May 13, 2013 - Patch 5/14! - Attune yourself to Tier 3! - Community Spotlight! - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: Dexella on 17 May 2013 @ 2:17 pm CDT

Are You New to Norrath, or Perhaps Just Forgotten Your Way? Check out these player-created tutorials



Posted by: Dexella on 17 May 2013 @ 11:14 am CDT

Hardcore Heritage Returning This Year?

The only detail I can give right now is YES! it is returning. More information will be coming soon. :) ~Dexella



Posted by: Piestro on 17 May 2013 @ 11:04 am CDT

SOE why are you Sinistrophobes?

It would double the number of animations in game, as everything would have to be refactored for both left and right dominance. Well at least any animation which factors hand dominance, which is quite a few.



Posted by: Piestro on 16 May 2013 @ 11:39 am CDT

Are you seeing double? Norrath now has two Community Managers!

While change can be a good thing sometimes (and it'll be nice to have two hot chicks instead of a hairy assling), some members of this community spent a lot of time and effort sucking up to you. Where does this situation leave us as far as a return on our investment? Will the new regime pick up where you left off, or will we have to start all over again (from a brown-nosing perspective)?"
The numerous references to Amnerys in the TUYCTHONTTMDNWYTK (or maybe just on your website) may not be of assistance. I have informed Amnerys and Dexella of your continuing desire to change your name, and have requested they keep it as it is (or alternately hold an occasional contest for the community to decide what it should be).



Posted by: Piestro on 16 May 2013 @ 11:08 am CDT

Are you seeing double? Norrath now has two Community Managers!

My first thoughts as well! As for what Hadce asked, I'm curious as well. what does this mean for piestro? Promotion? Reshuffling "side-grade" to a different game? or do we actually have 3 community relations managers managing the EQ franchise?"
My role is shifting a bit. This has actually been true for a while, and we felt it was important to increase the focus on EverQuest more than it was when I was doing EQ + other stuff. I'll still be around, but in a less visible role while I tackle a number of different projects. One of my public facing duties is managing the [email]forum-admin@soe.sony.com email address, so I'll be hearing from a few of you from time to time anyways. ;) It makes me a little sad, I've greatly enjoyed my time spent with the EverQuest community. I won't be gone, but I'll definitely be less visible so as to give Amnerys and Dexella their space. It's also important that we get different perspectives on Community Management and EverQuest; a new take from time to time helps spawn new ideas. I'm happy to give them my perspective on different issues, but it's their show now and I look forward to seeing what they will bring to EQ.



Posted by: Dexella on 15 May 2013 @ 7:28 pm CDT

Are you seeing double? Norrath now has two Community Managers!



Posted by: Dexella on 15 May 2013 @ 7:00 pm CDT

PlanetSide 2 dirt in the brand new Community-Cast! (Formerly the SOE Podcast)



Posted by: Piestro on 15 May 2013 @ 4:49 pm CDT

Weapon Graphic Envy

I've been wondering why player studio won't allow particle effects. Is it due to some technical limitation or does SoE want that option for themselves."
Particle effects would add a great deal of complexity to the Player Studio program. Models are comparatively much easier for players to create.



Posted by: Dexella on 15 May 2013 @ 12:33 pm CDT

Are You A Loremaster? (Legends of Norrath)

For those with questions about the back grants, this was posted on the LON forums from Producer Mark Tuttle:

The achievements for scenario backgrants only work by the block, not the individual expansions or scenarios. So for the Oathbound achievement, you will need to have completed all of the expansion single player scenarios for the first four sets (Oathbound, Forsworn, Inquisitor, and Oathbreaker)."
"



Posted by: Piestro on 15 May 2013 @ 10:52 am CDT

The impact of knights 3rd defensive disc.

I don't know how I missed this thread. Locking it now.



Posted by: Amnerys on 13 May 2013 @ 7:18 pm CDT

Legends of Norrath Downtime - Tuesday, May 14, 2013 @ 8am

Legends of Norrath will be taken offline on Tuesday, May 14 at 8:00 am Pacific Time* for an update. The expected downtime is one hour. This update will include the launch of Loremaster. *Convert to local time



Posted by: Amnerys on 13 May 2013 @ 6:45 pm CDT

SOE Game Update Notes: Tuesday, May 14, 2013

Highlights

  • The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
  • Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.
  • Added the /stopdisc command, which will cancel any currently running discipline.
  • You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
  • Created the /useitem command, which allows for socials to be created that activate clickable items. See below for details and how to use it.
  • Retuned several Rain of Fear missions to reduce their overall difficulty. See details below.
  • Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.
Items
  • Prayer Shawl augments now require a distiller to remove.
  • Classes that do not have the Two-Handed Piercing skill can once again use the rare 2HP items that they could use before the skills were split.
  • Fixed the names of a handful of quest items that had been renamed inappropriately.
  • All stages of the Accursed Grin of Malevolence now share a lore group.
  • All stages of the Wretched Skull Ring now share a lore group.
  • Fixed several items that were displaying incorrect, non-functional spell data. Examples include the Gold Full Plate Bracer and Imbued Cabilis Scale Mask.
  • Removed mana regen from several melee class-only weapons.
  • Weapons from Shadow of Fear are now placeable in real estates.
  • Updated the icons for several hundred items, primarily food and tradeskill. For example, aprons look like aprons instead of leather belts, and hilts look like weapon hilts instead of scepters.
  • Teleport to anchor spells once again work on players outside your group.
  • Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.
  • Token of Shattered Memories, Token of Forgotten Memories, and Quintessence of Shadow now have descriptions and grant the correct stats.
Quests & Events
  • The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
  • Velishan's Revenge - Velishan no longer casts Frost Shock on the entire raid.
  • Surviving Xmiticzin - The Terror spell cast by Xmiticzin now also roots the target so they won't run through locked doors.
  • Evantil: Heart of the Oak - Raid - The "an aggressive ant" NPCs no longer exhibit odd behavior.
  • The Return of King Xorbb - Raid and Mission - Reduced the range at which the Soul Stealer drains your power.
  • Defeat Zeixshi-Kar - Mission - Reduced the number of adds leading up to Zeixshi-Kar.
  • Defeat Zeixshi-Kar - Mission - Significantly Lowered Zeixshi-Kar's melee damage and HP.
  • Defeat Zeixshi-Kar - Mission - Reduced the amount of HP or DPS added to Zeixshi-Kar depending on your performance with the adds.
  • Defeat Zeixshi-Kar - Mission - Removed anti-kite mechanics from the adds.
  • Evantil: Heart of the Oak - Mission - Reduced the HP of the Molars.
  • Evantil: Heart of the Oak - Mission - Increased the proc rate of Touch of Flame.
  • A Matter of Life and Death - Mission - Significantly reduced the damage of Scorching Bones
  • The Queen's Decree - Mission - Reduced the health of all NPCs in the mission. Grelleth and her children had the largest reductions.
  • The Queen's Decree - Mission - Reduced the damage of all NPC. Adds had the largest reductions.
  • The Queen's Decree - Mission - Reduced the damage of several abilities used by NPCs.
  • The Queen's Decree - Mission - Halved the number of adds that spawn with Turo, Wuran, Zurel.
  • The Queen's Decree - Mission - Lelri and Lelro are no longer concerned about their distance from each other.
  • The Queen's Decree - Mission - Priests of Decay no longer heal Wuran or Grelleth.
  • The Queen's Decree - Mission - Zurel no longer increases damage or rampages below 25 percent health.
  • The Queen's Decree - Mission - Zurel no longer uses Chain Toss, Slam, or Shoulder Throw.
  • The Queen's Decree - Mission - Grelleth only spawns two undead adds during the final phase. Other adds were removed.
  • The Queen's Decree - Mission - Grelleth no longer uses Crush of Fear.
  • The Queen's Decree - Mission - Fearsome Bellow has been redesigned. It deals moderate damage to the most hated and nearby targets. It also increases Grelleth's melee damage by 10 percent per use.
Spells
  • Berserker - Vicious Spiral will generate less hate than before and no longer requires you to be below 90 percent health to use.
  • Cleric - Corrected Shining Rampart and Shining Armor so that they no longer conflict with other damage absorbing disciplines.
  • Monk - Earthforce Discipline now correctly triggers either Impenetrable Effect or Impenetrable Effect II when activated.
  • Monk - Lowered the damage threshold that will trigger Swift Reflexes Block to 18,000.
  • Ranger - Renamed Windblast and Ashcloud Enigma to Boon spells. Their triggered focus spells will now match the spells that you cast initially.
  • Ranger - Increased the damage added by the Freeze and Burn spells that are triggered by Windblast and Ashcloud Boon.
  • Shadowknight - Drape of the Fallen has increased its AC to match Cloak of Spurs.
  • Shaman - Corrected all ranks of Recourse heals (Qirik's, Gotikan's, and Blezon's Recourse) so that they now can co-exist with promised heals.
  • Warrior - Harassing Shout Effect now applies a hate-over-time effect in addition to the hate it generates on casting. The spell's endurance cost was increased by a small amount.
  • Warrior - Increased the damage added by Offensive Discipline and decreased the extra damage you take while it is running.
  • Warrior - Tempestuous Defense Stun should now be much more difficult to resist in PvP.
  • Wizard - Ethereal spells from Rain of Fear and Shadow of Fear are now less efficient.
  • Wizard - Increased the recast time of Ethereal Weave to 36 seconds.
NPC
  • The wandering Lich of Miragul in the caves of Everfrost is no longer hostile.
  • Lessened Mata Muram's undue influence over the world by removing Discordian appearances from non-Discordian creatures and objects across Norrath.
  • Fixed the spelling errors in the names of goblin aggressors in Warslik's Woods.
  • The Dark Lady will no longer display a pop-up to everyone in Plane of Shadow.
  • Many NPCs that were missing apostrophes in their names will now display them correctly.
AA
  • Berserker - Frenzied Axe now triggers a Two-Handed Slashing attack to keep it consistent with other abilities.
  • Berserker - Juggernaut Surge and Savage Spirit now stack correctly.
  • Enchanter - Ethereal Manipulation will now only focus Wizards' Ethereal spell lines as originally intended.
  • Necromancer and Shadowknight - Rest the Dead is now correctly labeled as a Class ability.
Miscellaneous
  • Improved performance in several zones.
  • The Guild Lobby map now includes the area leading to the Neighborhoods.
  • Campfires are now fully functional in Plane of Shadow.
  • Added the /stopdisc command, which will cancel any currently running discipline.
  • Fixed a space issue in your name when you had a title that started with a comma.
  • When claiming an item that can be claimed on more than one character, it will no longer incorrectly say that the item can only be claimed once per account.
  • Parcels that contain only money can now be retrieved even if your inventory is completely full.
  • Items that have evolved to level 16 or higher will now properly display when linked in chat.
  • Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items. This will activate the item in an inventory slot number. If that item is a container, then it will also allow for specifying which slot in that container to use.
  • You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
UI
  • Fixed some spacing issues and typos in the atlas for Luclin.
  • Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.
Changed
  • EQUI_Animations.xml
  • EQUI_CombatSkillsSelectWindow.xml
  • EQUI_OptionsWindow.xml
Already Patched
  • Updated NPC damage, health, and experience values for many non-boss NPCs in Shadow of Fear raids.
- The EverQuest Team



