January 17, 2016 - Patch 1/18 - December Producer's Letter - Guides for Ancient Events - GamParse 1.5.1.7 Update - EQ Resource in-game channel




Developer Tracker

Developer Tracker


Posted by: EQ Dev on 17 January 2017 @ 8:22 pm CST

Server Downtime January 18th @ 5:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, January 18th, 2017 at 5:30AM Pacific (1:30 PM UTC) for maintenance. Servers are scheduled to be unavailable for approximately 4 hours.



Posted by: EQ Dev on 17 January 2017 @ 2:15 pm CST

Game Update Notes: January 18, 2017

January 18, 2017 _____________________ *** Highlights *** - Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion': - - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details). *** Items *** - Increased the spell damage on some pieces of Selrach's armor so there is not a downgrade on the set between it and Cohort's armor. - Corrected the name of the focus effect on Velazul's Soulrender Breastplate to be 'Deflection Discipline Duration' rather than 'Focused Arrowrain Fury'. - Corrected a bug that prevented a number of Empires of Kunark items with activated spells from unlocking the correct passive Alternate Advancement ability. - Mana of the Sarnak Compressor is now an eight slot container, allowing it to be used as an alternative for players without skills in tradeskills. *** Quests And Events *** - Atrebe's Vault (Raid and Group) - It should no longer be possible for the event to spawn NPCs when the raid is not in progress, for example shortly after a success or reset. - Maestro of Rancor (PoP Era, Hateplaneb) (Raid) - Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick. - Innoruuk (PoP Era, Hateplaneb) (Raid) - It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely. - Atrebe Sathir (Raid) - Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance. - The Crystal Bloom (Group) - Wary ol' Krange, wary though he may be, has returned to the Korascian Warrens. - Karana the Rainkeeper (Raid) - Restored a dialog that was intended to take place between Askr the Lost and Karana at the conclusion of this event. - Drogan Toes - The first step will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar. - Drogan Toes - Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains. - Queen Velazul Di`Zok (Raid) - Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales. - The quest Guilds and the Guild Lobby again work correctly. - Faldor Hendrys has returned from an over-a-decade-long vacation and can again be found in North Qeynos. - Fixed some dialogue errors with Ralla Merow'shu in Chardok. She should now properly give out the quest Their Own Medicine. - Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul's Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon. - The brazier teleporters in Solusek Ro's Tower will no longer give a character a flag if they already have one. This should reduce lag and confusion. - The items necessary to spawn Captain Krasnok in Hate's Fury can now be acquired much more easily. - Fixed some issues with the Avatar of Wind, Avatar of Dust, Spider and 'Turkeybee' events in Plane of Air. - Fixed an issue that was causing the Unstable Potion in the first Kor'Sha raid to not work properly. *** Spells *** - Improved messaging when a spell that you have cast has been overwritten: - - Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten. - - The message 'Your Spellname spell on Target has been overwritten.' replaces the message 'Your Spellname spell has worn off of Target.' when your spell is overwritten by another spell. - - This message will not display when a spell that you cast on yourself is overwritten by yourself. - Bard - Increased the damage dealt by all four 'Chant' DoT/Debuff lines of spells. - Bard - Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs. - Wizard - Corrected an issue that caused the Vortex Effect debuff triggered from the Shocking Vortex line of spells to fade earlier than intended. *** AA *** - Fixed a bug with rank 4 of Trophy Collector that prevented it from functioning. *** NPCs *** - Many of the nobles in Kael Drakkel have shed their cumbersome armor and waxed their mustaches to return to the refined appearance they had pre-2005. *** Progression Servers *** - Fixed issue that could cause triggered bosses in Velious raid instances to spawn on zone up. Now they should not. - Fixed several instances that would cause characters to be teleported to base zones instead of the instance, such as in Planes of Nightmare and Torment. - Respawns should no longer happen in Phinigel progression server instances, except where they are important to boss fights. - Vulak, Avatar of War, and Bazzt Zzzt in Phinigel progression server instances will no longer be up on zone startup and will have to be triggered using the expected method. - Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones. - - The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens. - - The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers. - - The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it. - - Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. - - The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers. - - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers. - - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones. - Many Spell Research recipes are now restricted to an expansion at least three expansions after the spell itself is available. *** Miscellaneous *** - Enabled the free trade ruleset for items on Brekt. - Enabled character transfers to Brekt, except from Firiona Vie. - Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air. - Updated attack messaging for a number of NPCs races so that some creatures will 'sting, slice, maul, or claw' rather than 'hit'. - Fixed an issue with fear spells that would often result in a zone crash. Occurred most commonly in the Revisited Plane of Fear. - Made various fixes to punctuation and spelling: - - Added missing direct address comma to many NPC phrases. - - Added missing comma to set off speaker's tag for say and shout. - - Corrected several misspellings of Cazic-Thule. - - Added terminating punctuation to /yell texts. - Many Planes of Power zones now have load balancing enabled. - Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted. - Addressed an issue that was causing standard guild halls to not properly spawn. - Fixed a typo in the faction name Drusella Sathir. - Mitigation armor class granted from buffs will now function the same for players, player summoned pets, and mercenaries in that it will be subject to the armor class 'soft cap'. - - This corrects an issue seen on the test server where player summoned pets and mercenaries had their total mitigation AC impacted by the soft cap. *** UI *** - Added a velocity label to the stats page of the inventory window which will display your current movement speed. - Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities. - Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy': - - The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat. - - The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat. - Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion': - - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations. - - The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat. - - The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat. - - Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value. - Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'. - - Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting. - Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on. - Changed - EQUI_AAWindow.xml EQUI_Inventory.xml *** Previously Updated *** - Fixed an issue that was preventing the Lceanium raid from working. - Atrebe's Vault (Raid) - All NPCs in the event will now tether if pulled outside of the main room. - Queen Velazul Di`Zok (Raid) - The event cleanup on success or failure should more reliably remove all adds in the event by not spawning adds as the event is resetting. - The Last Grove - The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods. - The Vex Thal instance on progression servers will again spawn the Vex Thal bosses. - The EverQuest Team



