Developer Tracker
Developer Tracker
Posted by: Dexella on 17 May 2013 @ 2:17 pm CDT
Posted by: Dexella on 17 May 2013 @ 11:14 am CDT
The only detail I can give right now is YES! it is returning. More information will be coming soon. :) ~Dexella
Posted by: Piestro on 17 May 2013 @ 11:04 am CDT
It would double the number of animations in game, as everything would have to be refactored for both left and right dominance. Well at least any animation which factors hand dominance, which is quite a few.
Posted by: Piestro on 16 May 2013 @ 11:39 am CDT
| While change can be a good thing sometimes (and it'll be nice to have two hot chicks instead of a hairy assling), some members of this community spent a lot of time and effort sucking up to you. Where does this situation leave us as far as a return on our investment? Will the new regime pick up where you left off, or will we have to start all over again (from a brown-nosing perspective)?" |
Posted by: Piestro on 16 May 2013 @ 11:08 am CDT
| My first thoughts as well! As for what Hadce asked, I'm curious as well. what does this mean for piestro? Promotion? Reshuffling "side-grade" to a different game? or do we actually have 3 community relations managers managing the EQ franchise?" |
Posted by: Dexella on 15 May 2013 @ 7:28 pm CDT
Posted by: Dexella on 15 May 2013 @ 7:00 pm CDT
Posted by: Piestro on 15 May 2013 @ 4:49 pm CDT
| I've been wondering why player studio won't allow particle effects. Is it due to some technical limitation or does SoE want that option for themselves." |
Posted by: Dexella on 15 May 2013 @ 12:33 pm CDT
For those with questions about the back grants, this was posted on the LON forums from Producer Mark Tuttle:
The achievements for scenario backgrants only work by the block, not the individual expansions or scenarios. So for the Oathbound achievement, you will need to have completed all of the expansion single player scenarios for the first four sets (Oathbound, Forsworn, Inquisitor, and Oathbreaker)." "
Posted by: Piestro on 15 May 2013 @ 10:52 am CDT
I don't know how I missed this thread. Locking it now.
Posted by: Amnerys on 13 May 2013 @ 7:18 pm CDT
Legends of Norrath will be taken offline on Tuesday, May 14 at 8:00 am Pacific Time* for an update. The expected downtime is one hour. This update will include the launch of Loremaster. *Convert to local time
Posted by: Amnerys on 13 May 2013 @ 6:45 pm CDT
Highlights
- The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
- Added melee skill and spell reuse timer groups to the combat abilities window and spell description window. Now conflicts can be seen without having to activate the skills or spells.
- Added the /stopdisc command, which will cancel any currently running discipline.
- You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
- Created the /useitem command, which allows for socials to be created that activate clickable items. See below for details and how to use it.
- Retuned several Rain of Fear missions to reduce their overall difficulty. See details below.
- Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.
- Prayer Shawl augments now require a distiller to remove.
- Classes that do not have the Two-Handed Piercing skill can once again use the rare 2HP items that they could use before the skills were split.
- Fixed the names of a handful of quest items that had been renamed inappropriately.
- All stages of the Accursed Grin of Malevolence now share a lore group.
- All stages of the Wretched Skull Ring now share a lore group.
- Fixed several items that were displaying incorrect, non-functional spell data. Examples include the Gold Full Plate Bracer and Imbued Cabilis Scale Mask.
- Removed mana regen from several melee class-only weapons.
- Weapons from Shadow of Fear are now placeable in real estates.
- Updated the icons for several hundred items, primarily food and tradeskill. For example, aprons look like aprons instead of leather belts, and hilts look like weapon hilts instead of scepters.
- Teleport to anchor spells once again work on players outside your group.
- Increased the time of the Bottle of Adventure III and Bottle of Shared Adventure III to 4 hours.
- Token of Shattered Memories, Token of Forgotten Memories, and Quintessence of Shadow now have descriptions and grant the correct stats.
- The four progressive Living Legacy raids -- Infinitely Regenerative Automaton (1 and 2), Eothar the Sand Golem, and the Avatar of Despair -- will be available from May 24th, 2013 to June 17th, 2013.
- Velishan's Revenge - Velishan no longer casts Frost Shock on the entire raid.
- Surviving Xmiticzin - The Terror spell cast by Xmiticzin now also roots the target so they won't run through locked doors.
- Evantil: Heart of the Oak - Raid - The "an aggressive ant" NPCs no longer exhibit odd behavior.
- The Return of King Xorbb - Raid and Mission - Reduced the range at which the Soul Stealer drains your power.
- Defeat Zeixshi-Kar - Mission - Reduced the number of adds leading up to Zeixshi-Kar.
- Defeat Zeixshi-Kar - Mission - Significantly Lowered Zeixshi-Kar's melee damage and HP.
- Defeat Zeixshi-Kar - Mission - Reduced the amount of HP or DPS added to Zeixshi-Kar depending on your performance with the adds.
- Defeat Zeixshi-Kar - Mission - Removed anti-kite mechanics from the adds.
- Evantil: Heart of the Oak - Mission - Reduced the HP of the Molars.
- Evantil: Heart of the Oak - Mission - Increased the proc rate of Touch of Flame.
- A Matter of Life and Death - Mission - Significantly reduced the damage of Scorching Bones
- The Queen's Decree - Mission - Reduced the health of all NPCs in the mission. Grelleth and her children had the largest reductions.
- The Queen's Decree - Mission - Reduced the damage of all NPC. Adds had the largest reductions.
- The Queen's Decree - Mission - Reduced the damage of several abilities used by NPCs.
- The Queen's Decree - Mission - Halved the number of adds that spawn with Turo, Wuran, Zurel.
- The Queen's Decree - Mission - Lelri and Lelro are no longer concerned about their distance from each other.
- The Queen's Decree - Mission - Priests of Decay no longer heal Wuran or Grelleth.
- The Queen's Decree - Mission - Zurel no longer increases damage or rampages below 25 percent health.
- The Queen's Decree - Mission - Zurel no longer uses Chain Toss, Slam, or Shoulder Throw.
- The Queen's Decree - Mission - Grelleth only spawns two undead adds during the final phase. Other adds were removed.
- The Queen's Decree - Mission - Grelleth no longer uses Crush of Fear.
- The Queen's Decree - Mission - Fearsome Bellow has been redesigned. It deals moderate damage to the most hated and nearby targets. It also increases Grelleth's melee damage by 10 percent per use.
- Berserker - Vicious Spiral will generate less hate than before and no longer requires you to be below 90 percent health to use.
- Cleric - Corrected Shining Rampart and Shining Armor so that they no longer conflict with other damage absorbing disciplines.
