February 13, 2017 - EQ Patch 2/15/17 - December Producer's Letter - Guides for Ancient Events - GamParse 1.5.1.7 Update - EQ Resource in-game channel




February 13, 2017 - Patch Weds 2/15

All EverQuest Live Servers will be brought offline on Wednesday, February 15th, 2017 at 6:30AM Pacific* for maintenance. Servers will be unavailable for approximately four hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=02152017
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=02152017
Spell Changes: http://spells.eqresource.com/history.php?mdy=02152017


Update Notes:
February 15, 2017
_____________________
*** Highlights ***
- Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.
- The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved.
- Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible).
- Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines.
- Mercenary equipment has been simplified and improved.
- Level 100+ mercenaries have had their base stats improved.
- Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold.


*** Items ***
- Several items with typos in the names no longer have typos.
- The charms Burnt Effigy of Tsaph Katta and King's Key will now include group currency in their calculations as intended.
- Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon's Tooth, and Petrified Egg) where the Droga mission "The Summoning of Droga" was not counting towards the charms' stats. Additionally, Petrified Egg will now give more weight to group content than raid content, though raid content is still required for maximum potential.
- Bag tokens are now convertible items. Click the convert button to turn it into a bag. This is a one-way conversion.


*** Quests And Events ***
- The Kar'Zok (Raid) - Beetles and frost spheres should no longer hang around after successfully defeating the Kar'Zok raid in Kor-Sha. When the Kar'Zok event resets, the on-screen message will now be correct.
- The Kar'Zok (Raid) - Fixed an issue that was causing the Unstable Potion to not work properly.
- Completing Kor-Sha raids will now activate the next available raid correctly.
- Erollisi Day (Event) - Corrected the placement on three collection spawn locations that became inaccessible behind a locked door in Halas.
- Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.
- Fixed issues with the Substance Delivery Device used for quests in Droga.
- The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved:
- - Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby.
- - Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete.
- - The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. The bonus task now offers approximately the same amount of experience as just completing the Heroic Adventure.
- - The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure.
- - Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for.
- - The bonuses for the tasks 'Into the Hills', 'Scouting Ahead', and 'Disrupting the Ritual' have been removed from the list of possible adventures that bonuses are granted for.
- - The number of daily bonus tasks offered per day has been reduced from four to two.
- Lost Dungeons of Norrath changes:
- - Hostages will be less likely to be stopped by nearby monsters as they are fleeing, unless the monsters are very close by.
- - Hostage movement speed has been increased.
- - Hostages will not be stopped by most non-combat NPCs.
- - The kill percentage necessary to trigger the boss in boss adventures or to allow the hostage to escape in hostage adventures has been lowered slightly.
- - Collection adventure items will no longer be seeded on NPCs that do not leave a corpse.
- - The "bad luck" item seeding script will more accurately determine the location nearest to the adventuring party when seeding an additional collection item during an adventure.
- - The "bad luck" item seeding script will no longer seed additional collection items when no one is in the zone or when NPCs aren't being actively killed.


*** Spells ***
- Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.
- - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.
- Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible).
- The following lines were consolidated:
- - Sunscorch (Vengeance of the Wild to Sunflash)
- - Stinging Swarm (to Horde of Aculeids)
- - Flame Lick (to Consuming Sunray)
- - Nature's Blazing Wrath (to Nature's Fiery Wrath)
- - Gelid Moonbeam (to Argent Moonbeam)
- - Chill of the Natureward (to Chill of the Copsetender)
- Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds.
- Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways:
- - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity.
- - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.
- - All spells had the additional hate modifier removed.
- - All spells now have their own mana cost in addition to the base mana costs of the triggered spells.
- Shaman - All DoT lines have been increased in damage and efficiency but can no longer stack with earlier spells in their lines.
- Shaman - Removed the recast time from the Undaleen's Venom line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Blood of Saryrn line of DoTs.
- Shaman - Removed the recast time from the Nargul's Malady line of fast DoTs. This line will now deal the same damage to all targets, but does not stack with the Breath of Ultor line of DoTs.
- Shaman - Vengeance of Sholoth, Vengeance of Anguish, and Vengeance of Woe have been extended to four ticks rather than two.
- Added an innate defensive effect that reduces incoming damage to all pets focused with Enhanced Minion I or higher. This effect will increase in power with greater ranks of focus.


