April 24, 2017 - EQ Downtime 4/25 - EQ Producers Letter - 18th Anniversary Quests + Items - EQ 18th Anniversary Events - GamParse 1.5.1.7 Update - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: EQ Dev on 28 April 2017 @ 1:35 pm CDT

Test Update 04/28/17 - Event Calendar

*** UI *** - Added an event calendar that displays all of the event alerts for the year: - - The event calendar can be accessed via the command /calendar or via the EQ Button in the Alerts sub-menu. - - The event calendar lists all active events with beginning and end dates. - - The event calendar displays (your localized) start and end time for each event. - Changed - EQUI.xml EQUI_EventCalendarWnd.xml Known Issues: Calendar events might end not appear on the appropriate dates for the test server due to a bug that is being investigated. Scrolling can be broken if the size exactly the size of the window.



Posted by: EQ Dev on 25 April 2017 @ 10:52 am CDT

Game Update Notes: April 25, 2017

April 25, 2017 _____________________ *** Miscellaneous *** - The dynamic zone disconnects issue has been addressed. We will continue to monitor the affected zone systems for additional problems. - Server transfers should now work as they did before. The item will be available again on the marketplace within the next 12 hours. - Guildhall anchors: We have published a speculative fix for this and continue to need your reports if anchors are not functioning correctly. - The EverQuest Team



Posted by: EQ Dev on 25 April 2017 @ 10:45 am CDT

Live Update Bugs 04/25/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: RadarX on 24 April 2017 @ 4:39 pm CDT

Server Maintenance April 25th

All EverQuest Live Servers will be brought offline on Tuesday, April 25th, 2017 at 8:00 AM Pacific* for maintenance to address a zone crashing issue. Servers will be unavailable for approximately 3 hours. Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed. *Convert to your local time



Posted by: EQ Dev on 20 April 2017 @ 6:34 pm CDT

Hotfix notes April 20, 2017

*** Hotfix *** - Origin of the Cuniculus (Quest) - Removed spawn requirements on the first 4 eggs that made these items not spawn until Secrets of Faydwer.



Posted by: EQ Dev on 19 April 2017 @ 1:33 pm CDT

Live Update Bugs 04/19/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 18 April 2017 @ 1:44 pm CDT

Game Update Notes: April 19, 2017

April 19, 2017 _____________________ *** Highlights *** - Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking. See below for details. - Fixed an issue that caused boats to stop following their intended sailing paths. *** Items *** - Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window. - The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items. - Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement. - Corrected the lore text on Giant Dire Wolf Skin. - Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set. - Music Box: Neriak can now be placed in housing. It is possible to hear the song by interacting with the Music Box item and selecting the "Wind the Music Box" option. *** Quests And Events *** - Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary. - Prince Selrach Di'Zok (Raid) - It should now be possible to get the Maximum Anger Achievement. - Kor-Sha: The Kar'Zok (Raid) - Adds should no longer spawn after an event reset. - Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs. - Valdoon Paladin Epic 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun. - Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently. - Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. - Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now. - Jail Break! (Quest) - It is no longer possible to aggro Arias. - Fixed a problem that was preventing some Frostfell, Bristlebane Day, and anniversary NPCs from spawning during those events. - Plane of Health Heroic Adventures - Lowered the level of the weapon racks in Plane of Health heroic adventures so they can be killed at a reasonable pace by lower level characters. - Icons for alerts on many events will now show properly instead of displaying the hand reaching towards the heart spell icon. *** Spells *** - Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Magician - Firebound Alliance now focuses bolt target type spells in addition to single target type spells. - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier. - Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player. - Updated the description on all Empires of Kunark 'Alliance' spells to include more information about their 'Fulmination' effects. - Updated Empires of Kunark 'Alliance' spells to have stacking groups to correct a bug where multiple ranks of the same spell line could be placed on a target. - Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected. *** AA *** - Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell. - Rewrote the description for Stoicism to more clearly explain its effect. - Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target. - - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally', or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders. - Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself. - Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66% to 53-70%. - Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks. - Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency from 30% to 20%. - Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120% to 100%. - Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120% to 80-90%. - Made a number of adjustments to buffs that increase the damage of critical melee attacks. - - A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage. - - Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect. - - The following abilities and buffs have been modified to use this new effect: - - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills. - - - Bard - Thousand Blades now grants a non-cumulative increase. - - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the Berserker's health when the effect wears off. - - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed. - - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect. - - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase. *** NPCs *** - The feigned bone golems in Miragul's Menagerie adventures that can act as a short term pet should now work more reliably. *** Progression Servers *** - Temple of Veeshan (Raid) - Fixed some errors with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now. - Temple of Veeshan (Raid) - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ. - 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror. - 14th Anniversary NPCs now have descriptions under their names that are consistent with other Player Designed Mission quest givers. - Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha. - Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist. - Several Planes of Power era quests that were restricted to Lost Dungeons of Norrath have been changed so that they are restricted to Planes of Power. Some examples include the Restock High Quality Ore quests, the Storm Reaper Initiate Scimitar quest, and the Mace of the Stoutdeacon quest. - Progression servers will now automatically wipe all corpses from the game when an expansion that includes a level increase is opened. This is not retroactive for already unlocked expansions on existing progression servers but will activate going forward on existing progression servers and for all applicable expansions on new progression servers. - - This will happen when the following expansions unlock: The Ruins of Kunark, The Planes of Power, Omens of War, The Serpent's Spine, Secrets of Faydwer, Seeds of Destruction, House of Thule, Veil of Alaris, Rain of Fear, The Darkened Sea, and future expansions that include a level increase. - We've updated the expansion unlock required for many seasonal and anniversary events to run on progression servers. Most of these changes will result in events occurring on progression servers earlier than they were before, particularly the 5th-13th anniversary events. The current breakdown, roughly in calendar order: - - New Year - Omens of War - - Erollisi Day - Seeds of Destruction - - Brew Day - no restriction - - Bristlebane Day - Seeds of Destruction - - 5th anniversary fabled (NPCs in original EverQuest) - Gates of Discord - - 6th anniversary fabled (NPCs in Ruins of Kunark) - Dragons of Norrath - - 7th anniversary fabled (NPCs in Scars of Velious) - Prophecy of Ro - - 8th anniversary fabled (NPCs in Shadows of Luclin) - The Buried Sea - - 9th anniversary fabled (NPCs in Planes of Power) - Secrets of Faydwer - - 14th-18th anniversary Player Designed Missions - Rain of Fear - - 17th anniversary Faydwer Gnome Race - no restriction - - 17th anniversary Hate's Fury - The Broken Mirror - - 18th anniversary Tsaph's Day Off - Empires of Kunark - - Stomples Day - Planes of Power - - Hardcore Heritage Blackburrow - Secrets of Faydwer - - Hardcore Heritage Cazic-Thule - Secrets of Faydwer - - Hardcore Heritage Old Guk - Seeds of Destruction - - Hardcore Heritage Unrest - Seeds of Destruction - - Hardcore Heritage Crushbone - House of Thule - - Hardcore Heritage Permafrost - House of Thule - - Hardcore Heritage Mistmoore - Rain of Fear - - Hardcore Heritage Nagafen's Lair - Rain of Fear - - Hardcore Heritage NEW - Empires of Kunark - - Death, Death, Death! - Scars of Velious - - Living Legacy - Seeds of Destruction - - Stone Cold Summer - Veil of Alaris - - Nights of the Dead - Omens of War - - Raid, Raid, Raid! - Seeds of Destruction - - Frostfell - The Serpent's Spine *** Miscellaneous *** - Pickzones that lock will no longer suspend mercenaries. - Fixed an issue that caused boats to stop following their intended sailing paths. - In an effort to reduce the frustration caused by watery environments, melee attacks will no longer cause push back if the defender is in water. This applies to both PCs and NPCs. - Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking: - - The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills. - - The slash command /autoskill can also be used to toggle the automatic activation of these skills. - Fixed several grammatical errors related to tells and emotes. - Fixed an issue with purchasing Key Ring Slots. - Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue. *** UI *** - Added chat color and filtering options for 'You can't use that command' messages. - Added chat color and filtering options for combat ability and AA ability reuse time messages. *** Previously Updated *** - On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens. - Fippy's Revenge (Group) - Removed the despawn behavior from the NPCs in the instance. - Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced. - Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find. - The EverQuest Team



