October 16, 2019 - Producer's Letter: Torment of Velious - Patch 10/16 - Fall Bonuses: EXP - Gnome Memorial Mountain - New section: EQResource Software! - The Burning Lands Guides! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: dreamweaver on 16 October 2019 @ 7:18 pm CDT

Producer's Letter: Torment of Velious Beta [Discussion]


I got very excited for a moment but it sadly faded. I have 12+ gold accounts. I'd happily permanently link them if I could do a bulk purchase of the expansion. The "family package" just seems to be a higher price point in order to trade some of the collector edition perks. Not sure how many people fall into this category.

On a similar note, would be great if you released an FAQ for the new server as you've done in the past. Those were very informative. Thank you!"



The FAQ for the new server will be coming soon, stay tuned!



Posted by: dreamweaver on 16 October 2019 @ 5:40 pm CDT

Producer's Letter: Torment of Velious Beta [Discussion]



Posted by: EQ Dev on 16 October 2019 @ 12:30 pm CDT

Live Update Bugs 10/16/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 14 October 2019 @ 7:17 pm CDT

Game Update Notes: October 16, 2019

October 16, 2019
_____________________

*** Highlights ***

- Made significant changes to fade and leap abilities. See the AA section for details.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.



*** Items ***

- Increased the proc rate of Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, and Blazing Euphoria Defending Magic.
- Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night's Endless Terror.
- Corrected the spell descriptions for the Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.
- Corrected Sebilisian ornament descriptions.


*** Quests and Events ***

- Antraygus, the Sporali King - Antraygus will only spawn once in the instance.
- General Reparm (Raid) - Put in a speculative fix for the Bone Burners spawning more than 3 times.
- The Darkness Howls and Ironing Out the Legion - Aggressive NPCs will grant experience where they were not before.
- Guntrik's quests - Sven and Philicia Drinn have had their difficulty reduced dramatically. Tattered Parchment now drops from some NPCs in Rathe Mountains and Innothule Swamp.



*** Spells ***

- All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.
- Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.
- Ranger - Drifting Smoke is now flagged outdoor-only as intended.
- Rogue - All three ranks of Waylay can now be found under Combat Abilities->Stun.


*** AA ***

- All - Made the following changes to fade abilities for retuning and to provide a more consistent experience:
-- All AA escape abilities now have a 100% chance to succeed on opponents up to 5 levels above the caster.
-- Escape abilities trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers.
-- Escape abilities will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points.
-- Escape abilities now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
- - Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs. Removed ranks 3 and 4 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your maximum mana to activate.
- - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate.
- - Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5-minute reuse time.
- - Berserker - Self Preservation - Removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now consumes 8% of your maximum endurance to activate.
- - Cleric - Divine Peace - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now consumes 8% of your maximum mana to activate.
- - Druid - Veil of the Underbrush - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Friendly Stasis - Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Self Stasis - Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.
- - Magician - Drape of Shadows - Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now consumes 8% of your maximum mana to activate.
- - Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now consumes 2% of your maximum endurance to activate.
- - Necromancer - Death's Effigy - Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now consumes 2% of your maximum mana to activate.
- - Paladin - Balefire Burst - Increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.
- - Ranger - Cover Tracks - Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now consumes 8% of your mana to activate.
- - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now consumes 2% of your maximum endurance to activate.
- - Shadowknight - Death's Effigy - This ability now consumes 2% of your maximum mana to activate.
- - Shaman - Inconspicuous Totem - Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now consumes 8% of your maximum mana to activate.
- - Warrior - Howl of the Warlord - Removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now consumes 8% of your maximum endurance to activate.
- - Wizard - A Hole in Space - Set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.
- All - AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:
- - Bard - Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.
- - Beastlord - Reduced the level required to purchase Cheetah's Pounce and made the ability available in Underfoot.
- - Berserker - Changed all ranks of Furious Leap to function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Cleric - Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Druid - Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.
- - Enchanter - Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Monk - Reduced the initial reuse time of Neshika's Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.
- - Necromancer - Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.
- - Paladin - Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.
- - Ranger - Reduced the level required to purchase ranks 2-6 of Gladestrider's Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.
- - Rogue - Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.
- - Shadowknight - Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.
- - Shaman - Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.
- - Warrior - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Wizard - Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.
- Multiple - AA abilities that reduce that chance that your root spells will break (ex: Druid - Enhanced Root, Enchanter - Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to all root spells on that target.
- Bard - Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.
- Enchanter - Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.
- Magician - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer's Efficiency were consolidated.
- Necromancer - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Shadowknight - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Paladin - Hand of Tunare - Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast, but the initial mana cost of these spells will be increased to compensate.
- Wizard - Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.


*** Miscellaneous ***

- Messages sent using tell windows are now logged correctly.
- /pick will now send players and group members to the evac point of a zone.
- Corrected an issue where days entitled could be incorrect when logging in by bypassing the LaunchPad, resulting in issues with claiming veteran rewards and easily becoming marked as spam.


*** UI ***

- Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainerIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.
- Corrected a crash bug from moving a tab left of Main Chat.
- Removed some no longer used UI elements from the Marketplace window.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.
- When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum) will not be displayed.
- Fixed a bug where you could not disable tribute benefits when running out of favor.


- Changed -
EQUI_MarketplaceWnd.xml


- The EverQuest Team



Posted by: EQ Dev on 14 October 2019 @ 4:23 pm CDT

Server Downtime: Wednesday, October 16th @ 6:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, October 16, 2019 at 6:00 AM PT* for an update. Downtime is expected to last approximately 5 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 9 October 2019 @ 3:30 pm CDT

Prepare for thrills and chills! Nights of the Dead 2019


I would be happy to be able to even log in right now.. Seems like its not even being acknowledged let alone worked on"




Hi there, I am not seeing any widespread reports of log in issues, would you me able to send me a message and detail the errors you're seeing so I can send it along to our customer service team to investigate?



Posted by: dreamweaver on 9 October 2019 @ 12:39 pm CDT

Prepare for thrills and chills! Nights of the Dead 2019



Posted by: dreamweaver on 8 October 2019 @ 5:45 pm CDT

Final Round of Fall Fun Bonuses 2019!

Hail Norrathians, this year's final round of Fall Fun is here!

From Yesterday, October 7, 2019 (The announcement is a little late, but the event has begun!), until Monday, October 21, 2019, ALL players will receive 1.5 times as much experience in their adventures across Norrath!

Get ready to grind, Norrathians - you've got to be prepared for the challenges that lie ahead!



Posted by: EQ Dev on 8 October 2019 @ 3:51 pm CDT

Test Update 10/08/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.

Patch notes and discussions thread



Posted by: EQ Dev on 8 October 2019 @ 3:46 pm CDT

Test Update 10/08/2019 - Patch Notes and Discussions

October 8, 2019
_____________________


*** Items ***

- Increased the proc rate of the item spells Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, Blazing Euphoria Defending Magic.
- Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night's Endless Terror.
- Corrected the spell descriptions for Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.
- Corrected Sebilisian ornaments to reflect the correct descriptions when you examine them.


*** Quests and Events ***

- Antraygus, the Sporali King - Antraygus will only spawn once in the instance.
- General Reparm (Raid) - Put in a speculative fix for the Bone Burners spawning more than 3 times.
- The Darkness Howls and Ironing Out the Legion - Aggressive NPCs will grant experience where they were not before.


*** Spells ***

- All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.
- Ranger - Drifting Smoke is now flagged outdoor-only as intended.
- Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.


*** AA ***

- All - AA abilities that allow characters to escape combat have been retuned to provide a more consistent experience. Now, rather than some classes' escape abilities relying on level limits and variable success chances, all AA escape abilities will have a 100% chance to succeed on opponents up to 5 levels above the caster, they will trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers, and they will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points. These abilities will now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
- - Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs (previously a level difference of +3 and a maximum success chance of 95% at rank 4). Removed ranks 2 and 3 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your mana to activate.
- - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate. This ability now applies Evader's Invisibility regardless of your proximity to attackers.
- - Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5-minute reuse time.
- - Berserker - Self Preservation - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
- - Cleric - Divine Peace - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Druid - Veil of the Underbrush - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Friendly Stasis - Increased the level difference to +5 (up from +3). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evadee's Invisibility regardless of your target's proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Self Stasis - Increased the level difference to +5 (up from +3). Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Magician - Drape of Shadows - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
- - Necromancer - Death's Effigy - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
- - Paladin - Balefire Burst - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.
- - Ranger - Cover Tracks - Increased the success chance to 100% (up from 90%). Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your mana to activate.
- - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now applies Evader's Invisibility / Evader's Shroud of Stealth regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.
- - Shadowknight - Death's Effigy - This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.
- - Shaman - Inconspicuous Totem - Increased the level difference to +5 (up from +3). Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- - Warrior - Howl of the Warlord - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.
- - Wizard - A Hole in Space - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.
- All - AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:
- - Bard - Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.
- - Beastlord - Reduced the level required to purchase Cheetah's Pounce and made the ability available in Underfoot.
- - Berserker - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Cleric - Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Druid - Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.
- - Enchanter - Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Monk - Reduced the initial reuse time of Neshika's Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.
- - Necromancer - Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.
- - Paladin - Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.
- - Ranger - Reduced the level required to purchase ranks 2-6 of Gladestrider's Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.
- - Rogue - Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.
- - Shadowknight - Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.
- - Shaman - Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.
- - Warrior - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Wizard - Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.
- Multiple - AA abilities that reduce that chance that your root spells will break (ex: Druid - Enhanced Root, Enchanter - Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to 'all' root spells on that target.
- Bard - Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.
- Enchanter - Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.
- Magician - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer's Efficiency were consolidated.
- Necromancer - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Shadowknight - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Paladin - Hand of Tunare - Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast but the initial mana cost of these spells will be increased to compensate.
- Wizard - Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.


*** Miscellaneous ***

- When sending and receiving tells using tell windows, the messages logged to the log file now match the messages when not using tell windows.
- /pick will now send players and group members to the evac point of a zone.


*** UI ***

- Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainterIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.
- Corrected a crash bug from moving a tab left of Main Chat.
- Removed some no longer used UI elements from the Marketplace window.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.
- When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum), will not be displayed.
- Fixed a bug where you could not disable tribute benefits when running out of favor.


