[17:15] <Retrojuggalo> thats heal crits iirc
[17:15] <sobmre> who needs healing when u have pocket merc
[17:16] <shiftee> @elidroth Hand of piety afaik still does not crit the initial heal, would you please consider fixing the code problem with improving the base of the heal considerably to act like LoH just a flat heal that keeps pace with modern HP
[17:16] <@Elidroth> Hmm.. I must have missed it
[17:16] <@Elidroth> Yeah.. I can add a few ranks to Healing Gift
[17:16] <Mykaylla> Healing Gift is heal crit chance, and it is not listed, though Healing Adept and Healing Boon are.
[17:16] * Mykaylla goes back to observing.
[17:16] * Repthor slaps Mykaylla around a bit with a large trout
[17:18] <sobmre> judgement of light passive dd proc
[17:18] <@Elidroth> Looking at Hand of Piety
[17:18] <Jaerlyn> On the Hand of Piety line, would you consider allowing the new ranks to be Mass group buffable? while it's a little larger than the cleric celstial regen (in the Heal over time part), it's only 25% or so of the duration (with extensions)
[17:18] <Torriadore> Hi Elidroth, sorry if I ask any repeats, I just logged in
[17:18] <@Elidroth> No Jaerlyn
[17:19] <sobmre> higher chance to proc as the tagets ho goes lower
[17:19] <sobmre> ho
[17:19] <shiftee> Hand of piety got broken when we asked to have the heal over time added the base initial heal is like 4% of a players HP
[17:19] <sobmre> hp dam iphone
[17:19] <shiftee> it used to be a fully modded crit heal on cast to the group
[17:19] <shiftee> the base has fallen wildly behind
[17:19] <Retrojuggalo> It used to always crit was when they patched it ages ago
[17:19] <shiftee> and it can't crit anymore
[17:20] <@Elidroth> Not really seeing why it isn't critting. There's no crit override set
[17:20] <shiftee> so no fear of it doing to much by just upping the base
[17:20] <shiftee> IDK been broken for 4 expansiosn
[17:20] <shiftee> or more
[17:20] <BardsFTW> Rylgon is a dbag
[17:20] <illa> combo heal+hot or nuke+dot can't crit on the initial hits
[17:20] <sobmre> its cuz te heal over time proc on it
[17:21] <@Elidroth> there's no proc on it
[17:21] <shiftee> it is an autocast heal over time
[17:21] <sobmre> proc is for lack of s btter term
[17:21] <Torriadore> Can we get reflective heal spells (Protective dedication, ostracize lines) quickened to 0.5 second? They are some of our last 1 second spells cast while actively tanking
[17:22] <@Elidroth> I'll look into fixing the non-crit for sure and maybe add some extra initial heal if that can't happen
[17:22] <sobmre> our healing is good its dps we lack imo
[17:22] <Turayalon> @Elidroth another rank of Marrs Gift? Current rank gives 10k mana back. With a level increase and higher mana costing spells coming it would be a nice addition to help maintain mana
[17:23] * Mykaylla bonks Dinamu on the head.
[17:23] <shiftee> thanks eli
[17:23] <@Elidroth> Torriadore - I'd have to talk with Aristo about it, so no guarantees
[17:23] <Jaerlyn> i think our channeling in general maybe needs to be looked at, through more ranks of persistant casting, or something.