Posted by: Roshen on 18 April 2017 @ 1:09 pm CDT

Agnarr FAQ - POP Locked Progression Server - Coming Weds, May 24, 2017



Posted by: Roshen on 18 April 2017 @ 1:06 pm CDT

Agnarr FAQ - POP Locked Progression Server - Coming Weds, May 24, 2017



Posted by: RadarX on 17 April 2017 @ 9:45 pm CDT

Server Maintenance April 19th

All EverQuest Live Servers will be brought offline on Wednesday, April 19th, 2017 at 2:00 AM Pacific* for maintenance. Servers will be unavailable for approximately nine hours. Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed. *Convert to your local time



Posted by: EQ Dev on 12 April 2017 @ 12:00 pm CDT

Test Update 04/12/17 - Patch Notes and Discussion

April 19, 2017 _____________________ *** Items *** - Corrected a bug that caused heroic stats in the item display window to show their full value when they should have displayed an adjusted value depending on the 'modified' toggle in the window. - The innate benefit of Fiery Avenger, Fiery Defender, and Innoruuk's Curse that allows you to use the bash skill while wielding these weapons is now explicitly noted as a worn effect on these items. - Compressed Copper Stud and Golden Sage's Earring now use a higher tier Enhanced Minion spell, improving the pets of players wearing these earrings. You will need to summon a new pet to gain the benefits of this improvement. - Corrected the lore text on Giant Dire Wolf Skin. - Wrathful and Malevolent Hero's Forge armor pieces now have custom icons to help differentiate each set. *** Quests And Events *** - Fippy's Revenge (Group) - Increased the number of quest drops, Qeynosian Teeth and Scalps. However, note that NPCs may still be difficult to find. - Lceanium: Before the Siege (Group) - Fixed a bug that would prevent success on the "You Be The Hero" achievement if one of the invaders was killed by a mercenary. - Deepest Guk: The Curse Reborn (Raid) - The Scouts are now player friendly. They can be buffed and healed and cannot be aggroed or injured by PCs. - Valdoon Paladin 2.0 (Raid) - Lowered the minimum number of players necessary to request this raid from 10 to 6. - Wither and Decay (Raid) - The achievement "The Crazy Eight" should no longer have the chance to auto-fail immediately when the raid has begun. - Rebirth Leather Armor (Quests) - The four different kinds of jawbones that Spiritist Karina in Shadeweaver's Thicket requires for her quests will all drop more frequently. - Jail Break! (Quest) - Completing the task and clicking OK on the dialogue window will transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. In any edge case where this does not occur correctly, hailing Arias or waiting for up to a minute will also transport the character to the version of The Mines of Gloomingdeep with the fewest number of players. - Jail Break! (Quest) - Returning to an in-progress tutorial after camping out or a client crash should be handled more gracefully now. - Tsaph's Day Off (Quest) - Due to how simple the task is, the experience and point rewards are now reduced. - Hardcore Heritage versions of zones now all have "Reinforced" in the long name to help differentiate them. - Fixed a problem that was preventing some Frostfell NPCs from spawning during Frostfell. Fixed a problem that was preventing some Bristlebane Day NPCs from spawning during the Bristlebane Day celebration. Fixed a problem that was preventing some anniversary NPCs from spawning during the anniversary. *** Spells *** - Magician - Fixed a bug that prevented Monster Summoning pets from being reclaimed. - Magician - Converted Dyzil's Deafening Decoy and Rage of Zomm to swarm pets so that they can be used while your main pet is active. Rage of Zomm is now much costlier. - Made a change to Empires of Kunark 'Alliance' spells that deal damage and the Monk combat ability 'Curse of the Thirteen Fingers' so that the damage dealt by the 'Fulmination' of these abilities will now credit the appropriate player. - Increased the melee avoidance of all player pets. This increase will be most noticeable at high levels. Swarm pets were not affected. *** AA *** - Abilities that reduce the reuse time of spells will now impact the reuse time when first memorizing a spell. - Multiple Classes - Adjusted the default behavior of Doppelganger swarm pets so they will no longer spawn with more aggro than their owner when attacking a target. - - Swarm pets summoned by the Enchanter abilities 'Doppelganger', 'First Spire of Enchantment', 'Illusory Ally' or by the Bard ability 'Lyrical Prankster' are unchanged and will continue to act as temporary defenders. - Berserker - Dichotomic Rage has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Berserker - Fixed a bug with Rank 22 of Untamed Rage which caused the Azia buff to refresh itself rather than cycling through the Beza to Ena buffs before refreshing itself. - Monk - Increased the damage modifier of ranks 10-17 of Innate Innerflame from 52-66 to 53-70%. - Monk - Veteran's Wrath now offers higher returns from level 103 to 105. Note: This will cause all existing ranks of Veteran's Wrath to be refunded for monks. - Multiple - Rewrote the description for Stoicism to more clearly explain its effect. - Multiple - Paladin, Shadowknight, Warrior - Reduced the base damage reduction percent of Defensive Proficiency to 20% from 30%. - Ranger - Dichotomic Fusillade Strike has been flagged non-focusable to exempt it from the benefits of Scarlet Cheetah Fang. - Shadowknight - Reduced the damage modifier of rank 17 of Innate Darkblade from 120 to 100%. - Warrior - Reduced the damage bonus modifier of Two-Handed Proficiency from 110-120 to 80-90. - Made a number of adjustments to buffs that increase the damage of critical melee attacks. A new spell effect has been implemented to grant a non-cumulative bonus to critical melee attack damage. Buffs that have been modified to use this new effect will only impart the highest bonus of all current buffs that use this new spell effect. The following abilities and buffs have been modified to use this new effect: - - All - Glyph of Destruction and Glyph of the Cataclysm now grant a non-cumulative increase to all melee skills rather than a cumulative bonus to the primary weapon skills. - - Bard - Thousand Blades now grants a non-cumulative increase. - - Berserker - Savage Spirit now grants a non-cumulative increase to all melee skills rather than a cumulative bonus to 2-Handed weapon skills and Frenzy. Additionally, all ranks will now consume 25% of the berserker's health when the effect wears off. - - Paladin - Valorous Rage now grants a non-cumulative increase. Additionally, the effectiveness of the critical damage portion ability has been reduced from 75-400% to 45-200%, the effectiveness of the weapon delay reduction effect has been reduced from 13-45% to 10-25%, and the ability has been flagged non-focusable so that its duration will be a static 1 minute. The portion of this ability that reduces healing focus has been removed. - - Shaman - Fateseer's Boon and Prophet's Gift of the Ruchu now grant a non-cumulative effect. - - Warrior - Savage Onslaught, Savage Assault, Brutal Onslaught Disciplines, and Heroic Rage now grant a non-cumulative increase. *** Progression Servers *** - Temple of Veeshan (Raid) - Fixed some error with the spawning of some of the bosses (Gozzrem, Eashen, and Ikatiar) on progression servers. They should spawn and give lockouts as expected now. - Temple of Veeshan Raid Instances - The lockout for the Halls of Testing Drakes should no longer compound with each kill in the same DZ. - 16th Anniversary quest givers will spawn on progression servers when Rain of Fear has unlocked on the server, instead of requiring The Broken Mirror. - - 14th Anniversary NPCs now have alt tags that are consistent with other Player Designed Mission quest givers. - Magics of Fear (Quest) - Sarviksa Tiths no longer has a restriction that prevents her from spawning until Legacy of Ykesha. - Bosses will no longer apply a Mark of the Old Ways debuff to pets if there are 10 or fewer pets on their hatelist. *** Miscellaneous *** - Pickzones that lock will no longer suspend mercenaries. - Fixed an issue that caused boats stop following their intended sailing paths. - In an effort to reduce the frustration caused by watery environments melee attacks will no cause push back if the defender is in water, this applies to both PCs and NPCs. - Added the ability for level 61 and higher level players to automatically activate basic combat skills (Backstab, Bash, Frenzy, Kick, Tiger Claw, etc) while auto-attacking: - - 1. The hold-right click menu for combat skill hot buttons now has an 'Auto Activate' toggle to enable/disable the automatic activation of these skills. - - 2. The slash command /autoskill can also be used to toggle the automatic activation of these skills. - Fixed several grammatical errors related to tells and emotes. - Fixed an issue with purchasing Key Ring Slots. - Achievement reward sets that grant only money, quest AA abilities (ex. Banestrike), titles, flags, alternate currency, or faction points will now be claimed automatically rather than first going into the pending reward queue. *** UI *** - Added chat color and filtering options for 'You can't use that command' messages. - Added chat color and filtering options for combat ability and AA ability reuse time messages. *** Previously Updated *** - On progression servers, the Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, and Tome of Stonewall Discipline will be available when Gates of Discord opens. - Tome of Spirit of Rage Discipline, Tome of Healing Will Discipline, andTome of Stonewall Discipline are available when Gates of Discord opens. - Fippy's Revenge (Group) - Removed the despawn behavior from the NPC's in the instance. - The EverQuest Team



Posted by: EQ Dev on 12 April 2017 @ 12:00 pm CDT

Test Update 04/12/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 23 March 2017 @ 12:34 pm CDT

Live Update Bugs 03/22/17

Delving into Frostcrypt : Killed all 3 named and we didn't get the drop to open the door."
This was hotfixed shortly after your post.



