EQ Resource Forums
General => EQ Resource Contests => Expired EQ Resource Contests => Topic started by: Rorce on August 15, 2018, 08:21:09 AM
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Welcome to Day 3 of the 7 days of EQResource Anniversary Contests!
Todays theme is the Call of the Forsaken expansion. Please post in this thread to participate in day 3 of the contest! We want to hear what your favorite part of the Call of the Forsaken expansion was!
For full contest details, please visit the official contest thread here: https://eqresource.com/board/index.php?topic=195415
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My favorite part of CotF was definitely the introduction of Heroic Adventures. I really enjoyed these missions, and thought they brought variety and flavor to the content. They were a breath of fresh air for the LFG'ers, and brought people together more so, in my opinion, than in most recent previous expansions.
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I liked the HA's because you could start them at 75, and could either buy gear for your level from previous expansions or save up till you hit 100 and get the good stuff !. it was also nice to find some of the augs that were a pain to camp were now purchasable on the vendors. Tainted West Karana was nicely done, big zone, being careful to avoid the cyclops Roon and Shoon brought back memories of original Karana's. Merc equipment was nice, just wish it was visable. The Dark Elf Plate ornaments and Bixie Plate ornaments were nicely done and still some of my favorites. Raids were fun, I loved my Cold Steel Axe !!!
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CoTF was the first expansion that I found where you could go in and Burn a quick lesson with a HA , Get some nice gear and loot and finish off your play time with a rewarding experience. It was always nice to end that way after a tough day of Grinding, Quests, or Progression where things didn't feel always so rewarding. So to have this as a final treat was a nice addition to the game!! Happy 7th Anniversary!! We love your walk though's by the way!!
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My favourite bit was the way you could do the same easy HA's over and over and over and over again till you were max level and fully geared.
:D
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Cotf was fun. I liked how the achievements began to have a lasting impact on your character, with the introduction of hero aas
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Argin-Hiz
I liked the different challenges in this zone from the mixed type mobs in the tunnels to the named with massive ds, adds etc.
Really made you work to complete it.
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My Favorite Part of CoTF was the revisit on the older zones,it showed as we were levling an getting more powerful that the other residents of norrath weren't just staying the same
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Dead Hills Partian quest line, loved the video clip at the end. :)
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LOL got my expansions mixed up yesterday.
It was the CotF expansion through which I first began collecting ground spawns as represented by round golden balls of light.
Got too close to one of the all seeing eyes in Tainted WK and got spanked!
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Shinys !!!
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CoTF introduced so many good things it's hard for me to pick a favorite. The Heroic adventures were a great way to get fast XP, the Heroic AA's were a nice thing to boost our characters, and I really liked the missions. They were pretty challenging. Argin Hiz is my favorite zone.
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I liked a lot about CotF but heroic adventures really were nice for a quick group and some really fun story lines.
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The addition of ground-spawn collection items definitely made a positive impact on the game. Watching someone in your group race over to grab a shiny and get thrashed by five mobs because their invis dropped is always funny. These are the entire reason I have a rogue alt.
HA's are good for boxers and those with a regular group, and they put more effort into getting Hunter achs finished.
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I really liked all the cool items gained through progression. The pirates eyepatch with cycling illusions plus an awesome self buff being my favorite.
Loved the weapon graphics also, someone put hard work into the details on some of those weapons.
And the improved portal attuning method was a nice change from RoF.
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Has to be Heroic Adventures they breathed new life into the game and were a ton of fun!
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As someone who missed it on release I have to say the easy zone travel was the best part. HAs and collections were game changers on release no doubt, but now with them as common as they are the easy travel still rocks in the expansion.
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Loved the gribbles when they first came out. Enjoyed some of the more interesting HAs but not to do over and over. Great variety in HAs though.
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In CotF the heroic adventures were pretty solid for the grind but the shared bank slots made life infinitely easier
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I was very confused with this expansion since it was also the same time I returned to the game after a few years away. I loved the bank slots but didn't really get into the HA's until a couple of years later after everyone else moved on. And the staggered release was even more confusing.
I really liked that they added more ground spawn collections to continue that feature from the previous expansion (ROF) as I had almost finished all the ones there in Shards Landing.
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The bixie warfront missions, especially the Thunder Gun trio were amazing.
I know a lot of people don’t read the text and lore in game, but those are absolutely amazing, from escaping the prison by throwing rocks at your jailers to the political unrest and mob inciting in the other line, and wrecking the bixie homes, those were all good fun.
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I really enjoyed CoTF! My favorite part was that I was able to complete all parts of group progression with my box team. I needed zero outside help, though I did run a lot of friends through parts they were stuck on. I enjoyed the story and the quests overall.
