Posted by: Angeliana on 18 March 2024 @ 10:41 am PDT
Please send a ticket to them through their helpdesk: https://www.extra-life.org/index.cfm?fuseaction=cms.page&id=1519" |
Posted by: Angeliana on 16 March 2024 @ 12:01 am PDT
Posted by: Angeliana on 15 March 2024 @ 11:08 am PDT
Posted by: Angeliana on 14 March 2024 @ 2:03 pm PDT
Adventure on heroes! Welcome to level 100!
Posted by: Angeliana on 14 March 2024 @ 10:42 am PDT
Posted by: Angeliana on 14 March 2024 @ 10:00 am PDT
Is there anything that the dev team wont sign?" |
Ummmm, I am not sure. I am sure there could be some items in the wide world which would be a no go, I am not sure what those would be.
What about physical dev illusion masks ? :cool: And how do you make sure that you are not running out of stock ? (bags, shirts, vinyl, etc)" |
Posted by: Angeliana on 14 March 2024 @ 8:35 am PDT
Will there be additional fees for the signatures on the posters and such?" |
No, not at all. There will be Game Teams from EQ and EQII to sign stuff!
Posted by: Angeliana on 14 March 2024 @ 8:27 am PDT
Am I missing something? I cant seem to find where this question / answer is. It seems the devs really like the idea of the persona system and would like to work on / expand this system. A lot of players are staying away from personas because of the requirement of having to be in a fast camp zone. Even as someone who paid to have every persona slot unlocked to be able to play all classes, this is really annoying. Sadly I end up firing an alt account instead of leaving where I am, going back to PoK to swap, then go back to camp. I would rather just stay at camp and run a new toon there." |
Thank you for pointing this out. It might have been overlooked, I'll figure it out and post it as soon as I figure out where it went.
Posted by: Angeliana on 13 March 2024 @ 4:45 pm PDT
Posted by: Angeliana on 13 March 2024 @ 4:13 pm PDT
Posted by: Angeliana on 13 March 2024 @ 3:20 pm PDT
Posted by: Angeliana on 13 March 2024 @ 2:40 pm PDT
Posted by: Angeliana on 13 March 2024 @ 2:33 pm PDT
Posted by: Angeliana on 13 March 2024 @ 1:33 pm PDT
Posted by: Angeliana on 13 March 2024 @ 12:39 pm PDT
Posted by: Angeliana on 13 March 2024 @ 12:39 pm PDT
Posted by: Angeliana on 13 March 2024 @ 12:39 pm PDT
Posted by: Angeliana on 13 March 2024 @ 12:08 pm PDT
Posted by: Angeliana on 13 March 2024 @ 11:54 am PDT
UPDATE: The responses will be posted today, I am working on formatting them to appear nice on the forum. Thank you all for your patience.
Posted by: Angeliana on 13 March 2024 @ 11:22 am PDT
Posted by: Angeliana on 13 March 2024 @ 10:59 am PDT
Posted by: Angeliana on 13 March 2024 @ 10:57 am PDT
Posted by: Angeliana on 13 March 2024 @ 10:25 am PDT
Customer Service
Q: could you please streamline bot reporting? Something wholly in game would be preferred.
A: This is something we can consider for the future.
Q: Oh, and can we get a 3rd party program policy that is more definitive?
A: No, we cannot define which programs are OK or which are not OK. We are only able to define certain actions such as unattended automated gameplay as against the rules. Since we do not control the development of third-party programs, when we list programs as OK, those programs could start to include aspects that are not OK and clearly break our rule against certain actions. Additionally, we do not list programs that are not OK as we do not want to increase attention to certain programs and drive new users to that program.
Q: Would you consider player solutions to dealing with bots?
A: It depends on the proposed solutions. There are some proposals that are unfeasible.
Q: Are you interested in further clamping down on the use of third party automated play? If not is it because you consider the current level of policing sufficient or for some other reason?
A: Yes, we are interested and continually work toward clamping down on illegal use of third-party programs. Due to privacy and security reasons, there tends to be a gap in perception between the actions being taken and what is purported.
Back to TOP.
Posted by: Angeliana on 13 March 2024 @ 10:19 am PDT
Community Relations
Q: Can we get a dislike button on the forum?
Angeliana: Our current forum does not have this option. However, we are investigating a newer version of the forum that would allow this function.
Q: Can we get a feedback/suggestion/request forum please?
Q: Would you please consider creating a suggestions sub-forum?
Angeliana: We will discuss this and see if this would be a viable option.
Q: can we have an updated "/dancing in EverQuest" video?
Angeliana: This is not possible at this time.
Q: Can you add a dark mode theme to these forums?
Angeliana: Our current forum does not have this option. However, we are investigating a newer version of the forum, which could possibly allow this function.
Q: Could ya'll create an affiliate program for content creators? If they drive people to subscribe with an affiliate code, they could get some kind of kickback?
Angeliana: We are currently working on a content creator program. Once everything is sorted out, we will create a post and open applications.
Q: How do we provide positive feedback when we want to compliment the team at "Darkpaw Games" for doing something well? Is there a "tell us what we are doing right" or similar thread somewhere? If not is that something you would consider adding?
Angeliana: What a great idea! I will check into available options, but for now, feel free to DM me on Discord, or PM me on the forums, and I will be sure to pass the kudos onto the game team!
Back to TOP.
