March 24, 2015 - Advanced Looting - Patch 3/25 - 16th Anniversary Missions! - EQResource Contests: Celebrate EverQuest's Annivesary! - Upcoming EQ Festivities - 16th Anniversary, HA changes, and Testing - War Games, 15th Anniversary Mission - GamParse 1.5.0.0 Released - EQ Resource in-game channel




March 24, 2015 - Advanced Looting!

If you haven't checked it out already, check out the News post about Advanced Looting on the EQForums, it should cover pretty much everything about the Advanced Looting system going live in tomorrow's patch: https://forums.station.sony.com/eq/index.php?threads/advance-your-looting.218969/

Keep in mind you do not have to use this system if you do not want to.



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March 24, 2015 - Patch tomorrow 3/25

All EverQuest Live Servers will be brought offline on Wednesday, March 25, 2015 at 4:00AM Pacific* for the Advanced Loot System update. Servers will be unavailable for approximately two hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.

Check this out and more (in your time zone, set it in settings) check it out on our EQ Calendar

Spell Changes:
Notes:
March 25, 2015
_____________________
*** Highlights ***
- The Advanced Loot System is here! See the section below for details.
- Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.
- Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.


*** Advanced Loot System ***
- Please note that there are extensive help files available in the /advloot window. The following is an overview to help you get started.
- If you wish to disable the Advanced Loot System, type /advloot, click on the "Edit Filters" button, and then uncheck the "Use Advanced Looting" option there.

- When you are solo, any loot from NPCs you kill will appear in your Personal Loot List. You have these options with things that appear on this list:
- - Loot: Click the green check mark and this item will be placed in your inventory immediately.
- - Leave: Click on the red X and the item will be left on the NPC's corpse.
- - AN (Always Need): Check this box to say you always "need" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).
- - AG (Always Greed): Check this box to say you always "want" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).
- - Never: Click on this red X and the item will be added to your "never" filter, meaning it will never be added to your personal loot list again (if you have Apply Filters checked).
- - Loot All: If you choose this button, the system will attempt to move everything in your Personal Loot List in to your inventory.

- When you are in a group, the Master Looter's name will appear in the loot window, and the following options now appear in your Shared Loot List:
- - ND (Need): Indicate that this item will benefit you directly.
- - GD (Greed): Indicate that you would like this item.
- - NO: Indicate that you do not want this item.
- - AN (Always Need): If you select this, you will always roll "Need" for this item.
- - AG (Always Greed): If you select this, you will always roll "Greed" for this item.
- - NV (Never): Indicate that you never want this item.

- If you are the Master Looter, you have the following additional options:
- - Action: This is an icon that shows the current status of the item. It defaults to "Ask" (Question Mark) which will ask your group to speak up for the item. If you click this button, it will change to "Stop" (Red octagon), which will stop all action relating to the item.
- - Manage: If you click the gear icon, you open the Manage window. From this window you can choose the following:
- - - Leave On Corpse will leave the item on the corpse. Once the corpse unlocks, anyone is free to loot it.
- - - You can also choose a player in your group from the drop-down menu and click "Give." This will award the item to that player directly.
- - - If you check "Auto Roll," an automated random roll will occur whenever this item is seen again, awarding the item directly to the winner.
- - Roll: Check this box to initiate a roll for the item.
- - You can also right-click on the item for the following options:
- - - Free Grab: The first person to express interest in this item (by checking ND, GD, AN, or AG) will get it.
- - - Leave on Corpse: The item is removed from the Shared Loot List and anyone can loot it from the corpse.
- - - Give to: This option lets you give the item directly to a specific person in your group.