- Changed -
EQUI_MarketplaceWnd.xml


- The EverQuest Team



Posted by: Dzarn on 3 October 2019 @ 6:08 pm CDT

Preview of Upcoming Changes to Combat Escape AA Abilities

Once again, a heartfelt thanks to everyone who provided constructive input, please know that you are beacons of hope in a sea of psychopathy.

As noted on Tuesday we have been monitoring feedback and after further review have made a few adjustments so that the changes are in a better state before they go to the Test server.


  • Classes that were changed to have a 15 minute reuse timer in the initial proposal will now have a 10 minute timer.

  • Enchanter Self Stasis have been changed to have a 5 minute reuse timer (now an improvement rather than a nerf).

  • Abilities that were changed to have a 20% resource cost will now have an 8% resource cost. To clarify, this cost is a percentage of your total mana or endurance (not your remaining mana or endurance).

  • All escape abilities that previously had a cast time are now instant cast.

  • All escape abilities will now apply their secondary effects (invisibility or sanctuary) regardless of the caster's proximity to attackers.

  • All escape abilities will now reduce your aggro with any NPCs you fail to escape from by 1 million points.



In addition to these changes, we've made the following adjustment to spells for the October update:

  • All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.




Posted by: Dzarn on 1 October 2019 @ 3:12 pm CDT

Preview of Upcoming Changes to Combat Escape AA Abilities

First off, a genuine thanks to the posters who have offered constructive feedback.

I wanted to take a moment to include one additional excerpt from the upcoming update notes as it relates specifically to useful feedback brought up in this thread:

"Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs (up from a level difference of +3 and a maximum success chance of 95% at rank 4). Removed ranks 2 and 3 of this ability and made rank 2 available during Underfoot (it previously unlocked at House of Thule). Ranks 1 and 2 now consume 1% of your mana to activate.
"


We're continuing to monitor feedback and will provide an update when we've finalized tuning on these changes before they go to the test server.



Posted by: Dzarn on 30 September 2019 @ 8:01 pm CDT

Preview of Upcoming Changes to Combat Escape AA Abilities


This post was updated October 3rd
Please see THIS post that summarizes the differences between the initial announcement and our current plan.


The team wanted to take a moment to highlight a particular set of changes coming in next month's update and offer some insight on why these changes are being made.

The last major changes made to AA abilities that allow characters to quickly escape combat took place during the September 23, 2015 game update. Those changes involved fixing bugs with how escape functioned and increasing restrictions on how these abilities work by limiting their chance to succeed and enforcing a maximum level of NPC that characters can escape from.

Over the last four years we've watched how these changes have impacted gameplay and decided a different adjustment was in order. There were several lessons learned, some aspects of the changes we've been happy with, while other aspects have caused friction in ways that wasn't our goal.

We've reevaluated how we want to limit the power of these abilities and will be making a number of changes that we consider an overall improvement for most classes. See the following excerpt from next month's update notes.

Updated patch notes:

"


  • All - AA abilities that allow characters to escape combat have been retuned to provide a more consistent experience. Now, rather than some classes' escape abilities relying on level limits and variable success chances, all AA escape abilities will have a 100% chance to succeed on opponents up to 5 levels above the caster, they will trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers, and they will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points. These abilities will now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.


  • Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs (up from a level difference of +3 and a maximum success chance of 95% at rank 4). Removed ranks 2 and 3 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your mana to activate.




  • Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate. This ability now applies Evader's Invisibility regardless of your proximity to attackers.




  • Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5 minute reuse time.




  • Berserker - Self Preservation - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10 minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.




  • Cleric - Divine Peace - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.




  • Druid - Veil of the Underbrush - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.




  • Enchanter - Friendly Stasis - Increased the level difference to +5 (up from +3). Fixed the mesmerization duration to be 18 seconds rather than 30 seconds. This ability now applies Evadee's Invisibility regardless of your target's proximity to attackers. This ability now consumes 8% of your maximum mana to activate.




  • Enchanter - Self Stasis - Increased the level difference to +5 (up from +3). Removed ranks 5-11 and adjusted the hastening so that this ability has a 5 minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerization duration to be 18 seconds rather than 30 seconds. This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.




  • Magician - Drape of Shadows - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.




  • Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.




  • Necromancer - Death's Effigy - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.




  • Paladin - Balefire Burst - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.




  • Ranger - Cover Tracks - Increased the success chance to 100% (up from 90%). Removed ranks 4-15 and adjusted the hastening so that this ability has a 10 minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your mana to activate.




  • Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5 minute reuse timer at level 85. This ability now applies Evader's Invisibility / Evader's Shroud of Stealth regardless of your proximity to attackers. This ability now consumes 2% of your maximum endurance to activate.




  • Shadowknight - Death's Effigy - This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 2% of your maximum mana to activate.




  • Shaman - Inconspicuous Totem - Increased the level difference to +5 (up from +3). Removed ranks 4-13 and adjusted the hastening so that this ability has a 10 minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.




  • Warrior - Howl of the Warlord - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10 minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now applies Evader's Temporary Sanctuary regardless of your proximity to attackers. This ability now consumes 8% of your maximum endurance to activate.




  • Wizard - A Hole in Space - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now applies Evader's Invisibility regardless of your proximity to attackers. This ability now consumes 8% of your maximum mana to activate.


"


Original patch notes:
"


  • All - AA abilities that allow characters to escape combat have been retuned to provide a more consistent experience. Now, rather than some classes' escape abilities relying on level limits and variable success chances, all AA escape abilities will have a 100% chance to succeed on opponents up to 5 levels above the caster. These abilities will now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.




  • Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your mana to activate.




  • Berserker - Self Preservation - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10 minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now consumes 20% of your endurance to activate.




  • Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your mana to feign death and allows you to escape combat from NPCs up to a level difference of +5 and your warder to escape combat from all NPCs, with a 2.5 minute reuse time.




  • Cleric - Divine Peace - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 15 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously it was unlocked in Veil of Alaris at level 91).




  • Druid - Veil of the Underbrush - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 15 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously it was unlocked in Veil of Alaris at level 95).




  • Enchanter - Friendly Stasis - Increased the level difference to +5 (up from +3). This ability now consumes 20% of your mana to activate.




  • Enchanter - Self Stasis - Increased the level difference to +5 (up from +3). Removed ranks 5-11 and adjusted the hastening so that this ability has a 10 minute reuse by rank 4 at level 85 (up from 6 minutes at level 105). This ability now consumes 20% of your mana to activate.




  • Magician - Drape of Shadows - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). Removed ranks 2-14 and set the reuse time of this ability to be 15 minutes (up from 3 minutes at 105). This ability now consumes 20% of your mana to activate.




  • Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. This ability now consumes 2% of your endurance to activate. Rank 9 is now available in Underfoot (it was previously unlocked in House of Thule).




  • Necromancer - Death's Effigy - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3). This ability now consumes 2% of your mana to activate. Ranks 1-4 are now available in Underfoot (rank 1 was previously unlocked in House of Thule and ranks 2-4 in Call of the Forsaken).




  • Paladin - Balefire Burst - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), increased the reuse time to 15 minutes (up from 3 minutes) and made the ability available at level 85 in Underfoot (it was previously unlocked in House of Thule). The ability now consumes 20% of your mana to activate.




  • Ranger - Cover Tracks - Increased the success chance to 100% (up from 90%). Removed ranks 4-15 and adjusted the hastening so that this ability has a 10 minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now consumes 20% of your mana to activate.




  • Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5 minute reuse timer at level 85. This ability now consumes 2% of your endurance to activate.




  • Shadowknight - Death's Effigy - This ability now consumes 2% of your mana to activate.




  • Shaman - Inconspicuous Totem - Increased the level difference to +5 (up from +3). Removed ranks 4-13 and adjusted the hastening so that this ability has a 10 minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now consumes 20% of your mana to activate.




  • Warrior - Howl of the Warlord - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), and removed the cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 15 minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (it was previously unlocked in House of Thule). The ability now consumes 20% of your endurance to activate.




  • Wizard - A Hole in Space - Increased the success chance to 100% (up from 90%), increased the level difference to +5 (up from +3), set the reuse time of this ability to be 15 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously it was unlocked in Veil of Alaris at level 95).


"


We felt it appropriate to offer context for these changes while taking a brief review of the history of escape AA abilities.

The first of these abilities was implemented in Shadows of Luclin with the intent of letting Rogues escape a bad situation and was balanced by having a relatively long reuse time. The team considers the ability to escape death a very powerful asset.

The second escape AA ability was given to Bards in Planes of Power with instantaneous reuse and was balanced by charging a significant amount of mana, historically a very limited resource for the Bard class. This resulted in improving a Bard's ability to pull important NPCs out of a group in ways that was traditionally handled by classes with feign death. Just like escaping death for many classes, the team considers the ability to split mobs more quickly as a very powerful tool for pulling classes.

Several expansions later Monks were given Imitate Death, many expansions later Enchanters obtained Self Stasis, and during the two subsequent expansions every class gained access to an escape ability with the sole exception of Beastlords.

The proliferation of a once highly limited ability without its initial heavy restrictions was partially what prompted the changes during the 2015 update to help ensure that player power remains in a reasonable place versus the difficulty of the content.

Fundamentally, a button that you press in a dire situation that is intended to save your character's life 'should work'. The fact that many classes have a button that has a 10% chance to do nothing when activated isn't consistent and obviously causes a great deal of frustration. Additionally, having different maximum levels of opponents that you can escape from on a per class basis leads to inconsistencies we haven't been happy with.

It is for these reasons that all classes' escape abilities will now have a 100% chance to succeed on targets up to 5 levels higher than the caster. We believe that allowing these abilities to function in a consistent and reliable manner is going to make for a better experience.

That said, because we consider these abilities incredibly powerful for both their pulling and survival properties, we believe they should have a commensurate resource cost. It is for this reason that we are retuning the reuse time and adding a mana or endurance cost to all of these abilities.

We've grouped the classes together as follows to determine what the reuse time and resource cost should be.

  • Escape abilities for all classes will now have their final rank available by level 85 during the Underfoot expansion. In cases where there are now fewer ranks than there were previously we will be automatically reassigning the proper rank of your abilities so that a refund/repurchase is not necessary after logging in.



