January 13, 2020 - EQ Patch 1/15 - HoT Section Updates for Miragul - EQResource Software! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




January 21, 2020 - Producers Letter: Enter the Den of Darkpaw Games



Welcome to our first bark as Darkpaw Games!

Unsurprisingly, our motto is "Never Give Up" given that our studio name is borne from our beloved in-game character, Fippy Darkpaw - the gnoll that won't quit. For over 20 years he's been fighting the good fight for his tribe. Same goes for our studio, our games, and our tenacious players.

We are the OG. The passionate. The dedicated. And the proud!  Grrr....Bark Bark...Grrr.

I'm sure you want to know what this change means...

Darkpaw Games will operate autonomously and focus on the EQ franchise, its community, and its future. I will be at the head of Darkpaw and Daybreak will be our publisher with its incredible support and operations teams we've come to know and love over the years.

We will work toward expanding the franchise and invest in our future as a studio.

Currently, nothing will change for your accounts and membership. No worries there.

Our staff has grown a bit and we'll continue to adjust as Darkpaw evolves and grows into its development strategy and vision. What's that, you ask? To create immersive entertainment that is socially driven and diverse, enriches lives and fuels imagination.

That vision comes from decades of working with and listening to our communities about how EverQuest games have impacted, changed, and enhanced their lives. We want to continue it. It's what we do best.

Immediately, and in practical terms, our focus is on the fans and investing in our current games and the business of starting new ones. We're already executing on the plans we had for 2020, like expansions and events for EQ and EQ2.

We'll start evaluating the interest in, and logistics of, a fan faire and move forward with that as soon as possible.

More than anything, we want to deliver on what players love and go even further. We are going to think outside the box a bit, so hold onto your tails!

This month, we plan to sell a limited run of our EverQuest 20th and EverQuest II 15th anniversary shirts on Amazon. If it goes well, we'll keep exploring official product ideas. We'll send out links and details as soon as we have them!

EverQuest's first anniversary in its THIRD decade will come in March and we've got plans for that, so stay tuned! EverQuest II has its own plans that will roll out soon - Yeehaw!

Now, with all my heart, thank YOU! We hope you continue to embrace us as we grow into our indie paws. We want to communicate in new ways with our own Darkpaw voice, too. Many of you are familiar with our personalities and we want to live our best life as gamers and developers with you.

Join the pack! More news as it comes!

Sincerely, as ever,

Holly "Windstalker" Longdale

Executive Producer, Darkpaw Games

"Never Give Up"



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January 13, 2020 - Patch on Weds 1/15

All EverQuest Live Servers will be brought offline on Wednesday, January 15, 2020 at 6:00 AM PST for an update. Downtime is expected to last approximately 5 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=01152020
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=01152020
EQStr Changes:
Faction Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=01152020


Update Notes:
January 15, 2020
_____________________
*** Highlights ***
- Crusader Vraket in the Eastern Wastes is looking for adventurers who are willing to prove their crafting skills and pay tribute to Rallos Zek.


*** Items ***
- Corrected an issue where right-clicking the Compressed Banquet Complete Set would cause the item to poof with no reward if you didn't have a top level inventory slot open.
- Added a range value to Frostbite, Frost Strike, Spruce Berry Bow, and Sparkling Soul Bow.
- Berserkers can now use Mazicul's Magical Makeup.
- Velium Infused Gem of Striking now fits in all weapons and Reactive Velium Infused Gem of Striking and Complimentary Velium Infused Gem of Striking now fit in all items that have compatible equip slots.
- Fixed an issue that prevented the Torment of Velious armor set charms from working correctly.
- Arctic Ornament is now named Arctic Orb, as it was not actually an Ornament.
- The cursed items offered by the yearning inhabitants on the 3rd floor of the Tower of Frozen Shadow are now lore and cannot be traded on free trade ruleset servers.


*** Collections ***
- Increased the drop rate of collectibles within the Broken Mirror mission 'The Head of the Snake'.
- Made the following changes to Torment of Velious collections:
- - All collections should now be acquirable.
- - The Restlessly Shattered collectibles drop from restless dwarves, giants, and orcs in Eastern Wastes.
- - The Useless Tools collectibles drop from restless kobolds and Coldain in the Seeking the Sorcerer mission in Velketor's Labyrinth.
- - Rare NPCs in Kael can now drop collectibles.
- - Geonids in Crystal Caverns no longer drop spider parts.


