May 21, 2020 - Memorial Day Weekend Bonuses - EQ Patch + 24 Hour Downtime 5/19 - Update on Server Merges + FAQ - EQResource Software! - GamParse 1.6.1.x Update Thread - EQResource Discord Server - EQ Resource in-game channel




May 21, 2020 - Memorial Day Weekend Bonuses

Hail, Norrathians!

This upcoming Memorial Day in the United States is a time for us to remember that many of our players - from all across the globe - have loved ones and friends who have served their countries and given the ultimate sacrifice. We are a fantasy game thoroughly not set in this real world, but we are also a community of real friendships that extend well beyond Norrath. We wanted to take a moment to remember, pay tribute, and offer an opportunity for all of us to come together this weekend.

This weekend, we will be commemorating Memorial Day with in-game bonuses. Take advantage of these bonuses on all servers:

    +50% Experience
    +50% Faction
    +50% Rares


We will also be unvaulting some items on the Marketplace and a 20% (This means an additional 10% on top of your existing discount) Membership Marketplace discount as well so keep an eye out! We wish you all a safe and happy weekend.


The bonus weekend will begin at 12 AM PT on Friday, May 22, 2020, and will end at 11 PM PT on Tuesday, May 26, 2020.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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May 14, 2020 - EQ Patch + 24 Hour Downtime 5/19

All EverQuest Live Servers will be brought offline on Tuesday, May 19, 2020 at 10:00 AM PT* for an update. Downtime is expected to last approximately 24 hours.

This additional downtime will combine both the downtime needed for the live patch and server merges.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=05192020
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=05192020
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=05192020
Faction Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=05192020


Update Notes:
May 20, 2020
_____________________
*** Highlights ***
- Consolidated fire, poison, and disease-based Necromancer Damage Over Time spells. See the Spells section below for details.
- Look to the Marketplace this month for the Human Heritage Crate.
- Made multiple changes to mercenaries. See the Mercenaries section for details.
 


*** Items ***
- Corrected an issue that prevented weapon ornaments that are intended to fit into 1-handed blunt and hand-to-hand weapons from fitting into hand-to-hand weapons.
- Look to the Marketplace this month for the Human Heritage Crate. Each crate contains a random item. Trade these Human Heritage items to your friends or collect them all yourself!
- Updated the spells on Godshard and Velium Enhanced Athame to the proper rank.
- You can again see the achievements for Thaell Ew Hero's Forge armor sets.


*** Tradeskills ***
- Fixed an issue where Ability: Enchant Celestial Platinum (x10) and Ability: Enchant Refined Velium (x10) allowed players to click the items before the appropriate expansion was unlocked.
- Removed the tradeskill flag from Shattered Crystal, Emerald Colored Mephit Scales, Fiery Granite, Solidified Magma, Tormentor's Hoof, Alabaster Beak, Ivory Stormrider Canine, Stormwatchers Stone, Putrid Ooze, Large Shard of Stone, Foul Smelling Liquid, Enforcer Stone, Grallok Quartz, and Living Coal.
- Added the Planing Tool to the failure returns for Alliance Longbow.


*** Quests & Events ***
- Dynamic zone lockouts should no longer double if you're offline when the lockout is given.
- The banshee essences needed for Deafening Quietus will no longer drop from Orfur, Priest of Zek in the Great Divide (ToV).
- Seeking the Sorcerer (Mission) - Fixed an issue that would cause Bled Enraged to remain up if the event reset.
- Several missions will now allow placement of and teleportation to campfires that did not before. There should be very few that do not.
- Basepop in the Torment of Velious raid instances will now summon.
- The Handmaiden - Fixed an issue that could cause the fanatics to fail to defend the statue.
- Beyond the Barrier and Exploring Crystallos - Made the following changes to these linked quests:
- - Completing Exploring Crystallos and then dropping Beyond the Barrier will no longer prevent the completion of Beyond the Barrier.
- - If you are on the step to Explore Crystallos, hailing Laiyken should now always give you the Exploring Crystallos task and/or the Master Crystal Base, if you do not have them.
- - It is no longer necessary to hail Laiyken twice, once to update the task and again to receive items and the sub-task. One hail should suffice.
- - If you hail Laiyken but are missing necessary items, he will now tell you what you are missing.
- When leaving the Seeking the Sorcerer and Restless Assault instances, characters will exit near where they entered.
- Raid bosses in the Secrets of Faydwer can no longer be affected by knock back effects.
- Added a Fragment of Legendary Alaran History as a reward for some Shard's Landing and Heart of Fear quests and missions.
- Plane of Hate and Plane of Fear Revisited - NPC stats at max level should closely match their values when this content originally released.
- Heart of Frozen Shadow - Made the following changes to this raid:
- - Removed the per-type kill limitation. Now killing a restless ice NPC will always reduce the Heart of Frozen Shadow's health.
- - Killing a restless ice drolvarg will deal 3% damage to the Heart of Frozen Shadow's health, up from 2%.
- - Reduced the health of the restless ice skeletons and restless ice drolvargs. Increased the health of the restless ice specters.
- - Reduced the melee damage done by the non-restless ice skeletons and non-restless ice drolvargs.
- - Drolvargs and skeletons are rogues instead of warriors now and therefore will no longer shield each other.
- - Non-restless ice drolvargs and non-restless ice skeletons will no longer take damage from damage shields.
- - Non-restless NPCs will now depop much more quickly. Note that the drolvargs and skeletons must be aggro to have a chance to depop.
- - Initial spawns are guaranteed not to be in the same room. Further spawns will rotate between different types of NPCs and on alternating east and west sides of the floor.
- - Drolvargs and skeletons will no longer spawn two at a time.
- - The check to see if more NPCs should spawn will occur more frequently.
- - It's no longer possible for two drolvargs / skeletons to spawn on the same spot.
- - It's more likely that spawned specters will be restless.