Posted by: EQ Dev on 11 January 2017 @ 2:06 pm CST

Test Update 01/11/17 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 11 January 2017 @ 2:04 pm CST

Test Update 01/11/17 - Patch Notes and Discussion

Updating the Test server today. January 11, 2017 _____________________ *** Items *** - Increased the spell damage on some pieces of Selrach's armor so there is not a downgrade on the set between it and Cohort's armor. *** Quests And Events *** - Maestro of Rancor (Raid) - Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick. - Innoruuk (Raid) - It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely. - Atrebe Sathir (Raid) - Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance. - In the task The Last Grove, The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods. - The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar. - Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales. - Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul's Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon. - Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains. *** Spells *** - Improved messaging when a spell that you have cast has been overwritten: - - Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten. - - The message 'Your Spellname spell on Target has been overwritten.' replaces the message 'Your Spellname spell has worn off of Target.' when your spell is overwritten by another spell. - Bard - Increased the damage dealt by all four "Chant" DoT/Debuff lines of spells. - Bard - Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs. *** Progression Servers *** - Corrected some Progression-server-only requirements for Planes of Power zones. They now behave as they did from the first time zone access was increased (just after Legacy of Ykesha) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones. - The Plane of Valor can now be entered at level 55 without other flags. This requirement lowers to level 46 when Dragons of Norrath opens. - The Halls of Honor requirement of level 62 to enter will now lower to 57 when Dragons of Norrath opens. Previously this would never be lowered on Progression servers. - The Temple of Marr can now be entered at level 62 without other flags. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it. - Drunder, the Fortress of Zek can now be entered at level 62 without other flags. This requirement will lower to 57 when Dragons of Norrath opens. - The Bastion of Thunder can now be entered at level 62 without other flags. This requirement will lower to 57 when Dragons of Norrath opens. Previously this would never be lowered on Progression servers. - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers. - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones. *** Miscellaneous *** - Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air. - Updated attack messaging for a number of NPCs races so that some creatures will 'sting, slice, maul, or claw' rather than 'hit'. - Fixed an issue with fear spells that would often result in a zone crash. Most occurred most notably in the Revisited Plane of Fear. - Added missing direct address comma to many canned phrases. - - Added missing comma to set off speaker's tag for say and shout. - - Corrected several misspellings of Cazic-Thule. - - Added terminating punctuation to /yell texts. - Many Planes of Power zones now have load balancing enabled. - Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted. - Addressed an issue that was causing standard guild halls to not properly spawn. - Fixed a typo in the faction name Drusella Sathir. *** UI *** - Added a velocity label to the stats page of the inventory window which will display your current movement speed. - Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities. - Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy': - - The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat. - - The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat. - Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion': - - The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat. - - The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat. - - Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value. - Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'. - - Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip.' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting. - Changed - EQUI_AAWindow.xml EQUI_Inventory.xml - The EverQuest Team



