November 4, 2019 - HoT Section Updates for Miragul - Producer's Letter: Torment of Velious - Patch 10/16 - Fall Bonuses: EXP - Gnome Memorial Mountain - New section: EQResource Software! - The Burning Lands Guides! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




November 4, 2019 - The Eve of Miragul Launch

As most of you know, House of Thule was the very first expansion EQResource offered guides for.  When we began we knew very little about web development - we just wanted to have a way to help the EverQuest players enjoy this great game as much as we did!  We never thought the community would show so much love and support to our little project (and we are forever grateful for that).  As you can imagine, the HoT expansion holds a special place in our hearts.

That's why the announcement of the Miragul server was a huge excitement to us!  Over the years we've added many new features and new formats to EQR that were never back-ported to our HoT section.  As such, our HoT section was...a mess.  We've been working hard over the past few weeks to bring our House of Thule section up to date with our newest features!  In addition to re-formated pages that are easier to understand and more informative, you'll find brand new pages that did not exist in the HoT section before, such as the Group Vendor page, Raid Gear, Raid Armor, Raid Loot Tables, Creating Armor, and more!

We hope to see many of you tomorrow, both on the Miragul server and here on EQResource!



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October 21, 2019 - A first look at ToV Beta!

Beta has been open by invite only for a few days now, and we've been busy exploring and begining the early stages of piecing together our Torment of Velious guides!  We've had people asking us what the ToV Beta is like, so we decided to put together a little preview of what we've discovered thus far!  Please note: It is currently very early Beta, so anything we show in this guide is subject to change at any time!

The Zones:

In ToV Beta there is currently 7 new zones.  They are all re-imagined versions of previous Velious zones, with updated graphics and some really cool new ice!  There are new NPC models as well.

The zones that are currently accessible on Beta are:
The Eastern Wastes
The Tower of Frozen Shadow
Ry'Gorr Mines
Crystal Caverns
The Great Divide
Velketor's Labyrinth
Kael Drakkel

Here are some screen shots we gathered while lightly exploring.  You can click on any of them to see a full sized version!




The Armor and Gear

ToV gear itemization is very similar to TBL, in that there are 3 tiers of Group gear and 2 tiers of Raid gear.  Like TBL, the final tier of each Group and Raid is "tradeskill" gear, requiring a dropped piece and a tradeskill piece to combine for the final item.  The difference this time, however, is that each player is limited to only 3 items from the Raid tradeskill tier.  Each player is allowed their choice of 1 Armor (visible) piece, 1 non visible, and 1 Weapon or Shield piece.  Note that this restriction is being fiercely debated and may change before ToV releases.

If you have an EQResource Premium Membership you can view all of the ToV gear at the following pages:
ToV Group Armor
ToV Group Gear
ToV Raid Armor
ToV Raid Gear
Type 7/8 Augs
Type 5 Augs

Here's a preview of a few of the weapon graphics.  These images are from the Raid and Group Tradeskill tier.  Click on any image to see a bigger version:




The New Features

The first new feature of ToV is the Hero's Forge Keyring.  Like the various keyrings before it, it allows you to place a specific type of item (in this case Hero's Forge ornaments) in they keyring, to save on bag space.  Unlike the other keyrings, you have to remove your HF items in order to use them (tho it is very early Beta, there may be plans to change this).




The second feature is titled "Overseer".  This feature will likely not make it into the expansion release, as it's taking DBG a while to get it finished.  We don't know much about this feature yet, but we know how to access it in game (tho it's currently not accessible - clicking the button does nothing), and we can view the source code for the UI piece that goes along with it.



PLEASE NOTE: All of the following is pure speculation, based on strings found while data mining and looking at the source code for the UI element for the Overseer feature.  Please do not take any of the following information to heart!