Posted by: EQ Dev on 22 March 2017 @ 8:08 pm CDT

Hotfix notes March 22, 2017

*** Hotfix *** - Delving into Frostcrypt (18th Anniversary) - The items required to finish this mission are now dropping properly. Talk to Sionachie Heartsinger in the Plane of Knowledge to begin!



Posted by: EQ Dev on 22 March 2017 @ 1:17 pm CDT

Live Update Bugs 03/22/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 21 March 2017 @ 3:38 pm CDT

Game Update Notes: March 22, 2017



Posted by: EQ Dev on 16 March 2017 @ 6:49 pm CDT

Test Update 03/16/2017 - Discussion

Test is currently being updated with our current Live build. There are no new patch notes at this time. Everything should now match Live.



Posted by: EQ Dev on 16 March 2017 @ 1:14 pm CDT

Live Update Bugs 12/14/16

Please move player support issues to the appropriate forum. This thread is for new bugs with the December update, not for discussion.



Posted by: RadarX on 16 March 2017 @ 12:46 pm CDT

Server Restarts March 16th

All servers will be restarted in just a few minutes to address an outstanding issue with the free heroic character promotion. Downtime is anticipated to be less than one hour.



Posted by: EQ Dev on 15 March 2017 @ 8:30 pm CDT

Server Maintenance March 15th @ 7PM PT

All EverQuest Live Servers will be brought offline on Wednesday, March 15th, 2017 at 7PM Pacific* for additional maintenance. We expect that servers will be unavailable for up to three hours. Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed. *Convert to your local time



Posted by: EQ Dev on 15 March 2017 @ 5:02 pm CDT

Live Update Bugs 03/15/17

The lag on tells, chat channels, zoning, raid window movements, and banners and friends list is worse than ever. This is constantly taking 30+ seconds for game to respond or tells to go through. I would say every person on AB server is well aware of this problem having experienced it for months, but tonight has been acute to say the least."
We just tested this a few minutes ago and can't reproduce lag on general channels, tells, or zoning. Do you have any more details?



Posted by: EQ Dev on 15 March 2017 @ 1:13 pm CDT

Live Update Bugs 03/15/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: RadarX on 14 March 2017 @ 12:53 pm CDT

Updated: Server Maintenance March 15th

All EverQuest Live Servers will be brought offline on Wednesday, March 15th, 2017 at 6:30AM Pacific* for maintenance. Servers will be unavailable for approximately five and a half hours. Update notes can be located here. Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed. *Convert to your local time



Posted by: EQ Dev on 14 March 2017 @ 12:39 pm CDT

Game Update Notes: March 15, 2017



Posted by: RadarX on 10 March 2017 @ 4:55 pm CST

Help Us Celebrate 18 Years!

It's hard to believe that eighteen years ago, EverQuest was getting ready to launch!?Help us celebrate this year by sharing screenshots of what you love about the game.?Post images of your character, your favorite zone, or any exciting moment and tell us your story!



Posted by: EQ Dev on 9 March 2017 @ 4:33 pm CST

Test Update 03/08/17 - New Bugs Only

Test should now be up and unlocked, thanks again for your patience!



Posted by: EQ Dev on 9 March 2017 @ 1:48 pm CST

Test Update 03/08/17 - New Bugs Only

This is a reminder that this thread is for new bugs only with the test update. Not for discussions.



Posted by: EQ Dev on 9 March 2017 @ 12:54 pm CST

Test Update 03/08/17 - New Bugs Only

We are aware of the shared bank issue and will be bringing down Test soon to investigate. There will be a database rollback to before the update, we do not have an estimate of how long servers will be down.



Posted by: EQ Dev on 8 March 2017 @ 6:36 pm CST

Test Update 03/08/17 - Patch Notes and Discussion

This downtime for this update is taking longer than expected. We'll keep you posted. Edit: Servers are now up and unlocked. Thank you for your patience!



Posted by: EQ Dev on 8 March 2017 @ 2:29 pm CST

Test Update 03/08/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 8 March 2017 @ 2:28 pm CST

Test Update 03/08/17 - Patch Notes and Discussion

March 08, 2017 _____________________ *** Items *** - Corrected the spelling of Hero's Band. - Extruded Underfoot Diamond now stacks to 100. - Added Brass Resonance to Circlet of Umbra and the Invested Circlet of Umbra. - Corrected the description on a number of items that are no longer used in tradeskills but do not have a item conversion option. *** Tradeskills *** - The tradeskill trainers in Crescent Reach will train you in their recipes if you are above the skill that the training offers. - The merchants in Abysmal Sea that offer the free tradeskill quests to help them and eventually give you the secrets to refining items will now train you in their recipes and the recipes of the quests that require item turn ins when you request the quest from them and you have earned the refinement ability. - Jewelers can now select their jewelry tool using the convert item button as well as their jewelry bag. *** Quests And Events *** - Run, You Fools! (Group) - Fixed an issue that could cause the completion of the "By The Power of Dead Skulls" achievement in this mission to be unreliable. It should be more reliable now. If you let Taros to get the final hit on enough targets, you should get the achievement. - The heroic adventures On Behest of the Emperor and Others' Things no longer share a replay timer. - The Prince (Raid) - Added specific message when the Prince has become fully enraged. - Unstable Creation (Raid) - This longer requires 18 players to trigger once House of Thule has been open on that server for 3 months or more. - The Blade of Sirrik (Quest) - The Gleaming Serrated Blade can now drop from any black reaver in the City of Mist. - Fippy is restless again. Find a sloshed gnoll in plane of knowledge to give Fippy a hand. Squarl, Heartfire, Grogers, Donaskz, Bonefork, Zehn, Folkar, Niteshaid, Oruatyrim, Wilbus, Spiffy, and Grand, members of Silent Redemption and one friend form the Brell server helped design this mission at SOE Live. - Lowered the level of the ballista in one of the Plane of Health errands to make it so they can be killed at a reasonable pace by lower level characters. - Wanderer Astobin in the Plane of Knowledge now offers Spell: Instinctual Panic as one of the rewards for an Ethereal Parchment. - Thin Strands of Golden Silk should drop on non-progression servers. - Lost Dungeons of Norrath reward points have been increased for more difficult adventure types. - - Kill count type adventures have not changed. - - Collect type adventures now reward 20% more points. - - Boss type adventures now reward 50% more points. - - Hostage rescue type adventures now reward 75% more points. *** Spells *** - Fixed an issue where pets summoned with certain levels of Enhanced Minion had incorrect Cloaks of Enhancement equipped: - - Beastlord, Magician, and Necromancer pets between level 86 and 105 with Enhanced Minion XV and XVI - - Beastlord, Magician, and Necromancer pets between level 81 and 85 using Enhanced Minion VII - XII - - Magician and Beastlord pets between level 71 and 75 using Enhanced Minion I and II - Druid - Reduced the efficiency of some Damage over Time spells that were combined in last month's update. - Druid - Lowered the damage dealt by all spells in the Chill of the Natureward line. - Shaman - Converted Falhotep's Malosenia and Livio's Malosenia to cast the highest rank you know of their component spells. You will now be charged the correct cost for the DoT they use. Higher ranks of these spells have lower recast times. - Shaman - DoT spells that were consolidated in the last update are now less efficient and will do less damage than before. They will still do substantially more damage than before they were consolidated. - Shaman - Corrected a problem that made Sephry's Malady (and earlier spells in the line) do less damage per tick than Breath of Hemocoraxius (and earlier spells in that line). *** AA *** *** NPCs *** - It is no longer possible to spawn infinite black reaver NPCs in City of Mist by setting up a situation where the encounter cannot spawn the unique NPC because it's already up. *** Mercenaries *** *** Collections *** *** Progression Servers *** - Event NPCs in Veksar, The Halls of Betrayal (ChardokB), The Caverns of Exile (SoldungC), and The Plane of Mischief will be treated as bosses. *** Miscellaneous *** - Players can now get onto the floating ruins of Atrebe's Lab while in the non-instance version of Korsha (not applicable for raids). - Veksar, The Halls of Betrayal (ChardokB), and The Caverns of Exile (SoldungC) now have load balancing enabled. - All Legacy of Ykesha zones have load balancing enabled. - The number of characters necessary to trigger a new load balanced zone (pickzone) has been adjusted to better reflect the amount of combatable population in each zone. In the vast majority of cases, the threshold has been lowered, meaning it will be easier to trigger the new pickzone, requiring fewer characters in a zone to do so, than before the update. - Additionally, when a pickzone's population drops below the threshold, it may lock. Players will be alerted when a pickzone locks and will have 15 minutes to leave the zone before it closes. If players do not leave, they will get ported to the main zone after the time expires. - Fixed an issue that could cause Address Book files with invalid names to get generated in the client directory. - Fixed an issue where the LF Players information wouldn't properly display for the guild that is looking for players. Search Guilds was unaffected and would still show the guild in the search results. - Changed the Chat color description for 'Membership Restriction Messages' to 'System Messages' to properly reflect what they're actually used for. This aligns with the Chat Filter 'System Messages'. *** UI *** - Added the item overflow window available through /itemoverflow. This window will be utilized in the future. - Fixed a bug that could cause an item description to not properly appear for some abilities. - Added the ability to enable the display of timestamps in your chat windows. - - The display of timestamps defaults to off but can be customized per window. - - Available formats are hh:mm:ss, hh:mm, or mm:ss. - - The default color of timestamp text matches the color of the chat channel it corresponds to. This setting can be toggled and the timestamps can instead display in a uniform custom color per window. - - Tell windows can also have their timestamp settings customized like normal chat windows. - Fixed a crash issue when a character had too many zone lockouts. *** Previously Updated *** - Some spells that should be available when Planes of Power opens are now available when Planes of Power opens on progression servers. - Phinigel - Fixed an issue that was causing an inability to access to Plane of Hate instance on Phinigel. - Changed - EQUI.xml EQUI_ItemOverflowWnd.xml - The EverQuest Team