[17:23] <shiftee> we are getting more persistant iirc
[17:24] <shiftee> but that all goes back to game physics and push
[17:24] <shiftee> not real melee interrupts
[17:24] <Retrojuggalo> presistant is stuns/bash it isnt gunna help with the moonwalking =p
[17:24] <Jaerlyn> yeah, well, everything helps some
[17:25] <shiftee> @elidroth this was asked earlier and got skipped -- Elidroth - New AA** Passive adds a 1% chance to proc a short duration Fire Sword Pet that works on living and undead (Same graphic used on Spear of Fire proc saves development time as it can be reused...) adding a little dps, or you can look at it the other way stronger pet that's short durati
[17:25] <@Elidroth> Nothing can be done about that short of instant casts
[17:25] <KyleReese> will there be any tuning to make eq more accessible for less skilled players
[17:25] <Jaerlyn> was trying to avoid instant casts ;(
[17:25] <shiftee> @instant casts
[17:25] <shiftee> divine stun is instant cast, with the upgrade to terrors, Force of disruption should get the same treatment
[17:26] <shiftee> divine stun and Force of disruption are on the same timer
[17:26] <@Elidroth> Trying to avoid adding more swarm pets to the game.. they bog down people's computers already enough as is
[17:27] <Torriadore> Could we get something like this? Mighty Thunder of Karana, shares cooldown and duration with Armor of the Inquisitor, buffs us for increased spell damage like old manalinked gauntlets did, at the expense of the tanking buff armor of the inquisitor gives (forces us to choose)
[17:27] <@Elidroth> Yeah.. I can see dropping cast times on Force of Disruption
[17:27] <shiftee> current cast time is 0.5 seconds, instant would be most welcome
[17:28] <@Elidroth> I'll figure something out there, Shiftee
[17:28] <shiftee> All of our damage spells have bane damage to undead targets, Inquisitors judgement (proc dd aa) and disruptive persecution should seemingly have this bane damage added as well
[17:29] <@Elidroth> Torriadore.. I'll give that some thought.. I like the idea in theory but I'll need to do some testing to hit the numbers where I want them
[17:30] <Beimeith> The gauntlet buff was the same buff that armor of the inquisitor gives you, (minus the AC) why would you want a lesser version on the same timer?
[17:30] <Ravengloome> Because Spell damage
[17:30] <Ravengloome> Hes asking for it, so we can have a choice in trivial content, where we dont necessarilly need all that extra healing and could use alittle more oomph to our nukes
[17:31] <Torriadore> It would be a good option when not actively tanking on raids also
[17:31] <Jaerlyn> elidroth - there are no new ranks to group armor of the inquisitor. can you add some, maybe just to increase the AC? (and if it's possible, maybe add a HP component to it?
[17:31] <Beimeith> Why not just ask for more crit chance directly then? (that's what it did)
[17:32] <Ravengloome> I thought the gloves gave Crit Dmg % increase
[17:32] <Torriadore> They did
[17:32] <Beimeith> They did not.
[17:32] <@Elidroth> Go away Beimeith
[17:32] <shiftee> lol
[17:32] <Repthor> *smash*
[17:32] <@Elidroth> Starting arguments with players is not helpful
[17:33] <shiftee> **restating** All of our damage spells have bane damage to undead targets, Inquisitors judgement (proc dd aa) and disruptive persecution should seemingly have this bane damage added as well
[17:33] <Beimeith> I'm correcting them because what they said was wrong, but sure.
[17:33] <@Elidroth> example Shiftee?
[17:33] <shiftee> spells
[17:34] <@Elidroth> when I ask you for an example.. saying "spells" is not an answer
[17:34] <Torriadore> Please look up spell empowerment on lucy then bring the conversation to tank forums, better things to talk about here
[17:34] <shiftee> [25285/10319] Elegy
[17:34] <shiftee> Classes: PAL/86
[17:34] <shiftee> Skill: Evocation
[17:34] <shiftee> Mana: 544
[17:34] <shiftee> Target: Single
[17:34] <shiftee> Range: 200'
[17:34] <shiftee> Resist: Magic -55
[17:34] <@Elidroth> it's a thing.. but not an answer
[17:34] <shiftee> Reflectable: Yes
[17:34] <shiftee> Casting: 0.5s, Recast: 18s, Rest: 1.5s
[17:34] <shiftee> 1: Decrease Current HP by 2938 (If Undead4)
[17:34] <shiftee> 2: Cast: Elegy Trigger (20% Chance)
[17:34] <shiftee> 3: Decrease Current HP by 1763 (If Not Undead4)
[17:34] <shiftee> lol
[17:34] <shiftee> I was looking it up
[17:34] <Retrojuggalo> ostracize , glorious, paen, crushes do it aswell
[17:34] <shiftee> basically extra damage if target is undead
[17:35] <@Elidroth> I see..