  • Escape abilities for Bards, Beastlords, Monks, Necromancers, Rogues, and Shadowknights will have a shorter reuse time (1s to 2.5 minutes) and a resource cost of 2% mana or endurance based on class.

  • Escape abilities for all other classes will now have a reuse time of 10 minutes and a resource cost of 8% of your maximum mana or endurance depending on class.

  • Escape abilities will now always apply their secondary buffs regardless of your proximity to attackers.

  • Escape abilities now all have an instant cast time.




  • Escape abilities for Berserkers, Enchanters, Rangers, and Shaman will now have a reuse time of 10 minutes and a resource cost of 20% mana or endurance based on class.




  • Escape abilities for Clerics, Druids, Magicians, Paladins, Warriors, and Wizards will now have a reuse time of 15 minutes and a resource cost of 20% mana or endurance based on class.


Our aim in messaging these changes early is to give time to consider community feedback and so that you can plan ahead to /testcopy for next month's test server update to test out how these changes impact your gameplay.



Posted by: dreamweaver on 30 September 2019 @ 12:09 pm CDT

Forum Guidelines


You know you have a copy of the forum guidelines in the TLP forum too right? No idea if its a duplicate though didn't read it."


I believe it is, just hadn't gotten around to removing it yet, thank you for the reminder Corwyhn!



Posted by: dreamweaver on 30 September 2019 @ 11:38 am CDT

Fall into Fun Sale!


Just info.. maybe too late to help...

On Coirnav, the mounts were listed as 1495. The discounted was listed as 0. I bought it anyways as I had been waiting since January for it. The charged amount was 1495 less the 25%.

So, even though the displayed cost was wrong, the charged amount worked properly for me."



Thanks for the info! I will let them know.



Posted by: dreamweaver on 27 September 2019 @ 6:30 pm CDT

Fall into Fun Sale!


Same account, for the mounts I was looking at....Was bouncing around servers seeing what mounts are available on the different servers."




Have you logged out/back in recently?



Posted by: dreamweaver on 27 September 2019 @ 4:11 pm CDT

Fall into Fun Sale!


Wolf mounts are 10-something (10.40ish) on the live servers, but 14.95 on Selo and Coirnav. Doesn't look right."



EDIT - Are you looking at these servers on different accounts?

Thanks for the heads up I am looking into it.



Posted by: dreamweaver on 25 September 2019 @ 9:02 pm CDT

Fall into Fun Sale!



Posted by: dreamweaver on 25 September 2019 @ 7:45 pm CDT

Coirnav has unlocked Omens of War!




Coirnav has unlocked Omens of War! The Portals to Discord are opening and the danger is growing! Arm thyself and journey forth to protect Norrath!



Posted by: dreamweaver on 23 September 2019 @ 3:40 pm CDT

Fall Fun Bonuses Round 2 September 23 - October 7!




The second round of Fall Fun bonuses is here, and more adventures are on the horizon!
From now until Monday, October 7, 2019 at 11:59 AM PT, ALL players will experience 50% shorter instance lockout timers!


Grab your gear and head into Norrath - there is extra adventuring to be had! And of course, be sure to check back on October 7 to find out what the last bonus will be!



Posted by: dreamweaver on 23 September 2019 @ 3:05 pm CDT

Fall Fun Bonuses Kick Off September 9 - 23!

Reduced lockouts for Round 2. Do you see that reference in the calendar?



Posted by: dreamweaver on 23 September 2019 @ 2:16 pm CDT

Fall Fun Bonuses Kick Off September 9 - 23!

Reminder! Fall Fun Bonuses Round 2 kick off Tomorrow! Don't miss out on Round 1.



Posted by: EQ Dev on 18 September 2019 @ 3:11 pm CDT

Live Update Bugs 09/18/2019

Reminder this thread is for bugs only. If you have feedback regarding changes, please find a thread currently in progress or start a new one.



Posted by: EQ Dev on 18 September 2019 @ 10:26 am CDT

Live Update Bugs 09/18/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 16 September 2019 @ 6:05 pm CDT

Game Update Notes: September 18, 2019

September 10, 2019
_____________________


*** Items ***

- Removed the stacking on 5 Dose Potion of the Bone Field and 10 Dose Potion of the Bone Field items. Changed Toy Eye Ball to one charge.
- Fixed a typo in the lore of Overgrowth Shears.
- Restored mana preservation to The Burning Lands evolving shoulders that include classes with mana.
- Consolidated the various mount blessings. In nearly all cases, the new buff is equal to or an improvement over the previous buff, with the exception of Mount Blessing Izah which has had its AC value reduced to be in line with the other mount blessings.


*** Quests And Events ***

- Guntrik's quests - Sven and Philicia Drinn are no longer merchants and can be killed.
- Strange Magic - Pets and mercenaries will no longer flee right after the first golem is defeated.
- Destroy Marnek's Wand - If a character who has handed in the wand loses their Suncrest Isle instance, the fisherman will offer a new instance.
- Gnome Memorial Mountain - Adjusted the risk vs reward for Heroic Adventures in GMM.


*** Spells ***

- Buffs that absorb hits (up to a maximum damage value) will no longer fully negate resistible spells. These buffs will continue to properly block the intended amount of damage from spell and melee attacks.
- Corrected an issue that allowed certain types of pets (Cleric hammers, Wizard swords, Magician runes, etc) to be hit by detrimental spells. They are now immune to all spells as intended.
- Bard - Added a target limit of 5 to the Denon's Desperate Dirge line of AE damage songs.
- Cleric - Sacred Word and Stun Command now have their target limit explicitly defined on the spell.
- Druid - The Heliacal Flare and Lunar Chill lines of targeted AE spells now have their target limit explicitly defined on the spell.
- Magician - Fixed an error that caused pets that used Fire Elemental Bolt I-VII to deal less damage when focused. Increased the power all ranks of Fire Elemental Bolt VI and VII.
- Magician - Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.
- Wizard - Thunderbolt now has its target limit explicitly defined on the spell.


*** AA ***

- All - Refunded Identify as this ability is redundant now that item descriptions are displayed when inspecting items at level 50+.
- All - Fixed a typo in the description of Veteran's Enhancement that errantly stated the ability increased your worn mana regeneration cap rather than your worn health regeneration cap.
- Multiple - Renamed the non-pet class ability 'Pet Discipline' to 'Companion's Discipline' to be in line with the naming used for pet classes.
- Bard - Refunded all ranks of Steady Hands and increased the base pick lock skill cap for bards for levels 80+ by 40 points. The skill bonus was reduced from 60 points to correct a few level span where bards had a higher skill cap than rogues. The skill cap increase is being granted at level 80 rather than level 70 due to the ability initially releasing with Secrets of Faydwer.
- Bard - Capped the maximum number of opponents that can be hit by Vainglorious Shout to 6 and increased the endurance cost for all ranks of this ability by 50%.
- Bard - Granted the ability to use Double Riposte as Bards were the only class with the skill that did not have access to this ability.
- Bard - Refunded all ranks of Tune of Pursuance and increased the base tracking skill cap for Bards for levels 65 and 96-100+.
- Berserker - Refunded all ranks of Student of War and increased the base frenzy skill cap for Berserkers for levels 101+.
- Berserker - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Berserkers for levels 85-105+.
- Berserker - Renamed Cry of Battle to Mass Group Buff.
- Cleric - Removed the undead-only restriction from Repel the Wicked.
- Cleric - Fixed a typo in the description for all ranks of Channeling the Divine that stated the ability granted a 50% twincast chance rather than a 100% chance.
- Cleric - Shield of Reverence has been changed to a passive ability.
- Druid - Refunded all ranks of Advanced Tracking and increased the base tracking skill cap for Druids for levels 65+.
- Enchanter - Renamed the enchant metal abilities to include the quantity as a suffix rather than prefix. Ex: 'Mass Enchant Feymetal' is now titled 'Enchant Feymetal (x10)'. Refunded 'Enchant Palladium (x3)' and 'Enchant Palladium (x20)' as they were inconsistent with the rest of the abilities.
- Magician - Call Hither has been renamed Summoner's Step and is now a teleport-forward ability similar to Netherstep or Whisperwind. Reduced the level and expansion required to obtain ranks 4 and 5 of this ability.
- Magician - Updated Turn Summoned to deal direct damage rather than damage over time and updated Infusion of Elemental Light to always deal instant critical damage that will no longer block other instances of Infusion of Elemental Light from landing.
- Magician - Updated the buff icon for Thaumaturge's Focus.
- Monk - Consolidated Hastened Crane Stance and Focus: Crane Stance into a single line, Improved Crane Stance, and added an additional rank that was intended to go live with The Burning Lands.
- Necromancer - Call to Corpse has been renamed Summon Corpse. This ability now has 9 ranks and will cast the highest rank of your equivalent level summon corpse spell with a 10 second reuse time.
- Necromancer - Refunded Self Sacrifice as its initial purpose of dealing damage to the caster in order to benefit from other abilities is no longer required.
- Necromancer - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Paladin - Hand of Tunare no longer triggers Tunare's Fatigue after fading but will now instead increase the mana cost of twincast healing spells by 100%.
- Paladin - Moved Holy Warhorse from the Class tab to the Special tab in the AA window.
- Paladin - Shield of Brilliance has been changed to a passive ability.
- Paladin - Refunded all ranks of Glorious Reflection as this ability provided no benefit given the existence of Healing Adept.
- Paladin - Consolidated Restoration of Life to be rank 2 of Gift of Resurrection. Rank 2+ will now restore 96% experience. Reduced the hastening offered by rank 5 by 1 second and increased the mana cost of ranks 2+ by 100 points.
- Ranger - Refunded all ranks of Tracking Mastery and increased the base tracking skill cap for Rangers for levels 66-70+.
- Rogue - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Rogues for levels 96 and 101-105+.
- Rogue - Fixed an error with ranks 5 and 6 of 'Focus: Hack' that prevented the ability from focusing the combat ability 'Slice'.
- Shadowknight - Moved Unholy Warhorse from the Class tab to the Special tab in the AA window.
- Shadowknight - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Shaman - Improved Pure Spirit has been changed from a passive focus ability to an activated ability that casts the best rank of Pure Spirit that you have scribed.
- Shaman - Turgur's Virulent Swarm will no longer land on PCs (including yourself).
- Shaman - Feral Bite, the damage triggered by Rabid Bear, has had its damage over time component consolidated into its direct damage component.
- Wizard - Ward of Destruction now summons a stationary aura rather than a ward. As an aura, Ward of Destruction will no longer be susceptible to damage and any opponents hit by Silent Fire will now credit the wizard as the attacker. Changed all ranks of Silent Fire from a 12 second damage over time spell to a direct damage spell that will not break root.
- Wizard - Updated Arcane Fusion to always deal critical damage and fixed an issue that allowed the ability to trigger on beneficial spells.
- Wizard - Corrected an issue that prevented Mirror Mirror from functioning as expected.
- Wizard - Refunded Translocational Anchor and updated all ranks of Cryomancy to include gate suppression as part of Cryomantic Stasis.


