Author Topic: Monk AA Chat for The Darkened Sea  (Read 4630 times)

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Offline Riou

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Monk AA Chat for The Darkened Sea
« on: August 27, 2014, 03:59:45 PM »
[11:58] <@Elidroth> OK.. so before we get started..
[11:58] <@Elidroth> usual rules..
[11:59] <@Elidroth> 1 - Stay on topic. AA only. Discs, Spells, and such are not for this discussion unless those AA modify those
[11:59] <sojuu> hmm...maybe monks should go after lunch so he can get bulgolgi again and go with the soju to drink so hes drunk and says yes to everything!!
[11:59] <@Elidroth> 2 - No class warfar.. at all
[11:59] <@Elidroth> 3 - PLEASE don't use acronyms
[12:00] <@Elidroth> Monks are first up today..
[12:00] <Lainey> Elidroth, where do I go to PM you?
[12:00] <sojuu> monk channle #monkAA
[12:00] <Berserker01> You should give all the monks time to google acronyms :)
[12:00] <@Elidroth> you don't
[12:00] <@Elidroth> unless you mean PM me on the forums..
[12:00] <Lainey> yes
[12:01] <Berserker01> his name is the same on the forums
[12:01] <@Elidroth> there is fine.. here it's hard enough to keep up on the chat spam generally
[12:01] <Mykaylla> https://forums.station.sony.com/eq/index.php
[12:02] <@Elidroth> So.. Monks.. you're on the clock
[12:03] <sojuu> Imitate Death any chances of getting that lowered any farther?
[12:04] <@Elidroth> I wouldn't count on it
[12:05] <Kicaz> any reason why?
[12:05] <Sensei_Zvenn{Luclin}> especially since necro's for example have it 30 seconds less time than us
[12:06] <@Elidroth> You're at 2 minutes
[12:06] <@Elidroth> That's low enough
[12:06] <@Elidroth> And not all classes are going to be exactly the same
[12:07] <sojuu> Nashinka's Blink(going off memory for the name so may not be entirely accurate) currently breaks invis, any chance in getting another rank as to not break invis
[12:07] <Riou> Neshika's Blink :)
[12:07] <bob> when does chat start offically?
[12:07] <Kicaz> 7 minutes ago
[12:07] <Elgaroth> about 7 mins ago
[12:07] <@Elidroth> Yeah.. I'm not sure it can.. the way that effect works is in code.. I don't think I have any way to have it not break invis
[12:07] <bob> horray!
[12:08] <sojuu> bob monks are on the clock atm
[12:08] <@Elidroth> I can ask Jenn about that though
[12:08] <sojuu> if not can it put invis on at the end so its almost like it doesnt break it?
[12:09] <@Elidroth> No.. it's an instant spell and doom spells don't work on instants
[12:09] <Riou> could it have re-use reductions?
[12:09] <Kicaz> So whats with this Strikethrough business?
[12:10] <Qulas> with gear, strikethough is maxed, without it, it isn't, therefore, striketrhough aa's
[12:10] <Kicaz> As i understand it, we have been maxxed on strikethrough for a long time, yet we keep getting aa devoted to it
[12:11] <Kicaz> okie dokie, that answers that, thx
[12:12] <Qulas> Veteran's Wrath was not on the list of AA's that you put on google, I was wondering if we could please get it
[12:12] <@Elidroth> There haven't been any new Strikethrough AA since Underfoot I think?
[12:13] <Elgaroth> Thule
[12:13] <Riou> was some in VoA too
[12:14] <@Elidroth> Expansion 17
[12:14] <Thundersnake> Is there any possibility to up the proc rate or the damage a small bit on Thunderfoot?
[12:15] <@Elidroth> I can add some Veteran's Wrath maybe.. I'll look at it and run the numbers
[12:15] <Thundersnake> Ok thanks
[12:16] <Qulas> all the other melee dps had vet wrath listed, i thought it might of just been a mistake that it wasn't for us. thanks for looking into it
[12:16] <@Elidroth> I think Thunderfoot is OK right now
[12:17] <Elgaroth> Any chance for hastening Purify Body at all?
