February 20, 2018 - EQ Patch 2/21 - GamParse Update Thread - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: EQ Dev on 23 February 2018 @ 1:48 pm CST

Hotfix Notes: February 23, 2018

*** Hotfix *** - Drusella's Vault - This event should activate properly again. - The Veeshan's Peak Agent of Change is now able to send you to the correct instance when Omens of War unlocks on Progression Servers.



Posted by: Roxxlyy on 21 February 2018 @ 3:23 pm CST

Server Downtime: Wednesday, February 21 @ 6:30 AM PT

Live servers are now unlocked.



Posted by: Roxxlyy on 21 February 2018 @ 2:32 pm CST

Server Downtime: Wednesday, February 21 @ 6:30 AM PT

We are still working to bring live servers back up and will continue to keep this thread updated. Servers are expected to remain down for approximately 2 additional hours.



Posted by: Roxxlyy on 21 February 2018 @ 1:16 pm CST

Server Downtime: Wednesday, February 21 @ 6:30 AM PT

Today's downtime is taking a bit longer than expected; the estimate for today's downtime is being extended by roughly 2 hours, and this thread will continue to be updated when new information arrives.



Posted by: EQ Dev on 21 February 2018 @ 12:03 pm CST

Live Update Bugs 02/21/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: Roxxlyy on 21 February 2018 @ 10:59 am CST

Server Downtime: Wednesday, February 21 @ 6:30 AM PT

All EQ Servers are currently down for maintenance and are expected to be brought back up by 10:30 AM PT. Patch notes for this update can be found in the Forum Update Notes here.



Posted by: EQ Dev on 20 February 2018 @ 9:38 pm CST

Game Update Notes: February 21, 2018

February 21, 2018 _____________________ *** Highlights *** - Fixed several problems with Ring of Scale items. See the Items section below for details. - Many UI features are no longer expansion restricted on Progression Servers including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal. *** Items *** - Items that can be converted will now always show the conversion preview link when inspected. Previously this link could only be seen if the item was in your inventory. - Containers that can be converted must now be empty of all items before they will process the conversion. - Lore is now enforced in the item recovery system. The recover tab in the merchant window will no longer allow for the storage of multiple items in the same lore group. Destroying an item while another in the same lore group exists in the recover tab will not add the most recently destroyed item to the recover tab. - Fixed the spell types on Crasher to allow the Remote Healing Blessing V proc to function. - Skull of Null is now All/All and a charm slot item. Fixed the shielding effect. Changed the click spell to Annul Magic. - The Mask of Monstrosity from the Plane of Mischief now casts Illusion: Ogre instead of Chill Sight. - The Hoarded Worker Sledgemallet can be equipped in the primary slot instead of the charm slot. - Added a Spell Research Table for placement in your house. It can be purchased from Varlad Rahnta in the Neighborhood. - Lowered the damage on Strike of the Blood Orchid to one-hand weapon appropriate. - Boon of the Soother now triggers on heals instead of damage spells. - Scale Touched Dragonbrood Cowl now has Faerune. - Chalandria's fang now mentions its intended level cap of 100. - Overlord and Archon Phlogiston armor now have 75 purity. - Ring of Scale unique edible foragables have had the tradeskill flag removed. - Ring of Scale chase items now have Augmentation slots. - For Ring of Scale items, added bash damage to shoulders, backstab damage to cloaks, kick damage to neck items, and frenzy damage to select face items. - Phlogiston two-handed weapons with negative poison resist now have a save of 127. - Scale Touched Dragonbrood Armwraps now have Cleave VII - 38. - Fixed an issue with the stats granted by the Ring of Scale power sources, which were lower than intended. - Sebilisian Dragonhunter Cowl and Sebilisian Dragonhunter Armwraps now have the correct icons. - Coercer's Conflagrant Wristguard now has the group poison/chromatic focus. - Coercer's Phlogiston Wristguard, Archon's Phlogiston Bracer, Dread Suzerain's Phlogiston Bracer, and Feral Lord's Phlogiston Wristguard now have the raid poison/chromatic focus. - Trader's Satchel and its colored variants are now heirloom. - The following keys will now be added to the key ring when used: Wind Etched Key, Gem-Etched Key, Symbol of Torden, and Crystalline Globe. - The Brain in a Jar, Painting: Tink N Babble, Statue: Iksar Head, Emperor Ganak Throne, Statue: Iksar Bust, and Froglok Head in a Jar will now be flush with the ground when placed in housing in Cursor Mode. - Typos in the following items were fixed: Dull Broadsword of Decay, Rust Venom, Tevik's Vision, Forgeborn Shield, Tome of Tash, Spell: Illusion: White Bunny, and the spelling of Hoshkar in focus effects. - Claiming an item without having the appropriate available inventory space should no longer result in losing both the item and the claim. Instead, either the item will be placed on your cursor or the claim will be restored. - Race Change Scrolls will no longer remove spells in your spellbook unless you do not qualify to know them due to deity restrictions. *** Tradeskills *** - Salvage can now return all items that were used in the recipe regardless of how many items the recipe returns on failure. For example: failing to create a Conflagrant Fish Scale Sheet can now return between two and ten Conflagrant Fish Scale Swatches instead of just two. - Changed the name of Conflagrant and Phlogiston Katar to Conflagrant and Phlogiston Claws. Renamed the appropriate recipes. Added the proper offhand look and modified the book Weapon and Shields of Combination to mention claws instead of a katar. *** Quests And Events *** - If you leave a shared task, you are no longer able to join a different instance of that task until the task you left ends. - Drusella's Vault (Raid) - It is no longer possible to trigger the raid by standing in the starting area near the room where the raid takes place. - Balance of Power (Raid) - It should now be possible to receive the Foul Breath achievement. - Balance of Power (Raid) - The death of the real High Arcron Ioulin will no longer despawn all adds in the raid. - Balance of Power - (Raid and Mission) - The portals can no longer be opened like chests. - End of Empire (Raid and Mission) - Fixed an issue where the Kar`Zok soldiers would sometimes not drop a Defender's Shield. The Combine allies in this fight will no longer be selected when using cycle-target. - Fell Foliage (Mission) - Removed the mechanic where Caktiikii teleports people into the ravine. Slowed the spawn rate of the adds and increased the number required for the boss to lock his HP by one. - Fell Foliage (Mission) - Reduced the number of the same cactus adds needed to create the atrocious cactus from 5 to 3. Also fixed a bug that caused one too many to be needed to spawn the atrocious cactus. - Removed zone restrictions from all of the collect steps of Crestra's earring quests. - Hoshkar - Cloud of Frailty and Massive Cloud of Frailty now debuff casting speed instead of buffing it. In addition, the slow debuff component now stacks with haste effects. - Corrected the achievement references in the holiday events. - Find Fibblebrap - Corathus - Bellfast will now offer his missions properly and will give you all of the information that he was originally intended to give. - Dreadspire Keep - The statue in Dreadspire Keep that can be used to enter the Demi-Plane of Blood will now work properly in pick zones. - Flight of the Seeker - It is no longer possible to accidentally kill The Seeker and fail the mission. - The Master of Dreadspire - Hailing The Master of Dreadspire will reveal which answers you gave to Arturos, Irrissa the Seer, Ur-Koraag, and Ariahn Teller. - The Master of Dreadspire - The Master of Dreadspire will now remember the top several players of his hatelist and resume attacking them after the Burst of Dawn effect from the Glimmering Dawnstone wears off. - Porthio, the Second Born - The shared aggro between Porthio and Nightshade should work more reliably. - Emperor Ssraeshza - Emperor is now tethered to his room. - Most Vex Thal bosses now tether to their rooms. - Legacy Heroic Adventures have received several tuning and functionality changes: - - Heroic Adventure NPCs have lower stats at level 106+, compared to their January 2018 stats. - - Spells cast by NPCs in Heroic Adventures scale in approximately the same way that the NPCs' stats scale. For levels 101+ this was generally an increase. - - Heroic Adventures stop scaling at the maximum level in the era they were introduced. For example, 15th anniversary and Call of the Forsaken errands released when the maximum level was 100, so even if there is a level 101+ player in the zone, the highest these adventures will scale is as if the max level player in the zone were level 100. - - Heroic Adventures experience and point reward scaling have been adjusted to better reflect their difficulty. - - Heroic Adventures daily quest experience and point reward scaling have been adjusted to better reflect their difficulty. *** Spells *** - Fixed a bug where some characters were unable to learn any new combat abilities. - Corrected an issue where some spells erroneously displayed 'begins to sing a song.<>' - Berserker - Corrected the descriptions for the amount of hatred reduction on Jarring Jolt and Axe of Rekatok Jolt Effect. - Cleric - Increased the AC granted by Armor of the Merciful slightly. - Druid - Increased the AC granted by Arcronite Skin and Arcronite Blessing and adjusted stacking blockers so that they are no longer overwritten by Assurance. - Druid - Increased the mana regeneration rate of Arcronite Skin to match Arcronite Blessing. - Druid - Greatly reduced the damage of combined DoTs above level 70. The Flame Lick and Gelid Moonbeam lines have been further reduced in damage to reflect that they were not stackable before stacking groups were created. - Shaman - Greatly reduced the damage of combined DoTs above level 70. *** AA *** - Cleric - Fixed the description for rank 18 of Divine Retribution. - Magician - Fixed a bug that caused Second Wind Ward to trigger Second Wind on the magician rather than their pet when their pet reached low health. Modified Second Wind to better coexist with other AC buffs. - Paladin - Fixed a bug where ranks 35-37 of Lay on Hands would not reset on death like previous ranks. - Rogue - Fixed the duration of ranks 22-23 of Rogue's Fury. - Wizard - Changed rank 11 of Evoker's Synergy to trigger off of Shocking Vortex rather than Ethereal Braid. *** NPCs *** - Overthere and Skyfire (Ring of Scale) - NPC spells Aggressive Buffet, Irritating Spines, Rake, and Soul Drain no longer land through immunities. The Irritating Spines debuff's duration has been reduced. - Veeshan's Peak (Ring of Scale) - NPCs should regard pets in the more common way now. - Veeshan's Peak (Ring of Scale) - Hard rares will respawn more slowly and will have a maximum of one power source. - Xalgoz in Sathir's Tomb has returned to his proper race. - Lashun Novashine in Plane of Health has remembered what he wanted to say and should now respond properly. - Big cat familiars will no longer eat other people's familiars, because that's naughty. Bad kitty! - Depths of Darkhollow - Several quest NPCs are now immune to attack. This includes but is not limited to the Doorman in Dreadspire Keep and Shadowalker Dustspirit in Stoneroot Falls. - Shadowalker Dustspirit in Stoneroot Falls now has the (Missions) tag. *** Collections *** - Many collectibles from Call of the Forsaken and The Broken Mirror now have lore text. - Fixed the typos in the collectibles and associated achievements for the Dull Broadsword of Decay and Rust Venom. *** Progression Servers *** - Many UI features are no longer expansion restricted, including but not limited to: clicking items from bags, bandolier, blocking spells, and the quest journal. - Added an Agent of Change for the Veeshan's Peak revamp, available when Gates of Discord unlocks. - The Cazic-Thule instance offered by the Agent of Change will now grant lockouts as intended. - The Temple of Cazic-Thule will now turn into the Accursed Temple of Cazic-Thule when Planes of Power unlocks. - The Praesertums in Sanctus Seru are now in the progression instance zone with Lord Inquisitor Seru. - - The Agent of Change no longer requires the key. It still does a level check. - - The Arx Key teleports you to the Lord Inquisitor Seru area in the base zone UNLESS you are in the progression instance or a pick zone for Sanctus Seru, in which case it will teleport you to the Lord Inquisitor Seru area in the zone you are in. - - The entrance point of the progression instance is now near the relative location of the Agent of Change that sends you there, not the Agent of Change is in the Lord Inquisitor Seru area that can teleport you out of the instance. - The initial ranks of mercenary alternate advancement abilities can now be obtained with the release of Seeds of Destruction. - Fixed a bug that caused low level fire pets to cast an incorrect spell in eras prior to Planes of Power. - All adoptable heritage crate mounts now have text in the adopt effect description that state that Luclin must be unlocked in order to adopt the mount. - The sky and outdoor settings are now consistent between Luclin Agent of Change instances and base zones. This will allow for summoning a mount in the instance if it can be summoned in the base zone. - Ruins of Kunark must be unlocked in order to claim Kunark teleporter items. *** Miscellaneous *** - Performed significant upgrades to both the client and server to utilize more modern hardware and operating system features. - Added a warning message when starting the game on Windows Vista, XP, and older operating systems: - - In a few months the game will be unable to run on such systems. - - Please refer to the minimum system requirements on our website. - Fixed an issue where characters that had previously changed race did not have their innate skills updated to the expected values. - NPC names will be capitalized at the beginning of FLURRY or RAMPAGE messages. - Corrected an issue where players on non-PVP servers were hitting a distance limit when /targeting another player. - Corrected an issue that could cause characters to fail to load into the Character Select screen. - Corrected several misspellings of Lxanvom. *** UI *** - The AA abilities window will now display descriptions for your current ability rank as well as the next rank available for purchase. - You can now toggle a border on the Task Overlay window. - Fixed an issue where quests were being removed from the Task Overlay window on logout. - Merchants that use alternate currencies will no longer purchase your coin items. - The Find Item Window now filters equipped items and items in your inventory as separate locations. - Corrected an issue where players were not being added to the guild window after zoning or logging in. - The bazaar and find item windows UI positioning has been adjusted. - Added focused mana cost, range, endurance cost, resist mod, and push information to the spell display window. - The guild window no longer counts players who are not displayed in each page's total, and the players per page setting is now saved. - Corrected an issue with the Reset button on the Find Item Window. - Changed - EQUI_AAWindow.xml EQUI_BazaarSearchWnd.xml EQUI_FindItemWnd.xml EQUI_GuildManagementWnd.xml EQUI_TaskOverlayWnd.xml *** Previously Updated *** - Master Vule the Silent Tear - Master Vule will always leave a corpse when slain. - Corrected a problem that could cause the Cazic-Thule zone to continually repop when a progression instance was active. - Cleric - All spells in the Holy Intervention Strike line are now Chromatic resists with a -10 modifier. Fixed several other inconsistencies with early ranks of these spells. - Necromancer - Fixed a problem that prevented Adalora's Shade and Reliving Assassin from spawning pets if you did not have a spell focus that affected them. - The EverQuest Team



Posted by: Roxxlyy on 14 February 2018 @ 2:37 pm CST

Coirnav Progression Server - Coming March 16, 2018!