*** NPCs ***

- Moved a spiderling in the Broodlands that was spawning inside of a tree.
- In Stoneroot Falls, a witheran named Slubber with unique items now has a chance to spawn.
- In the Ruins of Illsalin, Overseer Xygern now drops unique items instead of the same items that Battlemage Ristyr drops.


*** Progression Servers ***

- Access to Gnome Memorial Mountain now requires that The Burning Lands is unlocked on your server.
- Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.


*** Miscellaneous ***

- The /safelock command now requires typing the full command in order to function to prevent accidental locking of the game. This should help in real life when kerrans are frisking your keyboard and manage to lock the game with a secret safelock password.
- You can no longer block, parry, dodge, or riposte an attack that would have missed.
- Made multiple adjustments to Tribute and Guild Tribute:
- - Merged the various "II" lines into their parent line as additional ranks. This results in ranks above 10 for some tribute lines.
- - Reduced the cost of ranks 5 to 13 of the tribute lines: Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Increased the effectiveness of rank 12 of Bulwark of Honor, Strength of Body, Strength of Mind, and Strength of Will.
- - Increased the effectiveness of rank 13 of Arm of Power, Body of Divinity, Symphony of the Rabbit, Juggler's Grace, Sage's Requital, Sage's Comprehension, and Countenance of Ardor.
- - Reduced the cost of ranks 6 to 13 of the guild tribute lines: Aura of Preservation, Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Guild Tribute: Added String Resonance to rank 8 of Symphony of Replenishment.
- Removed the Hero's Forge - Tinker's Clockwork and Hero's Forge - Memorial Clockwork achievements. The items are not currently available.
- Housing Explorer (Achievement) - Visiting Evantil's Abode, Hermit's Hideaway, and Bixie Hive houses are now optional for completing this achievement.
- Guild Locals Explorer (Achievement) - Visiting Grand, Modest, and Palatial Guild Halls are now optional for completing this achievement.


*** UI ***

- Made improvements to taunt messages:
- - Taunt messages are sent to all players in the area, and include the name of the NPC being taunted.
- - Added a new chat filter for taunt messages.
- - Failing to capture your target's attention is more clearly indicated as a partial success.
- - Added a message when a player obtains aggro using an aggro lock ability (Ex: Undivided Attention).
- - Taunt spells are no longer blocked by spells locking an NPC's aggro.
- - Sends a single message to players in the area when someone uses an area effect taunt (Ex: Area Taunt).
- NPC tells are now formatted as 'Soandso told you' while player tells (including cross server tells) appear as 'Soandso tells you.'
- Removed an extra space from raid chat messages.
- Changed the format of tells from tell windows when writing to the log. They now use the same format as regular tells.


*** Previously Updated ***

- Shield of Spines reports the correct amount of healing on the item description.
- Staff of the Serpent (Enchanter epic 1.0) - The spectral librarian in Kaesora can again be charmed.
- Veeshan's Peak access - The NPCs that drop medallion pieces can no longer be charmed.


- The EverQuest Team



Posted by: EQ Dev on 16 September 2019 @ 2:05 pm CDT

Server Downtime: Wednesday, September 18th @ 4:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, September 18, 2019 at 4:30 AM PT* for an update. Downtime is expected to last approximately 5 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 10 September 2019 @ 12:04 pm CDT

Fall Fun Bonuses Kick Off September 9 - 23!


First, thank you for this. I always enjoy the increased rare spawn rate for helping get Hunter Achievements.

Second, did you post it twice on the EQ's Login screen's Latest News as proof as a Double Spawn? ;)
Thanks again!"


Good question, the system should only allow it to post once so I will take a look. Thanks for the heads up! :)



Posted by: EQ Dev on 9 September 2019 @ 8:17 pm CDT

Test Update 09/10/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 9 September 2019 @ 8:16 pm CDT

Test Update 09/10/2019 - Patch Notes and Discussions

September 10, 2019
_____________________

*** Items ***

- Removed the stacking on 5 Dose Potion of the Bone Field and 10 Dose Potion of the Bone Field items. Changed Toy Eye Ball to one charge. Stacking items with charges do not function correctly when stacked.
- Fixed a typo in the lore of "Overgrowth Shears."
- Restored mana preservation to The Burning Lands evolving shoulders that include classes with mana.
- Consolidated mount buffs. In nearly all cases, the buff is equal to or an improvement over the previous buff. The exception is the old Izah buff. None of the new buffs have as much AC as that buff offered.


*** Quests And Events ***

- Guntrik's quests - Sven and Philicia Drinn are no longer merchants, and can be killed.
- Strange Magic - Pets and mercenaries will no longer flee right after the first golem is defeated.
- Destroy Marnek's Wand - if somehow a character with this quest that has handed in the wand has lost their Suncrest Isle instance, the fisherman will give them another one.


*** Spells ***

- Buffs that absorb hits (up to a maximum damage value) will no longer fully negate resistable spells. These buffs will continue to properly block the intended amount of damage from spell and melee attacks.
- Corrected an issue that allowed certain types of pets (Cleric hammers, Wizard swords, Magician runes) to be hit by detrimental spells. They are now immune to all spells as intended.
- Magician - Fixed an error that caused pets that used Fire Elemental Bolt I-VII to deal less damage when focused. Increased the power all ranks of of Fire Elemental Bolt VI and VII.
- Magician - Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.


*** AA ***

- All - Refunded Identify as this ability is redundant now that item descriptions are displayed when inspecting items at level 50+.
- All - Fixed a typo in the description of Veteran's Enhancement that errantly stated the ability increased your worn mana regeneration cap rather than your worn health regeneration cap.
- Multiple - Renamed the non-pet class ability 'Pet Discipline' to 'Companion's Discipline' to be in line with the naming used for pet classes.
- Bard - Refunded all ranks of Steady Hands and increased the base pick lock skill cap for bards for levels 80+ by 40 points. The skill bonus was reduced from 60 points to correct a few level span where bards had a higher skill cap than rogues. The skill cap increase is being granted at level 80 rather than level 70 due to the ability initially releasing with Secrets of Faydwer.
- Bard - Capped the maximum number of opponents that can be hit by Vainglorious Shout to 6 and increased the endurance cost for all ranks of this ability by 50%.
- Bard - Granted the ability to use Double Riposte as bards were the only class with the skill that did not have access to this ability.
- Bard - Refunded all ranks of Tune of Pursuance and increased the base tracking skill cap for bards for levels 65 and 96-100+.
- Berserker - Refunded all ranks of Student of War and increased the base frenzy skill cap for berserkers for levels 101+.
- Berserker - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for berserkers for levels 85-105+.
- Berserker - Renamed Cry of Battle to Mass Group Buff.
- Cleric - Removed the undead-only restriction from Repel the Wicked.
- Cleric - Fixed a typo in the description for all ranks of Channeling the Divine that stated the ability granted a 50% twincast chance rather than a 100% chance.
- Cleric - Shield of Reverence has been changed to a passive ability.
- Druid - Refunded all ranks of Advanced Tracking and increased the base tracking skill cap for druids for levels 65+.
- Enchanter - Renamed the enchant metal abilities to include the quantity as a suffix rather than prefix. Ex: 'Mass Enchant Feymetal' is now titled 'Enchant Feymetal (x10)'. Refunded 'Enchant Palladium (x3)' and 'Enchant Palladium (x20)' as they were inconsistent with the rest of the abilities.
- Magician - Call Hither has been renamed Summoner's Step and is now a teleport-forward ability similar to Netherstep or Whisperwind. Reduced the level and expansion required to obtain ranks 4 and 5 of this ability.
- Magician - Updated Turn Summoned to deal direct damage rather than damage over time and updated Infusion of Elemental Light to always deal instant critical damage that will no longer block other instances of Infusion of Elemental Light from landing.
- Magician - Updated the buff icon for Thaumaturge's Focus.
- Monk - Consolidated Hastened Crane Stance and Focus: Crane Stance into a single line, Improved Crane Stance, and added an additional rank that was intended to go live with The Burning Lands.
- Necromancer - Call to Corpse has been renamed Summon Corpse. This ability now has 9 ranks and will cast the highest rank of your equivalent level summon corpse spell with a 10 second reuse time.
- Necromancer - Refunded Self Sacrifice as its initial purpose of dealing damage to the caster in order to benefit from other abilities is no longer required.
- Necromancer - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Paladin - Hand of Tunare no longer triggers Tunare's Fatigue after fading but will now instead increase the mana cost of twincast healing spells by 100%.
- Paladin - Moved Holy Warhorse from the Class tab to the Special tab in the AA window.
- Paladin - Shield of Brilliance has been changed to a passive ability.
- Paladin - Refunded all ranks of Glorious Reflection as this ability provided no benefit given the existence of Healing Adept.
- Paladin - Consolidated Restoration of Life to be rank 2 of Gift of Resurrection. Rank 2+ will now restore 96% experience. Reduced the hastening offered by rank 5 by 1 second and increased the mana cost of ranks 2+ by 100 points.
- Ranger - Refunded all ranks of Tracking Mastery and increased the base tracking skill cap for rangers for levels 66-70+.
- Rogue - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for rogues for levels 96 and 101-105+.
- Rogue - Fixed an error with ranks 5 and 6 of 'Focus: Hack' that prevented the ability from focusing the combat ability 'Slice'.
- Shadowknight - Moved Unholy Warhorse from the Class tab to the Special tab in the AA window.
- Shadowknight - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Shaman - Improved Pure Spirit has been changed from a passive focus ability to an activated ability that casts the best rank of Pure Spirit that you have scribed.
- Shaman - Turgur's Virulent Swarm will no longer land on PCs (including yourself).
- Shaman - Feral Bite, the damage triggered by Rabid Bear, has has its DoT damage consolidated into its direct damage component.
- Wizard - Ward of Destruction now summons a stationary aura rather than a ward. As an aura Ward of Destruction will no longer be susceptible to damage and any opponents hit by Silent Fire will now credit the wizard as the attacker. Changed all ranks of Silent Fire from a 12 second damage over time spell to a direct damage spell that will not break root.
- Wizard - Updated Arcane Fusion to always deal critical damage and fixed an issue that allowed the ability to trigger on beneficial spells.
- Wizard - Corrected an issue that prevented Mirror Mirror from functioning as expected.
- Wizard - Refunded Translocational Anchor and updated all ranks of Cryomancy to include gate suppression as part of Cryomantic Stasis.