*** Spells ***
- Fixed an issue where auras would override mount spells when zoning.
- Altered Whispering Midnight Protecting Magic, Blazing Euphoria Protecting Magic, Whispering Midnight Protecting Fire, Blazing Euphoria Protecting Fire, Rallos Zek Acolyte's Protecting Ice, and Rallos Zek Devotee's Protecting Ice so they no longer block lifetap spells.
- Necromancer - The Dread Pyre line of spells no longer stacks with itself. Increased the mana cost and damage dealt.
- Necromancer - Pyre of Mori and later Damage over Time spells in that line will no longer stack with themselves. Increased the mana cost and damage dealt by those spells.
- Necromancer - The Tenak's Flashblaze line of spells now deals the same amount of damage as the Pyre of Mori spells of the same level, with the same mana efficiency. This line can no longer stack with itself or with the Pyre of Mori line. This line no longer deals different damage to different targets. Increased the resist modifier so that this line now lands more reliably. Removed the recast timer on the spell line.
- Necromancer - Searing Shadow and later spells in its line no longer stack with each other. Increased the damage dealt and the mana cost. All ranks of this spell line now add a specific damage amount to incoming lifetap spells rather than a percentage.
- Necromancer - The Pallid Haze line of Damage Over Time spells no longer stacks with itself, starting with Chaos Venom at level 70. Increased damage, mana costs, and resist modifiers for these spells.
- Necromancer - The Corath Venom line of Damage Over Time spells no longer stacks with itself. Increased damage and mana costs as a result.
- Necromancer - The Swift Venom line of Damage Over Time spells no longer stacks with itself or with the Corath Venom line of spells. It now deals the same amount of damage every tick that the equivalent Corath Venom spell would do. It no longer deals different amounts of damage to raid targets. Increased the resist modifier to make the line land more reliably. Removed the recast timer from this spell line.
- Necromancer - The Eranon's Decay line of spells no longer scales with your level and instead reaches full potency the first level they are available. Reduced the duration by two ticks. Increased the damage and mana cost but removed the ability for the spell line to stack with itself.
- Necromancer - The Swift Sickness line of spells now deals the same amount of damage per tick as the Eranon's Decay spell of the same level range, with the same mana efficiency. Increased the resist modifiers so spells will now land more reliably. The spell line will no longer deal different damage to different targets. The spell line will no longer stack with itself and will be overwritten by the equivalent Eranon's Decay spell. Removed the recast time from this spell line.
- Necromancer - The Grip of Mori line of spells will no longer stack with itself above level 67. Damage and mana cost have been increased.
- Necromancer - Changed Ilsaria's Swift Decay and Mourgis' Swift Decay so that they now trigger spells from the Grip line in addition to the Decay line. Changed the names to Livianus' Grip of Decay and Mourgis' Grip of Decay.
- Changed the weight reduction property of Minandra's Scent Marker spell to no longer reduce your weight. You actually did gain weight but we were too nice to tell you. This was wrong and we will be more honest with you in the future.


*** AA ***
- Berserker, Monk, Paladin - Corrected an issue with Agony of Absolution, Blessing of Purification, and Purification that prevented them from curing the correct number of debuffs.


*** NPCs ***
- Altered the following Torment of Velious NPC abilities:
- - Foot Stomp - Lowered damage from 155k to 105k.
- - Leap - Lowered damage from 125k to 95k.
- - Pounce - Lowered damage from 155k to 115k and removed the stun.
- - Knee Crack - Lowered damage from 115k to 90k.
- - Ragged Swipe - Lowered damage from 95k per tick to 75k per tick.
- - Ragged Slash - Lowered damage from 155k per tick to 95k per tick and removed the snare.
- - Creeping Pus - Removed the snare.
- - Crawling Pus - Lowered damage from 115k per tick to 95k per tick and removed the snare.
- - Foot Stomp - Lowered the damage from 125k per tick to 105k per tick and removed the snare.
- - Gore - Lowered the damage from 125k per tick to 105k per tick and removed the gravitate.
- - Spider's Bite - Lowered the damage from 145k hit points per tick to 105k hit points per tick and lowered the 1,515 mana damage per tick to 1,015 per tick.
- - Restless Ice Infection - Lowered damage from 71k per tick to 51k per tick.