- Monk - Earthforce Discipline now correctly triggers either Impenetrable Effect or Impenetrable Effect II when activated.
- Monk - Lowered the damage threshold that will trigger Swift Reflexes Block to 18,000.
- Ranger - Renamed Windblast and Ashcloud Enigma to Boon spells. Their triggered focus spells will now match the spells that you cast initially.
- Ranger - Increased the damage added by the Freeze and Burn spells that are triggered by Windblast and Ashcloud Boon.
- Shadowknight - Drape of the Fallen has increased its AC to match Cloak of Spurs.
- Shaman - Corrected all ranks of Recourse heals (Qirik's, Gotikan's, and Blezon's Recourse) so that they now can co-exist with promised heals.
- Warrior - Harassing Shout Effect now applies a hate-over-time effect in addition to the hate it generates on casting. The spell's endurance cost was increased by a small amount.
- Warrior - Increased the damage added by Offensive Discipline and decreased the extra damage you take while it is running.
- Warrior - Tempestuous Defense Stun should now be much more difficult to resist in PvP.
- Wizard - Ethereal spells from Rain of Fear and Shadow of Fear are now less efficient.
- Wizard - Increased the recast time of Ethereal Weave to 36 seconds.
- The wandering Lich of Miragul in the caves of Everfrost is no longer hostile.
- Lessened Mata Muram's undue influence over the world by removing Discordian appearances from non-Discordian creatures and objects across Norrath.
- Fixed the spelling errors in the names of goblin aggressors in Warslik's Woods.
- The Dark Lady will no longer display a pop-up to everyone in Plane of Shadow.
- Many NPCs that were missing apostrophes in their names will now display them correctly.
- Berserker - Frenzied Axe now triggers a Two-Handed Slashing attack to keep it consistent with other abilities.
- Berserker - Juggernaut Surge and Savage Spirit now stack correctly.
- Enchanter - Ethereal Manipulation will now only focus Wizards' Ethereal spell lines as originally intended.
- Necromancer and Shadowknight - Rest the Dead is now correctly labeled as a Class ability.
- Improved performance in several zones.
- The Guild Lobby map now includes the area leading to the Neighborhoods.
- Campfires are now fully functional in Plane of Shadow.
- Added the /stopdisc command, which will cancel any currently running discipline.
- Fixed a space issue in your name when you had a title that started with a comma.
- When claiming an item that can be claimed on more than one character, it will no longer incorrectly say that the item can only be claimed once per account.
- Parcels that contain only money can now be retrieved even if your inventory is completely full.
- Items that have evolved to level 16 or higher will now properly display when linked in chat.
- Created the /useitem <slot> [subindex] command, which allows for socials to be created that activate clickable items. This will activate the item in an inventory slot number. If that item is a container, then it will also allow for specifying which slot in that container to use.
- You can now set options to click through yourself, pets, and mercenaries when clicking on the screen. These settings can be enabled in the Options window.
- Fixed some spacing issues and typos in the atlas for Luclin.
- Added melee skill and spell reuse timer groups to the UI. For melee skills, you can see the timer groups in a new column in the combat abilities window. For spells, this information will now appear in the spell description window.
- EQUI_Animations.xml
- EQUI_CombatSkillsSelectWindow.xml
- EQUI_OptionsWindow.xml
- Updated NPC damage, health, and experience values for many non-boss NPCs in Shadow of Fear raids.
Posted by: Amnerys on 13 May 2013 @ 6:36 pm CDT
All EverQuest Live Servers will be brought offline on Tuesday, May 14, 2013 at 5:00 am US Pacific*. The servers are estimated to be unavailable for approximately 3 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.
*Time Zone Converter
Posted by: Dexella on 13 May 2013 @ 5:24 pm CDT
Sorry for the confusion, folks -- Loremaster is not yet live. This will be available tomorrow (May 14, 2013).
Posted by: Amnerys on 13 May 2013 @ 2:26 pm CDT
Posted by: Zatozia on 13 May 2013 @ 12:08 pm CDT
| Woot! Just got back in:) Thanks Utdaan, and, thank you ops! Great job guys see you in Norrath:cool: Would be nice to know how one contacts ops in the event of any future complications." |
Posted by: Piestro on 13 May 2013 @ 11:24 am CDT
| I think that a two month notice would be good. With the understanding that there could be a delay. Like for example: T4 will be released on August 15th. However, that date is not set in stone due to some unforeseen issues that could come up. Thanks for your time! Unless some of us just give SOE too much credit and believe that T4 is finished or even being worked on right now. For all we know, its bare bones as we speak with zero lore yet or anything. Maybe stuff like this is why they never give us any early definitive dates." |
Posted by: Amnerys on 9 May 2013 @ 8:16 pm CDT
BRING IT!
SOE LIVE Player Panel submissions are OPEN!
The biggest hit of SOE Live last year was the inclusion of player panels for the first time. We loved 'em, YOU loved 'em, and they'll be back for 2013! We'll have panels on Friday, Saturday, and now Sunday as well!
We are looking for panels on any subject that will be of interest to SOE Live attendees. Here are some suggestions to get you started:
- Managing a Guild
- Guild Leaders Support Group
- How to run a raid without losing your mind
- L337 gameplay tactics (in any SOE game!)
- How to win in PvP
- Roleplay in the 21st century
- Running an in-game event
- Cosplay tips and tricks
- Why SKs are overpowered (just kidding!)
- Player Studio
- Fan Sites
- Livestreaming - how to!
- Making videos
- Fan Art and/or Fan Fiction
- Mastering the art of... ?
- Another amazing topic that we've never thought of!
Posted by: Amnerys on 9 May 2013 @ 7:59 pm CDT
Your mother plays EverQuest. Or at least, she should! And if she did, she'd definitely want you to honor her with one of these beautiful items, on sale this weekend just for Mother's Day!
Or perhaps you have a Mother-In-Law who isn't all sunshine and roses... Don't worry, we have you covered there, too.
Whatever your gifting needs are, we've marked down the following items to help you recognize the mother figure in your life!