*** NPCs ***

- Moved a spiderling in the Broodlands that was spawning inside of a tree.
- In Stoneroot Falls, a witheran named Slubber with unique items now has a chance to spawn.
- In the Ruins of Illsalin, Overseer Xygern now drops unique items instead of the same items that Battlemage Ristyr drops.


*** Progression Servers ***

- Access to Gnome Memorial Mountain requires that the Burning Lands is unlocked on your server.
- Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.
(The changes limiting Veteran Reward AA abilities by expansion has been postponed until Dragons of Norrath releases on Coirnav.)
- Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.
- - The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.
- - Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.
- - The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.
- - The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.
- - The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.
- - The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.
- - The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.
- - The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.
- - The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.


*** Miscellaneous ***

- The /safelock command now requires typing the full command in order to function to prevent accidental locking of the game. This should help in real life when kerrans are frisking your keyboard and manage to lock the game with a secret safelock password.
- The hit/miss check in melee combat now occurs before riposte and other defensive checks.
- Made multiple adjustments to Tribute and Guild tribute.
- - Merged the various "II" lines into their parent line as additional ranks. This results in ranks above 10 for some tribute lines.
- - Reduced the cost of ranks 5 to 13 of the tribute lines: Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Increased the effectiveness of rank 12 of Bulwark of Honor, Strength of Body, Strength of Mind, Strength of Will
- - Increased the effectiveness of rank 13 of Arm of Power, Body of Divinity, Symphony of the Rabbit, Juggler's Grace, Sage's Requital, Sage's Comprehension, and Countenance of Ardor.
- - Reduced the cost of ranks 6 to 13 of the guild tribute lines: Aura of Preservation, Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Guild Tribute: Added String Resonance to Symphony of Replenishment tier 8.
- Removed the Hero's Forge - Tinker's Clockwork and Hero's Forge - Memorial Clockwork achievements. The items are not currently available.
- Housing Explorer (Achievement) - Visiting Evantil's Abode, Hermit's Hideaway, and Bixie Hive houses are now optional for completing this achievement.
- Guild Locals Explorer (Achievement) - Visiting Grand, Modest, and Palatial Guild Halls are now optional for completing this achievement.


*** UI ***

- Made improvements to taunt messages:
- - Taunt messages are sent to all players in the area, and include the name of the NPC being taunted.
- - Added a new chat filter for taunt messages.
- - Failing to capture your target's attention is more clearly indicated as a partial success.
- - Added a message when a player obtains aggro using an aggro lock ability (SPA 444).
- - Taunt spells are no longer blocked by spells locking the NPC's aggro.
- - Sends a single message to players in the area when someone uses an area effect taunt (SPA 199).
- NPC tells are now formatted as "Soandso told you" while player tells (including cross server tells) appear as "Soandso tells you."
- - Removed an extra space from raid chat messages.
- - Changed the format of tells from tell windows when writing to the log. They now use the same format as regular tells.


*** Previously Updated ***

- Shield of Spines reports the correct amount of healing on the item description.


- The EverQuest Team



Posted by: dreamweaver on 9 September 2019 @ 6:16 pm CDT

Fall Fun Bonuses Kick Off September 9 - 23!




Hail and well met Norrathians!

Fall has come early to Norrath this year, which means it's time for the first round of this year's Fall Fun bonuses!

From now, until Monday, September 23, 2019, at 11:59 PM PT, ALL players will receive Double Rare Spawns and Double Faction bonuses during their adventures across Norrath!

Be sure to make haste! These bonuses will disappear to when the next round of Fall Fun arrives on September 24!



Posted by: dreamweaver on 6 September 2019 @ 3:01 pm CDT

The EverQuest Soundtrack is here!


Hail Norrathians!

Time to listen to those sweet, sweet tunes on your favorite music service! Here are a few of them below! More will be added so keep an eye on this post.

Google Play Store
Spotify
Amazon Music
Apple Music

and more to come!



Posted by: dreamweaver on 5 September 2019 @ 2:54 pm CDT

EQ Chat Issues

All of the above processes should have their functions returned to normal.



Posted by: dreamweaver on 5 September 2019 @ 1:11 pm CDT

EQ Chat Issues

We are currently investigating an issue affecting EQ chat and will update once more information is available.

Currently Affected: UCHAT, friends, ignore lists, and in-game mail system.



Posted by: dreamweaver on 30 August 2019 @ 6:23 pm CDT

I'm Your New Community Manager!


Are items to be half off this Labor Day weekend?"



Just the double XP this weekend.



Posted by: dreamweaver on 28 August 2019 @ 5:00 pm CDT

Mangler has unlocked Scars of Velious!


Mangler has unlocked Scars of Velious, A new continent, dangerous magicks, and the rumor of a Sleeper that must not be awakened. Will you survive in this new land?




Posted by: EQ Dev on 27 August 2019 @ 3:15 pm CDT

Test Update 08/27/2019 - New Bugs Only

Test is being updated at 2:00 pacific time with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 27 August 2019 @ 3:13 pm CDT

Test Update 08/27/2019 - Discussion

Test is being updated today with our current Live build. There are no new patch notes at this time. Everything should match Live.



Posted by: EQ Dev on 26 August 2019 @ 7:27 pm CDT

Hotfix Notes: August 26, 2019

*** Quests & Events ***

- Staff of the Serpent (Enchanter epic 1.0) - The spectral librarian in Kaesora can again be charmed.
- Veeshan's Peak access - The NPCs that drop medallion pieces can no longer be charmed.



Posted by: dreamweaver on 22 August 2019 @ 11:14 am CDT

Producer's Letter: Late Summer 2019 [Discussion]


Nope."



Are you sure? I am looking at the survey, it definitely has the option back in.



Posted by: dreamweaver on 21 August 2019 @ 7:42 pm CDT

Producer's Letter: Late Summer 2019 [Discussion]


i'm stoked for the a velious like expansion but as far as the fan faire event.. i don't like the idea of California or the west coast for that matter.... growing up playing EQ, WoW, and a few others, ive always wanted to attend one of the events (along with many friends IRL and in game) but the bulk of us just didn't have the time or money to spare to jump across the US... between hotel costs and flight, it's just a little much...


is there any chance yall could add a option in the vote to see where people are coming from? like a drop down of the 50 US states or even maybe just geographic locations within the US and non US to see a basis of where people would be coming from?"



This first one is just a preliminary gauge on interest. There will be more.



Posted by: dreamweaver on 21 August 2019 @ 2:46 pm CDT

Producer's Letter: Late Summer 2019 [Discussion]


Hi Dreamweaver,

I do not see the TBL expansion for 50% off yet. Do you know what time the discount goes live? Thank you!"



Looks like it should be live now.



Posted by: dreamweaver on 21 August 2019 @ 1:05 pm CDT

Producer's Letter: Late Summer 2019 [Discussion]


With regards to the linked survey, question 2 asks "Would you come alone or with others?", and none of the answers say "Alone"."



That has been fixed now! It looks like it reverted to an older save, should work now!



Posted by: EQ Dev on 21 August 2019 @ 12:31 pm CDT

Game Update Notes: August 21, 2019

August 21, 2019
_____________________


*** Items ***

- To alleviate confusion with the 'Purified Nest Water', we updated the item not needed for progression to have the name 'Potable Nest Water'.
- Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
- Added drakkin to many classic game items.
- Added vah shir to Hynid-Hide Bag and Tarnished Halberd.
- Fixed lore errors in The Burning Lands subsumptions and transmogrificants.
- Fixed some item spell descriptions that reported zero effect.
- Fixed the lore text for Inventor's Handbook.


*** Tradeskills ***

- Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.
- Aneuk NPC that can drop Aneuk Eye now drop it much more frequently.


*** Quests And Events ***

- Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
- Origins of the Curse - It's no longer necessary to have a single character loot four Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
- A Goblin's Escort - Made the following changes:
- - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
- - The escort NPCs are now PC friendly.
- - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
- - Increased the movement speed and health of the escort NPCs.
- - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
- End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember:
- - Increased the range at which these items will work on a nearby target by about 50%.
- - The check for closest valid target will now skip any targets which have already been affected.
- - The Z axis is no longer taken into account when determining nearest target.
- - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.
- - It's now necessary to oil all the tools before any of them can be burned.
- - Burned tools now disappear.
- - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
- Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.
- Night at the Museum - Added a speculative fix to prevent the situation where multiple waves spawn simultaneously.
- Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.
- Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
- Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.
- Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.


*** Spells ***

- Fixed a bug that was preventing some NPCs from summoning their custom pets.
- Magician - Call of the Hero (including AA versions) can now only be cast on other players.


*** NPCs ***

- Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
- Restored three missing rare spawns from the Broodlands.
- Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
- Made 1,052 NPCs immune to charm. These are rare NPCs and those with very long respawn times.
- The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were-form.
- Bloodmoon Night-Orcs faction standing can now be viewed in the faction window in the Secrets of Faydwer Category.


*** Collections ***

- Removed an unreachable collection location in the Empires of Kunark version of Droga.
- Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.