*** Mercenaries ***
- Significantly increased the damage of level 111+ Tank mercenaries. This will have the side effect of increasing their aggro.
- Altered the Melee DPS mercenary as follows:
- - Decreased the melee damage from level 111 to 115.
- - Added a new higher effectiveness de-aggro spell at level 106 and 113.
- - Added a new higher damage poison proc at level 114.
- Improved the spell selection for healer mercenaries at high levels.


*** Collections ***
- The Messy Miners Collection items can again be found as ground spawns in the Ry'Gorr Mines.


*** Overseer ***
- A new Recruitment quest is now delivered to the offered quest list every rotation.
- Uncommon and Rare Iconic Recruitment quests have had their duration reduced from 48 hours to 24 and 36 hours, respectively.
- Iconic Recruitment quests now have higher-level versions, which grant more agents than their lower-level equivalents.
- Common Non-Iconic Recruitment quests now have level 2-5 versions, which grant more agents than their level 1 equivalents.
- Recruitment Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Common Non-Iconic Recruitment quests now require only 12 hours to complete, instead of 24 or 48 hours.
- - Common Non-Iconic Recruitment quests have updated start and completion descriptions.
- Rare and Elite Recovery quests are now available at level 1 in the Recovery category and require fewer agents and lower job ranks.
- - Recovery Quest Party slots no longer require specific agent rarities, meaning any agent with the correct Job at the correct rank or better can contribute to the quest's success chance.
- - Recovery quests have updated quest text.
- Added a cap on quest completions per rotation. You may now complete up to 10 quests every 12 hours. This does not include Conversion quests.
- To make Non-Iconic Agents more viable at higher quest levels, their Job Ranks have been increased by 1.
- - Increased the Job Ranks of Common Agents from 1 to 2.
- - Increased the Job Ranks of Uncommon Non-Iconic Agents from 2 to 3.
- Fixed the success chance display to be consistent between offered quests and active quests.
- Improved the usability of the Available Agents section of the Offered Quests tab on smaller window resolutions.
- Fixed active quests to be consistent when switching zones or logging in to a different character.
- Changed the highlight text color on the lists of quests and agents so that there isn't yellow text on a yellow background.
- Added chat messages when a quest is started (including the agents assigned to it), completed, or abandoned.
- The Chapterhouse of the Fallen Collection Item now includes Ankle Bone in the Dem Bones set.


*** Progression Servers ***
- Fixed an issue that caused the script that multiplies raid currency and key rewards to reward less than was intended.
- Updated Mount Buff Azia so that characters can receive it once Lost Dungeons of Norrath has unlocked. Similarly, updated Mount Buff Beza so that characters can receive it once Secrets of Faydwer has unlocked.


*** Miscellaneous ***
- Fixed an issue where members of fellowships could not see items in the Real Estate Plot Item Window when marked as members of the Owner's Club.
- Added the /usurp command. This command allows a senior officer to take leadership of their guild if the guild does not currently have a guild leader, or if the guild leader has been offline for more than a year.
- Corrected an issue where corpses would expire after 3 hours even if the owner's account was offline.
- LaunchPad will now automatically run if you failed to login to a server due to your client being out of date.
- When a guild leader deletes their character, the next highest rank, most recently online player will be automatically promoted to be the new leader.
- Sealed a hole in the world in Argin-Hiz.


*** UI ***
- The search in the Marketplace window will now also search through the description of items instead of just the names.
- Fixed an issue where calling /loadskin would reset the data in your Overseer window until you camped.

- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



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April 30, 2020 - Update on Server Merges + FAQ

On Wednesday, May 20, 2020, we will be merging the following servers. In order to complete this work there will be a 24 hour downtime beginning on May 19th. Please note that this is also the date of the Live Update and will include that in the downtime.

Lockjaw -> Ragefire
Trakanon -> Vox
Fippy -> Vox
Brekt -> FV

In order to make the transition as smooth as possible, we have provided a short list of changes you can expect as well as a brief list of answers to some of the questions you may have. If we receive additional questions about the merging process, the FAQ section below will be updated accordingly.


Server Merge Standards:
Naming Conflicts
If, as a result of this server merge two or more characters have the same name, the conflict will be resolved as follows:

    If two characters have the same name as a result of the server merge, the player that has logged in within the 60 days before the merge will retain the original character name. If there are still conflicts, the character with the higher number of minutes played will retain the original character name.


