July 29, 2015 - Producer's Letter - Death, Death, Death - John Smedley steps down as DBG CEO - Patch 7/22 - GamParse 1.5.1.0 Released - EQ Resource in-game channel




July 29, 2015 - Producer's Letter

https://forums.daybreakgames.com/eq/index.php?threads/producers-letter-july-update-and-whats-coming-up.225472/

Greetings Norrathians,

I wanted to give you an update of what we're up to on the EQ team.

To start with, we have continued working on the Campaign content for later in the year and it's looking great so far! At the same time, the team continues to add fixes and quality-of-life improvements in our monthly updates as we move forward.

We have been listening to a lot of feedback and discussing some options so we are starting a plan for a special rules server for winter for those people looking for a different experience. We are working on the details, but it seems like a No Bot/No Box Progression server could be a lot of fun (and we might explore some other additions as well). It requires some coding to enforce a single client per computer, so winter seems likely for that release, after the upcoming Campaign.

On the TLP servers - Ragefire and Lockjaw - we are still planning on starting transfers on Thursday afternoon ahead of the expansion voting time frame for Ragefire (if you want to learn more about transfers, please see this post). We had an unfortunate (putting it mildly) failure on Lockjaw on Monday and are working through some of the issues with rollbacks and helping our CS team with petitions.

For all servers, we are chasing some crash issues. We have spent time getting data so we can address those problems.

I also wanted to take a moment and give a heartfelt thanks to our guides. The program is growing and they are back to doing what guides are great at - being players who help the player community. Feels like old times! (I used to be a guide way back in 2001!)

Stay tuned as we bring you more details as we move ahead!



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July 25, 2015 - Death, Death, Death

Face off against classic baddies from Norrath's history in Death, Death, Death. How many bosses can you defeat before your time runs out?

This event will be available on live servers until Wednesday, August 5, 2015 at 11PM PDT. Seek out Tudasali, Emissary of Thurgadin, in Great Divide and try your luck at this mission.

The following achievements and titles are available, based on how far players can progress through this event:

Achievement: Death, Death, Death!: Decimator
Suffix Title: Decimator of Death

Achievement: Death, Death, Death!: Defeater
Suffix Title: Defeater of Death

Achievement: Death, Death, Death!: Demolisher
Suffix Title: Demolisher of Death

Achievement: Death, Death, Death!: Destroyer
Suffix Title: Destroyer of Death

Achievement: Death, Death, Death!: Doombringer
Suffix Title: Doombringer of Death

Achievement: Death, Death, Death!: Deathdealer
Suffix Title: Dealer of Death


Pick up achievements and titles in-game while this event is available! Do you and your friends have what it takes to defeat powerful bosses from Norrath's past during Death, Death, Death?

See this and more EQ Events in our EQ Calendar (be sure to set it to your time zone)



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July 22, 2015 - John Smedley steps down as DBG CEO

Less than 2 weeks after Daybreak Games suffered from a massive DDoS attack from the cybervandal group Lizard Squad, CEO John Smedley is stepping down as president and chief executive officer of Daybreak Games.  Replacing him will be current chief operating officer Russell Shanks.

More on this story: http://venturebeat.com/2015/07/22/daybreak-game-companys-john-smedley-steps-down-as-chief-executive-officer/



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July 21, 2015 - Patch tomorrow 7/22

All EverQuest Live Servers will be brought offline on Wednesday, July 22, 2015 at 6:00AM Pacific* for an update. Servers will be unavailable for approximately two hours.

See this and more in our EQ Calendar (be sure to set it to your time zone for your times!)

DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=07222015
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=07222015
Spell Changes: http://spells.eqresource.com/history.php?mdy=07222015

Notes:
July 22, 2015
_____________________
*** Highlights ***
- Proc effect stacking - Multiple procs can now trigger from the same triggering action. Each proc effect that is active will be processed independently. See the Spells section for details.
- Damage shields now report the damage that they do in all cases and can be directed to chat filters.
- Spells that do not take hold will now relay a more accurate description as to why they did not take hold.
- A new item, the Legend of the Oathbreaker, is available with prizes from the Legends of Norrath sets Oathbreaker, Ethernauts, and Against the Void.
- Journeyman's Rucksacks and Journeyman's Pocketed Rucksacks are now available for purchase year-round on all servers that have Omens of War unlocked.


*** Spells ***
- Beastlord - The Nature's Fury line of spells will now correctly reduce offhand damage from damage shields, instead of increasing it.
- Magician - Summon spells such as Call of the Hero no longer cause their target to dismount, unless the location that the target is being summoned to is too small of an area for that target to have summoned a mount.
- Spells that do not take hold will now relay a more accurate description as to why they did not take hold.
- Reduced the critical chance for all rain spells level 96 and above.
- The Spell Critical Chance spell effect has been split into separate Critical Chance and Critical Damage effects. Spells that affected one or the other have been changed to have equivalent effects.
- Proc effect stacking - Changed how buffs that trigger effects when spells and skills are used ("procs") interact with each other. All procs now have the ability to cast concurrently. This changes previous behavior that only allowed one proc spell to be cast at a time.
- - Example one: For a player using the Bone Staff of Wickedness and the buff Spirit of the Puma, it is now possible for both effects to proc independently each melee round. Under the previous rules, players could only cast one or the other spell per melee round.
- - Example two: For a player wielding Kyzer's Ritual Dagger augmented with The Murderer's Heart, it is now possible for both effects to proc independently each time that player casts an appropriate detrimental spell. Under the previous rules, players could only cast one or the other spell per appropriate detrimental spell cast.
- Spells can now be defined as belonging to a Spell Stacking Group. Inspecting a spell that belongs to a Spell Stacking Group will list the name of that group and the rank of that spell within the group in the spell inspection window.
- Assigned Spell Stacking Groups to buffs that trigger effects when casting spells or using skills in order to support the fact that you can now have multiple buffs with these effects active at the same time.
- - Examples: Mana Reiteration Rk. III (which is now rank 22 of the "Mana Flare" stacking group) will now be overwritten by Mana Reciprocation Rk. III (which is now rank 40 of the "Mana Flare" stacking group).
- - Mana Reciprocation Rk. III will *not* be overwritten by Ancient Hedgewizard Brew because Ancient Hedgewizard Brew is part of the stacking group "Resonant Tonics".
- Damage shield damage is now considered magical non-melee damage; this means that melee guard and melee threshold guard spell effects will no longer negate damage shield damage. Rune, spell guard, spell threshold guard, and spells that allow you to absorb damage as mana will continue to block damage shield damage.
- Taking damage from a damage shield is now an action that can decrement the use counter on some limited use spells.
- A number of changes have been implemented regarding damage shield and environmental damage messages:
- - Changed damage shield message filters from "Show All/Hide All" to "Show All/Show Mine/Hide All."
- - Added the ability to filter environmental damage messages for other players as "Show All/Hide All."
- - Added the ability to set individual colors for incoming, outgoing and others' damage shield messages, and to filter them to separate windows.
- - Damage shield messages will now display the amount of damage dealt by a defender to an attacker. Damage assignment has not changed; damage from damage shields is still not assigned to an owner.
- - Damage shield messages will now display the correct message if the amount of damage being taken was negated by spell effects such as rune or spell guard.
- - Changed the filter for spell effects that cause the bearer to take damage when they attack (such as the cleric "Mark" line of spells) so they are reported as damage shield damage. These spell effects now message the amount of damage the attacker takes.
- - Changed the filter for spell effects that cause the caster of a detrimental spell to take damage ("feedback" spells) so they are reported as damage shield damage. These spell effects now message the amount of damage the caster takes.
- - Created new filters and assignable colors for environmental damage messages (such as burning in lava, drowning, suffocating, freezing in ice, falling, or being hit by a trap). They are no longer filtered as if they were damage shield messages.
- Adjusted the spell names and the 'spell landed' and 'spell wore off' messages on a number of spells to reduce the cases where dissimilar spell lines shared the same messages or where multiple spells shared the same name.