Posted by: RadarX on 9 January 2017 @ 6:12 pm CST

Quarm Event Ends - New Server Brekt Opens - Tues, Jan 17



Posted by: EQ Dev on 5 January 2017 @ 1:14 pm CST

Test Update 01/04/17 - New Bugs Only

This should be fixed now. Please let us know if you have any more trouble logging into Test.



Posted by: EQ Dev on 5 January 2017 @ 12:05 pm CST

Test Update 01/04/17 - New Bugs Only

We're in the process of getting this fixed now.



Posted by: EQ Dev on 4 January 2017 @ 8:24 pm CST

Test Update 01/04/17 - New Bugs Only

Test was updated today around 6 P.M. PST. This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the previous Test Update Discussion thread. Patch notes and discussions thread



Posted by: EQ Dev on 4 January 2017 @ 8:23 pm CST

Test Update 01/04/17 - Patch Notes and Discussions



Posted by: RadarX on 4 January 2017 @ 2:06 pm CST

Up to 50% Off Many Frostfell Items!

Starting today through January 7th at 11:00 PM PST, this is your final opportunity to help spread Frostfell cheer! Look to the Marketplace for discounts on a selection of traditional Frostfell items. Enjoy the holiday season while you still can!



Posted by: Windstalker on 22 December 2016 @ 4:00 pm CST

December 2016 - EQ Producer's Letter



Posted by: RadarX on 22 December 2016 @ 12:13 pm CST

Duffel of DiZok on Progression Servers

There have been a few recent concerns regarding whether this item should have been available on the Progression servers. We wanted to clear any of that up and let everyone know this should be claimable and for use on all servers in EverQuest.



Posted by: RadarX on 22 December 2016 @ 12:07 pm CST

Celebrate the Holidays with Bonus XP!

There is a chill in the air and Frostfell is in full swing! We want to help you celebrate this holidays season with a Double Experience Weekend for all players! From 10:00 AM PST on Friday, December 23rd, 2016 through 2:00 PM PST on Monday, December 26th, 2016, all servers (yes, including Ragefire, Lockjaw, and Phinigel) will have double experience! *Convert to your local time.



Posted by: Laylaih on 20 December 2016 @ 5:53 pm CST

We've picked the three winners for the Return to Kunark Sweepstakes! Congratulations to Frank H., Jason H., and Robert M. (@omnipwntant) - we hope you enjoy the prize package headed your way!



Posted by: EQ Dev on 19 December 2016 @ 6:30 pm CST

Test Update 12/19/16 - New Bugs Only

Test was updated today around 4:00 P.M. PST. There are no patch notes for this one. This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the previous Test Update Discussion thread. Patch notes and discussions thread



Posted by: EQ Dev on 14 December 2016 @ 2:36 pm CST

Live Update Bugs 12/14/16

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: RadarX on 13 December 2016 @ 7:23 pm CST

Updated: Server Downtime December 14th@ 6:30 AM

All EverQuest Live Servers will be brought offline on Wednesday, December 14th, 2016 at 6:30AM Pacific (2:30 PM UTC) for maintenance. Servers are scheduled to be unavailable for approximately 6 hours.