[12:17] <Tzarok_Cazic> seconded
[12:17] <Tzarok_Cazic> or (as it's been brought up before) adding a chance for purify off of a mend
[12:18] <@Elidroth> one sec
[12:20] <Kicaz> arent there some mechanics in which curing something has a negative effect? in that case we would need a separate type of mend button right?
[12:20] <@Elidroth> There were some raid mechanics where curing would cause bad things to happen
[12:21] <Soddan-Luclin> Im a rogue but what about some cross class tallon vallon poisons to work with monks )
[12:21] <sojuu> monk channle #monkAA
[12:22] <@Elidroth> It's down to 12 minutes now.. I can see going a little lower
[12:22] <Elgaroth> 12 or 9 currently?
[12:22] <@Elidroth> 30 base, + 9 ranks of Hastened Purification of the Body @ 2 min each
[12:22] <Elgaroth> first three anks are 3 mins
[12:23] <Qulas> Full Disclosure, Purify Body is 6 min re-use ATM
[12:23] <@Elidroth> ah so they are
[12:23] <Qulas> but I would still like more reduction on it
[12:23] <@Elidroth> I'll look into it..
[12:24] <sojuu> any chance to a hasten to moving mountains?
[12:24] <@Elidroth> No
[12:24] <@Elidroth> 30 seconds is fine
[12:24] <sojuu> and while on topic of moving mountains, when people are kiting hard to pull off em, is there anyway we could get a seperate agro ability to pull agro off em?
[12:24] <@Elidroth> I'm really not making any improvements to positioning abilities right now
[12:26] <Thundersnake> So much for force target AA skill like the bards lol
[12:26] <Thundersnake> Anyway
[12:26] <Thundersnake> Drunken Monkey in for form of an AA a possibility?
[12:26] <@Elidroth> no
[12:27] <Thundersnake> AA for Hastened Zalikor's Fang?
[12:28] <@Elidroth> I'll discuss it with Aristo.. I'm not sure he's going to want that ability any faster just yet
[12:29] <Thundersnake> mind if I elaborate on my thoughts with that in a short sentence?
[12:30] <Thundersnake> Just for your notes that is
[12:30] <@Elidroth> Sure
[12:30] <Thundersnake> My thinking was that it could be brought in line DPS wise with Phantom Partisans via AA
[12:31] <@Elidroth> That doesn't change my answer, but I'll pass it along
[12:32] <Thundersnake> =-)
[12:32] <Qulas> Way of the Katori, would it be possible to get more ranks of this to go in line with the 1 handed versions
[12:33] <@Elidroth> Can add a couple ranks there..
[12:34] <Qulas> Stunning Kick, There was no new ranks added, with the level cap increase can we please get ranks to stun the new levels of mobs
[12:35] <@Elidroth> Yep.. I must have missed that one
[12:35] <Qulas> Zan Fi's Whistle - This is also normally upgraded, there was no new ranks on the google list. Can we please have some
[12:37] <@Elidroth> I'll look into it.. I didn't think Monks needed a big upgrade right now.
[12:37] <Qulas> Technique of Master Wu - Any chance for more ranks
[12:38] <@Elidroth> No.. I think it's good enough right now
[12:38] <@Elidroth> I need to look at the actual code processing of that spell effect anyway
[12:39] <@Elidroth> I'm not sure any new ranks would actually do anything
[12:39] <Qulas> From talking to Rtugok about it last year new ranks would make increase the chances of getting more special attacks triggered. moving on
[12:42] <Qulas> Twinproc, any chance for more?
[12:43] <@Elidroth> I'd prefer not to right now
[12:43] <Thundersnake> I would be totally flexible on your numbers with this but is there any way we could get an AA that gives us a very very small bonus like .00001% to AC and Damage for being under 24 Weight Limit. Speaking from a class lore standpoint this would make sense.
