[18:46] <@Elidroth> Zerkers..
[18:46] <@Elidroth> BEFORE WE START
[18:46] <@Elidroth> We are aware of the issue with Savage Spirit. We're going to be addressing it with the Sept update
[18:47] <Berserker01> you dont have to you know :)
[18:47] <@Elidroth> Also, the changes that are likely coming with AOE Melee is something we're going to be iterating on for a long time on TEST before they ever go live
[18:47] <@Elidroth> you, Rogues, and Monks are going to be involved in those changes, so PLEASE don't panic unless there is real reason to panic..
[18:47] <@Elidroth> And with that.. Let's go!
[18:47] <Zflik> before we start what is the %dmg on the 3rd rank of battle stomp and what does the 4th rank of bloodfury do from the google docs .
[18:48] <Warbane> Zflik plz, keep it in order troll.
[18:48] <Zaknaffein> cheres, Hope the tooth is feeling better, toothaches can be some of the more excruciating types of pain.
[18:49] <Behelit> where do you see Zerkers realistically needing improvements Eli? so that we can better self filter requests
[18:49] <@Elidroth> I increased the strength of Bloodshield basically
[18:50] <@Elidroth> Behelit.. the main thing zerkers need is sustained.. actually that's the ONLY thing they really need
[18:50] <@Elidroth> we completely agree that you guys need help from the 2-minute wonder syndrom
[18:50] <@Elidroth> e
[18:51] <Berserker01> Any chance for a Self proc HHE AA similar to rogues/monks ?
[18:51] <Zflik> battle stomp is a key part of what sustained we do have so what is the 3rd rank going to be or is that still being decided?
[18:51] <@Elidroth> Now that we've fixed hundred hands, it's possible.. I'll just need some testing to work out the amounts
[18:52] <Behelit> ok well lets get these out of the way first: when you talk to Aristo could you bring up an Extended Berserking Discipline AA line, Hastened Avenging Flurry, Hastened Cleaving Acrimony, and Hastened Overpowering Frenzy
[18:52] <@Elidroth> increased damage mod
[18:53] <Berserker01> While you're talking to aristo maybe talk about an AA to turn the root from frenzied resolve into a snare :)
[18:54] <@Elidroth> Can't do that
[18:54] <@Elidroth> can only change the actual ability
[18:54] <Behelit> any chance for Hastened Communion of Blood - reduces the recast of Communion of Blood by 30sec per rank, ideally would like 5-6 ranks to put the recast at 7-7.5min.?
[18:55] <@Elidroth> No..
[18:55] <@Elidroth> Endurance is not going to change right now
[18:55] <Krixis> Are the new ranks of blinding fury the ranks with decreasing chance of blind?
[18:56] <@Elidroth> yes
[18:56] <Behelit> any chance at Hastened Self Preservation - Additional ranks to lower the recast, ideally 2-3 more ranks which would drop the recast to 3-4 min.?
[18:57] <@Elidroth> No.. I think you're quick enough on refresh for Self Preservation
[18:57] <Rorcex> while talking about blinding and frenzied resolve - much of our burn requires us to be blind and rooted for periods of time. we dont have any kind of npc positioning tools. would it be possible to get a very short duration (1 tick) gravitate NPC to us AA? long reuse, with the possibility of hastened and extended AA's in future expansions?
[18:57] <@Elidroth> Hmm
[18:58] <@Elidroth> Mostly I've been resisting positioning abilities, but I'll look into this one
[18:58] <Rorcex> thank you
[18:58] <Zflik> one more rank of hastened reckless abandon so it's not a longer reuse than savage spirit
[18:58] <Zflik> would be nice
[18:58] <@Elidroth> I'm sure it would.. :P
[18:58] <Berserker01> Extended Savage Spirit AAs :)
[18:59] <Behelit> any chance at Extended Havoc - additional ranks to increase the duration, currently at 1:12 duration. ideally 3 more ranks to reduce the frequency Cry Havoc needs to be clicked?
[18:59] <Zflik> since SS is essentially not worth using without RA well except right now in its bugged state :P having RA be longer recast doesn't do much for us
[18:59] <Krixis> Will savage spirit be going back to the combat window (i.e no longer able to stack with disciplines)?
[19:01] <@Elidroth> yes
[19:01] <Krixis> thanks, will enjoy it while it lasts.
[19:04] <Berserker01> Any chance for more ranks of cascading rage that add a small triple attack chance ?
[19:04] <@Elidroth> No.. I'd really prefer to not extend that ability line any more
[19:05] <Behelit> any chance at Rampant Frenzy - Passive, gives Frenzy the ability to hit an additional 1-2 times. Currently Frenzy can hit for a random 1-3 strikes, this AA would give it a chance to trigger 1-2 additional Frenzy hits. The coding should exist from the Monk AA Technique of Master Wu, assuming it can be applied to Frenzy (SPA 283 SpecialAttackChain)?