Posted by: EQ Dev on 13 December 2016 @ 7:11 pm CST

Game Update Notes: December 14, 2016

December 14, 2016 _____________________ *** Highlights *** - Look to the marketplace this December for the Frostfell Familiar in a Box! *** Items *** - Look to the marketplace this December for the Frostfell Familiar in a Box. Each one contains a random adoptable familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique Frostfell familiars! - Removed backstab from the various Sulstones of the Thoughtful as these are caster only augments and are not usable by Rogues. Similarly, removed backstab from the various Sulstones of the Fighter as these are slashing only augments, and backstab requires piercing weapons. - Corrected the description for the Visage of the Hideous Harpy. - Icesprite Familiar will now summon a familiar and fit in the keyring. - Master's Token of Command will properly scale as you kill rare NPCs in Empires of Kunark. - Sathir Trade Gems and Ancient Sebilisian Coins are now Tradable on the Firiona Vie server. - Duffel of the Di`Zok is now Heirloom and No-Destroy. - Bridle of Queen Velazul's Sokokar is now Heirloom. - Petamorph Wand items can now summon a familiar if you do not have a pet or change your pet's visual if you do have a pet. - Some missing Empires of Kunark items are now dropping on the appropriate NPCs and chests. Some items are now available only from the intended channels instead of also dropping from specific NPCs. - Invested Small Manisi Branch will now convert if you are a Cleric, Druid, or Shaman. - Crackjaw and Mad Researcher now drop Selrach's armor instead of Cohorts. *** Tradeskills *** - Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended. *** Quests & Events *** - Atrebe's Vault (Raid and Group Mission) - The spells used in these events now have appropriate descriptions. - Of Pirates and Men (Task) - The compass will again be granted for completing the first three steps to kill pirates and open crates in the ship's cargo hold. - Captain Krasnok (Seventeenth Anniversary) - Made several changes to the 17th Anniversary Event: - - Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately. - - Fixed a bug with the spell Hate's Furies: increased recast time from 7.6 seconds to 46 seconds. - - Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible. - Kod'Taz Summoner Ring (Event) - Repaired a bug that could cause the event to fail when deranged golems would spawn under the world. - Curing the Cure (Group) - Fixed an issue that would prevent the final step from working in any zone. - S.H.I.P. Workshop (Group) - Fixed an issue that could cause The Mechalossus to die and not give task credit. - Ring of Fear (Solo) - The ring event in Cazic-Thule should now respawn properly (every 6 days). - The Cost of Balance (Mission) - Fixed this mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed. - Other's Things (Group) - Fixed the lack of crystals in this adventure. - Fixed a bug that allowed Aura of the Kar`Zok to land on pets and mercenaries. - Emollious (Raid) - Fixed an issue with the Half Traps achievement. It was possible to fail the achievement by using the same trap multiple times. It was counting each use of any trap, rather than whether or not you used two distinct traps. - Rivervale - Fixed a dialogue problem with Kizzie Mintopp. - Hunting Leather Leggings (Solo) - This quest for saurek scales in Shadeweaver's Thicket can now be completed. *** Spells *** - Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active. - Druid - Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3. - Magician - Worlu's Prying Eyes now allow the user to see invisible level 3. - Magician and Wizard - Aspect of Zomm will allow you to see invisible level 3. - Ranger - Skylight Sagacity will allow you to see invisible level 3. - Enchanter - Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal. - Magician - Corrected Chaotic Fire Jolt so that it will correctly lower your opponent's hatred for you. - Enchanter - Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values. - Beastlord - Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth's Chill spell lines since they can now hit for critical damage. - The following spells now have casting text: Summon Armored Frontier Rhinoceros, Wurmslayer's Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros. *** AA *** - Fixed an error with Essence of the Dragon that prevented it from working for Bards, Monks, Rogues, and Warriors. *** NPCs *** - Boss spawn times in Vex Thal are now persistent for all servers. There is no longer an initial delay after the zone comes up before the bosses will spawn. - Male Dark Elf guards in Neriak - Fourth Gate will no longer vocalize as if they were undead. *** Progression Servers *** - Bosses in Vex Thal will spawn twice as often, on average, for Progression Servers. *** Miscellaneous *** - Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring feature. - Addressed an issue that caused Guild Looking for Players to no longer function. - Addressed an issue where some high-hitpoint NPCs were giving no experience when they were supposed to give more than the previously current cap of experience in one kill. *** UI *** - Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch. - - This also fixes an old issue that would rarely cause one of the never marked items to not 'leave on corpse.' - Dynamic zone replay times not associated to a particular event will now display 'Replay Timer' in the Event Name column of the expedition window rather than a blank space. - Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows. - Added a 'Print Items' button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items. - Changed - EQUI_ItemDisplay.xml *** Previously Updated *** - The Summoning of Droga (Raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect. - On Behest of the Emperor (Group Mission) - Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses. - The EverQuest Team