*** Quests & Events ***
- Artifacts of Great Importance - Made eating mushrooms a bit easier in this Heroic Adventure, and fixed a bug that could prevent the task from progressing if you ate the mushrooms too quickly. You no longer need to target yourself when using the Living Fungi (but if you want to, go for it).
- Liquid Courage - A Flask of Fire Water no longer incorrectly sends messages regarding a bonus objective. The real method to obtain the objective does not involve this item.
- Korucust's Royal Pain - Corrected a problem that could allow players to complete some task elements out of order and get stuck.
- Korucust's Royal Pain - Removed the requirement to have the key on your cursor when opening locked doors. It can merely be in your inventory.
- Korucust's Royal Pain - Reduced the number of kills necessary to complete those steps of the mission so you no longer have to track down everything in the zone.
- Korucust's Royal Pain - Changed the Key Teeth icon to use something more key-like than the salt and pepper shaker icon.
- Korucust's Royal Pain - Enemies in this Heroic Adventure now scale down in level more fairly.
- Pirates of Timorous Deep - Pirates you encounter in this mission will no longer enrage at low health.
- Pirates of Timorous Deep - Fixed a bug that could cause the buried treasure to not spawn in very rare circumstances.
- Pirates of Timorous Deep - Enemies in this Heroic Adventure now scale down in level more fairly.
- Cleansing the Ground - Fixed a bug that could cause far too many infected and hosts to spawn in this task.
- In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.


*** Spells ***
- Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
- Magicians - Added "No Twincast" effects to all levels of Rampaging Servant. This allows the pet to be focused but prevents the single point of damage on this spell from using Twincast charges.
- Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
- Spells that burn mana or endurance (such as the Tears of Qandieal line or Ignite Energy line) can now stack with each other on the same target.


*** NPC ***
- Brasse's beard has been located and returned to the correct location.
- Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.


*** AA ***
- Monk - Removed the knockback effect from Dragon Punch AA procs. Additionally removed the option to create an activation button for this ability because it is a passive effect.


*** Miscellaneous ***
- Changed the default file format for screenshots to JPG instead of BMP. You can change your screenshot format back to BMP or to PNG by placing the line "ScreenshotType=PNG" in the [Defaults] section of your eqclient.ini file.
- Disabled the force pop-up of the expansion at the login screen when you don't have the expansion.
- Removed the force pop-up of the Welcome Screen when logging in.
- Opening the petition window in your default browser should no longer point to an invalid page.
- /hidecorpse options: always, looted, listed and listedunlocked will now persist when zoning and logging off.
- Optimized the processing of long merchant lists. They should open more quickly now.


*** UI ***
- Added the new /autobank command. This will attempt to place any item on your cursor in your bank.
- The voice chat window is no longer active by default.
- /clearchat and /clearallchat now function while in hover mode.
- Fixed an issue with the Find window where scrolling to the bottom wouldn't stay there if you were in a group with 'show group' enabled.
- Added the ability for coin and point crystals to update when custom UIs move them to the alternate currencies tab.
- Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.

- Many UI files have been changed. If you are unable to log in to a character with a custom UI, be sure to check the "Reset UI to Default" option just below "Enter World" on the Character Select screen.

- Added -
EQUI_AdvancedLootWnd.xml
EQUI_LootFiltersCopyWnd.xml
EQUI_LootFiltersWnd.xml
EQUI_ManageLootWnd.xml

- Changed -
EQUI_Templates.xml
EQUI_Animations.xml
EQUI_OptionsWindow.xml
EQUI_RaidWindow.xml
EQUI_Templates.xml
EQUI_TextEntryWnd.xml
EQUI.xml

*** Previously Updated ***
- Cleansing the Ground - Greatly reduced the number of infection hosts that spawn after the boss is defeated and lowered their levels by 5 to allow them to be dispatched more easily.


- The EverQuest Team



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March 16, 2015 - 16th Anniversary Missions

There are 7 new tasks for EQ's 16th anniversary. To check out these and the rest of the anniversaries, see them in our Special Quest Section (Only 16th Anniversary will be active, for now), to see the items you can buy with year 15+ currency: a jubilant merchant. There are 2 new items this year on the Merchant, Satchel of Celebration for 700 Commemorative Coins and Shadow Prowler Saddle for 1000 Commemorative Coins.