*** UI ***

- When inspecting a spell on an item, it will now correctly display the spell at the correct level.
- Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
- Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
- Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
- Made the following changes to the Spell Display Window:
- - Added directional AE degrees, reflectability, and focused spell duration.
- - Added text samples of what is seen when the spell lands on you or others.
- - Increased precision of focused cast time.
- - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
- Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
- Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.


- The EverQuest Team



Posted by: EQ Dev on 21 August 2019 @ 12:30 pm CDT

Server Downtime: Wednesday, August 21st @ 4:30 AM

Thank you for your patience. We're unlocking the servers.



Posted by: dreamweaver on 21 August 2019 @ 12:15 pm CDT

Producer's Letter: Late Summer 2019 [Discussion]



Posted by: EQ Dev on 21 August 2019 @ 12:06 pm CDT

Server Downtime: Wednesday, August 21st @ 4:30 AM

This update is taking a bit longer than we expected. We'll be updating this thread when we have a better time estimation.



Posted by: EQ Dev on 21 August 2019 @ 7:39 am CDT

Live Update Bugs 08/21/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 19 August 2019 @ 1:19 pm CDT

Server Downtime: Wednesday, August 21st @ 4:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, August 21, 2019 at 4:30 AM PT* for an update. Downtime is expected to last approximately 5 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: dreamweaver on 14 August 2019 @ 4:30 pm CDT

Phinigel has unlocked Veil of Alaris!


Phinigel has unlocked Veil of Alaris! Time to take a scenic blimp ride from the Steamfont Mountains to Argath, maybe take the time to learn a new language, or tour the City of Bronze. But beware, Norrathian, as danger lurks around every corner. Are you ready?





Posted by: EQ Dev on 13 August 2019 @ 1:19 pm CDT

Test Update 08/13/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 13 August 2019 @ 1:18 pm CDT

Test Update 08/13/2019 - Patch Notes and Discussions

August 13, 2019
_____________________

*** Items ***

- To alleviate confusion with the "Purified Nest Water", we updated the item not needed for progression to have the name "Potable Nest Water".
- Added equipment slots to Stone Eye of the Guardian from Stillmoon Temple.
- Added Drakkin to many classic game items. Added Vah Shir to Hynid-Hide Bag and Tarnished Halberd.
- Fixed lore errors in The Burning Lands subsumptions and transmogrificants
- Fixed some item spell descriptions that reported zero effect.


*** Tradeskills ***

- Fixed many inconsistencies found with the spelling of recipes and items associated with those recipes.


*** Quests And Events ***

- Savage Lord's Totem (Beastlord Epic 1.5) - Moved the rares in Siren's Grotto that shared an encounter with the Ailing Walrus to a different encounter table and different spawn points. This should prevent rare spawn bonuses from preventing the Ailing Walrus from spawning.
- Origins of the Curse - It's no longer necessary to have a single character loot 4 Fragments of Zebeker's Bone Chips. They can be handed to Zebeker one at a time by anyone in the task.
- A Goblin's Escort - Made the following changes:
- - After a 13 year hiatus, Higglin Diggerchop has returned to the highest level version of this mission.
- - The escort NPCs are now PC friendly.
- - The escort NPCs now stop at their destination to prevent soft locking the task if they walked away before you interacted with the next escort NPC.
- - Increased the movement speed and health of the escort NPCs.
- - The task now updates when you confirm with an escort NPC that you are ready for them to move, and not on their hail.
- End the Return - Made the following adjustments to the steps that involve using the Glob of Oil or Burning Ember.
- - Increased the range at which these items will work on a nearby target by about 50%.
- - The check for closest valid target will now skip any targets which have already been affected.
- - The Z axis is no longer taken into account when determining nearest target.
- - Widened the valid area in Tomoko's room where the objects can be used so that it no longer says you're not in a valid area when up against the south wall.
- - It's now necessary to oil all the tools before any of them can be burned.
- - Burned tools now disappear.
- - Fixed the bug where you could burn multiple tools with one use of the ember but only get credit for 1.
- Restored the darkwater piranha spawn in Nektulos Forest so that Roary Fishpouncer's Kerran Fishing Spear quest can again be completed.
- Night at the Museum - Added a spec fix to prevent the situation where multiple waves spawn simultaneously.
- Breakdown in Communication - It is now possible to complete the quest to receive another Stone of Entry from Councilman Sislono Nislan if you have deleted your Stone of Entry, but don't have credit for completing the Qinimi execution event.
- Rogue Epic 1.0 - Made some changes to Renux Herkanor's dialogues so that they can all be reached and some of the more obscure ones can be found more easily.
- Pyrique Redwing - It's no longer possible to identify the real from the fake Pyrique's Shadow by considering them.
- Destroy Marnek's Wand - If somehow a character with this quest that has handed in the wand has lost their Suncrest Isle instance, the fisherman will give them another one.


*** Spells ***

- Fixed a bug that was preventing some NPCs from summoning their custom pets.
- Magician - Call of the Hero (including AA versions) can now only be cast on other players.


*** NPCs ***

- Bathouse Manager Hakvar is now Bathhouse Manager Hakvar, because he manages a house with baths and not a house for bats.
- Restored two missing rare spawns from the Broodlands.
- Removed the dragorn box and dragorn chest that would sometimes spawn upon killing an NPC in The Bloodfields.
- Made 1,052 NPCs immune to charm. These are "rare" NPCs and those with very long respawn times.
- The Bloodmoon Orcs that harry Gnome Memorial Mountain will now give positive faction hits with the Gnomelikes when the orcs are in their were form.


*** Collections ***

- Removed an unreachable collection location in the Empires of Kunark version of Droga.
- Corrected an error that was preventing half of the collectibles in Skyfire (Ring of Scale) from spawning.


*** Miscellaneous ***

- Keeper's Imbalance Achievement - Fixed the description for this achievement to match the actual requirement. You only have to push the keepers out of balance by 20 percent.


*** UI ***

- When inspecting a spell on an item, it will now correctly display the spell at the correct item level.
- Corrected an issue where augmentation procs would not display the correct damage when viewed inside another item.
- Fixed the issue that broke the ability to invite someone to your DZ or task by clicking on their name in chat.
- Corrected an issue where leaving an item on a corpse would display an unformatted NPC name.
- Made the following changes to the Spell Display Window:
- - - Added directional AE degrees, reflectability, and focused spell duration.
- - - Added text samples of what is seen when the spell lands on you or others.
- - - Increased precision of focused cast time.
- - - Fixed a bug where Gift of Mana caused focused mana cost to display incorrectly.
- Cleaned up the tribute related windows. The current tier of a tribute will now be highlighted to clearly indicate which one is available. Each tier will also display information more clearly, much like the item display window.
- Adjusted the default location of the Mercenary Management window and the Tutorial Help window to not overlap with the Task Overlay window.


- The EverQuest Team



Posted by: Prathun on 12 August 2019 @ 7:12 pm CDT

Enumerated SPA list


Speaking of shielding (spell/melee/DoT). When it was introduced, first it made a huge immediate difference between those who raided Anguish and those who didn't - mitigating 35% of the damage is no joke. But then it immediately became a standard, everybody had it.

Now it's been rolled into the Heroic stats, but not much changed - everybody still mitigates at least 35%. All it does now is create tuning issues: irrelevant raid AEs that look decently big, except for the designer forgetting how much damage the players mitigate; mercs getting annihilated by basepop AEs that only 'tickle' players; etc etc.

When everybody has it - what's the point? Why not just remove that 35%?"

We've spoken on this very topic at multiple GDC conferences. :)

In retrospect, those percentage based effects should have scaled better and/or the team should have used that design space more carefully.

The current state of affairs, where we assume that all characters have these effects and design around them, isn't ideal, but removing them is risky and touches a whole lot of content.



Posted by: dreamweaver on 12 August 2019 @ 11:53 am CDT

I'm Your New Community Manager!


You lost me when you said chicken was a valid pizza topping :("



We all lose somebody, maybe we'll find another thing we agree on.



Posted by: dreamweaver on 12 August 2019 @ 11:53 am CDT

I'm Your New Community Manager!


No charge backs were ever filed against the fourth account. DB in the past has rolled accounts back(ie. Steam and TBM expansion $5 fiasco https://www.keenandgraev.com/2016/07/02/daybreak-bans-unbans-players-using-reseller-keys. Roll back those three accounts to the first initial charge back. He has suffered enough, you took his guild from him, have embarrass him and now you want his money too. He has supported your game for many years on multiple accounts and expansions. Let him finish his game in peace."



I am leet, it seems like you know a lot about this situation, and while this thread might seem like the best place to air it, if you could move this to PMs so I could ask some questions that would be great.



Posted by: dreamweaver on 12 August 2019 @ 11:52 am CDT

I'm Your New Community Manager!


Maybe I missed it, but what does a "Community Manager" actually do for 8 hours a day? I mean other than ban people from the Message Boards for asking impertinent questions? No, I'm serious, how does DBG justify the salary of this sort of position over say adding a qualified network engineer or server expert?"



If I banned people from the boards for asking impertinent questions there would be a lot less people on the boards. As to what I do all day, stick around and I'll show you in due time. Besides, what fun would anything be if we couldn't have discussions?



Posted by: dreamweaver on 10 August 2019 @ 11:49 am CDT

I'm Your New Community Manager!


So Dreamweaver can you please confirm that the account to account transfer service is one of those things you can't discuss, because all I'm seeing is you ignoring the request for information. if you are not able to comment, can you please let us know who we can contact to try and get this resolved. It's the one thing that makes me upset about EQ and makes me think about deactivating most of my accounts."



I can't confirm I can't discuss it. I am waiting for more information before I give an answer. I'd prefer to give an accurate one.



Posted by: Prathun on 8 August 2019 @ 1:02 pm CDT

Enumerated SPA list

Just to add on to that, there have never been SPAs that affect mod2 stats or heroic stats.
Those have always come from items.



Posted by: dreamweaver on 7 August 2019 @ 7:55 pm CDT

Selo has unlocked the Omens of War Expansion!


Selo has opened Omens of War and the Priests of Discord are opening the portals to Kuua! Are you ready to investigate the land beyond?




Posted by: dreamweaver on 7 August 2019 @ 11:35 am CDT

I'm Your New Community Manager!