Posted by: Amnerys on 13 May 2013 @ 6:36 pm CDT

Server Downtime: Tuesday, May 14 @ 5am PDT

All EverQuest Live Servers will be brought offline on Tuesday, May 14, 2013 at 5:00 am US Pacific*. The servers are estimated to be unavailable for approximately 3 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed. *Time Zone Converter



Posted by: Dexella on 13 May 2013 @ 5:24 pm CDT

Are You A Loremaster? (Legends of Norrath)

Sorry for the confusion, folks -- Loremaster is not yet live. This will be available tomorrow (May 14, 2013).



Posted by: Amnerys on 13 May 2013 @ 2:26 pm CDT

Are You A Loremaster? (Legends of Norrath)



Posted by: Zatozia on 13 May 2013 @ 12:08 pm CDT

World Server Down?

Woot! Just got back in:) Thanks Utdaan, and, thank you ops! Great job guys see you in Norrath:cool: Would be nice to know how one contacts ops in the event of any future complications."
The best way to report the issue is to submit a Customer Service Ticket. I will check to see if there are any other suggested steps.



Posted by: Piestro on 13 May 2013 @ 11:24 am CDT

When will T4 be released.

I think that a two month notice would be good. With the understanding that there could be a delay. Like for example: T4 will be released on August 15th. However, that date is not set in stone due to some unforeseen issues that could come up. Thanks for your time! Unless some of us just give SOE too much credit and believe that T4 is finished or even being worked on right now. For all we know, its bare bones as we speak with zero lore yet or anything. Maybe stuff like this is why they never give us any early definitive dates."
Lore for expansion 22 is being worked on. :) It could all change at a moments notice of course, but there is a plan for right now.



Posted by: Amnerys on 9 May 2013 @ 8:16 pm CDT

Calling All Player Panelist Hopefuls!

BRING IT! SOE LIVE Player Panel submissions are OPEN! The biggest hit of SOE Live last year was the inclusion of player panels for the first time. We loved 'em, YOU loved 'em, and they'll be back for 2013! We'll have panels on Friday, Saturday, and now Sunday as well! We are looking for panels on any subject that will be of interest to SOE Live attendees. Here are some suggestions to get you started:

  • Managing a Guild
  • Guild Leaders Support Group
  • How to run a raid without losing your mind
  • L337 gameplay tactics (in any SOE game!)
  • How to win in PvP
  • Roleplay in the 21st century
  • Running an in-game event
  • Cosplay tips and tricks
  • Why SKs are overpowered (just kidding!)
  • Player Studio
  • Fan Sites
  • Livestreaming - how to!
  • Making videos
  • Fan Art and/or Fan Fiction
  • Mastering the art of... ?
  • Another amazing topic that we've never thought of!
ABOUT TIME! How long do we have? We are accepting panel submissions NOW, and until midnight Pacific Daylight Time, May 31st. We'll accept as many panels as we have room for, and will complete the selection process by mid-June. Spaces are NOT first-come, first-served, so spend plenty of time on your submission to make sure we have all the information needed! WHAT'S IN IT FOR ME? Fame! Notoriety! Adoration of the Devs! We're also throwing in a free All Access pass to SOE Live for panelists. We do NOT cover meals, transportation, add-ons (like the Dev Brunch), nor, regrettably, beer. If you or your panelists have already bought your SOE Live pass, we will credit you for it if your panel is chosen for the event. SO HOW DOES THIS WORK? How many people on a Panel? One to four people total per panel. Choose, but choose wisely! NO, you can't put your whole guild on a panel for free passes, but nice try! We need help! If you need a moderator/host to pose questions to your panel, we'd be happy to provide one! What tools will we have? We'll have a PC (with PowerPoint, speakers, and video capability) and display screen in every session room, so if you have a presentation to go with your panel, you can bring your laptop or put your presentation on a USB stick. We'll also provide microphones so that you don't have to yell... unless you want to. We can even provide hecklers if you like! Note: Your session MAY be photographed or recorded. You are in the spotlight! Comb your hair (optional), calm your nerves, and enjoy! OMGWTFBBQ?!!11!? Any other questions? Ask Brasse! Email [email]communityevents@soe.sony.com or find her on Twitter: @Brasse --------------------------------------------------------------------------------------------------------------- PANEL SUBMISSION FORM COPY AND PASTE THIS INFO TO YOUR SUBMISSION EMAIL AND FILL IT OUT COMPLETELY, then email it to [email]communityevents@soe.sony.com : Your Name: Station Name: Email Address: Cell Phone Number: Panel Title: Additional Panel Members (max 3): Panelist 1: Station Name: Panelist 2: Station Name: Panelist 3: Station Name: A short description of your panel for the schedule (50 words max): A longer description of your panel for the selection committee (up to 500 words): --------------------------------------------------------------------------------------------------------------- DONE! Man, that was easy! There's still time for chips and an episode of Game of Thrones! See you at SOE Live, where YOU are the star of our show! ~Brasse



Posted by: Amnerys on 9 May 2013 @ 7:59 pm CDT

Mother's Day Sale - Up to 50% Off!

Your mother plays EverQuest. Or at least, she should! And if she did, she'd definitely want you to honor her with one of these beautiful items, on sale this weekend just for Mother's Day! Or perhaps you have a Mother-In-Law who isn't all sunshine and roses... Don't worry, we have you covered there, too. Whatever your gifting needs are, we've marked down the following items to help you recognize the mother figure in your life!

  • Box of Daisies
  • Flower Bouquet of Plenty
  • Sunflower
  • Crown of Roses Nimbus
  • Butterfly Nimbus
  • Title Pack: Animal Lover
  • Title Pack: Gemstones
  • Title Pack: Gemstones II
  • Polymorph Wand: Dark Bellikos
  • Polymorph Wand: Regal Vampire - Female
  • Polymorph Wand: Runic Tattoo Nihil - Female
  • Polymorph Wand: Blood Red Bellikos
  • Polymorph Wand: Siren Sorceress
  • Compressed Royal Furniture Complete Set
  • Celestial Skystrider Saddle
Between 12:00 pm (PDT) on Friday, May 10, and 11:59 pm on Sunday, May 12, log in to purchase these items at up to 50% Off!