[12:43] <@Elidroth> I don't have a weight hook unfortunately
[12:44] <sojuu> some of these will be copy/pasted just so the ones that didnt show up cant say i didnt ask
[12:44] <sojuu> A special "Flying Kick" sort of like battle leap, make us come flying across the screen ala Crouching Tiger.... Then end it with a big hit, something on par with Crane.
[12:45] <Thundersnake> seconded
[12:45] <@Elidroth> Hmmm
[12:45] <Qulas> a Battle Leap type thing would be pretty cool
[12:45] <@Elidroth> I'm hesitant to give you guys another BIG damage ability
[12:46] <Thundersnake> only useable while out of combat perhaps
[12:46] <Elgaroth> on same timer as Crane
[12:46] <@Elidroth> but a leap with a flying kick component could probably be done
[12:46] <Tzarok_Cazic> instead of crane, middle ground, like a synergy type attack
[12:46] <Qulas> If you aren't a fan of the skill attack on the end of it, making it almost a copy of battle leap would be cool as well
[12:47] <@Elidroth> A flying kick component could let it trigger other flying kick procs
[12:47] <@Elidroth> but I don't want to give it a massive damage component of its own
[12:48] <Thundersnake> that would be at the target right so you don't fly past the target if you use it while on top of it?
[12:49] <@Elidroth> I'll have to play with it to make sure it works
[12:49] <@Elidroth> I'd probably put a minimum range on it actually
[12:49] <@Elidroth> so you can't use it while right on top of an npc
[12:49] <McStuffins> Is there any possibility of either getting the ability to disable AAs, or something, preferably temporary?
[12:49] <@Elidroth> No
[12:50] <sojuu> ID - Attach invis to undead to this
[12:50] <sojuu> sorry copy/pasted from suggestion ID= imitate death
[12:50] <Qulas> ID is Imitate Death
[12:50] <@Elidroth> No
[12:51] <irctc701> thats what we call it?
[12:51] <sojuu> -corporeal stength- when knocked unconscious monks instinctual mending kicks in and heals a portion of their heal if mend is available(or if that's too much possibly give the ability to hit mend while unconscious)
[12:51] <@Elidroth> Can't be done
[12:52] <@Elidroth> When you're unconscious, there is no control possible from the client
[12:54] <sojuu> -Triggered AA that lets us bypass DMG shields completely for a short time
[12:54] <@Elidroth> don't have a way to do that
[12:55] <Qulas> Any chance we could see the data for the new infusion of thunder rank?
[12:56] <Arrested> if we can bypass it completely with the offhand shouldn't you be able to carry that over to main hand?
[12:57] <sojuu> for new monks joining got a monk channle going #monkAA
[12:57] <@Elidroth> Qulas - the data is all in the spells
[12:57] <@Elidroth> Arrested - the spell effects don't work that way
[12:58] <Thundersnake> I'm sorry I know you probably had other reasons for giving the answer you did, but maybe a 24 second reverse DS AA debuff on a 20 minute timer?
[12:59] <Blackninja> whats the monk chat channel
[12:59] <Thundersnake> Damage Shield*
[12:59] <sojuu> #MonkAA
[12:59] <Tzarok_Cazic> FKick battle leap, more stunning kick to raise lvl cap
[12:59] <@Elidroth> reverse damage shield?
[12:59] <Tzarok_Cazic> bah, wrong channel
[13:00] <Thundersnake> Something like the clerics get in spell form to remove Damage shields from a mob for a short time.
[13:00] <Berserker01> same effect cleric mark has it lets you bypass the ds on the mob.
