[10:34] <Mykaylla> I believe he just did it, Meethos.
[10:34] <Mykaylla> Ha, ^
[10:34] <meethos> ok :)
[10:34] <sebshaik> (mykay is mind reader extraordinaire <3)
[10:34] <meethos> sorry, first time to one of these.
[10:34] <@Elidroth> it won't go live until our next full update in Sept
[10:34] <Fllint> could we get a separate single target lurch ability like warlord's grasp that doesn't have an unbroken attention type ability linked to it (it can be on the same timer)
[10:34] <sobmre> hello
[10:35] * Warbane slaps nilwean around a bit with a large trout
[10:35] <Fllint> and maybe a separate short term AA unbroken that doesn't have a lurch attached to it?
[10:35] <@Elidroth> Toxn - I'll talk to Aristo about that.. I can't give an answer right now
[10:35] <Toxn-Xeg> thanks
[10:35] <@Elidroth> I don't like changing his spell/discs without talking to him first
[10:37] <Finalstand> Could you talk to him about the timer issues and the linked disc issues that is half of our problems =p ?
[10:37] <@Elidroth> You mean a separate gravitate type ability?
[10:37] <sobmre> id like aa that makes clicky spells a AA spell
[10:37] <@Elidroth> That's what's getting patched today Finalstand
[10:37] <Warbane> Possible to ask for a flash of anger upgrade when you speak with him about that? I know many 'newer' players, with the heroic characters etc simply skip to the most current level of spell sets. Most times you end up explaining you have to go back multiple expansions to get one of the warriors best discs. Maybe even bargain for the endurance to be increased in return for the extra tick they
[10:37] <Warbane> want.
[10:37] <@Elidroth> There were a lot of discs and AA that had timer conflicts
[10:38] <Fllint> yeah a separate gravitate ability
[10:38] <@Elidroth> To be clear, aggro generation is something we're looking at very carefully right now.. we're not fans of allowing players to completely lock down an npc
[10:38] <Fllint> that you don't have to have the mob on you (or that you can cast on a mob that is higher than 105)
[10:39] <@Elidroth> I think we've given out enough npc positioning type abilities for now honestly
[10:39] <@Elidroth> You're free to try and convince me otherwise though :P
[10:39] <Sphynx> Can the level cap be removed from Warlord's Grasp? Not being able to use it on certain NPCs that are too high a level is frustrating.
[10:39] <sobmre> lets talk about sk burst damage vs pallys
[10:40] <Koryu> Will the new rank of Warlord's Grasp do anything different from the live version, or does it just raise the level cap?
[10:40] <Mykaylla> It is warrior's time, not SK or paladin, Sobmre
[10:40] <Jaerlyn> and this isn't a 'vs' forum
[10:40] <sobmre> my bad im a noob
[10:41] <Warbane> Elidroth - what are the chances the aura can be moved to AA and possibly increased?
[10:41] <Warbane> Myridon's Aura
[10:41] <Finalstand> champion's Aura *
[10:41] <Warbane> He's right.
[10:41] <@Elidroth> Level cap is raised on the new version of Warlord's Grasp
[10:42] <@Elidroth> It also does a little more hate
[10:43] <Toxn-Xeg> would it be possable to get another tank of Imperator's Precision(great for grouping love it so far!)
[10:43] <Fllint> is there any way warlord's grasp could just be split into 2 parts then? One being the lurch and one being the unbroken attention part of it :)? We could just make a hotkey for both of them if we wanted them both on at the same time
[10:43] <@Elidroth> one at a time
[10:43] <@Elidroth> looking into the aura at the moment
[10:45] <@Elidroth> I'll talk to Aristo about the aura.. Not sure he'll want that moved to AA but we'll see
[10:45] <Fllint> There is going to be another rank of Imp precision added Toxn
[10:45] <@Elidroth> Precision has already had a new rank created
[10:46] <@Elidroth> expansion has rank 3
[10:46] <kintail> Figured add it to the queue of answers. Since we are on the AA listing... Will there be any upgrade to Defensive Proficiency AA?
[10:46] <@Elidroth> Not right now
[10:47] <Repthor> Elidroth - could we get an AA to purify ourself of detrimental effect ,(AKA purify body type thing) years of mastering our unheard stamina haave led us to be able to shake off most effects . with a long reuse time?