The Overseer feature seems to be similar to the Follower Missions in World of Warcraft, for those who are familiar with that.
Based on the information I've gathered, it appears players will have access to "Minions" which they can send on Overseer missions.  If it works like WoW's Follower Missions, this is sort of like an idle game inside of EQ.  Players can send their Minions on a mission, then return x number of hours later to see if their Minion succeeded or not on their mission.  Players may be rewarded with some type of points, currency, items, faction or other.  Again, this is all speculation based on information found while data mining!



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October 16, 2019 - Producer's Letter: Torment of Velious

Happy days, Norrathians!

It's that time of year again! We've got a lot coming up, so let's get right to it.

EverQuest: Torment of Velious




The team has been heads-down on the latest expansion for quite some time now and we're
heading into Beta next week! That means pre-orders will begin next Wednesday, Oct. 23, between 10 AM and 12 PM (Noon) PDT. If you pre-order, you will get access to Beta.
As the expansion name suggests, we're heading back into Velious though events there have significantly altered the landscape. After 20 years, the devs have brought you a new ice shader – for obvious reasons. What a difference it makes! More on the story and events of Velious as we continue.

Torment of Velious brings you a level increase from 110 to 115 with new spells and AAs, gear, and content with 6 new zones, and quests, raids and more. The team will share more info as we go through Beta and get through the final stages of finishing up this expansion which will launch in December. We'll firm up the final launch date as we get closer.
We have added a new expansion bundle option you'll see next week that is geared toward Family and Friends. In addition to getting all the items included with the Standard, Collector's, and Premium editions, it also includes:

    TRADABLE Standard Torment of Velious Expansion
    TRADABLE versions of the Collector's and Premium Edition mounts
    TRADABLE heroic character boost
    Gnomish Legendary Bundle which will grant you:
        Clockwork rhino mount
        Gnomework illusion
        And your choice of all three of the following:
            A full suit of gnomish appearance gear
            A gnomish heritage teleporter
            A gnomish heritage familiar
        40-slot bag
        2 shared 50% experience potions.


The bundle is set at a high price point but is a good deal as a package overall. We made it because we've been asked for this type of package for years and wanted to try it out for those players who have multiple accounts, play with families, guildmates who support friends, and others. It's an experiment and we're interested to see where you go with it as players.




Miragul Server: A New Type of Progression!

Looking to join a new community on a new type of server?

On November 5, in support of EverQuest II's 15th anniversary, we are going to be launching a new type of progression server, named Miragul, that will start at the House of Thule expansion that launched in 2010. What does that mean?

You start as a Level 85 Heroic Character with live server experience rates, and all the trappings of a server that starts with a level cap of 90 with in-game housing, loads of raids, over 800 AAs, and more.
The server requires a membership to play and that's it!

What Else?

Keep an eye out for other news in November. We've got EQ2's 15th Anniversary as well as other announcements around that time that will further define our commitment to EverQuest and EverQuest II! We're also toying with selling limited edition EQ and EQ2 anniversary shirts on the internets. More on that soon!

See you in Velious, friends!

Sincerely, as always,

Holly "Windstalker" Longdale



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October 14, 2019 - Patch Weds 10/16

All EverQuest Live Servers will be brought offline on Wednesday, October 16, 2019 at 6:00 AM PT* for an update. Downtime is expected to last approximately 5 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes:
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=10162019
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=10162019
Spell Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=10162019


Update Notes:
October 16, 2019
_____________________
*** Highlights ***
- Made significant changes to fade and leap abilities. See the AA section for details.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.



*** Items ***
- Increased the proc rate of Whispering Midnight Defending Fire, Whispering Midnight Defending Magic, Blazing Euphoria Defending Fire, and Blazing Euphoria Defending Magic.
- Adjusted the spell stacking on Illusion Benefit Greater Jann to coexist with the Enchanter spell Night's Endless Terror.
- Corrected the spell descriptions for the Mana Preservation focus on the high tier ring and shoulder chase items from The Burning Lands.
- Corrected Sebilisian ornament descriptions.