Posted by: Angeliana on 13 March 2024 @ 10:08 am PDT
Posted by: Angeliana on 13 March 2024 @ 10:08 am PDT
Posted by: Angeliana on 13 March 2024 @ 9:43 am PDT
Posted by: Angeliana on 13 March 2024 @ 9:34 am PDT
Hail Norrathians!
It's been a few weeks, but we've finally finished responding to the questions we are able to from the Year of Darkpaw AMA thread.
I've broken the posts down into the following sections.
- Art
- Code
- Community Relations
- Customer Service
- Design-Content
- Design-System
- Game Team - Everyone
- Leads
Thank you all for participating!
Posted by: Angeliana on 13 March 2024 @ 9:21 am PDT
South Qeynos Bag n Barrel" |
Ding, Ding, Ding...we have a winner! I will Private Message you a code in a moment! Congratulations!
Posted by: Angeliana on 13 March 2024 @ 8:16 am PDT
Highlights
- Starting March 16th, seek out Alta the Frightened in Crescent Reach to start the 25th Anniversary quests!
Items
- The names, icons, and lore text have been swapped for the Guardian's Girdle and Assaulter's Belt.
- Type 7 augments available from Miacallie Herlsas in Tides of Time have had stat adjustments where applicable.
- Fixed an issue that caused Selyrah mounts to disappear and their buffs to misbehave.
Quests & Events
- Reduced the price of mounts on the anniversary merchant.
Spells
- Cleric - Increased the damage of ranks 2 and 3 of Unrelenting Hammer of Zeal.
- Enchanter - Increased the HP and damage of ranks 2 and 3 of Flariton's Animation.
- Shaman - Increased the HP and damage of all ranks of Suja's Faithful.
- Shadowknight - Increased the HP and damage of all ranks of Minion of Fandrel.
- Wizard - Increased the damage of ranks 2 and 3 of Kindleheart's Pyroblade.
- Wizard - Irae Faycite Shard: Glacial Ice Cascade will now also focus Wildice Cascade XI rather than Rimeclaw Torrent.
- Monk - Moved all abilities in the Clawstriker's Flurry line of abilities from timer 9 to timer 12.
Mercenaries
- Fixed a bug where mercenaries suspended after a persona swap would unsuspend after zoning without the mercenary window reflecting the unsuspension.
Progression Servers
- Modest Illdaera, Elegant Oseka, Stately Ladrys, and Ostentatious Ryken armor are now marked as quest items.
Miscellaneous
- Doubled the maximum number of allowed players per pickzone for Laurion Inn.
- Increased the Dragon's Hoard cap to 500.
- Optimized the processing performance of the client log file to reduce hitching and stuttering.
- The per-kill Alternate Advancement experience cap is now applied before most server and character-based experience modifiers to be more consistent with leveling experience.
- Corrected an issue that caused a player's level and class to not get updated in the Guild Window after leaving a monster mission.
- Made several changes to improve client and zone performance.
- Refined the tuning of Memory.ini for smoother framerate: Balanced and Most memory modes have pre-loaded textures. Least memory mode has always had deferred texture loading.
- You will no longer be able to bind in Nagafen's Lair, Permafrost Keep, Kedge Keep, Plane of Sky, and Plane of Fear.
The EverQuest Team
Posted by: Angeliana on 13 March 2024 @ 8:10 am PDT
What shop and which zones was this picture taken in?
Posted by: Angeliana on 13 March 2024 @ 8:05 am PDT
Knowledge test time, we hope you studied!
Do you know EverQuest, like REALLY know EverQuest? How about the lore surrounding locations, NPCs, and more? Well, this is your chance to put your knowledge to work for some sweet loot!
Once a month, during server downtime on patch day, we will ask a lore-related trivia question on the forums. The first player to respond correctly, with correct spelling, capitalization, and punctuation, will win a code for one of the following, which will change monthly:
- Goblet of Adventure II
- Potion of Energy
- Perfected Augmentation Distiller
- Heritage Crate Choice
Of course, we need to have some guidelines to follow, so be sure to read all of them to ensure they are followed.
Answers must follow all posted forum guidelines and Daybreak Games Terms of Service.
Only posts made in the Lore & trivia thread will be accepted. Answers in private messages to staff will not be counted.
Participants understand that admins can see edits, including timestamps, to posts and will accept admin rulings regarding responses.
- All off-topic posts will be removed without notice, and possible warnings will be issued.
This event will take place solely on the official EverQuest Forum, and we will not be accepting entries from Twitter/X, Facebook, Instagram, or any other social websites, including but not limited to, Reddit and Discord. Participants must have an account on the forum to win.
No purchase necessary. Void where prohibited. Sponsored by Daybreak Games.
Be sure to follow us on social media to keep up with all EverQuest news! Twitter,?Facebook,?Instagram, and?Discord.??
Posted by: Angeliana on 11 March 2024 @ 1:57 pm PDT
References
This section contains links to AMD, Intel, and NVIDIA articles and tutorials that explain how to access and use their software to calibrate display settings.
AMD
Intel
- Intel Graphics Command Center | Intel
- How to Adjust Color Settings Using the Intel Graphics Command Center | Intel
NVIDIA
Back to TOP.