Belle of the Ball - Bonus: Metamorph Totem: Speckled Hare

Cleansing the Ground - Bonus: Cleansing Rod

Dead Dragons - Bonus: Necromantic Dragon Bone

Korucust's Royal Pain - Bonus: Sarnak Seneschal Mask

Liquid Courage - Bonus: Golden Helm of Rallos Zek

Pirates of Timorous Deep - Bonus: Shimmering Black Pearl

Pub Crawl - Bonus: Drunkard's Stein

To see the dates of these and more events, check them out in our EQ Calendar (be sure to set it to your time zone in Settings on the Calendar)



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March 14, 2015 - Celebrate 16 years of EverQuest with EQResource!






It's time for celebration all across Norrath!  March 16 2015 marks the 16th Anniversary of EverQuest!  To help you celebrate, we've put together two contests that we think you will enjoy!


Guess That Zone Contest:

In this contest you will be presented with 44 screen shots taken from all over Norrath!  There are 22 "Easy Tier" images, and 22 "Hard Tier" images.  Each tier contains 1 image per expansion.  Look through all the screen shots and record your guesses by April 10th 2015 for your chance at some awesome EverQuest swag!  Click Here for full details of this contest!


Name That NPC Contest:

In this 16 day long contest we give you the chance to win 30 days of All Access membership each day!  We will post a screen shot of an NPC located somewhere in Norrath each day, and you get to post your guess of what the NPC's name is!  On the first day we will choose an NPC from EverQuest's 1st year!  On the 2nd day we will choose an NPC from EverQuest's 2nd year! And so on.  This contest will run from March 16 through March 31, 2015.  Click Here for full details of this contest!



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March 13, 2015 - EQ Anniversary Festivities

March 16th will mark 16 years that Norrathians have been adventuring through the lands of EverQuest. Don't miss your chance to celebrate EverQuest's rich history by participating in anniversary events! While we have a full schedule of things for players to do in the coming weeks, check out what we have for you starting on Monday!


Player Designed Missions

If you attended SOE Live in the past, you may be familiar with the Player Designed Missions panel. In these panels, we invited players to sit down with our team of EverQuest game developers, and design real in-game content for all players to enjoy.

On March 16th, 2015 seven of these missions will be going live! These will be available for six weeks, and players have until 11PM Pacific on Monday, April 27, 2015 to participate in any of the following tasks:

    Belle of the Ball
    Cleansing the Ground
    Dead Dragons
    Korucust's Royal Pain
    Liquid Courage
    Pirates of Timorous Deep
    Pub Crawl

For details on these tasks, look in your achievements pane under EverQuest -> Special, or speak to the Mechanical Fortune Teller in the Plane of Knowledge for details.


16th Anniversary Stream

In celebration of the 16th Anniversary of EverQuest, we're inviting players to join us Monday for a stream on twitch.tv/daybreakgames! During this stream, we'll be playing through some of the Player Designed Missions on the Drinal server, and chatting with players that join us on Twitch. Log in to Twitch chat and talk to us and other players during this celebration!

Giveaways? We have them! Sure, it's our party, but YOU'RE the one that has the chance of leaving with a gift. This stream will run for one hour, and will start at 2PM Pacific on Monday, March 16.


16 Days of Bonus Experience

The party isn't over when the stream ends. Starting Monday, March 16, EverQuest players will earn 160% experience for 16 days as we celebrate the 16th Anniversary of EverQuest (see what we did there?). This bonus experience will end at 11:59PM Pacific on Tuesday, March 31, 2015, but don't hesitate to log in and take advantage of this promotion!

Don't miss out on EverQuest's 16th Anniversary celebration! We're grateful for every Norrathian's continued support, and we'll see you in-game!

See these and more in our EQ Calendar (Be sure to set it to your time zone in Settings)



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March 10, 2015 - Patch tomorrow 3/11

Hail, Norrath!

Surprise patch tomorrow! There’s an in-game issue we need to fix so we wanted to take advantage of the opportunity and address a couple of other things, namely a few improvements to experience gains.

What's in this update?