*** Quests and Events ***
- Antraygus, the Sporali King - Antraygus will only spawn once in the instance.
- General Reparm (Raid) - Put in a speculative fix for the Bone Burners spawning more than 3 times.
- The Darkness Howls and Ironing Out the Legion - Aggressive NPCs will grant experience where they were not before.
- Guntrik's quests - Sven and Philicia Drinn have had their difficulty reduced dramatically. Tattered Parchment now drops from some NPCs in Rathe Mountains and Innothule Swamp.



*** Spells ***
- All melee classes - Hiatus can now be activated in combat. It still has the melee speed penalty and endurance cap.
- Corrected melee abilities that were listed under incorrect timers in the right-click menu. For example, Bestial Savagery was listed under Disciplines->Timer 3 when it is Timer 7.
- Ranger - Drifting Smoke is now flagged outdoor-only as intended.
- Rogue - All three ranks of Waylay can now be found under Combat Abilities->Stun.


*** AA ***
- All - Made the following changes to fade abilities for retuning and to provide a more consistent experience:
-- All AA escape abilities now have a 100% chance to succeed on opponents up to 5 levels above the caster.
-- Escape abilities trigger their secondary invisibility or sanctuary buffs regardless of proximity to attackers.
-- Escape abilities will reduce the amount of hatred any NPC the caster fails to escape from by 1 million points.
-- Escape abilities now have higher reuse times and resource costs for most classes, as this better reflects our vision for these abilities.
- - Pet Users - Summon Companion - Rank 2 now provides a 100% chance for your pet to escape combat from all NPCs. Removed ranks 3 and 4 of this ability and made rank 2 available in Underfoot. Ranks 1 and 2 now consume 1% of your maximum mana to activate.
- - Bard - Fading Memories - Removed ranks 4-40. Ranks 1-3 now consume 12, 6, and 2% of your maximum mana to activate.
- - Beastlord - Falsified Death - This ability is now available at level 80 in Underfoot. This ability consumes 2% of your maximum mana to feign death, allows you to escape combat from NPCs up to 5 levels higher than you, allows your warder to escape combat from all NPCs, triggers Evader's Invisibility, and has a 2.5-minute reuse time.
- - Berserker - Self Preservation - Removed the self-stun component of this ability. Removed ranks 4-11 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 6 minutes at level 100). This ability now consumes 8% of your maximum endurance to activate.
- - Cleric - Divine Peace - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), removed the 0.25 second cast time, and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 91). This ability now consumes 8% of your maximum mana to activate.
- - Druid - Veil of the Underbrush - Set the reuse time of this ability to be 10 minutes (up from 3 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Friendly Stasis - Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.
- - Enchanter - Self Stasis - Removed ranks 5-11 and adjusted the hastening so that this ability has a 5-minute reuse by rank 4 at level 85 (down from 6 minutes at level 105). Fixed the mesmerize duration to be 18 seconds rather than 30 seconds. This ability now consumes 8% of your maximum mana to activate.
- - Magician - Drape of Shadows - Removed ranks 2-14 and set the reuse time of this ability to be 10 minutes (up from 3 minutes at 105). This ability now consumes 8% of your maximum mana to activate.
- - Monk - Imitate Death - Reduced the reuse of ranks 1-8 by 30 seconds. Rank 9 is now available in Underfoot (previously House of Thule). This ability now consumes 2% of your maximum endurance to activate.
- - Necromancer - Death's Effigy - Ranks 1-4 are now available in Underfoot (previously House of Thule for rank 1 and Call of the Forsaken for ranks 2-4). This ability now consumes 2% of your maximum mana to activate.
- - Paladin - Balefire Burst - Increased the reuse time to 10 minutes (up from 3 minutes), removed the 0.5 second cast time, and made the ability available at level 85 in Underfoot (previously House of Thule). The ability now consumes 8% of your maximum mana to activate.
- - Ranger - Cover Tracks - Removed ranks 4-15 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 3 minutes at level 100). This ability now consumes 8% of your mana to activate.
- - Rogue - Escape - Reduced the reuse of ranks 3-11 and added rank 12 resulting in a 1.5-minute reuse timer at level 85. This ability now consumes 2% of your maximum endurance to activate.
- - Shadowknight - Death's Effigy - This ability now consumes 2% of your maximum mana to activate.
- - Shaman - Inconspicuous Totem - Removed ranks 4-13 and adjusted the hastening so that this ability has a 10-minute reuse by rank 3 at level 85 (up from 4 minutes at level 105). This ability now consumes 8% of your maximum mana to activate.