Posted by: Dexella on 8 May 2013 @ 4:12 pm CDT

New Marketplace Items Available Now

New Player Studio items are now available in the Marketplace! These items are all handcrafted by talented and creative players like you! Here are just a few of the great items available now: The Seal Ornament by Rollen Grimskull Ornament by Casey Sinclair Also available in the Marketplace this week: Polymorph Wand: Human Pirate - Male Polymorphy Wand: Human Pirate - Female



Posted by: Dexella on 8 May 2013 @ 4:05 pm CDT

Seeking Vendors for SOE Live

Hello, My name is Christine Heath and I am with Tupperware. I was wanting information about your upcoming event in Las Vegas as a vendor. Also curious as to whether or not you allow multiple vendors with the same company? Tupperly Christine Heath "
Hi Christine, I've sent an e-mail your way. I look forward to talking with you about this more. :) Thanks, Dexella



Posted by: Piestro on 8 May 2013 @ 11:02 am CDT

THESE HOT ZONES.........

Hotzones are more than just changing ZEM. They have drops and quests associated with them, and there are NPCs (like Franklin Teek) who need to be changed. We also need to consider how this will impact the Hero's Journey, and what the correct strategy for Hotzones should be now. If it was something quick and easy it would be much more likely to happen quickly. It just turns out it involves more than most people think of.



Posted by: Dexella on 6 May 2013 @ 5:19 pm CDT

Celebrate the Start to Summer with Extended Loot Tournaments in Legends of Norrath this May!

Legends of Norrath has back-to-back loot tournaments this month! For just ten (10) event passes, each participant will receive a Random Rare Foil from Debt of the Ratonga, the April Tournament Loot Card which grants the player either Estarim Family Painting (EQ) or Hand of Ro Wand (EQII) loot item (depending on each player's system settings), three (3) Debt of the Ratonga booster packs and entry into one of the May Loot Tournament Weekends to compete for additional prizes! Tournament queues begin filling for the first event at 10:00AM PT on Friday, May 17thand continue through Monday, May 20th at 10:00AM PT, and then at 10:00AM PT onFriday, May 24th and continue through Tuesday, May 28th at 10:00AM PT, extended for the U.S. Memorial Day Weekend! Please note that participation is limited to U.S. residents only. Void in Arizona, Connecticut, Iowa, Maryland, Nevada, Tennessee and Vermont.



Posted by: Piestro on 6 May 2013 @ 4:58 pm CDT

When will T4 be released.

That is fine. But why does the schedule have to be secret?"
It doesn't have to be secret. What we are doing here is looking at how we announce, and how far ahead we announce, however. Announcing it too far ahead to a certain extent puts us in a no win position. If content would benefit from a slightly longer schedule we have to choose between disappointing people (but I didn't take that trip to Australia because I thought t4 was coming out this month and now you're delaying it!), or releasing content before it is polished to our satisfaction. I think it's pretty clear why we don't want to do that. What's the best strategy? That's something I am in discussion with our internal partners about. A strategy that considers all possible needs and gets the most benefit for everyone is our goal. Which is why I said we want your feedback. :)



Posted by: Piestro on 6 May 2013 @ 2:57 pm CDT

When will T4 be released.

Just to clarify a bit here: We've changed the way we release content. For the last couple years we released an expansion with a big chunk of content. Then we waited another year and did it again. This created a system of content glut followed by content drought. It wasn't a bad system, but it didn't accomplish all our goals. We've moved to Expansion + Game Updates. This was intentional, and is meant to address the issues that arose in the system above. Rain of Fear is the first time we've done this, but it's our plan from this point on*. This way we can continue to provide people with new things to do at different times of the year. This is going to take a little work, before things run as smoothly as they did with the old model. We were used to the old model, you were used to the old model. Change can be a little difficult sometimes. Definitely give us your feedback on what you'd like to see. *Normal caveat that this can change in the future, and 10 years from now you can't hold this post up as evidence that we've promised to do this forever and ever. If we find better solutions, we may change the way we release content again, and again, and again.



Posted by: Zatozia on 6 May 2013 @ 12:52 pm CDT

Multiple Zones Down

Greetings, We apologize for the inconvenience of the zones being down. The zones affected were restarted last night. It looks like they remained up overnight so they should be stable now. Please let us know if you continue to experience issues with the zones. Thanks!



Posted by: Piestro on 3 May 2013 @ 6:40 pm CDT

When will T4 be released.

When we released content purely through expansions we announced much earlier. Now we are doing content releases as game updates as well. These don't receive as much lead notice, because they aren't as big a deal. I'll certainly forward the feedback on that folks would like more advanced notice.



Posted by: Dexella on 3 May 2013 @ 5:35 pm CDT

Seeking Vendors for SOE Live



Posted by: Dexella on 3 May 2013 @ 1:22 pm CDT

New Sprints in Legends of Norrath



Posted by: Piestro on 3 May 2013 @ 12:14 pm CDT

When will T4 be released.

I just enjoy stirring the pot when Piestro isn't looking. :D"
I've "edited" your post above, as I know how much you love that. ;) Edit: I'm allowed to do this, players should probably avoid doing this.



Posted by: Piestro on 3 May 2013 @ 11:07 am CDT

Can someone test the truth about Parsing and Self Healing

This is an interesting discussion, let's not get it locked with personal attacks.

Self healing actually done (not max a class could do) is in essence mitgation <-- No its not, Mitigation is damage not taken Such as a Rune is mitigation. You can never front load a heal to save someone from being 1 rounded, you can however rune someone to save them. I think that is one thing we need to have a discussion about is what "Mitigation" means to each other. To me it is the ability to not take damage, and really has nothing to do with how much was healed AFTER the damage was taken, or how much was healed before then round was taken."
Actually this discussion is about parses and what gets recorded. The other thread was already locked, lets not beat the dead horse, it just cruelty to animals :) Lets start a new thread if you want to talk about what mitigation really is."
These are good points. Parsing records a totality of activity, it cannot discriminate between meaningful activity and non meaningful activity. If self healing results in someone else overhealing, it's not necessarily meaningful for instance. Because of the complexity of these events, determining meaningful activity is hard. Years ago my grandfather had a job that counted his total keystrokes as part of a measure of productivity. He developed the habit of repeatedly hitting spacebar while engaged in phone calls. This resulted in high productivity scores, even though it wasn't meaningful productivity. Anyways, I'm getting distracted by a dangerous aside as well. So please try to limit this thread to discussing parsing accuracy. We can discuss meaningful activity (in this case in terms of mitigation) in another thread.



Posted by: Piestro on 2 May 2013 @ 3:34 pm CDT

Dev's broke Zerker class

Devs dont like critic. its a human thing. defense mechanism. Like when a warrior brought up the issue about knights tanking Raid bosses (paladins). and Aristo says, yeah i guess in the high level guilds even knights can tank raid bosses, that would be funny for you to try on the alt night of raiding. Basically saying they raid all the time and that they are so heavily geared that it doesnt matter. Which is not true when a new expansion comes out and they do this right away, as they have been in ROF / SOF... Aristo Casts - Elbalmers carapace. (Absorbs 1000 points of criticism)."
I'm pretty sure you are referring to my quote, although I believe I suggested they try having a non tank tank raid bosses. The last couple months it's been in vogue on the EQ forums to complain vociferously in the hopes of getting changes made to a particular class. If you read the forums for the last month, you'll note a commonality of posts of this type. I'm not saying don't bring up your issues, but please try to avoid significant amounts of hyperbole. Changes aren't made based on posts on the forums. I know, I sit through these discussions with an occasional contribution. Changes are made after Devs do research into the actual numbers and decide that the changes needed to be made. People can sometimes convince Devs to look at a particular class with well written and reasoned posts. Hyperbole pretty much ensures that Devs aren't going to read a particular thread.



Posted by: Piestro on 2 May 2013 @ 3:27 pm CDT

Opinions needed

I'd pick necro (if I enjoyed four boxing) just for expanding your available abilities. Necros bring a slightly different subset of abilities to the table than mages. Both do the same main task, which is ranged magic based damage with a pet. Either will do fine. You could just as easily want another mage because it would be less complicated to have another of the same class.



Posted by: Piestro on 2 May 2013 @ 3:21 pm CDT

Is The Warrior Class Dead?

As I've recently locked another thread on this same issue, I'll lock this one as well.



Posted by: Piestro on 2 May 2013 @ 12:20 pm CDT

What are Warrior Advantages compared to Knights?

The current tanking situation in EQ is not parity. Yes, our guild still uses warriors to tank all raid bosses, and they do it without any issue whatsoever. But that isn't really the point. Knights could do it too. So could a few other classes, as well as pets, for that matter. Some of it is the fact that content is not tuned to the top anymore, so the tanking requirements are lesser now than before. But, more of it is the fact that warriors need a significant boost. They don't stand out as the clear tank of choice on raid bosses now. There is no denying that. Even if you are a certain Euro paladin we all know and love. Not this time."
For most guilds warriors are still the clear choice. For the very top of the top end, it's a less clear choice because they don't need what warriors bring to the table as much. Warriors still do a good job for them, other tanks may do equally. I'm willing to bet some raid bosses could be tanked by non tank classes by these guilds. Maybe something fun to try on alt night. Warriors don't fail in groups, they tank group content just fine in a competent group. I do believe they benefit from a real healer more than some other tanks do because of differences in the way various class mechanics work. Whether this is an issue that needs to be addressed is up to the systems devs, and I'll leave it to them. This thread has been forwarded on previously, the team is aware.
How is this conversation even still going? Good god."
This thread has indeed run its course. I'll go ahead and lock it.



