May 20, 2015 - Ragefire Server Opening and DBG Twitch Streams - Patch 5/19 - Hardcore Heritage! - Producers Letter - Advanced Looting - GamParse 1.5.0.0 Released - EQ Resource in-game channel




May 20, 2015 - Ragefire opening and Twitch streams

On Wednesday, May 20, 2015 at 3PM Pacific the Ragefire server will become available to players!


Hello all,

We'll be streaming EverQuest gameplay from the Ragefire progression server on Thursday, May 21, 2015 starting at 2PM Pacific on EverQuest's very own Twitch channel! (please give the channel a follow, it's new!)

During this stream Ry "Roshen" Schueller and any surprise guests he can wrangle into joining him will be playing on the new Ragefire server. Will he level quickly? How many times will his party meet an unfortunate demise? Find out during this stream!

Follow our exploits! We will be streaming from the EverQuest Twitch channel several times throughout the launch of the new Ragefire server. Note that times are subject to change.

    Thursday, May 21, 2015 - 2PM PDT
    Tuesday, May 26, 2015 - 11AM PDT
    Thursday, May 28, 2015 - 2PM PDT
    Tuesday, June 2, 2015 - 4PM PDT


We're testing different times, to see when EQ players prefer to tune into streams. This information will help us when planning EverQuest streams in the future!

Join us for the stream, and log into Twitch to chat with us and other players. We look forward to seeing you on Ragefire!



See these events and more in our EQ Calendar (be sure to set it to your time zone!)



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May 18, 2015 - Patch 5/19

All EverQuest Live Servers will be brought offline on Tuesday, May 19, 2015 at 6:00AM Pacific* for the May update and Ragefire server prep. Servers will be unavailable for approximately two hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.

Check it out in your time zone on our EQ Calendar (be sure to set it to your time zone)

Spell Changes: http://spells.eqresource.com/history.php?mdy=05192015
DBStr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=05192015
EQStr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=05192015

Update Notes-
May 19, 2015
_____________________
*** Highlights ***
- Added a search function for advanced loot filters.
- Improved the load speed of characters into the world and when reloading UI.
- Moved the advanced loot settings from the Edit Filters window into a new window.
- Corrected a problem that caused some events that take place in instanced zones, such as the Arcane Fair for the Wizard step of "An Epic Request", to stop working.


*** Quests & Events ***
- Calix Quirinus (Raid) - Corrected a bug that caused messaging about Lanys' Area of Effect attack to fail. Cut the radius of her targeted Area of Effect knockback in half.
- Calix Quirinus (Raid) - Corrected a bug that caused Arc Worker adds to change targets every 5 seconds instead of every 20 seconds as intended.


*** Spells ***
- Corrected a bug that caused adjustments to critical chance to also affect critical amount.
- Spells with 'doom' effects, such as Promised heals and Kron's Maelstrom, should now stack more intelligently.


