[18:33] * ChanServ changes topic to 'Rangers are on the clock!'
[18:33] <shiftee> shaping the game with an idea of what your customer base actually wants helps a lot, some who will not be named just give the players whatever and usually results in unused nonsense clutting spellbooks
[18:33] <Shang_Laptop> RANGER TIME
[18:33] <Tadenea> Bunny Leap or what ever leap coming that Traveler achievement post to hasten?
[18:34] <Warbane> The most important question on the ranger agenda
[18:34] <Warbane> New headshot ranks!
[18:35] <Tadenea> read the document its already there
[18:35] <Roth_Trailfinder> there are new ranks according to that document
[18:35] <Shang_Laptop> What tadenea is referring to, was Dzarn had stated rangers were going to receive a Leap ability in the last AA installment.
[18:35] <Ronthorn> i could care less about Headshot rofl thats lowest on my list
[18:35] <ToughGuy> Can we get a PvP ability that works on blue servers but only when someone makes a Ranger joke?
[18:35] <@Elidroth> Last I checked, Dzarn doesn't make that call
[18:35] <Arthion> Eli, can we please please please get an aa similar to a cleric quiet miracle for mana? I go thru mana like a fat kid eats ice cream
[18:35] <Roth_Trailfinder> I've got a couple questions .. Healing Gift, why none? Lightning Strikes, why none? and why an increase in Scout's MAstery of the Elements, without an increase to Scout's Mastery of Fire and Scout's Mastery of Ice (for those of us who use them for Magic, which elements does not increase)?
[18:35] <mib_ndgzhd> re: elemental arrow. the fire portion is unresistable, the cold has not resist mod at all. is this a bug?
[18:36] <Shang_Laptop> Correct, however he had stated you guys were aligned on that.
[18:36] <@Elidroth> First I've heard of it
[18:36] <Hatsee> He said he would ask and then said it was agreeable or something like that.
[18:37] <Shang_Laptop> Ah, well.. As a background, for the travelers achievements, each class was granted run speed. The classes that have max runspeed were granted hastened AA ranks to their leap abilities.
[18:37] <@Elidroth> Healing Gift is coming
[18:37] <Ratbo> Please let Tadenea go 1st - She is class rep and has to get to a meeting. :)
[18:37] <Tadenea> how about more ranks of Flaming Arrows and Frost Arrows to bring the damage more up in line to Poison arrows and update stun on Frost
[18:37] <Shang_Laptop> Rangers are max run speed, and do not have a leap ability, so that was what Dzarn had mentioned would be our award.
[18:37] <Tadenea> I dont care here anyone can make a request
[18:37] <@Elidroth> Scout's Mastery of Fire/Ice might be added.. I'll look at it
[18:38] <Tadenea> what shang said
[18:38] <@Elidroth> I'll take a look and talk with Dzarn when he's in
[18:38] <Shang_Laptop> My apologies, I had figured he would have communicated that to you. But, as-is, Rangers "Journeyman XXX" AA says, 'To hasten a future leap ability"
[18:38] <Ronthorn> Elidroth last one of these chats we asked for a hundred hands type proc added to scouts mastery of slash/pierce/blunt or close combat mastery you said at the time hundred hands was broken... i think its fixed now and if it is any way rangers could get this type of proc added to one of the ones i listed?
[18:38] <mib_ndgzhd> Can we get AA slow equal to what epic has? Not a huge deal, but several other classes have AAs for epic 1.0 effects now
[18:39] <Ratbo> OK then speaking of master of fire / ice - they are on the same timer (correctly) - were you to eliminate then and cut the cooldown of Scouts Master of the Elements by 50% - it would do the same thing - and eliminate TWO buttons - what think?
[18:40] <Shang_Laptop> no.. please don't do that.
[18:40] <Ratbo> Because????
[18:40] <Greyvvolf> Rat, Elements doesn't have a magic component right now, we'd be losing, there
[18:40] <Warbane> its chaos, I love it
[18:40] <Arthion> what grey said
[18:40] <Roth_Trailfinder> No. a great solution would be to simply add Magic in to the Scout's MAstery of Elements, but previously that idea had been turned down
[18:40] <Shang_Laptop> We need our Scout's Fire/Ice
[18:40] <Ratbo> Good point sorrry- what if magic component was added to Elements - then lose 2 button??