- Box of Daisies
- Flower Bouquet of Plenty
- Sunflower
- Crown of Roses Nimbus
- Butterfly Nimbus
- Title Pack: Animal Lover
- Title Pack: Gemstones
- Title Pack: Gemstones II
- Polymorph Wand: Dark Bellikos
- Polymorph Wand: Regal Vampire - Female
- Polymorph Wand: Runic Tattoo Nihil - Female
- Polymorph Wand: Blood Red Bellikos
- Polymorph Wand: Siren Sorceress
- Compressed Royal Furniture Complete Set
- Celestial Skystrider Saddle
Posted by: Dexella on 8 May 2013 @ 4:12 pm CDT
New Player Studio items are now available in the Marketplace! These items are all handcrafted by talented and creative players like you! Here are just a few of the great items available now:
The Seal Ornament by Rollen
Grimskull Ornament by Casey Sinclair
Also available in the Marketplace this week:
Polymorph Wand: Human Pirate - Male
Polymorphy Wand: Human Pirate - Female

Posted by: Dexella on 8 May 2013 @ 4:05 pm CDT
| Hello, My name is Christine Heath and I am with Tupperware. I was wanting information about your upcoming event in Las Vegas as a vendor. Also curious as to whether or not you allow multiple vendors with the same company? Tupperly Christine Heath " |
Posted by: Piestro on 8 May 2013 @ 11:02 am CDT
Hotzones are more than just changing ZEM. They have drops and quests associated with them, and there are NPCs (like Franklin Teek) who need to be changed. We also need to consider how this will impact the Hero's Journey, and what the correct strategy for Hotzones should be now. If it was something quick and easy it would be much more likely to happen quickly. It just turns out it involves more than most people think of.
Posted by: Dexella on 6 May 2013 @ 5:19 pm CDT
Legends of Norrath has back-to-back loot tournaments this month!
For just ten (10) event passes, each participant will receive a Random Rare Foil from Debt of the Ratonga, the April Tournament Loot Card which grants the player either Estarim Family Painting (EQ) or Hand of Ro Wand (EQII) loot item (depending on each player's system settings), three (3) Debt of the Ratonga booster packs and entry into one of the May Loot Tournament Weekends to compete for additional prizes!
Tournament queues begin filling for the first event at 10:00AM PT on Friday, May 17thand continue through Monday, May 20th at 10:00AM PT, and then at 10:00AM PT onFriday, May 24th and continue through Tuesday, May 28th at 10:00AM PT, extended for the U.S. Memorial Day Weekend!
Please note that participation is limited to U.S. residents only. Void in Arizona, Connecticut, Iowa, Maryland, Nevada, Tennessee and Vermont.
Posted by: Piestro on 6 May 2013 @ 4:58 pm CDT
| That is fine. But why does the schedule have to be secret?" |
Posted by: Piestro on 6 May 2013 @ 2:57 pm CDT
Just to clarify a bit here: We've changed the way we release content. For the last couple years we released an expansion with a big chunk of content. Then we waited another year and did it again. This created a system of content glut followed by content drought. It wasn't a bad system, but it didn't accomplish all our goals. We've moved to Expansion + Game Updates. This was intentional, and is meant to address the issues that arose in the system above. Rain of Fear is the first time we've done this, but it's our plan from this point on*. This way we can continue to provide people with new things to do at different times of the year. This is going to take a little work, before things run as smoothly as they did with the old model. We were used to the old model, you were used to the old model. Change can be a little difficult sometimes. Definitely give us your feedback on what you'd like to see. *Normal caveat that this can change in the future, and 10 years from now you can't hold this post up as evidence that we've promised to do this forever and ever. If we find better solutions, we may change the way we release content again, and again, and again.
Posted by: Zatozia on 6 May 2013 @ 12:52 pm CDT
Greetings, We apologize for the inconvenience of the zones being down. The zones affected were restarted last night. It looks like they remained up overnight so they should be stable now. Please let us know if you continue to experience issues with the zones. Thanks!
Posted by: Piestro on 3 May 2013 @ 6:40 pm CDT
When we released content purely through expansions we announced much earlier. Now we are doing content releases as game updates as well. These don't receive as much lead notice, because they aren't as big a deal. I'll certainly forward the feedback on that folks would like more advanced notice.
Posted by: Dexella on 3 May 2013 @ 5:35 pm CDT
Posted by: Dexella on 3 May 2013 @ 1:22 pm CDT
Posted by: Piestro on 3 May 2013 @ 12:14 pm CDT
| I just enjoy stirring the pot when Piestro isn't looking. :D" |
Posted by: Piestro on 3 May 2013 @ 11:07 am CDT
This is an interesting discussion, let's not get it locked with personal attacks.
| Self healing actually done (not max a class could do) is in essence mitgation <-- No its not, Mitigation is damage not taken Such as a Rune is mitigation. You can never front load a heal to save someone from being 1 rounded, you can however rune someone to save them. I think that is one thing we need to have a discussion about is what "Mitigation" means to each other. To me it is the ability to not take damage, and really has nothing to do with how much was healed AFTER the damage was taken, or how much was healed before then round was taken." |
| Actually this discussion is about parses and what gets recorded. The other thread was already locked, lets not beat the dead horse, it just cruelty to animals :) Lets start a new thread if you want to talk about what mitigation really is." |
Posted by: Piestro on 2 May 2013 @ 3:34 pm CDT
| Devs dont like critic. its a human thing. defense mechanism. Like when a warrior brought up the issue about knights tanking Raid bosses (paladins). and Aristo says, yeah i guess in the high level guilds even knights can tank raid bosses, that would be funny for you to try on the alt night of raiding. Basically saying they raid all the time and that they are so heavily geared that it doesnt matter. Which is not true when a new expansion comes out and they do this right away, as they have been in ROF / SOF... Aristo Casts - Elbalmers carapace. (Absorbs 1000 points of criticism)." |
Posted by: Piestro on 2 May 2013 @ 3:27 pm CDT
I'd pick necro (if I enjoyed four boxing) just for expanding your available abilities. Necros bring a slightly different subset of abilities to the table than mages. Both do the same main task, which is ranged magic based damage with a pet. Either will do fine. You could just as easily want another mage because it would be less complicated to have another of the same class.
Posted by: Piestro on 2 May 2013 @ 3:21 pm CDT
As I've recently locked another thread on this same issue, I'll lock this one as well.