*** AA ***
- Corrected a display issue that could occur when two existing AA lines were consolidated into a single line.
- Activated AA abilities that have their timer refunded because their spell failed to take hold or affect a target can no longer trigger spell procs.
- Enchanter - Retuned Gift of Hazy Thoughts to grant a more consistent but lower damage increase. Gift of Hazy Thoughts now triggers Gift of Chromatic Haze rather than Chromatic Haze VI, and can now be triggered by casting damage over time or stun spells in addition to direct damage spells. Gift of Chromatic Haze has a much lower damage focus than Chromatic Haze VI.
- Enchanter - Ranks 1-21 of the AA ability line Nightmare Stasis have been consolidated into ranks 4-24 of the Stasis AA ability line. The /alt act number for Nightmare Stasis (previously 748) is now 409. The functionality of Waking Nightmares, triggered when ranks 4-24 of Stasis breaks, remains unchanged.
- Enchanter - Fixed a bug that prevented the AA ability line Quickened Stasis from shortening the cast time of ranks 4-24 of Stasis.
- Enchanter - The AA ability line Hastened Nightmare Stasis has been renamed Hastened Stasis.
- Enchanter - Fixed a bug with the AA ability line Profound Visage. The ability line now multiplies the base effectiveness of the visage buffs by 20% per rank. (Ex. Rank 6 now allows the bearer of Horrifying Visage to generate 22% more aggro, up from its base 10%.)
- Enchanter - The AA ability line Surreality has been renamed Hastened Mind Over Matter.
- Enchanter - The AA ability line Doppelganger's Beckon has been renamed Hastened Doppelganger.
- Enchanter - The buff triggered by the AA ability Gracious Gift of Mana has been renamed Gracious Gift of Mana 96 to 105 and has had its messages updated to more closely match other "Gift of Mana" spells.
- Enchanter - Corrected a bug with the AA ability Hastened Mesmerization that prevented it from functioning on level 86 through 89 and level 100 to 105 spells.
- Enchanter - Ranks 1-6 of the AA ability line Mana Draw have been consolidated into ranks 2-7 of Gather Mana. The AA ability line Hastened Gathering has been renamed Hastened Gather Mana. Ranks 1-3 of the AA ability line Hastened Mana Draw have been consolidated into ranks 3-5 of Hastened Gather Mana.
- Enchanter - Corrected a bug with the AA ability line Forceful Banishment that prevented it from working on ranks 2-4 of Beguiler's Banishment.


*** Progression Servers ***
- Hunting zones in The Ruins of Kunark will spin up new load balancing versions when they are populated by enough adventurers.
- Many of the bosses in the Plane of Sky, the Plane of Hate, and the Plane of Fear will provide more of a challenge on Progression Servers.
- Antonican Traveler's Bags and Antonican Traveler's Rucksacks are now available for purchase year-round on Progression Servers.


*** Miscellaneous ***
- Added /pickzone fewestplayers to automatically pick the zone with the lowest number of players.
- Fixed a bug that would very occasionally cause you to appear unconscious even though you were full health after a divine save.
- NPCs that are in combat and are pushed by spells with a knockback component should no longer teleport directly to their most hated target if their most hated target remains stationary.
- NPCs that are pushed by spells with a knockback component should appear in their new location more quickly than before.


*** UI ***
- When viewing achievements from chat you will now see the category and sub-category that the achievement is from in the Achievements window.
- Added the ability to open an achievement in the achievements window when viewing an achievement from chat by clicking "View Mine".

