[14:30] <@Elidroth> OK.. SK's are now on the clock..
[14:30] <Shang> If not, they're all in the source code for the web page in the same spot. Just an FYI =p
[14:30] <@Elidroth> Most of you know the drill
[14:30] <@Elidroth> one question at a time.. don't use acronyms.. no inter-class nonsense
[14:31] <Tadenea> you can start one Shang when times grows closer since I wont be able to attend part of ranger chat
[14:32] * ChanServ changes topic to 'SKs are on the clock'
[14:32] <Shang> (SKs that was your cue to start FYI)
[14:33] <sebshaik> Elidroth, did you receive the PM with our master list of suggestions?
[14:33] <@Elidroth> Let me look
[14:33] <Zarzac> from me
[14:33] <@Elidroth> yes
[14:33] <sebshaik> Ok great. That was our big compilation from EGN - we can repeat them all again here but a lot of our rehearsed suggestions should be in your inbox =)
[14:34] <@Elidroth> Yes, Yes, No, No, Yes, No, Maybe, Yes..
[14:34] <@Elidroth> JK..
[14:34] <@Elidroth> lol
[14:34] <Starlight> :D
[14:34] <Koryu> Haha
[14:34] <sebshaik> While waiting for Zarzac, I'll bring up T'yvl's. I think this is a great AA and an awesome idea, but implementation was quite poor in several areas
[14:35] <Zarzac> A big picture question, do you think SK self healing is currently in line with where it should be, and if yes what can we show you to change your mind?
[14:35] <Zarzac> The consensus seems to be taps are currently getting interrupted too often and have not scaled with player hp or npc damage over the last 5 years.
[14:35] <@Elidroth> your self-healing really isn't a problem right now
[14:35] <@Elidroth> I agree your mitigation needs help though
[14:35] <Zarzac> which is way you see a ton of tap related requests
[14:35] <Zarzac> that would work as well
[14:36] <Zarzac> why
[14:36] <@Elidroth> So nobody is getting more innate run speed
[14:37] <Zarzac> was looking at that one as a buff not innate
[14:37] <Zarzac> if kiting is going to be a role it's a kiting tool
[14:37] <@Elidroth> Still not a fan.. you want run speed.. get a buff from someone else
[14:39] <sebshaik> So for T'yvyl's - 1) It looks to be getting the standard level-cap expansion bump, which is good. Higher landing percentage would be especially awesome. 2) The current stacking issue - again, I know you've received PM's about this. Could this please be addressed? (September patch, perhaps? :) ) 3) It lacks a message for when it lands and wears off - monks are able to coordinate and GINA interprets when synergy fades/wears off/etc,
[14:39] <sebshaik> so this looks to be possible in the code. Any chance this could be done? 4) Monks are getting more and more of their damage coming from Flying Kicks, could this abilitiy potentially be looked at to get an additonal +FK% mod, so monks receive a similar bonus to rogues and berserkers? 5) On the forums, some folks advocated it boosting spell damage, or alternatively getting two versions of the spell - one for melee damage (as we
[14:39] <sebshaik> currently have) and a second for spell damage. On the same timer, so we'd have to choose between them
[14:40] <sebshaik> I realize that's a really long one with several requests in there - understand we may not get a yes to every ask related to T'yvl's!
[14:43] <Warbane> no shennron
[14:43] <ToughGuy> Seems quiet in here, so I'd like to ask a general question if I may: Do you feel that there is enough differentiation between tanks (war/pal/SK) and non-tanks ability to tank for XP groups? For that matter, how you you rate class balance across the board? Do you feel classes are generally well balanced?
[14:44] <@Elidroth> No.. T'vyl's Resolve is designed to be melee only
[14:44] <Toxn-Xeg> could we get a hastened Taunt?
[14:44] <Jaerlyn> (Elidroth is looking over a list atm, is why it's quiet)
[14:45] <mib_wxhfkv> a rank of extended mindless hatred? ext by 6 seconds
[14:45] <sebshaik> Thanks Elidroth, thought that would be the answer to the spell question. I think it leaves the door open down the road, potentially for another class, to get a spell damage version
[14:45] <@Elidroth> The problem with spell version is they have to be a focus, and right now focus effects are very stacking problematic
[14:46] <Sirene> SK idea.. NPC debuff (short-ish duration, long-ish reuse) that increases poison & disease spell damage taken by #
[14:46] <@Elidroth> landing and wearing off messages are really not going to work well no matter how I construct it because of the way it works
[14:46] <sebshaik> any chance at a look at a flying kick modifier on it? i'm not sure how that might stack with synergy, would need to be careful?
[14:47] <@Elidroth> no
[14:47] <Shang> T`Vyls already affects flying kick.