*** AA ***
- Necromancer & Shadowknight - Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark.
- Beastlord - Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty.
- Enchanter - Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell.


*** NPCs ***
- The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies, with one exception: the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days.
- A goblin in Nurga was spawning outside the world. He is now back at home.
- Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.


*** Mercenaries ***
- Mercenary equipment has been simplified and improved:
- - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items.
- - Vendors that sell mercenary equipment now sell the newer items.
- - The stats for all levels of mercenary equipment have been improved significantly.
- - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.
- - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.
- - Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures.
- Level 100+ mercenaries have had their base stats improved:
- - Increased the total HP and evasion of tank mercenaries
- - Increased the evasion of healer mercenaries
- - Increased the evasion, offense, and HP of melee damage mercenaries
- - Increased the evasion of spell damage mercenaries
- Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item.
- Healer and damage caster mercenaries will now update their target when casting spells. This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary.
- Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier.
- Additional ranks of Mercenary Alternate Advancement abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement abilities have been improved:
- - Increased the effectiveness of Furious Wrath from 1% to 2% per rank
- - Increased the effectiveness of Subtle Magic from 2% to 3% per rank


*** Progression Servers ***
- Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.
- Trooper's Pike - The froglok outlander that drops the "Barsh" Froglok Head has returned to the Swamp of No Hope.
- Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.
- Small Bricks of Titanium are now available on progression servers when Velious unlocks.
- Loren Thu'Leth's purchasable items are now restricted to the expansions in which they should be unlocked.
- Fixed a bug where Agents of Change in pickzones would fail to send you to an instance.
- Hateplane 2.0's Agent of Change instance will become available when LDoN unlocks on the server.
- Bite of the Shissar items have been restricted to the unlocking of Underfoot.


*** Miscellaneous ***
- Guild Looking for Player and Player Looking for Guild should now again persist across world restarts.
- Load balanced pickzones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will:
- - Transfer any player corpses to the base zone and any new corpses created when you release from hover mode will get moved to the base zone immediately.
- - Block entry and will be removed the from the /pick options.
- - Start despawning mercenaries.
- You will now see the mount and illusion key ring features as active immediately after purchasing, without the need to zone or relog.
- Invalid reward sets should no longer display in your list of pending rewards.
- Corrected some default text that contained duplicated punctuation.
- Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone. This addresses the issue with Agents of Change in the Plane of Tranquility.
- The Plane of Tranquility now has load balancing enabled.
- When there is a world experience modifier in effect, experience messages will now reflect a bonus.


*** UI ***
- Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.
- - Additionally, Mercenary Armor Class and Attack will now display their component parts, and a mercenary's heroic stats are now displayed.
- Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.
- - Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.
- - A button to quickly access the social sharing window has been added to the EQ button command list.
- When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.


- Changed -
EQUI_Inventory.xml


*** Previously Updated ***
- Queen Velazul Di'Zok (Raid) - The popup message for Queen Velazul Di'Zok's Doomlight ability will now take precedence over her Reflective Scales ability.
- The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken'tlar.
- Plane of Time NPCs will now use the Mitigation of the Mighty buff.
- Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
- The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.
- Warrior Epic 2.0 changes:
- - A chat message will indicate when Larnik the Recluse spawns.
- - The messages showing the direction of Larnik the Recluse will occur twice as frequently.
- - The messages showing the direction of the Blackfall Borer will occur twice as frequently.
- Corrected an issue that caused the tunnels to The Broodlands in Lavastorm to be blocked even after the launch of Dragons of Norrath.