*** Tradeskills ***
- The tradeskill questline for Torment of Velious is now available.


*** Quests & Events ***
- You Can't Go Back Home - Fixed an issue that could cause the Restless Ry'Gorr to not appear if there was already one there. This prevented two people from completing the task at the same time and would make it so that the second person to scoop up Orctooth would not be able to continue the task without stealing the Restless Ry'Gorr from the other player(s).
- Last of the Storm Boars - Fixed issue that caused pets to sometimes prevent task updates.
- The Way Back Home - Made the following changes to this quest:
- - Reduced the experience and coin granted for completing this quest.
- - The NPC named a restless aged Coldain is no longer unique, which could have prevented her from spawning if multiple groups working on the quest at the same time.
- - The NPC named a restless aged Coldain now has an undead body type and uses a restless ice visual.
- Rustbottom, Grinder of Gears - Rustbottom is now immune to stun, mesmerization, charm, etc.
- Velium Coldain Insignia Ring (8th Ring) - The character that hands in the Marching Orders will now have loot rights for Chief Ry'Gorr.
- Unfettered Emerald Excellence - Made the following changes:
- - Unbearable Heat and Magnificent Presence will no longer apply on aura entry. They will only be applied periodically.
- - In the final phase, suits of armor that spawn will always be of different types.
- - Added logic to have the suits of armor despawn themselves if the raid has been completed.
- - Reordered the logic for an Elemental Incompatibility penalty so that the messaging occurs before the penalty spell is applied.
- - When the Mark of <type> buffs indicating which wing is safe are applied, all characters will also receive a buff that blocks up to 3 applications of Steaming Stone Scorch.


*** Spells ***
- Scribing a new rank of a spell will now try to auto-memorize the spell for you.
- Scribing reward set spells will always close your spellbook if updating your memorized spell list.
- Damaging Aura spells now report last hit damage to players who did not receive kill credit.
- Elemental Minion III will now summon the intended pet.


*** AA ***
- All - Fixed numerous description errors.
- All - Fixed an issue where Glyphs were unavailable at levels 69, 84, 99, and 114.
- All - Adjusted the levels that ranks 11-12 of each classes' Synergy ability can be purchased to match the required level of the spell or combat ability that triggers the ability.
- Bard - Improved the duration extension of all ranks of Selo's Sonata from 2 to 5 minutes.
- Beastlord - Improved the resist modifier for ranks 11-18 and 23-28 of Raven's Claw and Gorilla Smash.
- Berserker - Changed Binding Axe to trigger Lingering Wound when fading for any reason rather than only when fading to duration.
- Enchanter - Updated all ranks of Tashan's Lingering Cry to focus spells up to level 115.
- Enchanter - Self Stasis will now count down in buff-held zones.
- Enchanter - Changed the spell landed message on all ranks of Mental Contortion to differ from the Mind Shatter spell line.
- Enchanter - Changed the spell worn off messages for all ranks of Chromatic Haze and Gift of Chromatic Haze to be more unique.
- Magician - Updated all ranks of Steel Vengeance to include Shock of Burning Steel.
- Magician - Updated ranks 5-6 of Flames of Power to include Chaotic Pyroclasm.
- Necromancer - Updated all ranks of Funeral Pyre to focus spells up to level 115.
- Paladin - Fixed an issue where the duration of Inquisitor's Judgment ranks 16+ was less than intended.
- Rogue - Fixed ranks 7-8 of Focus: Exuberant Dagger-Throw to properly include Powerful Dagger-Throw.
- Shadowknight - Updated all ranks of Focused Bites to include Vulak's Bite.
- Shadowknight - Fixed an issue where the duration of Veil of Darkness ranks 2+ was less than was intended.
- Shaman - Inconspicuous Totem will now count down in buff-held zones.
- Warrior - Improved the resist modifier for all ranks of Gut Punch and Gut Punch Strike.
- Wizard - Updated ranks 3+ of Trifurcating Magic to allow Cryomancy to overwrite Arcane Disjunction Aura Effect.


*** NPCs ***
- Corrected an issue where pets and mounts could be left behind when their owner left the zone.
- Re-tuned rare spawns throughout Torment of Velious to address some that were spawning too frequently or too rarely.
- Zombies in Torment of Velious Great Divide now use newer zombie models.
- Thosgromri, and other rare creatures in Torment of Velious, will no longer equip the weapon augment Arctic Ornament and use it as a makeshift blender.
- Fixed a problem with some gargoyles in Velketor's Labyrinth that caused them to have a low chance to land attacks.
- Removed a rare that was spawning in the Kael Drakkel instance erroneously.


*** Progression Servers ***
- Guild teleport merchants will no longer sell Brilliant Frigid Gemstone until Torment of Velious unlocks.
- Veteran Reward AA abilities have been updated for progression servers to more closely reflect the timeline of their introduction.
- - The ability to claim Veteran Rewards on a character has been moved from Gates of Discord to Dragons of Norrath.
- - Abilities for years 1-7 (Lesson of the Devoted, Infusion of the Faithful, Chaotic Jester, Expedient Recovery, Steadfast Servant, Staunch Recovery, and Intensity of the Resolute) will now be usable starting with the release of Dragons of Norrath.
- - The 8th year ability, Throne of Heroes, will be usable with the release of Prophecy of Ro.
- - The 9th year ability, Armor of Experience, will be usable with the release of The Buried Sea.
- - The 10th year ability, Summon Resupply Agent, will be usable with the release of Secrets of Faydwer.
- - The 11th year ability, Summon Clockwork Banker, will be usable with the release of Seeds of Destruction.
- - The 12th year ability, Summon Permutation Peddler, will be usable with the release of Underfoot.
- - The 13th year ability, Summon Tribute Master, will be usable with the release of House of Thule.
- - The 14th year ability, Blessing of the Devoted, will be usable with the release of Veil of Alaris.