Doesnt say where this locks at? Or will it continue to live like Phinny?"
Coirnav will unlock all EQ expansions until it eventually reaches Live.



Posted by: Roxxlyy on 14 February 2018 @ 2:12 pm CST

Coirnav Progression Server - Coming March 16, 2018!



Posted by: EQ Dev on 14 February 2018 @ 12:40 pm CST

Test Update 02/14/2018 - Patch Notes and Discussions

Update moved to 2/14/2018



Posted by: EQ Dev on 13 February 2018 @ 8:02 pm CST

Test Update 02/14/2018 - New Bugs Only

Moving this update to 2/14/2018.



Posted by: EQ Dev on 12 February 2018 @ 7:40 pm CST

Test Update 02/14/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 12 February 2018 @ 7:39 pm CST

Test Update 02/14/2018 - Patch Notes and Discussions

February 14, 2018 _____________________ *** Items *** - Items that can be converted will now always show the conversion preview link when inspected. Previously this link could only be seen if the item was in your inventory. - Containers that can be converted must now be empty of all items before they will process the conversion. - Lore is now enforced in the item recovery system. The recover tab in the merchant window will no longer allow for the storage of multiple items in the same lore group. Destroying an item while another in the same lore group exists in the recover tab will result in the second item being unrecoverable. - Corrected the spelling of Forgeborn Shield. - Removed the tradeskill flag from the Ring of Scale unique edible foragables. - Fixed the spell types on Crasher to allow the Remote Healing Blessing V proc to function. - Skull of Null is now All/All and a charm slot item. Fixed the shielding effect. Changed the click spell to Annul Magic. - Worker Sledgemallet can be equipped in the primary slot. - Added Augmentation slots to the Ring of Scale chase items. - Set purity to 75 on Overlord and Archon Phlogiston armor. - Phlogiston two-handed weapons with negative poison save now have a save of 127. - A spell research table is available for housing. - Added Cleave VII - 38 to Scale Touched Dragonbrood Armwraps. - For Ring of Scale items, Added bash damage to shoulders, backstab damage to cloaks, and kick damage to neck items. - Added frenzy damage to select Ring of Scale face items. - Added Faerune to Scale Touched Dragonbrood Cowl. - Chalandria's fang now mentions its intended level cap. - Fixed an issue with the stats granted by the Ring of Scale power sources, which was lower than shown by the power sources. - Corrected the icons for Sebilisian Dragonhunter Cowl and Sebalisian Dragonhunter Armwraps. - Fixed the misspelling of Tevik's Vision. - Coercer's Conflagrant Wristguard now has the group poison/chromatic focus. - Coercer's Phlogiston Wristguard, Archon's Phlogiston Bracer, Dread Suzerain's Phlogiston Bracer, and Feral Lord's Phlogiston Wristguard now have the raid poison/chromatic focus. - Fixed spelling of Hoshkar in focus effects. - Trader's Satchel and its colored variants are now heirloom. - The following keys can now be added to the keyring when used: Wind Etched Key, Gem-Etched Key, Symbol of Torden, Crystalline Globe. - Tome of Tesh has been renamed to Tome of Tash. - The Brain in a Jar, Painting: Tink N Babble, Statue: Iksar Head, Emperor Ganak Throne, Statue: Iksar Bust, and Froglok Head in a Jar will now be flush with the ground when placed in housing in Cursor Mode. *** Tradeskills *** - Salvage can now return items that are returned on failure in the cases where the return on failure amount is less than the amount used in the recipe. Previously, salvage considered any amount of items returned on failure as already recovered. For example: failing to create a Conflagrant Fish Scale Sheet can now return between two and ten Conflagrant Fish Scale Swatches instead of just two. - Changed the name of Conflagrant and Phlogiston Katar to Conflagrant and Phlogiston Claws. Renamed the appropriate recipes. Added the proper offhand look and modified the book Weapon and Shields of Combination to mention claws instead of a katar. *** Quests And Events *** - You are now unable to join another instance of a shared task that you leave prior to its completion until that first shared task comes to a close. - Drusella's Vault (Raid) - It is no longer possible to trigger the raid by standing in the starting area near the room where the raid takes place. - Balance of Power (Raid) - It should now be possible to receive the Foul Breath achievement. - Balance of Power (Raid) - The death of the real High Arcron Ioulin will no longer despawn all adds in the raid. - Balance of Power - (Raid and Mission) - The portals can no longer be opened like chests. - End of Empire (Raid and Mission) - Fixed an issue where the Kar`Zok soldiers would sometimes not drop Defender's Shield. Also changed the Combine allies in this fight not to be selected when using cycle-target. - Fell Foliage (mission) - removed the mechanic where Caktiikii teleports people into the ravine. Slowed the spawn rate of the adds and increased the number required for the boss to lock his HP by one. - Fell Foliage (Mission) - reduced the number of the same cactus adds needed to create the atrocious cactus from 5 to 3. Also fixed a bug that caused one too many to be needed to spawn the atrocious cactus. - Removed zone restrictions from all of the "Collect" steps of Crestra's "Earring" quests. - Hoshkar - Cloud of Frailty and Massive Cloud of Frailty now debuff casting speed instead of buffing it, and the slow debuff component now stacks with haste effects. - Corrected the achievement references in the holiday events. - Find Fibblebrap - Corathus - Bellfast will now offer all of the missions properly and will give you all of the information he was intended to give. Everyone please update your online guides (we're looking at you, Allakhazam) - Dreadspire Keep - The statue in Dreadspire Keep that can be used to enter the Demi-Plane of Blood will now work properly in pick zones. - Flight of the Seeker - Removed the ability to accidentally kill The Seeker and fail the mission. - The Master of Dreadspire - Hailing The Master of Dreadspire will reveal which answers you gave to Arturos, Irrissa the Seer, Ur-Koraag, and Ariahn Teller. - The Master of Dreadspire - The Master of Dreadspire will now remember the top several players of his hatelist and resume attacking them after the effect from the Burst of Dawn from the Glimmering Dawnstone wears off. - Porthio, the Second Born - The shared aggro between Porthio and Nightshade should work more reliably. - Emperor Ssraeshza - Emperor is now tethered to his room. - Most Vex Thal bosses now tether to their rooms. - Heroic Adventure NPCs have lower stats at level 106+, compared to the January 2018. - - Spells cast by NPCs in Heroic Adventures scale in approximately the same way the NPC's stats scale. For levels 101+ this was generally an increase. - - Heroic Adventures stop scaling at the maximum level in the era they were introduced. For example, 15th anniversary and Call of the Forsaken errands released when the maximum level was 100, so even if there is a level 101+ player in the zone, the highest they will scale is as if the max level player in the zone is level 100. - Altered the experience granted from heroic adventures. - Altered the points granted from heroic adventures. *** Spells *** - Fixed a bug where some characters were unable to learn any new combat abilities. - Corrected an issue where some spells erroneously displayed 'begins to sing a song.<>' - Lowered the damage on Strike of the Blood Orchid to one-hand weapon appropriate. - Boon of the Soother now triggers on heals instead of damage spells. - Berserker - Corrected the descriptions for the amount of hatred reduction on Jarring Jolt and Axe of Rekatok Jolt Effect. - Cleric - Increased the AC granted by Armor of the Merciful slightly. - Druid - Increased the AC granted by Arcronite Skin and Arcronite Blessing and adjusted stacking blockers so that they are no longer overwritten by Assurance. - Druid - Increased the mana regeneration rate of Arcronite Skin to match Arcronite Blessing. - Druid - Greatly reduced the damage of combined DoTs above level 70. The Flame Lick and Gelid Moonbeam lines have been further reduced in damage to reflect that they were not stackable before stacking groups were created. - Shaman - Greatly reduced the damage of combined DoTs above level 70. *** AA *** - Paladin - Fixed a bug where ranks 35-37 of Lay on Hands would not reset on death like previous ranks. - Wizard - Changed rank 11 of Evoker's Synergy to trigger off of Shocking Vortex rather than Ethereal Braid. *** NPCs *** - Overthere and Skyfire (Ring of Scale) - NPC spells Aggressive Buffet, Irritating Spines, Rake, and Soul Drain no longer land through immunities. Lowered duration of Irritating Spines. - Veeshan's Peak (Ring of Scale) - NPCs should regard pets in the more common way now. - Veeshan's Peak (Ring of Scale) - The hard rares in the zone will respawn more slowly. - Veeshan's Peak (Ring of Scale) - The hard rares will only roll once for power sources. - Xalgoz in Sathir's Tomb has returned to his proper race. - The Doorman in Dreadspire Keep is now non-combatable. - Plane of Health - Lashun Novashine has remembered what he wanted to say and should respond properly now. - Depths of Darkhollow - Made a few quest NPCs immune to attack. - Shadowalker Dustspirit in Stoneroot Falls can no longer be killed and now has the (Missions) tag. *** Collections *** - Added lore text to many collectibles from Call of the Forsaken and The Broken Mirror. - Fixed the typos in the collectibles and associated achievements for the Dull Broadsword of Decay and Rust Venom. *** Progression Servers *** - Many UI features are no longer expansion restricted, including but not limited to: clicking items from bags, bandolier, blocking spells, quest journal. - Added a progression server instance for the Veehsan's Peak revamp, available when Gates of Discord unlocks. - The Cazic-Thule instance offered by the Agent of Change will now grant lockouts as intended. - The Praesertums in Sanctus Seru are now in the progression instance zone with Lord Inquisitor Seru. - - - The Agent of Change no longer requires the key. It still does a level check. - - - The Arx Key teleports you to the Lord Inquisitor Seru area in the base zone UNLESS you are in the progression instance or a pick zone for Sanctus Seru, in which case it will teleport you to the Lord Inquisitor Seru area in the zone you are in. - - - When players enter the progression instance, they will be near the relative location of the Agent of Change that sent them there, not the agent of Change that teleports players out (which is in the Lord Inquisitor Seru area) - The initial ranks of mercenary alternate advancement abilities can now be obtained with the release of Seeds of Destruction. - All adoptable heritage crate mounts now have text in the adopt effect description that state that Luclin must be unlocked in order to adopt the mount. - The sky and outdoor settings are now consistent between Luclin Agent of Change instances and base zones. This will allow for summoning a mount in the instance if it can be summoned in the base zone. - Ruins of Kunark must be unlocked in order to claim Kunark teleporter items. *** Miscellaneous *** - Performed significant upgrades to both the client and server to utilize more modern hardware and operating system features. - Added a warning message when starting the game on operating systems older than Windows 7: - - In the near future the game will be unable to run on such systems. - - Please refer to the minimum system requirements on our website. - Fixed an issue where characters that had previously changed race did not have their innate skills updated to the expected values. - Race Change Scrolls will no longer remove spells earned through items. - NPC names will be capitalized at the beginning of FLURRY or RAMPAGE messages. - Fixed a typo for a certain kind of purchase failure. - Corrected an issue where players on non-PVP servers were hitting a distance limit when /targeting another player. - Corrected an issue that could cause characters to fail to load into the Character Select screen. - Corrected several misspellings of Lxanvom. *** UI *** - The AA abilities window will now display descriptions for your current ability rank as well as the next rank available for purchase. - You can now toggle a border on the Task Overlay window. - Fixed an issue where quests were being removed from the Task Overlay window on logout. - Merchants that use alternate currencies will no longer try to purchase your coin items. - The Find Item Window now filters Equipped items and items in your Inventory as separate locations. - Corrected an issue where players were not being added to the guild window after zoning or logging in. - The bazaar and find item windows UI positioning has been adjusted. - Added focused mana cost, range, endurance cost, resist mod, and push information to the spell display window. - The guild window no longer counts players who are not displayed in each page's total, and the players per page setting is now saved. - Corrected an issue with the Reset button on the Find Item Window. - Changed - EQUI_AAWindow.xml EQUI_BazaarSearchWnd.xml EQUI_FindItemWnd.xml EQUI_GuildManagementWnd.xml EQUI_TaskOverlayWnd.xml *** Previously Updated *** - Master Vule the Silent Tear - Master Vule will always leave a corpse when slain. - Corrected a problem that could cause the Cazic Thule zone to continually repop when a progression instance was active. - Cleric - All spells in the Holy Intervention Strike line are now Chromatic resists with a -10 modifier. Fixed several other inconsistencies with early ranks of these spells. - Necromancer - Fixed a problem that prevented Adalora's Shade and Reliving Assassin from spawning pets if you did not have a spell focus that affected them. - The EverQuest Team



Posted by: EQ Dev on 30 January 2018 @ 4:41 pm CST

Hotfix Notes: January 30, 2018

*** Quests And Events *** - Master Vule the Silent Tear - Master Vule will always leave a corpse when slain.



Posted by: Roxxlyy on 26 January 2018 @ 5:13 pm CST

Servers Down - January 26, 2018

The team is aware of the recent server crashes and is investigating the issue now. Thank you for your reports!



Posted by: EQ Dev on 22 January 2018 @ 1:16 pm CST

Test Update 01/22/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread



Posted by: EQ Dev on 22 January 2018 @ 1:14 pm CST

Test Update 01/22/2018 - Discussion

Test has been updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 19 January 2018 @ 9:51 pm CST

Game Update FAQ

A developer mentioned that something was fixed internally, but I don't see the change yet. The team doesn't work directly on the Live servers. We implement on Beta or on a personal server. Fixed internally means that a change was made, but that change is not yet Live. An update that pushes out the code, data, and/or assets is necessary for that change to take effect on Live. When do monthly updates happen? The monthly update is generally on the third Wednesday of each month. There are exceptions to this. For example, December's update tends to be scheduled a week or two early so that there's some buffer room between the update and the holidays. The monthly update goes out to the Test server roughly a week before it goes Live. There are often additional and sometimes substantial changes between what goes out to Test and what goes Live in the monthly update. As above, Test is not a development environment. Changes made internally are not on Test until there is a Test update. Live may have a more recent version of the game's data and code than Test. When do hotfixes and non-monthly updates happen? It depends. We sometimes have one or more mid-cycle updates to address issues. Whether and when a mid-cycle update occurs depends on the severity of the issue, the length of time until the next scheduled update, the risk of pushing out a change, whether the changes require taking the servers down, and staff availability. When can a design change be hotfixed versus requiring a server down? As a general rule, systems often can't be hotfixed and content often can, but it's much more complicated than that. Generally, a change to something like strings, global scripts, items, spells, AAs, tradeskills, global NPCs, or tasks requires a server down. A change to texts, local scripts, dialogues, old style quests, merchant lists, spawns, encounters, or NPCs can be hotfixed.