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After I had returned from a long break from EQ, this was the latest expansion everyone was working on. I remember being too low of a level at first to fight anywhere in that expansion and hearing grand stories about this gnome named Gribble and all the fantastic xp you could get from his HA's. When I did finally level enough to explore, I remember zoning into EWK and not even 1 minute later getting smashed down in 1 hit by that giant one eyed freak...Shoon? Roon? One of them a-holes that roams by the ZI. Welcome to CotF :o
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My favorite part of CotF was definitely the introduction of Heroic Adventures. I really enjoyed these missions, and thought they brought variety and flavor to the content. They were a breath of fresh air for the LFG'ers, and brought people together more so, in my opinion, than in most recent previous expansions.
I have to agree here 100%. I really enjoyed doing the Historian's pages quest as it required you to do all 9 of the Dead Hills missions to get the drops. The Descending Tower was challenging even years later.
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Well this is both my favorite memory and kind of like a song that is burned into your brain something I would rather forget.
Along came a Gnome named Gribble.....
A little back story to set the mood
A long time ago when EQ was still in its infancy people began finding areas to go for leveling. Such places as Unrest became very crowded and no one had any issues finding a grp, but they did have issues getting out of the way of trains and or finding mobs.
- Fast forward many years and along came a Gnome called Gribble. -
I had rejoined the EQ community - made a herioc SK and made some friends. By level 92 I was told that I was doing it wrong. I asked "What do you mean?" They replied "You are wasting your time killing things in Argath, you need to meet a little Gnome named Gribble." We began our trek to The Dead Hills and as we were running thru Dulak's he paused and said "You are going to hate this gnome so please remember this moment now before I show you what is going to be all you see for a long time." I was young and naive and eager for experience so I nudged him on.
It was GLORIOUS! dozens and dozens of players all in the same zone! Could this be right? It had been a veritable ghost town everywhere I went (except PoK of course). *Side note this was also my first real introduction to the death of grouping - boxers n box named theme guilds...sigh*
I was overjoyed! I asked "why would you say that I will rue this day?" He said "Oh not this one my friend. Probably not even the next or the week after, but trust me you will begin the dislike being here as much as I do!" And with that he wandered drunkenly away.... :))
Many many mission runs later I will say I hate that gnome.
That is the story of a gnome named Gribble.
**Also the time I mistakenly thought the ogre missions would be similar (Spoiler alert) they are NOT!**
Cheers!!
Kaiser Saerza Kosza - 110 ENC of FV
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Like many others, I enjoyed the HAs for a while... and then they just got to be too much of a grind.
Looking back now though, Staff of Viral Flux ( http://everquest.allakhazam.com/db/item.html?item=117056 ) is something I still treasure and use every day for pulling. So that has to be one of my favorite things from COTF.
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Ethernere Tainted West Karana and finally taking down Roon and Shoon for the first time.
Don't get me wrong I had taken deaths and many of them before I finally took them down but when I did it was like there wasn't any other named in the zone for me lol. But tanking them was enjoyable.
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There's a lot of good stuff in COTF. Some of the quest lines can be a tad bit grindy (hello, DH and BW!), but you never really feel it. There's a nice difficulty curve to the expansion that feels good, even two level cap increases later.
That being said, COTF will always be a tainted expansion for me, because of Gribble GobbleKnobber (KnobbleGobber? GobberKnobber? GobbleKnob? It's something vaguely sexual like that). I count myself lucky to have never ran Gribble GobKnobble's "easy xp" missions to grind XP. Dead Hills is one of the most bleak and depressing zones in the entire game, and while there's some nice aesthetics and design in certain areas, neither of those things are found in the Hallway of Endless Hell Gribble KnobGobble sends you to.
Most of my involvement with the COTF expansion has involved guiding all the poor, sorry, wretched, starving, lost souls who fall into the Gribble GobberKnobbel trap away from that cursed place and into the promised land of Literally Anywhere Else. You can see the hollowed out, thousand-yard stare in their eyes after a few million Gribble runs, and you can feel your heart wrench when the dead, monotone voices ask in general chat, "anyone lfg gribble?"
Fortunately, through persistent outreach programs, a lot of community support, and an abundance of love, we have largely eliminated Gribble KnobGob addictions in today's society. It took a lot of work, a lot of heartbreak, and a few untimely deaths, but it was all worth it. RIP Gribble KnobbleGobble.
Remember kids. Friends Don't Let Friend's Gribble.
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As someone who recently came back to the game HAs were one of the ways I was able to level at a decent pace to catch up with the times
Not sure I would have been able to stand grinding at first without those available to help catch up
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I came back before they released second tier of CoTF. So, that time I was still learning how to play and what to do. I began my questing in CoTF. At that time, I wasn't OP warrior like I am now. I could not tank well. I was really frustrated about that. The Fall of Bayle challengers - that was hard when it was current! I was actively raiding with open raid in RoF and CoTF that time. I liked Argin Hiz zone. That was fun change of scenery.
