May 18, 2017 - EQ Downtime 5/18 - EQ Producers Letter - GamParse 1.5.1.7 Update - EQ Resource in-game channel




May 18, 2017 - EQ Downtime Emergency Downtime

All servers will be unavailable beginning at 3 PM PT (22:00 UTC) for maintenance to address an outstanding game issue causing occasional crashes. Downtime is anticipated to be less than 2 hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=05182017
EQStr Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=05182017


Update Notes:
May 18, 2017
_____________________
*** Items ***
- The Reassuring Strike II spell on Darkened Mrylokar's Helm now only requires level 105.
- Darkened Bracer of Wrath now fits on wrists instead of heads.


*** Quests & Events ***
- Kar'zok (Raid) - Added safeguards for the functionality of the frost sphere so that if it can't find a valid target it will move to the center of the cave.
- Maria Starforge in the Loping Plains no longer gives out a Rain of Fear task.


*** AA ***
- Bard - Fixed a bug where rank 2 of Flurry of Notes was not extending the duration of the ability as intended.


*** NPCs ***
- Basilisk NPCs that had an alligator head now have a basilisk head.
- Guardian Adew no longer spawns in the Arena.


*** Progression Servers ***
- Plane of War - Gorod's Medallion will once again spawn in Frostcrypt.


*** Miscellaneous ***
- Fixed an error that caused many scripts in the game to fail to run correctly.


- The EverQuest Team



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May 16, 2017 - Patch tomorrow 5/17

All EverQuest Live Servers will be brought offline on Wednesday, May 17, 2017 at 5:30AM Pacific* for a patch. Servers will be unavailable for approximately five hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=05172017
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=05172017
Spell Changes: https://spells.eqresource.com/history.php?mdy=05172017


Update Notes:
May 17, 2017
_____________________
*** Items ***
- Corrected a bug where some types of throwing items could not be placed in bandolier containers.
- - Bandolier containers will now increase the speed of throwing attacks in the same fashion that quivers increase the speed of archery attacks.
- - The 'Bandoleer of Luclin' has been renamed 'Bandolier of Luclin' and has had its weight reduction reduced from 100% to 10%.
- Corrected a bug where 'Darkened Blackburrow Trinket' could only reach 98% of its potential power.
- In classic zones (Velious and earlier), many weapons, shields, and other held items have reverted to their classic appearance.


*** Tradeskills ***
- Non-Progression servers can now create Imbued Black Sapphire Silver Necklaces.


*** Quests & Events ***
- Fixed an issue where a number of achievements (primarily those from The Rain of Fear expansion) would not complete as expected.
- Atrebe (Raid) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four Haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before.
- Atrebe (Mission) - Reworked the way the event works to ensure that the Everything Reborn achievement will function and the event will be easier to understand. Now there will only ever be four haulers. They will try to pick up every ancient iksar or iksar skeleton corpse, rather than leaving some as they did before. So to get the achievement you must allow them all to be animated by Atrebe. As a minor fix, the haulers will visibly pick up their burdens rather than just making them disappear.
- The anniversary decorations in the Plane of Knowledge will take no more than one minute to populate or depopulate when the anniversary has started or ended.
- Demi Lich Skullcap (Quest) - It is no longer possible to have quest or dialogue interactions with Ixpacan or Harbinger Glosk related to this quest until you have handed in the Necromancer Skullcap to Ixpacan.
- All Necromancer Skullcap (Quests) - Quest steps that require handing in a skullcap can no longer be multiquested.
- The details and dates of many seasonal, anniversary, and other special events have been changed. See the in-game calendar for details under EQ->Alerts->Event Calendar or by using the /calendar command.
- - Nights of the Dead events will now run for four weeks instead of two. The festivities begin two weeks earlier and end at the same time.
- - Hardcore Heritage events have been consolidated. The newest zone runs for four weeks and the eight pre-existing Hardcore Heritage events run for two weeks in two distinct phases.
- - Living Legacy has been consolidated into a single event.
- - Stone Cold Summer has been consolidated into a single event.
- - Hardcore Heritage, Brew Day, Living Legacy, Stone Cold Summer, Death Death Death!, Nights of the Dead, Raid Raid Raid!, and Bristlebane Day now end on a Tuesday instead of a Wednesday.
- - Hardcore Heritage events now begin on June 7th.
- Bane of Decay (Mission) - The skulls will no longer have a massive amount of hit points.