[18:40] <@Elidroth> They are better as separate for a reason
[18:41] <Greyvvolf> ^ Roth
[18:41] <Ratbo> OK
[18:41] <Shang_Laptop> He said no to that already.. Let's move on
[18:41] <Roth_Trailfinder> We're getting Veteran's Wrath .. what about Ranged Finesse?
[18:42] <Arthion> Eli, can we please please please get an aa similar to a cleric quiet miracle for mana? I go thru mana like a fat kid eats ice cream
[18:42] <@Elidroth> No
[18:42] <@Elidroth> those types of abilities aren't going to be repeated in general
[18:42] <Arthion> so absolutely nothing that will help with mana pres?
[18:42] <Shang_Laptop> As Ronthorn mentioned, we don't have any form of Hundred Hands... We've been previously denied in this request, but curious if you've had a change of heart... Even Paladins have a hundred hands ability.
[18:42] <@Elidroth> Now that hundred hands has been fixed, we can look at it
[18:43] <Tadenea> any comment about more flaming and frost arrows ranks?
[18:43] <Garrion> Forgive me for askin, what is hundred hands?
[18:43] <Shang_Laptop> Awesome. Any sort of hundred hands would be appreciated
[18:43] <Ronthorn> that would be great elidroth
[18:43] <sebshaik> @garrion it's like over-over-haste
[18:43] <Shang_Laptop> (Except negative, like our BP has.. /rude chandrok)
[18:44] <@Elidroth> Ranged Finesse is already at a 97% crit damage mod.. I supposed I could add 1 rank, but I don't really want to do any more than that
[18:45] <Shang_Laptop> SPA 330, Crit Damage Mods - We're lacking in this form of DPS addition in our DPS as well. The berserker aura, for instance, is a stronger effect than what Rangers can do themselves. Any possibility of this getting added to one of our abilities, or a new one with it?
[18:45] <@Elidroth> I'll consider more flaming/frost arrows
[18:46] <Ratbo> OK - my next one - Anyway to add an AA to *extend* Pureshot Disc to near the same length as Bosqueaker Disc? As it sits now a Ranger who uses Archery Burn - is a "Slacker". :)
[18:46] <@Elidroth> Ranged Finesse uses SPA 330
[18:46] <@Elidroth> No
[18:47] <Ratbo> OK
[18:47] <Roth_Trailfinder> I'm sure you've gotten sick of hearing about this each expansion, but what happened to the Ranger's innate ATK bonus? I don't think we were ever told why hunter's Attack Power was stopped.We're VoA/RoF/CoF going on to four expansions behind on it now
[18:47] <Shang_Laptop> For archery, yes. We can't activate it, however
[18:47] <Ratbo> Thought it might be intended for risk vs reward factor. Just checking
[18:47] <mib_ndgzhd> Ferocious Kick - 11% chance to proc 20% melee boost. However, the shaman buff Mammoth's Force increased it by 10%. Meaning this only boost damage by 10% on a rare proc. Is there any chance we could get it changed to some other damage boosting SPA?
[18:47] <Thundersnake> Passive AA Proc that adds a Passive low % chance to proc a 10-15% overslow?
[18:47] <Thundersnake> that works for both ranged and melee
[18:48] <Thundersnake> say 30 second duration
[18:48] <Roth_Trailfinder> rather not have an innate slow proc AA. I'll break out Earthcaller for slows
[18:48] <Thundersnake> its not a normal slow
[18:48] <Thundersnake> its an overslow
[18:48] <Arthion> An AA slow would be nice to have
[18:49] <@Elidroth> Hmm.. Not sure why Hunter's Attack Power was stopped either. I'll add them
[18:49] <Shang_Laptop> That's a no to an activateable Crit Damage Mod effect with SPA 330?
[18:49] <Ronthorn> great elidroth
[18:49] <Ratbo> Yes - Way cool
[18:49] <Thundersnake> maybe the AA could be an activatable long duration buff that would add the proc?