- The EverQuest Team



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January 23, 2017 - Server Downtime Tomorrow

All EverQuest Live Servers will be brought offline on Tuesday, January 24, 2017 at 9:00AM Pacific* for maintenance. Servers will be unavailable for approximately two hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes:
EQStr Changes:
Spell Changes:


Update Notes:



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January 17, 2017 - Patch tomorrow 1/18

All EverQuest Live Servers will be brought offline on Wednesday, January 18th, 2016 at 5:30AM Pacific (2:30 PM UTC) for maintenance. Servers are scheduled to be unavailable for approximately 4 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=01182017
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=01182017
Spell Changes: http://spells.eqresource.com/history.php?mdy=01182017


Update Notes:
January 18, 2017
_____________________
*** Highlights ***
- Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':
- - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations (see below for more details).


*** Items ***
- Increased the spell damage on some pieces of Selrach's armor so there is not a downgrade on the set between it and Cohort's armor.
- Corrected the name of the focus effect on Velazul's Soulrender Breastplate to be 'Deflection Discipline Duration' rather than 'Focused Arrowrain Fury'.
- Corrected a bug that prevented a number of Empires of Kunark items with activated spells from unlocking the correct passive Alternate Advancement ability.
- Mana of the Sarnak Compressor is now an eight slot container, allowing it to be used as an alternative for players without skills in tradeskills.


*** Quests And Events ***
- Atrebe's Vault (Raid and Group) - It should no longer be possible for the event to spawn NPCs when the raid is not in progress, for example shortly after a success or reset.
- Maestro of Rancor (PoP Era, Hateplaneb) (Raid) - Damaging Maestro will no longer prevent him from using his mechanics. For example, the accompanists will spawn at the organ even if he was reduced from 100% to 70% health in one tick.
- Innoruuk (PoP Era, Hateplaneb) (Raid) - It is no longer possible to kill the large version of Innoruuk without also killing the Evangelist of Hate first. This will prevent the raid from getting into a state where the untargetable Evangelist of Hate would spawn adds indefinitely.
- Atrebe Sathir (Raid) - Ultimate Siphon Pulse now drains mana and endurance instead of endurance and endurance.
- The Crystal Bloom (Group) - Wary ol' Krange, wary though he may be, has returned to the Korascian Warrens.
- Karana the Rainkeeper (Raid) - Restored a dialog that was intended to take place between Askr the Lost and Karana at the conclusion of this event.
- Drogan Toes - The first step will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.
- Drogan Toes - Fixed the hand-in of Drogan toes to Vasyryx in Frontier Mountains.
- Queen Velazul Di`Zok (Raid) - Queen Velazul in the Chardok raid event will now make it very clear when she casts Reflective Scales.
- The quest Guilds and the Guild Lobby again work correctly.
- Faldor Hendrys has returned from an over-a-decade-long vacation and can again be found in North Qeynos.
- Fixed some dialogue errors with Ralla Merow'shu in Chardok. She should now properly give out the quest Their Own Medicine.
- Removed dozens of bad LDoN adventure definitions that could send you to kill a low level Miragul's Menagerie spider in a high level Balancing Chambers Takish-Hiz dungeon.
- The brazier teleporters in Solusek Ro's Tower will no longer give a character a flag if they already have one. This should reduce lag and confusion.
- The items necessary to spawn Captain Krasnok in Hate's Fury can now be acquired much more easily.
- Fixed some issues with the Avatar of Wind, Avatar of Dust, Spider and 'Turkeybee' events in Plane of Air.
- Fixed an issue that was causing the Unstable Potion in the first Kor'Sha raid to not work properly.


*** Spells ***
- Improved messaging when a spell that you have cast has been overwritten:
- - Two new filterable chat colors have been created for beneficial and detrimental spells being overwritten.
- - The message 'Your Spellname spell on Target has been overwritten.' replaces the message 'Your Spellname spell has worn off of Target.' when your spell is overwritten by another spell.
- - This message will not display when a spell that you cast on yourself is overwritten by yourself.
- Bard - Increased the damage dealt by all four 'Chant' DoT/Debuff lines of spells.
- Bard - Added a cast time and duration to Soothing Psalm of the Sunrise so it will now work like most other songs.
- Wizard - Corrected an issue that caused the Vortex Effect debuff triggered from the Shocking Vortex line of spells to fade earlier than intended.