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Not one, but TWO shared bank slots? I'll take it! Thank you very much! :))
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CoTF, for my wife, I'd say it was the bixie and sol'dal zones. We ran so many of those. Myself, I was intrigued to see bits of EQ2 float in. I am a lore junkie, and this had some good additions.
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As someone fond of ancient Rome in real life, I found it cute that CoTF Global Rare Weapons (first time for raid-quality tradables) had Latin names. Here is the research done by Axxius:
Peremo - to massacre
Castus - pure
Ferio - to assault
Sentio - to think
Tritum - beaten
Caedes - murder
Cisum - killed
Mordeo - to bite
Bruma - winter
Percutio - to strike
Secare - to cut
Tarebro - to punch
Edit: For better or worse, global rares changed the face of the Krono market. I wonder if it has helped EQ with revenue.
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The shinnies were a nice addition to zones and the increased shared bank slot helped a ton.
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Loved the Argin hiz zone, it was one of my favorites for cotf expansion, i thought it was designed beautifully and the raid was awesome ! The weapon graphics in this expansion were also well designed.
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To everyone saying shinies, they were introduced in RoF haha. CoTF was okay, obviously not as cool as RoF though. My favorite part of CoTF though had to be the Tower of Rot mission with the mez cheeves. You had to have a certain group to win, that was awesome. What was also cool is that in the ToR mission as well as raid, no mana procs worked here. Like no one got gift of mana. It made the mission and raid VERY challenging, but also very fun. I did the mission once on my druid, before I mc'ed to the cleric. So it was neat to see how those two classes worked without extra mana abilities. QM was my best friend.
Also, the REAL best part of cotf was in bixie, the npc, Snazlieu the shadow. Well irl when something happens, that confuses me, I always say, Snazzy Snazlieu. Still, to this day.
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CotF for me was different... the pre-expansion release quests was so cool... got a cool title and such.. the zones were beautiful and full of detail.. and using the group currency from HA's which was so cool to have your own instance and not fight other players for loot... you were able to buy previous expansions was so cool
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After my return to the game, this was the first expansion I was able to entirely complete group and raid progression in. I, along with a few other guildies, guest raided with another guild on the server at the time. We were able to attend raids during the work day due to our schedules. So, we would bs in voice chat together throughout the raid. Those were some fun times.
I came in late to the expansion, but new content was added around the time of my return. That allowed me to join others delving into unexplored content. Although brief, I thought it was neat that part of the progression took you to the Plane of Growth to speak to Firiona Vie.
Rushing through as many heroic adventures as possible was enjoyable at the time, but I think everyone eventually got tired of those. One thing I always enjoy doing is progression missions, especially with friends. In general, raids and missions are my favorite type of content, as they enforce working as a team to try to overcome a challenge. Which leads into what my favorite part of the expansion was... the Tower of Rot mission. That mess of a mission provided so many hurdles, especially if going for achievements. I love that kind of stuff.
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It's Gribbles. For better or worse (and I've heard it both ways).
The actual shame about CotF is that the best zone is probably Argin-Hiz, which is at the end of the expansion and not that many folks bother to adventure within.
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Trying to get the no one die achievement in the first raid, when split raiding, and watching the other raid get it and our raid not get it for months!
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The introduction of the Heroic Adventures was a good idea as far as I can see after all these years of break, a nice change :)
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Heroic Adventures by far were the best thing.
I started out oh so slowly Soloing progression, all of it, being new to the server.
After a while, it sunk in that random people were in fact interested in doing these "missions", and they were forgiving enough where you could stack classes and still succeed.
Plus oh yes, the rewards were great.
Were they over rewarding? Probably.
Was it fun participating in them with randoms, making some friends, and achieving some goals? for sure!
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Gribbles,
As a returning player after a long layoff (10 years), it was nice to be able to find people to group with and get some xp and AAs to get caught up again. Couple that with the ability to eventually do 3 gribbles on a Lesson of Devoted burn and it turned into one of my favorite places. Don't really recall what level I was able to get in on some groups as i didn't heroic myself instead grinded up from 76ish.
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My favorite thing about this expansion was that it was the expansion that TSM RED was born and I was able to be a part of that. Many new faces came out of the wood-works and many other players were able to main switch and fun was had by all.
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cotf was more of a grind expansion for me rather then one that I really looked forward to enjoying. but I have a couple items I got from raiding that I still use occasionally to this day. that is the cure disease shield and the cure poison clickie. when I get dotted or debuffed I just smile click and thank cotf =)
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I liked the challenge of the HA in this expansion (captain HA). I also through the raids where pretty good.