Posted by: RadarX on 7 March 2017 @ 6:50 pm CST

Updates to Load Balancing Zones (AKA Pickzone)



Posted by: EQ Dev on 1 March 2017 @ 3:43 pm CST

Test Update 03/01/2017

Today, Test will be updated with our latest internal build to help us with combat testing for some new Anniversary content. There are no new patch notes at this time.



Posted by: EQ Dev on 28 February 2017 @ 5:44 pm CST

Hotfix notes February 28, 2017

*** Hotfix *** - Phinigel - Fixed an issue that was causing an inability to access to Plane of Hate instance on Phinigel.



Posted by: EQ Dev on 24 February 2017 @ 6:29 pm CST

Hotfix notes February 21, 2017

This happened on Tuesday, 2/21/17. *** Hotfix *** - Chardok - Fixed an error with the experience setting in the new Chardok for Empires of Kunark. Experience gain should return to previous, higher, values. - Some spells that should be available when Planes of Power opens are now available when Planes of Power opens on progression servers. - Nureya will always return the Orb of Night from her quest instead of being stingy and giving it only rarely. - Dajrool Waggletongue is now indifferent so there can be no faction difficulties when attempting to speak to him or complete his quests. - Thin Strands of Golden Silk should drop on non-progression servers.



Posted by: klanderso on 24 February 2017 @ 4:31 pm CST

Real Estate Item Restoration on Test

Hey folks! I've been a GM (for pretty much all of our games) for 6+ years, but now I'm a programmer on the EverQuest development team! Onto the restores: Some of you may remember Hludwolf posting about real estate items being restored in the future (post's here), and today is that day. The only items that I'll be restoring are epic weapons, marketplace purchases, and non-recoverable items (like trophies) that were placed on plots and then lost because of that real estate issue. If you're missing something that falls under those categories, you can either send me a message (include a list of the items you're missing, as well as your in-game name on Test) or send me a tell in-game (I'll try to be online as Klanderso during normal business hours). Please don't try to get free stuff, as everything will be checked and double-checked to make sure everyone gets back the correct items. This service is being offered for a limited time, I'll only be doing this through the end of next week (03/03/17), make sure to shoot me a message sooner rather than later! Edit: The window for these item restores is now closed. Thanks everyone!



Posted by: Roshen on 16 February 2017 @ 1:36 pm CST

Don't Miss Huge Savings on Selected Marketplace Items, Before They're Gone



Posted by: EQ Dev on 15 February 2017 @ 1:52 pm CST

Live Update Bugs 02/15/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 15 February 2017 @ 1:33 pm CST

Game Update Notes: February 15, 2017

At the moment, the in-game patch notes are a slightly older version. This version here on the forums is the most up to date.