*** AA ***
- Fixed a bug with rank 4 of Trophy Collector that prevented it from functioning.


*** NPCs ***

- Many of the nobles in Kael Drakkel have shed their cumbersome armor and waxed their mustaches to return to the refined appearance they had pre-2005.


*** Progression Servers ***
- Fixed issue that could cause triggered bosses in Velious raid instances to spawn on zone up. Now they should not.
- Fixed several instances that would cause characters to be teleported to base zones instead of the instance, such as in Planes of Nightmare and Torment.
- Respawns should no longer happen in Phinigel progression server instances, except where they are important to boss fights.
- Vulak, Avatar of War, and Bazzt Zzzt in Phinigel progression server instances will no longer be up on zone startup and will have to be triggered using the expected method.
- Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.
- - The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.
- - The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.
- - The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.
- - Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.
- - The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.
- - The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.
- - The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.
- Many Spell Research recipes are now restricted to an expansion at least three expansions after the spell itself is available.


*** Miscellaneous ***
- Enabled the free trade ruleset for items on Brekt.
- Enabled character transfers to Brekt, except from Firiona Vie.
- Made an adjustment to how NPCs on flight paths animate in order to reduce unnecessary pitching as they traverse through the air.
- Updated attack messaging for a number of NPCs races so that some creatures will 'sting, slice, maul, or claw' rather than 'hit'.
- Fixed an issue with fear spells that would often result in a zone crash. Occurred most commonly in the Revisited Plane of Fear.
- Made various fixes to punctuation and spelling:
- - Added missing direct address comma to many NPC phrases.
- - Added missing comma to set off speaker's tag for say and shout.
- - Corrected several misspellings of Cazic-Thule.
- - Added terminating punctuation to /yell texts.
- Many Planes of Power zones now have load balancing enabled.
- Addressed an issue where fellowship leaders were sometimes randomly changing when a world was restarted.
- Addressed an issue that was causing standard guild halls to not properly spawn.
- Fixed a typo in the faction name Drusella Sathir.
- Mitigation armor class granted from buffs will now function the same for players, player summoned pets, and mercenaries in that it will be subject to the armor class 'soft cap'.
- - This corrects an issue seen on the test server where player summoned pets and mercenaries had their total mitigation AC impacted by the soft cap.


*** UI ***
- Added a velocity label to the stats page of the inventory window which will display your current movement speed.
- Adjusted the formatting of AA ability descriptions to reduce the amount of scrolling necessary to view relevant information for most abilities.
- Changed the display of the 'Attack' statistic to show its component parts: 'Offense' and 'Accuracy':
- - The Offense stat increases your likelihood to deal more damage when you land a melee attack and is countered by your opponent's Mitigation stat.
- - The Accuracy stat increases your likelihood to land a hit on your opponent in melee combat and is countered by your opponent's Evasion stat.
- Changed the display of the 'Armor Class' statistic to show its component parts: 'Mitigation' and 'Evasion':
- - Although the new numbers are lower, your effective Armor Class is the same. These new numbers have always been used in combat calculations.
- - The Mitigation stat increases the likelihood for you to take less damage when you are hit by a melee attack and is countered by your opponent's Offense stat.
- - The Evasion stat increases the likelihood for you to avoid being hit by a melee attack and is countered by your opponent's Accuracy stat.
- - Spell descriptions that report the amount of Armor Class granted by buffs should now report a more accurate value.
- Inspecting a mount, illusion, or familiar item that triggers an additional blessing buff will now list that buff as a 'Blessing' rather than a 'Focus Effect'.
- - Inspecting an item with an activated effect that requires you to be able to equip the item to use will display 'Can Equip' before the casting time. This label will be highlighted in red if you cannot activate the item you are inspecting.
- Fixed an issue with the advanced loot window when looting a no drop item. This occurred only the first time after zoning when no drop confirmation was on.