- - Warrior - Howl of the Warlord - Removed the 0.5 second cast time. Removed ranks 2-5 and adjusted rank 1 so that this ability has a 10-minute reuse time (up from 3 minutes) at level 85 and is available in Underfoot (previously House of Thule). This ability now consumes 8% of your maximum endurance to activate.
- - Wizard - A Hole in Space - Set the reuse time of this ability to be 10 minutes (up from 2.5 minutes), and made the ability available in Underfoot at level 85 (previously Veil of Alaris at level 95). This ability now consumes 8% of your maximum mana to activate.
- All - AA abilities that allow characters to leap forward have been normalized with improved reuse times, distances, new abilities for some classes, and reduced level and expansions to obtain:
- - Bard - Increased the distance that Lyre Leap allows you to travel from 160 to 315 feet.
- - Beastlord - Reduced the level required to purchase Cheetah's Pounce and made the ability available in Underfoot.
- - Berserker - Changed all ranks of Furious Leap to function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Cleric - Added the ability Holy Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Druid - Reduced the initial reuse time of Mistwalk from 30 to 20 seconds and made rank 1 available at level 85 in Underfoot.
- - Enchanter - Added the ability Phantasmal Step available at level 85 in Underfoot which allows you to teleport forward by 160 feet every 20 seconds.
- - Monk - Reduced the initial reuse time of Neshika's Blink from 30 seconds to 25 seconds, made rank 4 available in House of Thule, made rank 5 available in Veil of Alaris, and removed ranks 6-10.
- - Necromancer - Increased the distance that ranks 1-6 of Whisper Step allows you to travel from 234 to 315 feet.
- - Paladin - Reduced the level required to purchase ranks 2-7 of Leap of Faith and made ranks 6-7 available in Rain of Fear.
- - Ranger - Reduced the level required to purchase ranks 2-6 of Gladestrider's Leap, made ranks 2-4 available in House of Thule, and made ranks 5-6 available in Rain of Fear.
- - Rogue - Added new ranks 1 and 2 to Whisper Step at level 85 in Underfoot and 87 in House of Thule making the current rank 1 into rank 3 thereby reducing the final reuse time of this ability from 30 seconds to 20 seconds, increased the distance that all ranks allow you to travel from 104 to 234 feet, and made the final rank of this ability available in Rain of Fear.
- - Shadowknight - Reduced the level required to purchase ranks 2-4 and 6-7 of Hate Step and made ranks 6-7 available in Veil of Alaris.
- - Shaman - Reduced the level required to purchase Spirit Leap and made the ability available in Underfoot.
- - Warrior - Changed all ranks of Furious Leap function like other leap abilities rather than relying on applying force to the caster. The reworked ability will now allow you to travel up to 234 feet forward. Reduced the initial reuse time of this ability from 60 seconds to 40 seconds and modified ranks 2-5 to reduce the reuse time by 5 seconds per rank rather than 10 seconds per rank, resulting in the final rank matching the existing reuse time of 20 seconds.
- - Wizard - Increased the distance that Netherstep allows you to travel from 160 to 315 feet and added 2 additional hastening ranks bringing the final reuse time down to 10 seconds at level 95.
- Multiple - AA abilities that reduce that chance that your root spells will break (ex: Druid - Enhanced Root, Enchanter - Clinging Root, etc.) will now only apply that improvement to root spells cast by that caster. Previously, when a caster with one of these abilities would cast a root spell, the improved break chance would apply to all root spells on that target.
- Bard - Corrected an issue with rank 43 of Boastful Bellow that caused the maximum level target that can be stunned to go down to 106 rather than up to 109.
- Enchanter - Increased the effectiveness of rank 17 of Gather Mana from 37,000 instant mana and 750 mana regeneration for 1 minute to 40,000 instant mana and 1,000 mana regeneration for 1 minute.
- Magician - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 13-15 and 19-21 of Conjurer's Efficiency were consolidated.
- Necromancer - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Shadowknight - Refunded all ranks of Intrinsic Efficiency, which was intended to be done when ranks 2-7 of Embalmer's Efficiency were consolidated.
- Paladin - Hand of Tunare - Increased the number of counters on this ability to 20 to account for the fact that a successful twinheal focused with the mana penalty will consume 2 charges per cast. Reduced the duration of the ability from 6 minutes to 5 minutes and reduced the reuse time of the ability from 18 minutes to 15 minutes. Updated the ability so that the healing component of your Denouncement and Valiant Deflection line of spells will continue to be twincast, but the initial mana cost of these spells will be increased to compensate.
- Wizard - Ranks 1-5 of Mirror Mirror now increase the resist modifier of the reflected spell by 20 points per rank.