*** Miscellaneous ***
- Special locations that allow the use of Bind Affinity on melee classes will now display a message when entering and exiting their boundaries.
- Addressed an issue that would cause the client to appear hung when it should have just closed due to graphics issues.
- Achievement links in tells now log correctly.
- Corrected an issue where Heroic Characters would not always have their AAs auto-granted.
- Added achievements for reaching level 115 skill caps.


*** UI ***
- Corrected an issue where the AA window wouldn't always update if Can Purchase was enabled.
- Corrected an issue where critical nukes caused by the innate wizard critical hit chance were not reported as critical hits.


- Changed -
EQUI_GroupSearchWnd.xml



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December 19, 2019 - Patch on Friday 12/20

All EverQuest Live Servers will be brought offline on Friday, December 20, 2019 at 6:00 AM PT* for an update. Downtime is expected to last approximately 4 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=12202019
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=12202019
EQStr Changes:
Faction Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=12202019


Update Notes:
December 20, 2019
_____________________
*** Items ***
- Players on free-trade servers (Firiona Vie and Brekt) can now trade Gift: Torment of Velious Standard Expansion Ticket and Gift: Level 85 Heroic Character Boost.
- Added the class based armor emblems to Sandrice Gemheart in Froststone.


*** Quests & Events ***
- Removed beta token rewards from Torment of Velious quests.
- All Torment of Velious raid, mission, and quest givers should now be findable.
- All findable Torment of Velious NPCs should have a title, which shows up as their Category in the Find Window.
- - Reward chests are an exception. They are findable, but have no title.
- Corrected the Challenger of Torment of Velious Achievement so it now checks for the correct group challenge achievements for Zero Command, Zero Tolerance, and Zero Loss.
- You Can't Go Back Home
- - Fixed a bug that prevented the blessed torch from burning Ry`Gorr corpses if you'd already completed the step to kill 7 infected orcs.
- - Ry`Gorr Blessed Torch and Ry`Gorr Blessed Sack are now lore items.
- - Adjusted a few of the quest steps to make more sense, grammar wise.
- - Various task text was not able to be seen if the player left the zone.
- - Updated the icon for the necklace to make more sense.
- - Fixed a misspelling of Grunak's name in the task text.


*** Spells ***
- Fixed several spell descriptions that were referencing item names that weren't displaying correctly.
- Added spell descriptions to all NPC spells created for Torment of Velious.
- Bind Affinity will now function in the Torment of Velious Eastern Wastes and Great Divide zones.
- Made several corrections to spells used by NPCs in Torment of Velious.
- - Chilling Touch, Stone Bite, Spider's Web, and Acidic Ice Pool will slow attack speed without removing attack speed buffs.
- - Crushing Ice and Acidic Ice Pool have been given a duration so that their detrimental effects can have some actual effect.
- - Vorag's Curse of the Laggard changed so that it will be harmful rather than beneficial for the target.


*** NPCs ***
- Grunak and Reclamation Officer Borminn have found their way back to the Eastern Wastes.
- Excellent Raiton Evasion and chilled carcasses in Eastern Wastes should no longer display as humans.
- An wandering icepaw kobold is now a wandering icepaw kobold.
- Sanra Gemheart will now work with parcels as advertised.


*** Miscellaneous ***
- Zeflmin Welikanin can now teleport you to the Torment of Velious version of the Eastern Wastes.


*** UI ***
- Fixed a linking issue with the Ry`Gorr Mines section of the Atlas.


- The EverQuest Team



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December 16, 2019 - Torment of Velious Patch

All EverQuest Live Servers will be brought offline on Wednesday, December 18, 2019 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=12182019
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=12182019
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=12182019
Faction Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=12182019


Update Notes:
December 18, 2019
_____________________
*** Torment of Velious ***
- The lands and denizens of the continent of Velious are suffering. The icy landscape has seemingly come to life and is flowing oddly upward toward the sky. This restless ice is infecting and animating the inhabitants it touches, turning them into zombie-like beings with a strange icy infection that appears alive in its own way – moving and shifting over their bodies. What has caused this strange turn? And what could it mean? All adventurers are called upon to unravel the chilling mysteries that are the Torment of Velious.
- See Belinda in Northern Desert of Ro to get there.
- Increased the maximum level cap to 115.
- Added a new key ring for Hero's Forge armor pieces and suits.


*** Items ***
- New items for level 111 to 115 characters.
- Fixed an art issue with two Marketplace housing items: White Frontier Door and White Frontier Shack.


*** Tradeskills ***
- New crafting recipes for baking, brewing, tailoring, smithing, research, fishing, fletching, alchemy, tinkering, poison making, jewelry making, and pottery.