Posted by: Angeliana on 11 March 2024 @ 1:55 pm PDT
Posted by: Angeliana on 11 March 2024 @ 1:49 pm PDT
Posted by: Angeliana on 11 March 2024 @ 1:43 pm PDT
Posted by: Angeliana on 11 March 2024 @ 1:38 pm PDT
Posted by: Angeliana on 11 March 2024 @ 1:26 pm PDT
Posted by: Angeliana on 11 March 2024 @ 1:25 pm PDT
??Table of Contents
- ?Introduction
- Windows Display Color Calibration
- AMD
- Intel
- NVIDIA
- References
- AMD
- Intel
- NVIDIA
- AMD
?All images are copyright to their respective owners.
?Daybreak Games assumes no liability for property damage or loss of data as a result of any of the information contained in this guide.
?
Posted by: Angeliana on 11 March 2024 @ 10:59 am PDT
All EverQuest Live Servers will be brought offline on Wednesday, March 13, 2024 at 6:00
AM PT* for an update. Estimated downtime is expected to be 6 hours.
Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.
*Convert to your local time
Posted by: Angeliana on 8 March 2024 @ 1:49 pm PST
Is it cheaper than $1499? I mean someone has to pay for the GM's gas to drive all the way to Boston." |
This is for PAX East towards the end of this month, not Fippy Fest which is in June. You seem to be confusing the two events.
Posted by: Angeliana on 8 March 2024 @ 1:48 pm PST
It would be nice to be able to order more than one ticket at a time, not all EverQuest players fly solo :D I did get 2 tickets but I had to go through the process twice. See ya there!" |
Each ticket is tied to a specific unique individual. It is so we are aware of exactly who will be attending.
Posted by: Angeliana on 7 March 2024 @ 5:39 pm PST
Posted by: Angeliana on 7 March 2024 @ 4:55 pm PST
Posted by: Angeliana on 7 March 2024 @ 3:34 pm PST
Looking at the sizing.. is that flat measurements? for shirts?" |
So who is holding those posters?" |
Just in time for my birthday. Thank you. I am about to be disconnected." |
Posted by: Angeliana on 7 March 2024 @ 12:04 pm PST
Does any of these items come with an included redeemable code for something in game?" |
No.
Posted by: EQ Dev on 7 March 2024 @ 11:23 am PST
This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread
Posted by: EQ Dev on 7 March 2024 @ 11:23 am PST
March 7, 2024
_____________________
*** Quests & Events ***
- Changed the final three raids in Laurion's Song to use the new reward system. Note: This system is more reliable at delivering rewards if you are zoning at the moment the event ends.
- Reflections of You (Mission) - Made various fixes to this anniversary task.
- Made various fixes to new 25th anniversary rewards.
- The EverQuest Team
Posted by: Angeliana on 7 March 2024 @ 9:56 am PST
Posted by: Angeliana on 6 March 2024 @ 10:33 am PST
Want to meet up after PAX East for some extra fun? Sign-up now as there are only limited spots available!
https://DBGMMOCommunityMeetup.eventbrite.com
More info on PAX East can be found HERE!
Posted by: EQ Dev on 4 March 2024 @ 5:55 pm PST
This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread
Posted by: EQ Dev on 4 March 2024 @ 5:54 pm PST
March 5, 2024
_____________________
*** Highlights ***
- Starting March 16th, seek out Alta the Frightened in Crescent Reach to start the 25th Anniversary quests!
*** Items ***
- The names, icons, and lore text have been swapped for the Guardian's Girdle and Assaulter's Belt.
- Type 7 augments available from Miacallie Herlsas in Tides of Time have had stat adjustments where applicable.
- Fixed an issue that caused Selyrah mounts to disappear and their buffs to misbehave.
*** Quests & Events ***
- Reduced the price of mounts on the anniversary merchant.
*** Spells ***
- Cleric - Increased the damage of ranks 2 and 3 of Unrelenting Hammer of Zeal.
- Enchanter - Increased the HP and damage of ranks 2 and 3 of Flariton's Animation.
- Shaman - Increased the HP and damage of all ranks of Suja's Faithful.
- Shadowknight - Increased the HP and damage of all ranks of Minion of Fandrel.
- Wizard - Increased the damage of ranks 2 and 3 of Kindleheart's Pyroblade.
- Wizard - Irae Faycite Shard: Glacial Ice Cascade will now also focus Wildice Cascade XI rather than Rimeclaw Torrent.
- Monk - Moved all abilities in the Clawstriker's Flurry line of abilities from timer 9 to timer 12.
*** Mercenaries ***
- Fixed a bug where mercenaries suspended after a persona swap would unsuspend after zoning without the mercenary window reflecting the unsuspension.
*** Progression Servers ***
- Modest Illdaera, Elegant Oseka, Stately Ladrys, and Ostentatious Ryken armor are now marked as quest items.
*** Miscellaneous ***
- Doubled the maximum number of allowed players per pickzone for Laurion Inn.
- Increased the Dragon's Hoard cap to 500.
- Optimized the processing performance of the client log file to reduce hitching and stuttering.
- The per-kill Alternate Advancement experience cap is now applied before most server and character-based experience modifiers to be more consistent with leveling experience.
- Corrected an issue that caused a player's level and class to not get updated in the Guild Window after leaving a monster mission.
- Made several changes to improve client and zone performance.
- Refined the tuning of Memory.ini for smoother framerate: Balanced and Most memory modes have pre-loaded textures. Least memory mode has always had deferred texture loading.