Posted by: EQ Dev on 19 January 2018 @ 1:53 pm CST

Hotfix Notes: January 19, 2018

*** Tradeskills *** - Increased the drop rate of Conflagrant Ore, Conflagrant Platinum, Conflagrant Wood, Conflagrant Diamond, Conflagrant Reptile Skin, Kunark Conflagrant Powder, and Slime. *** Quests And Events *** - The Sathir Line - Venril and Rile will now be killable when both of their health percentages are lowered. - Fell Foliage (Mission) - Lowered the damage output and hit points of Cactiikii. *** Miscellaneous *** - You must have an empty inventory slot to claim items.



Posted by: EQ Dev on 17 January 2018 @ 4:01 pm CST

Live Update Bugs 01/17/18

Reminder: Please follow this thread's rules: Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. Future off topic posts will be deleted.



Posted by: EQ Dev on 17 January 2018 @ 2:17 pm CST

Live Update Bugs 01/17/18



Posted by: EQ Dev on 17 January 2018 @ 9:18 am CST

Live Update Bugs 01/17/18

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 17 January 2018 @ 9:16 am CST

Game Update Notes: January 17, 2018

January 17, 2018 _____________________ *** Highlights *** - Added an /outputfile recipes command. See the Tradeskills section for details. - The Iksar Heritage Crate and the Broker's Backpack Set are now available on the Marketplace! - Characters that did not have the proper rank of Hero's Fortitude, Resolution, or Vitality should now be fixed. - Fixed a bug that could result in the loss of mercenary experience at higher levels. - Corrected the size of target decals for AE spells. Previously they were off by about 10% from the actual size. *** Items *** - Mount, Illusion, and Familiar Key Ring Slots have returned to the Marketplace. They now have a cap of 250 slots. - If an item is stackable and has a convert button, one item from the stack will be converted per click instead of the entire stack. - Fixed Island Toxin to correctly reduce the target's melee accuracy and increased the duration from 12 to 30 seconds. - Raised the tier of Improved Dodge on Shattered Mirror of Self-Loathing to VII. - Bridle of the Balefire Wyvern will now dismiss the mount if clicked again like other mount items. - Gorowyn Translocator Lantern now notes "This item is placed on a ceiling." - Scale Touched Dragonbrood Leggings now have Ferocity XI. - Wrapped Conflagrant augments are no longer temporary and Wrapped Conflagrant type 5 augments stack to 20. - Ability: Enchant Conflagrant Platinum and Ability: Mass Enchant Conflagrant Platinum are now enchanter only and will correctly teach their abilities. - The charm descriptions on Polished Ember Relic, Venril Sathir Charm, Ioulin's Warrant, and Conflagrant Charm of Security now correctly state that Ring of Scale armor is required. - Corrected the visual appearance and icons of Phlogiston Tower Shield, Phlogiston Kite Shield, and Phlogiston Buckler. - Fixed the name of Signet of the Forge Lord. - Fixed the negative stats on Grave. - Fixed the description for Fury of the Beast, the click spell on Beastlord chest items from Ring of Scale. - Fixed the description for Secretion of the Mamba, the click spell on Rogue leg items from Ring of Scale. - Fixed the descriptions of Elixir of Clarity XIX, Spider's Bite Poison X, Bite of the Shissar Poison X, Elixir of Health XIX, Healing Potion XIX, Elixir of Healing XXI, Elixir of Spiritualism XIX, Elixir of Replenishment XIX, Spider's Bite Poison Strike XI, Bite of the Shissar Poison Strike XI on various potions and poisons from Ring of Scale. - Changed the augmentation slot type from 7 to 8 on all Phlogiston non-visible items. - The purity augmentation slot in Ring of Scale group armor is now type 13. - Changed the proc on Brilliant One Eye to Burst of Flames III. - Corrected the proc and focus on Phlogiston Longbow. - Many legacy Hero's Forge ornaments will no longer drop from higher level NPCs. - Type 5 Tier 2 augments now drop in appropriate zones. - Added the ability to place Draconic Poison, Acidic Abrasive, Drachnid Toxin, Phlogiston Miasma, and Draconic Formula in potion belts. - Irae Faycite Shard: Skorpikis Blade Strike can now correctly be used by rogues. *** Tradeskills *** - Added an /outputfile recipes command. It will output the names of tradeskill recipes you know if they qualify you for additional skill points past the 300 cap. - Sub combine items for Crestra's Earring are now no-trade. - Changed the text in the Ring of Scale poison book (Osbdosmn) to include a mention of Distilled AA ingredients and correct the reference to Sculptured Poison Vials. - It is now possible to create Scorpion's Agony XIX, Strike of the Shissar XIX, Strike of Ssraeshza XIX, E`ci's Lament XIX, Myrmidon's Sloth XIX, Fighter's Bane XIX, Vallon's Tactic XIX, Tallon's Tactic XIX, Anger of the Shissar XIX, Hate of the Shissar XIX, Gelidran Lament XIX, Pyrilen Burn XIX, Monk's Bane XIX, Archer's Bane XIX, Warlord's Bane XIX, Messenger's Bane XIX, Quellious' Trauma XIX, Solusek's Burn XIX, and Hero's Toxin III poisons. - Increased the drop rate of Conflagrant Silk. *** Quests And Events *** - Ring of Scale raids will now drop the intended amount of coin. - Fixed a few typos in Crestra's dialogs. - Crestra's quests will be more forgiving if you fail to follow instructions and create the earring early. Forcing an update to your inventory (looting or destroying an item) will force an update to your quest if you are currently in this situation. - Fit for the New World - The guards on patrol will no longer re-spawn and are worth significantly less experience. - End of Empire (mission) - The mission will no longer grant raid achievements. - Balance of Power (mission) - Fixed a bug that was making it impossible to succeed at the 'Unburnt' achievement. - Talendor (mission) - Fixed a messaging error that would say that the 'Hard Way' achievement had failed when it hadn't. - Talendor (mission) - Nexona no longer casts the raid version of Shadow Flames. Talendor now has hit points more appropriate to a mission for two groups. - Talendor (mission) - The Veeshan's Peak mission for Ring of Scale now properly requires participants to have the key to Veeshan's Peak. - Veeshan's Peak (Ring of Scale) - Everyone will need the proper key to be in the zone. - Fell Foliage (mission) - Made this event more challenging. - End of Empire (mission) - All three of the soldiers should drop shields. - Balance of Power (mission) - NPCs in this mission will no longer give raid out of combat cooldowns or /con as raid level targets. - End of Empire (raid) - Warleader Hegron's corpse will no longer depop if he has loot. - Chokidai Unbound - The chokidai will find a new master if it can't see the current one. If everyone in the group that is alive in the zone is invisible, it will run away forever and be sad. - Chokidai Unbound - Lavalisks should no longer fail to spawn at the end of the quest, unless you do not have an egg for them to eat. - Fixed a bug with some reward sets failing to offer experience for level 106+ players (e.g. the tasks offered by Master Hunter Jilare in Shard's Landing). - The tasks 'All to Scale', 'Killing Claws', and 'Bipedal Dragons' no longer share a replay timer. - Fixed a problem with three events that could erroneously send someone on a one-way trip to Qeynos. - Master Vule, the Silent Tear - This raid is now instanced instead of open air contested. Speak to Margaret Hill in Dreadspire to launch the raid. - Master Vule, the Silent Tear - This event has received various minor changes and improvements. - Zi-Thuuli of the Granite Claw - The reward chest for Zi-Thuuli of the Graniteclaw should spawn at his location instead of on a random person in the Demi-Plane of Blood. - Mayong Mistmoore (Demi-Plane of Blood) - Mayong will only allow a limited number of item debuffs when he is at high health. More opportunities to debuff him will appear as he takes more damage. *** Spells *** - Bard songs now display full casting information similar to normal spells when a bard begins to sing. - Bard songs no longer display a message when the song ends or is interrupted. - Beastlord - Increased damage, HP, AC, and skills of all level 106+ warders. Increased the level of pets focused by Enhanced Minion XIX and higher. - Cleric - Increased the damage dealt by Unyielding Hammer of Zeal. - Cleric - Corrected the spell description for Divine Response. - Enchanter - Increased damage, HP, AC, and skills of Nureya's Animation. - Magician - Increased damage, HP, AC, and skills of all level 106+ elementals. Increased the level of pets focused by Enhanced Minion XIX and higher. - Magician - Fire pets will properly cast Frenzied Elemental Bolt again when under the effect of Frenzied Burnout. - Necromancer - Increased damage, HP, AC, and skills of all level 106+ servants. Increased the level of pets focused by Enhanced Minion XIX and higher. - Paladin - Remorse for the Fallen will now affect spells up to level 110. - Shadowknight - Increased damage, HP, AC, and skills of Minion of T'Vem. - Shadowknight - Remorselessness will now affect spells up to level 110. - Shadowknight - The Glowing Clawed Tablet of the Ring of Scale will no longer grant duplicate scrolls. - Shadowknight - The Glowing Marked Symbol of the Ring of Scale will now grant Scroll: Touch of T`Vem Rk. III in addition to the other level 110 items. - Shaman - Increased damage, HP, AC, and skills of Mirtuk's Faithful. - Wizard - Increased damage dealt by Virnax's Pyroblade. - Wizard - Corrected spell descriptions for Funnel of Frostbite and Claw of Qunard. *** AA *** - Characters that did not have the proper rank of Hero's Fortitude, Resolution, or Vitality should now be fixed. - Mercenary - Changed the prerequisite for rank 11 of Healing Acumen and Mystic Destruction to be rank 15 of Improved Spell Resistance rather than rank 16. - Berserker - Ranks 4-5 of War Cry of the Braxi will now trigger the correct spell. - Monk - Fixed a missing 30 second duration extension on ranks 28-30 of Zan Fi's Whistle. - Paladin, Shadowknight - Enduring Reproval will now focus the level 108 combat ability Spurn. - Paladin - All ranks of Divine Protector's Unity now include the buff Silent Piety. - Rogue - Removed the restriction which required you to be invisible to activate Shared Stealth, which fixes the bug where the ability would not last its intended duration if the recipient was invisible. *** NPCs *** - Heroic Adventure NPCs will now scale more appropriately at higher levels instead of being drastically easier than similarly leveled content. - Praetor Scout Ellidia is now findable. - Added cash loot to NPCs in Ring of Scale zones. - Made the following changes to the rare NPCs in Gorowyn: - - Increased the spawn rate of rare NPCs. - - Changed the placeholder of Head Boiler Akett to a soup boiler so that he is no longer on the same fast-respawning encounter as the meat broilers that are quest targets. *** Mercenaries *** - Fixed a bug that could result in the loss of mercenary experience at higher levels. *** Collections *** - The items for the 'Rocks and or Boulders' collection set will now correctly spawn in Veeshan's Peak replacing the errantly spawning set 'Dragonhunter's Folly'. - Corrected a bug where collection items for Sathir's Tomb and Howling Stones could drop from the wrong location. *** Progression Servers *** - Enrid Ebonclaw is now available when Omens of War unlocks. - The Curse Begins - This task can now be completed in era. Nisha Lightbrook's spawn is now restricted to Dragons of Norrath. - The Ring of Scale Painting can now be claimed after House of Thule has unlocked on the server. *** Miscellaneous *** - Corrected the size of target decals for AE spells. Previously they were off by about 10% from the actual size. - Race Change Scrolls will now properly grant racial skills. - Fixed a client crash that could occur when logging into the game or logging out to server select. - Corrected an issue with /target not consistently working on corpses or players with a corpse in the zone. *** UI *** - Added pagination to the guild management window. - - By default, the page size is 100. - - This greatly improves responsiveness and performance of the window for large guilds. - Alternate Currency vendors that offer parcel services will now properly mail your items. - The merchant window now displays expanded coin cost as a tooltip. - Purchasing an item will no longer cause the merchant window to scroll back to the top every time. - Added a default text color for the UI. - Corrected an issue where the client could crash when changing loot filter settings. - The bazaar and find item windows UI positioning has been adjusted. - Changed - EQUI_AAWindow.xml EQUI_AchievementsWnd.xml EQUI_AchievementWnd.xml EQUI_ActionsWindow.xml EQUI_AdvancedDisplayOptionsWnd.xml EQUI_AdvancedLootWnd.xml EQUI_AdventureLeaderboardWnd.xml EQUI_AdventureRequestWnd.xml EQUI_AdventureStatsWnd.xml EQUI_AggroMeterWnd.xml EQUI_AlarmWnd.xml EQUI_AlertHistoryWnd.xml EQUI_AlertStackWnd.xml EQUI_AlertWnd.xml EQUI_AltStorageWnd.xml EQUI_AudioTriggersWindow.xml EQUI_AVA_ItemSearchWnd.xml EQUI_BandolierWnd.xml EQUI_BankWnd.xml EQUI_BarterMerchantWnd.xml EQUI_BarterSearchWnd.xml EQUI_BarterWnd.xml EQUI_BazaarConfirmationWnd.xml EQUI_BazaarSearchWnd.xml EQUI_BazaarWnd.xml EQUI_BigBankWnd.xml EQUI_BlockedBuffWnd.xml EQUI_BlockedPetBuffWnd.xml EQUI_BodyTintWnd.xml EQUI_BookWindow.xml EQUI_BugReportWnd.xml EQUI_CastingWindow.xml EQUI_CharacterCreate.xml EQUI_CharacterListWnd.xml EQUI_CharacterSelect.xml EQUI_ChooseZoneWnd.xml EQUI_ClaimWnd.xml EQUI_ColorPickerWnd.xml EQUI_CombatAbilityWnd.xml EQUI_CombatSkillsSelectWindow.xml EQUI_ConfirmationDialog.xml EQUI_Container.xml EQUI_DynamicZoneWnd.xml EQUI_EditLabelWnd.xml EQUI_EQMainWnd.xml EQUI_EventCalendarWnd.xml EQUI_ExtendedTargetWindow.xml EQUI_FeedbackWnd.xml EQUI_FellowshipWnd.xml EQUI_FileSelectionWnd.xml EQUI_FindItemWnd.xml EQUI_FindLocationWnd.xml EQUI_FriendsWnd.xml EQUI_GemsGameWnd.xml EQUI_GiveWnd.xml EQUI_GroupSearchWnd.xml EQUI_GroupWindow.xml EQUI_GuildBankWnd.xml EQUI_GuildCreationWnd.xml EQUI_GuildManagementWnd.xml EQUI_HelpWnd.xml EQUI_HeritageSelectionWnd.xml EQUI_HotButtonWnd.xml EQUI_HtmlWnd.xml EQUI_IconSelectionWnd.xml EQUI_InspectWnd.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml EQUI_ItemExpTransferWnd.xml EQUI_ItemOverflowWnd.xml EQUI_JournalCatWnd.xml EQUI_JournalNPCWnd.xml EQUI_KeyRingWnd.xml EQUI_LargeDialogWnd.xml EQUI_LayoutCopyWnd.xml EQUI_LFGuildWnd.xml EQUI_LoadskinWnd.xml EQUI_LootFiltersCopyWnd.xml EQUI_LootFiltersWnd.xml EQUI_LootSettingsWnd.xml EQUI_LootWnd.xml EQUI_MailAddressBookWindow.xml EQUI_MailCompositionWindow.xml EQUI_MailIgnoreListWindow.xml EQUI_MailWindow.xml EQUI_ManageLootWnd.xml EQUI_MapToolbarWnd.xml EQUI_MapViewWnd.xml EQUI_MarketplaceWnd.xml EQUI_MercenaryInfoWnd.xml EQUI_MercenaryManageWnd.xml EQUI_MercenaryMerchantWnd.xml EQUI_MerchantWnd.xml EQUI_MIZoneSelectWnd.xml EQUI_MusicPlayerWnd.xml EQUI_NameChangeMercWnd.xml EQUI_NameChangePetWnd.xml EQUI_NameChangeWnd.xml EQUI_NoteWindow.xml EQUI_ObjectPreviewWnd.xml EQUI_OptionsWindow.xml EQUI_PetInfoWindow.xml EQUI_PlayerCustomizationWnd.xml EQUI_PlayerNotesWindow.xml EQUI_PlayerWindow.xml EQUI_PotionBeltWnd.xml EQUI_ProgressionSelectionWnd.xml EQUI_PurchaseGroupWnd.xml EQUI_PurchaseWnd.xml EQUI_PvPLeaderboardWnd.xml EQUI_PvPStatsWnd.xml EQUI_QuantityWnd.xml EQUI_RaceChangeWnd.xml EQUI_RaidOptionsWindow.xml EQUI_RaidWindow.xml EQUI_RealEstateItemsWnd.xml EQUI_RealEstateLayoutDetailsWnd.xml EQUI_RealEstateManageWnd.xml EQUI_RealEstateNeighborhoodWnd.xml EQUI_RealEstatePlotSearchWnd.xml EQUI_RealEstatePurchaseWnd.xml EQUI_RespawnWnd.xml EQUI_RewardSelectionWnd.xml EQUI_SendMoneyWnd.xml EQUI_ServerListWnd.xml EQUI_ShareWnd.xml EQUI_SkillsWindow.xml EQUI_SocialEditWnd.xml EQUI_SpellBookWnd.xml EQUI_StoryWnd.xml EQUI_TargetOfTargetWindow.xml EQUI_TargetWindow.xml EQUI_TaskOverlayWnd.xml EQUI_TaskSelectWnd.xml EQUI_TaskTemplateSelectWnd.xml EQUI_TaskWnd.xml EQUI_TemplateCharacterWnd.xml EQUI_TemplateSelectWnd.xml EQUI_TextEntryWnd.xml EQUI_TipWnd.xml EQUI_TitleWnd.xml EQUI_TrackingWnd.xml EQUI_TradeskillWnd.xml EQUI_TradeWnd.xml EQUI_TrainWindow.xml EQUI_TributeBenefitWnd.xml EQUI_TributeMasterWnd.xml EQUI_TributeTrophyWnd.xml EQUI_VideoModesWnd.xml EQUI_VoiceActionBarWnd.xml EQUI_VoiceMacroWnd.xml EQUI_VoteResultsWnd.xml EQUI_VoteWnd.xml EQUI_ZoneGuideWnd.xml EQUI_ZonePathWnd.xml *** Previously Updated *** - Corrected the rewards for the quests Stomp the Invaders, Stomp the Defenders, and Tooth and Fist. - The EverQuest Team