Posted by: EQ Dev on 14 February 2017 @ 8:57 pm CST

Game Update Notes: February 15, 2017

February 15, 2017 _____________________ *** Highlights *** - Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests. - The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved. - Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible). - Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines. - Mercenary equipment has been simplified and improved. - Level 100+ mercenaries have had their base stats improved. - Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. *** Items *** - Several items with typos in the names no longer have typos. - The charms Burnt Effigy of Tsaph Katta and King's Key will now include group currency in their calculations as intended. - Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon's Tooth, and Petrified Egg) where the Droga mission "The Summoning of Droga" was not counting towards the charms' stats. Additionally, Petrified Egg will now give more weight to group content than raid content, though raid content is still required for maximum potential. - Bag tokens are now convertible items. Click the convert button to turn it into a bag. This is a one-way conversion. *** Quests And Events *** - The Kar'Zok (Raid) - Beetles and frost spheres should no longer hang around after successfully defeating the Kar'Zok raid in Kor-Sha. When the Kar'Zok event resets, the on-screen message will now be correct. - The Kar'Zok (Raid) - Fixed an issue that was causing the Unstable Potion to not work properly. - Completing Kor-Sha raids will now activate the next available raid correctly. - Erollisi Day (Event) - Corrected the placement on three collection spawn locations that became inaccessible behind a locked door in Halas. - Crusader's Test of the Lord(Quest) - The elusive goblin penkeeper has returned to the Frontier Mountains. - Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests. - Fixed issues with the Substance Delivery Device used for quests in Droga. - The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved: - - Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby. - - Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete. - - The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. The bonus task now offers approximately the same amount of experience as just completing the Heroic Adventure. - - The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure. - - Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for. - - The bonuses for the tasks 'Into the Hills', 'Scouting Ahead', and 'Disrupting the Ritual' have been removed from the list of possible adventures that bonuses are granted for. - - The number of daily bonus tasks offered per day has been reduced from four to two. - Lost Dungeons of Norrath changes: - - Hostages will be less likely to be stopped by nearby monsters as they are fleeing, unless the monsters are very close by. - - Hostage movement speed has been increased. - - Hostages will not be stopped by most non-combat NPCs. - - The kill percentage necessary to trigger the boss in boss adventures or to allow the hostage to escape in hostage adventures has been lowered slightly. - - Collection adventure items will no longer be seeded on NPCs that do not leave a corpse. - - The "bad luck" item seeding script will more accurately determine the location nearest to the adventuring party when seeding an additional collection item during an adventure. - - The "bad luck" item seeding script will no longer seed additional collection items when no one is in the zone or when NPCs aren't being actively killed. *** Spells *** - Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target. - - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil. - Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible). - The following lines were consolidated: - - Sunscorch (Vengeance of the Wild to Sunflash) - - Stinging Swarm (to Horde of Aculeids) - - Flame Lick (to Consuming Sunray) - - Nature's Blazing Wrath (to Nature's Fiery Wrath) - - Gelid Moonbeam (to Argent Moonbeam) - - Chill of the Natureward (to Chill of the Copsetender) - Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds. - Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways: - - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity. - - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time. - - All spells had the additional hate modifier removed. - - All spells now have their own mana cost in addition to the base mana costs of the triggered spells. - Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines. - Shaman - Removed the recast time from the Undaleen's Venom line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Blood of Saryrn line of DoTs. - Shaman - Removed the recast time from the Nargul's Malady line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Breath of Ultor line of DoTs. - Shaman - Vengeance of Sholoth, Vengeance of Anguish, and Vengeance of Woe have been extended to four ticks rather than two. - Added an innate defensive effect that reduces incoming damage to all pets focused with Enhanced Minion I or higher. This effect will increase in power with greater ranks of focus. *** AA *** - Necromancer & Shadowknight - Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark. - Beastlord - Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty. - Enchanter - Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell. *** NPCs *** - The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies, with one exception: the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days. - A goblin in Nurga was spawning outside the world. He is now back at home. - Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values. *** Mercenaries *** - Mercenary equipment has been simplified and improved: - - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items. - - Vendors that sell mercenary equipment now sell the newer items. - - The stats for all levels of mercenary equipment have been improved significantly. - - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer. - - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment. - - Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures. - Level 100+ mercenaries have had their base stats improved: - - Increased the total HP and evasion of tank mercenaries - - Increased the evasion of healer mercenaries - - Increased the evasion, offense, and HP of melee damage mercenaries - - Increased the evasion of spell damage mercenaries - Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item. - Healer and damage caster mercenaries will now update their target when casting spells. This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary. - Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier. - Additional ranks of Mercenary Alternate Advancement abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement abilities have been improved: - - Increased the effectiveness of Furious Wrath from 1% to 2% per rank - - Increased the effectiveness of Subtle Magic from 2% to 3% per rank *** Progression Servers *** - Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal. - Trooper's Pike - The froglok outlander that drops the "Barsh" Froglok Head has returned to the Swamp of No Hope. - Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era. - Small Bricks of Titanium are now available on progression servers when Velious unlocks. - Loren Thu'Leth's purchasable items are now restricted to the expansions in which they should be unlocked. - Fixed a bug where Agents of Change in pickzones would fail to send you to an instance. - Hateplane 2.0's Agent of Change instance will become available when LDoN unlocks on the server. - Bite of the Shissar items have been restricted to the unlocking of Underfoot. *** Miscellaneous *** - Guild Looking for Player and Player Looking for Guild should now again persist across world restarts. - Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will: - - Transfer any player corpses to the base zone and any new corpses created when you release from hover mode will get moved to the base zone immediately. - - Block entry and will be removed the from the /pick options. - - Start despawning mercenaries. - You will now see the mount and illusion key ring features as active immediately after purchasing, without the need to zone or relog. - Invalid reward sets should no longer display in your list of pending rewards. - Corrected some default text that contained duplicated punctuation. - Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone. This addresses the issue with Agents of Change in the Plane of Tranquility. - The Plane of Tranquility now has load balancing enabled. - When there is a world experience modifier in effect, experience messages will now reflect a bonus. *** UI *** - Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab. - - Additionally, Mercenary Armor Class and Attack will now display their component parts, and a mercenary's heroic stats are now displayed. - Completing certain achievements will no longer automatically generate messages if you have enabled social sharing. - - Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages. - - A button to quickly access the social sharing window has been added to the EQ button command list. - When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command. - Changed - EQUI_Inventory.xml *** Previously Updated *** - Queen Velazul Di'Zok (Raid) - The popup message for Queen Velazul Di'Zok's Doomlight ability will now take precedence over her Reflective Scales ability. - The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken'tlar. - Plane of Time NPCs will now use the Mitigation of the Mighty buff. - Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants. - The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks. - Warrior Epic 2.0 changes: - - A chat message will indicate when Larnik the Recluse spawns. - - The messages showing the direction of Larnik the Recluse will occur twice as frequently. - - The messages showing the direction of the Blackfall Borer will occur twice as frequently. - Corrected an issue that caused the tunnels to The Broodlands in Lavastorm to be blocked even after the launch of Dragons of Norrath. - The EverQuest Team



Posted by: EQ Dev on 8 February 2017 @ 2:16 pm CST

Test Update 02/08/2017 - Patch Notes and Discussions

This is happening now. Estimated downtime is 1.5 hours.



Posted by: EQ Dev on 8 February 2017 @ 12:17 pm CST

Test Update 02/08/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 8 February 2017 @ 12:15 pm CST

Test Update 02/08/2017 - Patch Notes and Discussions

February 8, 2017 _____________________ *** Items *** - Several items with typos in the names no longer have typos. - The charms Burnt Effigy of Tsaph Katta and King's Key will now include group currency in their calculations as intended. - Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon's Tooth, and Petrified Egg) where the Droga mission "The Summoning of Droga" was not counting. Additionally, petrified Petrified Egg will now give more weight to group content than raid content, though raid content is still required for maximum potential. *** Quests And Events *** - Queen Velazul DiZok (Raid) - The popup message for Queen Velazul DiZok's Doomlight ability will now take precedence over her Reflective Scales ability. - Fixed issues with the Substance Delivery Device used for quests in Droga. - Beetles and frost spheres should no longer hand around after successfully defeating the Kar'Zok raid in Kor-Sha. When the Kar'Zok event resets, the on-screen message will now be correct. - Completing Kor-Sha raid 1 will activate raid 3 if there is already a lockout on raid 2. - Fixed an issue that was causing the Unstable Potion in the first Kor-Sha raid to not work properly. - The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved: - - Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby. - - Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete. - - The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. (The bonus task now offers approximately the same amount of experience of just completing the Heroic Adventure.) - - The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure. - - Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for. - - The bonuses for the tasks 'Into the Hills', 'Scouting Ahead', and 'Disrupting the Ritual' have been removed from the list of possible adventures that bonuses are granted for. - - The number of daily bonus tasks offered per day has been reduced from 4 to 2. - The three love letters collection items behind the locked door in the Halas courtyard no longer spawn. - Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests. *** Spells *** - Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target. - - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil. - Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible). The following lines were consolidated: - - Sunscorch (Vengeance of the Wild to Sunflash) - - Stinging Swarm (to Horde of Aculeids) - - Flame Lick (to Consuming Sunray) - - Nature's Blazing Wrath (to Nature's Fiery Wrath) - - Gelid Moonbeam (to Argent Moonbeam) - - Chill of the Natureward (to Chill of the Copsetender) - Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds. - Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways: - - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity. - - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time. - - All spells had the additional hate modifier removed. - - All spells now have their own mana cost in addition to the base mana costs of the triggered spells. *** AA *** - Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark. - Beastlord - Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty. - Enchanter - Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell. *** NPCs *** - The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies. With one exception... the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days. - A goblin in Nurga was spawning outside the world. He is now back at home. - Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values. *** Mercenaries *** - Mercenary equipment has been simplified and improved: - - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items. - - Vendors that sell mercenary equipment now sell the newer items. - - The stats for all levels of mercenary equipment have been improved significantly. - - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer. - - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment. - - Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures. - Level 100+ mercenaries have had their base stats improved: - - Increased the total HP and evasion of tank mercenaries - - Increased the evasion of healer mercenaries - - Increased the evasion, offense, and HP of melee damage mercenaries - - Increased the evasion of spell damage mercenaries - Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item. - Healer and damage caster mercenaries will now update their target when casting spells. - - This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary. - Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier. - Additional ranks of Mercenary Alternate Advancement Abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement Abilities have been improved: - - Increased the effectiveness of Furious Wrath from 1% to 2% per rank - - Increased the effectiveness of Subtle Magic from 2% to 3% per rank *** Progression Servers *** - Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal. - Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era. - Small Bricks of Titanium are now available on progression servers when Velious unlocks. - Bite of the Shissar items have been restricted to the unlocking of Underfoot. - Plane of Time NPCs will now use the Mitigation of the Mighty buff. - Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants. - Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones. - The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens. - The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers. - The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it. - Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. - The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers. - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers. - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones. - The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks. - Hateplane 2.0's Agent of Change instance will not become available until LDoN unlocks on the server. *** Miscellaneous *** - Guild Looking for Player and Player Looking for Guild should now again persist across world restarts. - Load balanced (/pick) zones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will: - - Transfer all player corpses to the base zone and any new corpses will get moved to the base zone immediately. - - Block entry to the zone and will be removed the from the /pick options. - - Start despawning mercenaries is there are any in the zone. - You will now see the mount and illusion key ring features as active immediately after purchasing without the need to zone/relog. - Invalid reward sets should no longer display in your list of pending rewards. - Corrected some default text that contained duplicated punctuation. - Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone. - The Plane of Tranquility now has load balancing enabled. - When there is a world XP modifier in effect, the experience message when killing NPCs will now state that 'You gain experience (with a bonus)!' instead of the standard XP gain message. *** UI *** - Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab. - - Additionally, Mercenary Armor Class and Attack will now display their component parts and a mercenary's heroic stats are now displayed. - Completing certain achievements will no longer automatically generate messages if you have enabled social sharing. - - Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages. - - A button to quickly access the social sharing window has been added to the EQ button command list. - When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command. - Changed - EQUI_Inventory.xml *** Previously Updated *** - The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar. - Plane of Time NPCs will now use the Mitigation of the Mighty buff. - Bite of the Shissar items have been restricted to the unlocking of Underfoot. - Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants. - The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks. - The EverQuest Team



Posted by: EQ Dev on 1 February 2017 @ 6:06 pm CST

Test Server Maintenance 02/01/17

The maintenance on one of the zone machines is taking longer than expected and the server will be back up as soon as possible. Thank you for your patience.