Guild Transfers

    Guilds and guild halls will remain intact after the merge.


Real Estate

    Real estate will merge completely onto the new server.
    Neighborhood names may change in the event of duplicate names.


Banks

    All items in banks will be transferred completely.
    Overflow items will appear within the new overflow interface after the merge.
    Items in shared banks will also appear in the overflow interface.



Frequently Asked Questions:
Will there be free character transfers off of the servers before the merge?

No free transfers will be made available for characters on any of the servers at this time.


What will the servers be named after the merge?

The servers will retain the name of the server they are being transferred in to.


What happens to my character name if someone else has the same name as me and gets to keep it?

If you have to change names due to a conflict, you will be granted one free rename for your character. You will not have to buy a name change potion.


If I only have 8 character slots available on my account, but after the merge I now have 12 characters on the server, what happens? How is it determined which characters I can access?

You will be able to play characters up to the total available character slots on the account. Characters are selected to fill the slots starting with the most recently logged in characters first. Characters created after the start of Free to Play (March 16, 2012) are limited to the number of slots available due to membership level and purchased slots, while created before Free to Play are always available.


What happens if there are guild name conflicts?

The oldest guild will keep the guild name. The guild that gets renamed will have additional x’s added to the end until it’s unique and is flagged to be renamed. The guild leader can type /renameguild to rename the guild if its name was changed. This is relatively rare, but it can happen. Guilds that have their name changed will have their Guild Writ neighborhood name changed.


What actually happens when your shared banks merge?

Platinum from both shared banks is added together. Items from the source server (i.e. Lockjaw in the Lockjaw to Ragefire merge) are put in the accounts Item Overflow window (/itemoverflow to view).



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April 22, 2020 - Server Downtime 4/23

All EverQuest Live Servers will be brought offline on Thursday, April 23rd @ 10:00 AM PDT* for an update. Downtime is expected to last approximately 2 hours.

This is to help resolve issues with server stability. We apologize for the inconvenience.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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April 13, 2020 - Patch tomorrow 4/14

All EverQuest Live Servers will be brought offline on Tuesday, April 14, 2020 at 11:00 PM PT* for an update. Downtime is expected to last approximately 13 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=04152020
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=04152020
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=04152020
Faction Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=04152020


Update Notes:
April 15, 2020
_____________________
*** Highlights ***
- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.
- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window


*** Items ***
- Hidden augments will no longer block tradeskill combines or reward set claims. This fixes two issues: First, the Burning Lands evolving items with purity have hidden augments for the power source, and these would block the upgrade rewards. Second, some classes had hidden augments in the Underfoot Prayer shawl, preventing the combine to upgrade.
- All standard collectible items have been flagged Attunable.
- Increased the effectiveness and reduced the recast time of Fancy Feast and Mom's Love.
- Reduced the price of Crystallized Luck on the loyalty merchants.
- Fixed an issue where Torment of Velious necklaces didn't grant the AAs or the phantom buff.
- Fixed the lore text on several items that had "&CHAR(34)&" instead of a double quote.
- Removed the Tradeskill flag from Restless Giant Skull.
- Created Tempus Faycite Shard: Heron Stance and placed it with other melee augments on Peret Mykland in Eastern Wastes (Torment of Velious).
- Fixed the spell description on Guardian's Bravery on Gladiator's Plate Chestguard of War.


*** Tradeskills ***
- When using a Draught of the Craftsman or other effect that increases your salvage chance to 100% or greater, you can no longer receive an 'unexpected product' upon failure; however it is still possible to receive an 'alternate product' upon failure.
- Removed the Quest flag from the Torment of Velious tradeskill books.
- Added the Tradeskill flag to: Fermented Restless Bone Marrow, Marrow Hardened Etching Tool, Powdered Velium and Platinum, Velium and Platinum Filter, Filtered Velium and Platinum, Velium and Platinum with Wood Primer, Dried Velium and Platinum, Desiccated Velium and Platinum, Purified Velium-Platinum Bar, and Anointed Purified Velium-Platinum Bar.
- Altered Talem Tucter's text so that he tells players to speak with Loremaster Solstrin to continue the shawl quest line.