- The EverQuest Team
Posted by: Angeliana on 2 March 2024 @ 10:11 am PST
Posted by: Angeliana on 1 March 2024 @ 12:02 am PST
Posted by: Angeliana on 29 February 2024 @ 11:43 pm PST
Can we upgrade from the $150 after the purchase. I'd like to just get the $250 pack" |
If one bought the $150 .. can they opt to buy the $250 and only pay the difference like when you buy the expansion sets? So pay $100 difference? Asking for a friend ." |
Yes.
Posted by: Angeliana on 29 February 2024 @ 3:56 pm PST
Added into the article.
Spoiler Alert! You get the digital items for BOTH games, so be sure to check out EverQuest II's digi-loot HERE!
Posted by: Angeliana on 29 February 2024 @ 3:40 pm PST
The login issue has been resolved. Thank you for your patience.
Posted by: Angeliana on 29 February 2024 @ 3:19 pm PST
We are aware of the issue with login server. It is being looked into.
Posted by: Angeliana on 29 February 2024 @ 2:30 pm PST
Yep got those i wanted, just was not sure if there was going to be extra goodies with the in person tickets (other than t shirts)" |
Posted by: Angeliana on 29 February 2024 @ 2:17 pm PST
The Serpent's Spine is open, go forth and explore!
Posted by: Angeliana on 29 February 2024 @ 11:21 am PST
Will there be a discount after the event as it will only be digital items?" |
Is there going to be in game items only available with the in person tickets? it would be a shame to miss out on things with being in Europe and the travel would be too much, if there is is purchasing a ticket enough to get items via a code without attending?" |
Posted by: Angeliana on 29 February 2024 @ 10:55 am PST
RE: Will the new illusions play nice with the Legendary Enchanter Illusion turn-in?
The Valkyrie will. The Brell illusion will not be available as a player spell.
RE: Are the Sword ornaments for EQ just straight up sword, or is it a convertible myriad of ornaments which is what we've been getting for a while?
No. The swords are just a single sword.
Posted by: Angeliana on 29 February 2024 @ 10:25 am PST
For the questions about what exactly the $1499 entails:
It includes access to all of the pre-livestream activities the day before the livestreams as well as being able to ask questions directly on the livestreams. This includes face-to-face time with developers, all digital items from the VIP Pack, a physical swag bag with exclusive Fippy Fest in-person items, and more to be announced.
For the comments about digital items being per account as opposed to per character:
This is in line with what is per character / per account from our expansions.
Regarding the comments about the cost:
We understand the $1499 is causing some sticker shock, however, this was the lowest we were able to go for an in-person event due to the very limited size of venue, the actual cost of food and beverages, swag (both digital and physical), and other back-end costs factored in. However, those of you that cannot make it in-person, we do have all of the digital options with the digital swag. The livestream is free to watch for everyone, however all the digital packs also include the ability to post questions to be asked to the panel during the livestream event.
Posted by: Angeliana on 29 February 2024 @ 9:20 am PST
For the questions related to how long the digital packs will be available:
We'll likely have the digital tickets available through the rest of the year (12/31/2024). The only change would be you obviously won't be able to ask questions to be read out loud at the livestream.
I'm working on getting answers to the other questions.
Posted by: Angeliana on 28 February 2024 @ 6:43 pm PST
Posted by: Angeliana on 28 February 2024 @ 6:00 pm PST
Posted by: Angeliana on 28 February 2024 @ 8:41 am PST
Posted by: EQ Dev on 27 February 2024 @ 12:51 pm PST
This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Discussion Thread
Posted by: EQ Dev on 27 February 2024 @ 12:51 pm PST
Test has been updated with our current Live build. There are no new patch notes at this time. Everything should match Live.
Posted by: Angeliana on 27 February 2024 @ 10:13 am PST
They really would do well to go back to frying with lard and real sugar in the sodas :mad: Whataburger, McD's Frys and Mexican Coke :D" |
That would be fire!
Posted by: Angeliana on 27 February 2024 @ 9:46 am PST
Posted by: Angeliana on 27 February 2024 @ 9:20 am PST
Posted by: EQ Dev on 22 February 2024 @ 7:01 pm PST
February 22, 2024
_____________________
*** Miscellaneous ***
- Corrected an issue that prevented players from creating or swapping personas on some servers. You will need to re-patch your client for this fix.
- The EverQuest Team
Posted by: Angeliana on 22 February 2024 @ 4:27 pm PST
And if we just walk up like "what up ninjas!" ? Is this like a meet and greet?" |
All the info and deets will be provided in an upcoming article.
Posted by: Angeliana on 22 February 2024 @ 3:01 pm PST
Posted by: Angeliana on 21 February 2024 @ 2:49 pm PST
Original post edited to say "Correct spelling, capitalization, and punctuation" to further clarify the rules for the next round.
Posted by: Angeliana on 21 February 2024 @ 1:59 pm PST
blackburrow" |
This months winner is rainner for having the answer with correct spelling FIRST at 9:30 a.m. PST.
This was prior to the addendum of 'punctuation' add-on for clarification at 9:48 a.m. PST. I will message you shortly with a code for your prize!
Thank you all for your participation!
Posted by: Angeliana on 21 February 2024 @ 1:34 pm PST
Posted by: Angeliana on 21 February 2024 @ 1:30 pm PST
Antonious Bayle is unlocked.
Posted by: Angeliana on 21 February 2024 @ 1:29 pm PST
Items
- Loading an equipment set now properly removes the appearance of an ornament from other items.
- Corrected an issue where identical augments would not load properly in an equipment set.