Posted by: Roshen on 27 January 2017 @ 1:51 pm CST

Sense Heading - Progression Server Changes

Unsticking and locking this thread. We have an update for players on this topic. Feel free to continue conversations in the thread here: https://forums.daybreakgames.com/eq/index.php?threads/sense-heading-progression-server-unlocks-2017.238051/



Posted by: Roshen on 27 January 2017 @ 1:47 pm CST

Sense Heading - Progression Server Unlocks 2017



Posted by: EQ Dev on 24 January 2017 @ 11:16 am CST

Live Update Bugs 01/24/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 20 January 2017 @ 6:29 pm CST

Test Update 01/20/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 20 January 2017 @ 6:28 pm CST

Test Update 01/20/17 - Patch Notes and Discussions

January 20, 2017 _____________________ *** Quests & Events *** - Queen Velazul Di`Zok (raid) - The popup message for Queen Velazul Di`Zok's Doomlight ability will now take precedence over her Reflective Scales ability. - Crusader's Test of the Lord - The elusive goblin penkeeper has returned to the Frontier Mountains. - Warrior Epic 2.0 changes: - - A chat message will indicate when Larnik the Recluse spawns. - - The messages showing the direction of Larnik the Recluse will occur twice as frequently. - - The messages showing the direction of the Blackfall Borer will occur twice as frequently. *** Progression Servers *** - Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal. - Trooper's Pike - The froglok outlander that drops the "Barsh" Froglok Head has returned to the Swamp of No Hope. - Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era. *** Miscellaneous *** - Corrected an issue that caused the tunnels to The Broodlands in Lavastorm to be blocked even after the launch of Dragons of Norrath. - The EverQuest Team



Posted by: EQ Dev on 18 January 2017 @ 11:39 am CST

Live Update Bugs 01/18/17

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 17 January 2017 @ 2:15 pm CST

Game Update Notes: January 18, 2017

January 18, 2017 _____________________ *** Highlights *** - Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion': - - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details). *** Items *** - Increased the spell damage on some pieces of Selrach's armor so there is not a downgrade on the set between it and Cohort's armor. - Corrected the name of the focus effect on Velazul's Soulrender Breastplate to be 'Deflection Discipline Duration' rather than 'Focused Arrowrain Fury'. - Corrected a bug that prevented a number of Empires of Kunark items with activated spells from unlocking the correct passive Alternate Advancement ability. - Mana of the Sarnak Compressor is now an eight slot container, allowing it to be used as an alternative for players without skills in tradeskills. *** Quests And Events *** - Atrebe's Vault (Raid and Group) - It should no longer be possible for the event to spawn NPCs when the raid is not in progress, for example shortly after a success or reset. - Maestro of Rancor (PoP Era, Hateplaneb) (Raid) - Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick. - Innoruuk (PoP Era, Hateplaneb) (Raid) - It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely. - Atrebe Sathir (Raid) - Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance. - The Crystal Bloom (Group) - Wary ol' Krange, wary though he may be, has returned to the Korascian Warrens. - Karana the Rainkeeper (Raid) - Restored a dialog that was intended to take place between Askr the Lost and Karana at the conclusion of this event. - Drogan Toes - The first step will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar. - Drogan Toes - Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains. - Queen Velazul Di`Zok (Raid) - Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales. - The quest Guilds and the Guild Lobby again work correctly. - Faldor Hendrys has returned from an over-a-decade-long vacation and can again be found in North Qeynos. - Fixed some dialogue errors with Ralla Merow'shu in Chardok. She should now properly give out the quest Their Own Medicine. - Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul's Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon. - The brazier teleporters in Solusek Ro's Tower will no longer give a character a flag if they already have one. This should reduce lag and confusion. - The items necessary to spawn Captain Krasnok in Hate's Fury can now be acquired much more easily. - Fixed some issues with the Avatar of Wind, Avatar of Dust, Spider and 'Turkeybee' events in Plane of Air. - Fixed an issue that was causing the Unstable Potion in the first Kor'Sha raid to not work properly. *** Spells *** - Improved messaging when a spell that you have cast has been overwritten: - - Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten. - - The message 'Your Spellname spell on Target has been overwritten.' replaces the message 'Your Spellname spell has worn off of Target.' when your spell is overwritten by another spell. - - This message will not display when a spell that you cast on yourself is overwritten by yourself. - Bard - Increased the damage dealt by all four 'Chant' DoT/Debuff lines of spells. - Bard - Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs. - Wizard - Corrected an issue that caused the Vortex Effect debuff triggered from the Shocking Vortex line of spells to fade earlier than intended. *** AA *** - Fixed a bug with rank 4 of Trophy Collector that prevented it from functioning. *** NPCs *** - Many of the nobles in Kael Drakkel have shed their cumbersome armor and waxed their mustaches to return to the refined appearance they had pre-2005. *** Progression Servers *** - Fixed issue that could cause triggered bosses in Velious raid instances to spawn on zone up. Now they should not. - Fixed several instances that would cause characters to be teleported to base zones instead of the instance, such as in Planes of Nightmare and Torment. - Respawns should no longer happen in Phinigel progression server instances, except where they are important to boss fights. - Vulak, Avatar of War, and Bazzt Zzzt in Phinigel progression server instances will no longer be up on zone startup and will have to be triggered using the expected method. - Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones. - - The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens. - - The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers. - - The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it. - - Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. - - The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers. - - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers. - - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones. - Many Spell Research recipes are now restricted to an expansion at least three expansions after the spell itself is available. *** Miscellaneous *** - Enabled the free trade ruleset for items on Brekt. - Enabled character transfers to Brekt, except from Firiona Vie. - Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air. - Updated attack messaging for a number of NPCs races so that some creatures will 'sting, slice, maul, or claw' rather than 'hit'. - Fixed an issue with fear spells that would often result in a zone crash. Occurred most commonly in the Revisited Plane of Fear. - Made various fixes to punctuation and spelling: - - Added missing direct address comma to many NPC phrases. - - Added missing comma to set off speaker's tag for say and shout. - - Corrected several misspellings of Cazic-Thule. - - Added terminating punctuation to /yell texts. - Many Planes of Power zones now have load balancing enabled. - Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted. - Addressed an issue that was causing standard guild halls to not properly spawn. - Fixed a typo in the faction name Drusella Sathir. - Mitigation armor class granted from buffs will now function the same for players, player summoned pets, and mercenaries in that it will be subject to the armor class 'soft cap'. - - This corrects an issue seen on the test server where player summoned pets and mercenaries had their total mitigation AC impacted by the soft cap. *** UI *** - Added a velocity label to the stats page of the inventory window which will display your current movement speed. - Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities. - Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy': - - The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat. - - The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat. - Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion': - - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations. - - The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat. - - The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat. - - Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value. - Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'. - - Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting. - Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on. - Changed - EQUI_AAWindow.xml EQUI_Inventory.xml *** Previously Updated *** - Fixed an issue that was preventing the Lceanium raid from working. - Atrebe's Vault (Raid) - All NPCs in the event will now tether if pulled outside of the main room. - Queen Velazul Di`Zok (Raid) - The event cleanup on success or failure should more reliably remove all adds in the event by not spawning adds as the event is resetting. - The Last Grove - The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods. - The Vex Thal instance on progression servers will again spawn the Vex Thal bosses. - The EverQuest Team