*** NPC ***
- All translocators can now see you if you are hiding or invisible.


*** AA ***
- AA abilities that place a 'doomed' effect on their target will now stack properly.
- Fixed a bug that allowed Enchanters to gain full control over summoned animations without purchasing the Animation Empathy AAs.
- Adjusted the way that the Eyes Wide Open line of AA abilities are granted to be more consistent between ranks. You will no longer be required to purchase any rank at a 0 cost. Additionally, all shrouds and template characters will have Eyes Wide Open granted to them innately so that all slots in the extended target window behave as expected, even in template form.
- Enchanter - Made the following adjustments to Gift of Hazy Thoughts:
-- 1. Increased the proc chance from 5 to 8 percent.
-- 2. The version of Chromatic Haze that is cast by Gift of Hazy Thoughts is now equivalent to rank 6 of the Chromatic Haze instead of rank 1.
-- 3. The spell can now only be triggered when casting 0-duration direct damage spells with a non-zero cast time, minimum level of 85, and a mana cost.
- Enchanter - Adjusted Sanguine Mind Crystal and Azure Mind Crystal in the following ways:
-- 1. Summoning a Mind Crystal now has a 1 second cast time.
-- 2. Summoning a Sanguine Mind Crystal now has a 5 minute recast timer.
-- 3. Summoning an Azure Mind Crystal now has a 5 minute recast timer.
-- 4. The Sanguine Mind Crystals summoned by the AA now share a lore group and 5 minute recast time.
-- 5. The Azure Mind Crystals summoned by the AA now share a lore group and a 5 minute recast timer.
-- 6. The mana cost for summoning a mind crystal is now twice the amount of hit points or mana returned by that crystal. In the case of rank 1 this is a mana cost reduction; for ranks 2-4 this is a mana cost increase.
-- 7. Corrected a typo in the description for the amount of mana returned by Azure Mind Crystals.
- Monk - Restored the knockback on the spell Dragon Force. The monk skill Dragon's Balance will now prevent Dragon Force from being cast while Dragon's Balance Effect is active.
- Shaman - Corrected Extended Languid Bite so that it now functions as described.
- Wizard - The critical chance reduction on Arcane Fusion no longer reduces the critical damage as well.


*** Progression Servers ***
- The new Plane of Knowledge vendors that consolidate all tradeskill items have been restricted to The Darkened Sea or later.


*** Miscellaneous ***
- If you die in a load balanced instance of a zone that you are bound in, you will now respawn in your former instance instead of respawning in the base instance.
- Grouped players who are feared when an NPC that drops loot dies will now correctly see the items without having to re-login or re-zone.
- Fixed a bug with advanced looting occasionally not updating the window properly for non-master looters when an item is given to a player with many items in their shared list.
- Removed the 0.2 second weapon delay associated with using the /autofire command.
- Fixed an error that caused multiple polls to be listed in the incorrect order.


*** UI ***
- Fixed a crash with check boxes in the advanced loot system.
- Fixed a client crash involving reloading the UI and changing race.
- Replaced a few logos and text references to reflect our new company name.


- Changed -
EQUI.xml
EQUI_AdvancedLootWnd.xml
EQUI_Animations.xml
EQUI_CharacterListWnd.xml
EQUI_EQMainWnd.xml
EQUI_LootFiltersWnd.xml
EQUI_LootSettingsWnd.xml
EQUI_MarketplaceWnd.xml


*** Previously Updated ***
- Spider's Bite - The additional spiders in Dreadlands no longer leave a corpse, and there is now a limit to how many can spawn simultaneously.
- Corrected an issue that caused mercenaries to remain in their passive state when attempting to set them to other states.



- The EverQuest Team



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May 14, 2015 - Hardcore Heritage!

Hardcore Heritage events return in 2015! Hardcore Heritage is the time of year where you can revisit popular zones from classic EverQuest, and overcome challenges found there that are relevant to high level characters in order to earn powerful loot!



May 13 - Cazic-Thule and Blackburrow

Gnolls and lizards have leveled up to challenge you! The versions of these zones tuned for level 80 and higher characters have returned.

The Hardcore Heritage version of these zones will be available until 11PM PDT on Wednesday, May 27, 2015.



May 27 - Lower Guk and Unrest

Undead frogloks and other evil dead are back! The Hardcore Heritage versions of these zones are ready to accept adventurers that are level 85 and higher.

The Hardcore Heritage version of these zones will be available until 11PM PDT on Wednesday, June 10, 2015.



June 10 - Crushbone and Permafrost

Death! Death to all who oppose the Crushbone orcs!! Both Clan Crushbone and Permafrost Caverns have been tuned for level 90 and higher characters.

The Hardcore Heritage version of these zones will be available until 11PM PDT on Wednesday, June 24, 2015.



June 24 - Nagafen's Lair and Castle Mistmoore

The minions of Nagafen and Mistmoore have been expecting your return. The NPCs and bosses in the Hardcore Heritage version of these zones are designed for players that are level 100.