[19:05] <@Elidroth> It cannot
[19:06] <@Elidroth> SpecialAttackChain is monk only
[19:06] <Zflik> you didnt directly acknowledge it earlier but a chance at hastened avenging flurry and cleaving acrimony to bring them down to hopefully the 10ish min range would be nice to match out other discs. also extended berserker line would be sweet
[19:07] <@Elidroth> I said I'd have to run those by Aristo
[19:07] <Behelit> any chance at looking into Student of War - Passive, raises skill cap on Frenzy by 5-10 points per rank. Currently at 230 Frenzy skill.?
[19:09] <Larenea> hey guys
[19:09] <Krixis> Thoughts on adding a "massive strike" frenzy ability?
[19:10] <@Elidroth> No thoughts at all.
[19:10] <@Elidroth> Student of War idea seems doable
[19:11] <Behelit> any chance at Warmonger's Rending - Passive, gives a chance to proc a single large Frenzy hit when using the Frenzy skill?
[19:12] <Behelit> looking to increase Frenzy as much as possible as our means of sustained dps if you hadnt guessed
[19:12] <Behelit> since its not effected by adps its really the safest choice imo
[19:13] <Larenea> Id like to see something happen with our Agony of Absolution AA. As of right now, its an extremely situational (if its useful at all) AA with the long debuff to cure timer. A prime example of this would be Neriak 1 raid, where the slow is randomly shot out. As a berserker, if you get the slow, popping agony of absolution is useless because of how long it takes to cure the actual slow
[19:13] <@Elidroth> No.. I'm not going to do a massive strike ability
[19:13] <Larenea> Id suggest maybe making it a lower debuff to cure timer and giving it a longer reuse
[19:13] <Larenea> its current state is 99% useless
[19:13] <Behelit> thats fine, but do you agree Frenzy is an area we should be focused on?
[19:14] <@Elidroth> Agony of Absolution can get some hastening
[19:14] <Zflik> agony of absoulition needs to be an instant cure with a dot after not a dot then cure really makes its usefullness very very limited
[19:14] <Zflik> since most the things you want to cure are right now not in 20+ secs
[19:15] <Larenea> exactly
[19:15] <Larenea> even if we pop it in a group environment, most of the time our mercs/healer cure it faster
[19:15] <Behelit> any chance at something like Screaming Axes - Passive, gives throwing attacks a chance to debuff mobs to take increased damage from throwing for 1-2 tics. 40-45% increased throwing dmg taken debuff on a 150-200 proc rate mod. We had a spell line "X Scream" that would debuff the mob to take increased throwing + archery dmg but it hasn't been touched since Rang
[19:15] <Larenea> which makes it situational to soloing, or getting a horrible healer who refuses to cure
[19:15] <@Elidroth> The effectiveness won't change.
[19:16] <@Elidroth> reuse can
[19:16] <Behelit> -Ranger's got the Called Shots debuff for archery. Would be nice to see it converted over to an AA, ideally passive although activated would work as well
[19:16] <Behelit> sorry it got cut off
[19:17] <@Elidroth> The Screaming Axes idea can work, but I'll have to play with the numbers a fair amount to keep it reasonable
[19:18] <Behelit> kk ty
[19:18] <Behelit> any chance for something like Vengeful Retribrution - Passive killshot proc, grants a 3 hit counter buff of Increase Frenzy Damage by 100% (30s-1m duration). Battle Stomp is at a 35% hit dmg mod (and being upgraded in TDS) and Killing Spree is at 30% so we need a new killshot proc.
[19:20] <@Elidroth> You don't need a new killshot
[19:21] <Berserker01> .... the current one has no effect
[19:21] <Rorcex> current one is 100% useless
[19:21] <Berserker01> it procs and all but the effect is less than battle stomp
[19:21] <Rorcex> could it be changed, instead of a new one? maybe new ranks with some kind of addition?
[19:22] <Krixis> possibly increase the endurance returned?
[19:22] <@Elidroth> I'll discuss it.. I wouldn't count on it though
[19:22] <Behelit> probably have to talk to Aristo about this one if its even doable but Fractured Rage - Gives a 8/10/12% chance to bring forth a second doppleganger when using Phantom Assailant. For reference the doppleganger does ~50k damage on a 2min recast.
[19:23] <Zflik> maybe just give zerkers a new rank of killing spree that is just a 5% boost above whatever the new rank of battle stomp ends up being so its not useless
[19:23] <@Elidroth> Can't
[19:23] <@Elidroth> I can't make an AA affect the spell like that
[19:24] <Krixis> second rank of desperation to make it innate?
[19:26] <@Elidroth> No
[19:26] <Behelit> any chance at something like Gouging Frenzy - Activated, AE skill attack that deals 3 Frenzy strikes debuffing mobs in range. The debuff would be a small -AC (30), -Agi (85), -Movement Speed (40%) with a duration of 30sec, 90-120sec recast.
[19:27] <@Elidroth> Not from me.
[19:27] <@Elidroth> That kind of reuse is more suited for Aristo
[19:28] <Larenea> chance of more distraction attack ranks?