*** Miscellaneous ***
- Messages sent using tell windows are now logged correctly.
- /pick will now send players and group members to the evac point of a zone.
- Corrected an issue where days entitled could be incorrect when logging in by bypassing the LaunchPad, resulting in issues with claiming veteran rewards and easily becoming marked as spam.


*** UI ***
- Fixed a crash that can occur when there are multiple entries for the same ChatWindowX_ContainerIndex saved in the UI configuration file. This should help in some of the cases where you had to delete your ini files in order to login.
- Corrected a crash bug from moving a tab left of Main Chat.
- Removed some no longer used UI elements from the Marketplace window.
- When using Search in the Barter Window, the results will only display the most expensive buy line from each buyer per unique item matched from the search.
- When searching for items in both the Bazaar Search Window and Barter Window, results over the transaction cap (2000000 platinum) will not be displayed.
- Fixed a bug where you could not disable tribute benefits when running out of favor.


- Changed -
EQUI_MarketplaceWnd.xml


- The EverQuest Team



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October 8, 2019 - Fall Bonuses: EXP

Hail Norrathians, this year's final round of Fall Fun is here!

From Yesterday, October 7, 2019 (The announcement is a little late, but the event has begun!), until Monday, October 21, 2019, ALL players will receive 1.5 times as much experience in their adventures across Norrath!

Get ready to grind, Norrathians - you've got to be prepared for the challenges that lie ahead!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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September 28, 2019 - Fake Link Generator Update

Sorry it took so long, I know several of you have asked about this - we finally got our Fake Link Generator script updated!

In addition, we've released our Fake Link Generator desktop application!  With the desktop application you no longer have to manually edit your ini files to create Fake Link Hot Buttons!  In addition, you are able to make Fake Links using ANY Spell, ANY Achievement, and ANY Faction (the website script is not customizable in this way).

You can find a video tutorial showing all of the applications feature on our Youtube Channel, and our Fake Link Generator application and more in our Software Section!



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September 23, 2019 - Fall Bonuses: Lockout Timers

The second round of Fall Fun bonuses is here, and more adventures are on the horizon!
From now until Monday, October 7, 2019 at 11:59 AM PT, ALL players will experience 50% shorter instance lockout timers!