Posted by: Piestro on 2 May 2013 @ 12:03 pm CDT

Update request Elidroth, regarding krono and silver membership

Did they lock the old thread? If not you should post there it's more helpful to keep the information all in the same place."
Also it's a good practice not to call out developers in post titles. Or bump posts.



Posted by: Dexella on 1 May 2013 @ 4:48 pm CDT

New Marketplace Items Available Now!

New Player Studio items are now available in the Marketplace! These items are all handcrafted by talented and creative players like you! Here are just a few of the great items available now: Blue Flagpost Lampby Cakvala Green Flagpost Lampby Cakvala Red Flagpost Lampby Cakvala Death Dragon Shield Ornamentby Casey Sinclair Also available in the Marketplace this week: Polymorph Wand: Dark Elf Pirate (Male and Female)



Posted by: Piestro on 1 May 2013 @ 11:59 am CDT

What are Warrior Advantages compared to Knights?

Piestro prefers the more challenging option"
As a cleric I can heal plenty well, I don't need people to heal themselves. Compared to having to predict 12 seconds in advance when (and which) someone was going to need a heal, the plethora of healing options we have today makes me feel spoiled. I don't feel healing any of the tanks is particularly challenging, having a necro main tank can be challenging. I do prefer less self buffs. Perhaps the warriors I group with have focused less on personal survivability and more on their aggro management duties. Maybe I just group with better warriors than knights in my personal circle. I haven't analyzed why, I just know what I prefer.



Posted by: Piestro on 30 April 2013 @ 12:26 pm CDT

What are Warrior Advantages compared to Knights?

I vastly prefer healing warriors* to healing SKs and Paladins when playing my cleric, both on raids and in the group game. I don't really play tanks myself, I can only tell you who I pick** when I'm looking for a tank. *This is my opinion. When you come in and post that sks and paladins are easier to heal for reason xxxx or yyyy, that's great. That's your opinion. I prefer healing warriors, they work better for my style of healing. ** Ultimately any of the three can do the job in the group game, I won't not group because I can't find a warrior. For some guilds using knights as a main tank might work on raids, for others warriors are the way to go. The latter are more numerous.



Posted by: Zatozia on 30 April 2013 @ 12:25 pm CDT

Maintenance Notice: Tuesday, April 30, 2013

Everything should be back to normal now. Let us know if you experience any issues with login.



Posted by: Zatozia on 29 April 2013 @ 7:30 pm CDT

Maintenance Notice: Tuesday, April 30, 2013

Maintenance Notice: Tuesday, April 30, 2013 Important: We will perform maintenance beginning at 7:00 AM Pacific* on April 30, 2013. We expect this maintenance to take approximately 1 hour. This will impact the following services:

  • Account management will be unavailable
  • Commerce transactions, including purchases on our websites and in-game marketplaces will be unavailable
  • Login for all SOE forums will be affected
  • Players who are already logged in may be disconnected and unable to log back in starting at 7:00 AM to approximately 8:00 AM PDT*
  • Login for all SOE games may be affected during the maintenance
  • Login for Free Realms and Clone Wars Adventures will be unavailable
Click here for a Time Zone Calculator.



Posted by: Piestro on 29 April 2013 @ 7:25 pm CDT

Maintenance Notice: Tuesday, April 30, 2013

Important: We will perform maintenance beginning at 7:00 AM Pacific* on April 30, 2013. We expect this maintenance to take approximately 1 hour. This will impact the following services:

  • Account management will be unavailable
  • Commerce transactions, including purchases on our websites and in-game marketplaces will be unavailable
  • Login for all SOE forums will be affected
  • Players who are already logged in may be disconnected and unable to log back in starting at 7:00 AM to approximately 8:00 AM PDT*
  • Login for all SOE games may be affected during the maintenance
  • Login for Free Realms and Clone Wars Adventures will be unavailable
Click here for a Time Zone Calculator.



Posted by: Dexella on 29 April 2013 @ 6:11 pm CDT

Bags On Sale!

Got a lot to carry? Looking to add variety to the size of bags in your inventory? This sale is for you! The Strongbox of the Mercenary (16 slots), Supply Chest of the Mercenary (18 slots), and Weapon Crate of the Mercenary (20 slots) are on sale this week in the Marketplace. The sale will run until 12:00pm (Noon) Pacific* on Friday, May 3, so stock up now! *Convert to local time



Posted by: Piestro on 29 April 2013 @ 5:47 pm CDT

TSS Vote up on Vulak?

Hold your horses Piestro! Vulak would love to get TSS going. We only have two raiding guilds, EOE has completed PoR, and LoGA has been stuck in Anguish since...well... OoW. For LoGA it is due to the lack of people on the server as a full raid is only 35 people including boxes. If TSS opens then the extra levels will help LOGA beat encounters and give EoE something to do."
Those are unfortunately 2 separate issues. The vote was a bug (and is being fixed, evidently the servers tried to travel back in time and got confused), the other has to do with server population and culture. Looking at Vulak's population, determining if and when a server merge should happen, or what other course we should pursue, are all different than not fixing bugs.



Posted by: Piestro on 29 April 2013 @ 4:42 pm CDT

TSS Vote up on Vulak?

I've brought this matter to the dev team's attention. Thanks,



Posted by: Zatozia on 26 April 2013 @ 12:18 pm CDT

Quarm Sighting!

Whoohoo! Thanks for posting the screenshots! That crazy ol' Quarm!



Posted by: Dexella on 26 April 2013 @ 11:16 am CDT



Posted by: Dexella on 25 April 2013 @ 8:23 pm CDT

Stock Up Now! Buy a SOE Pre-Paid Card at 7-Eleven and redeem it for Station Cash this weekend only to get Double SC! Offer valid on redemptions from 12:01AM PDT April 27, 2013 to 11:59PM PDT April 28, 2013. Cards can be purchased in advance but must be purchased at 7-Eleven stores in the US.



Posted by: Dexella on 25 April 2013 @ 7:05 pm CDT

SOE Live 2013 - Registration Now Open

Registration for SOE Live 2013 is now open! Get your passes before May 22 and take advantage of the Early Registration discount. Brasse just posted a new blog all about this infamous annual event and included her thoughts on why you should attend. Stop by and read all about what she expects the experience to be like this year, then leave us your comments. You can also post over on the SOE Live forums to say hello to other attendees and ask any questions you may have. Vegas. August. SOE Live. You don't want to miss this one!



Posted by: Dexella on 25 April 2013 @ 12:11 pm CDT

SOE Webcasts: EQ2 Scars of the Awakened and More! & SOE Live Registration Opens!

Reminder -- we're webcasting today! Also, registration is NOW OPEN for SOE Live! https://www.soe.com/soelive/



Posted by: Dexella on 24 April 2013 @ 8:44 pm CDT

New Marketplace Items Available Now!

New Player Studio items are now available in the Marketplace! These items are all handcrafted by talented and creative players like you! Here are just a few of the great items available now: Grandfather Clock by Cakvala Inny Star Shield by Rollen Simple Smooth Plaster Wall, Simple Rough Plaster Wall, Rustic Smooth Stucco Wall, Rustic Rough Stucco Wall, and Simple Rough Plaster Column by IceSy Designs Also available in the Marketplace this week: Metamorph Totem: Zombie Rabbit



Posted by: Dexella on 24 April 2013 @ 2:27 pm CDT

Game Update Notes: Wednesday, April 24, 2013



Posted by: Dexella on 24 April 2013 @ 12:09 pm CDT

SOE Webcasts: EQ2 Scars of the Awakened and More! & SOE Live Registration Opens!



Posted by: Dexella on 23 April 2013 @ 8:34 pm CDT

Server Downtime: Wednesday, April 24 @ 5am PDT

All EverQuest Live Servers will be brought offline on Wednesday, April 24, 2013 at 5:00 am US Pacific*. The servers are estimated to be unavailable for approximately 3 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed. *Time Zone Converter



Posted by: Piestro on 22 April 2013 @ 5:44 pm CDT

Give me back my Goranga Spear!

This is an exceedingly odd request. I do however appreciate the pictures.



Posted by: Piestro on 22 April 2013 @ 5:39 pm CDT

Congratulations... I think? I guess? Maybe?