- Changed -
EQUI_AAWindow.xml
EQUI_Inventory.xml


*** Previously Updated ***
- Fixed an issue that was preventing the Lceanium raid from working.
- Atrebe's Vault (Raid) - All NPCs in the event will now tether if pulled outside of the main room.
- Queen Velazul Di`Zok (Raid) - The event cleanup on success or failure should more reliably remove all adds in the event by not spawning adds as the event is resetting.
- The Last Grove - The Majestic Water Bucket can now be used in load balanced versions of Scorched Woods.
- The Vex Thal instance on progression servers will again spawn the Vex Thal bosses.


- The EverQuest Team



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January 9, 2017 - Holiday Housing Contest Winners!

It's time to announce the winners of our Holiday Housing contest!

1st place: Povar.Magicaly
2nd place: Drinal.Phanciful
3rd place: Povar.Gloryeverfrost

Big grats to our winners, and thanks to all participants!  If you won, please contact Cazic.Rorcex in game to claim your prize.  Be sure to contact me from the character who owned the house you entered, to verify ownership.



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January 9, 2017 - Quarm Server ending

Hey all,

On Tuesday, January 17, 2017 @ 10AM PST the Quarm server event will end. Don't miss your chance to earn rewards from completing the progression goals from this event server. More details on Quarm rewards can be found in the post here.

When this event ends, the Quarm server will close and all characters, guilds, fellowships, shared banks, etc will be moved to a new server, Brekt. The Brekt server will be a standard server with a free trade rule set, similar to Firiona Vie. Characters can be transferred to Brekt. Characters can NOT be transferred off of Brekt.

We're estimating that it'll take around six hours to transfer everything from the Quarm server to the new Brekt server, however it's possible it takes much longer. We'll keep everyone updated regarding the status of the opening of the Brekt server.


Thank you for participating on this special event server!



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December 30, 2016 - Bonus EXP and Marketplace Discount

Have we got a New Year's surprise for you!

To wrap up 2016 and start 2017 off with a bang, we're having a HUGE sale in the EverQuest Marketplace!

Beginning today and running through Tuesday, January 3 @ 11:59PM PST, the Marketplace discount for All Access Members will be increased to 40% off.

That's 40% off many of your favorite items* - including the newest Frostfell additions! What has been missing from your collection that you just can't wait to add? Now's the time to get it!

We're not just bringing savings in to the new year - we're bringing BONUSES too!

In EverQuest, all players will receive 50% Bonus XP.

But hurry! The sale & bonuses will only last until Tuesday, January 3, 2017 @ 11:59PM PST. We hope you're able to enjoy this time of year with other Norrathians, and Happy New Year!

There is no better time to be a member! Want to learn more about all of the perks of All Access Membership? Click here!

 
*40% off discount does not apply to Krono, Expansions, or Memberships.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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December 22, 2016 - December Producer's Letter

Greetings Norrath!

It's hard to believe yet another year has passed, which I'm sure I've said every year now! Where does the time go? (I'm sure there's a Druzzil Ro joke to be had there...)

First, we want to apologize for the server stability issues recently. To summarize, our back-end work over the past year included a number of safety back-up plans that are now bogging down zones and servers. We are going to be able to remove a couple of contingencies to help lighten the load. Optimizing and improving client and server performance is a priority for us and always will be.

The past year has been crazy with the various progression server releases, live events, Quarm, the Empires of Kunark expansion, and the previously mentioned back-end work. We are excited to be working toward more awesome stuff next year!

We are well into our plans for 2017 and work on next year's expansion has already begun! The team is talking through possible rule sets for a new progression server for those players who missed the start of Ragefire, Lockjaw, and Phinigel, and we're considering mid-2017 for our next server. As for Quarm, our first experiment with an event server, we'll be talking to you more about that in 2017.

We are also looking at options to improve quality of life in the game as we do our planning for the year. In January, we'll be sorting through our options, scheduling, and formalizing our final plans and getting to it! We are excited!