Posted by: EQ Dev on 16 January 2018 @ 12:52 pm CST

Server Downtime: January 17th @ 6:30 AM PT

All EverQuest Live Servers will be brought offline on Wednesday, January 17th, 2018 at 6:30AM Pacific (2:30 PM UTC) for maintenance. Servers are scheduled to be unavailable for approximately 5 hours.



Posted by: EQ Dev on 9 January 2018 @ 2:25 pm CST

Test Update 01/09/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 9 January 2018 @ 2:24 pm CST

Test Update 01/09/2018 - Patch Notes and Discussions

January 9, 2018 _____________________ *** Items *** - Mount, Illusion, and Familiar Key Ring Slots have returned to the Marketplace. - Mount, Illusion, and Familiar Key Rings now have a cap of 250 slots. - If an item is stackable and has a convert button, one item from the stack will be consumed on the convert instead of the entire stack. - Fixed Island Toxin to correctly reduce the target's melee accuracy and increased the duration from 12 to 30 seconds. - Raised the tier of Improved Dodge on Shattered Mirror of Self-Loathing to VII. - Bridle of the Balefire Wyvern will now de-summon the mount if clicked again. - Gorowyn Translocator Lantern now notes "This item is placed on a ceiling." - Scale Touched Dragonbrood Leggings now have Ferocity XI. - Wrapped Conflagrant augments are no longer temporary and Wrapped Conflagrant type 5 augments stack to 20. - The scrolls Ability: Enchant Conflagrant Platinum and Ability: Mass Enchant Conflagrant Platinum Are now enchanter only and will now teach their ability. - Increased the drop rate of Conflagrant Silk. - The charm instructions for Polished Ember Relic, Venril Sathir Charm, Ioulin's Warrant, and Conflagrant Charm of Security now correctly state that Ring of Scale armor is required. - Corrected the visual appearance and icon of Phlogiston Tower Shield, Phlogiston Kite Shield, and Phlogiston Buckler. - Fixed the name of Signet of the Forge Lord. - Fixed the stat overrun error on Grave. - Fixed the description for Fury of the Beast, the click spell on Beastlord chest items from Ring of Scale. - Fixed the description of the latest Secretion, the click spell on Rogue leg items from Ring of Scale. - Fixed the descriptions of Elixir of Clarity XIX, Spider's Bite Poison X, Bite of the Shissar Poison X, Elixir of Health XIX, Healing Potion XIX, Elixir of Healing XXI, Elixir of Spiritualism XIX, Elixir of Replenishment XIX, Spider's Bite Poison Strike XI, Bite of the Shissar Poison Strike XI on various potions and poisons from Ring of Scale. - Changed the augmentation slot type from 7 to 8 on all Phlogiston gear. - The energeiac slot in Ring of Scale group armor is now type 13. - Changed the proc on Brilliant One Eye to Burst of Flames III. - Phlogiston Longbow will no longer proc Disease-Corrupt Damage 70-100 L115. Disease-Corrupt Damage 70-100 L115 is now the focus and Spike of Corruption V is the proc. - Many legacy Hero's Forge ornaments will no longer drop from higher level NPCs. - Type 5 Tier 2 augments now drop in appropriate zones. - Added the ability to place Draconic Poison, Acidic Abrasive, Drachnid Toxin, Phlogiston Miasma, and Draconic Formula in potion belts. *** Tradeskills *** - Added the /outputfile recipes command. This command prints recipes of the specified tradeskill that qualify you for greater than 300 skill bonuses to a file. - Sub combine items for Crestra's Earring are now no-trade. - Changed the text in the Ring of Scale poison book (Osbdosmn) to include a mention of Distilled AA ingredients and correct the reference to Sculptured Poison Vials. - It is now possible to create Scorpion's Agony XIX, Strike of the Shissar XIX, Strike of Ssraeshza XIX, E`ci's Lament XIX, Myrmidon's Sloth XIX, Fighter's Bane XIX, Vallon's Tactic XIX, Tallon's Tactic XIX, Anger of the Shissar XIX, Hate of the Shissar XIX, - Gelidran Lament XIX, Pyrilen Burn XIX, Monk's Bane XIX, Archer's Bane XIX, Warlord's Bane XIX, Messenger's Bane XIX, Quellious' Trauma XIX, Solusek's Burn XIX, and Hero's Toxin III poisons. *** Quests And Events *** - Ring of Scale raids will now drop the intended amount of coin 100% of the time. - Fixed a few typos in Crestra's dialogs. - Crestra's quests will be more forgiving if you fail to follow instructions and create the earring early. If you are already in a bad state, do something to update your inventory. (Loot a mob, hand in something to an NPC that returns the item, etc.) - Fit for the New World - The guards on patrol will no longer re-spawn and are worth significantly less experience. - End of Empire (mission) - The mission will no longer grant raid achievements. - Balance of Power (mission) - fixed a bug that was making it impossible to succeed at the Unburnt achievement. - Talendor (mission) - Fixed a messaging error that would say that the "Hard Way" achievement had failed by not killing all the raptors, when all of them had been killed. - Talendor (mission) - Nexona no longer casts the raid version of Shadow Flames. Also, Talendor has gain hit points more appropriate to a mission for two groups. - Talendor (mission) - The Veeshan's Peak mission for Ring of Scale now properly requires participants to have the key to Veeshan's Peak. - Fell Foliage (mission) - Made this event more challenging. - End of Empire (mission) - All three of the soldiers should drop shields. - End of Empire (raid) - Warleader Hegron's corpse will no longer depop if he has loot. - Chokidai Unbound - The chokidai will find a new master if it's current one goes invisible (or invisible to animals). If everyone in the group that is alive in the zone is invisible, it will run away forever and be sad. - Chokidai Unbound - Lavalisks should no longer fail to spawn at the end of the quest, unless you do not have an egg for them to eat. - Fixed a bug with some reward sets failing to offer experience for level 106+ players (ex. the tasks offered by Master Hunter Jilare in Shard's Landing.) - The tasks 'All to Scale', 'Killing Claws', and 'Bipedal Dragons' no longer share a replay timer. - Fixed a problem with three events that could erroneously send someone on a one-way trip to Qeynos. - Balance of Power (mission) - NPCs in this mission will no longer give raid out of combat cooldowns or /con as raid level targets. - Master Vule, the Silent Tear - This event is now instanced instead of open air contested. Speak to Margaret Hill in Dreadspire to launch the raid. - Master Vule, the Silent Tear - Event has received various minor changes and improvements. - Zi-Thuuli of the Granite Claw - The reward chest for Zi-Thuuli of the Graniteclaw should spawn at his location instead of on a random person in the Demi-Plane of Blood. - Mayong Mistmoore (Demi-Plane of Blood) - The openings that allow special item debuffs to be applied to Mayong will stop occurring if he is high health related to the number of special item debuffs that have been applied. *** Spells *** - Bard songs now display full casting information similar to normal spells when a bard begins to sing. - Bard songs no longer display a message when the song ends or is interrupted. - Beastlord - Increased damage, HP, AC, and skills of all level 106+ warders. Increased the level of pets focused by Enhanced Minion XIX and higher. - Cleric - Increased the damage dealt by Unyielding Hammer of Zeal. - Cleric - Corrected the spell description for Divine Response. - Enchanter - Increased damage, HP, AC, and skills of Nureya's Animation. - Magician - Increased damage, HP, AC, and skills of all level 106+ elementals. Increased the level of pets focused by Enhanced Minion XIX and higher. - Magician - Fire pets will properly cast Frenzied Elemental Bolt again when under the effect of Frenzied Burnout. - Necromancer - Increased damage, HP, AC, and skills of all level 106+ servants. Increased the level of pets focused by Enhanced Minion XIX and higher. - Paladin - Remorse for the Fallen will now affect spells up to level 110. - Shadowknight - Increased damage, HP, AC, and skills of Minion of T'Vem. - Shadowknight - Remorselessness will now affect spells up to level 110. - Shadowknight - The Glowing Clawed Tablet of the Ring of Scale will no longer grant duplicate scrolls. - Shadowknight - The Glowing Marked Symbol of the Ring of Scale will now grant Scroll: Touch of T`Vem Rk. III in addition to the other level 110 items. - Shaman - Increased damage, HP, AC, and skills of Mirtuk's Faithful. - Wizard - Increased damage dealt by Virnax's Pyroblade. - Wizard - Corrected spell descriptions for Funnel of Frostbite and Claw of Qunard. *** AA *** - Paladin, Shadowknight - Enduring Reproval will now focus the level 108 combat ability Spurn. - Berserker - Ranks 4-5 of War Cry of the Braxi will now trigger the correct spell. - Mercenary - Changed the prerequisite for rank 11 of Healing Acumen and Mystic Destruction to be rank 15 of Improved Spell Resistance rather than rank 16. - Monk - Fixed a missing 30s duration extension on ranks 28-30 of Zan Fi's Whistle. - Paladin - All ranks of Divine Protector's Unity now include the buff Silent Piety. - Rogue - Removed the restriction which required you to be invisible to activate Shared Stealth, which fixes the bug where the ability would not last its intended duration if the recipient was invisible. *** NPCs *** - Heroic Adventure NPCs will now scale more appropriately at higher levels instead of being drastically easier than similarly leveled content. - Overthere (RoS) - Praetor Scout Ellidia is now findable. - Ring of Scale NPCs in base zones now sometimes drop cash loot. - Made the following changes to the rares in Gorowyn: - - Increased the spawn rate of rares. - - Changed the placeholder of Head Boiler Akett to a soup boiler so that he is no longer on the same fast-respawning encounter as the meat broilers that are quest targets. *** Mercenaries *** - Fixed a bug that could result in the loss of mercenary experience at higher levels. *** Collections *** - The items for the 'Rocks and or Boulders' collection set will now correctly spawn in Veeshan's Peak replacing the errantly spawning set 'Dragonhunter's Folly'. *** Progression Servers *** - Enrid Ebonclaw is now available when Omens of War unlocks. - The Curse Begins - This task can now be completed in era. Nisha Lightbrook's spawn is now restricted to Dragons of Norrath. - The Ring of Scale Painting can now be claimed after House of Thule has unlocked on the server. *** Miscellaneous *** - Target decals have been correctly sized. Previously they were off by about 10% from the actual size. - Race Change Scrolls will now properly grant racial skills. - Fixed a client crash that could occur when logging into the game or logging out to server select. - Corrected an issue with /target not consistently working on corpses, or players with a corpse in the zone. - Veeshan's Peak - Ring of Scale - Everyone will need the proper key to be in the zone. - Corrected a bug where collection items for Sathir's Tomb and Howling Stones could drop from the wrong location. *** UI *** - Added pagination to the guild management window. - - By default, the page size is 100. - - This greatly improves responsiveness and performance of the window for large guilds. - Alternate Currency Parcel Vendors will now properly mail your items. - The Merchant Window now displays expanded coin cost as a tooltip. - Added a default text color for the UI. - Purchasing an item will no longer cause the merchant window to scroll back to the top every time. - Corrected an issue where the client could crash when changing loot filter settings. - The bazaar and find item windows UI positioning has been adjusted. - Changed - EQUI_AAWindow.xml EQUI_AchievementsWnd.xml EQUI_AchievementWnd.xml EQUI_ActionsWindow.xml EQUI_AdvancedDisplayOptionsWnd.xml EQUI_AdvancedLootWnd.xml EQUI_AdventureLeaderboardWnd.xml EQUI_AdventureRequestWnd.xml EQUI_AdventureStatsWnd.xml EQUI_AggroMeterWnd.xml EQUI_AlarmWnd.xml EQUI_AlertHistoryWnd.xml EQUI_AlertStackWnd.xml EQUI_AlertWnd.xml EQUI_AltStorageWnd.xml EQUI_AudioTriggersWindow.xml EQUI_AVA_ItemSearchWnd.xml EQUI_BandolierWnd.xml EQUI_BankWnd.xml EQUI_BarterMerchantWnd.xml EQUI_BarterSearchWnd.xml EQUI_BarterWnd.xml EQUI_BazaarConfirmationWnd.xml EQUI_BazaarSearchWnd.xml EQUI_BazaarWnd.xml EQUI_BigBankWnd.xml EQUI_BlockedBuffWnd.xml EQUI_BlockedPetBuffWnd.xml EQUI_BodyTintWnd.xml EQUI_BookWindow.xml EQUI_BugReportWnd.xml EQUI_CastingWindow.xml EQUI_CharacterCreate.xml EQUI_CharacterListWnd.xml EQUI_CharacterSelect.xml EQUI_ChooseZoneWnd.xml EQUI_ClaimWnd.xml EQUI_ColorPickerWnd.xml EQUI_CombatAbilityWnd.xml EQUI_CombatSkillsSelectWindow.xml EQUI_ConfirmationDialog.xml EQUI_Container.xml EQUI_DynamicZoneWnd.xml EQUI_EditLabelWnd.xml EQUI_EQMainWnd.xml EQUI_EventCalendarWnd.xml EQUI_ExtendedTargetWindow.xml EQUI_FeedbackWnd.xml EQUI_FellowshipWnd.xml EQUI_FileSelectionWnd.xml EQUI_FindItemWnd.xml EQUI_FindLocationWnd.xml EQUI_FriendsWnd.xml EQUI_GemsGameWnd.xml EQUI_GiveWnd.xml EQUI_GroupSearchWnd.xml EQUI_GroupWindow.xml EQUI_GuildBankWnd.xml EQUI_GuildCreationWnd.xml EQUI_GuildManagementWnd.xml EQUI_HelpWnd.xml EQUI_HeritageSelectionWnd.xml EQUI_HotButtonWnd.xml EQUI_HtmlWnd.xml EQUI_IconSelectionWnd.xml EQUI_InspectWnd.xml EQUI_Inventory.xml EQUI_ItemDisplay.xml EQUI_ItemExpTransferWnd.xml EQUI_ItemOverflowWnd.xml EQUI_JournalCatWnd.xml EQUI_JournalNPCWnd.xml EQUI_KeyRingWnd.xml EQUI_LargeDialogWnd.xml EQUI_LayoutCopyWnd.xml EQUI_LFGuildWnd.xml EQUI_LoadskinWnd.xml EQUI_LootFiltersCopyWnd.xml EQUI_LootFiltersWnd.xml EQUI_LootSettingsWnd.xml EQUI_LootWnd.xml EQUI_MailAddressBookWindow.xml EQUI_MailCompositionWindow.xml EQUI_MailIgnoreListWindow.xml EQUI_MailWindow.xml EQUI_ManageLootWnd.xml EQUI_MapToolbarWnd.xml EQUI_MapViewWnd.xml EQUI_MarketplaceWnd.xml EQUI_MercenaryInfoWnd.xml EQUI_MercenaryManageWnd.xml EQUI_MercenaryMerchantWnd.xml EQUI_MerchantWnd.xml EQUI_MIZoneSelectWnd.xml EQUI_MusicPlayerWnd.xml EQUI_NameChangeMercWnd.xml EQUI_NameChangePetWnd.xml EQUI_NameChangeWnd.xml EQUI_NoteWindow.xml EQUI_ObjectPreviewWnd.xml EQUI_OptionsWindow.xml EQUI_PetInfoWindow.xml EQUI_PlayerCustomizationWnd.xml EQUI_PlayerNotesWindow.xml EQUI_PlayerWindow.xml EQUI_PotionBeltWnd.xml EQUI_ProgressionSelectionWnd.xml EQUI_PurchaseGroupWnd.xml EQUI_PurchaseWnd.xml EQUI_PvPLeaderboardWnd.xml EQUI_PvPStatsWnd.xml EQUI_QuantityWnd.xml EQUI_RaceChangeWnd.xml EQUI_RaidOptionsWindow.xml EQUI_RaidWindow.xml EQUI_RealEstateItemsWnd.xml EQUI_RealEstateLayoutDetailsWnd.xml EQUI_RealEstateManageWnd.xml EQUI_RealEstateNeighborhoodWnd.xml EQUI_RealEstatePlotSearchWnd.xml EQUI_RealEstatePurchaseWnd.xml EQUI_RespawnWnd.xml EQUI_RewardSelectionWnd.xml EQUI_SendMoneyWnd.xml EQUI_ServerListWnd.xml EQUI_ShareWnd.xml EQUI_SkillsWindow.xml EQUI_SocialEditWnd.xml EQUI_SpellBookWnd.xml EQUI_StoryWnd.xml EQUI_TargetOfTargetWindow.xml EQUI_TargetWindow.xml EQUI_TaskOverlayWnd.xml EQUI_TaskSelectWnd.xml EQUI_TaskTemplateSelectWnd.xml EQUI_TaskWnd.xml EQUI_TemplateCharacterWnd.xml EQUI_TemplateSelectWnd.xml EQUI_TextEntryWnd.xml EQUI_TipWnd.xml EQUI_TitleWnd.xml EQUI_TrackingWnd.xml EQUI_TradeskillWnd.xml EQUI_TradeWnd.xml EQUI_TrainWindow.xml EQUI_TributeBenefitWnd.xml EQUI_TributeMasterWnd.xml EQUI_TributeTrophyWnd.xml EQUI_VideoModesWnd.xml EQUI_VoiceActionBarWnd.xml EQUI_VoiceMacroWnd.xml EQUI_VoteResultsWnd.xml EQUI_VoteWnd.xml EQUI_ZoneGuideWnd.xml EQUI_ZonePathWnd.xml *** Previously Updated *** - Corrected the rewards for the quests Stomp the Invaders, Stomp the Defenders, and Tooth and Fist. - The EverQuest Team