[14:47] <@Elidroth> T'Vyl's affects ALL skill-based attacks
[14:47] <sebshaik> Yes but flying kick is already balanced around Synergy which is a bigger boost, so T'Vyl's ends up reducing flying kick damage
[14:48] <Riou> stacking is a big issue though, most monks probably wont ever allow t`vyls to be on a mob :p
[14:48] <sebshaik> especially since monks are getting hastened synergy AA with this coming expansion
[14:48] <Tadenea> this is not monk AA talk
[14:48] <Zarzac> making it slot 6 should solve that issue
[14:49] <Zarzac> which I think is on his list to look at
[14:49] <@Elidroth> I'm not going to further boost one skill for an ability that already gives a big enough boost across the board
[14:50] <sebshaik> ^^ fixing the stacking issue should do it. if moving it to another slot isn't an option, then I'd like for T'Vyl's to receive precedence over synergy and this seems the way to get that done
[14:50] <@Elidroth> I'm looking into it
[14:51] <sebshaik> Great, thanks for the feedback!
[14:52] <Toxn-Xeg> could we get a hastened Taunt?
[14:52] <@Elidroth> You have enough taunt/hate abilities and just got your terrors made instant..
[14:52] <@Elidroth> so no
[14:53] <Zarzac> Follow up on run Kiting aa would be for it to be a short term decently long recast self-only runspeed buff: tanking is about saving squishy people, but kiting is still a big part of the SK role on raids. Being able to put on a sudden burst to save squishy people would be really handy, is that possible? Speed of the savior type runspeed mod, since most raids are indoors where we can not get a buff from others
[14:53] <@Elidroth> I've already said no
[14:54] <illa> You said SK mitigation was lacking, how about a med duration buff with something like %15 melee mitigation, to help bridge gaps in discs?
[14:56] <Drakal> Could bite of chaos have an endurance tap as well?
[14:56] <Shang> Considering SKs should have a 10% mitigation buff on during raids, they'd see a 5% improvement. Might want to increase that request some :-)
[14:56] <@Elidroth> No Drakal
[14:56] <Pitolopo> Can you make Voice of Thule permanent/longer duration?
[14:57] <@Elidroth> Endurance is a very careful resource to manage. that's intentional
[14:57] <lukeren> why focus on kiting tools and not just remove the need for tanks to kite? i personally hate kiting and would love to leave it for the 'run fast' classes ...
[14:57] <Vaako_SK> any other thoughts on END regen, seems to drain alot these days
[14:57] <Sirene> Any chance of seeing an SK group AC buff of some sort (similar to Imperator's Command/Field Guardian/Group Armor of the Inquisitor AAs)?
[14:57] <Pitolopo> a self only version
[14:58] <@Elidroth> Zarzac, there's some doable stuff in this list, and some that's just not possible, and some that isn't going to happen
[14:58] <mib_wxhfkv> Eli can you elaborate on that copy paste here the item and - not gonna happen/not possible/ill look into it etc
[14:58] <Zarzac> was a compliation assumed as much
[14:58] <@Elidroth> Not right now Sirene.. The Warrior "Imperator's" abilities were specifically to give them a leg up in the group game
[14:59] <mib_wxhfkv> so that you dont have to say it again for anyone that doesnt know what on the list
[14:59] <sebshaik> list is at
http://www.evilgamer.net/forums/showthread.php?t=9150&page=3 for all who care to look
[15:00] <Vaako_SK> are there any hopes of getting some of the aas consolidated so we dont have 10 pages of buttons to click?
[15:00] <@Elidroth> One with Dead, Phantom Mount, Spiteful Will, Ration the Blood, Embodiment of Corruption, Shared Pain, Fortified Gaze
[15:01] <Toxn-Xeg> would it be possable to get the hate override on harm touched removes or readjusted?
[15:01] <@Elidroth> Will of Innoruuk, Vorpal Sword
[15:01] <Warbane> @Elidroth - only one request from my list for SK's is spell damage - it was mentioned they could possibly get a disease based debuff (the counters are disease) that's an AA and functions like malo/tash/skin to foliage and increases their magic/corruption damage on target. This is a group game request.
[15:02] <@Elidroth> I really don't want SKs to augment spell damage.. I'm trying to get Enchanter some things in that regard that I don't want farmed out elsewhere
[15:03] <Sirene> What about DoTs specifically? Or is that a no on all spell damage mods.
[15:03] <@Elidroth> Toxn - No.. you already have plenty of single-target aggro abilities
[15:04] <@Elidroth> if I could restrict DOT damage increases to you only I'd consider it
[15:04] <Sojero> What about AA corruption DD?
[15:04] <illa> You said SK mitigation was lacking, how about a med duration buff with something like %15 melee mitigation, to help bridge gaps in discs?
[15:05] <@Elidroth> I'd consider than illa, but I won't say yes/no right now
[15:05] <illa> cool
[15:05] <Issk> Hola all
[15:05] <sebshaik> Thanks Elidroth for the general comment about the direction vis-a-vis augmenting spell damage. It seemed like the door had been opened, augmenting melee damage, and so it was a natural request for similar mirrored abilities. The community appreciates it!
[15:06] <Toxn-Xeg> would it be possable to get an aa were if we can a direct dmg our next dot twincasts like necros?