*** Quests And Events ***
- Servant of the Sleeper - Reduced the aggro range of a velium sentry. The awareness range is unchanged, so its reaction to ranged damage is as before.
- Servant of the Sleeper - Added a sound effect when this raid sets up.
- End the Return - Fixed an issue where an incorrect Z bounding volume was being checked, preventing task completion.
- Raid events from Veil of Alaris and later will now grant more currency after they have been open for 3, 6, and 9 months on live servers. On Progression Servers these events will grant more currency as soon as the expansion unlocks, and add additional bonuses after each of the next two expansions unlock or at 3 month intervals, whichever is faster.
- A Formal Dinner Party - Capped the scaling of the mission to level 110.
- Seeking the Sorcerer (Mission) - The mission is now restricted to a maximum of six characters.
- The Handmaiden - Changed the requirements for staying on the pedestal. If the ritualist character (the one with the skull and baton) falls through the pedestal, they will no longer trigger a failure.
- Tudor's Ale - Liviu now has a helper named Nicoli, who can help create the ale for this quest.
- Fixed some script errors in several old quests and events.
- Tower of Frozen Shadow progression - Handing in an item correctly for the yearning NPC puzzle on the 3rd floor now indicates how many steps you've completed and how many are left to go.
- Tower of Frozen Shadow progression - The mirror on the 8th floor will now teleport the user to the entrance of the 7th floor. No key is required to use the 8th floor mirror.
- Made the following changes to the Tower of Frozen Shadow raids:
- - Heart of Frozen Shadow - The Heart of Frozen Shadow will now gain health when the wrong type of monster is slain.
- - Heart of Frozen Shadow - The limitation on killing type of monsters (10 specters and 25 drolvargs / skeletons) to reduce the Heart of Frozen Shadow's health is now being enforced correctly.
- - Heart of Frozen Shadow - The amount of cold status decay that occurs during the middle phases of the fight are now variable, rather than static.
- - Till Death Do Us Part - Relaxed the bounding volume requirements in the pool of blood slightly for the Bad Blood achievement.
- - Till Death Do Us Part and Tserrina Syl`Tor - Fixed some logic bugs that affected how frequently the NPCs would cast their spells.


*** Spells ***
- Necromancer - Corrected a bug in the spell description for Incite Ally.
- Shadowknight - Your Damage over Time spells at or above level 71 have been adjusted so that they no longer stack with themselves, but now do more damage and cost more mana.
- Shadowknight - The Bond of Inruku line starting at level 66 has been modified to use resource taps rather than a separate recourse spell to return health to you. Lower level spells were not changed.


*** AA ***
- Bard - Corrected an issue where rank 3 of Shauri's Sonorous Clouding would not consistently trigger Shauri's Deathly Clouding for all group members.


*** NPCs ***
- Rares will now spawn properly in Mearatas pick zones.
- A minotaur miner will no longer spawn under the world in Dragonscale Hills.
- It is no longer valuable to kill the living giants in Kael (Torment of Velious).
- Zrelik and Horasug have traded spots.
- Algot will no longer cast Algot's Impalement on himself.
- The swarm pets summoned by Sporali in Hills of Shade no longer proc deadly spells.
- The vicarum vitai halflings in Arx Mentis will no longer spawn as tall as giants.


*** Mercenaries ***
- When purchasing a mercenary the list of available mercenaries will include the mercenary type in addition to the mercenary tier. Additionally, the list is now sorted by type, then tier, and then if it requires a membership level.
- Level 111+ 'player race' mercenaries should now equip weapons.


*** Overseer ***
- Collectible items granted by the Overseer Collection Item Dispenser are now attuned to the user (made No Trade) when claimed.
- Reduced the prices on the Overseer merchant for all items except for the Common Agent Catalyst and Crystallized Luck, which had their prices increased.
- Restricted the lesser coin reward that comes with some of the Overseer Collection Item Dispensers so they are also hidden on Free accounts to avoid confusion.
- The percentage chance Overseer Collection Item Dispensers are now fragments. Click on one, if you have at least four fragments, to make a single normal (100% chance) Overseer Collection Item Dispenser.
- - If you have one of the old percent chance dispensers, they will have a name change and you can right-click them to convert them to fragments.
- Fixed errors in collections offered by the Overseer Collection Item Dispenser.
- - Crypt of Decay collectibles are no longer offered in The Darkened Sea, as Crypt of decay collectibles are already in the Broken Mirror set.
- - Added Velketor's Labyrinth to the Torment of Velious set and moved the collections that were in the incorrect zone.
- - Added the Dispenser to all sets so that if you get a set that you cannot claim, you have a fallback.
- Added player requested ornaments to the Overseer merchant in Plane of Knowledge.
- Overseer Quests no longer have duplicate Traits.
- Overseer Quests no longer have Negative Traits that conflict with or match Bonus Traits
- Overseer Quests no longer have Negative Traits with bad icons.
- Overseer Quest rewards for all Tutorial and Conversion quests are now auto-claimed when the quests are completed.
- When receiving, converting, or retiring Overseer Agents, the full Agent name will now be displayed in the chat instead of the Agent's shortened name.
- Corrected an issue where random Agent rewards excluded a single Agent from the qualifying list.
- Corrected an issue where Overseer Recovery quests were not being offered.
- Corrected an issue where Overseer Quests rotated multiple times within a few minutes.
- Fixed an issue where an incapacitated Overseer Agent would sometimes show the incorrect time remaining. This also fixes Agent Slots on offered quests displaying the wrong incapacitation duration.
- Altered the display of mercenary experience granted by the Overseer system. It was displaying more than it was giving, but it was giving the correct amount.
- Corrected an issue that prevented Conversion quests from being reassigned after completion.


