect that servers will be unavailable for up to three hours. Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed. *Convert to your local time



Posted by: EQ Dev on 15 March 2017 @ 5:02 pm CDT

Live Update Bugs 03/15/17

The lag on tells, chat channels, zoning, raid window movements, and banners and friends list is worse than ever. This is constantly taking 30+ seconds for game to respond or tells to go through. I would say every person on AB server is well aware of this problem having experienced it for months, but tonight has been acute to say the least."
We just tested this a few minutes ago and can't reproduce lag on general channels, tells, or zoning. Do you have any more details?



Posted by: EQ Dev on 15 March 2017 @ 1:13 pm CDT

Live Update Bugs 03/15/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: RadarX on 14 March 2017 @ 12:53 pm CDT

Updated: Server Maintenance March 15th

All EverQuest Live Servers will be brought offline on Wednesday, March 15th, 2017 at 6:30AM Pacific* for maintenance. Servers will be unavailable for approximately five and a half hours. Update notes can be located here. Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed. *Convert to your local time



Posted by: EQ Dev on 14 March 2017 @ 12:39 pm CDT

Game Update Notes: March 15, 2017



Posted by: RadarX on 10 March 2017 @ 4:55 pm CST

Help Us Celebrate 18 Years!

It's hard to believe that eighteen years ago, EverQuest was getting ready to launch!?Help us celebrate this year by sharing screenshots of what you love about the game.?Post images of your character, your favorite zone, or any exciting moment and tell us your story!



Posted by: EQ Dev on 9 March 2017 @ 4:33 pm CST

Test Update 03/08/17 - New Bugs Only

Test should now be up and unlocked, thanks again for your patience!



Posted by: EQ Dev on 9 March 2017 @ 1:48 pm CST

Test Update 03/08/17 - New Bugs Only

This is a reminder that this thread is for new bugs only with the test update. Not for discussions.



Posted by: EQ Dev on 9 March 2017 @ 12:54 pm CST

Test Update 03/08/17 - New Bugs Only

We are aware of the shared bank issue and will be bringing down Test soon to investigate. There will be a database rollback to before the update, we do not have an estimate of how long servers will be down.



Posted by: EQ Dev on 8 March 2017 @ 6:36 pm CST

Test Update 03/08/17 - Patch Notes and Discussion

This downtime for this update is taking longer than expected. We'll keep you posted. Edit: Servers are now up and unlocked. Thank you for your patience!



Posted by: EQ Dev on 8 March 2017 @ 2:29 pm CST

Test Update 03/08/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 8 March 2017 @ 2:28 pm CST