The Hardcore Heritage version of these zones will be available until 11PM on Wednesday, July 22, 2015.



Don't miss your chance to experience these Hardcore Heritage zones again for a limited time during 2015!

For these events and others check them out in our EQ Calendar (be sure to set it to your time zone!)



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April 22, 2015 - Patch tomorrow 4/23

All EverQuest Live Servers will be brought offline on Thursday, April 23, 2015 at 8:00AM Pacific*. Servers will be unavailable for approximately two hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.


See this and more in our EQ Calendar (be sure to set it to your time zone!)



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April 20, 2015 - Patch on Weds 4/22

All EverQuest Live Servers will be brought offline on Wednesday, April 22, 2015 at 4:00AM Pacific* for the April update. Servers will be unavailable for approximately two hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.

Check this out and more in our EQ Calendar (be sure to set it to your time zone)

Spell Changes: http://spells.eqresource.com/history.php?mdy=04222015
Dbstr Changes: http://spells.eqresource.com/dbstrhistory.php?mdy=04222015
EQstr Changes: http://spells.eqresource.com/eqstrhistory.php?mdy=04222015


Update Notes-
April 22, 2015
_____________________
*** Highlights ***
- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).
- Spells with resource tap components will now stack with each other as intended.
- When you invite a non-grouped character to the raid it should now put them in "not in a group" and not as a group leader.


*** Quests & Events ***
- Cleansing the Grounds - Heavily modified this Heroic Adventure to make it a bit easier and more rewarding.
- Principal Quastori Numicia - Fixed an error that prevented players from obtaining the Balance of Power achievement in this raid.
- In Kedge Keep, a harbinger of the seas can help adventurers get their epic 1.0 pieces that would normally drop from Phinigel Autropos.
- In Dreadlands, a harbinger of frost can help adventurers get their epic 1.0 pieces that would normally drop from Gorenaire.
- In Skyfire Mountains, a harbinger of flame can help adventurers get their epic 1.0 pieces that would normally drop from Talendor.
- All item drops from these harbingers (including those added in earlier updates) must now be converted via a right-click before they can be handed to the quest NPC.
- These harbingers will not appear on Progression servers until House of Thule is unlocked.


*** Spells ***
- Spells that are triggered by doom effects will now check for stacking conflicts before they are applied.
- Spells with resource tap components will now stack with each other as intended.


*** NPC ***
- Warrior guards in Neriak Commons and Third Gate are no longer flagged as Noble exchange merchants. Guard W`Selo by the bank will still be happy to take your business.


*** Mercenaries ***
- Fixed a problem that caused the game to repeatedly send messages in load balanced zones about suspending mercenaries even when there were no mercenaries to suspend.


*** Miscellaneous ***
- Advanced Loot System: Improved the performance of adding, deleting, and changing loot filter settings (AN/AG/Never).
- Fixed a bug that wasn't allowing /autobank to put empty containers in containers in your bank.
- Fixed a misleading message given to players when they attempted to create fellowship camps when three players weren't close enough to the camp.
- When you invite a non-grouped character to the raid it should now put them in "not in a group" and not as a group leader.
- Removed an errant text message when you enter an expedition (not an adventure) that launches with an LDoN switch.
- Created new option for players to switch instances in load-balanced zones with the new /pickzone command. Once a flagged zone reaches a threshold of players, it will start another instance of of the zone which you will be able to go to. The goal of this functionality is to help reduce congestion in starting areas.
- Corrected the order in which the current Progression Server poll questions appear.


*** UI ***
- If load balancing has created a new instance of a zone, you will see the ID of the instance you zone in to. It will also now appear at the top of the /pickzone window.
- Convertible items now have an item link in the description window to show you what the item will be transformed into.
- Fixed some confirmation popup windows that were asking for incorrect or irrelevant information. Deleting spell sets was one such example.
- Made the Audio Triggers list window resizable.