Posted by: EQ Dev on 5 January 2018 @ 12:04 pm CST

Live Update Bugs 01/05/2018

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: Roxxlyy on 4 January 2018 @ 5:19 pm CST

Server Downtime: Friday, January 5 @ 10:00 AM PT

All EverQuest Live Servers will be brought offline on Friday, January 5, 2018 at 10:00 AM PT* for an update. Downtime is estimated to last under 4 hours. *Convert to your local time



Posted by: Roxxlyy on 4 January 2018 @ 12:07 pm CST

Upcoming Server Downtime: Thursday, January 4

This downtime has been postponed until further notice. EQ servers will remain up and playable in the meantime. Keep an eye out for additional updates!



Posted by: EQ Dev on 3 January 2018 @ 6:26 pm CST

Game Update Notes: January 4, 2018

January 4, 2018 _____________________ *** Quests & Events *** - Shared tasks, upon completion, will now give their replay timer to any members who dropped the task before it was completed. *** Miscellaneous *** - You will no longer be able to loot items in a dynamic zone if you have left the shared task or been removed from the DZ.



Posted by: Roxxlyy on 3 January 2018 @ 6:09 pm CST

Upcoming Server Downtime: Thursday, January 4

All EverQuest Live Servers will be brought offline on Thursday, January 4, 2018 at 10:00 AM PT* for an update. Downtime is estimated to last under 4 hours. *Convert to your local time



Posted by: EQ Dev on 3 January 2018 @ 1:23 pm CST

Test Update 01/03/2018 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 3 January 2018 @ 1:22 pm CST

Test Update 01/03/2018 - Patch Notes and Discussions

January 4, 2018 _____________________ *** Quests & Events *** - Shared tasks, upon completion, will now give their replay timer to any members who dropped the task before it was completed. *** Miscellaneous *** - You will no longer be able to loot items in a dynamic zone if you have left the shared task or been removed from the DZ.



Posted by: EQ Dev on 2 January 2018 @ 2:42 pm CST

Game Update Notes: December 14, 2017

December 14, 2017 _____________________ *** Tradeskills *** - Corrected an issue that prevented players from completing tradeskill combines intended for Ring of Scale. This includes the upgrades to armor for Empires of Kunark and within Ring of Scale. *** Quests And Events *** - Crypt Robbers - Area of effect spells should no longer set off traps. - Fell Foliage (Mission) - The mission instance no longer has any requirements to enter the zone. - End of Empire (Raid and Mission) - Talendor's Fiery Breath will now work in the raid and in both the mission and raid will have a slightly narrower cone. *** Spells *** - Beastlord, Magician, Necromancer - Level 106 and higher pets can now be summoned without a valid pet focus item. - Enchanter, Magician, Wizard - Fixed several spells that had "Unknown String" descriptions. - Median Clawed Tablets of the Ring of Scale and Median Marked Symbols of the Ring of Scale will no longer give Promised Alleviation scrolls to players who are not Magicians or Beastlords. *** Miscellaneous *** - Fixed an issue with Monk Health and endurance from level 106 to 110. - Fixed a bug that caused a reduction in player AC from levels 106-109.



Posted by: Ngreth Thergn on 20 December 2017 @ 6:04 pm CST

Tradeskills!

Yup. I fixed this internally (today :( ) It will need a full patch to go in :/ So January. (The name of the expansion constant changed after I made the scripts that give the AA... so the scripts fail, and unfortunately, the default return for scripts on items is "yes, continue" so the script fails to run, the item gets the default message and poof :( )



Posted by: Roxxlyy on 20 December 2017 @ 2:25 pm CST

Thank You for Participating in Beta!

First off, I'd like to thank everyone who took the time to participate in the Ring of Scale Beta and shared feedback with the team along the way! Now that the expansion has launched and is well underway, we'll be locking up the Beta Forums. You'll still be able to read through old posts, but you will no longer be able to start new threads or make replies. We'll likely be keeping the forums up shortly into the beginning of next year, so you'll have until then to look back at them if you so desire. If you have feedback about the new expansion, please post it in one of the main sections of the forums. Best of luck facing the Ring of Scale, Norrathians!



Posted by: Ngreth Thergn on 19 December 2017 @ 2:52 pm CST

Tradeskills!

Hi Ngreth, Just saw the Conflagrant Gem of XXX augs linked in their wrapped version on Rathe. Currently they are flagged as temporary when wrapped and would poof if a person crashed/logged while they had the wrapped versions on them."
hrm. Okay. I'll look!
The scroll Ability: Enchant Conflagrant Platinum does not seem to be teaching the ability. I clicked it on my enchanter, and it said [Fri Dec 15 09:12:07 2017"> You learn something new! but I cannot find it in my aas, or spell book, or spells menu. Tried default ui, and tried relogging and its not there. Also posted in live bugs thread and petitioned."
I'll poke at the AA guy after confirming. :)



Posted by: EQ Dev on 19 December 2017 @ 1:07 pm CST

Live Update Bugs 12/19/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 December 2017 @ 8:40 pm CST

Game Update Notes: December 19, 2017

*** Emergency Update *** - Fixed a bug that prevented ranks 41-50 of Heroic Vitality/Fortitude and ranks 21-25 of Heroic Resolution from being granted. - Fixed an issue where resurrection failed to return the correct amount of experience for level 109 and 110 characters. - The EverQuest Team



Posted by: EQ Dev on 18 December 2017 @ 8:38 pm CST

Server Downtime: Tuesday, December 19 @ 10:00 AM PT

All EverQuest Live Servers will be brought offline on Tuesday, December 19, 2017 at 10:00 AM PT* for an update. Estimated downtime is approximately 2 hours. Once available, notes for this update can be found here. *Convert to your local time



Posted by: EQ Dev on 14 December 2017 @ 4:14 pm CST

Test Update 12/14/2017 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 14 December 2017 @ 4:11 pm CST

Test Update 12/14/2017 - Patch Notes and Discussions

December 14, 2017 _____________________ *** Miscellaneous *** - Fixed an issue where resurrection failed to return the correct amount of experience for level 109 and 110 characters. - Many Dragons of Norrath, Depths of Darkhollow, and Prophecy of Ro zones now have load balancing enabled. - The EverQuest Team



Posted by: EQ Dev on 14 December 2017 @ 1:22 pm CST

Live Update Bugs 12/12/17

Reminder: Please follow this thread's rules: Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them. Future off topic posts will be deleted.