Posted by: Augur on 12 December 2016 @ 12:22 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

I think until EQ has story telling tools beyond text, it is going to be hard to make memorable characters for most. Normally you are just too busy to read more than a few lines of text. If you want it to impact players more, then you have to put a pause in the script while players wait for the NPC to deliver their lines, and ideally have voice acting/cut scenes. Having said that, I did find the undead chokidai partisan quest in Chardok to be cute."
Thanks for the feedback! Have you done the quest with Lcea Katta in Scorched Woods yet? I believe the event where she confronts the giant leaders is similar to what you're suggesting, so I'd be curious to know what you thought of that if you've seen it yet.



Posted by: Augur on 12 December 2016 @ 12:22 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

Duplicate.



Posted by: Prathun on 7 December 2016 @ 5:02 pm CST

Enumerated SPA list

I see up to 495 now with AAs, any chance we could get the list updated?"
Yeppers! It's been updated.



Posted by: EQ Dev on 6 December 2016 @ 6:25 pm CST

Test Update 12/07/16 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 6 December 2016 @ 6:24 pm CST

Test Update 12/07/16 - Patch Notes and Discussions

December 7, 2016 _____________________ *** Items *** - Icesprite Familiar will now summon a familiar and fit in the keyring. - Master's Token of Command will properly scale as you kill rare NPC's in EoK. - Removed backstab from the various Sulstone of the Thoughtful as these are caster only augments and are not usable by rogues. Similarly removed backstab from the various Sulstone of the Fighter as these are slashing only augments, and backstab requires piercing weapons. - Corrected the description for the Visage of the Hideous Harpy. *** Tradeskills *** - Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended. *** Quests & Events *** - Atrebe's Vault (raid and group mission) - the spells used in these events now have appropriate descriptions. - For the task Of Pirates and Men, the compass will again be granted for completing the first three steps to kill pirates and open crates in the ship's cargo hold. - Made several changes to the 17th Anniversary Event Captain Krasnok Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately. Fixed a bug with the spell Hate's Furies: increased recast time from 7.6 seconds to 46 seconds. Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible. - Repaired a bug that could cause the Summoner Ring event in Kod'Taz to fail when deranged golems would spawn under the world. - Fixed a bug that allowed Aura of the Kar'Zok to land on pets. - Fixed and issue that would prevent the final step of Curing the Cure from working in any zone. - Fixed an issue that could cause The Mechalossus in the S.H.I.P Workshop to die and not give task credit. - The ring event in Cazic-Thule should now respawn properly. Note: properly is every 6 days. - Fixed The Cost of Balance mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed. - Fixed an issue with the Half Traps achievement in the Emollious fight. It was possible to fail the achievement by using the same trap multiple times, it was counting each use of any trap, rather than whether or not you used two distinct traps. *** Spells *** - Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active. - Summon Armored Frontier Rhinoceros, Wurmslayer's Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros now have casting text. - Enchanter - Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values. - Beastlord - Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth's Chill spell lines since they can now hit for critical damage. - Druid - Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3. - Magician - Worlu's Prying Eyes now allow the user to see invisible level 3. - Magician and Wizard - Aspect of Zomm will allow you to see invisible level 3. - Ranger - Skylight Sagacity will allow you to see invisible level 3. - Enchanter - Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal. - Magician - Corrected Chaotic Fire Jolt so that it will correctly lower your opponent's hatred for you. *** AA *** - Fixed an error with Essence of the Dragon that prevented it from working for bards, monks, rogues, and warriors. *** Miscellaneous *** - Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring. - Addressed an issue that caused Guild Looking for Players to no longer function. *** UI *** - Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch. - - This also fixes an old issue that would rarely cause one of the never marked items not leave on corpse. - Dynamic zone replay times not associated to a particular event will now display 'Replay Timer' in the Event Name column of the expedition window rather than a blank space. - Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows. - Added a "Print Items" button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items. - Changed - EQUI_ItemDisplay.xml *** Previously Updated *** - The Summoning of Droga (raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect. - The EverQuest Team