And I think that is what I was trying to convey in my original post. Is it good for the game to be able to consume content within 24 hours of launch? I spent around 3-4 hours and am already 1/2 finished with Chelsith. I am concerned that in a week I am going to have Chelsith and Shadows finished, have my group 3.0 shawl, and close (if not finished) with both raids. And I am far from elite as far as amount of hours I play per week. So if players are consuming this content in 2 weeks, or 1 week, or 24 hours... Is that good?"
Some people will always consume content faster than others. We could put up artificial blocks, or just make everything "Hell Levels" or the equivalent, but some folks would power through it no matter what. This isn't an avoidable issue. Fortunately with Game Updates coming more regularly, you can look forward to new content more often. If your old pattern was finish an expansion in 2 months and then have 10 months of waiting for new content, then those 2 months will be split up throughout the year instead of all in one go (as will the other 10).
IMO it's more of an issue with the schedule and sudden changes at SOE. T3 (and probably T4 too) was supposed to go live on Feb 27 - when the portals got completed. But the big internal changes ruined all their plans. S"
As Elidroth has previously addressed, that was never the schedule. There weren't any big internal changes that changed the schedule. The schedule is doing just fine, and appreciates everyone's concern. :)
One question for any EQ developer: In your personal opinion, for the average gamer, how long should s/he be in SoF before they are finished with the group content? Do you feel this content should last three months? Two months? One week? Obviously it varies by individual. But I would image you guys had some sort of idea or thoughts as to how long Joe Schmo and Suzy Q should be playing in SoF, assuming they have completed RoF content..."
I never finish with group content (at least until I outlevel it on all 16 characters). I like killing mobs. Is doing the quests once finishing it? How about achievements? As long as there are people for me to group with I'll keep playing in it, and that's part of getting use out of it.
Regardless of everyone busting on Elidroth, I think he is really just wishing that there were more Devs on the team that could do more. But the management of SOE will not hire more. Now, it might be very reasonable for SOE to not hire more people, as only they know the income steam. Or it could be that they should invest more in their flagship game. I don't know what goes on in the SOE boardroom. I wish they would allocate more resources to EQ, but we take what we get. For a 14 year old video game, we are lucky it is still running at all."
The EQ Team is actually slightly larger now than in the previous 3 or 4 years.
You can tell, they're the ones missing emotes, get em!"
Don't give away my secret identity. ;)



Posted by: Dexella on 22 April 2013 @ 12:00 pm CDT

SOE Live Moves to Planet Hollywood!



Posted by: Piestro on 19 April 2013 @ 6:36 pm CDT

Old Forums Now Archived Here



Posted by: Dexella on 19 April 2013 @ 12:55 pm CDT

Nimbus Sale!

Feel like walking on air? Or perhaps you've got a little black rain cloud hovering over your mood? Over 25 different nimbus are up to 50% off from noon* on Friday, April 19 through noon* on Monday, April 22. Pick up a Nimbus (or two or three) during this weekend's sale! *All times listed are Pacific Daylight Time. Convert to your local time here.



Posted by: Dexella on 17 April 2013 @ 4:56 pm CDT

New Marketplace Items Available Now!

New Player Studio items are now available in the Marketplace! These items are all handcrafted by talented and creative players like you! Here are just a few of the great items available now: Mujun Ornament by Lakuenza Pot of Dragon Gold by Rollen Elaborate Sapphire Wall by IceSy Designs Elaborate Sapphire Tile by IceSy Designs Ornate Sapphire Granite Column by IceSy Designs Ornate Sapphire Granite Wall by IceSy Designs Currently available in EverQuest, EverQuest II, and Free Realms, Player Studio gives you the chance to share your artistic talents and leave a permanent mark on the game worlds you love. For more information about Player Studio, click here! Also available in the Marketplace this week: Title Pack: Pirate(Titles include: Scurvy Dog, Landlubber, Matey, Scourge of the Sea, Mangy Cur) Title Pack: Outcast(Titles include: the Weird, the Freak, the Bizarre, the Twisted, the Outcast)



Posted by: Dexella on 17 April 2013 @ 4:22 pm CDT

Shadow of Fear is now live!

Shadow of Fear, a new game update, is now live! Log in today and experience the following:

  • A mysterious Shissar city, Chelsith Reborn, is available for exploration.
  • Travel to the Plane of Shadow to confront the never-before-seen goddess, Luclin!
  • New spells, quests, abilities, AAs, and items are available for all classes.
  • New collections can be found in Chelsith Reborn and the Plane of Shadow.
  • New missions, raids, and quests are available to challenge even the most powerful adventurers.
  • New achievements are rewarded for tackling the content found in Shadow of Fear.
For more on this game update, view the trailer: 48dZDU3Cm-w



Posted by: Piestro on 17 April 2013 @ 10:32 am CDT

14th Anniversary Quests: Piestro's Day Off & Big Gnomes, Big Problems

No ETA yet, but we're still working on it. All quests are tied to the same script, so currently it is set to expire on June 26. If we extend it further we'll let you know.