- Changed -
EQUI_ItemDisplay.xml
EQUI_MIZoneSelectWnd.xml


*** Previously Updated ***
- The triggered version of the Iksar broodling in the Plane of Fear that's spawned via the harbinger of Fear will now properly drop the Child's Tear instead of a citizenship token.
- Several epic 1.0 quest turn-ins which were multi-questable until the most recent update are now multi-questable again.
- Korucust's Royal Pain - Lowered the difficulty of NPCs in this mission.
- Liquid Courage - Fixed an issue that was causing the bonus objective to be awarded to the incorrect person (or nobody).


- The EverQuest Team



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April 17, 2015 - Producers Letter

https://forums.station.sony.com/eq/index.php?threads/producers-letter-progression-server-april-update-and-beyond.219656/

Hail, Norrath!

Sorry for not posting sooner! We are preparing for an awesome EQ future and I'm getting familiar with this epic game again.

To start with, we're working on a new Progression Server based on your feedback from earlier in the year. We're so excited about it we're going to launch it as soon as possible and still aiming for June. We're in the process of getting a new server up and running and planning for a Beta. There is a detailed forum post from Aristo about the Progression Server and additional detail to support a new in-game poll that launched last night so we can get more of your feedback on some key decisions.

Next week in our April 22 update, you'll see more improvements to the Epic 1.0 quests, bug fixes, and quest and mission improvements.

We're also adding a new item in the marketplace on April 22 called "Legend of the Oathbound" that will bring the oft-requested Legends of Norrath loot items to you in randomized bundles that you can trade or sell. Our first bundle will include EQ loot items from the first three Legends of Norrath card sets as well as tournament and promotional loot items that haven't been available for several years. We're going to put these items on the marketplace starting at 999SC. Each LoN loot crate guarantees you two loot rewards!

What's coming? What are campaigns?

In the fall, EQ will release its first "campaign" content. "Campaigns" are our RPG-centric term for DLCs. We thought it was appropriate!

We expect to do two campaigns a year with our first coming this fall. Our primary goal is to keep the world vibrant with content and respond to player needs and issues. We will still provide new lands and character advancement opportunities with our campaigns.

In our two campaign releases each year, we plan to release about the same amount of content as we normally would in one annual expansion. This is important to us because it will allow us to deliver content to you more often as well as respond to an ever-changing player base. For example, the Progression Server is just one thing we are doing in response to recent community feedback. I'll also say that pricing has not been determined for the first campaign coming in fall, but we'll share details when we get closer to our release.

Stay tuned as we bring you more details as we move ahead.

As ever, my best to you all!

Holly "Windstalker" Longdale
Executive Producer, EQ & EQ2



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April 14, 2015 - More Anniversary Quests

The anniversary celebration isn't over yet! Even though the 16th Anniversary missions are only available for a few more days, the player designed missions from previous years are returning Wednesday, April 15, 2015! These will be available in-game until 11:00PM PDT on Wednesday, May 27, 2015!

Looking for more ways to get Commemorative Coins this year? Then you're in luck! This content offers players even more way to pick up the currency to get special celebratory goods from a jubilant merchant in Plane of Knowledge. How close are you to saving up for a Shadow Prowler Saddle?

These can be repeated daily, so don't miss your chance to stock up on Commemorative Coins that can be redeemed for unique anniversary rewards!

These are the 14th and 15th year anniversary events, find guides for them in our Anniversary Special Event Section

To see this and more check them out on our EQ Calendar (be sure to set the time to your time zone!)



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April 2, 2015 - Double EXP Weekend

If you have some free time this weekend, take advantage of it with double experience!

Starting at 12:01PM PDT on Friday, April 3, and running until 9:00AM on Monday, April 6, 2015 don't miss your chance for extra experience!


Check out this and more in our EQ Calendar (be sure to set your time zone in its settings)



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March 24, 2015 - Advanced Looting!