Posted by: Piestro on 2 May 2013 @ 12:20 pm CDT
| The current tanking situation in EQ is not parity. Yes, our guild still uses warriors to tank all raid bosses, and they do it without any issue whatsoever. But that isn't really the point. Knights could do it too. So could a few other classes, as well as pets, for that matter. Some of it is the fact that content is not tuned to the top anymore, so the tanking requirements are lesser now than before. But, more of it is the fact that warriors need a significant boost. They don't stand out as the clear tank of choice on raid bosses now. There is no denying that. Even if you are a certain Euro paladin we all know and love. Not this time." |
| How is this conversation even still going? Good god." |
Posted by: Piestro on 2 May 2013 @ 12:03 pm CDT
| Did they lock the old thread? If not you should post there it's more helpful to keep the information all in the same place." |
Posted by: Dexella on 1 May 2013 @ 4:48 pm CDT
New Player Studio items are now available in the Marketplace! These items are all handcrafted by talented and creative players like you! Here are just a few of the great items available now:
Blue Flagpost Lampby Cakvala
Green Flagpost Lampby Cakvala
Red Flagpost Lampby Cakvala
Death Dragon Shield Ornamentby Casey Sinclair
Also available in the Marketplace this week:
Polymorph Wand: Dark Elf Pirate (Male and Female)

Posted by: Piestro on 1 May 2013 @ 11:59 am CDT
| Piestro prefers the more challenging option" |
Posted by: Piestro on 30 April 2013 @ 12:26 pm CDT
I vastly prefer healing warriors* to healing SKs and Paladins when playing my cleric, both on raids and in the group game. I don't really play tanks myself, I can only tell you who I pick** when I'm looking for a tank. *This is my opinion. When you come in and post that sks and paladins are easier to heal for reason xxxx or yyyy, that's great. That's your opinion. I prefer healing warriors, they work better for my style of healing. ** Ultimately any of the three can do the job in the group game, I won't not group because I can't find a warrior. For some guilds using knights as a main tank might work on raids, for others warriors are the way to go. The latter are more numerous.
Posted by: Zatozia on 30 April 2013 @ 12:25 pm CDT
Everything should be back to normal now. Let us know if you experience any issues with login.
Posted by: Zatozia on 29 April 2013 @ 7:30 pm CDT
Maintenance Notice: Tuesday, April 30, 2013
Important: We will perform maintenance beginning at 7:00 AM Pacific* on April 30, 2013. We expect this maintenance to take approximately 1 hour. This will impact the following services:
- Account management will be unavailable
- Commerce transactions, including purchases on our websites and in-game marketplaces will be unavailable
- Login for all SOE forums will be affected
- Players who are already logged in may be disconnected and unable to log back in starting at 7:00 AM to approximately 8:00 AM PDT*
- Login for all SOE games may be affected during the maintenance
- Login for Free Realms and Clone Wars Adventures will be unavailable
Posted by: Piestro on 29 April 2013 @ 7:25 pm CDT
Important: We will perform maintenance beginning at 7:00 AM Pacific* on April 30, 2013. We expect this maintenance to take approximately 1 hour. This will impact the following services:
- Account management will be unavailable
- Commerce transactions, including purchases on our websites and in-game marketplaces will be unavailable
- Login for all SOE forums will be affected
- Players who are already logged in may be disconnected and unable to log back in starting at 7:00 AM to approximately 8:00 AM PDT*
- Login for all SOE games may be affected during the maintenance
- Login for Free Realms and Clone Wars Adventures will be unavailable
Posted by: Dexella on 29 April 2013 @ 6:11 pm CDT
Got a lot to carry? Looking to add variety to the size of bags in your inventory? This sale is for you! The Strongbox of the Mercenary (16 slots), Supply Chest of the Mercenary (18 slots), and Weapon Crate of the Mercenary (20 slots) are on sale this week in the Marketplace. The sale will run until 12:00pm (Noon) Pacific* on Friday, May 3, so stock up now!
*Convert to local time
Posted by: Piestro on 29 April 2013 @ 5:47 pm CDT
| Hold your horses Piestro! Vulak would love to get TSS going. We only have two raiding guilds, EOE has completed PoR, and LoGA has been stuck in Anguish since...well... OoW. For LoGA it is due to the lack of people on the server as a full raid is only 35 people including boxes. If TSS opens then the extra levels will help LOGA beat encounters and give EoE something to do." |
Posted by: Piestro on 29 April 2013 @ 4:42 pm CDT
I've brought this matter to the dev team's attention. Thanks,
Posted by: Zatozia on 26 April 2013 @ 12:18 pm CDT
Whoohoo! Thanks for posting the screenshots! That crazy ol' Quarm!
Posted by: Dexella on 26 April 2013 @ 11:16 am CDT
Posted by: Dexella on 25 April 2013 @ 8:23 pm CDT
Stock Up Now!
Buy a SOE Pre-Paid Card at 7-Eleven and redeem it for Station Cash this weekend only to get Double SC!
Offer valid on redemptions from 12:01AM PDT April 27, 2013 to 11:59PM PDT April 28, 2013. Cards can be purchased in advance but must be purchased at 7-Eleven stores in the US.
Posted by: Dexella on 25 April 2013 @ 7:05 pm CDT
Registration for SOE Live 2013 is now open! Get your passes before May 22 and take advantage of the Early Registration discount.
Brasse just posted a new blog all about this infamous annual event and included her thoughts on why you should attend. Stop by and read all about what she expects the experience to be like this year, then leave us your comments. You can also post over on the SOE Live forums to say hello to other attendees and ask any questions you may have.
Vegas. August. SOE Live. You don't want to miss this one!
Posted by: Dexella on 25 April 2013 @ 12:11 pm CDT
Reminder -- we're webcasting today! Also, registration is NOW OPEN for SOE Live! https://www.soe.com/soelive/
Posted by: Dexella on 24 April 2013 @ 8:44 pm CDT
New Player Studio items are now available in the Marketplace! These items are all handcrafted by talented and creative players like you! Here are just a few of the great items available now:
Grandfather Clock by Cakvala
Inny Star Shield by Rollen
Simple Smooth Plaster Wall, Simple Rough Plaster Wall, Rustic Smooth Stucco Wall, Rustic Rough Stucco Wall, and Simple Rough Plaster Column by IceSy Designs
Also available in the Marketplace this week:
Metamorph Totem: Zombie Rabbit

Posted by: Dexella on 24 April 2013 @ 2:27 pm CDT
Posted by: Dexella on 24 April 2013 @ 12:09 pm CDT
Posted by: Dexella on 23 April 2013 @ 8:34 pm CDT
All EverQuest Live Servers will be brought offline on Wednesday, April 24, 2013 at 5:00 am US Pacific*. The servers are estimated to be unavailable for approximately 3 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.
*Time Zone Converter
Posted by: Piestro on 22 April 2013 @ 5:44 pm CDT
This is an exceedingly odd request. I do however appreciate the pictures.