[19:28] <@Elidroth> Can do that
[19:29] <Behelit> Binding Axe - additional ranks to increase the skill attack damage and attack debuff value. Ideally would also like it changed to cast the skill attack and root+debuff separately so that it can still be used on movement-speed change immune mobs for the damage(particularly raid mobs).
[19:31] <@Elidroth> I'll have to think about tha tone
[19:31] <@Elidroth> that one
[19:31] <quatreh> what about an AA that improve dommage by a fixed value but put a reverse DS on the zerker ? ( duration // reuse could be the same than augmented frenzy, it could help for sustain)
[19:33] <@Elidroth> Reverse DS would have to go on the npc
[19:34] <Zflik> can we have a frenzied frenzy aa like frenzied volley that has a chance to proc skill atk frenzies from each frenzy that is done?
[19:34] <quatreh> idea is that the zerker harm himself each time he use his weapon
[19:34] <Berserker01> sigh
[19:35] <Exhymn> is there a way to maybe do something like 2 hand Proficiency buff kinda like wars ones that we can use to help substaine dps?
[19:35] <Larenea> what about a way of using desperation, which hasnt been upgraded since GoD? Odds of a berserker being in range for it to be effective, whether it be in a group or raid environment, are slim to none. Maybe bumping the HP threshhold to 90%, which we can automatically lock ourselves at
[19:37] <Berserker01> whats desperation ? lol
[19:38] <@Elidroth> It's a self buff.. when exactly are you not in range of yourself?
[19:38] <Behelit> they mean the HP range, the overhaste doesnt kick in till your well below 50% HP. but its a dead AA not many looking to make it meaningful
[19:39] <Larenea> i mean the HP threshhold, and yes. If the HP threshhold were upped to 90%, the dead AA would be useful again.
[19:40] <@Elidroth> I don't have a way to modify that
[19:41] <@Elidroth> that ability uses a weirdly coded level effect modifier on it that I can't manipulate
[19:41] <Behelit> any chance at something like Potion of Rage - activated, slight increase to proc chance (75%) and proc damage (increase spell dmg by 10-15%) for 60sec on a 10-15min recast?
[19:42] <@Elidroth> Possibly
[19:42] <Berserker01> 2 hand Proficiency buff kinda like wars ones that we can use to help substained dps? That would not work while you have an active disc going.
[19:43] <@Elidroth> Can add some 2h flat damage amount stuff
[19:43] <Krixis> Endurance version of "Mass, affected"
[19:44] <@Elidroth> No
[19:44] <Behelit> any chance at Hastened Rampage - Additional rank(s) to lower the recast, ideally 2 more ranks which would drop the recast to 1min?
[19:44] <@Elidroth> As I've said many times.. Endurance is going to remain a valuable resource
[19:46] <Krixis> half the ranks of mass, since we have warrior origins?
[19:46] <@Elidroth> I could see maybe 1 rank of Hastened Rampage
[19:47] <Zflik> on the topic of rampage is another range of rampage an option ?
[19:47] <@Elidroth> No.. Mass Affected was to address a specific need for Warriors
[19:48] <@Elidroth> Rampage is fine now + the hastened rank
[19:48] <Zflik> kk
[19:48] <Berserker01> We have a specific need of endurance :) I wont comment on other classes, but if our sustained needs to be higher we can't be running out of endurance 2 minutes into the fight just saying
[19:48] <@Elidroth> Don't burst and crazy
[19:48] <@Elidroth> and you won't run out
[19:48] <Behelit> Reckless Abandon - Additional rank to increase the duration of Reckless Abandon/Reckless Abandon Recoure I/Reckless Abandon Recourse II to 3 ticks (18sec) each, they are currently at 2 ticks each (12sec). This would put the guaranteed portion of the effect up to 54sec (up from 36s) with the chance at another 12sec for a total of 66sec (up from 48s).
[19:48] <@Elidroth> as*
[19:48] <Behelit> Would also like to see the Hit Dmg mod increased slightly on Reckless Abandon and its recourses from 75/80/85/87 to 77/82/87/89, so that would be Reckless Abandon at 77%, Reckless Abandon Recourse I at 82%, Reckless Abandon Recourse II at 87%, and Reckless Abandon Chance I at 89%.
[19:49] <Hakmer> if we don;t burst and we can't sustain.. we serve no purpose
[19:51] <Behelit> crap just looking and my spell data is wrong on the hit dmg % numbers, but a +2% increase was what I'm asking for on each recourse
[19:51] <@Elidroth> I'd rather leave Reckless Abandon alone
[19:51] <Zflik> alot of our end problems comes our 4 combat abilities + 4 self buffs we pretty much always need to keep up/on cool down just to do our best non burning sustained
[19:53] <quatreh> an AA that give us some "little" chance to recover some endurance when using shared line ?
[19:53] <@Elidroth> I'll discuss that with the rest of the team..
[19:53] <@Elidroth> we'll see