*** Quests And Events ***
- New Raids, Quests, and Missions for Torment of Velious!
- - Tier 1 raids are unlocking 30 days after the expansion launches.
- - Tier 2 raids are unlocking 60 days after the expansion launches.
- - Tier 3 raids are unlocking 90 days after the expansion launches.
- End of Empire (Raid) - Fixed a bug that prevented the shield from creating the protective aura.
- Counting Shadows - Improved operation of the task. It should be nearly impossible to be blocked by doing the steps out of order.
- Velishan's Revenge - Corrected a bug that would make it impossible to force the dragon to change forms.
- Braxi Roundup - You can now select a Snowstorm Ornamentation as a reward even if you've already received a Snowstorm Ornamentation in the past.


*** Spells ***
- Added new spells and combat abilities for level 111 to 115 characters.
- Scribing new ranks of spells will now un-memorize the spells that are a lower rank in that same group.
- Many long term buffs for levels 111 to 115 have been changed from three ranks to one powerful rank, available on vendors alongside other rank 1 spells.
- Level 111 to 115 hybrid class healing spells will now target an ally or the target's target, meaning you do not need to switch targets to heal.
- Cleric - Divine Alliance now modifies spells up to level 115.
- Druid - Bosquetender's Alliance now modifies spells up to level 115.
- Druid - Skin to Sumac now modifies spells up to level 115.
- Paladin - Harmonious Blessing now reacts to spells up to level 115. Harmonious Illumination can now stun targets up to level 115.
- Paladin - Remorseful Effect (from Remorse for the Fallen) now affects spells up to level 115.
- Shadowknight - Remorselessness (from Remorseless Demeanor) now affects spells up to level 115.
- Shaman - Ancient Alliance now modifies spells up to level 115.


*** AA ***
- New AA abilities for level 111 to 115 characters.
- All - Adjusted the AA ability window descriptions and spell descriptions for all ranks of every AA line that was upgraded with new ranks for Torment of Velious to include spell description links and more accurate information regarding how each ability functions.
- Multiple - Made the following changes to Cleric's Exquisite Benediction, Druid's Nature's Boon, and Shaman's Call of the Ancients:
- - Reduced the initial reuse time from 30 minutes to 20 minutes.
- - Granted the ward immunity from damage so that it cannot be killed early.
- - Changed the healing spells cast by the ward from a heal over time cast every 10 seconds to a direct heal cast every 6 seconds and increased the base value of the heal.
- - Increased the range of the ward's heal from 60 to 100 feet.
- Bard - Changed Selo's Sonata to cast the highest rank of Selo's Accelerando that you have scribed and added a passive effect that extends the duration of Selo's Accelerando by 2 minutes.
- Cleric - Adjusted buff stacking on Divine Avatar to reduce conflicts with other buffs.
- Magician - Changed the pet summoned by all ranks of Servant of Ro to follow the caster when out of combat, improved its survivability, and increased the damage done by all ranks.
- Necromancer - Changed Gathering Dusk from a delayed damage over time effect that is applied after an initial hatred generation period to an activated damage over time effect that blesses the caster with a buff that both increases DoT damage and negates Spell Casting Subtlety for 24 seconds.
- Necromancer - Added additional ranks of Embalmer's Carapace from levels 85 to 110, reduced the damage absorption total of the existing ranks, and reduced the reuse time from 20 minutes to 15 minutes. Extended the duration of the buff and removed the hit limit from all ranks. Replaced the self damaging component that was previously triggered after the rune expired with a self damaging component that is active during damage absorption. Removed the critical DoT damage modifier from this line and increased the critical DoT damage modifier for ranks 7+ of Spire of Necromancy.
- Necromancer - Renamed Gift of Deathly Resolve to Heretic's Twincast and modified the functionality of this ability to match that of Improved Twincast.
- Paladin - Changed Marr's Salvation from a single target buff to a targeted group buff. Increased the duration of all ranks to 10 minutes and the recast time of all ranks to 5 minutes. Adjusted the levels and expansions that each rank is made available to more closely match the Shadowknight ability Voice of Thule.
- Ranger - Consolidated Outrider's Attack to be ranks of Outrider's Accuracy and modified all ranks to grant the bonuses of each ability. Adjusted the levels and expansions that each rank becomes available for purchase.
- Rogue - Changed all ranks of Envenomed Blades to a toggled passive ability and adjusted the damage based on its previous uptime.
- Shaman - Adjusted buff stacking on Rabid Bear to reduce conflicts with other buffs.
- Warrior - Removed the self damaging component of Warlord's Tenacity.


*** NPCs ***
- Rare spawn bonuses will no longer prevent Telgrith, Black Legion Captain from spawning in Direwind.
- Capped strikethrough values on non-raid NPCs from Underfoot to Torment of Velious. You should see fewer strikethroughs, especially from higher level NPCs.
- The ghostly student in the Tower of Frozen Shadow who appears in odd places on the 6th floor has found his way back to the 2nd floor library.
- Spells cast by NPCs in Heroic Adventures will scale more appropriately at higher levels.
- Level 106-110 NPCs in Heroic Adventures now base their stats on tier 1 Ring of Scale instead of tier 1 Empires of Kunark.