Posted by: EQ Dev on 11 January 2017 @ 2:06 pm CST

Test Update 01/11/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 11 January 2017 @ 2:04 pm CST

Test Update 01/11/17 - Patch Notes and Discussion

Updating the Test server today. January 11, 2017 _____________________ *** Items *** - Increased the spell damage on some pieces of Selrach's armor so there is not a downgrade on the set between it and Cohort's armor. *** Quests And Events *** - Maestro of Rancor (Raid) - Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick. - Innoruuk (Raid) - It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely. - Atrebe Sathir (Raid) - Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance. - In the task The Last Grove, The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods. - The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar. - Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales. - Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul's Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon. - Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains. *** Spells *** - Improved messaging when a spell that you have cast has been overwritten: - - Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten. - - The message 'Your Spellname spell on Target has been overwritten.' replaces the message 'Your Spellname spell has worn off of Target.' when your spell is overwritten by another spell. - Bard - Increased the damage dealt by all four "Chant" DoT/Debuff lines of spells. - Bard - Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs. *** Progression Servers *** - Corrected some Progression-server-only requirements for Planes of Power zones. They now behave as they did from the first time zone access was increased (just after Legacy of Ykesha) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones. - The Plane of Valor can now be entered at level 55 without other flags. This requirement lowers to level 46 when Dragons of Norrath opens. - The Halls of Honor requirement of level 62 to enter will now lower to 57 when Dragons of Norrath opens. Previously this would never be lowered on Progression servers. - The Temple of Marr can now be entered at level 62 without other flags. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it. - Drunder, the Fortress of Zek can now be entered at level 62 without other flags. This requirement will lower to 57 when Dragons of Norrath opens. - The Bastion of Thunder can now be entered at level 62 without other flags. This requirement will lower to 57 when Dragons of Norrath opens. Previously this would never be lowered on Progression servers. - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers. - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones. *** Miscellaneous *** - Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air. - Updated attack messaging for a number of NPCs races so that some creatures will 'sting, slice, maul, or claw' rather than 'hit'. - Fixed an issue with fear spells that would often result in a zone crash. Most occurred most notably in the Revisited Plane of Fear. - Added missing direct address comma to many canned phrases. - - Added missing comma to set off speaker's tag for say and shout. - - Corrected several misspellings of Cazic-Thule. - - Added terminating punctuation to /yell texts. - Many Planes of Power zones now have load balancing enabled. - Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted. - Addressed an issue that was causing standard guild halls to not properly spawn. - Fixed a typo in the faction name Drusella Sathir. *** UI *** - Added a velocity label to the stats page of the inventory window which will display your current movement speed. - Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities. - Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy': - - The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat. - - The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat. - Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion': - - The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat. - - The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat. - - Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value. - Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'. - - Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip.' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting. - Changed - EQUI_AAWindow.xml EQUI_Inventory.xml - The EverQuest Team



Posted by: RadarX on 9 January 2017 @ 6:12 pm CST

Quarm Event Ends - New Server Brekt Opens - Tues, Jan 17



Posted by: EQ Dev on 5 January 2017 @ 1:14 pm CST

Test Update 01/04/17 - New Bugs Only

This should be fixed now. Please let us know if you have any more trouble logging into Test.



Posted by: EQ Dev on 5 January 2017 @ 12:05 pm CST

Test Update 01/04/17 - New Bugs Only

We're in the process of getting this fixed now.



Posted by: EQ Dev on 4 January 2017 @ 8:24 pm CST

Test Update 01/04/17 - New Bugs Only

Test was updated today around 6 P.M. PST. This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the previous Test Update Discussion thread. Patch notes and discussions thread



Posted by: EQ Dev on 4 January 2017 @ 8:23 pm CST

Test Update 01/04/17 - Patch Notes and Discussions



Posted by: RadarX on 4 January 2017 @ 2:06 pm CST

Up to 50% Off Many Frostfell Items!

Starting today through January 7th at 11:00 PM PST, this is your final opportunity to help spread Frostfell cheer! Look to the Marketplace for discounts on a selection of traditional Frostfell items. Enjoy the holiday season while you still can!



Posted by: Windstalker on 22 December 2016 @ 4:00 pm CST

December 2016 - EQ Producer's Letter



Posted by: RadarX on 22 December 2016 @ 12:13 pm CST

Duffel of DiZok on Progression Servers

There have been a few recent concerns regarding whether this item should have been available on the Progression servers. We wanted to clear any of that up and let everyone know this should be claimable and for use on all servers in EverQuest.



Posted by: RadarX on 22 December 2016 @ 12:07 pm CST

Celebrate the Holidays with Bonus XP!

There is a chill in the air and Frostfell is in full swing! We want to help you celebrate this holidays season with a Double Experience Weekend for all players! From 10:00 AM PST on Friday, December 23rd, 2016 through 2:00 PM PST on Monday, December 26th, 2016, all servers (yes, including Ragefire, Lockjaw, and Phinigel) will have double experience! *Convert to your local time.



Posted by: Laylaih on 20 December 2016 @ 5:53 pm CST

We've picked the three winners for the Return to Kunark Sweepstakes! Congratulations to Frank H., Jason H., and Robert M. (@omnipwntant) - we hope you enjoy the prize package headed your way!



Posted by: EQ Dev on 19 December 2016 @ 6:30 pm CST

Test Update 12/19/16 - New Bugs Only

Test was updated today around 4:00 P.M. PST. There are no patch notes for this one. This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the previous Test Update Discussion thread. Patch notes and discussions thread



Posted by: EQ Dev on 14 December 2016 @ 2:36 pm CST

Live Update Bugs 12/14/16

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 13 December 2016 @ 7:11 pm CST

Game Update Notes: December 14, 2016

December 14, 2016 _____________________ *** Highlights *** - Look to the marketplace this December for the Frostfell Familiar in a Box! *** Items *** - Look to the marketplace this December for the Frostfell Familiar in a Box. Each one contains a random adoptable familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique Frostfell familiars! - Removed backstab from the various Sulstones of the Thoughtful as these are caster only augments and are not usable by Rogues. Similarly, removed backstab from the various Sulstones of the Fighter as these are slashing only augments, and backstab requires piercing weapons. - Corrected the description for the Visage of the Hideous Harpy. - Icesprite Familiar will now summon a familiar and fit in the keyring. - Master's Token of Command will properly scale as you kill rare NPCs in Empires of Kunark. - Sathir Trade Gems and Ancient Sebilisian Coins are now Tradable on the Firiona Vie server. - Duffel of the Di`Zok is now Heirloom and No-Destroy. - Bridle of Queen Velazul's Sokokar is now Heirloom. - Petamorph Wand items can now summon a familiar if you do not have a pet or change your pet's visual if you do have a pet. - Some missing Empires of Kunark items are now dropping on the appropriate NPCs and chests. Some items are now available only from the intended channels instead of also dropping from specific NPCs. - Invested Small Manisi Branch will now convert if you are a Cleric, Druid, or Shaman. - Crackjaw and Mad Researcher now drop Selrach's armor instead of Cohorts. *** Tradeskills *** - Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended. *** Quests & Events *** - Atrebe's Vault (Raid and Group Mission) - The spells used in these events now have appropriate descriptions. - Of Pirates and Men (Task) - The compass will again be granted for completing the first three steps to kill pirates and open crates in the ship's cargo hold. - Captain Krasnok (Seventeenth Anniversary) - Made several changes to the 17th Anniversary Event: - - Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately. - - Fixed a bug with the spell Hate's Furies: increased recast time from 7.6 seconds to 46 seconds. - - Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible. - Kod'Taz Summoner Ring (Event) - Repaired a bug that could cause the event to fail when deranged golems would spawn under the world. - Curing the Cure (Group) - Fixed an issue that would prevent the final step from working in any zone. - S.H.I.P. Workshop (Group) - Fixed an issue that could cause The Mechalossus to die and not give task credit. - Ring of Fear (Solo) - The ring event in Cazic-Thule should now respawn properly (every 6 days). - The Cost of Balance (Mission) - Fixed this mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed. - Other's Things (Group) - Fixed the lack of crystals in this adventure. - Fixed a bug that allowed Aura of the Kar`Zok to land on pets and mercenaries. - Emollious (Raid) - Fixed an issue with the Half Traps achievement. It was possible to fail the achievement by using the same trap multiple times. It was counting each use of any trap, rather than whether or not you used two distinct traps. - Rivervale - Fixed a dialogue problem with Kizzie Mintopp. - Hunting Leather Leggings (Solo) - This quest for saurek scales in Shadeweaver's Thicket can now be completed. *** Spells *** - Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active. - Druid - Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3. - Magician - Worlu's Prying Eyes now allow the user to see invisible level 3. - Magician and Wizard - Aspect of Zomm will allow you to see invisible level 3. - Ranger - Skylight Sagacity will allow you to see invisible level 3. - Enchanter - Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal. - Magician - Corrected Chaotic Fire Jolt so that it will correctly lower your opponent's hatred for you. - Enchanter - Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values. - Beastlord - Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth's Chill spell lines since they can now hit for critical damage. - The following spells now have casting text: Summon Armored Frontier Rhinoceros, Wurmslayer's Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros. *** AA *** - Fixed an error with Essence of the Dragon that prevented it from working for Bards, Monks, Rogues, and Warriors. *** NPCs *** - Boss spawn times in Vex Thal are now persistent for all servers. There is no longer an initial delay after the zone comes up before the bosses will spawn. - Male Dark Elf guards in Neriak - Fourth Gate will no longer vocalize as if they were undead. *** Progression Servers *** - Bosses in Vex Thal will spawn twice as often, on average, for Progression Servers. *** Miscellaneous *** - Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring feature. - Addressed an issue that caused Guild Looking for Players to no longer function. - Addressed an issue where some high-hitpoint NPCs were giving no experience when they were supposed to give more than the previously current cap of experience in one kill. *** UI *** - Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch. - - This also fixes an old issue that would rarely cause one of the never marked items to not 'leave on corpse.' - Dynamic zone replay times not associated to a particular event will now display 'Replay Timer' in the Event Name column of the expedition window rather than a blank space. - Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows. - Added a 'Print Items' button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items. - Changed - EQUI_ItemDisplay.xml *** Previously Updated *** - The Summoning of Droga (Raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect. - On Behest of the Emperor (Group Mission) - Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses. - The EverQuest Team



