Author Topic: [GamParse] Characters with the name Total cause a break in name detection  (Read 1943 times)

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Offline Total

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If you are near enough to catch a character named 'Total' in your parse and they do even 1 damage you get this:


Which is probably not correct. This happens on 100% of clients 100% of the time by all reports, and I know as my character's name is Total on Selo as of now and we can't get a parse to work when I melee. If you need I can come hit things and show you more. If needed I can send you a curated log file.

Offline Beimeith

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Re: [GamParse] Characters with the name Total cause a break in name detection
« Reply #1 on: September 24, 2019, 09:19:13 PM »
1) Don't name yourself Total.

2) I can probably fix it at some point, but it isn't going to be soon.

GamParse uses a fake character named "Total" for doing sums. This is why it is causing issues.