Author Topic: November 9, 2018 - EQ Patch 11/14  (Read 307 times)

0 Members and 1 Guest are viewing this topic.

Offline Riou

  • Administrator
  • Master
  • *****
  • Posts: 2,527
    • EQ Resource - The Resource for your EverQuest needs
November 9, 2018 - EQ Patch 11/14
« on: November 09, 2018, 10:09:07 PM »
All EverQuest Live Servers will be brought offline on Wednesday, November 14th, 2018 at 6:30AM Pacific (2:30 PM UTC) for maintenance. Downtime is expected to last 5 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


Achievement Changes: https://achievements.eqresource.com/achievementshistory.php?mdy=11142018
DBStr Changes: https://spells.eqresource.com/dbstrhistory.php?mdy=11142018
EQStr Changes: https://spells.eqresource.com/eqstrhistory.php?mdy=11142018
Spell Changes: https://spells.eqresource.com/history.php?mdy=11142018


Update Notes:
November 14, 2018
_____________________
*** Items ***
- If a player purchases item(s) from the marketplace, and all inventory and bank slots are filled, then items will now be placed in Item Overflow instead of causing the purchase to fail.
- Added a new type of item, lore equipped items. Players can own many of these items, but may only wear one at a time.
- Corrected the typo on the spell for Lifesoothing Potion
- Corrected the spelling of several 'Crystalized' items to be 'Crystallized' items.


*** Spells ***
- Added messaging when a spell fails to hit a target due to being in a different environment than the caster.
- Healing spells now report actual and potential healing to all players in the area. Added an additional chat filter option to turn off heals that land for zero.
- Paladin - Corrected an inconsistency in the maximum targets hit by the Splash of Sanctification. All ranks are now unlimited as intended.


*** Miscellaneous ***
- Changed how guild data works on the server to help alleviate server lag.

*** UI ***
- Added chat messages for player summoned healing auras.
- Fixed an issue where players with large bags could not open all of their bags at once.


- The EverQuest Team
« Last Edit: November 14, 2018, 10:42:03 AM by Riou »