Comments - Older Guides > Call of the Forsaken

Ancient Corpse

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yaldin:
Drops item "Ripped Shoulderpads"

yaldin:
Also dropped "Ripped Ancient Shoulderpads" which are the slightly better version with the type 3 slot.

yaldin:
Dropped Shroud of the Forgotten with the rare shoulders.

yaldin:
Updated lucy with the links -

http://items.eqresource.com/items.php?id=98542
http://items.eqresource.com/items.php?id=98803

yaldin:
This is a guide to pulling all 3 of the PHs (and applies to most of the caves). Laborers have large aggro radiuses, skeletons have very small ones. This means you can pull a laborer and it will pull other laborers, but generally not a skeleton unless it paths right over it. If you pull a skeleton, it will pull the skelly plus all the laborers nearby.

The north most PH you can clear by standing in the cave connecting it to the south most PH, and pull the laborer right outside the cave, one to the right, and then 2 across the way near another skeleton that will aggro if you just try to pull the skelly before them. You also need to clear the roaming soldier in that cave.

Get those 4 mezzed/CC'd/Dead and pull the PH.

The south most PH, you need to again handle the pathing soldier in your cave, pull in the 4 laborers in the room, and you need to pull the pathing soldier in the left hand tunnel (he will aggro mid fight otherwise) - you want those 6 mobs controlled or dead. I prefer controlled - it takes less time. When those 6 mobs are dead or controlled, kill the PH.

I then use a mage to double invis over to the western one (though with a group you can also just double invis everyone and drag the last person who IVUs). Theoretically you could go through the western tunnel, but I find that entrance doesn't give me a good enough angle on pulling the room which has 2 skellies and 1 laborer in it. This is a tough room to pull because skellies are unmezzable, and you will be pulling 2 of them assuming the ancient corpse is not up. You pull the laborer first. Then deal with the 2 skellies.

If the ancient corpse is up in that western room, I found that pulling the other skeleton usually wouldn't aggro him though it also did aggro him once. I couldn't beat him with an add aggro, but once I cc'd the laborer and killed the skelly add, the ancient corpse was as easy there as everywhere else.

The problem with this fight is not the named - it is handling the numerous adds (4-6 mezzables or 1 unmezzable) on top of him. Because the laborers can be pulled separately, if you have good CC (a chanter or bard) - you're great for this named. Otherwise it will be tough to kill fast enough to clear all 3 PHs before repop begins.


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