Posted by: Piestro on 16 April 2013 @ 7:40 pm CDT

Game Update Notes: Shadow of Fear: April 17, 2013

April 17, 2013 _____________________ *** Highlights *** - Shadow of Fear, the second chapter in Rain of Fear, is now available to everyone who has Rain of Fear! - - Explore two new zones: Chelsith Reborn, and the mysterious Plane of Shadow, with new quests, missions, and raids! - - Every class has new Alternate Advancement abilities, spells, or disciplines available! - All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove. - Hero's Forge robe augments can now be used on any leather armor. - Created a new skill, Two-Handed Piercing, and renamed the existing Piercing skill to One-Handed Piercing. All existing characters will be granted equivalent skills in both types of piercing (where applicable to their class). *** Housing Improvements *** - House yards and interiors can now hold more items. - - All yards have had their capacity increased by 30. - - All one room houses can now hold 300 items. - - All three room houses can now hold 500 items. - - The Hermit's Hideaway now holds 400 items. - - Evantil's Abode now holds 600 items. - Greatly reduced the size and weight of houses when placed in your inventory. - Added a /leaverealestate command that will exit a real estate zone. This is also available in the EQ Menu under Real Estate. - Keep an eye on the Marketplace for new updates to housing items. Many of them will be changing quantities (increasing) and prices (decreasing) soon! *** Items *** - All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove. - The mana recourse effects on all of Brell's prayer shawls have been increased in power, but now should only benefit the caster once per spell. - Rust-Tinged Box of Fear now states what class it is for in the Lore tab description. - Removed Berserkers from Warden's Stone of Enhancement since they can't use 1h weapons. - Freedom of Dexterity now has added backstab damage. - Fear Fruit now properly causes damage when eating it. - Hero's Forge robe augments can now be used on any leather armor. - Increased the mana, spell damage, and clairvoyance on caster 2h weapons from Rain of Fear. Removed attack, combat effects, and strikethrough from caster 1h and 2h weapons. - Changed the way the berserker breastplate clicks Chaotic Frenzy and Boundless Frenzy work. The procs are now much harder to resist, but they have a limit of 10 procs as they were originally intended to and occur less often. - Added labels to many existing items that were part of lore groups but did not indicate so, such as Drops of Focused Sunlight and Stones of Power. - Fixed a spelling error in the "Title Pack: Animal Lover" item. - 2-handed piercing bonuses have been added to Cleave. Beginning with Cleave VII, 2-handed piercing has replaced Kick when Cleave has a damage added bonus. This is a short-term fix. We are working on a long term resolution for a future release. - Corrected several items that could sometimes fail to activate their spell effects due to timer sharing. Examples include the 'Vicious Rabbit' and the potion 'Kilva's Blistering Flesh'. - Clarified the tribute description for the 'Trophy of the Garden Path'. - Yunaizarn's Fang can now stun enemies up to level 100. *** Tradeskills *** - Kerst Frostrift and his companions have created what they call the "New Tanaan Merchant Alliance" in the Plane of Knowledge. He might have some particularly interesting news for you if you have completed a certain shawl... - The book "Fear Powered Fletching" now lists how to create Terror Crossbows and Terror Crossbow Bolts. *** Quests & Events *** - Piestro's Day Off - Made significant tuning changes to the mission: - - Enemies will no longer repop in the mission. - - Removed most passive abilities from the template characters and replaced them with activated abilities. - - Lowered the recast timers of several very long abilities so they can be used much more often. - - Increased template character power relevant to the template class. Warriors now have higher defense and AC. Monks and Rogues have higher melee damage output and avoidance. Casters have larger mana pools and regenerate mana faster. - - Added a dagger to the rogue template so that they can properly backstab. - - Most NPCs can now be snared, mesmerized, and otherwise crowd controlled. - - Reduced the HP, damage, and maximum level of many NPCs that could previously overwhelm the party. - - Reduced the spell resistance for all NPCs. - - Changed the maximum number of any particular template character to 1. Each player must now play a different class. - - Removed the ability to bring Mercenaries into the instance. - The Dynamic Zones for Grelleth's Palace and Shard's Landing will now allow players to be added after the raid event has been won. - Guardian of the Gate - Modified the event so its difficulty is closer to other events in its tier: - - Reduced the amount of damage Findlewill and Mordaur do. - - Findlewill will only choose one target to cast a fireball on. - - Fireballs move a bit more slowly now, giving you a better chance to run away! - The Return of King Xorbb - Raid and Mission - Several changes were made to prevent potential zone crashes: Brantun no longer has the power to crystallize his opponents, and the Soul Stealer no longer uses an aura to steal power. - Sheriff Knotter Botter is continuing his hiatus while the "Big Gnomes, Big Problems" mission is addressed. Access to all 14th Anniversary missions has been extended to June 26th. *** Spells *** - All player spells and abilities that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate. - Ranger - Flusterbolt and Blusterbolt are now physical resist abilities and should land far more reliably. - Spells that cure detrimental effects, such as Splash of Sanctification and Radiant Cure, will no longer remove charm from pets owned by players. - Beastlord, Magician, and Necromancer pets (level 96-100) have had their base HP and AC reduced slightly. Reduced the AC and HP advantage given to pets with the most basic focus (Enhanced Minion VII) and adjusted the later ranks accordingly. - All existing player-castable pet block buffs have had damage caps added to them. These values should easily exceed damage from group content of the appropriate eras: - - Set a damage cap per hit on Ward of Calliav of 11747. - - Set a damage cap per hit on Guard of Calliav of 12922. - - Set a damage cap per hit on Protection of Calliav of 14214. - - Set a damage cap per hit on Bulwark of Calliav and Feral Guard of 15635. - - Set a damage cap per hit on Mammoth-Hide Guard of 17198. - - Set a damage cap per hit on Aegis of Calliav of 17198. - - Set a damage cap per hit on Dragonscale Guard of 18918. - - Set a damage cap per hit on Bulwark of Tri'Qaras of 18017/18467/18929. - - Set a damage cap per hit on Aegis of Kildrukaun of 18918. - - Set a damage cap per hit on Spectral Rampart of 19580. - - Set a damage cap per hit on Beastwood Rampart of 20265. - - Set a damage cap per hit on Beastwood Ward of 22902. *** AA *** - All AAs that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate. - Fixed an issue where using a Glyph AA would cause your current HP to get out of synch with the server. - AAs such as Mystical Shield that allow you to innately resist spells will no longer block beneficial spells. - Nature's Bounty will now allow for a proper second forage in zones where there are scripted forage events. - Berserker - Dying Blow will now correctly trigger when you die. - Cleric - Corrected an issue with Touch of the Divine which could have prevented it from properly healing the player it landed on. - Monk - Techniques of Master Wu will now execute only the skill that triggered it, and can now chain a few extra times. *** Achievements *** - Existing Rain of Fear Collection Achievements have been moved underneath the Rain of Fear expansion header in the Achievements window. This should not affect player progression on those achievements. *** Miscellaneous *** - It is now possible to forage while on a mount. - Added the 2H Piercing skill to the game, and renamed Piercing to 1H Piercing. - Fixed an issue that would cause certain archery attacks to miss when accuracy was too high. - Fixed multiple instances of abilities and spells with a percent chance to happen missing out on 1% of that chance. - Adjusted the difficulty of learning Begging, Intimidate, and Disarm. They should be much easier to learn. - - Intimidate can now gain skill on a success or a failure. - - Disarm can now be attempted on enemies that are not holding weapons. - Fixed an issue where ground spawns (such as collection items) could spawn in the air. *** UI *** - Added more appropriate minimum sizes to some of the windows. - Added the ability to pull up the bazaar search (Shift+Ctrl+Left Click) and barter search (Shift+Alt+Left Click) windows from multiple different locations like inventory slots or item links. - Changed the selections in the Loot Nodrop confirmation pulldown. "Sometimes" is now named "Not Usable". Additionally, updated /lootnodrop to now accept "usable". - Added check boxes to filter mercenaries and pets in the Tracking Window that tie in to the existing All, Group or None filters. - Converted all of the dragitem TGA files to the DDS format to reduce memory requirements. If you maintain a UI that uses custom images, we suggest you define these images in another XML file and add the name of that file to EQUI.xml instead of adding them directly to EQUI_Animations.xml. - Corrected many icons that previously bled into each other. - Added many more usable icons to the game. - Converted the location of where we define a window as "Escapable" from the code to the XML for that window. There is now a new XML tag that we recognize "Escapable". By default, all windows that don't have this tag will default to closing when pressing 'Esc'. - Added the ability to set "'Esc' to Close" to the default context menu for all windows. - Changed defaults.ini to force many windows to not be escapable by default to address clients using custom UI's that haven't been updated. - The SC icon will now flash and broadcast a message when an item goes on a flash sale. Clicking the SC button will take you to that item. - Changed - EQUI_ActionsWindow.xml EQUI_AggroMeterWnd.xml EQUI_AlertStackWnd.xml EQUI_Animations.xml EQUI_AuraWnd.xml EQUI_BreathWindow.xml EQUI_BuffWindow.xml EQUI_CastingWindow.xml EQUI_CastSpellWnd.xml EQUI_ChatWindow.xml EQUI_CombatAbilityWnd.xml EQUI_CompassWnd.xml EQUI_EQMainWnd.xml EQUI_ExtendedTargetWindow.xml EQUI_GroupMentorWnd.xml EQUI_GroupWindow.xml EQUI_HotButtonWnd.xml EQUI_LargeDialogWnd.xml EQUI_MailCompositionWindow.xml EQUI_MercenaryManageWnd.xml EQUI_MusicPlayerWnd.xml EQUI_OptionsWindow.xml EQUI_PetInfoWindow.xml EQUI_PlayerWindow.xml EQUI_PotionBeltWnd.xml EQUI_ShortDurationBuffWindow.xml EQUI_TargetOfTargetWindow.xml EQUI_TargetWindow.xml EQUI_Templates.xml EQUI_TrackingWnd.xml SIDL.xml *** Previously Updated *** - Gearbie Gogglenoggin will now offer the "Infiltrating the Guardian (Level 90)" mission to adventurers level 95 or higher. - Assistant Gerta will now offer the "Short Circuit (Level 90)" quest to adventurers level 95 or higher. - The EverQuest Team



Posted by: Piestro on 16 April 2013 @ 5:22 pm CDT

14th Anniversary Quests: Piestro's Day Off & Big Gnomes, Big Problems

It's not supposed to be obtainable even.



Posted by: Dexella on 16 April 2013 @ 1:17 pm CDT

Boston Tragedy



Posted by: Piestro on 16 April 2013 @ 10:52 am CDT

Server Downtime for Game Update: April 17 at 3:00 AM US Pacific

All EverQuest Live Servers will be brought offline on Wednesday, April 17, 2013 at 3:00 am US Pacific* for the Shadow of Fear Game Update. The servers are estimated to be unavailable for approximately 5 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed. *Time Zone Converter



Posted by: Piestro on 16 April 2013 @ 10:45 am CDT

Clarification of Anniversary Message of the day Please Devs

The main thing I would like to know is, Will ToFS raid be active till 26th May. Our guild has done one, but we have another final planned in that last week. If ToFS is going to go away 26th April however, we'll reschedule it sooner. Thanks."
Here's the scoop: Past years' anniversary events will still be ending on April 26th. The content that is specific to the 14th anniversary had been scheduled to end on May 26. It will be pushed out to June 26. Technically Piestro's Day Off and Big Gnomes Big Problems should not be currently available. However there is a potential issue that could have caused them to re-appear. Piestro's Day Off will return with the Shadow of Fear patch with significant changes to improve the overall quality of the mission. We don't have an exact date for Big Gnomes yet, as there are a few minor issues we'd like to address with that mission. I hope that clarifies everything,



Posted by: Dexella on 15 April 2013 @ 6:08 pm CDT

Shadow of Fear launches on Wednesday, April 17!



Posted by: Piestro on 15 April 2013 @ 5:47 pm CDT

Clarification of Anniversary Message of the day Please Devs

ty Piestro for looking into this"
It appears the situation is even more complicated than I originally thought. Looking deeper.



Posted by: Piestro on 15 April 2013 @ 5:44 pm CDT

A Request for a Walkthrough/Guide Forums, or ability to Edit Posts

Great point about the wiki! Wiki admins take defacement of guides seriously, and it's really easy to revert those changes. One of the nice things about wikis means that a great guide whose author is no longer interested in updating it can be updated by others when the time comes that it needs it. We could implement a guide forum with an unlimited edit window (and have discussed it a few times), but with the Wiki we're more hoping that those sorts of resources live there. It's a much better place for guides. If enough people write guides, and wanted to post them on the forums, we would consider a guide forum to house them in. There just hasn't been much interest generally outside of people saying "it would be great, and I'd love to see the great guides that would fill it up".



Posted by: Piestro on 15 April 2013 @ 12:31 pm CDT

It's time to remove group xp penalties.