If you haven't checked it out already, check out the News post about Advanced Looting on the EQForums, it should cover pretty much everything about the Advanced Looting system going live in tomorrow's patch: https://forums.station.sony.com/eq/index.php?threads/advance-your-looting.218969/

Keep in mind you do not have to use this system if you do not want to.



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March 24, 2015 - Patch tomorrow 3/25

All EverQuest Live Servers will be brought offline on Wednesday, March 25, 2015 at 4:00AM Pacific* for the Advanced Loot System update. Servers will be unavailable for approximately two hours.

Keep an eye on the EverQuest forums and social media for status updates and for news if additional downtime is needed.

Check this out and more (in your time zone, set it in settings) check it out on our EQ Calendar

Spell Changes:
Notes:
March 25, 2015
_____________________
*** Highlights ***
- The Advanced Loot System is here! See the section below for details.
- Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.
- Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.


*** Advanced Loot System ***
- Please note that there are extensive help files available in the /advloot window. The following is an overview to help you get started.
- If you wish to disable the Advanced Loot System, type /advloot, click on the "Edit Filters" button, and then uncheck the "Use Advanced Looting" option there.

- When you are solo, any loot from NPCs you kill will appear in your Personal Loot List. You have these options with things that appear on this list:
- - Loot: Click the green check mark and this item will be placed in your inventory immediately.
- - Leave: Click on the red X and the item will be left on the NPC's corpse.
- - AN (Always Need): Check this box to say you always "need" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).
- - AG (Always Greed): Check this box to say you always "want" this item. While solo you will always loot this item automatically (if you have Apply Filters checked).
- - Never: Click on this red X and the item will be added to your "never" filter, meaning it will never be added to your personal loot list again (if you have Apply Filters checked).
- - Loot All: If you choose this button, the system will attempt to move everything in your Personal Loot List in to your inventory.

- When you are in a group, the Master Looter's name will appear in the loot window, and the following options now appear in your Shared Loot List:
- - ND (Need): Indicate that this item will benefit you directly.
- - GD (Greed): Indicate that you would like this item.
- - NO: Indicate that you do not want this item.
- - AN (Always Need): If you select this, you will always roll "Need" for this item.
- - AG (Always Greed): If you select this, you will always roll "Greed" for this item.
- - NV (Never): Indicate that you never want this item.

- If you are the Master Looter, you have the following additional options:
- - Action: This is an icon that shows the current status of the item. It defaults to "Ask" (Question Mark) which will ask your group to speak up for the item. If you click this button, it will change to "Stop" (Red octagon), which will stop all action relating to the item.
- - Manage: If you click the gear icon, you open the Manage window. From this window you can choose the following:
- - - Leave On Corpse will leave the item on the corpse. Once the corpse unlocks, anyone is free to loot it.
- - - You can also choose a player in your group from the drop-down menu and click "Give." This will award the item to that player directly.
- - - If you check "Auto Roll," an automated random roll will occur whenever this item is seen again, awarding the item directly to the winner.
- - Roll: Check this box to initiate a roll for the item.
- - You can also right-click on the item for the following options:
- - - Free Grab: The first person to express interest in this item (by checking ND, GD, AN, or AG) will get it.
- - - Leave on Corpse: The item is removed from the Shared Loot List and anyone can loot it from the corpse.
- - - Give to: This option lets you give the item directly to a specific person in your group.