Posted by: Piestro on 22 April 2013 @ 5:39 pm CDT
| And I think that is what I was trying to convey in my original post. Is it good for the game to be able to consume content within 24 hours of launch? I spent around 3-4 hours and am already 1/2 finished with Chelsith. I am concerned that in a week I am going to have Chelsith and Shadows finished, have my group 3.0 shawl, and close (if not finished) with both raids. And I am far from elite as far as amount of hours I play per week. So if players are consuming this content in 2 weeks, or 1 week, or 24 hours... Is that good?" |
| IMO it's more of an issue with the schedule and sudden changes at SOE. T3 (and probably T4 too) was supposed to go live on Feb 27 - when the portals got completed. But the big internal changes ruined all their plans. S" |
| One question for any EQ developer: In your personal opinion, for the average gamer, how long should s/he be in SoF before they are finished with the group content? Do you feel this content should last three months? Two months? One week? Obviously it varies by individual. But I would image you guys had some sort of idea or thoughts as to how long Joe Schmo and Suzy Q should be playing in SoF, assuming they have completed RoF content..." |
| Regardless of everyone busting on Elidroth, I think he is really just wishing that there were more Devs on the team that could do more. But the management of SOE will not hire more. Now, it might be very reasonable for SOE to not hire more people, as only they know the income steam. Or it could be that they should invest more in their flagship game. I don't know what goes on in the SOE boardroom. I wish they would allocate more resources to EQ, but we take what we get. For a 14 year old video game, we are lucky it is still running at all." |
| You can tell, they're the ones missing emotes, get em!" |
Posted by: Dexella on 22 April 2013 @ 12:00 pm CDT
Posted by: Piestro on 19 April 2013 @ 6:36 pm CDT
Posted by: Dexella on 19 April 2013 @ 12:55 pm CDT
Feel like walking on air? Or perhaps you've got a little black rain cloud hovering over your mood? Over 25 different nimbus are up to 50% off from noon* on Friday, April 19 through noon* on Monday, April 22. Pick up a Nimbus (or two or three) during this weekend's sale!
*All times listed are Pacific Daylight Time. Convert to your local time here.
Posted by: Dexella on 17 April 2013 @ 4:56 pm CDT
New Player Studio items are now available in the Marketplace! These items are all handcrafted by talented and creative players like you! Here are just a few of the great items available now:
Mujun Ornament by Lakuenza
Pot of Dragon Gold by Rollen
Elaborate Sapphire Wall by IceSy Designs
Elaborate Sapphire Tile by IceSy Designs
Ornate Sapphire Granite Column by IceSy Designs
Ornate Sapphire Granite Wall by IceSy Designs
Currently available in EverQuest, EverQuest II, and Free Realms, Player Studio gives you the chance to share your artistic talents and leave a permanent mark on the game worlds you love. For more information about Player Studio, click here!
Also available in the Marketplace this week:
Title Pack: Pirate(Titles include: Scurvy Dog, Landlubber, Matey, Scourge of the Sea, Mangy Cur)
Title Pack: Outcast(Titles include: the Weird, the Freak, the Bizarre, the Twisted, the Outcast)

Posted by: Dexella on 17 April 2013 @ 4:22 pm CDT
Shadow of Fear, a new game update, is now live!
Log in today and experience the following:
- A mysterious Shissar city, Chelsith Reborn, is available for exploration.
- Travel to the Plane of Shadow to confront the never-before-seen goddess, Luclin!
- New spells, quests, abilities, AAs, and items are available for all classes.
- New collections can be found in Chelsith Reborn and the Plane of Shadow.
- New missions, raids, and quests are available to challenge even the most powerful adventurers.
- New achievements are rewarded for tackling the content found in Shadow of Fear.
Posted by: Piestro on 17 April 2013 @ 10:32 am CDT
No ETA yet, but we're still working on it. All quests are tied to the same script, so currently it is set to expire on June 26. If we extend it further we'll let you know.
Posted by: Piestro on 16 April 2013 @ 7:40 pm CDT
April 17, 2013 _____________________ *** Highlights *** - Shadow of Fear, the second chapter in Rain of Fear, is now available to everyone who has Rain of Fear! - - Explore two new zones: Chelsith Reborn, and the mysterious Plane of Shadow, with new quests, missions, and raids! - - Every class has new Alternate Advancement abilities, spells, or disciplines available! - All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove. - Hero's Forge robe augments can now be used on any leather armor. - Created a new skill, Two-Handed Piercing, and renamed the existing Piercing skill to One-Handed Piercing. All existing characters will be granted equivalent skills in both types of piercing (where applicable to their class). *** Housing Improvements *** - House yards and interiors can now hold more items. - - All yards have had their capacity increased by 30. - - All one room houses can now hold 300 items. - - All three room houses can now hold 500 items. - - The Hermit's Hideaway now holds 400 items. - - Evantil's Abode now holds 600 items. - Greatly reduced the size and weight of houses when placed in your inventory. - Added a /leaverealestate command that will exit a real estate zone. This is also available in the EQ Menu under Real Estate. - Keep an eye on the Marketplace for new updates to housing items. Many of them will be changing quantities (increasing) and prices (decreasing) soon! *** Items *** - All weapon and shield ornamentations that are purely cosmetic (augments that do not offer stats or spell effects) no longer require a solvent to remove. - The mana recourse effects on all of Brell's prayer shawls have been increased in power, but now should only benefit the caster once per spell. - Rust-Tinged Box of Fear now states what class it is for in the Lore tab description. - Removed Berserkers from Warden's Stone of Enhancement since they can't use 1h weapons. - Freedom of Dexterity now has added backstab damage. - Fear Fruit now properly causes damage when eating it. - Hero's Forge robe augments can now be used on any leather armor. - Increased the mana, spell damage, and clairvoyance on caster 2h weapons from Rain of Fear. Removed attack, combat effects, and strikethrough from caster 1h and 2h weapons. - Changed the way the berserker breastplate clicks Chaotic Frenzy and Boundless Frenzy work. The procs are now much harder to resist, but they have a limit of 10 procs as they were originally intended to and occur less often. - Added labels to many existing items that were part of lore groups but did not indicate so, such as Drops of Focused Sunlight and Stones of Power. - Fixed a spelling error in the "Title Pack: Animal Lover" item. - 2-handed piercing bonuses have been added to Cleave. Beginning with Cleave VII, 2-handed piercing has replaced Kick when Cleave has a damage added bonus. This is a short-term fix. We are working on a long term resolution for a future release. - Corrected several items that could sometimes fail to activate their spell effects due to timer sharing. Examples include the 'Vicious Rabbit' and the potion 'Kilva's Blistering Flesh'. - Clarified the tribute description for the 'Trophy of the Garden Path'. - Yunaizarn's Fang can now stun enemies up to level 100. *** Tradeskills *** - Kerst Frostrift and his companions have created what they call the "New Tanaan Merchant Alliance" in the Plane of Knowledge. He might have some particularly interesting news for you if you have completed a certain shawl... - The book "Fear Powered Fletching" now lists how to create Terror Crossbows and Terror Crossbow