Posted by: Augur on 5 December 2016 @ 4:55 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

I feel a little bit badly answering these questions, because while I want to give feedback I'm sure I missed a lot of detail in these quests."
Thanks for taking the time, Sancus :) I really appreciate it! Don't feel bad at about your answers at all -- this is exactly the sort of feedback I'm looking for! Thanks for the kind words as well.



Posted by: Augur on 5 December 2016 @ 3:14 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

Haha, your response was super entertaining, gotwar -- AND very useful! We want the story to be evident and compelling for everyone -- even those who don't read the quest text. So getting your insight is very valuable! I really, really appreciate you including your expectations and biases in your response, to give context for your opinions. That's amazing and really helps me understand and make useful conclusions from your feedback. Thanks for taking the time!



Posted by: Augur on 5 December 2016 @ 1:37 pm CST

Feedback Request: Stories and Characters in Empires of Kunark

Hey friends, I hope you're enjoying EoK so far. I'd love to get some feedback from you on the characters and stories that you found memorable/interesting in the expansion, and what your expectations are for those characters/storylines in future content. We wanted to create memorable characters and get you excited about the stories you're playing a part in, so this will help us understand where we succeeded (or failed) in that goal this time, and also help us plan for the future to make sure we deliver the best content possible. If you have the time and inclination, please help us out by answering these questions: 1. What storylines do you care about/remember from the expansion? (What was happening, who was doing it, etc.) 2. What non-combat characters were most memorable? 3. What killable characters were most memorable? 4. Which storylines or characters are you expecting/want to to see again in the future? 5. What do you think of Tsaph Katta, Lcea Katta, and the New Combine in general? 6. What was your favorite moment in the expansion? (Story content, not "I got sweet loot" or "It was too easy") 7. Anything else you want to tell us about stories and characters in EOK. Thank you for taking the time to give feedback and help us make better content!



Posted by: RadarX on 2 December 2016 @ 6:49 pm CST

Server Maintenance December 3rd

All servers will come down at 1:00 AM PT (9:00 AM UTC) for a brief maintenance to address an outstanding server issue. Downtime is anticipated to be approximately 1 hour.



Posted by: RadarX on 1 December 2016 @ 1:00 pm CST

Hotfix Notes December 1st

*** Hotfix ***

  • The Summoning of Droga (raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect.
  • On Behest of the Emperor - Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses.



Posted by: Dexella on 23 November 2016 @ 2:17 pm CST

[SALE] The Shady Swashbuckler Has a Deal for You!



Posted by: Laylaih on 21 November 2016 @ 2:00 pm CST



Posted by: EQ Dev on 18 November 2016 @ 4:01 pm CST

Test Update 11/18/16 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. This patch brought Test up to date with Live.



Posted by: EQ Dev on 16 November 2016 @ 2:00 pm CST

Live Update Bugs 11/16/16

Please post about any new bugs found in the update. This thread is not for discussions about anything other than bugs and how we can reproduce (and therefore fix) them.



Posted by: EQ Dev on 15 November 2016 @ 3:24 pm CST

Game Update Notes: November 16, 2016



Posted by: RadarX on 15 November 2016 @ 9:05 am CST

Server Downtime November 16th

All servers will come down at 4:00 AM PT (Noon GMT) for the Empires of Kunark expansion launch. Downtime is anticipated to be approximately 8 hours. We'll see you in Kunark!