I can easily solo 50 aas in 30 minutes without any gimmicky xp (headshot, decap, etc.) but usually get 5-10 in a group in the same time period. Even a solid group killing very rapidly. I have no incentive to group other than the social aspect, despite cutting myself off at the knees on xp gain."
You need to find better groups. Assuming everyone else did absolutely nothing in your group, you shouldn't see a 80-90% reduction in experience. If you make x experience (equal to 50 aa worth), killing y mobs, what you are saying is you are actually making 1/8th x experience when grouping (at the best case scenario you presented). That means you only killed at most 1/3 of the y mobs with the group you were killing solo (because of how grouping bonuses work). You should make at least 18aa by the above logic with a full group and everyone else AFK.



Posted by: Dexella on 15 April 2013 @ 12:29 pm CDT

Announcing the SOE Live 2013 Costume Contest

The annual SOE Live Costume Contest is back again and gracing a new stage this year! Join us at Planet Hollywood Resort & Casino in Las Vegas on August 3rd for all the fun and excitement of applauding your fellow gamers' creative talents and skills. Even better, if you're itching to show off your own costume, you can be a part of the show! We invite you to fashion your version of your favorite SOE game character, either an NPC or a character all your own. Costumes will be judged on the following criteria:

  • Craftsmanship
  • Creativity
  • Originality / Accuracy
  • Overall Effect
The Judging Categories are:
  • Mini Minions - Kids 12 and Under
  • LOL - Funny Costumes
  • Master Crafter - Highly-Detailed Workmanship
  • Hero of the People - Crowd Favorite
  • Best in Show - Best Overall Costume
Need inspiration? You can watch last year's contest over on Twitch TV! The contest segment begins at right around the 30-minute mark. You should also follow SOE on Facebookand watch for some special Pre-Costume Contest contests we'll be running! Check the SOE Live site for more details as we get closer to the event. With past entries that included animatronics, hand-tooled armor, and meticulous stitching, we can't wait to see what you'll come up with in 2013! Get out your sewing machines, glue guns, or soldering irons, and start working on your submission now. Eyemasks, wings, or heavy armor, no matter what universe you play in, we want to see your creations!



Posted by: Piestro on 15 April 2013 @ 12:19 pm CDT

AC vs non AC augs

As a Cleric, I'll take high HP / Mana augs over ones that are solid AC and a decement amout of HP or Mana. I'm replacing augs that are 34ac 115hp, or 40ac 120mana, in lieu of higher HP+Mana ones."
On my cleric I still tend to equip AC augs (I occasionally swarm for fun). On most other casters I don't however.



Posted by: Piestro on 15 April 2013 @ 12:00 pm CDT

Clarification of Anniversary Message of the day Please Devs

I'll look into this today. The original schedule was probably a bit too confusing, if I need 4 bullet points to outline how long various things are going on it probably should have been simplified. My guess is that when there was an issue, someone read the calendar wrong and extended the dates to when the dates were supposed to be anyways. And that the MotD just never got updated correctly.



Posted by: Piestro on 15 April 2013 @ 11:53 am CDT

Pets + impact on the change to block

And most of the other threads were on the AC/HP nerfs, not Aegis. I believe this would be considered a different topic, or should be. Whether or not that is true is up to Piestro. It will be interesting to see how they scale our pet Runes, and if they will be giving us pet healing compensation or other things to compensate for us probably needing to heal our pets more frequently."
As long as this thread stays focused on this particular subset of the discussion and doesn't go all pear shaped with people needing moderation left and right, it shouldn't need to be locked. I remain hopeful.



Posted by: Piestro on 14 April 2013 @ 2:13 am CDT

Question about parses, and their relevence.

Since Piestro just posted that parses are meaningless, can we possibly have everything in the past that's been adjusted or changed due to people parsing, have it looked at and see if those changes were in fact helpful, or not? Can be seen here: http://forums.station.sony.com/eq/index.php?threads/what-should-a-pet-be-allowed-to-do-in-everquest.199257/page-12#post-2944189"
Parses were meaningless for the point that was under debate, or rather the parses that were being presented were meaningless in that context. Let me explain: The main point of discussion was that group geared mages would be impacted in the group game. In order to demonstrate that was the case, one would have to parse incoming damage from a variety of mobs, healing patterns (ideally from several different types of healers) and , and create a mathematical model of pets tanking under a variety of circumstances (different mobs and different healers) to demonstrate there was an issue. Or you could do it a simple way (and more accurate way, in this case because it dealt with real world numbers not perfect situation numbers) and just go kill some mobs. The first method, building a full model of incoming damage and healing, is a huge amount of work. It's not a simple parse. All a simple parse tells you in this case is pets took damage x (compared to damage y pre-change). That simple parse doesn't give useful data for the point of discussion. Actually going out and killing some mobs actually gives useful data to the question posed, which was the test I proposed. A test I've actually done. I even downgraded my pet focus to the RoF T1 group focus. I didn't encounter this horrible inability to have a pet tank. My pet still tanked fine. For some things parses give more useful information. For some things less. Parses that are supplied by players are never the sole reason for a decision. They do sometimes give us an idea of where to look. If we want actual data, we can gather it in a way that is far more accurate than any player parse (because we can 100% accurately pull all damage, dealt in an encounter). Now I have to lock this thread, because otherwise it will lead to further discussion of the mage issue which has already proven to be problematic in that it was not able to be discussed in a constructive manner. The changes are available. Go test them. If there are real problems for group mages send me a PM. I'll pass them on to the developers happily. I've tried, I can't find them.



Posted by: Piestro on 13 April 2013 @ 1:27 pm CDT

What should a pet be allowed to do in Everquest?

I said it wasn't that big of a nerf numerous times, even in the exact post you quoted me on. Was it a nerf though? Was it the second nerf since SoF Beta launched? Both answers are yes. And both nerfs have an impact on the group game. Which is what Piestro asked for. What do you believe SOE will do when they figure out this nerf did nothing to either issue in this thread? Those being tanks lacking spell mitigation and raid pet tanking. Well it certainly won't be fix group tanks, it will be lets nerf pets again in a month when guild X uses a pet to tank Luclin. Which again is the whole concept here, it will not stop at one minor nerf it will snowball into much greater nerfs."
What I asked for was actual impact, not theorycrafting. Parses are meaningless. The real question is can a mage, necro, or beastlord kill the same mobs. I logged on to test this, I killed names in the group game, I killed multiple trash mobs at once while moloing. And I didn't need to use my garg as an offtank. It takes me forever since I'm lazy, but I can still do it. I've actually gone out and seen first hand the impact of these changes. They don't impact the group game in a meaningful sense that I've seen. In general if folks want to make real impact with their feedback, they need some sort of evidence. What is evidence to prove their point? It doesn't matter if a pet takes more damage, what matters is if the damage is meaningful. Meaningless changes in how much damage they take are still meaningless. Are there a few mobs in the group game that will be impacted by this change? Probably yes. Are there a few missions that might be harder? Probably yes. Those are outliers (less than 5% of all content in RoF), and aren't meaningful to the discussion at hand. There have been other threads on should those particular pieces of content be retuned, that's the appropriate place to discuss those pieces of content. They have nothing to do with this. I'll go ahead and lock this thread again, because the discussion is getting acrimonious and it's not productive. While we're happy to take productive feedback, people arguing with each other isn't helpful to you or to us.



Posted by: Piestro on 13 April 2013 @ 1:03 pm CDT

It's time to remove group xp penalties.

Except that that is inaccurate. You left out the group exp bonus. 1 person = no bonus, 100% of the mob's exp is split 1 way, 100% to the person. 2 people = 20% bonus, 120% of the exp is split 2 ways, 60% of the soloer's exp per person. 3 people = 40% bonus, 140% of the exp is split 3 ways, or 46.6667% of the soloer's exp per person. 4 people = 60% bonus, 160% of the exp is split 4 ways, or 40% of the soloer's exp per person. 5 people = 80% bonus, 180% of the exp is split 5 ways, or 36% of the soloer's exp per person. 6 people is still 80% bonus, but it is also still split 5 ways, with the 6th person's share appearing magically out of nowhere. Still 36% of the soloer's exp per person. A full group of players takes 3 kills to slightly exceed the soloer's exp gain for killing one of those mobs, assuming same zone and same mob con to everyone involved. Mercs count toward the exp share, but not the exp bonus. 1 person, 1 merc : 100% bonus, split 2 ways, or 50% of the soloer's exp. 2 people, 1 merc : 20% bonus, 120% of the mob's exp is split 3 ways, or 40% of the soloer's exp per person. 3 people, 1 merc : 40% bonus, 140% of the exp is split 4 ways, or 35% of the soloer's exp per person. 4 people, 1 merc : 60% bonus, 160% of the exp is split 5 ways, or 32% of the soloer's exp per person. 5 people, 1 merc : 80% bonus, 180% of the exp is split 5 ways (sixth share magically appearing out of nowhere), or 36% of the soloer's exp per person. 2 people, 2 mercs : 20% bonus, 120% of the mob's exp split 4 ways, or 30% of the soloer's exp per person. 3 people, 2 mercs : 40% bonus, 140% of the mob's exp split 5 ways, or 28% of the soloer's exp per person. 4 people, 2 mercs : 60% bonus, 160% of the mob's exp split 5 ways, or 32% of the soloer's exp per person. 3 people, 3 mercs : 40% bonus, 140% of the mob's exp split 5 ways, or 28% of the soloer's exp per person. All of those are per kill, so as long as the group is able to kill that much faster than the soloer, each member of the group gets more exp than the soloer."
This math looks right for how things are now. It's a substantial bonus for grouping, and means even people not pulling their full weight generally still increases your experience gained. There is no penalty for grouping, unless the person does nothing at all.



