EQ Resource Forums

Comments - Old Expansions => The Darkened Sea => Degmar, the Lost Castle => Topic started by: Riou on October 23, 2014, 02:35:25 AM

Title: Castle Relic
Post by: Riou on October 23, 2014, 02:35:25 AM
Questions? Comments? Post them here! Original page - https://tds.eqresource.com/castlerelic.php
Title: Re: Castle Relic
Post by: Drakang on October 30, 2014, 10:41:59 AM
Step 6 should be kill 5 guards
Title: Re: Castle Relic
Post by: Riou on October 30, 2014, 11:06:57 AM
Step 6 should be kill 5 guards

Added, thanks!
Title: Re: Castle Relic
Post by: Drakang on October 30, 2014, 11:13:43 AM
Safe room door is found by clicking the boxes on the East wall in the armory.
Title: Re: Castle Relic
Post by: Bamsefar on October 31, 2014, 06:07:21 AM
Kill 5 Elite Guards 0/5 (Degmar, the Lost Castle) - should remove this - as its only 5 guards you need to kill.
Title: Re: Castle Relic
Post by: Riou on October 31, 2014, 07:58:24 AM
Kill 5 Elite Guards 0/5 (Degmar, the Lost Castle) - should remove this - as its only 5 guards you need to kill.

Since it is an HA it can have different parts in each step, is this elite guard never a step possible?
Title: Re: Castle Relic
Post by: Drakang on October 31, 2014, 06:31:42 PM
Seems to be bugging a lot where you cant kill the commander
Title: Re: Castle Relic
Post by: googlebee on November 03, 2014, 07:54:37 AM
The Kill 5 Digger version of this HA is currently bugged, and the Commanders health will lock at 25% health when you try to kill him the second time in the jail.  FFS SOE, fix your game!
Title: Re: Castle Relic
Post by: CrimsonKing on October 13, 2019, 10:19:16 AM
When you first attack the Commander, he will run off to the Prison area. If you have DoT's on home, he will summon you down there once he resets. That new spot has 3 guards + Commander, which are easy to pull out 2 at a time just by casting on a mob once you get set in new area.