*** Mercenaries ***
- Increased the abilities of level 111 to 115 mercenaries.


*** Progression Servers ***
- Accelerated the unlock schedule of Rain of Fear and Call of the Forsaken later tiered content.
- Decreased turn-ins required to unlock the druid rings in Shard's Landing.


*** Miscellaneous ***
- Customers browsing a Buyer or Trader in the Bazaar will be prompted to re-open the Merchant/Barter Window if there is a price change before they are allowed to complete a transaction.
- Vex Thal - Fixed a bug that would send players to the zone in if they got too close to some walls in the rooms where the various Khaas Thox Aten Ha Ra hang out.
- Fixed a crash that can occur at the server select screen.
- Fixed a problem in Valdeholm that was causing characters to fall through the world if LoD bias was set to low.
- Granted access to Ring of Scale content for free to play players.


*** UI ***
- Corrected an issue where right-clicking an AA hotbutton would not always go to the correct AA description.
- Corrected an issue where avoiding a hit by a lucky riposte would not display that it was lucky.
- Corrected an issue where a twinproc would cause additional procs from the same cast to report incorrectly as twincasts.
- Corrected an issue where the Marketplace did not always display a membership discount correctly at the character select screen.
- Moved spell emotes from heal messages to their own line of text instead of at the beginning of a heal line.
- - Removed the spell emote that made it look like the caster of a lifetap was hit by the spell.
- Added the ShowHeader property for the ListBox control to allow for hiding the header via XML.


- Added -
EQUI_OverseerWnd.xml

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_KeyRingWnd.xml
EQUI_Templates.xml
SIDL.xml


- The EverQuest Team



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December 13, 2019 - Celebrate Frostfell with Sales and a Bonus

Frostfell is in full swing and it's getting colder in Norrath, it's time to celebrate with some tempting treasures, a selection of sales and bonuses to celebrate the launch of Torment of Velious and the new year!

First off is a Krono sale! Starting this Monday, December 16, 2019 at 12 PM PST (Noon) through December 23, 2019 at 12 PM PST (Noon) you'll get 20% off all Krono packs! Want to gift a few to the friend or family member you just gave Torment of Velious to? Now is the perfect time.

Then from December 20, 2019 12 PM PST (Noon) through December 26, 2019 at 12 PM PST (Noon), Golden Armor and Dark Heritage Crates go on sale!


Finally from December 27, 2019 at 12 PM PST (Noon) through January 3, 2020 at 12 PM PST (Noon) it's a 30% sale off all marketplace items for members (Replaces current bonus for members does not stack) and +50% Rare spawns!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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November 27, 2019 - Torment of Velious release date

We know you have all been eagerly awaiting the announcement of the launch date for Torment of Velious, and to be honest so have we! We're thrilled to announce that Torment of Velious will be launching on December 18, 2019!

You'll end up seeing the key art in quite a few different places, including that awesome home painting. But check it out below in all it's glory!




Want to check out beta before launch?
Pre-order today!

and don't forget, this weekend is a holiday in the US, which means bonuses and sales for you, there is more information in the link below!

Here!

One More thing! A quick note regarding pre-orders and expansion purchases. There will be a 72 hour hold on tradeable items in the Friends & Family edition within the period before launch - through the sale of the F&F edition.

What does this mean for you? If you want to make sure the items are tradeable on launch day be sure to buy the edition at least 72 hours before launch day!

We hope your adventures in Norrath continue onward and your preparations to save Velious are going well!



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November 26, 2019 - Bonuses Weekend

Hail and well met!

It's that time of year Norrathians, for those adventurers that hail from that land known as the United States of America they will be celebrating a holiday known as Thanksgiving.

For those of us in Norrath that means bonuses,

Bonuses:
+50% bonus experience
+50% bonus rares
+50% bonus faction



and a sale!

20% membership marketplace discount! (please note, sale applies to members only, this replaces the normal 10% membership discount it does not stack. It also doesn’t apply to items that are purchase for cash, only currency.)

We will be celebrating on Norrath from November 27, 2019 at 12 PM PST (noon) until December 2, 2019 at 12 PM PST (noon)



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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November 23, 2019 - EQ Server Up/Down Discord Alerts

Today we added a new feature to our Discord channel.  Our bot now allows users to self assign themselves one or more Roles that correspond with the servers they play on, or wish to receive alerts for.  So for example, if you'd like to be informed when the Bristlebane server goes offline, or comes back online, you would self assign yourself the "Bristlebane" role, and when the bot detects Bristlebane has went down or came up, it will send an @Bristlebane message to the #server-status-changes channel, which will trigger a Discord alert for you.

This is handy on patch days when you want to be alerted when your server comes online so you can start playing!  It's also nice to know if your server crashes while you are away.