[15:07] <Sirene> Not sure if this was asked already. Visage of Decay AA - any chance of reduction or removal of the hit damage reduction? Only benefit of this AA currently is range DPSing
[15:08] <@Elidroth> no
[15:08] <@Elidroth> it is intended
[15:08] <Issk> I think an AA that would allow the Sk to group up mobs together on our agro list would be helpful. When tanking large number of trash (raid or group) being able to get them in front of you with deflection running is always handy
[15:08] <Issk> alsmost lie a mass unbridled strike
[15:10] <@Elidroth> You have enough aggro tools
[15:10] <Toxn-Xeg> could we look at geting Hastened Though leech?
[15:10] <Issk> An AA to make our taps and AE agros uninterruptable or cast faster for a period of time would also be helpful
[15:12] <@Elidroth> Thought Leech is currently at what.. 24 minutes?
[15:12] <Jaden> yes
[15:12] <Toxn-Xeg> yes
[15:12] <@Elidroth> I'll look into that.. it's possible.
[15:14] <Toxn-Xeg> would it be possable to get an aa debuff that turns npc undead like our necro brothers?
[15:15] <@Elidroth> Possible
[15:15] <@Elidroth> but since when do SK's like helping other classes? LOL
[15:15] <Toxn-Xeg> we want to start cant swarm to 105!
[15:16] <Issk> When it helps us =)
[15:16] <Sojero> Hasted life taps to get lifetaps to .5 second cast times?
[15:16] <Toxn-Xeg> <3
[15:17] <Brudal> Mana version of Warrior AA "Mass, Affected"
[15:17] <@Elidroth> No.. Aristo and I are happy with where knight mana is
[15:17] <Sirene> SK "mitigation tap" AA disc that debuffs NPC mitigation % and increases personal mitigation?
[15:20] <@Elidroth> No.. that's not how we want to go about it
[15:21] <lukeren> could you elaborate what youre thinking regarding mitigation then?
[15:21] <lukeren> because, mobs hurt
[15:21] <@Elidroth> We've already stated we want tanks in general to be better, and we're also looking at changing the damage spikes from npcs
[15:22] <@Elidroth> we want the damage to be more in the middle, and less of the spikes
[15:22] <lukeren> alright, sounds good
[15:22] <lukeren> thanks'
[15:22] <sebshaik> Speaking of helping other classes - on the list there should be a "Gather Health" AA listed. It's basically a Divine Arbitration, that allows us to steal/balace HP from the group and give it to us. It fits in with the lore of the class and gives us an ability to account for big spikes while tanking, but not without risk. Any chance of getting a version of Divine Arbitration?
[15:22] <Jaerlyn> are you planning on trying to fix that more on the NPC side, or through tanking abilites, or both?
[15:22] <ToughGuy> Might that mean more spikes for non-tanks, or just less for us?
[15:23] <Issk> Wipe your raid group with that and sit the pine!
[15:23] <@Elidroth> less spikes.. more median but consistent damage
[15:24] <sebshaik> @Issk - yeah with all the AE heavy encounters I imagine it'd be pretty situational and could be lethal on raids
[15:24] <ToughGuy> But not zero large spikes?
[15:24] <Starlight> Repeat since many have joined: To avoid flooding Elidroth with similar (or too many) questions, there is a channel for SK's to discuss and coordinate what to ask. Please /join #EQSKAAChat
[15:25] <@Elidroth> no not zero.. but less BIG spikes.. variance in damage is OK, but when it goes off-scale and one-rounds people.. that's too much
[15:25] <Toxn-Xeg> could you look @ scourge skin its a 550 ds for 100 hits its almost never usefull could we add some ac or some other bonus? to it? its almost never gets used 2second casttime that hard to get off in combat
[15:26] <ToughGuy> Sorry, gotta follow up. So are you saying tanks should never get one-rounded?
[15:26] <@Elidroth> no.. I'm saying it shouldn't be as easy
[15:26] <@Elidroth> it used to be that when defensive dropped.. healers had to really step it up to keep a tank alive..
[15:26] <@Elidroth> I like that model
[15:27] <@Elidroth> when it's a forgone conclusion that when the disc drops, so does the tank.. that's a problem
[15:31] <Toxn-Xeg> could we get twincast the 1% chance on cast aa?
[15:32] <@Elidroth> I'll consider it but won't promise it
[15:32] <sebshaik> Elidroth could you help us focus our suggestions for the next hour-ish? I seem to recall you saying that our self-healing is fine, and our aggro tools are fine, so we can stop bringing those issues up. Are utility and DPS AA's on the table and should we discuss different avenues there?
[15:35] <sebshaik> Could we get a hastened hate's attraction?
[15:37] <@Elidroth> DPS is a reasonable direction
[15:37] <@Elidroth> DPS should be the SK's differentiation between other tanks
[15:38] <Issk> Are you think a passive AA to increase our base DPS or a spike like activated AAA for dps, Elidroth?
[15:39] <Sojero> corruption based AA DD that also effects our corruption dots say 5k dd and 20% more dmg for sk corruption dots
[15:39] <@Elidroth> passive would be better IMO.. Spikes only make the burn vs sustained issue worse
[15:40] <Issk> agree
[15:40] <shiftee> hi eli :) passive also inflates burn if not flat dmg
[15:40] <Thundersnake> Staff block for Knights would be great.