*** Spells ***
- Most lower level Druid and Shaman DoT spells now do as much or slightly more damage as the equivalent spell plus the two spells before it when the spells originally stacked. Mana costs of these spells have increased accordingly.
- - These changes apply to the shaman Curse, Blood of Saryrn, and Breath of Ultor lines and the druid Sunscorch and Stinging Swarm lines.
- Corrected a bug that prevented some combat abilities that trigger a short-duration buff on the caster from being usable while a discipline was running. Ex: The Monk ability 'Drunken Monkey Style' or 'Breather'.
- The Fulmination components of Empires of Kunark Alliance spells have been adjusted to generate less aggro.
- Monk - The Doom component of Curse of the Thirteen Fingers has been adjusted to generate less aggro.
- Berserker - Frenzied Resolve has been changed to function as a discipline and has been renamed 'Frenzied Resolve Discipline'.
- Necromancer - Converted Chaotic Contagion, Corruption, and Liquefaction to cast the highest ranks you know of the component spells. Ranks 2 and 3 now have higher chances to cast both DoTs in addition to the base debuffs.


*** NPCs ***
- Fixed a kobold that was spawning outside the world in Nagafen's Lair.
- Classic monsters across Norrath, celebrate! In classic zones (Lost Dungeons of Norrath and earlier), many creatures have reverted to their classic appearance. This change affects the following models: skeleton, bat, rat, snake, spider, drake, orc, goblin, puma, lion, kobold, zombie, mummy, basilisk/alligator, spectre, and wolf.


*** Mercenaries ***
- Mercenaries will now automatically get suspended if you join a raid.


*** Progression Servers ***
- The Enchanter spell Apathy is now available when Planes of Power unlocks.
- Agents of Change on the Agnarr server will take on a more thematically appropriate appearance.
- Calendar events on the Phinigel and Agnarr servers will show when future expansions will unlock.
- Maestro of Rancor (Raid) - Pre and post revamp versions of Maestro will now have Mitigation of the Mighty and can use Mark of the Old Ways.
- Innoruuk (Raid) - The post revamp version of Innoruuk can use Mark of the Old Ways.


*** Miscellaneous ***
- Addressed an issue where Replay Timers were sometimes improperly increased.
- Addressed an issue that could cause Real Estate Anchors to not properly function.
- Hunter and Raid achievements have been added for original EverQuest and Ruins of Kunark zones.


*** UI ***
- Added an event calendar that displays all of the event alerts for the year:
- - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu.
- - The event calendar lists all active events with beginning and end dates.
- - The event calendar displays your localized start and end time for each event.
- You can now toggle the potion belt UI on and off using the EQ menu.
- Added the following commands to the menu that is displayed when left clicking a player's name in the chat window: Send tell, invite to group, invite to raid, task add, and add to dynamic zone.
- Setting a custom chat timestamp color will now automatically cause timestamps in that chat window to display in that color, rather than also requiring you to disable the 'Match Chat Color' setting.
- Made a number of adjustments to heroic stat labels in the item display window:
- - Corrected a bug that prevented items that have negative heroic stats from displaying these stats.
- - Heroic stats increased or decreased by power sources will now display their value in green/red the same way that base stats do.
- - Adjusted the spacing of base stat and heroic stat labels to better support items with 3 digit heroic stat values.
- Fixed an issue where newly created characters weren't properly loading their default Hot Buttons.


- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_EventCalendarWnd.xml


*** Previously Updated ***
- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.
- Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.


- The EverQuest Team



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April 24, 2017 - EQ Downtime 4/25

All EverQuest Live Servers will be brought offline on Tuesday, April 25th, 2017 at 8:00 AM Pacific* for maintenance to address a zone crashing issue. Servers will be unavailable for approximately 3 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Update Notes:
April 25, 2017
_____________________
*** Miscellaneous ***
- The dynamic zone disconnects issue has been addressed. We will continue to monitor the affected zone systems for additional problems.
- Server transfers should now work as they did before.
- Guildhall anchors: We have published a speculative fix for this and continue to need your reports if anchors are not functioning correctly.


- The EverQuest Team



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April 18, 2017 - Agnarr goes live May 24

Agnarr, our newest progression server, is scheduled to go live on Wednesday, May 24, 2017.

Q: What is a Progression Server?

An EverQuest Progression Server is a way to experience EverQuest as it grew over time. It begins with access to the original zones that were available at launch, and gradually adds expansions at varying intervals, depending on the rules of the server.

Q: How Is This Server Different From Other Progression Servers?

Agnarr is our fifth version of a Progression Server, and we're calling this a "POP Locked/True Box Progression Server."

Q: What's a POP Locked Server?