*** Miscellaneous ***
- Added a message explaining what happens when players try to accept a raid invite while the raid is locked.
- Fixed an issue where if an account had certain characters in their name, the account could not log in.
- Buyers may now only have one active buy line per item. When activating buyer mode in the bazaar, duplicate buy lines will be disabled and only the buy line that offers the highest amount of platinum and the highest quantity of items will remain active.
- Renamed the /hideafk command to /hidemodels.
- Added options to hide all players, pets, or mercenaries, even if they are not AFK. Group and raid marked targets will not be hidden.
- Made the following changes to /inspectbuffs:
- - Added caster name and spell duration in hours, minutes, and seconds.
- - Added an /inspectbuffs mine option which only displays buffs or debuffs cast by you.
- You will now see a warning when entering the channel server at server select if your displayed chat name matches your account name that encourages you to use the #rename command.
- - The displayed chat name for newly created accounts will now default to a randomly generated username rather than your account name.
- The following internal storage changes were made.
- - Made improvements to how zone names of other fellowship members are stored.
- - Improved how character names are stored.
- - Made changes to how player housing stores items.


*** UI ***
- The Link All option when looting now separates items with a vertical bar instead of a comma.
- Fixed an issue where if the guild's MOTD author changed their name, the message would still display the old name.
- Corrected an issue where NPC feign death failures were displaying extra characters in the name.
- Corrected an issue where damage from NPC auras was displaying extra characters in the caster's name.
- Corrected an issue where healing from wards was not being displayed.
- Buffs that absorb incoming damage from your mana or endurance pool will now message the amount of endurance or mana drained in addition to the amount of damage absorbed.
- NPCs (except for mercenaries) now display all 97 of their buffs and debuffs in the target window.


- Changed -
EQUI_MercenaryMerchantWnd.xml
EQUI_OptionsWindow.xml


*** Previously Updated ***
- Potions that change the user into a male Elddar will no longer turn the character into a Doug.
- Travit Conwil gives reduced experience and will no longer drop global loot.
- Fixed an issue with Overseer Conversion Quests accepting lower tier Agents than expected.


- The EverQuest Team



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March 23, 2020 - More In Game Bonuses

Hi Everyone! Just one quick note, we wanted to do something small as a token of our appreciation so from 12:00 PM (Noon) PDT on 3/25 until 1:00 AM PDT on 4/1.

+50% Rare Spawns

50% Lockout Timer Reduction

and we will be increasing the membership discount during this time to 15% (Usually 10%)

We will also be having a dev AMA on discord in the next few weeks and I will be starting a thread for you to put questions in as soon as this is posted!

We appreciate all of you immensely and hope you are staying safe and continuing to be well!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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March 17, 2020 - Patch tomorrow 3/18

All EverQuest Live Servers will be brought offline on Wednesday, March 18, 2020 at 8:00 AM PT* for an update. Downtime is expected to last approximately 4 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=03182020
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=03182020
EQStr Changes:
Faction Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=03182020


Update Notes:
March 18, 2020
_____________________
*** Items ***
- A mysterious presence will only sell McKenzie's Brew's when Veil of Alaris is unlocked.
- You may now only gain one Collection Dispener items from the Overseer system. Also, there are some rewards that only offer a chance at gaining a collection item. The chance is in the name. The rewards that only give a chance offer an amount of Overseer Tetradrachm to make up for the fact that it's only a chance to gain a collection item.
- Overseer Tetradrachms are no longer trade-able. They are still heirloom.
- Overseer rewards of Tradeskill items and Collectibles unlock one expansion behind. I.E. The Burning Lands collectibles are available when Torment of Velious unlocks, the Torment of Velious crafting supplies are unavailable until the next expansion unlocks.
- Increased the price on most items sold for Overseer Tetradrachm.
- You must be a gold member to choose the collection dispensers, ornament dispensers, or tradeskill items from the overseer rewards. Overseer rewards and other rewards are available to all membership levels.
- Added all races and classes to the Common Agent Catalyst.


*** Quests And Events ***
- Updated the calendar event text and alert text to more correctly describe this year's anniversary events.
- Tower of Frozen Shadow raid events - Made the following changes:
- - Heart of Frozen Shadow - Fixed a bug that caused the 'It's a No Slow from Me, Dog' achievement to always be granted. For real this time.
- - Heart of Frozen Shadow - Fixed a bug that caused many spells to fail to land on drolvarg NPCs and displayed a message that you had failed an achievement when spells did land on them.
- - Tserrina Syl`Tor - Fixed a bug that prevented one of Tserrina's mechanics from working in her final phase. For real this time.
- - Tserrina Syl`Tor - Moved the key from Tserrina to the reward chest.
- Fixed issues with Discuit's dialogues that allowed players to skip parts of his quest.