Bolts. *** Quests & Events *** - Piestro's Day Off - Made significant tuning changes to the mission: - - Enemies will no longer repop in the mission. - - Removed most passive abilities from the template characters and replaced them with activated abilities. - - Lowered the recast timers of several very long abilities so they can be used much more often. - - Increased template character power relevant to the template class. Warriors now have higher defense and AC. Monks and Rogues have higher melee damage output and avoidance. Casters have larger mana pools and regenerate mana faster. - - Added a dagger to the rogue template so that they can properly backstab. - - Most NPCs can now be snared, mesmerized, and otherwise crowd controlled. - - Reduced the HP, damage, and maximum level of many NPCs that could previously overwhelm the party. - - Reduced the spell resistance for all NPCs. - - Changed the maximum number of any particular template character to 1. Each player must now play a different class. - - Removed the ability to bring Mercenaries into the instance. - The Dynamic Zones for Grelleth's Palace and Shard's Landing will now allow players to be added after the raid event has been won. - Guardian of the Gate - Modified the event so its difficulty is closer to other events in its tier: - - Reduced the amount of damage Findlewill and Mordaur do. - - Findlewill will only choose one target to cast a fireball on. - - Fireballs move a bit more slowly now, giving you a better chance to run away! - The Return of King Xorbb - Raid and Mission - Several changes were made to prevent potential zone crashes: Brantun no longer has the power to crystallize his opponents, and the Soul Stealer no longer uses an aura to steal power. - Sheriff Knotter Botter is continuing his hiatus while the "Big Gnomes, Big Problems" mission is addressed. Access to all 14th Anniversary missions has been extended to June 26th. *** Spells *** - All player spells and abilities that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate. - Ranger - Flusterbolt and Blusterbolt are now physical resist abilities and should land far more reliably. - Spells that cure detrimental effects, such as Splash of Sanctification and Radiant Cure, will no longer remove charm from pets owned by players. - Beastlord, Magician, and Necromancer pets (level 96-100) have had their base HP and AC reduced slightly. Reduced the AC and HP advantage given to pets with the most basic focus (Enhanced Minion VII) and adjusted the later ranks accordingly. - All existing player-castable pet block buffs have had damage caps added to them. These values should easily exceed damage from group content of the appropriate eras: - - Set a damage cap per hit on Ward of Calliav of 11747. - - Set a damage cap per hit on Guard of Calliav of 12922. - - Set a damage cap per hit on Protection of Calliav of 14214. - - Set a damage cap per hit on Bulwark of Calliav and Feral Guard of 15635. - - Set a damage cap per hit on Mammoth-Hide Guard of 17198. - - Set a damage cap per hit on Aegis of Calliav of 17198. - - Set a damage cap per hit on Dragonscale Guard of 18918. - - Set a damage cap per hit on Bulwark of Tri'Qaras of 18017/18467/18929. - - Set a damage cap per hit on Aegis of Kildrukaun of 18918. - - Set a damage cap per hit on Spectral Rampart of 19580. - - Set a damage cap per hit on Beastwood Rampart of 20265. - - Set a damage cap per hit on Beastwood Ward of 22902. *** AA *** - All AAs that affected piercing or two-handed attacks have had Two-Handed Piercing added where appropriate. - Fixed an issue where using a Glyph AA would cause your current HP to get out of synch with the server. - AAs such as Mystical Shield that allow you to innately resist spells will no longer block beneficial spells. - Nature's Bounty will now allow for a proper second forage in zones where there are scripted forage events. - Berserker - Dying Blow will now correctly trigger when you die. - Cleric - Corrected an issue with Touch of the Divine which could have prevented it from properly healing the player it landed on. - Monk - Techniques of Master Wu will now execute only the skill that triggered it, and can now chain a few extra times. *** Achievements *** - Existing Rain of Fear Collection Achievements have been moved underneath the Rain of Fear expansion header in the Achievements window. This should not affect player progression on those achievements. *** Miscellaneous *** - It is now possible to forage while on a mount. - Added the 2H Piercing skill to the game, and renamed Piercing to 1H Piercing. - Fixed an issue that would cause certain archery attacks to miss when accuracy was too high. - Fixed multiple instances of abilities and spells with a percent chance to happen missing out on 1% of that chance. - Adjusted the difficulty of learning Begging, Intimidate, and Disarm. They should be much easier to learn. - - Intimidate can now gain skill on a success or a failure. - - Disarm can now be attempted on enemies that are not holding weapons. - Fixed an issue where ground spawns (such as collection items) could spawn in the air. *** UI *** - Added more appropriate minimum sizes to some of the windows. - Added the ability to pull up the bazaar search (Shift+Ctrl+Left Click) and barter search (Shift+Alt+Left Click) windows from multiple different locations like inventory slots or item links. - Changed the selections in the Loot Nodrop confirmation pulldown. "Sometimes" is now named "Not Usable". Additionally, updated /lootnodrop to now accept "usable". - Added check boxes to filter mercenaries and pets in the Tracking Window that tie in to the existing All, Group or None filters. - Converted all of the dragitem TGA files to the DDS format to reduce memory requirements. If you maintain a UI that uses custom images, we suggest you define these images in another XML file and add the name of that file to EQUI.xml instead of adding them directly to EQUI_Animations.xml. - Corrected many icons that previously bled into each other. - Added many more usable icons to the game. - Converted the location of where we define a window as "Escapable" from the code to the XML for that window. There is now a new XML tag that we recognize "Escapable". By default, all windows that don't have this tag will default to closing when pressing 'Esc'. - Added the ability to set "'Esc' to Close" to the default context menu for all windows. - Changed defaults.ini to force many windows to not be escapable by default to address clients using custom UI's that haven't been updated. - The SC icon will now flash and broadcast a message when an item goes on a flash sale. Clicking the SC button will take you to that item. - Changed - EQUI_ActionsWindow.xml EQUI_AggroMeterWnd.xml EQUI_AlertStackWnd.xml EQUI_Animations.xml EQUI_AuraWnd.xml EQUI_BreathWindow.xml EQUI_BuffWindow.xml EQUI_CastingWindow.xml EQUI_CastSpellWnd.xml EQUI_ChatWindow.xml EQUI_CombatAbilityWnd.xml EQUI_CompassWnd.xml EQUI_EQMainWnd.xml EQUI_ExtendedTargetWindow.xml EQUI_GroupMentorWnd.xml EQUI_GroupWindow.xml EQUI_HotButtonWnd.xml EQUI_LargeDialogWnd.xml EQUI_MailCompositionWindow.xml EQUI_MercenaryManageWnd.xml EQUI_MusicPlayerWnd.xml EQUI_OptionsWindow.xml EQUI_PetInfoWindow.xml EQUI_PlayerWindow.xml EQUI_PotionBeltWnd.xml EQUI_ShortDurationBuffWindow.xml EQUI_TargetOfTargetWindow.xml EQUI_TargetWindow.xml EQUI_Templates.xml EQUI_TrackingWnd.xml SIDL.xml *** Previously Updated *** - Gearbie Gogglenoggin will now offer the "Infiltrating the Guardian (Level 90)" mission to adventurers level 95 or higher. - Assistant Gerta will now offer the "Short Circuit (Level 90)" quest to adventurers level 95 or higher. - The EverQuest Team
Posted by: Piestro on 16 April 2013 @ 5:22 pm CDT
It's not supposed to be obtainable even.
