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November 10, 2023 - EQ Patch Weds 11/15

Started by Riou, November 10, 2023, 02:21:35 AM

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Riou

All EverQuest Live Servers will be brought offline on Wednesday, November 15, 2023 at 6:00 AM PT* for an update. Downtime is expected to last approximately 6 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=11152023
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=11152023
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=11152023
Faction Changes:
Spell Changes: https://spells.eqresource.com/history.php?mdy=11152023


Update Notes:
November 15, 2023
_____________________
*** Tradeskills ***
- The recipe for Song: Pests of the Piper Rk. II should now make much more sense.


*** Quests & Events ***
- Fixed a bug where rewards from shroud missions wouldn't display properly and were unable to be selected.


*** AA ***
- Added an additional rank of Disruptive Persecution to the Terror of Luclin AAs, available at level 120, that procs Knight's Yaulp VI.


*** Overseer ***
- Optimized UX for starting quests and improved performance.


*** Miscellaneous ***
- Updated /camp to accept the 'fast' parameter which allows camping immediately in zones that allow fast camping. This can be used in conjunction with existing parameters.
- The /follow command will no longer consider player corpses as potential targets when a name is provided.


*** UI ***
- Adjusted the color of the health bar in the Target of Target window and the window's default position.
- Windows using the new UI engine can no longer be resized if they are locked.
- Fixed a bug where duplicate buffs would always display the last caster as the caster of the buff.
- Created a new chat filter for Raid Victory Messages to reduce system messages spam.
- Converted the Casting Window to the new UI.
- Added commas to the display of guild tribute amount.
- Fixed an issue where the Respawn Window could become unresponsive.

- Added -
CastingWindow.html


- Changed -
EQUI_TributeBenefitWnd.xml
EQUI_TributeMasterWnd.xml
TargetOfTargetWindow.html
index.html
main.css


- The EverQuest Team