- The Northern Desert Outlook Device should now fit into the Teleportation Key Ring.
- Forsaken Weapon Ornaments no longer have a Free Storage tag.
- Charms available from Laurion's Song that are associated with Hunter achievements should now be calculating stats more accurately.
- The various Charms of Distant Echoes have had their type 9 augment slots replaced with a type 25 slot. Additionally, the various type 9 Shards of Distant Echoes augments have been changed into type 25 augments.
- Serene Pluot Fruit Splash and Serene Succulent Mango Iced Tea are no longer flagged as tradeskill items.
Tradeskills
- A new recipe for Myrmidon's Sloth XIX using Laurion's Song items has been added.
Quests & Events
- Fixed spelling errors in the Final Fugue mission.
- Reduced the damage done by non-raid NPCs in the Return of Kanghammer instance.
- Year of Darkpaw Heroic Adventures will no longer consume the repaired keys on entry to the tower rooms.
- Year of Darkpaw Heroic Adventures now have the standard 6-hour lock-out timer.
- Coin is no longer temporarily granted in monster missions.
- The Tides of Time anniversary tower can now be located using the Zone Guide and Find Window.
- Changed the final three raids in Laurions Song to use the old reward system. Note: This system is less reliable at delivering rewards if you are zoning at the time the event ends.
Spells
- Fixed an issue that caused hidden players to remain visible after casting an invisibility spell.
- Unhiding no longer removes invisibility buffs.
- Fixed a bug where changing personas or shrouding did not correctly apply a previous illusion.
- Renamed all spells with both a Roman Numeral ordinal and a letter-designated rank (Azia, Beza, or Caza) to have a consistent order. They should all be in the form of "Spellname IX Caza" now.
- Added zone-based monsters to the Magician monster summoning spells for Veil of Alaris to Laurion's Song zones.
- Beastlord, Magician, and Necromancer focusable pets from level 116-120 have been rebalanced. Base pets and focused pets below Enhanced Minion XXVII will be stronger than they were, but focused pets of Enhanced Minion XXVIII or higher will be weaker.
- Shaman - The Spiritual Surge line of spells can no longer be twincast.
- Cleric - Corrected the Resist Poison and Resist Disease values for Hammer of the Remembered.
- Cleric - Corrected an issue where several spells in the Rallied Rampart of Vie line were casting the wrong version of Light of Vie on fade.
- Rogue - Corrected a pronoun issue in the spell landed message for the Toxic Blade line of abilities.
- Bard - Fixed an issue where many songs in the Veshma's Crescendo line were not as powerful as intended.
- Berserker - Fixed descriptions for the Rage Strike ability line.
- Shadowknight - Fixed some descriptions in the Touch/Gift line.
- Shadowknight - Fixed a few spelling issues with the description of the Unholy Guardian Spell line.
- Beastlord - Reduced the power of pets summoned by the Howling at the Moon line and increased the chance for two pets to be summoned.
- Necromancer - Reduced the power of the pets summoned by the Call Skeleton Swarm line to bring them back in line with Magician pets. Renamed the spells in the line to reflect that only one skeleton is summoned.
AA
- AAs granted via rewards should now correctly apply to all personas. This includes Banestrike, Essence of the Dragon, Hero's Barracks, Hero's Fortitude, Hero's Resolution, Hero's Vitality, and Trophy Collector.
- Paladin - Updated the Focus AA, Extended Preservation of Marr, reducing the current max rank to 19 and the bonus it provides the Preservation of Tunare spell line to 96 seconds additional duration and 62 additional charges at rank 19.
- Paladin - Added a new Focus AA, Extended Rejuvenating Steel, that increases the duration and available charges of the Rejuvenating Steel spell line by 36 seconds and 12 charges at max rank.
- Paladin/Shadowknight - Updated the Focus AA, Extended Steely Stance, so that ranks 6-7 are now free but no longer increase duration beyond the 25 ticks added via rank 5.
- Berserker/Warrior - Updated the Archetype AA, Battle Leap, to provide its base melee damage bonus as an always-active passive effect starting at rank 8.
- Additionally, added a damage component to all ranks of the activated leap that hits for up to 95k at max rank. A new rank has also been added for Laurion's Song, available at level 125, and an issue with the Auto Grant expansion check for ranks 4 through 7 has been fixed.
- Berserker - Updated the Focus AA, Hastened Mangling Discipline, to provide up to 10 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
- Necromancer - Updated the Class AA, Hand of Death, so that rank 11 is an upgrade over previous ranks.
- Necromancer - Updated the Class AA, Blood Magic, so that the duration of the rank 15 and 16 spells match rank 14 (36 seconds) and updated the cast time of the rank 16 spell to be 2.5 seconds.
- Necromancer - Updated the Archetype AA, Critical Affliction, so that ranks 18-20 are upgrades over previous ranks.
- Enchanter/Magician/Wizard - Updated the Archetype AA, Arcane Whisper, to actually reduce hate. Additionally, all ranks have been rebalanced, culminating in -420k flat hate and -10% current hate at max rank, which is now rank 21 instead of rank 18.
- Shaman - Updated the Archetype AA, Malaise/Wind of Malaise, so that Rank 38 of Malaise and 15 of Wind of Malaise now require level 122 to purchase, the same level required to learn Malosinera.
- Shaman - Updated the Class AA, Union of Spirits, so that ranks 22-33 provide stat buffs equivalent to ranks of Ancestral Aid available at the same levels (100-115).