*** Quests & Events ***
- Artifacts of Great Importance - Made eating mushrooms a bit easier in this Heroic Adventure, and fixed a bug that could prevent the task from progressing if you ate the mushrooms too quickly. You no longer need to target yourself when using the Living Fungi (but if you want to, go for it).
- Liquid Courage - A Flask of Fire Water no longer incorrectly sends messages regarding a bonus objective. The real method to obtain the objective does not involve this item.
- Korucust's Royal Pain - Corrected a problem that could allow players to complete some task elements out of order and get stuck.
- Korucust's Royal Pain - Removed the requirement to have the key on your cursor when opening locked doors. It can merely be in your inventory.
- Korucust's Royal Pain - Reduced the number of kills necessary to complete those steps of the mission so you no longer have to track down everything in the zone.
- Korucust's Royal Pain - Changed the Key Teeth icon to use something more key-like than the salt and pepper shaker icon.
- Korucust's Royal Pain - Enemies in this Heroic Adventure now scale down in level more fairly.
- Pirates of Timorous Deep - Pirates you encounter in this mission will no longer enrage at low health.
- Pirates of Timorous Deep - Fixed a bug that could cause the buried treasure to not spawn in very rare circumstances.
- Pirates of Timorous Deep - Enemies in this Heroic Adventure now scale down in level more fairly.
- Cleansing the Ground - Fixed a bug that could cause far too many infected and hosts to spawn in this task.
- In the Plane of Fear, a harbinger of Fear can help adventurers get their epic 1.0 pieces that would normally drop from Cazic-Thule or the golems. These pieces cannot be multi-quested or traded. In addition, a harbinger of Fear can advance the Whistling Fists quest in the same way as Cazic-Thule.


*** Spells ***
- Druids - All spells in the Winter's Flame line have been changed to work like Winter's Wildflame. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
- Magicians - Added "No Twincast" effects to all levels of Rampaging Servant. This allows the pet to be focused but prevents the single point of damage on this spell from using Twincast charges.
- Rangers - All spells in the Summer's Dew line have been changed to work like Summer's Cyclone. The component spells will now receive the full benefit of damage foci but will not use twincast counters on their own. The base spells can still be twincast as before.
- Spells that burn mana or endurance (such as the Tears of Qandieal line or Ignite Energy line) can now stack with each other on the same target.


*** NPC ***
- Brasse's beard has been located and returned to the correct location.
- Most vendors from the Plane of Knowledge have returned from hiatus. They feel as though they can still compete with all-in-one vendors.


*** AA ***
- Monk - Removed the knockback effect from Dragon Punch AA procs. Additionally removed the option to create an activation button for this ability because it is a passive effect.


*** Miscellaneous ***
- Changed the default file format for screenshots to JPG instead of BMP. You can change your screenshot format back to BMP or to PNG by placing the line "ScreenshotType=PNG" in the [Defaults] section of your eqclient.ini file.
- Disabled the force pop-up of the expansion at the login screen when you don't have the expansion.
- Removed the force pop-up of the Welcome Screen when logging in.
- Opening the petition window in your default browser should no longer point to an invalid page.
- /hidecorpse options: always, looted, listed and listedunlocked will now persist when zoning and logging off.
- Optimized the processing of long merchant lists. They should open more quickly now.


*** UI ***
- Added the new /autobank command. This will attempt to place any item on your cursor in your bank.
- The voice chat window is no longer active by default.
- /clearchat and /clearallchat now function while in hover mode.
- Fixed an issue with the Find window where scrolling to the bottom wouldn't stay there if you were in a group with 'show group' enabled.
- Added the ability for coin and point crystals to update when custom UIs move them to the alternate currencies tab.
- Added a prompt when deleting a character to make the player type the character's name as the confirmation instead of clicking a button.

- Many UI files have been changed. If you are unable to log in to a character with a custom UI, be sure to check the "Reset UI to Default" option just below "Enter World" on the Character Select screen.

- Added -
EQUI_AdvancedLootWnd.xml
EQUI_LootFiltersCopyWnd.xml
EQUI_LootFiltersWnd.xml
EQUI_ManageLootWnd.xml

- Changed -
EQUI_Templates.xml
EQUI_Animations.xml
EQUI_OptionsWindow.xml
EQUI_RaidWindow.xml
EQUI_Templates.xml
EQUI_TextEntryWnd.xml
EQUI.xml

*** Previously Updated ***
- Cleansing the Ground - Greatly reduced the number of infection hosts that spawn after the boss is defeated and lowered their levels by 5 to allow them to be dispatched more easily.


- The EverQuest Team



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