*** Miscellaneous ***
- Corrected an issue preventing some players from receiving the tutorial Overseer Agent if they had received any Agents prior to opening the Overseer window for the first time.
- Modified the success and fail chances of Overseer quests to succeed more often.
- Fixed a timing issue that could cause dates measured across Daylight Savings Time changes to be off by one.


*** UI ***
- Modified the default width of the Overseer window so that you can select agents on smaller screens.


- Changed -
EQUI_OverseerWnd.xml


- The EverQuest Team



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March 16, 2020 - Upcoming Overseer Changes

We eagerly launched the Overseer feature last week, and the response has been incredible. It's an ambitious project for us of a scale we haven't done in quite some time and because we were so eager to get this feature in your hands, there have been some unexpected issues that require changes and fixes. We wanted to review the upcoming changes and explain what they mean and why we are making them.

We also wanted to take this opportunity to offer our apologies that so many changes are needed right after launching this feature, but we feel they are necessary to protect the integrity of not just the Overseer system but EQ itself.

But, before we launch into an explanation of why we turned off the Finish Early button and what changes you can expect in the upcoming patch, we wanted to be clear that we will be refunding a portion of the DBC spent on immediate quest completion through the system due to a bug.

Also, as a thank you for your patience and all the reports that helped us track and tackle Overseer issues, we will be granting an Overseer pack to all accounts that have logged in within the past month on servers that can use Overseer. The pack grants and refunds will be happening after this patch as we need to work out all the logistics, but we expect all affected accounts to see them in about 3-5 weeks.

Now, let's dive in.


Quest Success had a bug
It was a pretty big bug. A miscalculation in the way we determined if a quest should critically succeed resulted in a notable drop in its overall success chance. We are sorry for that, and we will be fixing it this week. The good news is that this fix will also result in the chances of critical success on all quests increasing by a significant factor.


Temporarily removing the ability to purchase immediate quest completion
Due to the issue with quest success, we felt it was best to temporarily remove the ability to spend Daybreak Cash to complete quests. We will enable the ability to purchase instant completion when the bug is fixed and, as mentioned above, will be refunding a portion the DBC spent on immediate quest completion


Reward Changes
Unfortunately, we made several miscalculations with what and how much was offered. We believe it is important that this system is supplemental to gameplay and that it does not replace it. Some of the rewards offered were either too easily attained or greatly devalued items that are granted through gameplay. To repair that we will be making the following changes:


Overseer merchant price changes
We will be increasing the Tetradrachm cost of most items on the merchant (as a side note from Absor, "I also want to apologize for the name of those coins..." as a side note from Ngreth, "I'm not."). The most notable change will be a significant increase in the price of McKenzie's Brews to align with their actual value. These are the new Tetradrachm prices for the items sold:

•The unique clockwork armor pieces: 70,000
•The unique clockwork robe: 175,000
•Spitegems: 87,500
•Crystallized Luck: 35,000
•Essences: 4,375
•McKenzie's Special Brew: 26,250
•Token of Resurrection: 43,750
•Urthron's Ulitimate Unattuner: 175,000


Tetradrachm will no longer be tradeable
Frankly, these were never meant to be tradeable. The intent was that rewards be earned by using the Overseer system, not by purchasing or trading for those rewards. Please take a moment to move your existing Tetradrachm to the character/account that you wish them to be on before the update this week.


Lowering the number of collectible items rewarded
We will be reducing the number of collectible items obtained on success. Because you can choose specifically what item you receive, introducing these items into the economy too rapidly will reduce the value of the rarest collectible items. So now collectible rewards will almost always only give you only one item. Also, you will usually not be guaranteed to get that item. The new rewards will offer you two options: either some number of Tetradrachm, or fewer Tetradrachm and a percentage chance to also gain a collectible of your choice. As a pretend example: succeeding on a Quest might offer you 200 Tetradrachm OR 150 Tetradrachm and a 25% chance to get a collectible item of your choice.


Other reward restrictions
Because we want to maintain the value of doing current content when it is current, we will no longer be rewarding collection or tradeskill items from the current expansion as rewards. Items from older expansions will obviously still be available.

We are restricting the ability to obtain collectible and tradeskill items as rewards to Gold members only. Free accounts will be offered a Tetradrachm reward for successful quests rather than a collectible or tradeskill item. This is to prevent abuse of the free to play system to gather these items, especially with the potential of upcoming free Heroic Characters (shh... it's a poorly kept secret!). As mentioned above, we do not want to undervalue the effort of playing the game through Overseer, we want it to be a way to enhance gameplay.