This is a server where expansion content stops unlocking after "Planes of Power" era content.

On the unlock schedule for this server, the following expansions will become available: The Ruins of Kunark, The Scars of Velious, The Shadows of Luclin, The Planes of Power, The Legacy of Ykesha, Lost Dungeons of Norrath.

After all of these expansions have unlocked, expansion content will NOT continue to unlock on the Agnarr server.

Q: How Often Will Expansion Content Unlock On Agnarr?

Every 12 weeks expansion content will unlock on Agnarr. This will stop after Lost Dungeons of Norrath unlocks.

Players won't vote to unlock content on Agnarr, and the server won't wait until all of the raid content is defeated before the expansion unlock timer starts. Instead, every 12 weeks, expansion content will unlock on this server.

That means 12 weeks of Classic EverQuest, 12 weeks of The Ruins of Kunark, 12 weeks of The Scars of Velious, and so on. No expansions are scheduled to unlock together, like The Legacy of Ykesha and Lost Dungeons of Norrath have done on some previous progression servers.

Q: What Is a True Box Progression Server?

This is a server where each player will only be able to play one EverQuest account from his or her computer at a time. We want to encourage players to play with their friends on this server, and not just form groups of only their alts.

Q: Can I Transfer My Existing Character Here?

No. This will be a fresh server where all players will begin their adventures from level 1.

There are no plans at this time to offer transfers to this server from any other progression server.

Q: How Does Raid Instancing Work on Agnarr?

The system will allow a full raid (72 players) into an instance. You will need at least 6 players in your raid to request a raid instance, and the players in your raid need to be level 46 or higher.

When you request a raid instance, the player that requested it, and his or her entire raid, will be given an account-wide request lockout for that specific raid for 2.5 days.

Each "boss" in the zone will grant a 6.5 day account-wide lockout. For the most part, this is just the big boss (Lord Nagafen, for example) and the stuff in his/her/its immediate vicinity.

For launch, Plane of Sky is an exception to the above instancing rule. Each island will have a lockout. Kill any NPC on that island and everyone in your raid will receive a 6.5 day account-wide lockout for that island.

Q: What Things Are Not Allowed on This Server?

A True Box Progression Server is a place where players are only allowed to play one EverQuest account at a time on their computer.

Doing any of the following on Agnarr may result in action being taken against your Daybreak Account:

    Playing multiple characters at the same time from a single computer.
    Using 3rd party software.
    Any method to send one key press to multiple characters.


Doing any of the following on ANY server may result in action being taken against your Daybreak Account:

    Unattended Gameplay: Any method that lets a character take actions while you're not at your keyboard.
    Playing on virtual machines.
    Any attempt to circumvent the /pickzone timer.


Q: What's XP Like on the Agnarr Server?

Agnarr's experience rate will be most similar to Ragefire and Lockjaw.

If you compare this to the Phinigel server, players will earn experience at a faster rate on Agnarr. There are no experience penalties for class, race or hell levels on the Agnarr server.

(Note: rogues, warriors and halflings will continue to get race/class exp bonuses on Agnarr, just like they do on all servers).

Q: What Purchases Do I Need to Play on Agnarr?

No expansion purchases are required to play on Agnarr.

Like other progression and special ruleset servers, you must have All Access Membership to access the Agnarr server. In addition to letting you play on this server, All Access includes additional great benefits, like 10% off most Marketplace purchases, and a claimable 500DBC grant each month! For more details and to sign up for membership, visit www.everquest.com/membership.

Q: But I'm New to Progression Servers and I Have So Many More Questions!

See the extended progression server FAQ here.



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April 17, 2017 - Patch on Weds 4/19

All EverQuest Live Servers will be brought offline on Wednesday, April 19th, 2017 at 2:00 AM Pacific* for maintenance. Servers will be unavailable for approximately nine hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=04192017
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=04192017
Spell Changes: http://spells.eqresource.com/history.php?mdy=04192017


Update Notes:
April 19, 2017
_____________________
*** Highlights ***
- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details.
- Fixed an issue that caused boats to stop following their intended sailing paths.


*** Items ***
- Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window.
- The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items.
- Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement.
- Corrected the lore text on Giant Dire Wolf Skin.
- Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set.
- Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the "Wind the Music Box" option.


*** Quests And Events ***
- Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find.
- Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary.
- Prince Selrach Di'Zok (Raid) - It should now be possible to get the Maximum Anger Achievement.
- Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs.
- Valdoon Paladin Epic 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6.
- Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun.
- Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently.
- Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players.
- Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now.
- Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced.
- Hardcore Heritage versions of zones now all have "Reinforced" in the long name to help differentiate them.
- Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events.
- It is no longer possible to aggro Arias in the tutorial.