- Bard - Updated the Class AA, Rallying Call/Solo, so that the endurance regen (which is intentionally much lower than the mana regen) is listed as a separate value in the AA and spell description. Also slightly increased endurance regen at ranks 8-11, to 2100 at max rank.
NPCs
- Pets will now attempt to equip items given to them into the left and right version of their ear, finger, and wrist slots.
- Fixed an issue with erroneous spells being cast from blight speakers in Bloodmoon Keep.
Mercenaries
- Zones will no longer auto-suspend mercenaries due to being over capacity.
- Corrected an issue that caused a mercenary's buffs to expire when their level changed.
- Mercenary slots from the Hero's Barracks AA should now properly update when changing personas.
- Fixed an issue where mercenaries would die when zoning from floating zones after entering the new zone.
- Unsuspending a mercenary with a higher-level persona than they were suspended at sets their health to the maximum level.
Progression Servers
- Vaniki: The achievement for defeating Sendaii, the Hive Queen now has a one-level grace.
- Removed the loot lockout enforcement on the Hive Guardians in Arthicrex.
Miscellaneous
- Corpses are tired of standing around.
- Corrected an issue that caused upgrading a Heroic character to fail after recently deleting one.
- Fixed issue where the Map window would be blank after swapping personas.
- Players will now have full health after swapping personas.
- Made it so all max-level personas on an account count towards the legacy XP bonus and fixed a bug where camping with a non-max-level persona would cause a max-level character to not count.
- Corrected an issue where secondary weapons could proc for characters without dual-wield skill.
- Added a single slot Hero's Forge keyring slot option in the marketplace.
- Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.
- DirectX 11 Changes:
- Additional fixes for kaleidoscope-like rendering artifacts.
- Fixed Windows 10/11 display flickering caused by FLIP mode.
- Additional fixes for kaleidoscope-like rendering artifacts.
UI
- Fixed an issue where new UI engine windows sometimes didn't load their default position.
- Added Center Vertically and Center Horizontally options to the window arrange menu.
- Fixed an issue that caused new UI engine windows to not scale properly between play sessions.
- New chat filters related to critical hits should now properly save.
- Moved many combat related chat filters to the Combat tab by default. Note that this will only affect a new UI.
- Fixed an issue where direct damage of players hitting themselves would incorrectly go to the Direct Damage (Yours) filter.
- Added a warning to the surname change confirmation dialog to inform the player that if their existing surname was granted by a GM they will not be able to switch back.
- When a player is invited to a group and then swaps personas the Follow button in the Group window will now remain enabled.
- Updated experienced-based chat messages to use the Experience chat filter.
- Removed Heroic Character options when creating a new Persona. Personas can still be upgraded using the options in the Inventory window.
- Fixed character creation after canceling creating a new persona.
- Added HTML attributes to new UI engine windows so they can easily be centered in any screen resolution.
- Fixed tooltips not working on disabled buttons in new UI engine windows.
- Removed flashing and hitching during ALT-ENTER and ALT-TAB full screen transitions.
Changed
- CastingWindow.html
- SelectorWindow.html
- EQUI_DragItems.xml
Previously Updated
- DirectX 11 Changes:
- Fixed 2.0 Pixel Shader usage.
- Applied a speculative fix for some kaleidoscope-like rendering artifacts.
- Fixed 2.0 Pixel Shader usage.
The EverQuest Team
Posted by: Angeliana on 21 February 2024 @ 1:29 pm PST
All servers are unlocked!
Posted by: Angeliana on 21 February 2024 @ 12:25 pm PST
Server downtime is extended by 2 hours. Thank you for your patience.
Posted by: Angeliana on 21 February 2024 @ 9:23 am PST
Posted by: Angeliana on 21 February 2024 @ 9:19 am PST
Knowledge test time, we hope you studied!
Do you know EverQuest, like REALLY know EverQuest? How about the lore surrounding locations, NPCs, and more? Well, this is your chance to put your knowledge to work for some sweet loot!
Once a month, during server downtime on patch day, we will ask a lore-related trivia question on the forums. The first player to respond correctly, with correct spelling, capitalization, and punctuation, will win a code for one of the following, which will change monthly:
- Goblet of Adventure II
- Potion of Energy
- Perfected Augmentation Distiller
- Heritage Crate Choice
Of course, we need to have some guidelines to follow, so be sure to read all of them to ensure they are followed.
Answers must follow all posted forum guidelines and Daybreak Games Terms of Service.
Only posts made in the Lore & trivia thread will be accepted. Answers in private messages to staff will not be counted.
Participants understand that admins can see edits, including timestamps, to posts and will accept admin rulings regarding responses.
- All off-topic posts will be removed without notice, and possible warnings will be issued.
This event will take place solely on the official EverQuest Forum, and we will not be accepting entries from Twitter/X, Facebook, Instagram, or any other social websites, including but not limited to, Reddit and Discord. Participants must have an account on the forum to win.?
No purchase necessary. Void where prohibited. Sponsored by Daybreak Games.
Be sure to follow us on social media to keep up with all EverQuest news! Twitter,?Facebook,?Instagram, and?Discord.??
Posted by: Angeliana on 20 February 2024 @ 5:19 pm PST
All EverQuest Live Servers will be brought offline on Wednesday, February 21, 2024 at 6:00
AM PT* for an update. Estimated downtime for most servers, except Antonious Bayle, is expected to be 6 hours.