Sewing will be the easy part, the beard and alcohol tolerance will take some work.
(see? you shoulda been a gnome so you could rise above this)."



Oh, I got the beard and the second part covered.



Posted by: dreamweaver on 6 August 2019 @ 6:53 pm CDT

I'm Your New Community Manager!


Until you get the conventions back and show up each year in a new, elaborately designed dwarf costume you made yourself then you're an imposter."



Tall order, I guess I will need to learn to sew.



Posted by: Prathun on 6 August 2019 @ 5:16 pm CDT

Enumerated SPA list


is there a SPA doing this? :"

No. Those benefits are derived from your Heroic Stats.
Note that when you hover over the number, there's a popup that indicates how much of which Heroic Stat you need to increase the effect.



Posted by: dreamweaver on 6 August 2019 @ 4:48 pm CDT

I'm Your New Community Manager!


Hi Dream, myself also a huge Gaimen fan of that world. Ahh, to , nvm..
The reply above, is truly the root of all evil playerside. It followed into the TLPs manifested into guilds.
Are we allowed to have this discussion with you? For there are so many theories wild in speculation as to why things are the way they are. Are you here to address and hopefully we find solutions? or is this not in your scope and we still not allowed to talk about it.

Oh and welcome btw, 8)"


As in anything there will likely be things that we can't discuss but I am always here to listen. I will say something I learned a long time ago, and this is in reference to many, many situations. Context is always important in any given situation.

If somewhere there exists a solution for anything that gets discussed on forums that I can talk about or weigh in on, I will. That's part of my job, and I want to know what's going on with the players and their experiences while playing the game.

Thanks for the welcome, I am excited to get to know all of you.



Posted by: Prathun on 6 August 2019 @ 2:10 pm CDT

Enumerated SPA list


SPA 55 is the classic enchanter Rune spell line. SPA 78 is the classic wizard Spellshield spell line. What Brogh said as we're curious about these old mod2 stats in a Tank thread."

What are you curious about? I'm not sure I understand what the question is, or if there is a question.



Posted by: Prathun on 5 August 2019 @ 8:51 pm CDT

Enumerated SPA list


Prathun, what are the SPA for melee shielding and spell shielding?"

Probably these 2:
AFFECTNUMBER AFFECTNAME
55 Stoneskin
78 SpellShield



Posted by: dreamweaver on 5 August 2019 @ 6:49 pm CDT

Lockjaw Expansion Unlock


The Lockjaw Progression Server has unlocked The Serpents's Spine. Are they truly prepared for the unexplored mountains and the river that winds between them, with tales of Dragons and Giants living among the peaks?



Posted by: dreamweaver on 31 July 2019 @ 5:54 pm CDT

I'm Your New Community Manager!


What server did you play on in Meridian 59?
What was your name?

I was on server 104/107, And actually continue to play till this day on the private server ran by Gar and team."



I'm going to be honest, that information is going to be a little tough for me to remember. I was playing on my Dad's account on his computer. I'll see if I have that info saved anywhere, I was the type of kid that did that.



Posted by: dreamweaver on 30 July 2019 @ 6:26 pm CDT

I'm Your New Community Manager!

I may have played too many MMOs, having only played one is super cool!



Posted by: dreamweaver on 29 July 2019 @ 8:51 pm CDT

I'm Your New Community Manager!


Off topic a bit, but I just watched the end of Neil Gaiman's Good Omens last night (sans Pratchett). If you like Sandman, you will love the Good Omens mini-series. Double plus recommend."



I also enjoyed Good Omens! It's a great watch.



Posted by: dreamweaver on 29 July 2019 @ 6:09 pm CDT

I'm Your New Community Manager!


Welcome:) And grats on the new posting! You're a fan of Dwarves, so I like ya already! :)"



They're pretty great!



Posted by: dreamweaver on 29 July 2019 @ 3:51 pm CDT

I'm Your New Community Manager!


Chicken on pizza.... *sighs* ok I am going to try and get past this.


:)"



I know I've let you down, but there are so many more miles left to go. I'll make it up somehow.



Posted by: dreamweaver on 29 July 2019 @ 3:51 pm CDT

I'm Your New Community Manager!


Please tell me you will be adding a Mint and Chip Icecream recipe to Everquest baking trade skill."



Bare minimum I'm going to be eating around the office to inspire people.



Posted by: dreamweaver on 29 July 2019 @ 3:49 pm CDT

I'm Your New Community Manager!


Welcome! I had seen on your profile which I looked at after your forum guideline post that you had only been with us since Tuesday so was kinda wondering what was up.

I see you played EQ for a few years but have not played for almost 15 years. Are you currently playing in the tutorial? We do suggest when returning to the game to do that so you have a better understanding of the changes etc. ;) EQ is a totally different game that most others.

So as community person are you going to impact issues or offer solutions? Like what are your boundaries? Or do you know no boundaries and think out side those dragon boxes that pop up in The Bloodfields? I think that was what someone earlier was wondering."



I recently started playing again! and as far as I know I am boundless, but we'll take that journey of discovery together.



Posted by: dreamweaver on 29 July 2019 @ 3:41 pm CDT

I'm Your New Community Manager!


Normally, I wouldn't post a welcome.

But DAoC ? Welcome aboard <3"



Awww thanks!



Posted by: dreamweaver on 29 July 2019 @ 3:11 pm CDT

I'm Your New Community Manager!


Okay I guess it is up to me ask the difficult question. It's okay someone has to do it and I guess that is me. So..... Do you consider chicken a valid topping for pizza?

And do you think pizzas will ever come to Everquest as an in game food item. I fondly remember making pizzas in Ultima Online."



I have had some amazing buffalo chicken and bbq chicken pizzas, so I'd have to say my answer is yes.

I loved making pizzas in UO, as to whether or not they'll make it to EQ? Well, chefs are always coming up with new recipes I suppose, but there are people that are much smarter than I that make those decisions. So for right now I'll just end up craving some pizza.



Posted by: dreamweaver on 29 July 2019 @ 2:14 pm CDT

I'm Your New Community Manager!


Welcome Dreamweaver!

You missed out not playing Tera and Secret World! Tera has to be one of the prettiest MMO's around, though some do not like it as it is done in an anime style.... and Secret World is a very different experience from a MMO, with lots of puzzle solving and a more horror based setting... both are excellent games and fun to play."



I know!, I heard so much about both of those games and never really got a chance to get into them. They are definitely on my past regrets list, along with an unfortunate run in with pistachio ice cream.



Posted by: dreamweaver on 29 July 2019 @ 1:50 pm CDT

I'm Your New Community Manager!


Thanks for the answers. Your MMO history is almost identical to mine. I also use to be in the industry and worked at Turbine when DDO launched and left right before LOTRO launched.

Did you ever dabble in The Matrix Online, Asheron's Call, Shadowbane, AO, EQ2 and other titles? Up until about 5-7 years ago I tried pretty much every MMO that came out."


EQ2 I never got a chance until recently, Asheron's Call, AO, Lineage I/II, and Conan I tried at different friend's houses over the course of my teenage years. Never got a chance to try Matrix or Shadowbane. I put a little bit of time into Mabinogi and Ragnarok Online.



Posted by: dreamweaver on 29 July 2019 @ 1:48 pm CDT

I'm Your New Community Manager!



Posted by: dreamweaver on 29 July 2019 @ 1:24 pm CDT

I'm Your New Community Manager!


I'm going to say welcome, and conflate your appearance with my like button and signature privlages being restored. So thank you very much!"



Who knows, it could have been. ;)



Posted by: dreamweaver on 29 July 2019 @ 1:24 pm CDT

I'm Your New Community Manager!


Welcome dreamweaver.

  • What path did you take to becoming the Community Manager?

  • What is your MMO experience/background?

  • What is your favorite MMO?

  • What is your favorite race and class?

  • What upcoming MMO are you looking forward to in the future?


Cheers!"



  • A long and winding one ;) (PR, Communications, Social Media Management, Volunteer CM for defunct card games and TTRPG Forums and groups/at least one Listserv)

  • Let's take a journey together on this one - Ultima Online, Dark Age of Camelot, Meridian 59, EQ (from launch to about late '03/early '04), WoW, Rift, WildStar, Runescape, Warhammer AoR, DDO, LotRO, Neverwinter, Star Wars Galaxies (Pre-NGE), SWOTR, some dabbling in EVE Online, Champions Online, City of Heroes, Black Desert, Final Fantasy XXIV, and Guild Wars 1&2.. You know when I type that all out.. I'm not going to count up all those hours.

  • Favorite? oh man, I played WoW the longest, but my heart will probably always belong to either UO or DAoC.

  • Dwarves and rogues (thief/assassin/swashbuckler etc.), if I can't play that specifically, I will get as close as I can.

  • Hmmmmm upcoming MMO... That's actually tough to answer, I'm going to take a rain check and get back to you on that one.




Posted by: dreamweaver on 29 July 2019 @ 1:02 pm CDT

I'm Your New Community Manager!



Posted by: dreamweaver on 26 July 2019 @ 1:21 pm CDT

Forum Guidelines


Mmmm, this may be worth keeping a copy stickied back in veterans lounge like it was too"


Thanks for the feedback, we decided to move it from the Veterans lounge and place it in a more visible place for the time being and prefer not to have duplicate posts. I'll keep an eye on this and others to see how they work and adjust for the future.

-dw



Posted by: dreamweaver on 25 July 2019 @ 8:29 pm CDT

Forum Guidelines



Posted by: EQ Dev on 18 July 2019 @ 12:46 pm CDT

Live Update Bugs 07/17/2019


Fight Fire is no longer allowing task adds. weird bug saying "you are not the leader of the task, Only Elyssanda can operate this command.""



Taskadds are broken, tells the leader that they cannot issue the command only the leader (their name), can issue that command. Amongst other various presentations, change the leadership of the task but then it says the person being taskadded is not online even though they are quite online"


Thanks for the reports, this is fixed internally. Note the /taskadd command still works, this bug was related to the chat window dropdown commands.