Grab your gear and head into Norrath - there is extra adventuring to be had! And of course, be sure to check back on October 7 to find out what the last bonus will be!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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September 17, 2019 - Patch Weds 9/18

All EverQuest Live Servers will be brought offline on Wednesday, September 18, 2019 at 4:30 AM PT* for an update. Downtime is expected to last approximately 5 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=09182019
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=09182019
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=09182019
Spell Changes: https://spells.eqresource.com/history.php?mdy=09182019


Update Notes:
September 10, 2019
_____________________
*** Items ***
- Removed the stacking on 5 Dose Potion of the Bone Field and 10 Dose Potion of the Bone Field items.  Changed Toy Eye Ball to one charge.
- Fixed a typo in the lore of Overgrowth Shears.
- Restored mana preservation to The Burning Lands evolving shoulders that include classes with mana.
- Consolidated the various mount blessings. In nearly all cases, the new buff is equal to or an improvement over the previous buff, with the exception of Mount Blessing Izah which has had its AC value reduced to be in line with the other mount blessings.


*** Quests And Events ***
- Guntrik's quests - Sven and Philicia Drinn are no longer merchants and can be killed.
- Strange Magic - Pets and mercenaries will no longer flee right after the first golem is defeated.
- Destroy Marnek's Wand - If a character who has handed in the wand loses their Suncrest Isle instance, the fisherman will offer a new instance.


*** Spells ***
- Buffs that absorb hits (up to a maximum damage value) will no longer fully negate resistible spells. These buffs will continue to properly block the intended amount of damage from spell and melee attacks.
- Corrected an issue that allowed certain types of pets (Cleric hammers, Wizard swords, Magician runes, etc) to be hit by detrimental spells. They are now immune to all spells as intended.
- Bard - Added a target limit of 5 to the Denon's Desperate Dirge line of AE damage songs.
- Cleric - Sacred Word and Stun Command now have their target limit explicitly defined on the spell.
- Druid - The Heliacal Flare and Lunar Chill lines of targeted AE spells now have their target limit explicitly defined on the spell.
- Magician - Fixed an error that caused pets that used Fire Elemental Bolt I-VII to deal less damage when focused. Increased the power all ranks of Fire Elemental Bolt VI and VII.
- Magician - Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.
- Wizard - Thunderbolt now has its target limit explicitly defined on the spell.