Posted by: Augur on 12 December 2016 @ 12:22 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

I think until EQ has story telling tools beyond text, it is going to be hard to make memorable characters for most. Normally you are just too busy to read more than a few lines of text. If you want it to impact players more, then you have to put a pause in the script while players wait for the NPC to deliver their lines, and ideally have voice acting/cut scenes. Having said that, I did find the undead chokidai partisan quest in Chardok to be cute."
Thanks for the feedback! Have you done the quest with Lcea Katta in Scorched Woods yet? I believe the event where she confronts the giant leaders is similar to what you're suggesting, so I'd be curious to know what you thought of that if you've seen it yet.



Posted by: Augur on 12 December 2016 @ 12:22 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

Duplicate.



Posted by: Prathun on 7 December 2016 @ 5:02 pm CST

Enumerated SPA list

I see up to 495 now with AAs, any chance we could get the list updated?"
Yeppers! It's been updated.



Posted by: EQ Dev on 6 December 2016 @ 6:25 pm CST

Test Update 12/07/16 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 6 December 2016 @ 6:24 pm CST

Test Update 12/07/16 - Patch Notes and Discussions

December 7, 2016 _____________________ *** Items *** - Icesprite Familiar will now summon a familiar and fit in the keyring. - Master's Token of Command will properly scale as you kill rare NPC's in EoK. - Removed backstab from the various Sulstone of the Thoughtful as these are caster only augments and are not usable by rogues. Similarly removed backstab from the various Sulstone of the Fighter as these are slashing only augments, and backstab requires piercing weapons. - Corrected the description for the Visage of the Hideous Harpy. *** Tradeskills *** - Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended. *** Quests & Events *** - Atrebe's Vault (raid and group mission) - the spells used in these events now have appropriate descriptions. - For the task Of Pirates and Men, the compass will again be granted for completing the first three steps to kill pirates and open crates in the ship's cargo hold. - Made several changes to the 17th Anniversary Event Captain Krasnok Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately. Fixed a bug with the spell Hate's Furies: increased recast time from 7.6 seconds to 46 seconds. Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible. - Repaired a bug that could cause the Summoner Ring event in Kod'Taz to fail when deranged golems would spawn under the world. - Fixed a bug that allowed Aura of the Kar'Zok to land on pets. - Fixed and issue that would prevent the final step of Curing the Cure from working in any zone. - Fixed an issue that could cause The Mechalossus in the S.H.I.P Workshop to die and not give task credit. - The ring event in Cazic-Thule should now respawn properly. Note: properly is every 6 days. - Fixed The Cost of Balance mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed. - Fixed an issue with the Half Traps achievement in the Emollious fight. It was possible to fail the achievement by using the same trap multiple times, it was counting each use of any trap, rather than whether or not you used two distinct traps. *** Spells *** - Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active. - Summon Armored Frontier Rhinoceros, Wurmslayer's Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros now have casting text. - Enchanter - Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values. - Beastlord - Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth's Chill spell lines since they can now hit for critical damage. - Druid - Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3. - Magician - Worlu's Prying Eyes now allow the user to see invisible level 3. - Magician and Wizard - Aspect of Zomm will allow you to see invisible level 3. - Ranger - Skylight Sagacity will allow you to see invisible level 3. - Enchanter - Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal. - Magician - Corrected Chaotic Fire Jolt so that it will correctly lower your opponent's hatred for you. *** AA *** - Fixed an error with Essence of the Dragon that prevented it from working for bards, monks, rogues, and warriors. *** Miscellaneous *** - Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring. - Addressed an issue that caused Guild Looking for Players to no longer function. *** UI *** - Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch. - - This also fixes an old issue that would rarely cause one of the never marked items not leave on corpse. - Dynamic zone replay times not associated to a particular event will now display 'Replay Timer' in the Event Name column of the expedition window rather than a blank space. - Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows. - Added a "Print Items" button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items. - Changed - EQUI_ItemDisplay.xml *** Previously Updated *** - The Summoning of Droga (raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect. - The EverQuest Team



Posted by: Augur on 5 December 2016 @ 4:55 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

I feel a little bit badly answering these questions, because while I want to give feedback I'm sure I missed a lot of detail in these quests."
Thanks for taking the time, Sancus :) I really appreciate it! Don't feel bad at about your answers at all -- this is exactly the sort of feedback I'm looking for! Thanks for the kind words as well.



Posted by: Augur on 5 December 2016 @ 3:14 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

Haha, your response was super entertaining, gotwar -- AND very useful! We want the story to be evident and compelling for everyone -- even those who don't read the quest text. So getting your insight is very valuable! I really, really appreciate you including your expectations and biases in your response, to give context for your opinions. That's amazing and really helps me understand and make useful conclusions from your feedback. Thanks for taking the time!



Posted by: Augur on 5 December 2016 @ 1:37 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

Hey friends, I hope you're enjoying EoK so far. I'd love to get some feedback from you on the characters and stories that you found memorable/interesting in the expansion, and what your expectations are for those characters/storylines in future content. We wanted to create memorable characters and get you excited about the stories you're playing a part in, so this will help us understand where we succeeded (or failed) in that goal this time, and also help us plan for the future to make sure we deliver the best content possible. If you have the time and inclination, please help us out by answering these questions: 1. What storylines do you care about/remember from the expansion? (What was happening, who was doing it, etc.) 2. What non-combat characters were most memorable? 3. What killable characters were most memorable? 4. Which storylines or characters are you expecting/want to to see again in the future? 5. What do you think of Tsaph Katta, Lcea Katta, and the New Combine in general? 6. What was your favorite moment in the expansion? (Story content, not "I got sweet loot" or "It was too easy") 7. Anything else you want to tell us about stories and characters in EOK. Thank you for taking the time to give feedback and help us make better content!



Posted by: RadarX on 1 December 2016 @ 1:00 pm CST

Hotfix Notes December 1st

*** Hotfix ***

  • The Summoning of Droga (raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect.
  • On Behest of the Emperor - Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses.



Posted by: Dexella on 23 November 2016 @ 2:17 pm CST

[SALE] The Shady Swashbuckler Has a Deal for You!



Posted by: Laylaih on 21 November 2016 @ 2:00 pm CST