Posted by: EQ Dev on 11 November 2016 @ 6:34 pm CST

Test Update 11/11/16 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 11 November 2016 @ 6:33 pm CST

Test Update 11/11/16 - Patch Notes and Discussions

Test update tonight to push out a final build candidate for the expansion. Details to come. November 11, 2016 _____________________ *** Spells *** - Changed all healing spells that formerly would give additional bonus healing under certain conditions to now heal for either their base amount or a larger bonus amount. - Changed all damage spells that formerly would deal additional bonus damage under certain conditions. They will now deal a base amount of damage or a larger amount of damage with bonuses. These bonuses were increased over their former amounts of damage to account for the loss of additional spell damage effects on each "line." The following spells were changed: - - All Cleric/Paladin/Druid spells that dealt additional damage to undead or summoned creatures - - All Shadowknight/Necromancer spells that dealt additional damage to plants - - All Magician spells that would hit multiple times based on the number of pets active on the target's hatelist - Beastlord - Removed push from the Envenomed Breath line of DoT spells. - Berserker - Moved Dichotomic Rage from timer 18 to timer 21. - Druid - Changed Nurturing Growth so it will function correctly if you have a familiar or pet active when you cast it. *** UI *** - Added a new map for Empires of Kunark accessible through the main Atlas map under "Empires of Kunark". - - The continent of Kunark in the main Atlas map has been split up so that clicking on the top portion of the Kunark continent will bring up the old Ruins of Kunark map while clicking on the bottom will bring up the new Empires of Kunark map. - - Added a new link from the Luclin Underground map to the new Empires of Kunark map.



Posted by: RadarX on 8 November 2016 @ 6:44 pm CST

Test Update 11/7 and Expansion

The Test server currently has a build of the Empires of Kunark expansion. It's important to note this is not the final build which will be available at launch and may contain a few bugs and incomplete content. This content will only be visible to those who have pre-ordered the expansion. If you have feedback regarding anything please ensure you continue to post it in the Beta forums. Thanks!



Posted by: Dexella on 7 November 2016 @ 5:52 pm CST

Daybreak General Maintenance: Tuesday, November 8 @ 5AM PT

There will be a general maintenance on Tuesday, November 8, 2016 beginning at 5:00AM Pacific Time*. The estimated downtime is up to four (4) hours. The following services may be impacted during this maintenance:

  • Game Logins
  • Forum Logins
  • Account Management (including filing Customer Support tickets)
  • Commerce
Please follow @DaybreakGames on Twitter for any necessary updates. Thank you for your patience as we complete this maintenance. *Convert to Local Time NOTE: this is not a game-specific update; there will be no patch notes associated with this maintenance.



Posted by: EQ Dev on 3 November 2016 @ 6:21 pm CDT

Test Update 11/07/16 - New Bugs Only

This thread is for new bugs and how to reproduce them only. Please keep all opinions, discussions, posts about balance, and anything else in the other thread. Patch notes and discussions thread