Posted by: Roxxlyy on 13 December 2017 @ 8:06 pm CST

Server Downtime: Thursday, December 14 @ 6:30 AM PT

All EverQuest Live Servers will be brought offline on Thursday, December 14, 2017 at 6:30 AM PT* for an update. Estimated downtime is approximately 5 hours. *Convert to your local time



Posted by: EQ Dev on 12 December 2017 @ 10:01 am CST

Live Update Bugs 12/12/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: Absor on 11 December 2017 @ 6:27 pm CST

Quests and Requirements

Seems confusing either way. Are we collecting racnar by killing claws? Or collecting claws by killing racnar? Or collecting claws by some other means (ground spawns) which happen to kill racnars? Or collecting racnars that happen to kill claws? I think it's meant to be collect the killing-claws of a racnar. Adjective, not verb. I'm certain we'd be able to figure out what to do in any case. Judging by who brought it up, I'm certain it's already been figured out to begin with."
You are collecting Racnar killing claws, the killing claws of the racnar.



Posted by: EQ Dev on 11 December 2017 @ 6:14 pm CST

Game Update Notes: December 12, 2017

December 12, 2017 _____________________ *** Highlights *** - Ring of Scale, EverQuest's 24th expansion, is launching! Return to Kunark and aid the Combine as they face off against the Sarnak Empire and the Ring of Scale. What will become of the Sarnak Empire? Will dragons reign supreme over Norrath? Only the most powerful of heroes will be able to help the Combine to breach the heart of Veeshan's Peak. - We have extended the first phase of Frostfell quests. See the Quests and Events section below for details. *** Ring of Scale *** - Ring of Scale increases the level cap to 110! New spells, combat abilities, and alternate abilities are available. - Explore new content as the reborn Combine Empire extends their reach on Kunark! - - The Sarnak have extended their reach with the new city of Gorowyn, located in one of the Skyfire Mountains. - - The Combine Empire have begin restoring their former settlement in the Overthere, and have driven some of the former residents underground into the ruins of Charasis. What new horrors await them in Sathir's Tomb? - - Confront the ultimate power threatening Kunark by assaulting the Ring of Scale's fortress in Veeshan's Peak! *** Items *** - Added the buffs granted by the Devourer, Drogan Goblin, and Succulent familiars into a common spell stacking group. - Changed the proc on Hornscale Blade, Grittooth, Lizard Slayer, Skypiercer, and Shark's Tooth Club to the Highest EoK single hand version of the proc. - Collectible items now have links in the Lore tab to their associated achievement. *** Quests And Events *** - Fixed an error with lockout reduction events that caused some players to get full lockouts. - Atrebe's Vault (Raid) - The fire and stone dervishes will now wait for 10 seconds before activating their auras. Their auras will pulse half as often. The stone dervish's aura will now work correctly. - Frostfell - Saving Santug - Gifts are dropping again in Blackburrow, Everfrost, and Permafrost during phase 1. - Frostfell phase 1 was extended and now runs until the end of the day on 12/20. Frostfell phase 2 picks up on 12/21. *** Spells *** - Corrected an issue that prevented detrimental effects from triggering when runes expired (such as in Polyrefractive Rune). - Spells that stun or increase/decrease hate with your target will now be more likely to stack. - - This should prevent abilities such as Hallowed Lodestar or spells like Impose for Honor from conflicting when used by multiple casters. - Paladin - The Preservation of Tunare line of spells will now increase all hatred you generate while active. - Magician - Increased the base cast time of Monster Summoning VI and later to 8 seconds. *** AA *** - Bard, Enchanter - Fierce Eye can no longer be activated while Illusions of Grandeur is active and all ranks of Illusions of Grandeur now prevent Fierce Eye from overwriting it. - Bard - Changed all ranks of Boastful Bellow to deal more damage initially and significantly more damage after 18 seconds. Scaled down the resist debuff component and added an endurance cost commensurate with the increased damage. - Bard - Changed all ranks of Vainglorious Shout to function as a multi-target version of Boastful Bellow. This ability now shares a timer with Boastful Bellow. - Bard - A new ability line named Sonic Disturbance has been created to augment the functionality changes to Boastful Bellow. - Bard - Adjusted the stacking on Bladewhirl (the debuff triggered from Dance of Blades) to better coexist with other debuffs. - Bard - Rallying Solo and Rallying Call (for bard targets) now function the same as Rallying Call for non-bard targets, increasing mana regeneration for the duration rather than restoring mana when the ability is first cast. Increased the amount of mana restored by Rallying Solo and Rallying Call (for bard targets). Adjusted the amount of mana and endurance Rallying Call consumes to be 50% of the amount restored. - Beastlord - Made the following changes to Feral Swipe, Bite of the Asp, Raven's Claw, Gorilla Smash, Frenzied Swipe, and Hastened Feral Attacks: - - Round kick can now be used starting at level 65; Feral Swipe is now a passive ability that adds an additional skill attack when using Round Kick. - - Eagle Strike can now be used starting at level 70; Bite of the Asp is now a passive ability that triggers damage over time when using Eagle Strike. - - Tiger Claw can now be used starting at level 70; Raven's Claw is now a passive ability that triggers an additional skill attack and attack debuff when using Tiger Claw. - - Dragon Punch (or Tail Rake) can now be used starting at level 70; Gorilla Smash is now a passive ability that triggers an additional skill attack and stun when using Dragon Punch (or Tail Rake). - - Added additional ranks to Feral Swipe, Bite of the Asp, Raven's Claw, and Gorilla Smash that increase the effectiveness of each ability in place of the hastening previously offered by Hastened Feral Attacks. - - Frenzied Swipe now reduces the reuse time of Round Kick by 3 seconds. - Beastlord - Veteran's Wrath now modifies the critical damage of strike and kick attacks. This ability line was refunded with this change. - Beastlord - Destructive Cascade is now available to be trained. - Berserker - All ranks of Distraction Attack have been changed to passive abilities that can be toggled. - Enchanter - Consolidated Edict of Command to be ranks of Dire Charm. Targets charmed by ranks 2+ of this ability that are level 46 or lower will now be permanently charmed. - Enchanter - Consolidated Illusory Ally to be ranks of Doppelganger. Pets summoned by Doppelganger have gained the ability to cast any single target direct damage or stun spell that their owner currently has memorized. Starting at rank 20 Doppelganger will summon 3 pets. - Enchanter - Ranks 4-6 of Soothing Words now reduce the reuse time by 10 minutes per rank, rank 13 by 1 minute, bringing the final reuse time down from 20 minutes to 5 minutes. - Enchanter - Reduced the armor class debuff on Waking Nightmares, the debuff component of Noctambulate, to better reflect NPC armor class values. - Enchanter - Increased the range on Tashan's Lingering Cry to ensure it lands at the maximum range that Tashan can be cast. - Magician - Heart of Flames is no longer restricted to fire-based spells. - Magician - Increased the duration of Heart of Flames, Vapor, Ice, and Stone as you purchase some ranks. - Magician - Modified the damage focus component of Elemental Union to stack with Heart of Flames and reduced the damage focus percentage. Increased the duration of the ability at some ranks, added a critical chance increase for all ranks, and added a base mana cost increase component to the ability. - Magician - Consolidated Elemental Ward to be ranks of Shield of the Elements. Reduced the initial reuse time of the ability, extended its duration, improved its stacking to better coexist with other spell and melee guard buffs, and scaled back the elemental damage reduction. - Magician - Renamed Mana Reserve to Elemental Conversion. Removed the restriction that you must be below 20% mana to activate the ability. The ability now consumes health from your summoned companion in order to restore your mana. - Monk - Increased the duration of ranks 3-13 of Destructive Force and Focused Destructive Force by 6 seconds. - Monk - Reduced the initial reuse time of Imitate Death by 30 seconds. - Monk - Added additional ranks to Distant Strike which can now be obtained starting at level 65. - Necromancer - Reduced reuse time of Death Bloom from 10 minutes to 6 minutes, increased the health/mana values of ranks 4 and 6, and refunded Death Blossom. - Necromancer - Consolidated Overpower Undead to be ranks of Dead Mesmerization. - Necromancer - Hand of Death now focuses damage over time spells with a minimum duration of 12 seconds rather than 24 seconds. - Ranger - Reduced the mana cost for rank 10 of Poison Arrows from 1036 to 900. - Ranger - Destructive Cascade is now available to be trained. - Shaman - Consolidated Armor of Ancestral Spirits to be ranks of Ancestral Guard. - Wizard - Arcomancy, Cryomancy, and Pyromancy now share a 2 minute recast timer. *** NPCs *** - All NPC Guildmasters can now train players in all skills available to the class. *** Mercenaries *** - Players who are only grouped with a mercenary no longer have to confirm before merging with another group. - Added the mercenary AA ability Essence of the Dragon. It can be purchased for 0 points once you have obtained the Special Progression AA ability Essence of the Dragon. *** Progression Servers *** - Level 52 and 58 fire pets will no longer cast wizard spells in addition to their intended Fire Elemental Bolts. *** Miscellaneous *** - Made the following adjustments to the Intimidation skill: - - Corrected a longstanding bug that prevented the attacker from playing the cry animation after failed Intimidation attempts. - - Increased the reuse time of this skill to 30 seconds. - - Increased the skill-up rate for Intimidation by approximately 300%. - - Increased the chance that Intimidation will succeed and introduced a bonus for being a higher level than your target. - Fixed a periodic zone crash that could occur when leveling up while having a mercenary casting multi-target spells. - Fixed an issue that caused errors when dismounting if 'Hidecorpse Always' was enabled. *** UI *** - The Merchant Window cost column is now right justified. - Added a default text color for the UI. - Addressed some button color inconsistencies throughout the UI. - Right-clicking and holding on any item in the merchant window will now bring up a temporary inspect window. - Merchant quantities will now correctly update when a player purchases stackable items. - Fixed an issue that caused Adventure merchants to charge an incorrect price for items. - Fixed an issue where shared loot was not being properly removed from the Advanced Loot Window when a group joined a raid. - Fixed an issue where players joining a raid could not see pre-existing items in the Advanced Loot Window. - Added a new label type for spell gem 13 (414). - Added support for an additional spell gem. - Added 20 additional pages to the spellbook. - You will no longer see a message when deleting an empty bandolier set. - Corrected an issue that would truncate item names in the message displayed when destroying them. - Fixed an issue that could cause the client to crash if the description of a combat ability exceeded 512 characters. - Added the ability to scroll and resize the description area of the Combat Skills window. - Added more information to the server select screen message when multiple sessions are detected on your account. - Clicking a spell link in the spell description window will now properly open a spell description window instead of adding a link to the spell in chat. - Changed - EQUI_CastSpellWnd.xml EQUI_CharacterCreate.xml EQUI_CombatSkillsSelectWindow.xml EQUI_DragItems.xml EQUI_ItemDisplay.xml EQUI_MercenaryManageWnd.xml EQUI_MerchantWnd.xml



Posted by: Roxxlyy on 11 December 2017 @ 1:58 pm CST

Server Downtime - December 12, 2017

All EverQuest Servers will be brought offline on Tuesday, December 12, 2017 at 6:30 AM PT (14:30 UTC) for an update as we work to bring Ring of Scale to Norrath. Downtime is expected to last approximately 5.5 hours, with servers unlocking around noon. Please be aware that this downtime may be extended in the event of delays. Update notes can be found in the Game Update Notes forum once they become available.



Posted by: EQ Dev on 11 December 2017 @ 1:44 pm CST

Test Update 12/11/2017 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Discussion Thread



Posted by: EQ Dev on 11 December 2017 @ 1:38 pm CST

Test Update 12/11/2017 - Discussion

Test has been updated and is unlocked. There are no additional patch notes at this time.



Posted by: Ngreth Thergn on 11 December 2017 @ 1:13 pm CST

Items!

The change to a few familiars was made to put those few outlier familiars in line with the rest of the familiars.



Posted by: Ngreth Thergn on 11 December 2017 @ 1:12 pm CST

Tradeskills!

Spider's Bite XIX Spell Effect: unknown db string 45705-6 "
Oops and.
Ngreth, anything specifically that you need/want last minute testing on? If so let me know what it is (If it revolves around tinkering I won't be able to help as the betabuffs are only skill 50 and my tinkerer isn't on an RoS account)."
Thanks. it looks like most of the current issues are spell string stuff.



Posted by: Absor on 11 December 2017 @ 12:29 pm CST

Quests and Requirements

Collect racnar killing claws / Collect claws killing racnars No, wait, I won't be changing this. It is correct as written.



Posted by: Absor on 11 December 2017 @ 12:18 pm CST

Quests and Requirements

Kill 10 Gorowyn support castes casters This is correct as written. Collect racnar killing claws / Collect claws killing racnars I can fix this after launch.



Posted by: Ngreth Thergn on 8 December 2017 @ 1:31 pm CST

Bug Update

Made expensive merchant based tradeskill components only stack to 100 to prevent an overloaded integer condition. Swaped final element text files fro Cretra's quest 5 and 6. Fixed description of Consuming Zeal



Posted by: EQ Dev on 7 December 2017 @ 11:11 pm CST

Code Update Notes

*** UI *** - Fixed a crash that could occur when trying to buy an item from a merchant.



Posted by: Aristo on 7 December 2017 @ 10:10 pm CST

Spells and Abilities: Welcome to Beta! (Read This First)

Whole bunch of stuff squeezing in under the fire wire:

  • Fixed the icon for Durus Faycite Shard: Hiatus.
  • Druid - Fixed the spell description for Thornspike (55877-79).
  • Focused pets didn't have their proper armor or defensive items (ranked pets did). Fixed that.
  • Bumped up pretty much every combat stat for focused pets by a lot.



Posted by: Ngreth Thergn on 7 December 2017 @ 11:56 am CST

Items!

My code request is to fix the overflow error. The "high-value warning" is a different thing. (I'm only managing expectations, not trying to discourage the suggestion, which I think is reasonable)



Posted by: Ngreth Thergn on 7 December 2017 @ 11:12 am CST

Tradeskills!