Posted by: Dexella on 16 April 2013 @ 1:17 pm CDT
Posted by: Piestro on 16 April 2013 @ 10:52 am CDT
All EverQuest Live Servers will be brought offline on Wednesday, April 17, 2013 at 3:00 am US Pacific* for the Shadow of Fear Game Update. The servers are estimated to be unavailable for approximately 5 hours. Keep an eye on the EverQuest website and the forums for status updates and for news if additional downtime is needed.
*Time Zone Converter
Posted by: Piestro on 16 April 2013 @ 10:45 am CDT
| The main thing I would like to know is, Will ToFS raid be active till 26th May. Our guild has done one, but we have another final planned in that last week. If ToFS is going to go away 26th April however, we'll reschedule it sooner. Thanks." |
Posted by: Dexella on 15 April 2013 @ 6:08 pm CDT
Posted by: Piestro on 15 April 2013 @ 5:47 pm CDT
| ty Piestro for looking into this" |
Posted by: Piestro on 15 April 2013 @ 5:44 pm CDT
Great point about the wiki! Wiki admins take defacement of guides seriously, and it's really easy to revert those changes. One of the nice things about wikis means that a great guide whose author is no longer interested in updating it can be updated by others when the time comes that it needs it. We could implement a guide forum with an unlimited edit window (and have discussed it a few times), but with the Wiki we're more hoping that those sorts of resources live there. It's a much better place for guides. If enough people write guides, and wanted to post them on the forums, we would consider a guide forum to house them in. There just hasn't been much interest generally outside of people saying "it would be great, and I'd love to see the great guides that would fill it up".
Posted by: Piestro on 15 April 2013 @ 12:31 pm CDT
| I can easily solo 50 aas in 30 minutes without any gimmicky xp (headshot, decap, etc.) but usually get 5-10 in a group in the same time period. Even a solid group killing very rapidly. I have no incentive to group other than the social aspect, despite cutting myself off at the knees on xp gain." |
Posted by: Dexella on 15 April 2013 @ 12:29 pm CDT
The annual SOE Live Costume Contest is back again and gracing a new stage this year! Join us at Planet Hollywood Resort & Casino in Las Vegas on August 3rd for all the fun and excitement of applauding your fellow gamers' creative talents and skills. Even better, if you're itching to show off your own costume, you can be a part of the show! We invite you to fashion your version of your favorite SOE game character, either an NPC or a character all your own.
Costumes will be judged on the following criteria:
- Craftsmanship
- Creativity
- Originality / Accuracy
- Overall Effect
- Mini Minions - Kids 12 and Under
- LOL - Funny Costumes
- Master Crafter - Highly-Detailed Workmanship
- Hero of the People - Crowd Favorite
- Best in Show - Best Overall Costume
Posted by: Piestro on 15 April 2013 @ 12:19 pm CDT
| As a Cleric, I'll take high HP / Mana augs over ones that are solid AC and a decement amout of HP or Mana. I'm replacing augs that are 34ac 115hp, or 40ac 120mana, in lieu of higher HP+Mana ones." |
Posted by: Piestro on 15 April 2013 @ 12:00 pm CDT
I'll look into this today. The original schedule was probably a bit too confusing, if I need 4 bullet points to outline how long various things are going on it probably should have been simplified. My guess is that when there was an issue, someone read the calendar wrong and extended the dates to when the dates were supposed to be anyways. And that the MotD just never got updated correctly.
Posted by: Piestro on 15 April 2013 @ 11:53 am CDT
| And most of the other threads were on the AC/HP nerfs, not Aegis. I believe this would be considered a different topic, or should be. Whether or not that is true is up to Piestro. It will be interesting to see how they scale our pet Runes, and if they will be giving us pet healing compensation or other things to compensate for us probably needing to heal our pets more frequently." |
Posted by: Piestro on 14 April 2013 @ 2:13 am CDT
| Since Piestro just posted that parses are meaningless, can we possibly have everything in the past that's been adjusted or changed due to people parsing, have it looked at and see if those changes were in fact helpful, or not? Can be seen here: http://forums.station.sony.com/eq/index.php?threads/what-should-a-pet-be-allowed-to-do-in-everquest.199257/page-12#post-2944189" |
Posted by: Piestro on 13 April 2013 @ 1:27 pm CDT
| I said it wasn't that big of a nerf numerous times, even in the exact post you quoted me on. Was it a nerf though? Was it the second nerf since SoF Beta launched? Both answers are yes. And both nerfs have an impact on the group game. Which is what Piestro asked for. What do you believe SOE will do when they figure out this nerf did nothing to either issue in this thread? Those being tanks lacking spell mitigation and raid pet tanking. Well it certainly won't be fix group tanks, it will be lets nerf pets again in a month when guild X uses a pet to tank Luclin. Which again is the whole concept here, it will not stop at one minor nerf it will snowball into much greater nerfs." |
Posted by: Piestro on 13 April 2013 @ 1:03 pm CDT
| Except that that is inaccurate. You left out the group exp bonus. 1 person = no bonus, 100% of the mob's exp is split 1 way, 100% to the person. 2 people = 20% bonus, 120% of the exp is split 2 ways, 60% of the soloer's exp per person. 3 people = 40% bonus, 140% of the exp is split 3 ways, or 46.6667% of the soloer's exp per person. 4 people = 60% bonus, 160% of the exp is split 4 ways, or 40% of the soloer's exp per person. 5 people = 80% bonus, 180% of the exp is split 5 ways, or 36% of the soloer's exp per person. 6 people is still 80% bonus, but it is also still split 5 ways, with the 6th person's share appearing magically out of nowhere. Still 36% of the soloer's exp per person. A full group of players takes 3 kills to slightly exceed the soloer's exp gain for killing one of those mobs, assuming same zone and same mob con to everyone involved. Mercs count toward the exp share, but not the exp bonus. 1 person, 1 merc : 100% bonus, split 2 ways, or 50% of the soloer's exp. 2 people, 1 merc : 20% bonus, 120% of the mob's exp is split 3 ways, or 40% of the soloer's exp per person. 3 people, 1 merc : 40% bonus, 140% of the exp is split 4 ways, or 35% of the soloer's exp per person. 4 people, 1 merc : 60% bonus, 160% of the exp is split 5 ways, or 32% of the soloer's exp per person. 5 people, 1 merc : 80% bonus, 180% of the exp is split 5 ways (sixth share magically appearing out of nowhere), or 36% of the soloer's exp per person. 2 people, 2 mercs : 20% bonus, 120% of the mob's exp split 4 ways, or 30% of the soloer's exp per person. 3 people, 2 mercs : 40% bonus, 140% of the mob's exp split 5 ways, or 28% of the soloer's exp per person. 4 people, 2 mercs : 60% bonus, 160% of the mob's exp split 5 ways, or 32% of the soloer's exp per person. 3 people, 3 mercs : 40% bonus, 140% of the mob's exp split 5 ways, or 28% of the soloer's exp per person. All of those are per kill, so as long as the group is able to kill that much faster than the soloer, each member of the group gets more exp than the soloer." |