Posted by: Piestro on 12 April 2013 @ 7:57 pm CDT

What should a pet be allowed to do in Everquest?

Yeah, how could we have known that it was a code change and not a nerf when we couldn't get an answer from anyone about why it happened at all until today?"
I believe I posted it quite a while back (shortly after the change happened). Unfortunately my search fu is failing me, or the post got removed somehow.



Posted by: Piestro on 12 April 2013 @ 6:58 pm CDT

What should a pet be allowed to do in Everquest?

Post a video showing something cool and powerful, they take it away. that's why you're not going to get many responses as to what can be moloed by people at the moment (at least I doubt you will, I could be wrong.)"
The enchanter change happened because of a code change to a more modern code base changed how floating point variable math was calculated (it ended up more accurate, which created a small window in perma stunning mobs). It had nothing to do with the video. Similarly this change to pets has nothing to do with tanks or any posts on the forums for that matter.



Posted by: Piestro on 12 April 2013 @ 6:54 pm CDT

What should a pet be allowed to do in Everquest?

That's why the upset over the pet thing. People should be able to have pet groups. The should also be able to have standard tank groups."
And they will. For 99% of content. Some content is harder than others, some requires some minor adjustment (be it just strategic changes or more significant ones). This isn't ruining pet groups. They'll still do just fine.



Posted by: Piestro on 12 April 2013 @ 3:19 pm CDT

What should a pet be allowed to do in Everquest?

So you say: Let's nerf Magicians Moloability. "
I haven't seen any nerf to a magician's moloability here. I'm seeing a lot of people saying that it will, but no actual evidence from testing.



Posted by: Piestro on 12 April 2013 @ 3:17 pm CDT

What should a pet be allowed to do in Everquest?

What they are carefully trying to avoid discussing is this: right now 1 mage or 1 necro can solo/molo every named mob in the group content (with only like 2 exceptions in the whole expansion). The other 14 classes can't do that, not even close. They are worried that they will no longer have this massive advantage. But they won't say it openly because they know that their pets are overpowered and have no plausible reason why it should stay this way. Here. I said it."
I have a mage and necro. The mage has raid foci, the necro doesn't. I'm not able to molo or box every named in the expansion .
Because the reductions are made to the base itself, the impact will be felt at every level of content and in every aspect of the game. The implication is that difficulty of every single encounter is increased relative to its prior state. The only player this is going to effect is that player who is only marginally succeeding in any given level of content. That player will be bumped down to lower level content. Those that were crushing content will still have success at a lower capacity. Those working to attain the next level of content are pushed further away."
That's just theory however. People aren't posting "I used to be able to beat this mob, and on test I can't". The actual effect of the changes I'm seeing seem very minor. I might pull 6 mobs in House of Thule zones instead of 8. I probably won't take on 3 mobs in Shards Landing with quite as much impunity, but my pet isn't really in danger right now from 2. I get that no one likes a reduction, what I'm more interested in is does this cause any difficulty in any non edge case (i.e. 5 or 6 missions throughout the expansion) situations.



Posted by: Piestro on 12 April 2013 @ 2:42 pm CDT

What should a pet be allowed to do in Everquest?

What to you want demonstrated? Like A - B = C? (Pet + HP/AC) * .8 = Worse off across the board"
What are the implications though? Does that mean people can't molo? Can't do what?



Posted by: Piestro on 12 April 2013 @ 2:27 pm CDT

What should a pet be allowed to do in Everquest?

Is there a reason this takes away from the group game, wasn't the design supposed to be focus'd on not pet tanking raid mobs? I feel based upon what was said about upcoming pet nerfs in January, that we shouldn't even be discussing the group game and pet nerfs."
People keep bringing up the group game. I want it demonstrated or not that there is an actual issue there.



Posted by: Piestro on 12 April 2013 @ 1:33 pm CDT

What should a pet be allowed to do in Everquest?

EM 12 = tier 1 rof pet focus, EM 13 = tier 2 rof group pet focus, EM 14 = tier 3 group pet focus (which is close enough to release may as well be referred to as a grou pet focus now) Realistically most group mages are gonna be using EM 13 at the moment, not 11 or 12, and honestly a couple tier 2 group missions pushed my pre-nerf group focused pet to his absolute limits just to win. Based on the little bit of dabbling i did on beta with the change I am sure group trash mobs will still be easy for nerfed pets to tank but my main concern is the overtuned poorly made copy / paste raid group misisons which already push group geared players to their limts. I guess the devs are gonna have to go back and retune every single raid copy /paste mission in RoF tier 2 and 3 lol."
How many healers did you have, were they merc or player? Did you have any other damage mitigation abilities being used? Were you actively working on mitigating damage to your pet? Could changing the group composition have done more to help your pet? Have you tried doing the same missions now post changes? Some missions are harder than others, some require more of one type of ability others require more of another. That's not a reason for or against the pet changes, it's a red herring. Edit: I specified 11 or 12 specifically because it was on the lower end. Both are relatively easy to acquire.



Posted by: Piestro on 12 April 2013 @ 1:22 pm CDT

What should a pet be allowed to do in Everquest?

It was tested last night. And they didn't solve any raid tanking issues. This thread, the test update thread the the thread that one of your moderators locked said this. What else would you have us do?"
If you feel this is an issue for group geared mages, toss on a EM 11 or 12 item and test how your pet tanks.



Posted by: Piestro on 12 April 2013 @ 12:28 pm CDT

EQ Wiki

Don't forget that some of these sites have content behind a pay wall (ZAM) and that the other fan run sites are not guaranteed to always be around as Raspers and other sites have shut down and disappeared over the years so what this does is give a site that will be around as long as the game is."
This is correct. We want to make sure there is an officially supported wiki as well as other fansites. We can insure this resource stays available, but ultimately it's only as valuable as the people who contribute to it. It's there, you don't have to use it, but you can if you like.



Posted by: Piestro on 12 April 2013 @ 12:23 pm CDT

What should a pet be allowed to do in Everquest?

These changes are evidently now on test. My bad. Go test them, then comment.



Posted by: Piestro on 12 April 2013 @ 11:13 am CDT

Shadow of Fear the Twentieth Expansion?

Everquest 2 never listed their major game updates that are comparable to this as expansions though, It's a nice free upgrade that is awesome to have but I hardly feel it qualifies as an official expansion, especially since other games that have had content releases like this never called that stuff an expansion either."
It's a game update, not an expansion. :)"



Posted by: Dexella on 11 April 2013 @ 12:36 pm CDT

Official SOE Podcast 146 is LIVE



Posted by: Zatozia on 10 April 2013 @ 3:32 pm CDT

EverQuest Forum Downtime - 4/11/13

We will be doing some work on the EverQuest forums on Thursday, April 11, 2013. The forums will be inaccessible from 12:00 pm (Noon) to 4:00 pm PDT*. We apologize for the inconvenience, and look forward to chatting with you again once the forums are back up and running! *Convert to local time



Posted by: Piestro on 10 April 2013 @ 2:58 pm CDT

Shadow of Fear the Twentieth Expansion?

so its free then?"
Yes, although it requires Rain of Fear to access most of the content for the game update.



Posted by: Zatozia on 10 April 2013 @ 2:36 pm CDT

New Marketplace Items Available Now!

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Posted by: Dexella on 10 April 2013 @ 12:36 pm CDT

EverQuest Forum Downtime

We will be doing some work on the EverQuest forums on Thursday, April 11, 2013. The forums will be inaccessible from 12:00 pm (Noon) to 4:00 pm PDT*. We apologize for the inconvenience, and look forward to chatting with you again once the forums are back up and running! During the forum downtime, you can find news and updates on our website, Facebook, and Twitter. *Convert to local time



Posted by: Piestro on 10 April 2013 @ 12:27 pm CDT

Shadow of Fear the Twentieth Expansion?

I'd like to see your diagnosis for OCD."
Ironically, I have many learned behaviors associated with OCD. My extended family is affected by a number anxiety spectrum disorders, and I sorta picked them up. Regardless we shouldn't be discussing any individual's diagnosis, as it will lead nowhere good.



Posted by: PiestroSA on 10 April 2013 @ 12:17 pm CDT

Shadow of Fear the Twentieth Expansion?

It's a game update, not an expansion. :)



Posted by: Dexella on 9 April 2013 @ 2:38 pm CDT

EverQuest II: An Inside Look at Sirens Grotto Webcast