Please see this post about Antonious Bayle server specifically regarding their downtime: https://forums.daybreakgames.com/eq/index.php?threads/extended-server-downtime-antonious-bayle-2-20-24-8pm-pt-2-21-24-5am-cet.296276/
Patch notes for this update will be found in the Game Update Notes section of the forums once they are available.
*Convert to your local time
Posted by: Angeliana on 20 February 2024 @ 8:51 am PST
My apologies on the time/date confusion. I failed to adjust the date when I converted to CET. It has been corrected.
Posted by: Angeliana on 16 February 2024 @ 12:43 pm PST
The Antonious Bayle Server will be brought offline on Wednesday, February 21, 2024 at 5:00 AM CET* (Tuesday, February 20, 2024 at 8:00 PM PT*) for an update. Downtime is expected to last approximately 24 hours.
The reason for this downtime is that the EU datacenter is being moved to a new location.
We appreciate your patience and understanding during this downtime and will keep you updated of issues or time extensions should the need arise.
*Convert to your local time
Posted by: EQ Dev on 16 February 2024 @ 11:28 am PST
There will be a Test update today to correct an issue with not being able to switch personas.
*** Miscellaneous ***
- Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.
Edit: Memory.ini update happened today as well. Deferred loading topic is a correction in the notes.
Posted by: Angeliana on 14 February 2024 @ 5:46 pm PST
Thank you all for your questions! We will gather them all up, parse them out, and get some answers back to you in March!
Posted by: EQ Dev on 13 February 2024 @ 10:03 am PST
This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread.
Patch notes and discussions thread
Posted by: EQ Dev on 13 February 2024 @ 10:02 am PST
February 13, 2024
_____________________
*** Items ***
- Loading an equipment set now properly removes the appearance of an ornament from other items.
- Corrected an issue where identical augments would not load properly in an equipment set.
- The Northern Desert Outlook Device should now fit into the Teleportation Key Ring.
- Forsaken Weapon Ornaments no longer have a Free Storage tag.
- Charms available from Laurion's Song that are associated with Hunter achievements should now be calculating stats more accurately.
- The various Charms of Distant Echoes have had their type 9 augment slots replaced with a type 25 slot. Additionally, the various type 9 Shards of Distant Echoes augments have been changed into type 25 augments.
- Fixed a small typo in the spell description for Metamorph: Resplendent Combine Owlbear.
- Serene Pluot Fruit Splash and Serene Succulent Mango Iced Tea are no longer flagged as tradeskill items.
*** Tradeskills ***
- A new recipe for Myrmidon's Sloth XIX using Laurion's Song items has been added.
*** Quests & Events ***
- Fixed spelling errors in the Final Fugue mission.
- Reduced the damage done by non-raid NPCs in the Return of Kanghammer instance.
- Year of Darkpaw Heroic Adventures will no longer consume the repaired keys on entry to the tower rooms.
- Year of Darkpaw Heroic Adventures now have the standard 6-hour lock-out timer.
- Coin is no longer temporarily granted in monster missions.
- The Tides of Time anniversary tower can now be located using the Zone Guide and Find Window.
*** Spells ***
- Fixed an issue that caused hidden players to remain visible after casting an invisibility spell.
- Unhiding no longer removes invisibility buffs.
- Fixed a bug where changing personas or shrouding did not correctly apply a previous illusion.
- Added zone-based monsters to the Magician monster summoning spells for Veil of Alaris to Laurion's Song zones.
- Beastlord, Magician, and Necromancer focusable pets from level 116-120 have been rebalanced. Base pets and focused pets below Enhanced Minion XXVII will be stronger than they were, but focused pets of Enhanced Minion XXVIII or higher will be weaker.
- Shaman - The Spiritual Surge line of spells can no longer be twincast.
- Cleric - Corrected the Resist Poison and Resist Disease values for Hammer of the Remembered.
- Cleric - Corrected an issue where several spells in the Rallied Rampart of Vie line were casting the wrong version of Light of Vie on fade.
- Rogue - Corrected a pronoun issue in the spell landed message for the Toxic Blade line of abilities.
- Bard - Fixed an issue where many songs in the Veshma's Crescendo line were not as powerful as intended.
- Berserker - Fixed descriptions for the Rage Strike ability line.
- Shadowknight - Fixed some descriptions in the Touch/Gift line.
- Shadowknight - Fixed a few spelling issues with the description of the Unholy Guardian Spell line.
- Beastlord - Reduced the power of pets summoned by the Howling at the Moon line and increased the chance for two pets to be summoned.
- Necromancer - Reduced the power of the pets summoned by the Call Skeleton Swarm line to bring them back in line with Magician pets. Renamed the spells in the line to reflect that only one skeleton is summoned.
*** AA ***
- AAs granted via rewards should now correctly apply to all personas. This includes Banestrike, Essence of the Dragon, Hero's Barracks, Hero's Fortitude, Hero's Resolution, Hero's Vitality, and Trophy Collector.
- Paladin - Updated the Focus AA, Extended Preservation of Marr, reducing the current max rank to 19 and the bonus it provides the Preservation of Tunare spell line to 96 seconds additional duration and 62 additional charges at rank 19.
- Paladin - Added a new Focus AA, Extended Rejuvenating Steel, that increases the duration and available charges of the Rejuvenating Steel spell line by 36 seconds and 12 charges at max rank.