To use this feature, first you will need to be a user in our Discord server.  If you don't have Discord, you can download it at https://discord.com
Setup is pretty easy and self explanatory.  Once you have an account, Discord installed, and are online, you can click the following link which will invite you to the EQResource Discord Server:  https://discord.gg/AwbHXak

Now that you are a member of the EQResource Discord Server, you can navigate to the #server-role-requests channel.  Here you will see a couple numbered lists with corresponding server names.  Find the number corresponding to the server you wish to receive alerts for, then click the small version of the number at the bottom of the list (these are called reactions).  If everything was successful (and our bot hasn't crashed) the bot will spam a message acknowledging your newly assigned role.  If you wish to remove a role, simply click the corresponding reaction again, and the bot will remove your role.

If you have any issues feel free to discuss them in the #general-chat channel!










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November 19, 2019 - Patch weds 11/20

All EverQuest Live Servers will be brought offline on Wednesday, November 20, 2019 at 6:00 AM PT* for an update. Downtime is expected to last approximately 5 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=11202019
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=11202019
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=11202019
Faction Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=11202019


Update Notes:
November 20, 2019
_____________________
*** Spells ***
- Corrected an issue where bards couldn't interrupt spells if those spells were not originally bard songs.
- Beastlord - Fixed the description for Beramos' Maelstrom.
- Beastlord - Corrected the description for Akalit's Feralgia.
- Beastlord and Magician - Fixed a bug where Promised Alleviation was healing you rather than your pet.


*** AA ***
- All - Increased the number of bandolier slots granted by each rank of Battle Ready from 1 to 2.

- All - The First, Second, and Third Spire abilities for each class have been consolidated into a single Spire:
- - Spire abilities that buff the caster's group have been renamed 'Apex of _' while the self-targeted buffs retain the name 'Spire of _'.
- - Adjusted the buff stacking of all spires to reduce conflicts.
- - Berserker - Changed the name of the spire from 'Savagery' to 'of the Juggernaut'.
- - Cleric - Changed the name of the spire from 'Divinity' to 'of the Vicar'.
- - Enchanter - Increased the maximum level that Bewilderment of Lights, the effect triggered by the doppelgangers summoned by Spire of Enchantment, can mesmerize to 105 up from 88 for ranks 1-24 and to 118 up from 108 for ranks 25+.
- - Monk - Removed the triggered Rising/Waning buffs and included the benefits of the Rising Focus as part of the combined spire buff and increased the melee mitigation percentage of Sensei's Guard.
- - Necromancer - Tripled the base damage of the pet proc and changed the effect from damage over time to a direct damage lifetap.
- - Paladin - Changed the name of the spire from 'Holiness' to 'Chivalry'.
- - Wizard - Rank 27 of Spire of Arcanum will now reduce the mana cost of spells up to level 115 (up from level 110).

- All - Ranks 1-3 of Mental Fortitude have been renamed Adamant Will for all classes. The functionality of the ability is unchanged.
- - The following classes have their Ranks 1-3 of Adamant Will refunded: bard, monk, paladin, shadowknight, and warrior.
- - Bard - Consolidated Belltone Mind, Fluid March, and The Show Must Go On into a bard specific version of Adamant Will.
- - Monk - Renamed Agile Feet to a monk specific version of Adamant Will.
- - Paladin - Renamed Defender's Defiance to a paladin specific version of Adamant Will.
- - Shadowknight - Renamed Dreadlord's Defiance to a shadowknight specific version of Adamant Will.
- - Warrior - Renamed Myrmidon's Defiance to a warrior specific version of Adamant Will.

- Multiple - AA abilities that extend the duration of damage over time spells have been changed to instead increase the base damage of these spells by the equivalent duration's worth of damage:
- - Druid - Renamed Extended Maladies to Enhanced Maladies and changed ranks 1-2 to increase base damage.
- - Enchanter - Renamed Lingering Torment to Enhanced Torment and changed ranks 1-2 to increase base damage.
- - Necromancer - Renamed Lingering Death to Enhanced Decay and changed ranks 1-3 to function like ranks 4-7.
- - Shadowknight - Renamed Lingering Death to Enhanced Decay and changed ranks 1-4 to increase base damage.
- - Shaman - Renamed Extended Pestilence to Enhanced Pestilence and changed ranks 1-4 to increase base damage.

- Berserker, Monk, Rogue, Warrior - Adjusted the buff stacking on Killing Spree to better coexist with Group Guardian of the Forest.
- Berserker, Monk, Ranger - Increased the duration of all ranks of Silent Strikes from 30 seconds to 1 minute.
- Enchanter, Magician, Wizard - Changed all ranks of Arcane Whisper to reduce your target's hatred for you when the ability is activated rather than splitting the effect over 24 seconds.
- Enchanter, Magician, Wizard - Consolidated Dimensional Shield and Dimensional Instability into a single ability line named Dimensional Shield that grants melee guard in one buff and a defensive jolt and hate reduction modifier in a second buff. The random teleportation component of this ability has been changed to a backwards directional teleport that will trigger up to 6 times when you are struck in combat.