It'd be a great improvement for the skill if it had continual application instead of just making old spells and the new augments."
well... new augments is a continual use...
Maybe research could be used to make single-charge scrolls(non-scribable) of enchant metal(or what ever is used in combines nowadays), for when we don't want to bother an enchanter?"
interesting. I can think about it.



Posted by: Ngreth Thergn on 7 December 2017 @ 10:38 am CST

Bug Update

Made Demon Crusher do Damage instead of healing



Posted by: Ngreth Thergn on 7 December 2017 @ 10:26 am CST

Items!

Was around 532 of them, I was able to sell them in volumes smaller. Was around 128k pp on me at the time.. Was a shift click sell. Did not have issue when selling entire bags contents."
well, that was enough info and I was able to reproduce that. In the short term, I'm shrinking the stack-size of these expensive items :/ In the long term, I'll give it to code.



Posted by: Ngreth Thergn on 7 December 2017 @ 10:21 am CST

Items!

noticed the Slot 3 AUG has a "?" symbol Durus Faycite Shard: Hiatus #157600 on NPC Trapat Makatroi"
Thanks. I let Aristo know. I did not change it in case it was intentional.



Posted by: Ngreth Thergn on 7 December 2017 @ 10:10 am CST

Tradeskills!

I've noticed there are no spell recipies (or new binding powders to make a higher lvl nuke scroll). Will these be coming later?"
I was not aware that there was even a remote desire or these. And to be sure we are talking about the same thing, please give an actual item name (link would help!)



Posted by: Ngreth Thergn on 6 December 2017 @ 10:46 am CST

Bug Update

Fixed spell description for Merciful Shield, Roaring Shield, Fervor of the Elements XXVIV, and Consuming Magic. Added 45AC to non int/wis focused type 7/8 augs. Fixed the raid version of Consuming Magic to have a duration. Removed some harmless but extraneous data from the group version. Corrected the absorption percent of Roaring Shield to not be WAY overkill, and tweaked the threshold for raid. Added the descriptions for the new power sources. Attached drag icon to the Ring of Scale painting. Added a hate override to the initial hit of poisoned bladestorm.



Posted by: EQ Dev on 5 December 2017 @ 10:01 pm CST

Code Update Notes

*** UI *** - Added a default text color for the UI. - Changed - SIDL.xml



Posted by: EQ Dev on 5 December 2017 @ 8:52 pm CST

Server Downtime: Test 12/5/2017

The downtime for today's Test patch has been extended. We have no ETA at this time.



Posted by: Ngreth Thergn on 5 December 2017 @ 7:25 pm CST

Items!

All Mage robes - the description of "ferver of the elements" has some random characters in it - $#@"
Got it. I see the error (the @ should have been a 2) Tomorrow!



Posted by: Ngreth Thergn on 5 December 2017 @ 4:40 pm CST

Items!

Rune Binding Stain sells fine 1 by 1 but if you try to sell back the stack rather then giving the plat it is setting you at negative plat values."
Could Not reproduce. I tried 1000, 100, and 2 and was not "at negative" If oyu still experience this. Please give more details, including your current money level, how many you are selling, to what vendor, and anything else you can think of. It is a 5m copper item (base value) so I can see how at 1000 thats 5b which is more than a 32 bit number, but it didn't give me any problems.
Also found a couple of errors with the following not granting their Item: AA buffs. Phlogiston Idol of Vigor Phlogiston Idol of Adroitness Phlogiston Idol of Brilliance a Athletic Phlogiston Earring Fleet Phlogiston Earring"
We are looking into this. Ic an;t promise a fix tonight, but we are aware of it.



Posted by: Ngreth Thergn on 5 December 2017 @ 1:37 pm CST

Bug Update

Made Jewelry molds preserved except on alt-fail. Made the tools return when using pottery to make unfired charms. Fixed typo/spelling errors in Valewalker's Morning Star, Venom-Infused Pauldrons, Goo Polished Mace, and Tveik's Vision. Added missing elemental damage to Warrior and Knight weapons. Attempted fixing the spell description for Boon of the Soother. Changed Raid energaic slots to type 14. Attempted fixing the Merciful Shield Bp click. Made Bard BP click instant-cast to not interrupt melody. Gave Muzzle of the Combatant #151720 a mask icon instead of a robe icon. Gave the new bags names and icons and added them to drop tables. Changed Rousing Zeal and Rousing Consumption to Spells instead of Disciplines and removed the animations from their effects. made Phlogiston Compound Bow and Phlogiston Longbow match other bows where sockets are concerned. Tweek some of the spell descriptions for Breastplate/Robe spells that work on spell groups (all three ranks) to indicate that the work with all ranks of the indicated spell. Adjusted the stats of heroic augments. Changed the Spell group for the Shaman Breastplate focus to Roar of the Lion, and changed the name of the Focus. Created New Secretion of the Mamba for Rogue pants that summons Consigned Bite of the Shissar XIV. Change the Necro BP Click to a new affect.



Posted by: EQ Dev on 4 December 2017 @ 10:59 pm CST

Code Update Notes

*** Spells *** - Corrected an error in spell description formatting on some Ring of Scale spells. *** Miscellaneous *** - Corrected an issue with /target not consistently working on corpses, or players with a corpse in the zone.



Posted by: Aristo on 4 December 2017 @ 10:04 pm CST

Spells and Abilities: Welcome to Beta! (Read This First)

  • Cleared some NPCs away from the wizard port landing zone in Skyfire. Removed the guy who circled around the pad and moved the nav points away from the zone. It's not completely safe, but should be WAY safer than it was.
  • Enchanter illusions should be dropping randomly in Gorowyn and Veeshan's Peak.
  • Took out the (CLASS) labels in the reward sets for spells that are shared among more than one class.
  • Worked on getting the raid weapon set visible and on the patcher.



Posted by: Roxxlyy on 4 December 2017 @ 6:49 pm CST

Reminder: Clear Your Corpses Before Expansion Launch!

When the Ring of Scale expansion launches, we'll be clearing out corpse experience on Live servers! If you have a corpse that you want to resurrect on a Live server, please make sure to do so before December 12, 2017. Once EverQuest servers go offline for patching on the 12th, you will no longer be able to collect XP from corpses left behind prior to the downtime.



Posted by: EQ Dev on 4 December 2017 @ 6:43 pm CST

Test Update 12/5/2017 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 4 December 2017 @ 6:42 pm CST

Test Update 12/5/2017 - Patch Notes and Discussions

December 5, 2017 _____________________ *** Quests And Events *** - Fixed an error that caused some players to get full lockouts when lockouts were otherwise reduced on that server. - Atrebe's Vault (Raid) - The fire and stone dervishes will now wait for 10 seconds before activating their auras. Their auras will pulse half as often. The stone dervish's aura will now work correctly. - Frostfell - Saving Santug - Gifts are dropping again in Blackburrow, Everfrost, and Permafrost. - Frostfell - Fireworks - Fireworks are dropping again in various zones. *** Spells *** - Corrected an issue that prevented detrimental effects from casting due to runes expiring (such as in Polyrefractive Rune). - Spells that stun or increase/decrease hate with your target will now be more likely to stack. - - This should prevent abilities such as Hallowed Lodestar or spells like Impose for Honor from conflicting between casters. - Paladin - The Preservation of Tunare line of spells will now increase all hatred you generate while active. *** AA *** - Bard, Enchanter - Fierce Eye can no longer be activated while Illusions of Grandeur is active and all ranks of Illusions of Grandeur now prevent Fierce Eye from overwriting it. - Bard - Changed all ranks of Boastful Bellow to deal more damage initially and significantly more damage after 18 seconds. Scaled down the resist debuff component and added an endurance cost commensurate with the increased damage. - Bard - Changed all ranks of Vainglorious Shout to function as a multi-target version of Boastful Bellow. This ability now shares a timer with Boastful Bellow. - Bard - A new ability line named Sonic Disturbance has been created to augment the functionality changes to Boastful Bellow. - Bard - Adjusted the stacking on Bladewhirl (the debuff triggered from Dance of Blades) to better coexist with other debuffs. - Bard - Rallying Solo and Rallying Call (for bard targets) now function the same as Rallying Call for non-bard targets, increasing mana regeneration for the duration rather than restoring mana when the ability is first cast. Increased the amount of mana restored by Rallying Solo and Rallying Call (for bard targets). Adjusted the amount of mana and endurance Rallying Call consumes to be 50% of the amount restored. - Beastlord - Made the following changes to Feral Swipe, Bite of the Asp, Raven's Claw, Gorilla Smash, Frenzied Swipe, and Hastened Feral Attacks: - - Round kick can now be used starting at level 65; Feral Swipe is now a passive ability that adds an additional skill attack when using Round Kick. - - Eagle Strike can now be used starting at level 70; Bite of the Asp is now a passive ability that triggers damage over time when using Eagle Strike. - - Tiger Claw can now be used starting at level 70; Raven's Claw is now a passive ability that triggers an additional skill attack and attack debuff when using Tiger Claw. - - Dragon Punch (or Tail Rake) can now be used starting at level 70; Gorilla Smash is now a passive ability that triggers an additional skill attack and stun when using Dragon Punch (or Tail Rake). - - Added additional ranks to Feral Swipe, Bite of the Asp, Raven's Claw, and Gorilla Smash that increase the effectiveness of each ability in place of the hastening previously offered by Hastened Feral Attacks. - - Frenzied Swipe now reduces the reuse time of Round Kick by 3 seconds. - Beastlord - Veteran's Wrath now modifies the critical damage of strike and kick attacks. This ability line was refunded with this change. - Beastlord - Destructive Cascade can now be trained. - Berserker - All ranks of Distraction Attack have been changed to be toggled passive. - Enchanter - Consolidated Edict of Command to be ranks of Dire Charm. Targets charmed by ranks 2+ of this ability that are level 46 or lower will now be permanently charmed. - Enchanter - Consolidated Illusory Ally to be ranks of Doppelganger. Pets summoned by Doppelganger have gained the ability to cast any single target direct damage or stun spell that their owner currently has memorized. Starting at rank 20 Doppelganger will summon 3 pets. - Enchanter - Ranks 4-6 of Soothing Words now reduce the reuse time by 10 minutes per rank, rank 13 by 1 minute, bringing the final reuse time down from 20 minutes to 5 minutes. - Enchanter - Reduced the armor class debuff on Waking Nightmares, the debuff component of Noctambulate, to better reflect NPC armor class values. - Enchanter - Increased the range on Tashan's Lingering Cry to ensure it lands at the maximum range that Tashan can be cast. - Magician - Heart of Flames is no longer restricted to fire-based spells. - Magician - Increased the duration of Heart of Flames at ranks 7, 10, 12, and 23; Heart of Vapor at 7, 10, 12, and 25; Heart of Ice at 7, 8, 9, and 20; and Heart of Stone at 7, 8, 9, and 23. - Magician - Modified the damage focus component of Elemental Union to stack with Heart of Flames and reduced the damage focus percentage, increased the duration of the ability at ranks 3, 9, and 15, added a critical chance increase for all ranks, and added a base mana cost increase component to the ability. - Magician - Consolidated Elemental Ward to be ranks of Shield of the Elements. Reduced the initial reuse time of the ability, extended its duration, improved its stacking to better coexist with other spell and melee guard buffs, and scaled back the elemental damage reduction. - Magician - Renamed Mana Reserve to Elemental Conversion. Removed the restriction that you must be below 20% mana to activate the ability. The ability now consumes health from your summoned companion in order to restore your mana. - Monk - Increased the duration of ranks 3-13 of Destructive Force and Focused Destructive Force by 6 seconds. - Monk - Reduced the initial reuse time of Imitate Death by 30 seconds. - Monk - Added additional ranks to Distant Strike which can now be obtained starting at level 65. - Necromancer - Reduced reuse time of Death Bloom from 10 minutes to 6 minutes, increased the health/mana values of ranks 4 and 6, and refunded Death Blossom. - Necromancer - Consolidated Overpower Undead to be ranks of Dead Mesmerization. - Necromancer - Hand of Death now focuses damage over time spells with a minimum duration of 12 seconds rather than 24 seconds. - Ranger - Reduced the mana cost for rank 10 of Poison Arrows from 1036 to 900. - Ranger - Destructive Cascade can now be trained. - Shaman - Consolidated Armor of Ancestral Spirits to be ranks of Ancestral Guard. - Wizard - Arcomancy, Cryomancy, and Pyromancy now share a 2 minute recast timer. *** NPCs *** - All NPC Guildmasters should now be able to train players in all skills available to the class. *** Mercenaries *** - Players who are only grouped with a mercenary no longer have to confirm before merging with another group. - Added the mercenary AA ability Essence of the Dragon which can be purchased for 0 points once you have obtained the Special Progression AA ability Essence of the Dragon. *** Progression Servers *** - Level 52 and 58 fire pets will no longer cast wizard spells in addition to their intended Fire Elemental Bolts. *** Miscellaneous *** - Made the following adjustments to the Intimidation skill: - - Corrected a longstanding bug that prevented the attacker from crying after failed Intimidation attempts. - - Increased the reuse time of this skill to 30 seconds. - - Increased the skill-up rate for Intimidation by approximately 300%. - - Increased the chance that Intimidation will succeed and introduced a bonus for being a higher level than your target. - Fixed a periodic zone crash that could occur when leveling up while having a mercenary casting multi-target spells. - Fixed an issue that caused you to stop moving when dismounting if 'Hidecorpse Always' was enabled. *** UI *** - The Merchant Window cost column is now right justified. - Added a default text color for the UI. - Addressed some button color inconsistencies throughout the UI. - Right-clicking and holding on any item in the merchant window will now bring up a temporary inspect window. - Merchant quantities will now correctly update when a player purchases stackable items. - Adventure merchants now charge the correct price for items. - Fixed an issue where shared loot was not being properly removed from the Advanced Loot Window when a group joined a raid. - Fixed an issue where players joining a raid could not see pre-existing items in the Advanced Loot Window. - Added a new label type for spell gem 13 (414). - Added 20 additional pages to the spellbook. - You will no longer see a message when deleting an empty bandolier loadout. - Corrected an issue with destroyed item messaging where numbers were not being displayed. - Fixed an issue that could cause the client to crash if the description of a combat ability exceeded 512 characters. - Added scrollability and additional resizability to the Combat Skills window. - Updated the server select screen message when multiple sessions are detected on your account to be more informative. - Clicking a spell link in the spell description window will now properly open a spell description window instead of adding a link to the spell in chat. - Changed - EQUI_CastSpellWnd.xml EQUI_CharacterCreate.xml EQUI_CombatSkillsSelectWindow.xml EQUI_DragItems.xml EQUI_ItemDisplay.xml EQUI_MercenaryManageWnd.xml EQUI_MerchantWnd.xml - The EverQuest Team



Posted by: Ngreth Thergn on 4 December 2017 @ 2:14 pm CST

Items!