[10:47] <@Elidroth> I am looking into swapping block for shield block though so that might be an improvement.. lol
[10:47] <@Elidroth> Nope
[10:47] <@Elidroth> Class interdependence needs to be maintained somewhat
[10:47] <Fllint> If you do move the aura to AA could you possibly add the ac from Field Guardian to the Aura and just remove Field Guardian altogether? :)
[10:49] <@Elidroth> Oh.. one other note. Between Paladin and SK time, I'm going to take a short break to run to the lunch truck and grab foot. :P
[10:49] <meethos> ^
[10:49] <Pitotopi> Can you upgrade imperator's charge to something more usefull?
[10:49] <Kollin> So you forgot your foot in the truck?
[10:49] <Beimeith> foot? ;p
[10:49] <@Elidroth> I'll discuss it with Aristo
[10:49] <sebshaik> mmm foot!
[10:50] <Mykaylla> Eww, feet for lunch. Rough.
[10:50] <@Elidroth> yes.. -t + d
[10:50] <@Elidroth> food truck
[10:50] <@Elidroth> 30% cast time improvement, and 30% haste isn't useful?
[10:51] <@Elidroth> sorry.. 35%
[10:51] <Pitotopi> don't stack
[10:51] <Finalstand> That was part of the problem i was speaking of elidroth our champion's aura is locked out by flash of anger and so is field outfitter , same with forceful attraction locking us out of stormwheel blades
[10:51] <Repthor> it had stackign issues with cleric buffs and hhate pots and normal haste the gain is nothing pretty much with cleric mercs and haste pots
[10:52] <@Elidroth> Nothing is going to work in all situations
[10:53] <Repthor> with a 1 minute duration that outs have its never usefull cuz its allways unuseble cuz the short duration and the fact that iits less powerfull then pretty uch anything other then lvl 40 buffs
[10:53] <@Elidroth> There were a lot of AA that had the Is_Skill flag set that shouldn't have
[10:53] <@Elidroth> So many conflicts should be resolved with the spells patch today
[10:54:10] <@Elidroth> I'll look into changing it a bit, but I wouldn't expect huge changes
[10:54:36] <Fllint> Is there any way to make the Archetype AA Concentration work on AA abilities that have a cast time? Currently if a moss snake is hitting us while trying to cast any AA ability with a cast time its interrupted 100% of the time
[10:54:37] <@Elidroth> those abilities were intended to be short duration boosts
[10:54:58] <Fllint> The channeling from it doesn't work at all for AA casts for some reason
[10:54:59] <Tadenea> too bad no notes posted
[10:56:24] <@Elidroth> because it's specifically intended for item clicks
[10:56:41] <kintail> With the AA list im looking at, are we expecting anything new or just upgrading the same stuff from past expansions? Endurance has always been a issue with all classes and Rest has been able to help but any possible AA to get endurance. Maybe conversion of HP for endurance type?
[10:57:04] <@Elidroth> Not likely
[10:57:29] <@Elidroth> There will be some new abilities, but the AA system is somewhat limited by what's left to give
[10:57:38] <Fllint> And if that couldn't be changed, would it be possible to get our Fade ability (Howl of the Warlord) made instant cast so we can actually get it off? All the other pure melee classes that have problems with casting AA abilities with cast times have an instant fade minus warriors
[10:57:42] <@Elidroth> This is only going to get worse as we go forward too
[10:58:01] <Koryu> Would you be open to improving Blade Guardian? A new rank that makes the buff not consumed at all or gives the buff a chance to not be consumed when the low health parry mod is triggered?
[10:58:21] <Koryu> You can cast Howl while Flash of Anger is running.
[10:58:25] <@Elidroth> I can look at adding some channeling skill, but I'm not sure if the code will even look at it for warriors. I'll have to investigate it
[10:58:27] <KyleReese> `I disagree with Elidroth I believe the AA system is going to get stronger ad really buff our abilities
[10:58:37] <kintail> Are there plans for any better endurance regen? Its been an issue for years and getting to a point where we solely rely on it
[10:59:32] <@Elidroth> I looked into Blade Guardian improvements.. I just haven't figured out exactly where I want them to be yet which is why it isn't on the list
[10:59:33] <Fllint> He added 3 ranks of 1 endurance regen
[11:00:00] <kintail> its not enough to make a dent.
[11:00:12] <Finalstand> 2 hand and duel wield special attacks with a quick refresh ?
[11:00:14] <@Elidroth> Endurance is remaining a valuable resource..
[11:00:20] <sebshaik> 18 more endurance per minute... thanks flint!