- Monk, Paladin - Increased the duration of Purified Protection I, the buff triggered from Blessing of Purification, Purification, and Purify Body, from 30 seconds to 1 minute.
- Necromancer, Shadowknight - Increased the healing values for all ranks of Harmshield and added an additional rank at level 110.

- Bard - Increased the melee damage and critical melee damage modifiers for all ranks of Fierce Eye.
- Bard - Changed Tune Stuck In Your Head from an activated ability to a passive ability and rescaled the existing ranks between levels 71-106.
- Bard - Removed the self damaging component from all ranks of Hymn of the Last Stand and added an effect to improve the caster's armor class soft cap.
- Bard - Removed all ranks of Focus: Denon's Dirge of Disruption and moved the effects of this ability line to the equivalent ranks of Focus: Brusco's Burning Call.

- Beastlord - Changed all ranks of Pact of the Wurine to be no-dispel and to persist through death.
- Beastlord - Adjusted the buff stacking on Frenzy of Spirit to better coexist with Group Guardian of the Forest.

- Berserker - Changed all ranks of Agony of Absolution to instantly consume 10% of the caster's maximum health and cure detrimental effects rather than requiring the caster to avoid cure spells for 18 seconds before triggering.
- Berserker - Increased the additional 2 handed hit chance on rank 3 of Desperation from 1% to 5%.
- Berserker - Focus: Axe of Numicia has been renamed Focus: Axe of the Aeons and now improves the base damage of both the Axe of Numicia and Axe of the Aeons combat ability lines.
- Berserker - Changed Juggernaut Surge to scale the minimum per hit damage based on the delay of your attack and adjusted the value for all ranks.
- Berserker - Consolidated Throwing Mastery, Juggernaut's Mastery of Throwing, and Juggernaut's Weapon Mastery into a single ability line named Weapon Mastery of the Juggernaut.
- Berserker - Adjusted the mechanics of Untamed Rage to simplify its functionality and ensure the effects of the buff last for its full intended duration:
- - Rather than ranks 1-3 reducing armor class and ranks 4+ consuming health, all ranks now uniformly consume 1% of your maximum health every 6 seconds.
- - Rather than ranks 5+ applying an initial buff that is overwritten in stages (Azia, Beza, Caza, Dena, Ena) the initial buff placed on you will last the full duration of the intervening stages (30 seconds to 2 minutes, depending on rank) before triggering the 30 second self-refreshing stage of the buff.
- - The benefits granted by the initial stage of the buff and the self-refreshing component are now approximately equal to the power of what was previously the highest stage of the buff.
- Berserker - Adjusted the mechanics of Reckless Abandon to simplify its functionality and offer a more consistent experience:
- - Changed all ranks to provide a consistent melee accuracy and damage bonus for 1 minute as a single buff rather than a scaling bonus over multiple buffs.
- - Removed the required cure/penalty component of the ability and changed all ranks to consume 10% of your maximum health when activated and 2% of your maximum health every 6 seconds for its duration.
- - Adjusted the stacking on the ability to better coexist with other disciplines that increase melee damage.
- Berserker - Revamped Juggernaut's Resolve. Now, rather than reducing incoming melee damage by 10-20% and reducing the caster's outgoing melee damage by 20%, this ability will consume 5% of the caster's maximum endurance and reduce all incoming damage by 10-20% while consuming 5% of the damage absorbed as endurance.
- - Ex: If attacked for 1000 damage, rank 2 will reduce the incoming damage by 200 points and consume 10 endurance.

- Cleric - Bestow Divine Aura Azia has been changed to a self-targeted ability named Divine Aura with dramatically increased healing values for all ranks. Additional ranks have been added to scale from level 59 to 110.
- Cleric - Bestow Divine Aura Beza has been renamed Bestow Divine Aura and has had its reuse time reduced to match the recast time of the now self-only AA ability Divine Aura. Increased the healing values for all ranks and added additional ranks to scale from level 59 to 110.
- Cleric - Infusion of Holy Light, the bonus damage component of Turn Undead, now has a 100% chance to deal critical damage.
- Cleric - Yaulp (Lesser) has been renamed Yaulp and has been changed to cast the highest rank of the equivalent level Yaulp spell that you have scribed. Additional ranks have been added and existing ranks have been rescaled between levels 76 and 106.
- Cleric - Removed the cast time from rank 1 of Sanctuary and dramatically increased the healing offered by all ranks to better allow this ability to fill its role as a survival tool.
- Cleric - Removed the cast time from all ranks of Blessing of Sanctuary, increased the range of this ability from 100 to 200 feet, and dramatically increased the healing offered by all ranks.
- Cleric - Increased the duration of Channeling the Divine from 12 seconds to 5 minutes and modified the ability to focus up to 10 twinheals.
- - The healing components of your Awecrash, Sound of Fury, and Celestial Contravention lines of spells are included at the cost of increasing the base spell's cost by 50%.
- Cleric - Consolidated Vehement Recompense to be ranks of Recourse of Life:
- - Improved the healing and rune offered by all ranks of Recourse of Life and changed all ranks to trigger off of either direct damage or stun spells within a 10 level range of the equivalent rank's expansion level cap.
- - The protection offered by this ability now guards against both spell and melee damage.