Posted by: EQ Dev on 17 July 2019 @ 8:31 am CDT

Game Update Notes: July 17, 2019

July 17, 2019
_____________________


*** Items ***

- Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs.
- Wooden Wand of Whispers is now usable by healers and casters.
- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.
- Changed the way procs on items work to reduce the number of spells used.
- Items that scale the power of their activated spells will now list the 'effective' level of the spell when inspecting that item.
- - The spell's description, when viewed in the item display window, will now take into account the item's 'effective' level when reporting the effects of the spell.


*** Quests And Events ***

- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
- Mechamatic Whirlrender (Raid and Group) - Made the following changes:
- - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
- - Added a message when an NPC tethers.
- Unfettered Emerald Excellence - Made the following changes:
- - Fixed the bug that caused raid achievements to always be rewarded.
- - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.
- - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- - Added a chat message when a wave of mephits spawns.


*** Spells ***

- Accepting a resurrection will now break charm.
- Call of the Hero will now break charm.
- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.
- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.
- Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.


*** NPCs ***

- Restored some missing rare spawns in The Bloodfields.
- Fang, a rare in Dranik's Scar, will now drop loot.


*** Collections ***

- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas
- - Reduced the respawn rate.
- - Increased the number of spawns that can be up simultaneously.


*** Progression Servers ***

- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.
- Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.


*** Miscellaneous ***

- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
- Guild tags in chat will now properly write to your client's log file.
- Faction messages in chat will now be properly cleaned when writing to your client's log file.
- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.
- Players should no longer be able to attack mercenaries of other players who are in corpse hover mode.


*** UI ***

- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
- - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
- Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.
- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
- Added a Loot Messages chat filter. This filter contains messages related to advanced loot settings, items looted by players, and looting / splitting coin.
- - Added corpse names to loot messages.
- - Split messages for receiving 0 copper will no longer be displayed.
- Damage and healing will now properly report to the caster even if they are out of range.
- Added an error message when you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.
- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
- - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.


- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml


*** Previously Updated ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.


- The EverQuest Team



Posted by: EQ Dev on 17 July 2019 @ 8:31 am CDT

Live Update Bugs 07/17/2019

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: Mepps on 16 July 2019 @ 11:04 am CDT

Daybreak Maintenance - July 16, 2019

We will perform routine platform maintenance today at 10AM PT. During this maintenance, active sessions will be lost and players will be kicked from servers (players should be able to immediately log back in). We expect this maintenance to last about two hours.



Posted by: EQ Dev on 15 July 2019 @ 2:47 pm CDT

Server Downtime: Wednesday, July 17th @ 4:00 AM

All EverQuest Live Servers will be brought offline on Wednesday, July 17, 2019 at 4:00 AM PT* for an update. Downtime is expected to last approximately 5 hours.

Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.

*Convert to your local time



Posted by: EQ Dev on 12 July 2019 @ 2:04 pm CDT

Test Update 07/15/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 12 July 2019 @ 2:02 pm CDT

Test Update 07/15/2019 - Patch Notes and Discussions

July 15, 2019
_____________________


*** Items ***

- Look to the Marketplace this month for the Trollish Heritage Crate. Each crate contains a random item. Trade these Trollish Heritage items to your friends or collect them all yourself!


*** Spells ***

- Fixed several display issues with spell descriptions.


- The EverQuest Team



Posted by: Mepps on 11 July 2019 @ 12:16 pm CDT

Server Maintenance - July 11, 2019

We will perform server maintenance today at 11AM PT. During this maintenance, players will intermittently be unable to log in. The servers will remain online throughout. We expect the maintenance to last about two hours.



Posted by: EQ Dev on 10 July 2019 @ 6:42 pm CDT

Test Update 07/10/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 10 July 2019 @ 6:40 pm CDT

Test Update 07/10/2019 - Patch Notes and Discussions

July 10, 2019
_____________________


*** Items ***

- Fixed a bug that prevented the zonewide rare drops in Harbingers' Spire and The Bloodfields from dropping from non-rare NPCs in those zones.


*** Spells ***

- Berserker - Corrected an issue that prevented Temple Chop Rk. III from being cast in combat as intended.


*** NPCs ***

- Restored some missing rare spawns in The Bloodfields.


*** Progression Servers ***

- Either Essence of Concealment or Philter of Concealment can be used to craft Nexona's Poison Vial.


*** Miscellaneous ***

- Players should no longer be able to attack mercenaries of other players who are hovering.


*** UI ***

- Mana in the player window will now display the correct percentage.
- Added coin split messaging to the Loot Messages filter.
- - Split messages for receiving 0 copper will no longer be displayed.


- The EverQuest Team

Note: Updated to just show the changes introduced in this patch



Posted by: EQ Dev on 8 July 2019 @ 7:50 pm CDT

Test Update 07/09/2019 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread



Posted by: EQ Dev on 8 July 2019 @ 7:48 pm CDT

Test Update 07/09/2019 - Patch Notes and Discussions

July 09, 2019
_____________________

*** Items ***

- Wooden Wand of Whispers is now usable by healers and casters.
- Updated the spell description for Erollisi's Boundless Heart Hare, Erollisi's Trueheart Hare, and Erollisi's Proudheart Hare.
- Changed the way procs on items work to reduce the number of spells used.


*** Quests And Events ***

- Return artifacts to the Wraithguard quests - The skeletal spirits that can spawn upon the deaths of zombies in Frostcrypt are now unique and will despawn after 30 minutes.
- Mechamatic Whirlrender (Raid and Group) - Made the following changes:
- - Removed the tether from the boss to prevent situations where the boss could regenerate to full health when switching phases.
- - Added a message when an NPC tethers.
- Unfettered Emerald Excellence - Made the following changes:
- - Fixed the bug that caused raid achievements to always be rewarded.
- - Doubled the time in-between the zonewide auras' pulses and doubled the impact of their effects.
- - Waves of mephits will no longer spawn at the same moment that it's necessary to flee to the correctly colored wing to avoid being struck by Elemental Incompatibility.
- - Added a chat message when a wave of mephits spawns.


*** Spells ***

- Fixed the bug that would result in a caster's spells not being focused after taking a resurrection.
- Accepting a resurrection will now break charm.
- Call of the Hero will now break charm.
- Beneficial spells with a dispel component cast by players will no longer land on pets or mercenaries unless the target belongs to you or a member of your group.


*** NPCs ***

- Fang, a rare in Dranik's Scar, will now drop loot.


*** Collections ***

- Made the following changes to ground spawn collectibles in Trials of Smoke, Stratos, Aalishai, Empyr, Esianti, and Mearatas:
- - Reduced the respawn rate.
- - Increased the number of spawns that can be up simultaneously.


*** Progression Servers ***

- Gorenaire and Severilous will no longer depop themselves in the instances provided by the Agent of Change.


*** Miscellaneous ***

- Corrected an issue where some NPCs spawned via item turn in were not loot locked as expected.
- Fixed an issue where a loot locked NPC would not make its items available to the group or raid of the player credited with spawning that NPC.
- Guild tags in chat will now properly write to your client's log file.
- Faction messages in chat will now be properly cleaned when writing to your client's log file.
- Fixed a bug that could cause your helmet to display incorrectly after removing an illusion.
- Turned the sky on for Everfrost, Eastern Wastes, Cobalt Scar, and Great Divide.


*** UI ***

- When linking a list of items from the loot window into chat, messages that do not fit on a single line will now be output to the channel specified by the pending message.
- - Ex: If your default chat channel is 'say' and you have queued up the text '/ooc The following items have dropped: ...', the item links will be output to the out of character channel rather than the say channel if they do not all fit in one line.
- Corrected an issue where not having a hitpoints, mana, or endurance gauge in the Player Window caused a crash.
- Fixed an issue causing mana percentage for pure melee classes in custom UIs to show incorrectly.
- Added a Loot Messages chat filter.
- Damage and healing will now properly report to the caster even if they are out of range.
- Added a message if you try to invite someone to a task or dynamic zone, but you aren't a member of one, or you aren't the leader.
- When creating a new chat tab or window, the font size of the currently selected tab/window will apply to the new one.
- When 'Use Tell Windows' is enabled, receiving a tell that creates a new chat tab will no longer interrupt your response when typing a reply in that tell window.
- Disabled the UI option to toggle Hardware Vertex Shaders / Software Vertex Shaders.
- - This will still be supported through the eqclient INI, with the VertexShaders option under the 'Defaults' section.


- Changed -
EQUI_AdvancedDisplayOptionsWnd.xml


*** Previously Updated ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.


- The EverQuest Team



Posted by: Mepps on 2 July 2019 @ 2:05 pm CDT

Death Death Death!



Posted by: Mepps on 2 July 2019 @ 9:47 am CDT

Summer Spectacular 2019!


please clarify : rare drop rewards"


Rare spawns. Sorry, not sure why I phrased it like that.



Posted by: Mepps on 1 July 2019 @ 1:19 pm CDT

Summer Spectacular 2019!




Summer Spectacular!

Summer is here, the days are long, and that means it's time to celebrate. Start your July off right with in-game bonuses, member gifts, and deals! Everything begins July 1, 2019:

Bonus Rewards!


  • All XP, faction, and rare spawns will be increased by 76%.


Member Gifts!

  • Log in to claim your two timely and celebratory familiars: the Metamorph Totem: Murikaglider and the Metamorph Totem: Cernerder'Eh Murkglider. Look for these in your reward window once you log in. Members only.


Heritage Crates Return!

  • Make sure you check out the Marketplace, because the spectacular is a special opportunity to catch up on any of the Heritage Crates you might have missed. ALL Heritage Crates are back in the Marketplace throughout the event.


The Summer Spectacular begins at 12PM PT (noon) on July 1, 2019, and ends at 12PM PT (noon) on July 8, 2019.







Posted by: EQ Dev on 28 June 2019 @ 4:13 pm CDT

Hotfix Notes: June 28, 2019

*** Spells ***

- Fixed a bug that would result in a caster's spells not being focused after taking a resurrection in the same zone.

Note: This change only applies to new zones (i.e. instances). Zones that were already up will not get this change until they restart.



Posted by: EQ Dev on 27 June 2019 @ 7:29 pm CDT

Test Hotfix Notes: 06/27/2019

Note: This change only applies to new zones (i.e. instances). Zones that were already up will not get this change until they restart.