- Changed -
EQUI_AchievementWnd.xml


- The EverQuest Team



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July 13, 2015 - GamParse 1.5.1.0 Official Release

Xegony.Beimeith has released a very big update to GamParse.  GamParse version 1.5.1.0 is live, and includes many bug fixes and new features - such as search within search results, faction tracking, and much more!  If you are running a newer version of the software, simply restart the GamParse program and it will auto-update.  If you have an older version, or if you prefer the Stand Alone version, you can download the new release here.

You can view the Change Log with all the new features and updates here.



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July 10, 2015 - More DDoS attacks vs Daybreak Games

Looks like Daybreak Games is getting hit with another round of DDoS attacks this morning.  These attacks started yesterday afternoon, and continued all night.  They seemed to let up in the early AM hours, but looks like the attacks have started again this morning.

The attacks seem to be aimed at H1Z1, but they are affecting all games and websites for Daybreak Games.

More info on the story:

http://venturebeat.com/2015/07/09/h1z1-daybreak-games-site-down-a-day-after-ceo-threatened-lizard-squad-cyberattackers/



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June 30, 2015 - Patch tomorrow 7/1

All EverQuest Live Servers will be brought offline on Wednesday, July 1, 2015 at 6:00AM Pacific* for an update. This patch will include updates for raids on Ragefire and Lockjaw. Servers will be unavailable for approximately two hours.

See this and more EQ Events in our EQ Calendar (be sure to set it to your time zone)

Spell Changes: http://spells.eqresource.com/history.php?mdy=07012015
DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=07012015
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=07012015

Update Notes:
July 01, 2015
_____________________
*** Highlights ***
- Big bags are returning to Norrath for a limited time! Special larger bags will be available on the Marketplace starting at noon (PDT) on July 2nd. Act quickly, as they will disappear after July 6th!


*** Items ***
- Girdle of the Weaponmaster - The focus effect Boon of the Seeress has been adjusted to include the number of spells that it previously focused, prior to a number of data changes to AA spells.


*** Quests & Events ***
- Aranaea the Cleaver - Fixed an issue with the use of the Arcanist's Ignitor in the Plane of War. Burn it all down!
- Seductive Subterfuge - The task step to "Banish the skeletons, spirits, and banshees" in this Caverns of Endless Song heroic adventure now requires 9 kills instead of 10.


*** Spells ***
- Enchanter - Corrected an issue with the way that damage shield damage from items is calculated in order to fix a problem with the Ward line of spells. Damage shield damage from items will now only be added to your total damage shield amount if your effective Damage Shield total is greater than 0.
- Corrected an issue with player cast spells that trigger an additional spell when the first spell fades. The second spell will now properly use the original caster's focus effects and send damage messages to the correct person.
- AoE resurrection abilities will now properly land on corpses in hover mode.


*** NPC ***
- Original EQ bosses are now immune to memory blur effects.
- Most clockworks throughout Norrath now have a chance to carry saltpeter.


*** AA ***
Magician - Updated Theft of Essence to include the three ranks of the level 103 summoned bane damage spell "Eradicate the Unnatural" as a possible trigger for the "Theft of Essence" pet buff.
Magician - Corrected a bug that caused rank 6 of Extended Fire Core to extend the duration of all spells by 36 seconds rather than extending the duration of just the "Fire Core" AA spells.


*** Progression Servers ***
- The Hole, Kedge Keep, Permafrost Keep, and Nagafen's Lair will spin up new load balanced versions when they are populated by enough adventurers. There is no hard limit to the number of adventurers that can be in any particular version of these zones. Raid NPCs will only spawn in the base instance of these zones.
- The Commonlands can now support many more simultaneous adventurers before it is full.
- Raid bosses will provide more of a challenge on progression servers. They will also spawn more frequently but with more randomization between spawn times.
- The residents of the Plane of Hate and Plane of Fear will spawn more frequently.