[13:00] <@Elidroth> That isn't what that does
[13:00] <@Elidroth> Mark adds an effect that causes a heal
[13:01] <@Elidroth> I guess something like that could be created, but it won't negate a damage shield on an NPC.. if the NPC has a greater dmg shield than the ability, it will still inflict damage
[13:01] <Tzarok_Cazic> something to help mitigate it though
[13:02] <@Elidroth> I'll look into that.. it's doable, but I'll have to figure out how much

Offline Riou

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Re: Monk AA Chat for The Darkened Sea
« Reply #1 on: August 27, 2014, 03:59:59 PM »
[13:02] <Thundersnake> 2: Decrease Damage Shield by 749
[13:02] <Thundersnake> 6: Reverse Damage Shield (1342)
[13:02] <Thundersnake> obviously that would be too powerful for us but thats the idea
[13:03] <sojuu> i may have missed this but any upgrades to two finger wasp touch?
[13:03] <Thundersnake> Thank you =-)
[13:04] <Arrested> what about something for an AE attack like warriors cyclone strike? maybe a random fk or tc attack
[13:05] <Elgaroth> more ranks to Destructive Force?
[13:05] <@Elidroth> No
[13:05] <Pitotopi> you will probably need to give that "reverse DS" aa to all melees
[13:05] <@Elidroth> actually, I don't
[13:05] <Spedocd> haha
[13:05] <@Elidroth> Destructive Force and all abilities like it aren't getting any changes until the code gets fixed
[13:05] <Arrested> no not more DF
[13:06] <sojuu> was the No to my question or arrested?
[13:06] <@Elidroth> Arrested's
[13:06] <@Elidroth> looking at yours
[13:06] <sojuu> k
[13:07] <@Elidroth> I can maybe add another rank..
[13:10] <sojuu> this is just looking at an old ability and know it doesnt mean it should be upgraded but though it would be kinda cool to upgrade physical enhancement
[13:12] <@Elidroth> holy crap
[13:12] <Exhymn> '
[13:12] <Tzarok_Cazic> O_o
[13:13] <@Elidroth> I could update that.. but the HP percent mod won't be big.. lol
[13:13] <Winnowyl> that's never something you want to hear your Dev say
[13:13] <@Elidroth> hehehe
[13:13] <Qulas> Since we're talking about shadows of luclin aa's, what about Rapid Feign =0
[13:14] <@Elidroth> ok wow.. here's another example of how poorly documented a spell effect is..
[13:14] <Warbane> just give them three ranks and assume its 1 second per rank, whats the worst that could happen =P
[13:14] <@Elidroth> that ability uses an ability called HP_Max_Percent.. except it isn't a percentage based thing at all..
[13:14] <Elgaroth> hehe
[13:15] <Thundersnake> Battle Ready can we get another rank?
[13:16] <@Elidroth> No
[13:17] <Thundersnake> How about for Quick Draw?
[13:17] <@Elidroth> No
[13:19] <Qulas> Weightless Steps - any chance for more
[13:20] <@Elidroth> No.. runspeed is basically done for everyeone
[13:22] <Arrested> what about return kick
[13:22] <Thundersnake> Unflinching Resolve it seems we haven't got an upgrade to that since Depths of Darkhollow
[13:23] <@Elidroth> You're already high enough on stun resist..
[13:24] <@Elidroth> that ability is typical of early AA.. WAY too much in so few ranks
[13:24] <Qulas> The reason I ask for weightless steps, Run speed use to be our thing ( behind bards ) now there are multiple classes that can regularly run faster than us. If you don't want to do an aa version of direct run speed, any chance to get an activated version to improve our run speed to druid/shaman levels ( cheetah )
[13:30] <Blackninja> how do you feel about more killing spree ranks?
[13:30] <Thundersnake> Killing Spree any chance for some upgrades there? Last upgrade was DODH. On a raid target could we get it to trigger for everyone who was in combat when the mob dies perhaps?
[13:31] <Aldryn> in the downtime, channel plugs: #EQBards , #monkAA , #eqzerker
[13:31] <Thundersnake> oops sorry didn't mean to type over you
[13:32] <@Elidroth> No.. Killing Spreee is already at 90%
[13:33] <Thundersnake> How about the idea of that type of proc firing for every person who has that type of AA present and in combat when a mob dies in raid situations?