*** Spells ***
- Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.
- Magician - Firebound Alliance now focuses bolt target type spells in addition to single target type spells.
- Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed.
- Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier.
- Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang.
- Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player.
- Updated the description on all Empires of Kunark 'Alliance' spells to include more information about their 'Fulmination' effects.
- Updated Empires of Kunark 'Alliance' spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target.
- Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected.


*** AA ***
- Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell.
- Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target.
- Rewrote the description for Stoicism to more clearly explain its effect.
- - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally' or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders.
- Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself.
- Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%.
- Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks.
- Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%.
- Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%.
- Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%.
- Made a number of adjustments to buffs that increase the damage of critical melee attacks.
- - A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage.
- - Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect.
- - The following abilities and buffs have been modified to use this new effect:
- - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills.
- - - Bard - Thousand Blades now grants a non-cumulative increase.
- - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker's health when the effect wears off.
- - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed.
- - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect.
- - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase.


*** Progression Servers ***
- Temple of Veeshan (Raid) - Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now.
- Temple of Veeshan (Raid) - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ.
- 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror.
- 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers.
- Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha.
- Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist.
- Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest.
- We've updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order:
- - New Year - Omens of War
- - Erollisi Day - Seeds of Destruction
- - Brew Day - no restriction
- - Bristlebane Day - Seeds of Destruction
- - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord
- - 6th anniversary fabled (NPCs in Ruins of Kunark) - Dragons of Norrath
- - 7th anniversary fabled (NPCs in Scars of Velious) - Prophecy of Ro
- - 8th anniversary fabled (NPCs in Shadows of Luclin) - The Buried Sea
- - 9th anniversary fabled (NPCs in Planes of Power) - Secrets of Faydwer
- - 14th-18th anniversary Player Designed Missions - Rain of Fear
- - 17th anniversary Faydwer Gnome Race - no restriction
- - 17th anniversary Hate's Fury - The Broken Mirror
- - 18th anniversary Tsaph's Day Off - Empires of Kunark
- - Stomples Day - Planes of Power
- - Hardcore Heritage Blackburrow - Secrets of Faydwer
- - Hardcore Heritage Cazic-Thule - Secrets of Faydwer
- - Hardcore Heritage Old Guk - Seeds of Destruction
- - Hardcore Heritage Unrest - Seeds of Destruction
- - Hardcore Heritage Crushbone House of Thule
- - Hardcore Heritage Permafrost - House of Thule
- - Hardcore Heritage Mistmoore - Rain of Fear
- - Hardcore Heritage Nagafen's Lair - Rain of Fear
- - Hardcore Heritage NEW - Empires of Kunark
- - Death, Death, Death! - Scars of Velious
- - Living Legacy - Seeds of Destruction
- - Stone Cold Summer - Veil of Alaris
- - Nights of the Dead - Omens of War
- - Raid, Raid, Raid! - Seeds of Destruction
- - Frostfell - The Serpent's Spine


*** Miscellaneous ***
- Pickzones that lock will no longer suspend mercenaries.
- Fixed an issue that caused boats to stop following their intended sailing paths.
- In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs.
- Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking:
- - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills.
- - The slash command /autoskill can also be used to toggle the automatic activation of these skills.
- Fixed several grammatical errors related to tells and emotes.
- Fixed an issue with purchasing Key Ring Slots.
- Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue.


*** UI ***
- Added chat color and filtering options for 'You can't use that command' messages.
- Added chat color and filtering options for combat ability and AA ability reuse time messages.


*** Previously Updated ***
- On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens.
- Fippy's Revenge (Group) - Removed the despawn behavior from the NPCs in the instance.


- The EverQuest Team



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March 29, 2017 - Server Downtime 3/30

All servers will come offline March 30th, at 6:30 AM PT (1:30 PM UTC) for a brief update to address a server technical issue. Downtime is anticipated to be less than 2 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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March 21, 2017 - Patch 3/22

All EverQuest Live Servers will be brought offline on Wednesday, March 22nd, 2017 at 7:30AM Pacific* for maintenance. Servers will be unavailable for approximately three hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=03222017
EQStr Changes:
Spell Changes: http://spells.eqresource.com/history.php?mdy=03222017


Update Notes:
March 22, 2017
_____________________
*** Quests And Events ***
- Delving into Frostcrypt (18th Anniversary) - This mission is now available from Sionachie Heartsinger in the Plane of Knowledge. Corrected an issue that was preventing players from entering the instance.
- Fippy's Revenge (18th Anniversary) - Removed the despawn behavior from the NPCs in the instance.
- Fippy's Revenge (18th Anniversary) - Added additional quest drops. NPCs may still be difficult to find.
- Tsaph's Day Off (18th Anniversary) - Due to how simple the task is, the experience and point rewards for it are now reduced.
- Look to the marketplace this anniversary for the Teir`Dal Heritage Crate. Each crate contains a random item. Trade these Teir`Dal Heritage items to your friends or collect them all yourself!