*** AA ***
- All - Refunded Identify as this ability is redundant now that item descriptions are displayed when inspecting items at level 50+.
- All - Fixed a typo in the description of Veteran's Enhancement that errantly stated the ability increased your worn mana regeneration cap rather than your worn health regeneration cap.
- Multiple - Renamed the non-pet class ability 'Pet Discipline' to 'Companion's Discipline' to be in line with the naming used for pet classes.
- Bard - Refunded all ranks of Steady Hands and increased the base pick lock skill cap for bards for levels 80+ by 40 points. The skill bonus was reduced from 60 points to correct a few level span where bards had a higher skill cap than rogues. The skill cap increase is being granted at level 80 rather than level 70 due to the ability initially releasing with Secrets of Faydwer.
- Bard - Capped the maximum number of opponents that can be hit by Vainglorious Shout to 6 and increased the endurance cost for all ranks of this ability by 50%.
- Bard - Granted the ability to use Double Riposte as Bards were the only class with the skill that did not have access to this ability.
- Bard - Refunded all ranks of Tune of Pursuance and increased the base tracking skill cap for Bards for levels 65 and 96-100+.
- Berserker - Refunded all ranks of Student of War and increased the base frenzy skill cap for Berserkers for levels 101+.
- Berserker - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Berserkers for levels 85-105+.
- Berserker - Renamed Cry of Battle to Mass Group Buff.
- Cleric - Removed the undead-only restriction from Repel the Wicked.
- Cleric - Fixed a typo in the description for all ranks of Channeling the Divine that stated the ability granted a 50% twincast chance rather than a 100% chance.
- Cleric - Shield of Reverence has been changed to a passive ability.
- Druid - Refunded all ranks of Advanced Tracking and increased the base tracking skill cap for Druids for levels 65+.
- Enchanter - Renamed the enchant metal abilities to include the quantity as a suffix rather than prefix. Ex: 'Mass Enchant Feymetal' is now titled 'Enchant Feymetal (x10)'. Refunded 'Enchant Palladium (x3)' and 'Enchant Palladium (x20)' as they were inconsistent with the rest of the abilities.
- Magician - Call Hither has been renamed Summoner's Step and is now a teleport-forward ability similar to Netherstep or Whisperwind. Reduced the level and expansion required to obtain ranks 4 and 5 of this ability.
- Magician - Updated Turn Summoned to deal direct damage rather than damage over time and updated Infusion of Elemental Light to always deal instant critical damage that will no longer block other instances of Infusion of Elemental Light from landing.
- Magician - Updated the buff icon for Thaumaturge's Focus.
- Monk - Consolidated Hastened Crane Stance and Focus: Crane Stance into a single line, Improved Crane Stance, and added an additional rank that was intended to go live with The Burning Lands.
- Necromancer - Call to Corpse has been renamed Summon Corpse. This ability now has 9 ranks and will cast the highest rank of your equivalent level summon corpse spell with a 10 second reuse time.
- Necromancer - Refunded Self Sacrifice as its initial purpose of dealing damage to the caster in order to benefit from other abilities is no longer required.
- Necromancer - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Paladin - Hand of Tunare no longer triggers Tunare's Fatigue after fading but will now instead increase the mana cost of twincast healing spells by 100%.
- Paladin - Moved Holy Warhorse from the Class tab to the Special tab in the AA window.
- Paladin - Shield of Brilliance has been changed to a passive ability.
- Paladin - Refunded all ranks of Glorious Reflection as this ability provided no benefit given the existence of Healing Adept.
- Paladin - Consolidated Restoration of Life to be rank 2 of Gift of Resurrection. Rank 2+ will now restore 96% experience. Reduced the hastening offered by rank 5 by 1 second and increased the mana cost of ranks 2+ by 100 points.
- Ranger - Refunded all ranks of Tracking Mastery and increased the base tracking skill cap for Rangers for levels 66-70+.
- Rogue - Refunded all ranks of Weapon Proficiency and increased the base weapon skill caps for Rogues for levels 96 and 101-105+.
- Rogue - Fixed an error with ranks 5 and 6 of 'Focus: Hack' that prevented the ability from focusing the combat ability 'Slice'.
- Shadowknight - Moved Unholy Warhorse from the Class tab to the Special tab in the AA window.
- Shadowknight - Summon Remains now consumes 4 Tiny Jade Inlaid Coffins when cast.
- Shaman - Improved Pure Spirit has been changed from a passive focus ability to an activated ability that casts the best rank of Pure Spirit that you have scribed.
- Shaman - Turgur's Virulent Swarm will no longer land on PCs (including yourself).
- Shaman - Feral Bite, the damage triggered by Rabid Bear, has had its damage over time component consolidated into its direct damage component.
- Wizard - Ward of Destruction now summons a stationary aura rather than a ward. As an aura, Ward of Destruction will no longer be susceptible to damage and any opponents hit by Silent Fire will now credit the wizard as the attacker. Changed all ranks of Silent Fire from a 12 second damage over time spell to a direct damage spell that will not break root.
- Wizard - Updated Arcane Fusion to always deal critical damage and fixed an issue that allowed the ability to trigger on beneficial spells.
- Wizard - Corrected an issue that prevented Mirror Mirror from functioning as expected.
- Wizard - Refunded Translocational Anchor and updated all ranks of Cryomancy to include gate suppression as part of Cryomantic Stasis.


*** NPCs ***
- Moved a spiderling in the Broodlands that was spawning inside of a tree.
- In Stoneroot Falls, a witheran named Slubber with unique items now has a chance to spawn.
- In the Ruins of Illsalin, Overseer Xygern now drops unique items instead of the same items that Battlemage Ristyr drops.


