EQ Resource Forums

Comments - Older Guides => The Burning Lands => Topic started by: Riou on December 09, 2018, 11:44:06 PM

Title: Strange Magic
Post by: Riou on December 09, 2018, 11:44:06 PM
Questions? Comments? Post them here! Original page - https://tbl.eqresource.com/strangemagic.php
Title: Re: Strange Magic
Post by: Satellite on December 16, 2018, 09:16:12 AM
kill the adds that spawn off of each guardian kill.

1st guardian splits on death to 2 small shardlings , and the next new guardian goes live.
2nd guardian dies splits into three shards on death and next guardian goes live
3rd guardian dies splits into 4 shardlings and next guardian goes live
last guardian dies splits into 5 shardlings

You need to kill the shardlings,, they hit hard and will kill the group. CC needs tash, root works

If you wipe you can run back and pick back up. the mobs dont see invis.
Title: Re: Strange Magic
Post by: Paruaa on December 27, 2018, 04:22:08 AM
The shardlings despawn when the next set spawns, or at least they do at the moment. When you kill the first guardian it despawns all mercs and pets.
Title: Re: Strange Magic
Post by: Skecpa on January 02, 2019, 07:58:22 PM
General info:

Golems:

As stated already, golems spawn 2,3,4, and then 5 adds upon their death.

If you set up behind any pillar in one of the 4 corners before clicking the item nothing will aggro. (You must hug this pillar tight!) Stepping into LoS will bring one golem to you. If you kill the golem directly behind a pillar and then immediately invis the adds won't aggro and the next golem won't either. (If it's the spellbinding golem, sucks to be you enjoy killing the adds when the aura breaks your invis) Once invis, run to another pillar and figure out which golem is active. Once golem is killed the adds from previous golem despawn.

After the first golem dies the zone appears to despawn all active NPCs (mercs/pets/etc) This seems not to happen if there are shards up when you kill a golem... this may be related, just speculation!
Title: Re: Strange Magic
Post by: nanan00 on February 17, 2019, 06:35:11 PM
The adds can be charmed by bards with Dawnbreeze's Demand.
Title: Re: Strange Magic
Post by: Beos on March 16, 2019, 01:06:38 PM
In order to guarantee a win I requested the task, zoned everyone in, clicked the stone and waited to make sure the spellbinding golem was the first one to activate. If he wasn't the first, zone out, drop task, and repeat until spellbinder is first--that way if you wipe/die you don't have to endure that stupid AE.

Also--a paladin/shm make this pretty trivial. You can spiritual rebuke all the mobs away, and use Divine call to pull the rooted ones to you to murder one at a time. ;D