    We've improved experience gains in older zones for players who are level 101 to 105.
    Experience bonus effects like Lesson of the Devoted and Bottles of Adventure will now apply to the experience rewarded on Heroic Adventure task completion.
    The amount of experience that mercenaries can gain on tasks has been increased dramatically.
    We're adding new item to the Marketplace, Bottle of Adventure IV, which is a potion that grants +75% base XP.

Tomorrow morning servers will be down from about 4 - 6 a.m. PST.

Sincerely, as always,

Holly "Windstalker" Longdale


See this event and more (in your time zone, be sure to set it to yours!) check it out in our EQ Calendar

dbstr changes: http://spells.eqresource.com/dbstrhistory.php?mdy=03112015

Notes-
March 11, 2015
_____________________
*** Highlights ***
- Experience in pre-CotF zones for characters over level 100 has been increased dramatically.
- Mercenary experience gains from task rewards are no longer capped.
- Heroic Adventure completion experience rewards will now be modified by Lesson of the Devoted, Bottles of Adventure, and other experience-modifying buffs.


*** Previously Updated ***
- All Arx Mentis Progression Raids will now only pull people from the raid areas to their safe points rather than everyone in the zone.
- Praetor Captain Tita (Raid) - Fixed an error that was causing her to cast the wrong spells on the wrong targets and preventing the Slapstick achievement from being completed. She will now correctly use her ability Shield Sweep, which does damage in a forward arc and a little knockback.
- Principal Quastori Numicia (Raid) - Purple and Green golems will no longer regenerate while this event pauses. This should make the Balance of Power achievement a bit easier to complete.
- Principal Indagatrix Lucia (Raid) - Fixed the messaging from the Humas Proloxis and Ignas Proloxis so that all players should be able to see the warning messages from their AoE spells.
- Principal Indagatrix Lucia (Raid) - Principal Indagatrix Lucia will no longer jump to attack NPCs, including pets or Firiona. Also, when she warns about incoming parasites, she will shout so that all of her Magia can hear her.
- Calix Quirinus (Raid) - Fixed a bug that prevented players from completing the Evil Ended achievement in this event.


- The EverQuest Team



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March 2, 2015 - 16th Anniversary, HA changes, and Testing

https://forums.station.sony.com/eq/index.php?threads/16th-anniversary-heroic-adventure-changes-and-testing.218285/

Greetings, Norrathians!

It's cool and rainy here in San Diego, which is about as wild as our winters get. We understand that much of the rest of the country is under a blanket of snow, and a thick blanket to boot. If you or your loved ones are affected, we hope you are staying warm. Pull up your chair, grab a cup of warm cocoa, don your fuzzy socks, and allow us to explain what to expect for the next few months.

Anniversary Event Schedule

EverQuest's 16th anniversary celebration is nearly upon us! Though, it may be more accurate to say that it's already begun. You can get a head-start collecting anniversary currency by tackling the "War Games" mission in the Plane of War, which may not be a bad idea, as the (Special Celebratory Goods) vendor has a few new unique wares to offer. The main event, seven new Player-Designed Missions, kicks off on the 16th. Like the other anniversary events, these missions reward currency, but there are rumors of hidden bonus rewards if you approach the missions in a certain way or accomplish a side goal...

Our planned event schedule for the next few months:
2/25 - "War Games" mission in Plane of War (6 weeks)
3/16 - 16th Anniversary Player-Designed Missions (6 weeks)
3/18 - Brew Day (2 weeks)
3/25 - Bristlebane Day (2 weeks)
4/1 - Stomples Day (2 weeks)
4/15 - 14th & 15th Anniversary Player-Designed Missions (6 weeks)
4/29 - 5th, 6th, 7th, 8th, 9th, 10th, 11th, 12th, & 13th Anniversary (6 weeks)

Heroic Adventure Changes

We wanted to let the community know about some upcoming changes to the Heroic Adventure system. After our next full update, experience bonuses (like the Lesson of the Devoted, Learner's Aura, and Bottles of Adventure), will apply to the experience earned when the Heroic Adventure is completed. In addition, mercenaries will get a much larger experience gain at the completion of a Heroic Adventure.