[17:35] <shiftee> all of our damage options have increased damage vs undead targets, we'd like to see that extended to the aa lines
[17:35] <@Elidroth> Not unreasonable
[17:35] <Retrojuggalo> Any chance of getting an aa version of splash that is PBAOE?
[17:36] <@Elidroth> no
[17:36] <shiftee> has code fixed free targeting on AA casts?
[17:36] <@Elidroth> Nope.. sadly not
[17:36] <@Elidroth> still can't do it
[17:36] <shiftee> ok i'll skip that one
[17:36] <shiftee> Act of valor 2.0
[17:36] <shiftee> :)
[17:36] <shiftee> ok but seriously
[17:36] <Jaerlyn> elidroth - there are no new ranks to group armor of the inquisitor. can you add some, maybe just to increase the AC? (and if it's possible, maybe add a HP component to it? (restating)
[17:36] <ToughGuy> Kills every Paladin on the server?
[17:37] <shiftee> When a paladin is slain in combat autocast a PBAOE heal
[17:37] <@Elidroth> There are 3 new ranks of Armor of the Inquisitor.. Not sure what you're looking at
[17:37] <@Elidroth> oh.. group
[17:37] <@Elidroth> one sec
[17:38] <@Elidroth> Yeah.. I think I'm going to leave Group Armor of the Inquisitor alone for now
[17:38] <Turayalon> restating @Elidroth any chance of another rank of Marrs Gift, currently gives back 10k mana with the new level increase and higher mana costs on spells coming would help sustain mana
[17:39] <@Elidroth> No.. Not this go around
[17:39] <Ravengloome> Yaulp rank 4... Can we still not use this on mounts?
[17:40] <Jaerlyn> or can we get our own version, that is mount usable?
[17:41] <Rylgon> How about a vanity pet aa for the fun of it that summons a squire just for fun =)
[17:41] <shiftee> @elidroth -- Soulfire
[17:41] <shiftee> 1.Summon Brilliant Sword of Faith
[17:41] <shiftee> Classes: Pal/100 Skill: Conjuration
[17:41] <shiftee> Mana 2500
[17:41] <shiftee> Target: Self
[17:41] <shiftee> Resist: Beneficial, Blockable: Yes
[17:41] <shiftee> Casting: 3.0s, Recast: 600s, Rest: 1.5s
[17:41] <shiftee> 1: Summon: [Brilliant Sword of Faith]
[17:41] <shiftee> Text: A Fiery Sword forms in your hands.
[17:41] <shiftee> Brilliant Sword of Faith
[17:41] <shiftee> Target: Self
[17:41] <shiftee> Resist: Beneficial, Blockable: Yes
[17:41] <shiftee> Casting: 0s
[17:42] <shiftee> Charges 3
[17:42] <shiftee> Recast Time: 300s
[17:42] <shiftee> 1: Increase Current HP by 6201
[17:42] <shiftee> Text: You are bathed in the light of the Truthbringer.
[17:42] <shiftee> basically summons an item that you can click like oldschool soulfire for an instant heal
[17:42] <Maedhros> sounds like an item for station store Rylgon
[17:43] <Rylgon> Well so are mounts be we have like 7 of those lol
[17:43] <@Elidroth> Yaulp should be mount usable with the next patch
[17:43] <Ravengloome> Thank you
[17:43] <shiftee> Soulfire was class defining, we always had the ability to summon hammers and what not
[17:44] <@Elidroth> that seems.. odd
[17:44] <shiftee> mage mod rods, chanter crystals for mana and healing
[17:44] <Torriadore> Pally conjuration needs love too!
[17:45] <shiftee> just a clickable heal like a potion
[17:45] <Roth_Trailfinder> Clerics had spells to summon hammers, and like Yaulp, Paladins got the ability as part of the "tank+cleric hybrid" idea
[17:45] <@Elidroth> No. I can see them doing those sorts of things
[17:45] <Shang> All yaulp versions will be usable on a mount?
[17:45] <@Elidroth> Pally AA versions