Test Update 03/08/17 - Patch Notes and Discussion

March 08, 2017 _____________________ *** Items *** - Corrected the spelling of Hero's Band. - Extruded Underfoot Diamond now stacks to 100. - Added Brass Resonance to Circlet of Umbra and the Invested Circlet of Umbra. - Corrected the description on a number of items that are no longer used in tradeskills but do not have a item conversion option. *** Tradeskills *** - The tradeskill trainers in Crescent Reach will train you in their recipes if you are above the skill that the training offers. - The merchants in Abysmal Sea that offer the free tradeskill quests to help them and eventually give you the secrets to refining items will now train you in their recipes and the recipes of the quests that require item turn ins when you request the quest from them and you have earned the refinement ability. - Jewelers can now select their jewelry tool using the convert item button as well as their jewelry bag. *** Quests And Events *** - Run, You Fools! (Group) - Fixed an issue that could cause the completion of the "By The Power of Dead Skulls" achievement in this mission to be unreliable. It should be more reliable now. If you let Taros to get the final hit on enough targets, you should get the achievement. - The heroic adventures On Behest of the Emperor and Others' Things no longer share a replay timer. - The Prince (Raid) - Added specific message when the Prince has become fully enraged. - Unstable Creation (Raid) - This longer requires 18 players to trigger once House of Thule has been open on that server for 3 months or more. - The Blade of Sirrik (Quest) - The Gleaming Serrated Blade can now drop from any black reaver in the City of Mist. - Fippy is restless again. Find a sloshed gnoll in plane of knowledge to give Fippy a hand. Squarl, Heartfire, Grogers, Donaskz, Bonefork, Zehn, Folkar, Niteshaid, Oruatyrim, Wilbus, Spiffy, and Grand, members of Silent Redemption and one friend form the Brell server helped design this mission at SOE Live. - Lowered the level of the ballista in one of the Plane of Health errands to make it so they can be killed at a reasonable pace by lower level characters. - Wanderer Astobin in the Plane of Knowledge now offers Spell: Instinctual Panic as one of the rewards for an Ethereal Parchment. - Thin Strands of Golden Silk should drop on non-progression servers. - Lost Dungeons of Norrath reward points have been increased for more difficult adventure types. - - Kill count type adventures have not changed. - - Collect type adventures now reward 20% more points. - - Boss type adventures now reward 50% more points. - - Hostage rescue type adventures now reward 75% more points. *** Spells *** - Fixed an issue where pets summoned with certain levels of Enhanced Minion had incorrect Cloaks of Enhancement equipped: - - Beastlord, Magician, and Necromancer pets between level 86 and 105 with Enhanced Minion XV and XVI - - Beastlord, Magician, and Necromancer pets between level 81 and 85 using Enhanced Minion VII - XII - - Magician and Beastlord pets between level 71 and 75 using Enhanced Minion I and II - Druid - Reduced the efficiency of some Damage over Time spells that were combined in last month's update. - Druid - Lowered the damage dealt by all spells in the Chill of the Natureward line. - Shaman - Converted Falhotep's Malosenia and Livio's Malosenia to cast the highest rank you know of their component spells. You will now be charged the correct cost for the DoT they use. Higher ranks of these spells have lower recast times. - Shaman - DoT spells that were consolidated in the last update are now less efficient and will do less damage than before. They will still do substantially more damage than before they were consolidated. - Shaman - Corrected a problem that made Sephry's Malady (and earlier spells in the line) do less damage per tick than Breath of Hemocoraxius (and earlier spells in that line). *** AA *** *** NPCs *** - It is no longer possible to spawn infinite black reaver NPCs in City of Mist by setting up a situation where the encounter cannot spawn the unique NPC because it's already up. *** Mercenaries *** *** Collections *** *** Progression Servers *** - Event NPCs in Veksar, The Halls of Betrayal (ChardokB), The Caverns of Exile (SoldungC), and The Plane of Mischief will be treated as bosses. *** Miscellaneous *** - Players can now get onto the floating ruins of Atrebe's Lab while in the non-instance version of Korsha (not applicable for raids). - Veksar, The Halls of Betrayal (ChardokB), and The Caverns of Exile (SoldungC) now have load balancing enabled. - All Legacy of Ykesha zones have load balancing enabled. - The number of characters necessary to trigger a new load balanced zone (pickzone) has been adjusted to better reflect the amount of combatable population in each zone. In the vast majority of cases, the threshold has been lowered, meaning it will be easier to trigger the new pickzone, requiring fewer characters in a zone to do so, than before the update. - Additionally, when a pickzone's population drops below the threshold, it may lock. Players will be alerted when a pickzone locks and will have 15 minutes to leave the zone before it closes. If players do not leave, they will get ported to the main zone after the time expires. - Fixed an issue that could cause Address Book files with invalid names to get generated in the client directory. - Fixed an issue where the LF Players information wouldn't properly display for the guild that is looking for players. Search Guilds was unaffected and would still show the guild in the search results. - Changed the Chat color description for 'Membership Restriction Messages' to 'System Messages' to properly reflect what they're actually used for. This aligns with the Chat Filter 'System Messages'. *** UI *** - Added the item overflow window available through /itemoverflow. This window will be utilized in the future. - Fixed a bug that could cause an item description to not properly appear for some abilities. - Added the ability to enable the display of timestamps in your chat windows. - - The display of timestamps defaults to off but can be customized per window. - - Available formats are hh:mm:ss, hh:mm, or mm:ss. - - The default color of timestamp text matches the color of the chat channel it corresponds to. This setting can be toggled and the timestamps can instead display in a uniform custom color per window. - - Tell windows can also have their timestamp settings customized like normal chat windows. - Fixed a crash issue when a character had too many zone lockouts. *** Previously Updated *** - Some spells that should be available when Planes of Power opens are now available when Planes of Power opens on progression servers. - Phinigel - Fixed an issue that was causing an inability to access to Plane of Hate instance on Phinigel. - Changed - EQUI.xml EQUI_ItemOverflowWnd.xml - The EverQuest Team



Posted by: RadarX on 7 March 2017 @ 6:50 pm CST

Updates to Load Balancing Zones (AKA Pickzone)



Posted by: EQ Dev on 1 March 2017 @ 3:43 pm CST

Test Update 03/01/2017

Today, Test will be updated with our latest internal build to help us with combat testing for some new Anniversary content. There are no new patch notes at this time.



Posted by: EQ Dev on 28 February 2017 @ 5:44 pm CST

Hotfix notes February 28, 2017

*** Hotfix *** - Phinigel - Fixed an issue that was causing an inability to access to Plane of Hate instance on Phinigel.



Posted by: EQ Dev on 24 February 2017 @ 6:29 pm CST

Hotfix notes February 21, 2017

This happened on Tuesday, 2/21/17. *** Hotfix *** - Chardok - Fixed an error with the experience setting in the new Chardok for Empires of Kunark. Experience gain should return to previous, higher, values. - Some spells that should be available when Planes of Power opens are now available when Planes of Power opens on progression servers. - Nureya will always return the Orb of Night from her quest instead of being stingy and giving it only rarely. - Dajrool Waggletongue is now indifferent so there can be no faction difficulties when attempting to speak to him or complete his quests. - Thin Strands of Golden Silk should drop on non-progression servers.



Posted by: klanderso on 24 February 2017 @ 4:31 pm CST

Real Estate Item Restoration on Test

Hey folks! I've been a GM (for pretty much all of our games) for 6+ years, but now I'm a programmer on the EverQuest development team! Onto the restores: Some of you may remember Hludwolf posting about real estate items being restored in the future (post's here), and today is that day. The only items that I'll be restoring are epic weapons, marketplace purchases, and non-recoverable items (like trophies) that were placed on plots and then lost because of that real estate issue. If you're missing something that falls under those categories, you can either send me a message (include a list of the items you're missing, as well as your in-game name on Test) or send me a tell in-game (I'll try to be online as Klanderso during normal business hours). Please don't try to get free stuff, as everything will be checked and double-checked to make sure everyone gets back the correct items. This service is being offered for a limited time, I'll only be doing this through the end of next week (03/03/17), make sure to shoot me a message sooner rather than later! Edit: The window for these item restores is now closed. Thanks everyone!



Posted by: Roshen on 16 February 2017 @ 1:36 pm CST

Don't Miss Huge Savings on Selected Marketplace Items, Before They're Gone



Posted by: EQ Dev on 15 February 2017 @ 1:52 pm CST

Live Update Bugs 02/15/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.