[18:50] <Thundersnake> for those who don't want to use the slow
[18:50] <Tadenea> possible Quiver haste AA so we dont have to carry quiver all the time?
[18:50] <Garrion> I have been around since 03, and stopped being active around 07. There is a lot I don't know about the game, but have always mained a ranger. Is there a reason that when it comes to various forms of dps, or abilities, we end up getting held back?
[18:51] <Ratbo> What AA is that??
[18:51] <Ronthorn> how about hasten weaponshield discpline and protection of the spirit wolf (AA)
[18:51] <@Elidroth> No to activatable SPA 330 ability
[18:52] <Ratbo> 2nd Ronthorn's ....
[18:52] <Ratbo> We will Tad!
[18:53] <Greyvvolf> Weaponshield is currently at 23m 30s recast with maxxed Hastened, honestly... Protection of the Spirit Wolf @ 20m
[18:53] <mib_ndgzhd> Can we get hastened or extended "Empowered Blades"? Most other activated damage boosters have both.
[18:53] <@Elidroth> If you continue to spam requests.. something is going to get missed.. 1 at a time please
[18:53] <Shang_Laptop> Next up - SPA 185. All of our abilities using it have been pretty far stagnated, to the point of being 50-30% of the duplicate beastlord counterparts. For example, Guardian of the Forest has been stagnated such that Outrider's Accuracy has surpassed it as a melee application (185 is the skills damage modifier)
[18:54] <Greyvvolf> Thus is why I'm waiting for a bit :P
[18:54] <Ratbo> After 10 years extending WS a bit would not either - 30 seconds is more time to come up with "Plan B".... (only adding 1 tick)
[18:55] <@Elidroth> Ferocious Kick.. I'll add new ranks that boost the proc chance only
[18:56] <Ratbo> <-------------- jumping in with Ronthorn and Greywolf.. re. Protection of the Spirit Wolf and Weaponshield - (no dead ranger jokes)
[18:57] <@Elidroth> I'll discuss it with Aristo
[18:57] <Ratbo> TYVM :)
[18:58] <Greyvvolf> Actually I was just pointing out the current reuse time, not bothered either way what's decided as whether to hasten them or not :P
[18:59] <raisin> Can the amount of hp protection of the spirit wolf absorbs be greatly increased to be more a tanking type ability?
[18:59] <@Elidroth> I'll also look at Guardian of the Forest
[18:59] <Ronthorn> thanks elidroth
[19:00] <Shang_Laptop> Awesome. It used to dwarf outrider's accuracy in power, but for some reason Guardian has been receiving small upgrades, and Accuracy is greatly passing it now
[19:00] <Ratbo> My next one - Utility - Pulling - More ranks to shorten Harmonious Arrow and Cover Tracks - (thinking of Group Rangers here - they often pull for a living)
[19:00] <Shang_Laptop> If you're really generous, you can raise both.. :-)
[19:00] <@Elidroth> we'll look at Protection of the Spirit wolf as well.
[19:00] <Ratbo> LOL - Agreed - and thanks for looking!
[19:01] <@Elidroth> I'm inclined to reduce the per hit absorption, but increase the cap
[19:01] <Shang_Laptop> I'm okay with that.
[19:01] <Garrion> Increase the cap
[19:01] <Garrion> ?
[19:01] <@Elidroth> not a yes, but not a no
[19:02] <Ratbo> Just FYI - Outriders Evasion and PotSpirit Wolf are often used together to "buy time" - would be nice if they cooled down together (or closer even)
[19:02] <Roth_Trailfinder> he means, reduce the amount absorbed (go from 40 to 30 percent, or whatever) but increase the total amount that it can absorb ... so it reduces each hit less, but reduces a larger number of hits
[19:02] <mib_ndgzhd> Cover Tracks is okay now, but only because that SPA is bugged and always works. So another level would be good for when it eventually gets fixed.
[19:02] <Ronthorn> i can not tell that outriders evasion does anything anymore rat, it may have to do with mobs strikethrough
[19:02] <Garrion> It sounds liek a good balance, but would it hurt or help us?