Posted by: Piestro on 12 April 2013 @ 7:57 pm CDT
| Yeah, how could we have known that it was a code change and not a nerf when we couldn't get an answer from anyone about why it happened at all until today?" |
Posted by: Piestro on 12 April 2013 @ 6:58 pm CDT
| Post a video showing something cool and powerful, they take it away. that's why you're not going to get many responses as to what can be moloed by people at the moment (at least I doubt you will, I could be wrong.)" |
Posted by: Piestro on 12 April 2013 @ 6:54 pm CDT
| That's why the upset over the pet thing. People should be able to have pet groups. The should also be able to have standard tank groups." |
Posted by: Piestro on 12 April 2013 @ 3:19 pm CDT
| So you say: Let's nerf Magicians Moloability. " |
Posted by: Piestro on 12 April 2013 @ 3:17 pm CDT
| What they are carefully trying to avoid discussing is this: right now 1 mage or 1 necro can solo/molo every named mob in the group content (with only like 2 exceptions in the whole expansion). The other 14 classes can't do that, not even close. They are worried that they will no longer have this massive advantage. But they won't say it openly because they know that their pets are overpowered and have no plausible reason why it should stay this way. Here. I said it." |
| Because the reductions are made to the base itself, the impact will be felt at every level of content and in every aspect of the game. The implication is that difficulty of every single encounter is increased relative to its prior state. The only player this is going to effect is that player who is only marginally succeeding in any given level of content. That player will be bumped down to lower level content. Those that were crushing content will still have success at a lower capacity. Those working to attain the next level of content are pushed further away." |
Posted by: Piestro on 12 April 2013 @ 2:42 pm CDT
| What to you want demonstrated? Like A - B = C? (Pet + HP/AC) * .8 = Worse off across the board" |
Posted by: Piestro on 12 April 2013 @ 2:27 pm CDT
| Is there a reason this takes away from the group game, wasn't the design supposed to be focus'd on not pet tanking raid mobs? I feel based upon what was said about upcoming pet nerfs in January, that we shouldn't even be discussing the group game and pet nerfs." |
Posted by: Piestro on 12 April 2013 @ 1:33 pm CDT
| EM 12 = tier 1 rof pet focus, EM 13 = tier 2 rof group pet focus, EM 14 = tier 3 group pet focus (which is close enough to release may as well be referred to as a grou pet focus now) Realistically most group mages are gonna be using EM 13 at the moment, not 11 or 12, and honestly a couple tier 2 group missions pushed my pre-nerf group focused pet to his absolute limits just to win. Based on the little bit of dabbling i did on beta with the change I am sure group trash mobs will still be easy for nerfed pets to tank but my main concern is the overtuned poorly made copy / paste raid group misisons which already push group geared players to their limts. I guess the devs are gonna have to go back and retune every single raid copy /paste mission in RoF tier 2 and 3 lol." |
Posted by: Piestro on 12 April 2013 @ 1:22 pm CDT
| It was tested last night. And they didn't solve any raid tanking issues. This thread, the test update thread the the thread that one of your moderators locked said this. What else would you have us do?" |
Posted by: Piestro on 12 April 2013 @ 12:28 pm CDT
| Don't forget that some of these sites have content behind a pay wall (ZAM) and that the other fan run sites are not guaranteed to always be around as Raspers and other sites have shut down and disappeared over the years so what this does is give a site that will be around as long as the game is." |
Posted by: Piestro on 12 April 2013 @ 12:23 pm CDT
These changes are evidently now on test. My bad. Go test them, then comment.
Posted by: Piestro on 12 April 2013 @ 11:13 am CDT
| Everquest 2 never listed their major game updates that are comparable to this as expansions though, It's a nice free upgrade that is awesome to have but I hardly feel it qualifies as an official expansion, especially since other games that have had content releases like this never called that stuff an expansion either." |
| It's a game update, not an expansion. :)" |
Posted by: Dexella on 11 April 2013 @ 12:36 pm CDT
Posted by: Zatozia on 10 April 2013 @ 3:32 pm CDT
We will be doing some work on the EverQuest forums on Thursday, April 11, 2013. The forums will be inaccessible from 12:00 pm (Noon) to 4:00 pm PDT*. We apologize for the inconvenience, and look forward to chatting with you again once the forums are back up and running! *Convert to local time
Posted by: Piestro on 10 April 2013 @ 2:58 pm CDT
| so its free then?" |
Posted by: Zatozia on 10 April 2013 @ 2:36 pm CDT
New Player Studio items are now available in the Marketplace! These items are all handcrafted by talented and creative players like you! Here are just a few of the great items available now:
Warrior's Calling by Cakvala
Ornate Granite Wall by IceSy Designs
Ornate Granite Column by IceSy Designs
Elegant Smooth Plaster Wall by IceSy Designs
Ornate Gold and Plaster Wall by IceSy Designs
Ornate Plaster Column by IceSy Designs
Elaborate Gold and Plaster Wall by IceSy Designs
Currently available in EverQuest, EverQuest II, and Free Realms, Player Studio gives you the chance to share your artistic talents and leave a permanent mark on the game worlds you love. For more information about Player Studio, click here!
Also available in the Marketplace this week:
Polymorph Wand: Fallen Knight

Posted by: Dexella on 10 April 2013 @ 12:36 pm CDT
We will be doing some work on the EverQuest forums on Thursday, April 11, 2013. The forums will be inaccessible from 12:00 pm (Noon) to 4:00 pm PDT*. We apologize for the inconvenience, and look forward to chatting with you again once the forums are back up and running! During the forum downtime, you can find news and updates on our website, Facebook, and Twitter. *Convert to local time
Posted by: Piestro on 10 April 2013 @ 12:27 pm CDT
| I'd like to see your diagnosis for OCD." |
Posted by: PiestroSA on 10 April 2013 @ 12:17 pm CDT
It's a game update, not an expansion. :)