Testing the New Loot System and New Player-Designed Missions

And last, but certainly not least, a big thanks to everyone that has been putting the New Loot System through the paces on Test. Several good changes and bug fixes have come from community testing and there's no way to overstate how much we appreciate your feedback. The system will be releasing soon(tm), very soon(tm). Likewise, thank you to everyone who ran through the Player-Designed Missions and provided feedback. We've put in a lot of fixes, tuning changes, and clarifications based on testing results.

Keep the good feedback coming!


To see these Events and more (Patches, etc for EQ) visit our EQ Calendar (be sure to set it to your Time Zone in Settings!)



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February 26, 2015 - Plane of War Anniversary Mission

War Games the Plane of War Mission for the 15th Anniversary started, it will run for 6 weeks. If you missed it last year, this mission has some nice Rewards in its Chest: Bloodied Brawn Stone, Fragment of Purethought, Rune of the Nimble, Chipped Stone of Starfall, Essence of the Bear Spirit

The Bonus if you score enough points is the Suffix: , Dog of War

It also drops Bloodmetal Inlaid Gnollish Totem, This Item will give you a Buff and Illusion depending on how much you evolve it: Gnoll Reaver Fortitude, Darkfell Gnoll Reaver Fortitude, Blackburrow Gnoll Reaver Fortitude, Mucktail Gnoll Reaver Fortitude, Direwind Gnoll Reaver Fortitude

NOTE- Your class will have an effect on how much difference the AC you get in game vs what Spell Parsers show, Plate gets less, Silk gets more (or closer to max)

You need to Turn it in to Yaldu Bwor in Plane of Knowledge to unlock the shroud, then in each of the 5 shrouds you can Hail him to unlock more power (to increase the benefit of the Buff)


Yaldu Bwor in Plane of Knowledge (as indicated by on the map):





To see this and more Events in EQ, check out our EQ Calendar (be sure to set it to your time zone!)



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February 25, 2015 - New Server In Game Poll

https://forums.station.sony.com/eq/index.php?threads/in-game-progression-server-poll-feb-2015.218117/

Howdy folks,

Our Progression Server player poll is now live in game and asks you to select from 4 options. Below is a summary of the options that the Designers put together. Mechanics within these can be refined or changed, like using player voting to progress, but in general this is how we see the options for a new Progression Server at the high level. (They are very complicated under the hood.)

1. Existing rules:

    -Server starts with only the original EverQuest zones active. Players start at level 1.
    -When players kill a set of predefined targets, a two-month countdown timer starts. There is a three-month timer before Kunark and Velious can unlock.
    -When the timer is complete, a two-week vote starts that will enable the next expansion. If the majority chooses 'yes,' the expansion unlocks at the end of the voting period. If the majority chooses 'no,' a new vote begins immediately.
    -This progression can continue until the server is no longer able to defeat raid targets or until it catches up with live servers.

2. Slower progression

    -Server starts with only the original EverQuest zones active. Players start at level 1.
    -When players kill a set of predefined targets, a three-plus month countdown timer starts. When the timer is complete, a two-week vote starts. If the majority chooses 'yes,' the expansion unlocks at the end of the voting period. If the majority chooses 'no,' a new vote begins immediately.
    -This progression can continue until the server is no longer able to defeat raid targets or until it catches up with live servers.

3. Locked progression

    -Server starts with only the original EverQuest zones active. Players start at level 1.
    -When players kill a set of predefined targets, a two-month countdown timer starts. There is a three-month timer before Kunark and Velious can unlock.
    -OPTION: When the timer is complete, a two-week vote starts that will enable the next expansion. If the majority chooses 'yes,' the expansion unlocks at the end of the voting period. If the majority chooses 'no,' a new vote begins immediately.
    -OPTION: Dev determines the unlocked progression based on the player completion rates.
    -At a specific point, determined by Dev, votes are no longer available and progression is complete.