*** Progression Servers ***
- Access to Gnome Memorial Mountain now requires that The Burning Lands is unlocked on your server.
- Corrected an error that made fire pets on Progression servers deal more damage than expected in Kunark, Velious, and Luclin eras.


*** Miscellaneous ***
- The /safelock command now requires typing the full command in order to function to prevent accidental locking of the game. This should help in real life when kerrans are frisking your keyboard and manage to lock the game with a secret safelock password.
- You can no longer block, parry, dodge, or riposte an attack that would have missed.
- Made multiple adjustments to Tribute and Guild Tribute:
- - Merged the various "II" lines into their parent line as additional ranks. This results in ranks above 10 for some tribute lines.
- - Reduced the cost of ranks 5 to 13 of the tribute lines: Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Increased the effectiveness of rank 12 of Bulwark of Honor, Strength of Body, Strength of Mind, and Strength of Will.
- - Increased the effectiveness of rank 13 of Arm of Power, Body of Divinity, Symphony of the Rabbit, Juggler's Grace, Sage's Requital, Sage's Comprehension, and Countenance of Ardor.
- - Reduced the cost of ranks 6 to 13 of the guild tribute lines: Aura of Preservation, Power of Will, Visions of Suffering, Twinge of Pain, Expeditious Aid, Persistent Boon, Power of Sight, Power of Recovery, Power of Conservation, Power of Alacrity, Visions of Command, Commanding Presence, and Power of Suffering.
- - Guild Tribute: Added String Resonance to rank 8 of Symphony of Replenishment.
- Removed the Hero's Forge - Tinker's Clockwork and Hero's Forge - Memorial Clockwork achievements. The items are not currently available.
- Housing Explorer (Achievement) - Visiting Evantil's Abode, Hermit's Hideaway, and Bixie Hive houses are now optional for completing this achievement.
- Guild Locals Explorer (Achievement) - Visiting Grand, Modest, and Palatial Guild Halls are now optional for completing this achievement.


*** UI ***
- Made improvements to taunt messages:
- - Taunt messages are sent to all players in the area, and include the name of the NPC being taunted.
- - Added a new chat filter for taunt messages.
- - Failing to capture your target's attention is more clearly indicated as a partial success.
- - Added a message when a player obtains aggro using an aggro lock ability (Ex: Undivided Attention).
- - Taunt spells are no longer blocked by spells locking an NPC's aggro.
- - Sends a single message to players in the area when someone uses an area effect taunt (Ex: Area Taunt).
- NPC tells are now formatted as 'Soandso told you' while player tells (including cross server tells) appear as 'Soandso tells you.'
- Removed an extra space from raid chat messages.
- Changed the format of tells from tell windows when writing to the log. They now use the same format as regular tells.


*** Previously Updated ***
- Shield of Spines reports the correct amount of healing on the item description.
- Staff of the Serpent (Enchanter epic 1.0) - The spectral librarian in Kaesora can again be charmed.
- Veeshan's Peak access - The NPCs that drop medallion pieces can no longer be charmed.


- The EverQuest Team



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September 9, 2019 - Fall Bonuses: Rares and Faction

Hail and well met Norrathians!

Fall has come early to Norrath this year, which means it's time for the first round of this year's Fall Fun bonuses!

From now, until Monday, September 23, 2019, at 11:59 PM PT, ALL players will receive Double Rare Spawns and Double Faction bonuses during their adventures across Norrath!

Be sure to make haste! These bonuses will disappear to when the next round of Fall Fun arrives on September 24!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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September 6, 2019 - Anniversary Contest Winners!

Another round of EQResource contests is in the books!  Without further delay, our winners are as follows:

My Spoiled Fippy: Dirtypaws

Pretty Parrots: Sokki

Congrats to our winners on their new Naggy Hat and Stuffed Fippy, and thanks to everyone who entered!  We had a lot of fun running these contests, and hope you guys enjoyed them as well!

And for the record, Yoshi was the criminal in the chewed packaging crime!  Don't let his innocent looking mugshot fool you!



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