[19:03] <Roth_Trailfinder> help, I'd think - more damage reduced overall, even if it is less reduction per hit
[19:03] <Ratbo> Noted Ronthorn - it might be antiquated... ;(
[19:03] <Ronthorn> yeah it would help
[19:03] <@Elidroth> we'll see
[19:04] <Shang_Laptop> Minimum Hit Damage (SPA 186) Outrider's Accuracy is our only activateable ability with this. I believe it's in the area of 35%. But again, the Beastlord counterpart is over 600%. Could that stagnation be looked into as well?
[19:04] <Greyvvolf> My only beef with Cover Tracks isn't the Hastened line, it's the Quickened line of AA's... having to completely come to a stop to fade, while pulling, can sometimes be fatal.
[19:04] <@Elidroth> Shang you can't compare those two numbers by themselves
[19:05] <@Elidroth> If that was the ONLY thing contributing to your damage, then yes, you could, but it's not
[19:05] <Warbane> Elidroth - Ranger - Heavy Arrow - It's only proc'ing on the 'free target' archery skills (the AoE ones, or Squall etc) and not the Focused or Archery debuff lines, is this intentional? If it's not could this be fixed?
[19:05] <Roth_Trailfinder> minimum hit .. wasn't that part of a worn focus and increased dramatically back during Serpent's Spine expansion on that focus, because it actually had so little an effect due to people hitting for minimum so rarely?
[19:05] <Ratbo> Grey - A quick "snap turn" will let you fire Cover Tracks *fast* - but it's tricky for some peeps to pull off.
[19:05] <Shang_Laptop> Is that a no to increasing it?
[19:05] <@Elidroth> I wasn't even on the team during TSS
[19:06] <@Elidroth> no clue why they did things they did
[19:06] <Ronthorn> yeah use to be just rangers that hit for min rarely now its most classes
[19:06] <Ronthorn> just like once we were the highest attack class and highest accuracy class but no more
[19:07] <Roth_Trailfinder> Elidroth, a minimum hit mod only comes into account when you actually hit for less than that modded amount. for example, if you have a 30% min damage mod, and a minimum damage of 10, the only time that mod cwould come into play is when you actually hit for less than 13
[19:07] <Roth_Trailfinder> that's before damage bonuses, of course
[19:07] <@Elidroth> I'm aware of what a min-damage mod does
[19:07] <Ratbo> Speaking of Heavy Arrow - might wanna check the proc rate in general. Anecdotally it's proccing about once per 1/2 hour of auto-fire, and adding no *measurable* DPS - at all. It's either buggy - or needs more ranks to add any measurable DPS.
[19:08] <Greyvvolf> @ Rat if HA fails (as it tends to do often), and I have 4 or 5 mobs that hit for 15K+ coming in on my tail, a snap turn is the last thing I want to do :P
[19:08] <Shang_Laptop> once per half hour is just false... it's more frequent than that.
[19:08] <Roth_Trailfinder> Ok, just wanted to be sure of it. I don't know how often people are hitting for minimum damage, but most of people's hits are at the upper end, not the lower end
[19:08] <Ratbo> OK I was going by anecdotal report sform a few raid buddies scouuring parses.
[19:09] <Ratbo> "looking is cheap" though.... was just asking fo ra check on it...
[19:09] <@Elidroth> To get accurate assessment of proc rates.. you need to test for DAYS, not minutes so you can minimize RNG deviation
[19:10] <Klaian> about every 2 min, maybe little faster
[19:10] <Shang_Laptop> Next activateable thing Rangers don't have - Chance to crippling blow (spa 171).. Willing to add a *very* short duration aa for this?
[19:10] <@Elidroth> Yeah.. I don't mind that.. just need to figure out how much and how
[19:10] <@Elidroth> I'll add it to my notes
[19:11] <Ratbo> OK - was just asking for a *look* - based on "normal raid parses" - which is all the average player sees.
[19:12] <Shang_Laptop> Awesome, thanks Elidroth.
[19:12] <Ratbo> Shang you wan that chance to crippling blow tacked on to what AA ability? (lost you there - my fault)
[19:13] <Shang_Laptop> Hunter's Fury (Kill shot AA) - Could this provide a small mana return to the ranger? It'd be next to worthless in raids, but it'd help the grouping ranger some. It currently provides Endurance