*** Miscellaneous ***
- /outputfile will now tell you it's complete in chat. Also if you use /outputfile with an invalid option, it will output the usage message.
- Shadowrest - Corrected an issue that could potentially result in a player becoming stuck in Shadowrest. If the location from which you entered has been cleared, you will now be sent to your original starting location rather than your bind point.


*** UI ***
- Merc AAs - Made the cost column display nothing when the max rank has been purchased.
- Added the current count of players in your current /pickzone instance to the window.
- When a player is in a load balanced zone (/pickzone) they will now display their instance number in /who.


- Changed -

*** Previously Updated ***
- Corrected an issue that would cause a zone to crash if a player died from a limited use doom effect.


- The EverQuest Team



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June 16, 2015 - Patch 6/17

All EverQuest Live Servers will be brought offline on Wednesday, June 17, 2015 at 6:00AM Pacific* for the June update. Servers will be unavailable for approximately two hours.

See this and more in our EQ Events Calendar (be sure to set it to your time zone)

Spell Changes: http://spells.eqresource.com/history.php?mdy=06172015
DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=06172015
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=06172015


Update Notes-
June 17, 2015
_____________________
*** Highlights ***
- Fixed an issue where a player could crash after logging back into a load-balanced zone (/pickzone) or gating to a point in a load-balanced zone when that particular instance had closed.
- Corrected an issue causing players entering mission instances of some zones to be teleported to the non-instanced versions.
- Fixed an issue regarding binding in a load-balanced zone; you should now properly be sent to an available zone when gating or returning to your bind point.
- Fixed an issue with the leave on corpse option in the manage loot window that could cause crashes.
- All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.


*** Items ***
- Bard - Reduced the casting time of the Arpeggio spells on certain breastplates from 0.3s to instant.


*** Quests & Events ***
- Arx Mentis raids - Glowing Essences of the Citadel now have a small chance to drop in Tier 2 Arx Mentis raids and drop more commonly from Calix Quirinus.
- All Arx Mentis progression raids - Now drop exactly six Essences of the Citadel rather than between four and eight.
- Anniversary - The 5th-13th Anniversary events have been extended to run until July 15th.
- Heritage - The Crushbone and Permafrost Hardcore Heritage events have been extended by a week and will now end on 7/1.


*** Spells ***
- Buffs with limited charges that are consumed when their focus effect is applied now continue to apply their remaining effects until the spell that was focused by that buff is finished resolving. This corrects a problem where the critical chance portion of spells (like Chromatic Haze and Frenzied Devastation) was never applied during the buff's final charge, because the buff was removed after the focus effect was applied but before the critical chance modifier was checked.


*** NPC ***
- All Noble Exchange merchants can now be used to send or receive parcels. These merchants are available in every starting city, the Plane of Knowledge, the Bazaar, and other zones throughout Norrath.
- Added factions to many NPCs in newbie zones that did not have them before, causing guards to hate them once again.


*** AA ***
- Bard - Restored the doppelganger effect and removed the shadowstep component on the AA line "Lyrical Prankster".
- Beastlord - Corrected a bug with ranks 4-6 of the AA line "Nature's Salve" that caused them to cast the spell associated to rank 3 of the ability. Ranks 4-6 should now increase in power and trigger the effect on your warder as originally intended.
- Rogue - Corrected an issue that caused rank 6 of AA Extended Envenomed Blades to not function.
- Rogue - Corrected an issue that prevented all ranks of the AA Enduring Vision from working.
- Wizard - Arcane Fusion no longer deals damage to non-NPC targets. This should ensure that wizards who fail their Bucolic Gambit are slightly less likely to annihilate themselves.
- Corrected a typo in the description of the buff cast by the AA "Glyph of the Cataclysm".
- Corrected several inconsistencies with the casting level of AA abilities.