Most of all, we would all like to thank you for your continued support of this incredible game and community. You are the reason that EverQuest has been vibrant and alive for almost 18 years now and things are still going strong! We are so proud to be a part of it!

There's plenty more to come!

Happy holidays and an incredible new year to you and yours!

Sincerely,
Holly "Windstalker" Longdale
Executive Producer, EQ & EQ2



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December 22, 2016 - Double EXP Weekend

There is a chill in the air and Frostfell is in full swing! We want to help you celebrate this holidays season with a Double Experience Weekend for all players!

From 10:00 AM PST on Friday, December 23rd, 2016 through 2:00 PM PST on Monday, December 26th, 2016, all servers (yes, including Ragefire, Lockjaw, and Phinigel) will have double experience!



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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December 21, 2016 - EQ Server Downtime

All EverQuest servers are coming down for unscheduled maintenance to address a serious issue.  Downtime is anticipated to be approx 2 hours. Coming down around 1:35 PM Pacific.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).



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December 13, 2016 - Patch tomorrow

All EverQuest Live Servers will be brought offline on Wednesday, December 14th, 2016 at 6:30AM Pacific (2:30 PM UTC) for maintenance. Servers are scheduled to be unavailable for approximately 6 hours.



Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times!).


DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=12142016
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=12142016
Spell Changes: http://spells.eqresource.com/history.php?mdy=12142016


Update Notes:
December 14, 2016
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*** Highlights ***
- Look to the marketplace this December for the Frostfell Familiar in a Box!


*** Items ***
- Look to the marketplace this December for the Frostfell Familiar in a Box. Each one contains a random adoptable familiar. Trade them to your friends or collect them all yourself, and keep an eye out for some rare and unique Frostfell familiars!
- Removed backstab from the various Sulstones of the Thoughtful as these are caster only augments and are not usable by Rogues. Similarly, removed backstab from the various Sulstones of the Fighter as these are slashing only augments, and backstab requires piercing weapons.
- Corrected the description for the Visage of the Hideous Harpy.
- Icesprite Familiar will now summon a familiar and fit in the keyring.
- Master's Token of Command will properly scale as you kill rare NPCs in Empires of Kunark.
- Sathir Trade Gems and Ancient Sebilisian Coins are now Tradable on the Firiona Vie server.
- Duffel of the Di`Zok is now Heirloom and No-Destroy.
- Bridle of Queen Velazul's Sokokar is now Heirloom.
- Petamorph Wand items can now summon a familiar if you do not have a pet or change your pet's visual if you do have a pet.
- Some missing Empires of Kunark items are now dropping on the appropriate NPCs and chests. Some items are now available only from the intended channels instead of also dropping from specific NPCs.
- Invested Small Manisi Branch will now convert if you are a Cleric, Druid, or Shaman.
- Crackjaw and Mad Researcher now drop Selrach's armor instead of Cohorts.


*** Tradeskills ***
- Corrected a bug that prevented ranks 4-13 of Brewing Mastery from functioning as intended.


*** Quests & Events ***
- Atrebe's Vault (Raid and Group Mission) - The spells used in these events now have appropriate descriptions.
- Of Pirates and Men (Task) - The compass will again be granted for completing the first three steps to kill pirates and open crates in the ship's cargo hold.
- Captain Krasnok (Seventeenth Anniversary) - Made several changes to the 17th Anniversary Event:
- - Krasnok and the Fists of Hate summon only after they have been damaged, rather than immediately.
- - Fixed a bug with the spell Hate's Furies: increased recast time from 7.6 seconds to 46 seconds.
- - Sweeping Scimitar radius reduced from 150 to 120. Two more people can stand safely inside each bubble. Bubbles should always appear inside the playable area. Added a decal to the bubbles to make them a bit more visible.
- Kod'Taz Summoner Ring (Event) - Repaired a bug that could cause the event to fail when deranged golems would spawn under the world.
- Curing the Cure (Group) - Fixed an issue that would prevent the final step from working in any zone.
- S.H.I.P. Workshop (Group) - Fixed an issue that could cause The Mechalossus to die and not give task credit.
- Ring of Fear (Solo) - The ring event in Cazic-Thule should now respawn properly (every 6 days).
- The Cost of Balance (Mission) - Fixed this mission in Arx Mentis. Now the key generators can be picked or fought to be destroyed.
- Other's Things (Group) - Fixed the lack of crystals in this adventure.
- Fixed a bug that allowed Aura of the Kar`Zok to land on pets and mercenaries.
- Emollious (Raid) - Fixed an issue with the Half Traps achievement. It was possible to fail the achievement by using the same trap multiple times. It was counting each use of any trap, rather than whether or not you used two distinct traps.
- Rivervale - Fixed a dialogue problem with Kizzie Mintopp.
- Hunting Leather Leggings (Solo) - This quest for saurek scales in Shadeweaver's Thicket can now be completed.