[11:00:53] <Fllint> lol I didn't say it was a lot, but i don't expect them to do anything else :P
[11:00:56] <@Elidroth> I'll talk with Aristo about maybe giving some improvement
[11:01:04] <kintail> Thanks
[11:03:06] <Repthor> Elidroth- what about an AA that casts a rune on TargetĀ“s Target to help if someone steals aggro and make it no land on the warrior maybe stackign conflict with defensive profficency so we can use it on ourself ? will give us that lil bit more then to ave someone if they over aggro. for jusst a secoond due to aggro mem wipes ect . as mobs hits really hard now
[11:03:28] <Repthor> cant use it on ourselfs
[11:03:39] <@Elidroth> I'm still trying to get code to give me a spell effect version of /shield to do exactly that sort of effect
[11:04:28] <@Elidroth> it hasn't happened yet, but I keep pestering them.. lol
[11:04:29] <@Elidroth> I'm not a fan of giving warriors a bunch of "spell" type things though like runes
[11:04:53] <@Elidroth> though admittedly that's purely for lore reasons
[11:05:10] <Repthor> everythign is a spell tho u cant limit us by that
[11:05:15] <Repthor> all aas are spells kinda
[11:05:16] <California> Any sort of enhanced /shield ... ability to save a cleric or wizard if I was fast enough is a fun positive.
[11:06:00] <@Elidroth> Hmm.. I'm pretty sure I CAN limit you by that.. lol
[11:06:25] <Fllint> How about some lines of small amounts of passive resists to things like snare, mez, charm, blind, etc?
[11:06:28] <Warbane> what about a warrior ability to make an 'invisible wall' so to speak? that shields anyone behind him. Could even be a semi-long re-use and very short duration, just a kind of 'oh *halfling* the aoe is coing' protection button.
[11:06:31] <California> I'm not saying much, because the truth is I'm very happy where I am as a warrior these days.
[11:06:47] <Repthor> Elidroth troll dev lol
[11:07:13] <@Elidroth> No way to do that Warbane.. just don't have the tech.. I really wish I did because those kinds of effects would be very cool, but the EQ engine just doesn't have hooks for that sort of thing
[11:07:21] <Finalstand> Just make the message go like this = Finalstand dives in front of Bob. lore fixed =P
[11:08:23] <@Elidroth> Fllint - some small passive resists to some things might be doable.. but they'll have to be very carefully done so as not to break things.. there are weird tipping points in EQ code sometimes where things go from always hit to never hit in just a few points
[11:09:27] <Fllint> Thanks, just some small amounts of them to go along with warriors from back in the day having stronger resists to magic would be really cool
[11:09:34] <@Elidroth> EQ has very limited positionally aware hooks at all
[11:09:46] <Warbane> Yup, just trying to think outside the box.
[11:10:24] <@Elidroth> oh to have unlimited resources and time
[11:10:43] <illa> EQ needs havok physics
[11:10:59] <Warbane> Is there any way (with dual) to give a co-efficient like for every AC the warrior has you get .50 ATK or something, gaining 2500- or so atk based AC could be the boost they are looking for and seems manageable if it's and IF statement, grant .5ATK if AC=1 or whatever.
[11:11:03] <Koryu> Of any resists, I'd like to see resist vs forced movement effects like knock back, gravity flux, or fling. Limited range on Warrior abilities + getting tossed around = no ability to grab aggro.
[11:11:48] <@Elidroth> Yeah that's one of the things in my notes.. only problem is I'm not sure a resistance to that sort of thing will even work
[11:11:56] <@Elidroth> which is why I need to create some test abilities and see
[11:12:34] <Fllint> Could we get a decrease in the cast time of our fade if the code for channeling AA casts doesn't work?
[11:12:36] <@Elidroth> I like the idea for sure
[11:12:45] <@Elidroth> that's for Koryu
[11:13:23] <sebshaik> @koryu - no knockback aa is on the ask list for sks. we definitely want that too!
[11:13:41] <Jaerlyn> i think -everyone- wants that, but yeah, the tanks need it most
[11:14:03] <sebshaik> the way we framed it was an invisible mount, could be used indoors... not sure if code can support it
[11:14:06] <@Elidroth> What's the fade ability called again? can't remember
[11:14:17] <Finalstand> howl of the warlord
[11:14:33] <Fllint> ^
[11:14:44] <sebshaik> would work with all illusions and models. trick the game to think you're mounted, but won't conflict with graphics issues
[11:14:45] <@Elidroth> I can drop it by 1/2 at least with some Quickened
[11:15:23] <@Elidroth> invisible mount won't change whether mounts can be used indoors or not