4. Seasonal Challenge Server

    -The server starts with only original EverQuest zones active, or with content enabled through a later expansion. Players start at level 1.
    -OPTION: When players kill a set of predefined targets, a vote begins within a week. Each vote lasts two weeks. If the majority chooses 'yes,' the expansion unlocks at the end of the voting period. If the majority chooses 'no,' a new vote begins immediately.
    -OPTION: Alternatively, Dev may choose to unlock content when progression targets are complete.
    -Players have a set period of time (one season) to complete as much content as they can. The player(s) who get the farthest will receive recognition and a prize (to be determined later).
    -Once the season is complete, the server is reset and the challenge begins anew!

I know this is general, but we wanted any players who didn't understand the options to have a place to go for info. And for those who will ask, we don't have any timelines on this. Several factors are at play, like hardware, the option chosen, and other factors. That said, your participation will help us!
Thanks, as always!



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February 24, 2015 - Patch tomorrow 2/25

All EverQuest Live Servers will be brought offline on Wednesday, February 25, 2015 at 8:30 AM Pacific* for the February game update. The servers are estimated to be unavailable for approximately two hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.

Check it out in your time in our EQ Calendar (be sure to set it to your time zone!)

(Check back during/after Patch for these Changes)
Spell Changes: http://spells.eqresource.com/history.php?mdy=02252015
DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=02252015
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=02252015

Update Notes:
February 25, 2015
_____________________
*** Highlights ***
- EverQuest's 16th anniversary is approaching soon! Look for new and old celebration events appearing in the Plane of Knowledge starting on March 16th! As always, the Mechanical Fortune Teller can direct you to events that are available.
- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.
- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.


*** Items ***
- As requested at SOE Live 2014, a new item has been added to the marketplace: Hero's Forge Armor Crate! Combine a full matching suit of Hero's Forge Armor (Helm, Chest, Arms, Wrist, Hands, Legs, Feet) in the Hero's Forge Armor Crate to receive a single, stackable item. The Hero's Forge Armor Crate can only be used once.
- Bayle Marks can now be traded.
- August Bounder armor now has a required level of 101 and a recommended level of 105.
- Tricorne hats are now available for participation in The Darkened Sea beta. The hat can be converted into an ornament if you have Hero's Forge.
- Greatly increased the drop rates of Briny Essences from rare NPCs and mission chests.
- Greatly increased the drop rates of Castaway, Tideworn, and Highwater armor pieces.
- Made the following modifications to the Decorative Dummies sold by Brent Harnak in Sunrise Hills:
- - The Combat Dummies can now be placed inside personal housing in addition to guildhalls.
- - The Combat Dummies can now have their level, armor class and body type modified.
- - Three new ranks of Combat Dummies that coincide with the most recent difficulty types of NPCs (Rena, Sana, Taza) are now for sale.
- - All ranks of Combat Dummies now have lore text that should better describe their intended level of power.
- Replaced all Call of the Forsaken gemstone drops with Rain of Fear gemstones in the Heart of Fear zone.
- Moved the Spell Guard component of the Geomantra line to slot 7 so that it will stack with other Spell Guard effects.
- Corrected an error that prevented Bags of Doubloons from being opened.


*** Tradeskills ***
- August Bounder armor now has a required level of 101 and a recommended level of 105.
- AC on The Darkened Sea cloth cultural armor and seals is now more consistent.
- Consolidated most of the tradeskill vendors in the Plane of Knowledge. All of the items that were sold are still present, just on fewer vendors.