Posted by: EQ Dev on 3 November 2016 @ 6:18 pm CDT

Test Update 11/07/16 - Patch Notes and Discussions

November 7, 2016 _____________________ *** Items *** - Added the Familiar Key Ring feature. - Inspecting a recipe book will now display 'Scribed' if you have learned all of the recipes the book is able to teach you and 'Not Scribed' if scribing the book would teach you new recipes. *** Spells *** - If you own the Familiar Key Ring feature any illusion spells on summoned pets will persist when the you zone. - Corrected a number of issues visual issues related to height and illusion spells: - - Applying and removing an illusion after having your height modified should now consistently return you to your adjusted height. Previously 'some' illusion spells would return you to your racial default height rather than your shrunk/grown height. - - Players under the effects of an illusion should now consistently appear to be the correct height to other players. This should reduce the likelihood of seeing 6-foot-tall gnomes. - The initial damage or healing on certain spells that have a duration can now land critically. Previously, spells that healed a target or dealt damage when they landed but also had a duration would not roll a critical chance. - Improved how buffs stack when checking spell effects that modify particular skills. If two buffs use the same spell effect in the same slot but impact different skills they will now be allowed to stack, where previously they would not stack. - - Ex: Previously if a Monk had activated Steelfist Discipline (which increases Round Kick damage by 270% in slot 5) and a Beastlord activated Group Bestial Alignment (which increases all melee damage by 30% in slot 5) the Beastlord's effect would not have taken hold on the monk. Under the new rules, the abilities are allowed to coexist because they are modifying different skills. - Added the ability for Warlowe Rida in the Plane of Tranquility to help you [remember] your progressive spell progress and make sure you have the highest rank available. If you have lost ranks of these abilities due to race changes or other errors, please consult her. - Increased the base accuracy of all pets summoned by spells between levels 101 and 105. This should help them hit NPCs, particularly raid targets, much more often. - Ranked pets in these levels now gain much more accuracy per rank than they did before. - Boosted the base accuracy of all unfocused pets and the rate of accuracy gain per focus level was also increased. - Several buffs that increase the damage of a limited number of spells have been adjusted so that they will only focus spells that deal more than 100 points of damage. This should prevent cases like the Magician Rampaging Servant line of spells from consuming charges from Flames of Power. *** NPC *** - Added the ability to rename your familiars. To bring up the familiar name change window, use the command /changefamiliar name. This will require the new item Potion of Familiar's Amnesia on the marketplace. Familiars will now also have a tag under their name to indicate their owner if their names have been changed. - Beastlord warders who have their names changed will now display their owners. - A Grimling Hero in Acrylia will now despawn if he's been up and idle for several minutes. *** Progression Servers *** - Karam Dragonforge will spawn correctly on servers that have not yet unlocked Secrets of Faydwer. Like Praetorian Myral, he also has returned from his beard grooming appointment. *** Miscellaneous *** - You may now have a pet and a familiar summoned at the same time. The familiar has been removed from the pet window and the command /pet leave will no longer function for familiars. - Corrected a visual bug that could cause some Luclin-PC models to appear to be standing up rather than riding when running while mounted. - Statistic buffs have been split from familiar buffs and dismissing a familiar will now also remove the 'Summon Familiar' buff. - Fixed an issue where players did not receive a reduced lockout timer when they were invited to an expedition. - Addressed an issue that would cause fellowship leaders to sometimes change randomly. - Fixed an issue that would sometimes block completion of task elements in Heroic Adventures when they required completing the element multiple times. *** UI *** - Added the task overlay window. This window is on by default and its behavior is slightly different from other windows in the UI - - It defaults to 0% opacity, this can be changed using the right click menu - - It defaults to allowing clicks through, this can also be disabled using the right click menu - - The window is locked by default, preventing accidental moves - - You can click on task names to pop up and hide the full quest window - - In addition to /taskoverlay, you can show/hide the window using the EQ button or via a hotkey - - Mouse scroll is active on the window to allow you to quickly scroll through your active and shown quests. - - Tasks can be shown and hidden easily using the new checkboxes in the quest window. - Added some options for the task overlay window - - Automatically add new tasks to task overlay, defaulted to on - - Show only open steps for the task, defaulted to on - - Add most recent to top, defaulted to off - Added a slash command /familiar leave to tell the familiar to go away. Also added a button to the Familiar tab in the Key Rings window to tell the familiar to leave as well. - Added an "Auto Leave" toggle to the Familiars tab of the Key Rings window to make most familiars automatically leave when you are summoning a familiar or when zoning. This will not affect any buffs that a familiar will provide. Note that certain familiars will not be automatically dismissed even if this is checked (for example the banker). - Fixed an issue where the pet window will show a pet's corpse name when zoning. - Added - EQUI_TaskOverlayWnd.xml - Changed - EQUI.xml EQUI_Animations.xml EQUI_KeyRingWnd.xml EQUI_OptionsWindow.xml EQUI_TaskWnd.xml *** Previously Updated *** - Resolved some issues with Felwithe, Nagafen's Lair, and other zones that would cause the NPCs to be the wrong size, untargetable, and other random issues. - The EverQuest Team



Posted by: Prathun on 31 October 2016 @ 4:36 pm CDT

Ragefire expansion status

The Shadows of Luclin expansion has unlocked on Ragefire.



Posted by: Prathun on 31 October 2016 @ 1:12 pm CDT

Ragefire expansion status

We're looking into this now. Update: The vote did pass. We're tracking down the bug that prevented the expansion from opening, so this won't happen again next time, and we're working to open the expansion later today.