The two "Raid/TS" RoS Ranger and non-Ranger bows are 3, 4, 8 and 8. The RoS Ranger raid bow is 3, 4, 5 and 8. Grace (Raid bow, Ranger only, EoK) is 3, 4, 5 and 8. My suggestion is the "Raid/TS" augment slots are an error."
got it. I made Phlogiston Compound Bow and Phlogiston Longbow match other bows where sockets are concerned.



Posted by: Ngreth Thergn on 4 December 2017 @ 1:36 pm CST

Items!

For the Bard breastplates, it seems the 0.3s cast time on the Arpeggio effect is back again. The previous versions had their casting times changed to instant so that we could click them in the middle of our melodies without them breaking and/or bugging out. Is there any chance we can have this applied to the ROS breastplates as well, please?"
Fixed
I am not understanding what you mean Ngreth, Did you double the drop to 4 for flawless diamond or you mean the 2 drop is what you doubled to compensate for needing 2? Thx again sorry for bugging you"
When I first added the Flawless Diamonds to chests I put in 2. Then very recently I made it 3, deciding I wanted them to drop more. Then when I added a Flawless Diamond to each upgrade, I doubled the Diamonds per chest to 6.



Posted by: Ngreth Thergn on 4 December 2017 @ 11:57 am CST

Items!

Low priority but typo with: Group T1:Group Gear Valewalkers's Mourning Star -> Valewalker's Mourning Star Group T1:Group Weapons Augs and Misc Venom-Infused Pauldruns -> Venom-Infused Pauldrons."
Thanks. Fixed for next beta patch (nightly)
Raid TS Pet Ear Summoner's Phlogiston Earring takes 2 raid drops to make it, one for the etching kit and one for the final combine with group ear, kit and flawless conflragrant diamond. Is this suppose to be like that? I mean 2 raid drops for 1 piece of gear seems like its wrong."
This is a change. I also double the number of flawless diamond drops to compensate. One diamond needed to make the kit, one to get the item made with the kit.
Warrior Raid Weapon Possible to get Chromatic damage added to the Fanglory? The TS raid version as some and possibly a tad more AC? It as the same AC as every other 1hander atm. {snip image for space) Thx."
It looks like the elemental damage was missing from both the warrior and the Knight weapons. Fixed The AC looks correct.
Zerker BP does not reduce the 26 minute timer of mangling discipline ... makes disc about worthless on raid. The defensive clicky on it (cuz you know zerkers are a defensive class) is 300% less effective then our AA uncanny resilience which is on a 3 minute timer versus the BP clicky 10 minute timer."
I took feedback from Berserkers, The current focus was the request. As for the amount. Yes. The click is a supplement, not a replacement.
The raid armor has Type 13 (Energeiac: Group) in Slot 3 instead of Type 14 (Energeiac: Raid). Augmented Wyvernscale Belt has a focus called "Boon of the Soother" but no description of what that does."
There isn't really a difference between Type 13 and 14 with current power sources... but sure I'll change it. I made an attempt at fixing the spell description for Boon of the Soother.
Shaman raid arms are missing healing focus."
I'm choosing not to add healing focus to items other than neck this time.



Posted by: Ngreth Thergn on 4 December 2017 @ 11:20 am CST

Bug Update



Posted by: Ngreth Thergn on 4 December 2017 @ 11:18 am CST

Tradeskills!

The Duo Conflagrant Earring/Ring/Pendant Combines are still consuming the molds"
I waffled on this. They will still be consumed in alt-fail, but returned on normal fail. I went ahead and made this change.
The XXX Cut Conflagrant Diamond combines are randomly consuming the cutter on failure"
Could not reproduce.
The pottery idol/mask/charm combines are consuming the stamps on failures (and don't stack unlike the cutter's so even more of an annoyance.)"
I only found this issue with the charms. Fixed. NOTE: actual changes need a patch, so the changes won't be visible until tomorrow.



Posted by: Aristo on 2 December 2017 @ 9:00 pm CST

Spells and Abilities: Welcome to Beta! (Read This First)

OP updated. Came in to get the reward sets done. The rank 2 and 3 spell items will be working tomorrow. They need a touch of cosmetic fixing but everything should be there. Please let me know in the bug thread if spells are missing for your class.



Posted by: Aristo on 1 December 2017 @ 9:21 pm CST

Spells and Abilities: Welcome to Beta! (Read This First)

Rank 2 and 3 spell reward sets are in progress. I'm just over halfway through splitting spells among the 5 choices. Here's the other stuff that will be on server tomorrow:

  • Bard - Fixed Magmalisk's Burning Call (56129-31) so that it is level 110 as intended.
  • Druid - Fixed Legacy of Daggerspikes (56004-06) so that it is level 110 as intended.
  • Cleaned up some tomes for subspells that weren't properly labeled "NA".
  • Rank II and III spell items are renamed, have their new icons, and should have the correct lore text.



Posted by: Absor on 1 December 2017 @ 8:22 pm CST

Quests and Requirements

/sigh



Posted by: Ngreth Thergn on 1 December 2017 @ 3:21 pm CST

Bug Update

Added names, drag icons, and actor tags to Ring of Scale dropped items, NOTE: in the short term, any weeapon with a new actor tag will be invisible and have a blank drag icon. This is temporary until the art comes in.



Posted by: EQ Dev on 1 December 2017 @ 12:15 pm CST

Code Update Notes

*** Miscellaneous *** - Fixed an issue that caused you to stop moving when dismounting if 'Hidecorpse Always' was enabled.



Posted by: Ngreth Thergn on 1 December 2017 @ 10:08 am CST

Tradeskills!

*edit* There's another mismatch between poison book and vendor. Book says "Sculpted vial" while the vials are called "Sculptured". Also, the level of the vials is wrong. Should be 110 (to be in line with previous poison generations level steps) or at least 106 (to be in line with the other new components)."
I missed this update and didn't fix the book anyway :/ Making myself a better note.
True, most rogues rarely use other poisons besides the damage ones and even then I use the bottles summoned by rogue leggings or "Chalandria's Fang". Main reason is during raids the debuff poisons (especially the ones with slow, snare etc.) are resisted because of better debuff *spells*. But there's one utility poison great for raid useage: "Quellious' Trauma" line. This procs instant and is used for the "Poisonsus Alliance" - its proc counts for the "three procs from other rogues for big impact" schematic. The de-aggro is good for us too. As for the missing Gornar: The poison from that item has an *aggro bonus* for tanks, besides the damage. For group play (or possible molo-ing) there's the "Myrmidon's Sloth" line (target is slowed) from Oleander. Did you catch the "Sculptured / Sculpted" typo as well? My edit and your response overlapped. As for the encrypted text ... you at least have a chance to add text from outside into game (Copy & Paste). I had to type the whole book manually into my editor (I haven't written a decoding macro for it ... yet ...). o_O"
I feel strongly these should remain in the game."
I'll look into adding the rest post-launch. They are not going to make it before launch.



Posted by: Aristo on 1 December 2017 @ 1:42 am CST

Spells and Abilities: Welcome to Beta! (Read This First)

Lots of fiddly things resolved today. Updated OP. Here's what's coming tomorrow:

  • Bard - Fixed a problem where the new type 3 items were not focusing the debuff portions of chants.
  • Shadowknight - Added spell descriptions for Breath of Hemofax (55816-18). Removed the degeneration effect on the HoT.
  • Updated the descriptions of type 3 augments that focus more than one spell group.
  • Checked in with the code team. The fix for doom rune effects not working should already be in and the fix for +G showing up in spell descriptions should be in tomorrow.
  • All scrolls should now be updated with their proper spell name.
Tomorrow I'll continue working on the reward sets for the rank 2 and 3 items.



Posted by: EQ Dev on 30 November 2017 @ 2:50 pm CST

Code Update Notes

*** UI *** - Addressed some button color inconsistencies throughout the UI. - Changed - EQUI_CharacterCreate.xml EQUI_ItemDisplay.xml EQUI_MercenaryManageWnd.xml EQUI_MerchantWnd.xml



Posted by: EQ Dev on 30 November 2017 @ 1:25 pm CST

Server Downtime: Beta 11/30/2017 @ 11:45 AM PT

The EverQuest Beta Server will be brought down on today, November 30, 2017 at 11:45 AM PT* for emergency network maintenance. Estimated downtime is one hour.



Posted by: EQ Dev on 30 November 2017 @ 1:25 pm CST

Server Downtime: Test 11/30/2017 @ 11:45 AM PT

The EverQuest Test Server will be brought down on today, November 30, 2017 at 11:45 AM PT* for emergency network maintenance. Estimated downtime is one hour.



Posted by: Ngreth Thergn on 30 November 2017 @ 11:11 am CST

Tradeskills!

Reference: https://forums.daybreakgames.com/eq/index.php?threads/bug-update.244809/#post-3605446
  • misunderstandable book text: Currently it says "using aa grade" and lacks the "Distilled" part of the item names. (There are already four different "Grade AA" levels, 3 with prefixes, one without.)
  • The vendor in OT misses the "Distilled Grade AA Gornar Venom". "Nigriventer" is in.
  • Why "Req Level: 106"? Existing poison generations have a 5-level step (... - 90 - 95 - 100 - 105).
//HSishi"
I forgot to mention "Distilled Grade AA Taipan Venom" und "Distilled Grade AA Choresine Sample" - the vendor misses those two as well. But the recipes for those are probably not implemented yet."
I made very few of the poisons as I was told that only the damage poisons are used. With that feedback I only made Spiders bite and Bite of Shissar, so the other components are not needed. I'll add the Distilled to the text. (Darn it. a PITA with the encrypted text!) As for why 106. I decided that since it has been so long since a new poison was made, I didn't want you guys to have to wait for 110 to use it. BUT I also don't want it available during Darkened Sea, thus 106.



Posted by: Ngreth Thergn on 30 November 2017 @ 11:04 am CST

Bug Update

Changed the click on Crestra's Earring to Geomantra since the other two "normal" clicks result in permanent effects that are on available other items.



Posted by: Ngreth Thergn on 30 November 2017 @ 11:02 am CST

Items!

Raid Tier 1 Necks are missing Parry VII"
Thank you. Added and it should show up tomorrow.



Posted by: Aristo on 30 November 2017 @ 12:04 am CST

Spells and Abilities: Welcome to Beta! (Read This First)

Type 3 augments will be on vendors in the Overthere tomorrow. There are still a few edge cases (some very odd focus values, spells that focus more than one group need custom descriptions) but all should function and most should be ready to go.



Posted by: Ngreth Thergn on 29 November 2017 @ 12:15 pm CST

Bug Update

Entered Tribute Effects. Added new Distillates, Elixirs, Bite of the Shissar to Vendors. Added The components fo the Distillates, Elixirs, Bite of the Sisshar and Spiders bite to Vendors. Updated the appropriate books.



Posted by: Aristo on 28 November 2017 @ 10:17 pm CST

Spells and Abilities: Welcome to Beta! (Read This First)

Updated OP. This won't show up on the server yet (mainly because there isn't a way for you to get them), but today was spent mainly working on type 3 augs. I plan to have them in place for Thursday morning pending any other fires.



Posted by: Ngreth Thergn on 28 November 2017 @ 12:11 pm CST

Bug Update

Fixed Crestra'a to Crestra's in the recipe names. (Item name was fine) Added items and recipes for vendor made/bought potions and poisons. Still need to add them and components to vendors as well as the recipes to recipe books.



Posted by: Aristo on 27 November 2017 @ 9:36 pm CST

Spells and Abilities: Welcome to Beta! (Read This First)

Here are the spell fixes that should be on server tomorrow:

  • Cleric - Corrected the spell description for Silent Directive (55263-65).
  • Magician - Corrected all instances where new summoned items were using old spells (unfold packs, procs, foci).
  • Wizard - Corrected spell descriptions for all three Claw spells.
  • Fixed the description of Prism Skin (all versions).



Posted by: Ngreth Thergn on 27 November 2017 @ 10:12 am CST

Items!

i went over and checked on the new Rare Type 5 augments. and noticed there cuple types missing. there no 50 Hstam 24 Hdex 50 Hstam 24 Hagi 50 Hstam 24Hdex /24Hagi but there seems to be the other way around wondering if this is intended if not could we get thos variants added ?"
No. While the equivalent of the last example above was in EoK, I did go for a different set this time. The simple fact is I won't be making one for every possible combination and intentionally did not put the two most desired stats together. This is one area where I want players making harder choices, and don't plan to hand an easy decision. I also considered H-CHA a throwaway and did NOT include it in the combinations I made, simply made it a flat value across these items. (So I consider the items to have one 50 and two 24's... not three 24's... since CHA is "ignored")



Posted by: Ngreth Thergn on 27 November 2017 @ 9:56 am CST

Tradeskills!

Crestra 's Elaborate Earring Crestra 's Elegant Earring Crestra 's Empowered Elegant Earring Crestra 's Intricate Earring Crestra 's Ornate Earring Crestra 's Simple Earring All are saved in your tradeskilll window as Crestra 'a "
Thanks. Fixed. Needs a patch to go live.
So some theres some other TS quest somewhere ?, Ive just finished 'Weight of the Sky' in the Crestra line and so far no beta tokens for any part (unless we have to do all six parts for it). Crestra's Simple Earring is used to create 1 Incomplete Crestra's Earring during this quest, however the earring itself isnt marked with the usual 'This item can be used in tradeskills'"
Details of the Sky is the only tradeskill quest that gives a token. Unfortunaltey, without going through tons of hoops, quests can only give one item as a result (Hoops being reward sets) And Details of the Sky is the only one of those quests not already giving a reward. Note. The beta tokens auto-consume so you often don't see them in your inventory. As for tradeskill flag on the earrings... I'm not sure. They are that odd mix of a final result that goes further. I think for now I'll leave the flag off.