We will likely be making other changes and improvements to the system in the future, so please keep offering us feedback (scrollbars would be nice). Your ideas are always welcome.

Again, we would like to apologize for the need to make such dramatic changes to a system that we only just launched, but we felt they were necessary to protect the integrity of EverQuest and the Overseer system itself.

- Dreamweaver, on behalf of the EverQuest Team
https://forums.daybreakgames.com/eq/index.php?threads/upcoming-overseer-changes.264015



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March 16, 2020 - Happy 21 years of EverQuest!

Hail Norrathians,

It's hard for us to fathom that it's been 21 years since this grand adventure began The myriad lands and challenges you've all completed have brought us an incredible sense of awe time and time again. We couldn't be happier to share another year with all of you and can't wait to see what the next year brings.
We've got some great things in store for the anniversary, some of you're already experiencing, such as our new Overseer feature and the Veteran AA rewards. We still have a few things we'd like to discuss below as we enter our 21st year, including our annual 50% bonus experience event, which will be from March 16, 2020 12 AM PDT to April 1, 2020 at 1 AM PDT.


New TLP server news?

Yeah, we got that. We are incredibly excited to announce the names and general rule set info for the TWO new TLP servers we will be launching in the coming months. Please put your hands, paws, and claws together for Aradune and Rizlona! Aradune is a new concept for our Truebox server rule set. It's going to have similarities to Mangler's rule set in terms of XP, era locking, and a lot more. Rizlona will also share the Mangler rule set and be our first boxing progression server in a long time. More specific rule sets and how they will function differently than the current TLPs will be shared in the coming weeks!


Heroic Level 85 Character Boost

Ready to try out a new class, want to make a home on a different live server? We're giving all All Access Members a free Heroic Level 85 Character Boost to celebrate our birthday. Start a new life in a new home, or just try something new on your current one. You'll be able to claim the bauble from March 16 through May 10!


Server Merges

To prepare you and your characters for the universal shift, we wanted to let you know what servers are on the list. We don't want anyone getting the matter in their bodies all mixed up, that can get messy.
Lockjaw -> Ragefire
Trakanon -> Vox
Fippy -> Vox
Brekt -> FV


Player Designed Anniversary Quests!

We love the ideas we've gotten from players over the years. The development team worked to implement two player-designed quests that were submitted at Fan Faires over the years. This year for the anniversary quests, prepare to dive into some relationship woes and a culinary conundrum! You can find the following quests and their quest givers below!
Quest: Fancy Feast
Quest Giver: Maitreya the Maitre D'
Starting Zone: Plane of Knowledge

Quest: I Guess this is Growing Up
Quest Giver: Emissary of Erollisi Marr
Starting Zone: Plane of Knowledge


Thank You

A huge thanks to both players that submitted the quests and to all of you for passionately sharing your ideas and love for the game with us! You've been a huge part of our lives and adventures, and we hope we've been part of yours as well.
Cheers to turning 21, and here's to seeing you in-game!

- The EverQuest Team



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March 11, 2020 - A Note from Jennifer Chan

Greetings Norrath, and well met.

Before we take steps into the Plane of Knowledge for my first community letter. I have to say, it is with great honor and gratitude to have been appointed the next steward of EverQuest and EverQuest II. I follow a line of legends before me, and I intend to lead by example and carry on the torch to the best of my ability.

I look forward to us getting to know each other more. Prior to stepping into my role as current Head of Studio at Darkpaw Games, I've been the Technical Director the last 6 years for EverQuest and EverQuest II, and before that, I was programmer for the franchise between 2008 and 2013.

I want to reassure you that the change of guard does not mean change of plans in EverQuest. We are moving full steam ahead on our road map for the year with lots of new and additional fun content in store.

We know that many of you have been looking at Overseer and sharing information about your experiences on the Test Server. Overseer will be releasing with our patch today, and we can't wait for you to get your hands on it and start helping to maintain the balance in the world of Norrath between the forces of Order and Discord. This major new feature is incredibly exciting for us as we continue to look forward to the future of Norrath.

As part of our 21st Anniversary celebrations we've added a new mount and other fun items to the jubilant merchant, unlocked Veteran Reward AAs for All Characters, all All Access members will receive a Heroic Character unlock for their accounts, and two player designed missions will make their appearance as anniversary quests!

Now, there are a few more things that we will be discussing soon, like more information about the upcoming Time Locked Progression servers and server merges, along with a few additional surprises we have in store, including a possible hint about our plans for a fan gathering in 2020.

All in all, I am very excited for this year and the things we have planned for EverQuest, and what we have in store for the franchise. Thank you for embarking with us on this new chapter in the grand epic that is EverQuest.


Yours Truly,

Jennifer "JChan" Chan

Head of Studio, Darkpaw Games



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