- Druid - Reduced the initial reuse time and hastening of Nature's Fury so that the ability now starts with a 30 minute reuse timer (down from 45 minutes) and scales to a 20 minute reuse timer (down from 21 minutes).
- Druid - Adjusted the buff stacking on Wrath of the Wild to better coexist with other buffs that grant defensive procs.
- Druid - Blessing of Tunare now has a 100% chance to critically heal its targets.
- Druid - Consolidated Spirit of the White Wolf and Spirit of the Black Wolf into a single ability named Spirit of the Great Wolf that combines the benefits of each form.
- Druid - Consolidated Group Spirit of the White Wolf and Group Spirit of the Black Wolf into a single ability named Group Spirit of the Great Wolf that combines the benefits of each form.
- Druid - Reduced the reuse time of Season's Wrath from 5 minutes to 1 minute and extended the duration of this ability from 24-30 seconds to 1 minute for all ranks. Adjusted the expansion and level that each rank is obtained in to more closely match the ranger ability line Elemental Arrow.
- Druid - Removed all ranks of Peaceful Spirit of the Wood and Peaceful Convergence of Spirits. The standard (non-peaceful) versions of these abilities have been changed to trigger an additional blockable damage shield buff named Spiritwood Spikes.
- Druid - Added additional ranks to Dire Charm that allow animals to be charmed without the chance to break for up to 6 minutes.
- Druid - Made the following changes to Storm Strike and Fire Storm:
- - Storm Strike has been renamed Nature's Bolt and has had its damage changed to be consistent regardless of the target's health.
- - Fire Storm has been renamed Nature's Fire and has had additional ranks added to match behavior of Nature's Bolt.
- - An additional ability line has been added named Nature's Frost that mirrors the other two ability lines.
- - Each of the three abilities now has a unique reuse timer as well as a mana cost.

- Enchanter - Refunded all ranks of Soothing Words as the ability was found to be unnecessary.

- Magician - Consolidated Heart of Ice and Heart of Stone into a single ability named Heart of Froststone and increased the total damage this ability can absorb for all ranks.
- Magician - Consolidated Heart of Flames and Heart of Vapor into a single ability named Heart of Skyfire.
- Magician - Consolidated Elemental Form: Air, Earth, Fire, and Water into a single ability line that combines the benefits of each form.
- - Note: There is currently a bug that will be fixed in the December update that prevents Elemental Flames and Elemental Earth from triggering as expected from the combined ability.
- Magician - Increased the initial healing for all ranks of Second Wind Ward and adjusted the buff to better coexist with Companion's Aegis.
- Magician - Focus: Fickle Conflagration has been renamed Focus: Capricious Fire and now includes the Chaotic Fire line of spells.
- Magician - All ranks of Elemental Conversion have been changed to return 33% of the damage dealt to your summoned pet as mana rather than returning mana as a separate spell effect. The health/mana values for each rank are unchanged.

- Monk - Increased the value of ranks 4+ of Combat Fury.
- Monk - Added a small critical melee chance modifier to all ranks of Ton Po's Stance.
- Monk - Removed all ranks of Improved Step Pattern and moved the effects of this group to the equivalent ranks of Improved Synergy.
- Monk - Consolidated Disciple of the Tonfa and Disciple of the Katori into a single ability line named Weapon Mastery of the Katori.

- Necromancer - Added ranks to Dire Charm that allow undead creatures to be charmed without the chance to break for up to 6 minutes.
- Necromancer - Removed all ranks of Focus: Vollmondnacht Orb and moved the effects of this group to the equivalent ranks of Focus: Impose for Blood.
- Necromancer - Changed Gift of the Grave to be a toggled passive ability so that its incoming direct damage absorption will persist as a permanent buff if the ability is enabled. The zombie illusion component of this ability has been removed and will instead apply to the caster when activating any rank of the AA ability Dead Man Floating.



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November 4, 2019 - The Eve of Miragul Launch

As most of you know, House of Thule was the very first expansion EQResource offered guides for.  When we began we knew very little about web development - we just wanted to have a way to help the EverQuest players enjoy this great game as much as we did!  We never thought the community would show so much love and support to our little project (and we are forever grateful for that).  As you can imagine, the HoT expansion holds a special place in our hearts.

That's why the announcement of the Miragul server was a huge excitement to us!  Over the years we've added many new features and new formats to EQR that were never back-ported to our HoT section.  As such, our HoT section was...a mess.  We've been working hard over the past few weeks to bring our House of Thule section up to date with our newest features!  In addition to re-formated pages that are easier to understand and more informative, you'll find brand new pages that did not exist in the HoT section before, such as the Group Vendor page, Raid Gear, Raid Armor, Raid Loot Tables, Creating Armor, and more!

We hope to see many of you tomorrow, both on the Miragul server and here on EQResource!



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