*** Progression Servers ***
- Restored the spell merchant Gadallion to the Southern Desert of Ro in all eras.
- The Wizard spell Rend is now available on Progression Servers in all eras.
- The Potion of Companion's Amnesia is now available for purchase in the marketplace on all Progression Servers.
- "an old froglok" in Upper Guk no longer spawns on Progression Servers until the Planes of Power expansion is unlocked.
- Luminescent Weapon Grade Ore is no longer be available for purchase on Progression Servers until Rain of Fear has unlocked.
- Some cookie molds that were not available at launch are no longer available on Progression Servers.
- Recipes that call for Thalium Ore are no longer visible on Progression Servers until Dragons of Norrath.


*** Miscellaneous ***
- Steamfont Mountains will now correctly use load balancing as intended.
- Corrected an oversight that prevented players that were created on the Vox server from being able to select the suffix "of Vox".


*** UI ***
- There is now a chat message of how much time you have before you can run /pickzone again, if you have a timer remaining.
- You now get a message in chat with what instance you are in when you run /pickzone in a load-balanced zone. This will only appear when it is possible for the window to open, meaning any circumstance where /pickzone won't function (such as combat) will prevent this message from appearing.


- Changed -

*** Previously Updated ***
- Fixed the Deepwater Harpoon quest. Returned the missing sentries to West Freeport, and Sentry Xyrin will again attack the nearby spectres on the island when inspired to do so.


- The EverQuest Team



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May 27, 2015 - Server Maintenance + Patch 5/28

All EverQuest Live Servers will be brought offline on Thursday, May 28, 2015 at 8:00AM Pacific* for server maintenance. Servers will be unavailable for approximately two hours.

Ragefire will require additional downtime. Ragefire will be unavailable for approximately four hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.


See this and more Events in our EQ Calendar (be sure to set it to your time zone!)


Spell Changes: http://spells.eqresource.com/history.php?mdy=05282015
DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=05282015


Update Notes-
May 28, 2015
_____________________
*** Highlights ***
- Many more zones will spin up new instanced versions when they are populated by enough adventurers.


*** Spells ***
- Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
- Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.


*** NPC ***
- Soulbinders have discovered how to reliably bind the soul of all adventurers, even in non-city zones.


*** Progression Servers ***
- Forged Firebrand weapon creation will be disabled on Progression Servers until Brunnel Kegstander appears to teach their recipes to the world.
- Kaxon Frennor should now appear on all Progression Servers, but will not offer his newbie weapon quest until the appropriate time.


*** Miscellaneous ***
- Fixed an issue where items intended for Ragefire were appearing on other servers.
- Corrected the navigation of boats through the Ocean of Tears.  They should spend much more of their time in the water now.


*** UI ***
- Changed /pickzone so that it will show all of the available instances instead of just the first 10.
- Changed the messaging if you are in a login queue to signify you were already in the queue.


- The EverQuest Team



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May 20, 2015 - Ragefire opening and Twitch streams

On Wednesday, May 20, 2015 at 3PM Pacific the Ragefire server will become available to players!


Hello all,

We'll be streaming EverQuest gameplay from the Ragefire progression server on Thursday, May 21, 2015 starting at 2PM Pacific on EverQuest's very own Twitch channel! (please give the channel a follow, it's new!)

During this stream Ry "Roshen" Schueller and any surprise guests he can wrangle into joining him will be playing on the new Ragefire server. Will he level quickly? How many times will his party meet an unfortunate demise? Find out during this stream!

Follow our exploits! We will be streaming from the EverQuest Twitch channel several times throughout the launch of the new Ragefire server. Note that times are subject to change.

    Thursday, May 21, 2015 - 2PM PDT
    Tuesday, May 26, 2015 - 11AM PDT
    Thursday, May 28, 2015 - 2PM PDT
    Tuesday, June 2, 2015 - 4PM PDT


We're testing different times, to see when EQ players prefer to tune into streams. This information will help us when planning EverQuest streams in the future!

Join us for the stream, and log into Twitch to chat with us and other players. We look forward to seeing you on Ragefire!



See these events and more in our EQ Calendar (be sure to set it to your time zone!)



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