*** Quests & Events ***
- Captain Tita's Ghost (Raid) - Fixed a bug that was causing the Phasmia Ledalus to do considerably more melee damage than was intended.
- Captain Tita's Ghost (Raid) - Adjusted Tita's melee damage increase to occur more quickly only if the majority of her reinforcements are "Annoyed" rather than just "Bored."
- Captain Tita's Ghost (Raid) - Adjusted the Phasmia Vitali so that their use of Pillar of Claws more closely matches their behavior in raid 1.
- Defense of the City (Raid) - This raid will no longer drop spell essences other than Minor Essence of the Citadel.
- Principal Vicarium Noma (Raid) - Fixed a problem that could cause this event to reset if it was successfully beaten very close to the hard reset timer (45 minutes).
- All progression raids in Arx Mentis now drop four to eight Essences of the Citadel.
- A Cunning Plan (Raid) - Mephit minions in this Lichen Creep raid now send their target a message when using their Clawed Swipe ability from afar.
- Corrected an issue with the achievement 'The Tavern at the End of Norrath (Raid).' It now correctly checks for the completion of 'Field of Scale - Confrontation.'
- Those seeking the elusive sphinx Isilisinisusurpa should inquire with Noble Sivrn as to her whereabouts.


*** Spells ***
- Added an additional restriction to all Twincast effects that allows specific spells to be fully damage focused but not Twincast. Existing abilities were not changed except where noted below.
- Druid - Winter's Wildflame Frostbite and Burn can now be fully focused, but excluded them from being Twincast individually. The base spell can still be Twincast.
- Magician - Added a restriction that prevents Remorseless Servant and Remote Remorseless Servant from using Twincast counters.
- Ranger - Flusterbolt and Blusterbolt now scale their resistance modifiers as you level. High level mobs should no longer resist these abilities as often.
- Ranger - Summer's Cyclone Burn and Splash can now be focused fully but will not be Twincast individually (Summer's Cyclone can still be Twincast).
- Shaman - Renamed the version of Mammoth's Force and Preeminent Foresight given by all ranks of Unity of the Doomscale to Mammoth's Force III and Preeminent Foresight III to signify that the buffs given by all three ranks are equivalent and at maximum effectiveness.
- Wizard - Modified Wildflash Barrage subcomponents so that only the base spell will use Twincast counters.


*** NPC ***
- Researcher Orbiana will now sell all Essences of the Citadel if you have completed the raids they drop from.
- Vendors around Norrath have agreed to accept less profit when selling Nobles to adventurers. You can now purchase them for a closer amount to their selling price than before.
- A Priest of Discord has taken residence in the northwestern section of the Guild Lobby. All Priests of Discord have readopted their old habit of destroying items that are handed to them.
- The Animated Tomes in the Dreadspire library will now respawn much more quickly.
- Corrected the appearance of Raveners in Kaesora.


*** AA ***
- Beastlord - Modified Bestial Alignment to change wood elf characters into treants instead of wolves.
- Enchanter - Mana Overburn will now work on Mana Repercussion, Mana Reverberation, and Mana Reciprocation.


*** Progression Servers ***
- Extra mercenary slots can now be purchased on Progression servers.


*** Miscellaneous ***
- If a player picks up a lore ground spawn item they already own, they can now again see the item without requiring that the player change zones or log out and back in.
- Fixed a building in Nedaria's Landing which had missing geometry.
- Fixed various links inside the help and petition system to point to daybreakgamecompany.com instead of SOE.com.
- Changed some of the references to Sony Online Entertainment to Daybreak Game Company and from SOE to DBG.
- Summoned wolves will now run instead of slide.
- Removed the restriction on opening help windows within the Tutorial zone.


*** UI ***
- Fixed an issue with popup windows where the text on buttons and window heading text was sometimes displaying old data.
- Fixed a grammatical issue in the race change window from "and your bind location to be changed" to "and your bind location will be changed".
- The dynamic zone and guild management window minimum sizes can now be changed in the xml files.
- Fixed an issue with list windows when clicking column headers when not scrolled to the top of the list.
- Fixed a bug where some text could overlap in the item window.
- Fixed social integration sync.
- The Looking for Guild window will now use total assigned AA points rather than the total number of AA points spent.


- Changed -
- EQUI_DynamicZoneWnd.xml
- EQUI_GuildManagementWnd.xml
- EQUI_RaceChangeWnd.xml


*** Previously Updated ***
- Fixed an issue where some NPC models were showing up as default humans instead of their intended appearance.


- The EverQuest Team



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