- The EverQuest Team



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March 16, 2017 - EQ Server Downtime

All servers will be restarted in just a few minutes to address an outstanding issue with the free heroic character promotion. Downtime is anticipated to be less than one hour.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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March 16, 2017 - Producers Letter

Greetings Norrathians!

Where does the time go? Today is the 18th anniversary for EverQuest!

We are incredibly grateful for you, our community, who've continued to breathe life into Norrath for these many, many years. This game and its audience are truly unprecedented! As for us, we've had our heads down working on the game and planning for the year. We are ready to talk about our immediate plans!

With this year's anniversary, we're introducing a new quest and two new player-designed missions. In addition, there are new rewards for purchase on the jubilant merchant that can be purchased with Commemorative Coins. While we celebrate our anniversary, we've turned bonus XP on for all servers until the end of March. Also, don't miss our anniversary gift to everyone that has ever played EverQuest - a FREE Heroic Character!

Next up, our plans are weaving together for our new Progression server: Agnarr!  We're planning on launching around early summer this year. This is a new time-locked progression server with a unique rule set. Here are a few details:

    Agnarr is a time-locked progression server that will start at the base game and eventually lock at Lost Dungeons of Norrath... permanently
        We will refer to this server informally as "PoP-locked" even though it will eventually include Legacy of Ykesha and Lost Dungeons of Norrath
    Expansions automatically unlock 12-weeks per expansion
    Experience rates will be the same as Ragefire and Lockjaw
    True Box server rules apply (one account per machine)
    We will have a limited store that will start with lower-tier consumables (potions & buffs), appearances, and bags - and some mounts will unlock with Luclin, but marketplace offerings will not be too powerful for each expansion's era
 

Around the same time as the Agnarr release, we are working towards releasing new features to all servers, including new achievements for the original game content and early expansions.  We will also work on an in-game calendar so you can keep track of all of our releases, notable events, and info for sales, promos, and bonus timelines.

And, lest there be any doubt, there will be an expansion later this year! The team has already been working on it. No spoilers yet, though!

Please join us for the 18th anniversary as we pay tribute to you and this amazing game we all share!

And below, please stay tuned for a word from our newest producer, Lauren McLemore!

 

Sincerely, as always,

Holly "Windstalker" Longdale

 

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Hello everyone!

It's incredible to think that EverQuest has been crafting memories for the last 18 years and I feel so lucky that I get to be a part of it! I'm still learning the ropes and sinking my teeth into what makes EverQuest, well, EverQuest, but the more I learn and understand the more I'm inspired by the depth and richness of the game and by you all, the players!

This anniversary holds a special place for me as it marks the first anniversary I've been part of the EverQuest team. They're an amazing group of developers and truly care about creating lasting, memorable experiences within Norrath. I hope you all hop in to play and check out everything the team has put together for you during this anniversary celebration!

I know I'll be logging in to play and to snag some Teir'Dal Heritage Crates! I'm definitely a collector so I can't pass up the chance to try to get all 12 sets of Dark Elf-themed Hero's Forge armor, the new familiars, and fingers crossed, the Wrulon mount.

Happy 18th Anniversary EverQuest!

 

See you in Norrath!

Lauren McLemore



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March 16, 2017 - Free Heroic Character

Our anniversary gift to EVERYONE who has ever played EverQuest is a FREE level 85 Heroic Character. All you have to do to claim this is log in before Friday, March 31, 2017 @ 11:59PM PDT.

Heroic Characters are a great way to get a head start when playing a new character, or get to caught up to friends when you come to join them on their server.

Never played EverQuest before? No problem! This promotion is also available to new accounts if they have an All Access Membership! Being a member has its perks, and you can learn more about membership benefits here.

Special Note: Heroic Characters can NOT be redeemed on progression servers. This feature unlocks on a progression server after that server unlocks Call of the Forsaken.

Coming back to EverQuest after a vacation from Norrath? Learn more about what Heroic Characters are here.



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