[13:35] <@Elidroth> first that kind of hook isn't available, and second, not really a fan of a raid-wide killshot
[13:35] <@Elidroth> that negates the idea of the killshot in the 1st place
[13:35] <Thundersnake> Ok thanks anyway =-)
[13:36] <Blackninja> How about a passive rune that procs at low HP %?
[13:36] <EverChanter> wtf
[13:37] <Blackninja> or an "auto mend"
[13:37] <sojuu> everchanter no class warfare plz
[13:37] <@Elidroth> no
[13:38] <@Elidroth> auto-mend can't be done, and the passive rune idea is not a direction we want to go
[13:38] <Blackninja> Ok, ty
[13:38] <sojuu> any chance to help us crit more?
[13:39] <@Elidroth> Why?
[13:39] <@Elidroth> You're not having DPS problems..
[13:39] <Tzarok_Cazic> omgmoardps?
[13:39] <@Elidroth> More for the sake of more is not a valid reason
[13:40] <obiziana> cause those number in brackets are sexy :)
[13:40] <Brogett> Is there an expected %age gain with this expansion, if everyone was equal I mean (ie ignoring any changes due to rebal;ancing)
[13:40] <sojuu> lol
[13:41] <Berserker01> getting a tad off topic :)
[13:41] <@Elidroth> Between spells, skills, items, AA, we're aiming for about a 15% increase at most
[13:41] <Thundersnake> Seriously though I may not be the best at my class but getting out parsed by 200k by a rog on a 300 second fight when the rog barely out gears me is not my idea of balance just my opinion.
[13:41] <Brogett> Not really, it answers the "more for the sake of more is not a valid reason" issue. If we knew power gains were expected to be 10% and, say, damage tables give 5% of that, spells 2%, then we know AAs should be 3% (for example). I know it can't be that easy though
[13:41] <Brogett> Thanks Eli.
[13:43] <Thundersnake> just using that as an example not trying to point out a class specificly
[13:43] <@Elidroth> You are aware there are several classes getting unintended DPS gains from AoE melee right?
[13:44] <@Elidroth> I'm not going to raise one class to balance against another using overpowered mechanics
[13:44] <Thundersnake> I was unaware of this
[13:44] <Berserker01> off topic i would like to see that parse :)
[13:44] <@Elidroth> We are aware of it.. and we're working on it.. but until that time comes there may be situations that cause disparities between classes at times
[13:45] <Brogett> There's a long post in eqforums melee section, ioncluding the maths for rog, monk and zerker. I suggest reading that Berserker01
[13:45] <@Elidroth> Monks have about 15 minutes left
[13:45] <Arrested> you said no to the Return kick right?
[13:46] <@Elidroth> there's no point to it
[13:47] <sojuu> just cause i cant think of anything else, and seen it asked for in various places, think we could get persistant illusion in general tab?
[13:47] <@Elidroth> LOL.. no
[13:47] <Blackninja> acrobatics?
[13:47] <Qulas> acrobatics lol
[13:48] <Soddan-Luclin> lol
[13:48] <Arrested> preform a bonus flying kick 75% of the time rather then 50 would be nice for procing thunderfoot?
[13:48] <@Elidroth> So just a quick note
[13:48] <@Elidroth> I'll be taking a short break between Monk and Rogue to grab my lunch from the truck
[13:48] <EverChanter> food truck again?
[13:48] <Berserker01> They must be getting rich off SOE employees :)
[13:49] <Soddan-Luclin> stay away from the chili
[13:49] <Tadenea> its the foot truck (mispelling from day 1)
[13:49] <Tzarok_Cazic> Any chance of hastening some of our longer reuse defensive abilities
[13:50] <@Elidroth> We have a different food truck every day?
[13:50] <@Elidroth> Today's has the BEST tater tots ever
[13:50] <EverChanter> Das Tots
[13:50] <@Elidroth> Like what Tzarok?