*** Spells ***
- Fixed an issue that prevented invisibility from breaking charm spells if a player had a familiar buff active.
- Druid - Sharp Eyes and Eyes of the Winter Hawk can now allow you to see invisible level 3.
- Magician - Worlu's Prying Eyes now allow the user to see invisible level 3.
- Magician and Wizard - Aspect of Zomm will allow you to see invisible level 3.
- Ranger - Skylight Sagacity will allow you to see invisible level 3.
- Enchanter - Removed incorrect references to damage risk on Perilous Disorientation Reprisal and Perilous Bafflement Reprisal.
- Magician - Corrected Chaotic Fire Jolt so that it will correctly lower your opponent's hatred for you.
- Enchanter - Spells in the Strangle line and the Baffling Constriction line will now do less initial damage than before since that initial damage can now hit for critical values.
- Beastlord - Lowered the amount of initial damage dealt by the Scorpion Venom and Edoth's Chill spell lines since they can now hit for critical damage.
- The following spells now have casting text: Summon Armored Frontier Rhinoceros, Wurmslayer's Guard, Scale Gnashing, Obulous Strike, Obulous Soothing, Gather Umbra, Binding Leaf, Manisi Balm, Woven Thorns, and Summon Golden Frontier Rhinoceros.


*** AA ***
- Fixed an error with Essence of the Dragon that prevented it from working for Bards, Monks, Rogues, and Warriors.


*** NPCs ***
- Boss spawn times in Vex Thal are now persistent for all servers. There is no longer an initial delay after the zone comes up before the bosses will spawn.
- Male Dark Elf guards in Neriak - Fourth Gate will no longer vocalize as if they were undead.


*** Progression Servers ***
- Bosses in Vex Thal will spawn twice as often, on average, for Progression Servers.


*** Miscellaneous ***
- Fixed a typo that still stated in the error message that you need The Darkened Sea to use the stat slot for the mount key ring instead of stating the need of the mount key ring feature.
- Addressed an issue that caused Guild Looking for Players to no longer function.
- Addressed an issue where some high-hitpoint NPCs were giving no experience when they were supposed to give more than the previously current cap of experience in one kill.


*** UI ***
- Fixed an issue with advanced looting that was causing the wrong items to be left on the corpse since the previous patch.
- - This also fixes an old issue that would rarely cause one of the never marked items to not 'leave on corpse.'
- Dynamic zone replay times not associated to a particular event will now display 'Replay Timer' in the Event Name column of the expedition window rather than a blank space.
- Sorted the entries in the EQ-button menu alphabetically and created a new category for the 10 hotkey windows.
- Added a 'Print Items' button to the Item Display window which will print the names of items inside housing crates to the chat window. Note that this button will only show up if an item contains real estate items.


- Changed -
EQUI_ItemDisplay.xml


*** Previously Updated ***
- The Summoning of Droga (Raid) - The Incarnate Droga will no longer cast Blood Splash without an associated warning and a way to avoid the effect.
- On Behest of the Emperor (Group Mission) - Fixed a problem that prevented Dread Overseer Akalod and Royal Guard Kakator from leaving corpses.


- The EverQuest Team



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