- Paladin/Shadowknight - Updated the Focus AA, Extended Steely Stance, so that ranks 6-7 are now free but no longer increase duration beyond the 25 ticks added via rank 5.
- Berserker/Warrior - Updated the Archetype AA, Battle Leap, to provide its base melee damage bonus as an always-active passive effect starting at rank 8. Additionally, added a damage component to all ranks of the activated leap that hits for up to 95k at max rank. A new rank has also been added for Laurion's Song, available at level 125, and an issue with the Auto Grant expansion check for ranks 4 through 7 has been fixed.
- Berserker - Updated the Focus AA, Hastened Mangling Discipline, to provide up to 10 minutes of reuse reduction at max rank to all ranks of Mangling Discipline.
- Necromancer - Updated the Class AA, Hand of Death, so that rank 11 is an upgrade over previous ranks.
- Necromancer - Updated the Class AA, Blood Magic, so that the duration of the rank 15 and 16 spells match rank 14 (36 seconds) and updated the cast time of the rank 16 spell to be 2.5 seconds.
- Necromancer - Updated the Archetype AA, Critical Affliction, so that ranks 18-20 are upgrades over previous ranks.
- Enchanter/Magician/Wizard - Updated the Archetype AA, Arcane Whisper, to actually reduce hate. Additionally, all ranks have been rebalanced, culminating in -420k flat hate and -10% current hate at max rank, which is now rank 21 instead of rank 18.
- Shaman - Updated the Archetype AA, Malaise/Wind of Malaise, so that Rank 38 of Malaise and 15 of Wind of Malaise now require level 122 to purchase, the same level required to learn Malosinera.
- Shaman - Updated the Class AA, Union of Spirits, so that ranks 22-33 provide stat buffs equivalent to ranks of Ancestral Aid available at the same levels (100-115).
- Bard - Updated the Class AA, Rallying Call/Solo, so that the endurance regen (which is intentionally much lower than the mana regen) is listed as a separate value in the AA and spell description. Also slightly increased endurance regen at ranks 8-11, to 2100 at max rank.
*** NPCs ***
- Pets will now attempt to equip items given to them into the left and right version of their ear, finger, and wrist slots.
- Fixed an issue with erroneous spells being cast from blight speakers in Bloodmoon Keep.
*** Mercenaries ***
- Zones will no longer auto-suspend mercenaries due to being over capacity.
- Corrected an issue that caused a mercenary's buffs to expire when their level changed.
- Mercenary slots from the Hero's Barracks AA should now properly update when changing personas.
- Fixed an issue where mercenaries would die when zoning from floating zones after entering the new zone.
- Unsuspending a mercenary with a higher-level persona than they were suspended at sets their health to the maximum level.
*** Progression Servers ***
- Vaniki: The achievement for defeating Sendaii, the Hive Queen now has a one-level grace.
- Removed the loot lockout enforcement on the Hive Guardians in Arthicrex.
*** Miscellaneous ***
- Corpses are tired of standing around.
- Corrected an issue that caused upgrading a Heroic character to fail after recently deleting one.
- Fixed issue where the Map window would be blank after swapping personas.
- Players will now have full health after swapping personas.
- Made it so all max-level personas on an account count towards the legacy XP bonus and fixed a bug where camping with a non-max-level persona would cause a max-level character to not count.
- Corrected an issue where secondary weapons could proc for characters without dual-wield skill.
- Added a single slot Hero's Forge keyring slot option in the marketplace.
- Tuned Memory.ini settings to improve graphics memory usage and performance. Improved deferred loading of textures and animations.
- DirectX 11 Changes:
- - Additional fixes for kaleidoscope-like rendering artifacts.
- - Fixed Windows 10/11 display flickering caused by FLIP mode.
*** UI ***
- Fixed an issue where new UI engine windows sometimes didn't load their default position.
- Added Center Vertically and Center Horizontally options to the window arrange menu.
- Fixed an issue that caused new UI engine windows to not scale properly between play sessions.
- New chat filters related to critical hits should now properly save.
- Moved many combat related chat filters to the Combat tab by default. Note that this will only affect a new UI.
- Fixed an issue where direct damage of players hitting themselves would incorrectly go to the Direct Damage (Yours) filter.
- Added a warning to the surname change confirmation dialog to inform the player that if their existing surname was granted by a GM they will not be able to switch back.
- When a player is invited to a group and then swaps personas the Follow button in the Group window will now remain enabled.
- Updated experienced-based chat messages to use the Experience chat filter.
- Removed Heroic Character options when creating a new Persona. Personas can still be upgraded using the options in the Inventory window.
- Fixed character creation after canceling creating a new persona.
- Added HTML attributes to new UI engine windows so they can easily be centered in any screen resolution.
- Fixed tooltips not working on disabled buttons in new UI engine windows.
- Changed -
CastingWindow.html
SelectorWindow.html
EQUI_DragItems.xml
*** Previously Updated ***
- DirectX 11 Changes:
- - Fixed 2.0 Pixel Shader usage.
- - Applied a speculative fix for some kaleidoscope-like rendering artifacts.
- The EverQuest Team
Posted by: Angeliana on 12 February 2024 @ 10:19 am PST
Posted by: Angeliana on 9 February 2024 @ 11:23 am PST
Posted by: Angeliana on 8 February 2024 @ 2:28 pm PST
The denizen's of Velious need thy assistance once more! Rumors of living ice infecting creatures, stories of undeath, and the return of giants require attention. Head forth and arm thyselves!