[13:50] <Blackninja> speaking of tater tots, how about monk version of assassinate?
[13:51] <Aldryn> add chili and cheese, imo
[13:51] <Aldryn> mmmm
[13:51] <Tzarok_Cazic> voiddance/whirlwind/shaded step? off the top of my head
[13:51] <Arrested> headkick!
[13:51] <Qulas> Hastened Defensive Poses
[13:51] <Qulas> would be the AA for thos
[13:51] <Qulas> sans shaded step
[13:51] <@Elidroth> I'll talk with Aristo about shortening those up a little more
[13:51] <@Elidroth> no guarantees
[13:52] <Qulas> well someone has to
[13:52] <Qulas> Any chance monks can get a headshot / assassinate / decapitate type thing
[13:53] <Soddan-Luclin> lol Q
[13:53] <@Elidroth> LOL
[13:53] <@Elidroth> well.. um... hmmm...
[13:53] <@Elidroth> No.
[13:53] <Tzarok_Cazic> boooo
[13:53] <Romance> Can it be called "Back of the hand"?
[13:53] <Soddan-Luclin> I think all pure melee should be able to decape hs assasinate everything it doesnt even matter anymore
[13:53] <@Elidroth> Thanks.. I'll be here all week. Try the veal, and tip your waitress.
[13:53] <Thundersnake> =-)
[13:53] <@Elidroth> Oh right.. it doesn't matter.. I'll just remove them then..
[13:54] <Tzarok_Cazic> Backhand of the Pimp Sensai
[13:54] <Berserker01> excuse me
[13:54] <Spedocd> thanks Soddan
[13:54] <Qulas> It's actually useful now, and everyone in our archtype gets it except us. =0
[13:54] <Soddan-Luclin> haha
[13:54] <Berserker01> soddan = monk btw :)
[13:54] <sojuu> qulas also wanted us to suggest monk track btw
[13:54] <@Elidroth> You have enough DPS already Qulas
[13:54] <Soddan-Luclin> I use to be I wouldnt care if they have that to monks
[13:54] <Qulas> Half of a berserker is not enough for me honestly
[13:54] <Soddan-Luclin> Gave even
[13:56] <Blackninja> More ranks of Agile Feet?
[13:56] <@Elidroth> I tell you what I'll do.. I'll look at the numbers, and MAYBE add something like that.. but I wouldn't get all excited that suddenly you're going to be smashing skulls for giant numbers.. AND, if that means other abilities have to come down in effectiveness to keep you at the power level we want.. then that will happen too.
[13:57] <@Elidroth> You're not going to just get a giant damage ability added on top of everything else.
[13:57] <@Elidroth> More agile feet is cool
[13:57] <Blackninja> ty
[13:58] <Qulas> I only want to smash blue cons for giant numbers!
[13:59] <Winnowyl> if implemented, would the monk version be limited to humanoid like rogue and ranger, or work for everything like berserkers?
[13:59] <Thundersnake> If you decide to do such a thing could you make it activatable long duration buff we can toggle to lower the power of our other abilities to bring them in line while that skill is active?
[13:59] <@Elidroth> We're discussing making Berserker follow the humanoid limitation as well
[13:59] <@Elidroth> so if a Monk version was created, that would go into that as well
[14:00] <@Elidroth> And with that.. I'd like to thank Monks for their input
[14:00] <Thundersnake> You know for those of us who don't want to sacrifice our DPS for a toy proc that doesn't work on raid bosses
[14:00] <@Elidroth> I'm taking a short break now to get food
[14:00] <Elgaroth> Thanks Eli, enjoy your tater tots :)
[14:00] <Thundersnake> Later and thanks for listening
[14:00] <Blackninja> thanks for your time
[14:00] <@Elidroth> I'm going to get food and come back and start Rogues..
[14:01] <@Elidroth> hopefully no more than 10-15 min